Completed Lockdown VS. Alchemator (Ref: Wolfe)

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#1
Neither party has stated switching rules nor abilities. Therefore for this match, it will be Switch = OK and all abilities.

Heaven or Hell...

~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~

RULES
Battle Type: 2v2 Singles
DQ Time: 2 Days (48 hour period)
Restoration: 2 Recoveries/5 Chills
Substitutions: Two
Switch: OK
Abilities: All
Items: Training
Music: Pendulum - The Island
Arena: ASB Tournament Arena

Lockdown
OO

Electrike(*) [Greased] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Tackle(*)
Thunder Wave(*)
Leer(*)
Howl(*)
Quick Attack(*)
Spark(*)
Odor Sleuth(*)

Crunch(*)
Discharge(*)
Uproar(*)

Hidden Power [Ice, 7](*)
Thunderbolt(*)
Flamethrower(*)
Snarl
Volt Switch


Colosshale(*) [U-Boat] (M)
Nature: Hardy (No effect on stats)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost(DW)(Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer(*)
Tackle(*)
Bubblebeam(*)
Bite(*)
Rapid Spin(*)
Body Slam(*)
Bounce
Dig
Muddy Water

Sucker Punch(*)
Thunder Fang(*)
Water Spout(*)

Earthquake(*)
Facade(*)
Snarl(*)


VS.

Alchemator
OO

Woobat [Blyton] (F)
  • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:

  • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90

Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 72

EC:
5/6
MC:
0
DC:
5/5

Abilities:

  • Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
  • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
  • Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Attacks (29):

Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Charm
Confusion
Fly
Giga Drain
Gust
Heart Stamp
Heat Wave
Hidden Power [Fighting] [7]
Imprison
Light Screen
Magic Coat
Odor Sleuth
Protect
Psychic
Psyshock
Reflect
Roost
Shadow Ball
Signal Beam
Super Fang
Stored Power
Taunt

Torment


Grovyle [Wilde] (M)

  • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

Type:

  • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/9
MC: 0
DC: 4/5

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Attacks (18):

Absorb
Acrobatics
Agility
Crunch
Dig
Endeavour
Fury Cutter
Giga Drain
Leech Seed
Leer
Low Kick
Pound
Pursuit
Quick Attack
Rock Slide
Screech
ThunderPunch
X-Scissor


Lockdown sends out first.
Alchemator sends out after and attacks first.
Lockdown attacks after.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#3
"Our hand is somewhat forced. Blyton, take the stage, and take this Exp. Share."


"Apply pressure from the off!"

Calm Mind ~ Calm Mind ~ Stored Power
If Electrike uses Thunder Wave, Taunt and push actions back.
The first time Electrike uses an Electric-type damaging move, Light Screen and push actions back.
 
#4
"Okay, start by consuming one of its moves with a Thunder Wave. Then negate the power boost from Calm Mind by Snarling at it, and then zap it while switching out for U-boat."

Thunder Wave > Snarl > Volt Switch
 
#5
Music: Pendulum - The Island

DUEL 1! LET'S ROCK!

Greased begins charging up electricity, however sneer screeching from Blyton ruins the Electrike's concentration. As Blyton meditates, the frustrated Electrike delivers a sharp growl sending the Woobat astray. Greased launches a bright ball of electricity towards Blyton, however the Woobat throws up a transparent wall buffering the attack. Shuddering from the electricity, Blyton regains his composure while the massive U-Boat takes Greased's place.

Action 1
-Woobat used Taunt!
Electrike fell for the taunt!
Energy: -10

-Electrike couldn't use Thunder Wave due to the taunt!

Action 2
-Woobat used Calm Mind!
Woobat's Special Attack and Special Defense rose to +1!
Energy: -6

-Electrike used Snarl!
To hit (<=9500): 745 (Yes)
To critical (<=625): 5891 (No)
Damage: 10
Energy: -5
Woobat's Special Attack fell to 0!

Action 3
-Woobat used Light Screen!
Woobat is protected against special attacks!
Energy: -7

-Electrike used Volt Switch!
To critical (<=625): 2639 (No)
Damage: 10.75
Energy: -4
Electrike returned back to Lockdown!

