Littlemon battle in the ASB Arena! deadfox081 vs. EndQuote! (reffed by Flamestrike)

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Here we go! Two guys that have been around for a while, looking to train some weaker mons! Should be a blast! Let's check out the rules!

1v1 NFE Singles
2 Day DQ
1 Recovery, 5 Chills
ASB arena

All abilities
All items
Switch=KO

And here's the teams!

deadfox081:

Shinx [Sparks] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type: Electric
Dark: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
DC: 1/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Guts: [DW LOCKED] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger

Thunder Wave
Thunderbolt
Double Team
Snarl

Fire Fang
Ice Fang
Double Kick

Move Total: 14


Zubat [Sucker] (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -1 Def)

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (55*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
DC: 2/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator: [DW LOCKED] (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash

Fly
Sludge Bomb
Taunt
U-Turn

Brave Bird
Hypnosis
Zen Headbutt

Move Total: 16


Riolu [Glow] (F)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2/5

Abilities:

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster: [DW LOCKED] (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Dig
Double Team
Rock Slide
Shadow Claw

Hi Jump Kick
Blaze Kick
Bullet Punch

Move Total: 15

VS.

EndQuote:

Lampent: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 7/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (26)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno
Hex

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis
Psychic


Nidorino: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 6/9
MC: 0
DC: 5/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Hustle: (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks: (28)

Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Flatter
Toxic Spikes

Counter
Disable
Endure
Sucker Punch

Super Fang

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Hidden Power: Grass (7)

Deadfox has more choice but EndQuote has the stronger Pokemon! This should be a fun fight! Surely you guys know how it works! Now let's go!

1) EndQuote sends out Pokemon
2) deadfox081 sends out Pokemon and issues orders
3) EndQuote issues orders
4) I ref
5) EndQuote issues orders
6) deadfox081 issues orders
7) I ref
8) 5-7 repeat with the order of 5 and 6 switching each time

EndQuote, you're up!
 
Alright, a tough matchup no matter what we do so lets try our luck and go with Sucker the Zubat. Perhaps this Enigma Berry will help even up the game somewhat.



However before I issue actions I would like some conformation on how many substitutions this battle is. I believe under the new rules the challenger (ie EQ) is supposed to specify in the Battle Tower so I'll go along with whatever you say and then post actions accordingly.
 
One sub is more than fine, not like I could cover all your moves any better with two anyway...

Okay Sucker, this is going to be a tough one so I think we may be left relying on a little bit of hax to bring us through.

Confuse Ray > Taunt > Zen Headbutt
IF
Counter is used action 3 THEN use Air Slash instead
 

Zubat [Sucker] (M)
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 100


Nidorino [Odin] (M)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 100

EndQuote decides to go with Odin the Nidorino to fight this match while deadfox counters with Sucker the Zubat! A fight of the Poison types here! Sucker starts off trying to get some early hax with a Confuse Ray, but a timely Protect from Odin puts an end to any of those thoughts! Annoyed, Sucker Taunts Odin to make sure that he doesn't block it next time, but Odin simply replies with a powerful Super Fang! Sucker retaliates with a Zen Headbutt, but it pales in comparison to the Ice Beam Odin sends at him in return! However, Zubat uses his Enigma Berry to heal some health back, and suddenly the health difference isn't looking quite so bad! Can Sucker make up the difference?

Zubat [Sucker] (M)
HP: 65
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 79
Item: Enigma Berry (one use left)

Nidorino [Odin] (M)
HP: 88
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 74
Taunted (4 actions)

Action 1:
Odin used Protect -> 7 energy, all attacks against Odin this action nullified
Sucker used Confuse Ray -> Nullified by Protect, 5 energy

Action 2:
Sucker used Taunt -> 10 energy, Odin taunted for 6 actions
Odin used Super Fang
-> RNG roll to hit (1-9000 to hit) -> 481 (hit)
18 damage, 12 energy

Action 3:
Sucker used Zen Headbutt
-> RNG roll to crit (1-625 to crit) -> 9347 (no crit)
-> RNG roll to flinch (1-2000 to flinch) -> 3062 (no flinch)
8[BP] * 1.5[SE] = 12 damage, 6 energy
Odin used Ice Beam
-> RNG roll to crit (1-625 to crit) -> 5892 (no crit)
-> RNG roll to freeze (1-1000 to freeze) -> 2677 (no freeze)
(10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy
Enigma Berry activates -> +10 HP to Sucker (one use left)

EndQuote, you're up!
 
Okay, avoidance plan goes into action. Lets try and keep that half a berry unused for this round if we can.

Fly > Hypnosis > Fly
IF
Hypnosis causes a 2 turn sleep THEN replace action 3 with Zen Headbutt
 

Zubat [Sucker] (M)
HP: 65
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 79
Item: Enigma Berry (one use left)


Nidorino [Odin] (M)
HP: 88
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 74
Taunted (4 actions)

Sucker, sensing evil intentions from Odin, flew up just in time to make Odin's Thunderbolt miss! Close call for the Zubat, and he takes a measure of revenge with his Fly attack! Then he focuses on Odin's eyes, and lures him into a light sleep with Hypnosis! While Odin slept, Sucker flew up again, and when Odin woke up and fired off a Thunderbolt groggily, he missed again, and Sucker gleefully came down and connected again with Fly. Suddenly health wise this match up is looking a lot closer!

