Load of Bull - OU Offense ft. Tauros! Tauros.The last you remember of it was likely back in Fire Red or Leaf Green, after failing to catch yet another one of the bastards in the Safari Zone. You watch as it gallops back into the Kanto wilderness.. where it remained in obscurity until the Dream World decided to give this forgotten beast something fun to play with: Sheer Force.Now by no means am I standing here telling you that Tauros is capable of just 6-0ing teams from team preview, [it's not like GigaDrain Volc or anything], but in a meta where base 110 is one of the most desirable speed tiers to be a part of, Tauros has been given the opportunity to strut his hooves in OU once again. ================================================== Team At A Glance: | | | | | So when first looking at Tauros' offensive stats, it was clear to me I would need a fair bit of hazard support to let it shine at its max potential. More than average amounts of hazard support leaves two real options for team structure: Hyper Offence, or Stall. I've always been a very defensive oriented player, but one thing was blaring obvious: Tauros wouldn't work on stall. So HO it is, right? Well, I just can't build teams that have nothing to take a hit - it just feels wrong to me intrinsically. So this team wound up a lot bulkier than your average offensive team would be, ending up as a kind of a mixture between Bulky Offence and Volt-turn. ================================= In Depth Look: | | | | | ================================= Keldeo Keldeo @ Expert Belt Trait: Justified EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Hydro Pump - Secret Sword - Icy Wind - Hidden Power [Bug] Oh Keldeo, how I love thee. When I first started using this thing [like half a year ago] I ran exclusively scarf sets. Then for a week or so, I moved into a specs phase. And ever since, I haven't been able to make a team without e-belt Keldeo. The biggest difference between Expert Belt and Scarf is the ability to sweep through weakened teams instead of just revenge killing single threats. The moveset is super self-explanatory, I'm pretty sure this has been the standard for months. Water STAB, Secret Sword, Icy Wind to slowdown Lati@s/Starmie/anything faster on the switch and KO next turn, and Hp Bug is exclusively for getting past Celebi while still being able to hit Starmie, Latios, Latias, and other psychics for super effective damage. Now obviously this leaves it completely unable to touch Tentacruel, Jellicent, or Toxicroak, but hey - everything has its counters. Gengar Gengar @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature IVs: 2 Atk / 30 Def - Shadow Ball - Focus Blast - Hidden Power [Ice] - Thunderbolt [This used to be a Celebi] This was suggested to me by Halcyon of Light, and I even considered it myself early on in the team building. As fantastic as Celebi was at taking hits, my lack of Choice Scarfer was a serious issue - especially for an offensive team. So enter Gengar: it can spinblock so my hazards aren't so easily taken care of, actually kill the spinners it comes in on, and outspeed and kill a ton of common scarfers [Keldeo after a few rounds of hazards, Terrakion if it's not in Sand, Salamence, Dragonite due to its E-speed immunity, etc]. Not only that, but it outspeeds standard Modest Venusaur in sun and can massively dent it with HP Ice, allowing Scizor to come in and grab the kill without worry. In fact, the only frustrating part about using Gengar is trying to predict around T-tar.. Hypothetical scenario: You send out Gengar to revenge kill, say, a Keldeo. They have a T-tar. You predict them to go into said T-tar that would easily take your T-bolt or Shadow Ball so you double into Scizor; but they stayed in and now your Scizor dies to a Surf. This is generally followed by a long, hard though about why you're even playing Showdown at four in the morning, and you swiftly give up for the night. Other than that, this thing is a very welcome addition :] Scizor Scizor @ Choice Band Trait: Technician EVs: 252 Atk / 136 HP / 120 Spd Adamant Nature - Bullet Punch - Bug Bite - Superpower - U-turn Scizor: unlike Dragonite, I actually understand why you get used so much! This thing is so revolutionary in the way that it just kills fast, frail, scary things. They just die. It's my main answer to Venusaur [BP kills from around 60%] Scarfmence, Alakazam, Gengar, etc. I run Bug Bite over Pursuit cause I really enjoy the ability to spam a stupid