LockDown and Waterwarrior eat a soup

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2 vs 2 NFE Single
Items = training
2 subs
2 day DQ
All abilities
2 recoveries/ 5 chills for both
Unown Soup

Team Waterwarrior
Waterwarrior said:

Shellder (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- LOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14 moves total)
Physical:
Avalanche
Clamp
Dive
Explosion
Icicle Spear
Payback
Rock Blast
Tackle
Twineedle

Special:
Aurora Beam

Status:
Leer
Protect
Supersonic
Withdraw


Piloswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +6% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (DW ability- LOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50x1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 5/9
MC: 0
DC: 4/5

Attacks: (22 total)
Physical:
Dig
Double-Edge
Earthquake
Flail
Horn Attack
Ice Shard
Icicle Crash
Peck
Superpower
Tackle
Take Down

Special:
AncientPower
Blizzard
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Endure
Mud Sport
Odor Sleuth
Stealth Rock
Substitute


Thanks for reffing!

For the 2v2 in Unown Soup:


Pawniard [Grandmaster] (M)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Dark/Steel
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW) [Locked]: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw

Psycho Cut
Revenge
Sucker Punch

Taunt
Dig
Double Team


Monohm [Shicka-Shicka KaBOOM (SSK)] (M)
Modest Nature (+1 Special Attack, -1 Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) [Locked]: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane

Heal Bell
Magnet Rise
Mud-Slap

Thunderbolt
Flamethrower
Surf
LockDown sends out,equips items

Waterwarrior sends out,equips items and orders

Lockdown orders
 
"You think your Monohm has a good chance with my Piloswine? Well then, Frozone, depite your weakness to Electric, you should be able to come out strong here! Do it for the glory of the Ice-type! And Water-type! And take this Exp. Share too!"

Icicle Spear -> Unown F: Freeze Shock -> Icicle Spear
If Unown C: Counter, change that action to Unown B: Blizzard
If Unown F is used before you move A2, change that action to Unown A: Avalanche
 

Frozone

HP: 90| EN: 100| Spe: 40
Ranks: 4/3/2/1
Size: 1| Weight: 1
Abilities: Shell Armor, Skill Link
Other: Funny stats





SSK

HP: 90| EN: 100| Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other: Wont have it's name typed


Too tired to think of flavor....

Action 1

SSK used Thunderbolt - 6 energy
RNG to paralise (7503) - No
(10 + 3 + 4,5)*1,5 = 26,25 damage

Frozone used Icicle Spear - 10 energy
RNG to crit -> (7793, 218,7404,9670,1440) - Only once
([3 + 3 + 3 + 3 + 4] + 1,5)*1,5 = 26,25 damage

Action 2

SSK used Unown F -> Fake-Out - 4 energy
(4 -3) = 1 damage

Frozone flinched!

Action 3


SSK used Thunderbolt - 6 energy
RNG to paralise (7503) - No
(10 + 3 + 4,5)*1,5 = 26,25 damage

Frozone used Icicle Spear - 10 energy
RNG to crit -> (8589,8914,8155,1330,890) - No
([3 + 3 + 3 + 3 + 3]+ 1,5)*1,5 = 26,25 damage


This match-up wont last much longer.....


Frozone

HP: 36| EN: 80| Spe: 40
Ranks: 4/3/2/1
Size: 1| Weight: 1
Abilities: Shell Armor, Skill Link
Other: Y YOU NOT AN ICE TYPE?!





SSK

HP: 36| EN: 84| Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other: Wont have it's name typed,Just recovered 6 HP


LockDown goes first now.
 
Icicle Spear is non-contact, so Shellder should not be paralyzed.
Also Icicle Spear should cost 10 EN (Base 7 + 3 for Skill Link, and it doesn't have STAB yet) and do less damage due to lack of STAB.

Unown S: Spore > Thunderbolt > Thunderbolt
If Unown S is used before you act, then change that action to Slack Off
If Physical Ice-typed move used not in combo a1, then change that action to Unown C: Counter
 
Stupid, stupid, stupid... but no matter! Time to finish this little puffball off! ALL HAIL THE WATER-TYPE!

Protect -> Unown M: Mirror Coat -> Ice Shard + Icicle Spear
 
I admit that i have no idea how much damage that combo would do,but i know it is priority....

waterwarrior,can you tell me how the power is calculated for that one?



Frozone

HP: 10| EN: 80| Spe: 40
Ranks: 4/3/2/1
Size: 1| Weight: 1
Abilities: Shell Armor, Skill Link
Other: Y YOU NOT AN ICE TYPE?!





SSK

HP: 36| EN: 84| Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other: STILL Wont have it's name typed,Just recovered 6 HP


SSK runs to an Unown S and shoots a nasty Spore on Frozone,who was already prepared and Protected himself!
Angry,SSK goes for the offensive and shoots a powerfull Thunderbolt,but Frozone grabs an Unown M and counters the move with a Mirror Coat,leaving him greatly injured but managing to KO SSK!
Action 1

Frozone used Protect - 7 energy

SSK used Unown S -> Spore - Irrelevant

Action 2


SSK used Thunderbolt - 6 energy
RNG to paralise (7503) - No
(10 + 3 + 4,5)*1,5 = 26,25 damage

Frozone used Unown M -> Mirror Coat - 19 energy
26,25*1,5 = 39,375 damage

SSK fainted!





Frozone

HP: 10| EN: 80| Spe: 40
Ranks: 4/3/2/1
Size: 1| Weight: 1
Abilities: Shell Armor, Skill Link
Other: Y YOU NOT AN ICE TYPE?!





SSK

HP: KO| EN: KO| Spe: 60
Ranks: 1/3/4/2
Size: 1| Weight: 2
Abilities: Shield Dust, Static
Other: KO

Lets save some time.....

