ZhengTann
Nargacuga
Welcome to the second Swiss round of LLAMA qualifiers! This battle will be between Benjamin Lad, one of Punney region's most illustrious referee, and P2X7, a Dragalge prevo! Both teams brought solid diversity to the match, except only one Legendary is present, but that will not deter the spectators from what I'm sure is an astounding match!Battle Rules said:3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Thursday the 26th of March at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
Team The Wanderer:
Deoxys (Genderless))
NATURE: Timid (+15% Spe, +12 accuracy defense forme, +30 accuracy any other forme, -1 Atk)
TYPE: Psychic
ABILITIES: Pressure
STATS (NORMAL)
HP: 90
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
STATS (ATTACK)
HP: 90
Atk: Rank 7 (-)
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 26
STATS (DEFENSE)
HP: 90
Atk: Rank 2 (-)
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25
STATS (SPEED)
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
MC: 0
ATTACKS (40/XX)
<Level-Up Moves>
Leer
Wrap
Night Shade
Teleport
Knock Off
Pursuit
Psychic
Taunt
Spikes
Double Team
Zen Headbutt
Psycho Boost
Counter
Mirror Coat
Extreme Speed
<Egg Moves>
[None]
<Tutor Moves>
Drain Punch
Endure
Fire Punch
Icy Wind
Magic Coat
Role Play
Signal Beam
Stealth Rock
<TM Moves>
Dark Pulse
Energy Ball
Flash Cannon
Focus Blast
Hidden Power (Fairy)
Ice Beam
Poison Jab
Protect
Psyshock
Rock Slide
Rock Tomb
Shadow Ball
Substitute
Thunderbolt
Thunder Wave
Toxic
<Event Moves>
Meteor Mash
Steelix (M)
NATURE: Sassy (+1 SpD, -15% Spe, -10 evasion)
TYPE: Ground/Steel, Ground/Steel (Mega)
ABILITIES: Rock Head / Sturdy / Sheer Force (H) / Sand Force (Mega)
STATS (NORMAL)
HP: 100
Atk: Rank 3
Def: Rank 9
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 22
STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 10
Base Rank Total: 25
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (40/XX)
<Level-Up Moves>
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Autotomize
Gyro Ball
Smack Down
Dragon Breath
Rock Slide
Crunch
Dig
Stone Edge
Double-Edge
Rock Polish
Sandstorm
Slam
<Egg Moves>
Block
Flail
Heavy Slam
Rock Blast
Rock Climb
<Tutor Moves>
Aqua Tail
Endure
Magnet Rise
<TM Moves>
Bulldoze
Dragon Tail
Earthquake
Protect
Substitute
Taunt
Torment
Toxic
<Event Moves>
Krilowatt (F)
NATURE: Timid (+15% Spe, +17 Accuracy, -Atk)
TYPE: Water/Electric
ABILITIES: Trace / Magic Guard / Shell Armor (H)
STATS
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
ATTACKS (40/86)
<Level-Up Moves>
Ice Shard
Bubble
Charge
Thundershock
Confuse Ray
Fairy Wind
Aqua Jet
Mirror Coat
Counter
Imprison
Volt Switch
Discharge
Guillotine
Thunder
Hydro Pump
Zap Cannon
Tackle
<Egg Moves>
Me First
Mind Reader
Sheer Cold
Signal Beam
Whirlpool
<Tutor Moves>
Earth Power
Electroweb
Endure
Icy Wind
Low Kick
<TM Moves>
Blizzard
Bulldoze
Dazzling Gleam
Dive
Earthquake
Hail
Ice Beam
Protect
Rain Dance
Scald
Substitute
Thunder Wave
Toxic
<Event Moves>
Team P2X7:
Mawile [Mawile] (F)
Nature: Careful (+SpD, -SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter: (Passive) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Sheer Force (HA Unlocked): (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5
Mawile [Mawile] (F)
Nature: Careful (+SpD, -SpA)
Type: Steel / Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Huge Power (Mega): (Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 4 (8 Huge Power)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 Huge Power)
Moves (40/??):
Level-Up:
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass
Crunch
Egg Moves:
Fire Fang
Metal Burst
Poison Fang
Seismic Toss
Sucker Punch
Tutor Moves:
Counter
Endure
Focus Punch
Foul Play
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Super Fang
Thunder Punch
TM Moves:
Toxic
Taunt
Protect
Brick Break
Double Team
Torment
Rest
Giga Impact
Rock Slide
Sleep Talk
Substitute
Sableye [Sableye] (M)
Nature: Brave (+Atk, -15% Spe, -10% Evasion)
Type: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (HA Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (43.4) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
MC: 0
AC: 5/5
Sableye [Sableye] (M)
Nature: Brave (+Atk, -15% Spe, -10% Evasion)
Type: Dark / Ghost
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Magic Bounce (Mega): (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (17.3) (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
Moves (40/???):
Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Feint Attack
Detect
Punishment
Shadow Sneak
Knock Off
Egg Moves:
Feint
Imprison
Metal Burst
Recover
Sucker Punch
Tutor Moves:
Counter
Endure
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Snatch
Thunder Punch
TM Moves:
Toxic
Taunt
Dig
Brick Break
Double Team
Torment
Rest
Will-O-Wisp
Shadow Claw
Payback
Sleep Talk
Substitute
Greninja [Greninja] (F)
Nature: Naive (+15% Speed, +23% Accuracy, -1 SpD)
Type: Water / Dark
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: (Passive) When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (HA Unlocked): (Toggle) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (140.3) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves (40/??):
Level-Up:
Night Slash
Role Play
Mat Block
Pound
Bubble
Growl
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Spikes
Water Shuriken
Substitute
Bounce
Extrasensory
Hydro Pump
Egg Moves:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Tutor Moves:
Gunk Shot
Low Kick
TM Moves:
Hidden Power [Fire]
Taunt
Ice Beam
Blizzard
Protect
Dig
Double Team
Rest
Scald
Acrobatics
Rock Slide
Grass Knot
Sleep Talk
U-turn
Dark Pulse
And with a Starmie-flip we decide who's going to lead....
RNG Roll [TURN] (1 WANDERER ; 2 P2X7): 2 (P2X7)
And it's time to hit it!
P2X7
Wanderer
P2X7
I reff