powerful Bug STAB move without having to switch out afterwards - and I'd rather just go for a powerful U-turn to force out Latios and get switch advantage than lock myself into a 60 BP [with Technician] Dark move allowing the next switch-in a free turn to set up. The Speed EVs are to outspeed minimal speed Heatran that are trying to speed-creep things trying to outspeed defensive Heatran [I reach 196 where no investment Heatran reaches 190, so it should be pretty safe] and OHKO with Superpower. Tauros Tauros (M) @ Life Orb Trait: Sheer Force EVs: 252 Spd / 160 Atk / 96 SAtk Naive Nature IVs: 29 HP - Rock Climb - Earthquake - Fire Blast - Ice Beam Pokemon is a game of numbers. You want numbers? Have some damn impressive numbers: CLICK THIS FOR THE CALCULATIONS I organized them all onto one giant sheet for you guys so that the RMT looks neater, and so that all the calcs are nicely in one place. All of the [53% to 2HKO] or [OHKO after Hazards] estimates are done with an assumed 1 layer of Spikes and Stealth Rock on my opponents side of the field, because that's the bare minimum that Custap Skarm would be able to get up. And yes, Tauros outspeeds every single pokemon on that list, only speed tying with Lati@s. Another damage calculation I'd love to bring to your attention is this one: Scizor's Bullet Punch vs Tauros. So just sending in your Scizor immediately after a kill isn't good enough; cause Tauros can live that BP, and proceed to scorch your ass with a Life Orb Sheer Force Fire Blast. If you try to go for Superpower to ensure the kill, Tauros outspeeds you and kills anyway. Obviously a Breloom's Mach Punch kills, Tauros isn't a miracle worker, but the fact that he takes a Scizor's Bullet Punch as well as Landi-I did is pretty damn impressive. Anyway, let's just highlight a few important ones here: It OHKO's Gliscor. It OHKO's Landy-T after Rocks. It OHKO's Ferrothorn if it's not raining. It OHKO's Dragonite after Rocks. It OHKO's Garchomp after 1 Spike. It OHKO's Heatran, Forretress, Scizor, Thundy-T, and outspeeds all of them. It's mindblowing the amount of damage this thing can do to teams. I will admit: part of the terror it causes is due to the fact that literally no one runs it. Ever. So it's most likely the first time the opponent has seen a Tauros in Gen V, let alone a mixed set. But some of the credit has to land back on the bull himself: the feats he can pull off in this meta are pretty outstanding. So the EV's for this set almost optimize themselves. Max Speed is a given as it's the whole reason you're using a Tauros in the first place. The 96 Special Attack EVs ensure you the kill on Gliscor from 100%, and the kill on Landorus-T after rocks. The rest goes into your below average base 100 attack, but it's still enough to provide clean 2HKO's on Defensive Politoed, Ttar, Rotom-W, Keldeo and the Lati's [after Rocks of course]. This guy generally gets 1-2 kills per game depending on the opponent's team. Definitely a fun pokemon, all I can say is I'm glad I tried it :] Skarmory Skarmory @ Custap Berry Trait: Sturdy EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Stealth Rock - Spikes - Brave Bird - Taunt So you know that feeling when you try out a new set/pokemon for the first time, and you instantly fall in love with it? Well that was me with custap skarm. With a Custap Berry equipped, when below 25% HP [in other words, live an attack with sturdy] Skarmory gets infinite speed within its priority bracket for the turn (meaning Mach Punch and other +1 moves will outspeed, but any +0 priority move will go after Skarmory)... THIS. IS. AMAZING. I seriously don't understand why this set isn't well known and used by everyone by this point, it's just so damn good. Basically guaranteed Stealth Rock barring opponent's Taunt, in which case you can normally Taunt them first cause with 252+ speed, Skarmory is deceivingly fast - speed tying with Breloom and outspeeding a ton of mid-range OU pokemon. After you get up rocks, you can proceed to spam Spikes until you die, or get off a decently powerful Brave Bird at 1 HP with a little help from Custap Berry. This pokemon can do so many amazing things, it'll boggle your mind. Volcarona switches "inb4 your rocks"? It's fine, let him setup to +1 or +2 or +6 as you spam Spikes. Cause as soon as he hits you with fire, you'll live at Sturdy, outspeed the following turn with Custap Berry, and... what's this? Yeah. Even the Bulky set just dies. Similar fun can be had with