Damage taken:
Electrike: 0
Woobat: 10 from A2 + 10.75 from A3 = 20.75 ~ 21

Energy used:
Electrike: 5 from A2 + 4 from A3 = 9
Woobat: 10 from A1 + 6 from A2 + 7 from A3 = 23

HP left:
Electrike: 90
Woobat: 90 - 21 = 69

Energy left:
Electrike: 100 - 9 = 91
Woobat: 100 - 23 = 77

Stat modifiers:
Electrike: Nothing
Woobat: +1 SpD (Will drop to 0 at end of R2)


Lockdown
OO

U-Boat - Colosshale (M)
HP: 100
EN: 100
Item: Nothing
Effects: Nothing
Status: OK!
@Nothing/HP:90/EN:91/Status:OK!

VS.

Alchemator
OO

Blyton - Woobat (F)
HP: 69
EN: 77
Item: EXP. Share
Effects: +1 SpD, Light Screen (5 actions)
Status: OK!
@Nothing/HP:90/EN:100/Status:OK!



Arena: ASB Tournament Arena

Lockdown switches or attacks first.
Alchemator attacks after.
 
#6
U-boat shall have my Exp. Share.

"We're in a good position, U-boat! Attack its weaker side, but be careful of its sneaky moves."

Bite > Dive > Bite
IF Fly a2, THEN change action to Sucker Punch
IF Giga Drain when you would Bite, THEN change action to Bounce
 

Alchemator

my god if you don't have an iced tea for me when i
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#7

"Fighting opponents with Snarl was always going to be difficult."

Super Fang ~ Signal Beam + Signal Beam ~ Cool (Roost)
 
#9
Crap, I'm really sorry about that. Let's try...

Bite > Snarl > Bite
IF Giga Drain when you would Bite, THEN change action to Bounce
 
#11
Music: Pendulum - The Island

DUEL 2! LET'S ROCK!

Swimming comfortably in the stadium's pool, U-Boat launches out at surprising speed and clamps down upon Blyton with his sharp fangs. The shock causes Blyton to squeal out in pain and messes up her concentration. Once U-Boat returns to the water, he growls maliciously against the Woobat. However, she throws up a powerful force field blocking the attack. The Colosshale leaps out and sinks his fangs into Blyton, only this time she blasts him off with a rainbow beam.

Action 1
-Colosshale used Bite!
To critical (<=625): 3387 (No)
To flinch (<=3000): 2510 (Yes)
Damage: 13.5
Energy: -3

-Woobat flinched!

Action 2
-Woobat used Protect
Energy: -7

-Colosshale used Snarl!
To hit (<=9500): 5451 (Yes)
To critical (<=625): 9489 (No)
Woobat is protecting itself! (-3.1 En)
Energy: -4

Action 3
-Colosshale used Bite!
To critical (<=625): 6451 (No)
To flinch (<=3000): 6489 (Yes)
Damage: 13.5
Energy: -3

-Woobat used Signal Beam!
To critical (<=625): 2004 (No)
To confuse (<=1000): 9290 (No)
Damage: 12
Energy: -6

Woobat's Special Defense fell to 0!

Damage taken:
Colosshale: 12 from A3 = 12
Woobat: 13.5 from A1 + 13.5 from A3 = 27

Energy used:
Colosshale: 3 from A1 + 4 from A2 + 3 from A3 = 10
Woobat: 10.1 from A2 + 6 from A3 = 16.1 ~ 16

HP left:
Colosshale: 100 - 12 = 88
Woobat: 69 - 27 = 42

Energy left:
Colosshale: 100 - 10 = 90
Woobat: 77 - 16 = 61

Stat modifiers:
Colosshale: Nothing
Woobat: Nothing


Lockdown
OO

U-Boat - Colosshale (M)
HP: 88
EN: 90
Item: Nothing
Effects: Nothing
Status: OK!
@Nothing/HP:90/EN:91/Status:OK!

VS.

Alchemator
OO

Blyton - Woobat (F)
HP: 42
EN: 61
Item: EXP. Share
Effects: Light Screen (2 actions)
Status: OK!
@Nothing/HP:90/EN:100/Status:OK!



Arena: ASB Tournament Arena

Alchemator attacks first or switches.
Lockdown attacks after.
 
#13
>

"That Grovyle walls you almost completely, U-boat. Better let Greased handle this one."

Counterswitching to Electrike.

"Speed is key here, Greased, so paralysis is our best option."

Thunder Wave > Flamethrower > Hidden Power [Ice]
IF Agility (Evasive), THEN Chill and push back.
IF Dig, THEN perform Thunder Wave + Thunderbolt the action it comes up.