Zubat [Sucker] (M)
HP: 65
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 52
Item: Enigma Berry (one use left)

Nidorino [Odin] (M)
HP: 64
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 60
Taunted (1 action)

Action 1:
Sucker flew up
Odin used Thunderbolt -> Missed, 7 energy
Sucker used Fly
-> RNG roll to crit (1-625 to crit) -> 8968 (no crit)
9[BP] + 3[STAB] = 12 damage, 10 energy

Action 2:
Sucker used Hypnosis
-> RNG roll to hit (1-7600 to hit) -> 1580 (hit)
-> RNG roll for duration (1-6667 for 1 turn, 6668-10000 for 2 turns) -> 3513 (one turn)
7 energy, Odin slept (1 action)
Odin slept (will wake next action)

Action 3:
Sucker flew up
Odin woke and used Thunderbolt -> Missed, 7 energy
Sucker used Fly
-> RNG roll to crit (1-625 to crit) -> 6233 (no crit)
9[BP] + 3[STAB] = 12 damage, 10 energy

deadfox081, you're up!
 
Well, now we reach a spot of bother. I don't think we can match damage here so its time we pray for a little flinch hax.

Air Slash > Zen Headbutt > Air Slash
IF
the move you are to use becomes Disabled THEN use Acrobatics instead
 

Zubat [Sucker] (M)
HP: 65
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 52
Item: Enigma Berry (one use left)


Nidorino [Odin] (M)
HP: 64
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 60
Item: Amulet Coin
Taunted (1 action)

Sucker, hoping to keep Odin from attacking, tries to flinch him with an Air Slash, but he has no such luck and takes a powerful Ice Beam from the Nidorino! He retaliates with a Zen Headbutt, but again fails to flinch and this time is antagonized by a Swagger! His Attack sharply rises, but he's also severly confused, and when he hits himself in confusion the following action it hurts more than usual! Taking the golden opportunity, Odin fires another Ice Beam at the Zubat. This match is coming down to the wire!


Zubat [Sucker] (M)
HP: 35
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 38
Item: None
Confused (1 action)
+1 Special Attack

Nidorino [Odin] (M)
HP: 41
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 39
Item: Amulet Coin

Action 1:
Sucker used Air Slash
-> RNG roll to crit (1-625 to crit) -> 1856 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 8466 (no flinch)
8[BP] + 3[STAB] = 11 damage, 5 energy
Odin used Ice Beam
-> RNG roll to crit (1-625 to crit) -> 5418 (no crit)
-> RNG roll to freeze (1-1000 to freeze) -> 3114 (no freeze)
(10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy
Enigma Berry activates -> +10 HP to Sucker (no uses left)

Action 2:
Sucker used Zen Headbutt
-> RNG roll to crit (1-625 to crit) -> 3342 (no crit)
-> RNG roll to flinch (1-2000 to flinch) -> 9283 (no flinch)
8[BP] * 1.5[SE] = 12 damage, 6 energy
Odin used Flatter
-> RNG roll for duration (1-3333 for 2 actions, 3334-6667 for 3 actions, 6668-10000 for 4 actions) -> 4594 (3 actions)
7 energy, Sucker's Special Attack +1, Sucker severely confused (3 actions)

Action 3:
Sucker used Air Slash
-> RNG roll to hit self (1-5000 to hit self) -> 3834 (hit self)
4[BP] + 1.5[Stat Dif.] = 5.5, rounded to 6 damage to self, 3 energy
Odin used Ice Beam
-> RNG roll to crit (1-625 to crit) -> 9640 (no crit)
-> RNG roll to freeze (1-1000 to freeze) -> 7575 (no freeze)
(10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy
 
Er, it'd be Flatter, not Swagger, Flamestrike.

His berry is gone, so finish him off, Odin!

Thunderbolt ~ Ice Beam ~ Thunderbolt

IF Zubat uses Fly, Counter it.
 

Zubat [Sucker] (M)
HP: 35
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 38
Item: None
Confused (1 action)
+1 Special Attack


Nidorino [Odin] (M)
HP: 41
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 39
Item: Amulet Coin

Sucker, desperate to hold off Odin long enough to finish him off, throws a Confuse Ray at him despite his own confusion! Odin isn't startled though, and sends a Thunderbolt right back! Sucker goes on the offensive, nailing Odin with an Air Slash, hoping for a flinch, a confusion self-hit, something! But Odin just keeps trucking and crushes Sucker with an Ice Beam! Sucker goes down, but in a herculean show of determination, flutters back up weakly and throws everything he has into a final Zen Headbutt! Odin shakes it off and prepares to finish the Zubat off with a Thunderbolt... but then he hits himself in confusion! Sucker, hanging by a thread, has a new lease on life! Can he finish off the upset?