Ninetails, just watch out for Will-o-Wisp from faster variants that try to break your Sturdy. Is Ferrothorn ruining you day? Taunt it. T-wave? Leech Seed? Gyro Ball? Power Whip? Hazards? Yeaaaaah GTFO Ferrothorn, and thanks for my free layer of Spikes as you switch. Have a great day. A very similar thing can be done with Forretress and other Skarmory. Seriously, if you haven't tried this set out yet, WHAT ARE YOU WAITING FOR, DO IT NOW!!! Woah, that praise for Skarm went on longer than I anticipated. Anyway, if you didn't notice above, the mixed nature of Tauros' set means it leaves a lot of potential kills with 10-20%... That's where Skarm comes in. What better way to get that litttle extra damage you need than some entry hazards! Skarm can generally guarantee at least 1 layer of each, so it was a perfect fit for this team. I generally try to conceal in in the 3rd or 4th slot in the team for the team preview, because when your opponent knows you're leading with a Custap Skarm, they can generally take precautions to lower the amount of hazards you get up. Especially on this team, it's hard to pick out Skarmory as my lead, as I have Rotom-W, Scizor, or even Celebi. It often can get you that one extra layer of Spikes, which could end up deciding a close battle later on. Moral of the story: don't make it obvious you're leading with it and it does better. USE THIS THING THOUGH SERIOUSLY. Rotom-Wash One Sock (Rotom-Wash) @ Leftovers Trait: Levitate EVs: 224 SAtk / 60 HP / 224 Spd Modest Nature IVs: 2 Atk / 30 SAtk / 30 Spd - Hydro Pump - Volt Switch - Sunny Day - Hidden Power [Fire] So this thing. If there was a replaceable member of my team, I guess it would be this thing, but I love the Volt-turn synergy it provides, along with a secondary check to Keldeo [and by check I mean it lives 2 Secret Swords and resists water]. But beyond that, the most important synergy it provides is the weather changing move it can offer the team, and by the team I mean Tauros. In the rain, Tauros does around 45% MAX to Ferrothorn with Fire Blast, which is obviously a dreadful scenario. What this Rotom offers is a manual weather change that I can deploy later in the battle, either when his Politoed is dead, or very inconvenient to bring in. I can also immediately threaten a would-be Politoed switch-in with Volt Switch which would swiftly end the weather war in my favour. Because honestly, I do not care what the weather is, [it doesn't have to be Sun to kill, it kills in Sand or Hail too] just as long as it isn't rain. Now, you know why I happen to want a manual-weather changer, but how exactly does it work? Have an explanation. The Speed EVs allow it to outspeed Jolly Breloom by one point, and the Special Attack investment gets me the 2HKO on SpDef Jellicent with Thunderbolt, which otherwise completely walls my team. Thunderbolt also allows me to not get 6-0'd by SubDD Gyarados, which is always nice. I used to run HP Fire over T-bolt to surprise Ferrothorn and Scizor and Breloom, but Thunderbolt has also proved to be extremely useful - it's truely down to personal preference. Anyway, the rest of the EVs go into HP, and it even happens to get me to a Leftovers number :] Code: Scizor @ Choice Band Trait: Technician EVs: 252 Atk / 136 HP / 120 Spd Adamant Nature - Bullet Punch - Bug Bite - Superpower - U-turn Rainbow Dash (Keldeo) @ Expert Belt Trait: Justified EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature - Hydro Pump - Secret Sword - Icy Wind - Hidden Power [Bug] Gengar @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature IVs: 2 Atk / 30 Def - Shadow Ball - Focus Blast - Hidden Power [Ice] - Thunderbolt Skarmory @ Custap Berry Trait: Sturdy EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Stealth Rock - Spikes - Brave Bird - Taunt One Sock (Rotom-Wash) @ Leftovers Trait: Levitate EVs: 224 SAtk / 60 HP / 224 Spd Modest Nature IVs: 2 Atk / 30 SAtk / 30 Spd - Hydro Pump - Volt Switch - Sunny Day - Thunderbolt Tauros (M) @ Life Orb Trait: Sheer Force EVs: 252 Spd / 160 Atk / 96 SAtk Naive Nature IVs: 29 HP - Rock Climb - Earthquake - Fire Blast - Ice Beam Some Replays: http://pokemonshowdown.com/replay/ou-41914691 < Best example of everything at once, in my opinion http://pokemonshowdown.com/replay/ou-42035045 < vs Sun with Gengar http://pokemonshowdown.com/replay/ou-41759529 http://pokemonshowdown.com/replay/ou-41913072 Thanks for checking out my first RMT, and coincidentally my 50th post :] Whoooo milestones!