Also...
U-boat shall have my Exp. Share.
Just so you don't forget about it in the rewards, Wolfe.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#14
In the DAT it uses this as an example of a low-priority combo:
DAT said:
Priority -2 + Priority 0: -4 (ex. Dig [Hit] + Crunch)
I take this as justification.


"Do your best!"

Dig + Crunch ~ Cool (Giga Drain) ~ Leech Seed
 
#15
Music: Pendulum - The Island

DUEL 3! LET'S ROCK!

Both parties recall their combatants and bring in their fresh Electrike and Grovyle respectively. Anticipating a terrifying blow, Wilde tunnels deep into the earth and burrows straight for his opponent. Ready to strike, Greased charges up all the electricity he can muster. Unfortunately for him, Wilde delays his ascent and Greased wastes his attack on nothing. As the Grovyle emerges, he sinks his sharp fangs right into Greased's belly. However, the Electrike sparks out his body binding Wilde in coils of paralysis. As the two momentarily catch their breath, the now faster Greased unleashes his internal power in corporeal form, while Wilde answers with draining seeds.

Action 1
-Grovyle dug a hole!
Energy: -24

-Electrike used Thunder Wave + Thunderbolt!
Grovyle evaded the attack!
Energy: -19.5

-Grovyle used Dig + Crunch!
To critical (<=625): 3913 (No)
To lower Special Defense (<=2000): 8922 (No)
Static check (<=3000): 2836 (Fail)
Damage: 17.5
Electrike's Static paralyzed Grovyle! It may not move! (20%)

Action 2
-Electrike must recharge!

-Grovyle must recharge!

Action 3
-Electrike used Hidden Power!
To critical (<=625): 1037 (No)
Damage: 15
Energy: -5

-Grovyle used Leech Seed!
Paralysis check (<=2000): 6658 (Pass)
To hit (<=9000): 2195 (Yes)
Electrike is seeded!
Energy: -9

Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)
Grovyle's paralysis fell to 15%!

Damage taken:
Electrike: 17.5 from A1 + 3 from A3 = 20.5 ~ 21
Grovyle: 12 from A3 = 12

Energy used:
Electrike: 19.5 from A1 + 5 from A3 = 24.5 ~ 25
Grovyle: 24 from A1 + 9 from A3 = 33

HP left:
Electrike: 90 - 21 = 69
Grovyle: 90 - 12 = 78

Energy left:
Electrike: 91 - 25 = 66
Grovyle: 100 - 33 = 67

Stat modifiers:
Electrike: Nothing
Grovyle: Nothing


Lockdown
OO

Greased - Electrike (M)
HP: 69
EN: 66
Item: Nothing
Effects: Seeded (5 actions)
Status: OK!
[Colosshale] @EXP. Share/HP:88/EN:90/Status:OK!

VS.

Alchemator
OO

Wilde - Grovyle (M)
HP: 78
EN: 67
Item: EXP. Share
Effects: Leech Seed (5 actions)
Status: PARALYZED - Lowered speed (24 Spd), unable to act (15%)
@EXP. Share/HP:42/EN:61/Status:OK!



Arena: ASB Tournament Arena

Alchemator attacks first or switches.
Lockdown attacks after.
 

Alchemator

my god if you don't have an iced tea for me when i
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#16
I completely missed this. Also, fuck Static.


"I guess it's time for power."

Giga Drain ~ Dig ~ Giga Drain
If Electrike uses Flamethrower non-consecutively and the below sub has not been played the action prior, dodge it with Evasive Agility.
If Electrike uses Hidden Power Ice non-consecutively and the above sub has not been played the action prior, dodge it with Evasive Agility.
 
#18
Music: Pendulum - The Island

DUEL 4! LET'S ROCK!

Greased sharply growls at Wilde and the Grovyle responds by siphoning Greased's health. The Electrike follows up with a sharp electrical bolt. As Wilde starts to tunnel into the earth, his muscles stiffen and he doubles over in pain. Greased snarls again and Wilde drains more of his health with both his attack and the seeds embedded in the Electrike's fur.

Action 1
-Electrike used Snarl!
To hit (<=9500): 8540 (Yes)
To critical (<=625): 8111 (No)
Damage: 9
Energy: -5
Grovyle's Special Attack fell to -1!