Zubat [Sucker] (M)
HP: 1
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 22
Item: None

Nidorino [Odin] (M)
HP: 10
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 22
Item: Amulet Coin
Confused (will snap out next action)

Action 1:
Sucker used Confuse Ray
-> RNG roll to hit self (1-5000 to hit self) -> 9577 (success)
-> RNG roll for duration (1-3333 for 2 actions, 3334-6667 for 3 actions, 6668-10000 for 4 actions) -> 3580 (3 actions)
5 energy, Odin severely confused (3 actions)
Odin used Thunderbolt
-> RNG roll to hit self (1-5000 to hit self) -> 8655 (success)
-> RNG roll to crit (1-625 to crit) -> 4479 (no crit)
-> RNG roll to paralyze (1-1000 to paralyze) -> 1495 (no paralysis)
(10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy

Action 2:
Sucker snapped out of confusion and used Air Slash
-> RNG roll to crit (1-625 to crit) -> 6318 (no crit)
-> RNG roll to flinch (1-3000 to flinch) -> 5571 (no flinch)
8[BP] + 3[STAB] + 1.75[Boost Dif.] = 12.75, rounded to 13 damage, 5 energy
Odin used Ice Beam
-> RNG roll to hit self (1-5000 to hit self) -> 7543 (success)
-> RNG roll to crit (1-625 to crit) -> 8566 (no crit)
-> RNG roll to freeze (1-1000 to freeze) -> 1712 (no freeze)
(10[BP] + 1.5[Stat Dif.]) * 1.5[SE] = 17.25, rounded to 17 damage, 7 energy

Action 3:
Sucker used Zen Headbutt
-> RNG roll to crit (1-625 to crit) -> 1488 (no crit)
-> RNG roll to flinch (1-2000 to flinch) -> 2424 (no flinch)
8[BP] * 1.5[SE] = 12 damage, 6 energy
Odin used Thunderbolt
-> RNG roll to hit self (1-5000 to hit self) -> 1353 (hit self)
4[BP] + 1.5[Stat Dif.] = 6 damage to self, 3 energy

deadfox081, you're up!
 
Semi important question for Strike before I order: Would you consider the damage from hitting one's self in confusion to break through Endure?
 
Somehow I figured this was coming lol.

Unfortunately there's no easy way to decide this; we've debated on it before and there's no in-game precedent. However, I'm going to say that yes, a self-hit would break through Endure unless one of the higher-ups says otherwise (and actually fucking codifies it -_-)
 
Okay then. We're on the back foot here as usual but lets see what we can do with it.

Zen Headbutt > Confuse Ray > Hypnosis
IF
Sucker Punch is used action 1 THEN change your entire action string to Confuse Ray > Hypnosis > Chill
 
It's just going to come down to hax.
Curse you Deadfox, you covered all your bases really well. Nice job.

Endure ~ Peck ~ Peck

IF you are asleep on any action, use Sleep Talk (Peck, Thunderbolt, Ice Beam, Thief)

I think that's a 75% chance of success. Considering it's midterms week, I'll take a C. :)
 

Zubat [Sucker] (M)
HP: 1
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 22
Item: None


Nidorino [Odin] (M)
HP: 10
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: 22
Item: Amulet Coin
Confused (will snap out next action)

It looks like this one will be over soon! Sucker nails Odin with a final Zen Headbutt, and it looks like he's going down! But he stays standing! He used Endure and endured the hit! Both Pokemon are on the brink of fainting now, but Odin is braced to survive the round while Sucker is unprotected! Desperate, Sucker throws a Confuse Ray at Odin, hoping that a self-hit saves him! Odin is only slightly confused though, so will it make a difference? Odin prepares to Peck Sucker and finish him off....

...

...but he hits himself in confusion and knocks himself out! Sucker and deadfox pull off the upset!

Congratulations deadfox081!

Zubat [Sucker] (M)
HP: 1
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+16%)
Energy: 11
Item: None

Nidorino [Odin] (M)
HP: KO
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-10%)
Energy: KO
Item: Amulet Coin

Action 1:
Odin snapped out of confusion and used Endure -> 15 energy, Odin will endure any hit until the end of the round
Sucker used Zen Headbutt
-> RNG roll to crit (1-625 to crit) -> 7381 (no crit)
8[BP] * 1.5[SE] = 12 damage, 6 energy, Odin endured the hit

Action 2:
Sucker used Confuse Ray
-> RNG roll for duration (1-3333 for 2 actions, 3334-6667 for 3 actions, 6668-10000 for 4 actions) -> 3302 (2 actions)
5 energy, Odin slightly confused (2 actions)
Odin used Peck
-> RNG roll to hit self (1-5000 to hit self) -> 4645 (hit self)
4[BP] + 1.5[Stat Dif.] = 6 damage to self, 3 energy, Odin KOed

Rewards
EndQuote: 3 CC (+1 due to Amulet Coin)
Odin the Nidorino: 1 EC, 2 MC, 1 DC

deadfox081: 2 CC
Sucker the Zubat: 1 EC, 2 MC, 1 DC, 1 KOC

Me: 3 UC

Great game guys! Quite possibly the closest I've ever reffed!
 
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