LockDown sends out Grandmaster automaticaly
Waterwarrior orders
LockDown equips any training items and orders
I ref
 
When a Priority 1 and Priority 0 move are put together in a combo, its reffed like a normal combo with two different moves, except the Priority 1 move only adds half its BAP, so the combo (had Mirror Coat failed) would have dealt ((2+(5x3))+1.5)(1.5) = 27.75 DMG

Also, you forgot to subtract the EN costs for Protect and Mirror Coat ,so I should have 54 EN left. Not that it really changes anything.

Frozone, you did an amazing job in your first battle, but there's just no way we can take this opponent down. Just deal a little bit of damage to clear the way for Mr. Freeze before going down, ok little buddy?

Unown A: Aqua Jet + Clamp combo -> cooldown (Unown A: Aqua Jet) -> Dive
If Sucker Punch when you would be using the Aqua Jet + Clamp combo, Supersonic and push actions back back
If Unown A is used before the Aqua Jet + Clamp combo is used, change remaining actions to Unown C: Close Combat -> Ice Shard -> Dive
 
Grandmaster will hold my Amulet Coin, btw.

"Grandmaster is too fast to lose any health to your Shellder!"

Unown E: Extremespeed > Scratch > Faint Attack
 

Frozone

HP: 10| EN: 80| Spe: 40
Ranks: 4/3/2/1
Size: 1| Weight: 1
Abilities: Shell Armor, Skill Link
Other: Still not an ice type


Grandmaster

HP: 90| EN: 100| Spe: 60
Ranks: 4/3/1/2
Size: 1| Weight: 2
Abilities: Defiant, Inner-Focus.
Other: About to use an Unown

As soon as Grandmaster gets on the field,he grabs a conveniently placed Unown E and finishes Frozone with an Extreme-Speed.

Grandmaster used Extreme-Speed - 6 energy
RNG to crit - Doesnt matters
8 + 1,5 = 9,5 damage






Frozone

HP: KO| EN: KO| Spe: 40
Ranks: 4/3/2/1
Size: 1| Weight: 1
Abilities: Shell Armor, Skill Link
Other: Still not an ice type


Grandmaster

HP: 90| EN: 94| Spe: 60
Ranks: 4/3/1/2
Size: 1| Weight: 2
Abilities: Defiant, Inner-Focus.
Other: About to use an Unown


Mr.Freeze is automaticly sent out (No need to post).
LockDown orders.
Waterwarrior equips any items if he wants and orders.
 
Take this Lucky Egg,Freeze, and let's take him out the same the way the dinosaurs died:
WITH FIGHTING-TYPE MOVES!!

Unown H: Hi Jump Kick -> Dig -> Superpower + Superpower combo

GG LockDown :)
 
No,you are wrong,the Ice Age killed the dinossaurs.

Get your facts straight.





Mr.Freeze

HP: 110| EN: 94| Spe: 58
Ranks: 4/3/1/2
Size: 1| Weight: 2
Abilities: Defiant, Inner-Focus.
Other: About to use an Unown

Grandmaster

HP: 90| EN: 94| Spe: 60
Ranks: 4/3/1/2
Size: 1| Weight: 2
Abilities: Defiant, Inner-Focus.
Other: About to use an Unown

Grandmaster instantly greets the new comer with a Metal Claw,striking Mr.Freeze hard but failling to break the ice.

Meanwhile, Mr.Freeze,the Piloswine, is completely cool about his opponent`s coldness and retaliates by grabbing an Unown H and doing the awesomest Hi Jump Kick EVER!

Shocked over the sheer awesomeness of the move,Grandmaster is ashamed for having snowthing as cool as that,so he once again abuses his STAB'ed Metal Claw,seconds before Mr.Freeze is able to Dig through the cold soup and emerge seconds later,hitting Grandmaster!

A not so known fact about Grandsmaster is that he loves taking long strolls on his bicicle after a match is over,so he scratches Mr.Freeze`s face with another Metal Claw,wanting to end this match as soon as possible.
But ,since nobody can be cooler than Mr.Freeze,he still keeps his calm posture and says.



Geez dude,why dont you chill a bit?


And then,it happens,being awesome once again,Mr.Freeze does the Stronger-Than-Superman-Hulk-And-Thor-Combined-Tackle,wich sends Grandmaster flying several meters and destroys a large part of the bowl this battle takes place at.

He still tries to get up,but only manages to say one thing....


How cold you? D:

And then,he falls as Mr.Freeze sits down and enjoys some cookies his Aunt Artica baked to him.

Too lazy to do damage calculations on the Metal Claws since Grandmaster didnt make it through.

Mr.Freeze used Hi Jump Kick
(13 + 1,5)*2,25 = 32,625 damage

Mr.Freeze used Dig
(8 + 3 + 1,5)*1,5 = 18,75 damage

Mr.Freeze used Combo-With-The-Long-Name
([12]*2,25 + 1,5)*2,25 = 64,125


Prizes!

Matezoide: 4 UC
Waterwarrior: 2 CC
LockDown: 3 CC

SSK: 3 MC,1 EC and 1 DC
Grandmaster: 2 MC,1 EC,1 DC and 1 KOCK

Frozone: 3 MC,1 EC,1 DC and 1 KOC
Mr Freeze: 2 MC,2 EC (He cant get anymore DC),1 DC,1 KOC


Yay for awful ice puns!

Now back to playing Lolipop Chainsaw,Juliet is so hot and Nick is so cool.
 
Thanks for reffing Matezoide, but you messed up a bit in the prizes. Since this was a 2v2 singles battle, I should get 2 CC and LockDown should get 3 due to Amulet Coin.
 
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