-Grovyle used Giga Drain!
Paralysis check (<=1500): 6730 (Pass)
To critical (<=625): 9278 (No)
Damage: 13.75
Energy: -11
Drained health from Electrike! (+6.875 HP)

Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

Action 2
-Electrike used Thunderbolt!
To critical (<=625): 9279 (No)
Damage: 10.72
Energy: -6

-Grovyle dug a hole!
Paralysis check (<=1500): 902 (Failed)
Grovyle is paralyzed! It can't move! (Chance fell to 10%)

Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

Action 3
-Electrike used Snarl!
To hit (<=9500): 2257 (Yes)
To critical (<=625): 7147 (No)
Damage: 9
Energy: -5
Grovyle's Special Attack fell to -2!

-Grovyle used Giga Drain!
Paralysis check (<=1000): 4416 (Pass)
To critical (<=625): 5540 (No)
Damage: 12
Energy: -11
Drained health from Electrike! (+6 HP)

Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)
Grovyle's paralysis fell to 5%!

Damage taken:
Electrike: 16.75 from A1 + 3 from A2 + 15 from A3 = 34.75 ~ 35
Grovyle: -0.875 from A1 + 10.72 from A2 = 9.845 ~ 10

Energy used:
Electrike: 5 from A1 + 6 from A2 + 5 from A3 = 16
Grovyle: 11 from A1 + 11 from A3 = 22

HP left:
Electrike: 69 - 35 = 34
Grovyle: 78 - 10 = 68

Energy left:
Electrike: 66 - 16 = 50
Grovyle: 67 - 22 = 45

Stat modifiers:
Electrike: Nothing
Grovyle: -2 SpA (Will rise to -1 at end of R5)


Lockdown
OO

Greased - Electrike (M)
HP: 34
EN: 50
Item: Nothing
Effects: Seeded (2 actions)
Status: OK!
[Colosshale] @EXP. Share/HP:88/EN:90/Status:OK!

VS.

Alchemator
OO

Wilde - Grovyle (M)
HP: 68
EN: 45
Item: EXP. Share
Effects: Leech Seed (2 actions), -2 SpA
Status: PARALYZED - Lowered speed (24 Spd), unable to act (5%)
@EXP. Share/HP:42/EN:61/Status:OK!



Arena: ASB Tournament Arena

Lockdown attacks first or switches.
Alchemator attacks after.
 
#19
Snarl lowers Special Attack, not Special Defense, so both our attacks should do slightly less.
Edit: this is fixed, and my actions stand

Flamethrower > Hidden Power [Ice] > Flamethrower
IF Evasive Agility AND you didn't use Discharge last action, THEN Discharge and push actions back.
 

Alchemator

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#20
Please post when you fix the reffing, I missed this. :<

Also I should be at -1 SAtk.


"This isn't getting any easier."

Dig ~ Giga Drain ~ Quick Attack + X-Scissor
 
#21
Actually Alch, Grovyle is still at -2 SpAtt for this round too. Single stat drops with damage last for at least four actions after the usage action. Since Grovyle was hit with Snarl during A1 last action, he was under its effects for only two actions. Don't worry, he'll be back up to -1 SpAtt at the end of this round.

Music: Pendulum - The Island

DUEL 4! LET'S ROCK!

After Greased roasts Wilde with red hot flames, the Grovyle tunnels deep into the earth and strikes from underneath Greased's paws. Thrown off balance, the Electrike retaliates with corporeal spheres, while Wilde continues to drain more of Greased's health. Now on his last legs, Greased is immediately caught off guard at Wilde's sudden burst of speed. Greased barely manages to shock Wilde into paralysis with his fur as he's thrown into a giant boulder. With his opponent knocked out, Wilde manages to stand triumphant, yet he is heavily winded.

Action 1
-Electrike used Flamethrower!
To critical (<=625): 8885 (No)
To burn (<=1000): 7886 (No)
Damage: 19.5
Energy: -6

-Grovyle dug a hole!
Paralysis check (<=500): 3711 (Pass)
Energy: -10

-Grovyle used Dig!
To critical (<=625): 9278 (No)
Static check (<=3000): 5686 (Pass)
Damage: 14.25

Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

Action 2
-Electrike used Hidden Power!
To critical (<=625): 4242 (No)
Damage: 15
Energy: -5

-Grovyle used Giga Drain!
Paralysis check (<=500): 9954 (Pass)
To critical (<=625): 1073 (No)
Damage: 12
Energy: -11
Drained health from Electrike! (+6 HP)

Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

Action 3
-Grovyle used Quick Attack + X-Scissor!
Paralysis check (<=500): 4749 (Pass)
To critical (<=625): 76 (Yes)
Static check (<=3000): 2587 (Failed)
Damage: 16.5
Energy: -19.5

Electrike fainted!

Grovyle's paralysis fell to 15%!

Damage taken:
Electrike: 17.25 from A1 + 15 from A2 + 16.5 from A3 = 48.75 ~ 49
Grovyle: 16.5 from A1 + 6 from A2 = 22.5 ~ 23

Energy used:
Electrike: 6 from A1 + 5 from A2 = 11
Grovyle: 10 from A1 + 11 from A2 + 19.5 from A3 = 40.5 ~ 41

HP left:
Electrike: 34 - 49 = -15
Grovyle: 68 - 23 = 45

Energy left:
Electrike: 50 - 11 = 39
Grovyle: 45 - 41 = 4

Stat modifiers:
Electrike: Nothing
Grovyle: -1 SpA (Will rise to 0 at end of R6)


Lockdown
xO

Greased - Electrike (M)
HP: 0
EN: 39
Item: Nothing
Effects: Nothing
Status: FAINTED - Unable to battle
[Colosshale] @EXP. Share/HP:88/EN:90/Status:OK!

VS.

Alchemator
OO

Wilde - Grovyle (M)
HP: 45
EN: 4
Item: EXP. Share
Effects: -1 SpA
Status: PARALYZED - Lowered speed (24 Spd), unable to act (15%)
@EXP. Share/HP:42/EN:61/Status:OK!



Arena: ASB Tournament Arena

With only one Pokemon left, Lockdown will send out U-Boat the Colosshale.

Alchemator attacks first or switches.
Lockdown attacks after.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#22

"Hm."

Cool ~ Chill ~ Giga Drain
If Colosshale uses Bounce A3, dodge it with Evasive Agility.
If Colosshale uses Dig A3, Quick Attack instead.
 
#23

"If my calculations are correct, this should provide just enough damage!"

Body Bounce (Body Slam + Bounce) > Cooldown > Sucker Punch
If the combo misses, bang head against wall.
 
#24
Music: Pendulum - The Island

DUEL 5! LET'S ROCK!

While Wilde struggles under massive fatigue, the fresh U-Boat launches high into the sky and comes back down, crushing the Grovyle with his immense weight. As both sides regain their bearings, Wilde prepares an attack only to meet the Colosshale's massive maw in the face. Now on his last legs, Wilde manages to scrounge some life energy from his opponent.

Action 1
-Grovyle must recharge!

-Colosshale sprang up high!
Energy: -30

-Colosshale used Bounce!
To hit (<=9300): 3314 (Yes)
To critical (<=625): 9599 (No)
To paralyze (<=6000): 5716 (Yes)
Damage: 33
Grovyle is paralyzed! It may not move! (20%)

Action 2
-Colosshale must recharge!

-Grovyle chilled out! [1/5]
Paralysis check (<=2000): 3289 (Pass)
Energy: +12

Action 3
-Colosshale used Sucker Punch!
To critical (<=625): 9935 (No)
Damage: 11
Energy: -5

-Grovyle used Giga Drain!
Paralysis check (<=2000): 2126 (Pass)
To critical (<=625): 3463 (No)
Damage: 21.75
Energy: -11
Drained health from Colosshale! (+10.875 HP)

Grovyle's paralysis fell to 15%!

Damage taken:
Colosshale: 21.75 from A3 = 21.75 ~ 22
Grovyle: 33 from A1 + 0.125 from A3 = 33.125 ~ 33

Energy used:
Colosshale: 30 from A1 + 5 from A3 = 35
Grovyle: -12 from A2 + 11 from A3 = -1

HP left:
Colosshale: 88 - 22 = 66
Grovyle: 45 - 33 = 12

Energy left:
Colosshale: 90 - 35 = 55
Grovyle: 4 + 1 = 5

Stat modifiers:
Colosshale: Nothing
Grovyle: Nothing


Lockdown
xO

U-Boat - Colosshale (M)
HP: 66
EN: 55
Item: EXP. Share
Effects: Nothing
Status: OK!
VS.

Alchemator
OO

Wilde - Grovyle (M)
HP: 12
EN: 5
Item: EXP. Share
Effects: Overgrow active
Status: PARALYZED - Lowered speed (24 Spd), unable to act (15%)
@EXP. Share/HP:42/EN:61/Status:OK!



Arena: ASB Tournament Arena

Lockdown attacks first.
Alchemator attacks after.
 
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