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Completed Lockdown VS. Alchemator (Ref: Wolfe)

Discussion in 'ASB' started by TheWolfe, Jul 28, 2012.

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  1. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Neither party has stated switching rules nor abilities. Therefore for this match, it will be Switch = OK and all abilities.

    Heaven or Hell...

    ~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~

    RULES
    Battle Type: 2v2 Singles
    DQ Time: 2 Days (48 hour period)
    Restoration: 2 Recoveries/5 Chills
    Substitutions: Two
    Switch: OK
    Abilities: All
    Items: Training
    Music: Pendulum - The Island
    Arena: ASB Tournament Arena

    Lockdown
    OO
    Electrike (open)
    [​IMG]
    Electrike(*) [Greased] (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
    Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Tackle(*)
    Thunder Wave(*)
    Leer(*)
    Howl(*)
    Quick Attack(*)
    Spark(*)
    Odor Sleuth(*)

    Crunch(*)
    Discharge(*)
    Uproar(*)

    Hidden Power [Ice, 7](*)
    Thunderbolt(*)
    Flamethrower(*)
    Snarl
    Volt Switch

    Colosshale (open)
    [​IMG]
    Colosshale(*) [U-Boat] (M)
    Nature: Hardy (No effect on stats)

    Type: Dark/Water
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Flare Boost(DW)(Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 85
    Size Class: 4
    Weight Class: 9
    Base Rank Total: 16

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer(*)
    Tackle(*)
    Bubblebeam(*)
    Bite(*)
    Rapid Spin(*)
    Body Slam(*)
    Bounce
    Dig
    Muddy Water

    Sucker Punch(*)
    Thunder Fang(*)
    Water Spout(*)

    Earthquake(*)
    Facade(*)
    Snarl(*)


    VS.

    Alchemator
    OO
    Blyton the Woobat (open)
    [​IMG][​IMG]
    Woobat [Blyton] (F)
    • Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

    Type:

    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    • [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90

    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 72

    EC:
    5/6
    MC:
    0
    DC:
    5/5

    Abilities:

    • Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
    • Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
    • Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

    Attacks (29):

    Air Cutter
    Air Slash
    Amnesia
    Assurance
    Attract
    Calm Mind
    Charm
    Confusion
    Fly
    Giga Drain
    Gust
    Heart Stamp
    Heat Wave
    Hidden Power [Fighting] [7]
    Imprison
    Light Screen
    Magic Coat
    Odor Sleuth
    Protect
    Psychic
    Psyshock
    Reflect
    Roost
    Shadow Ball
    Signal Beam
    Super Fang
    Stored Power
    Taunt

    Torment

    Wilde the Grovyle (open)
    [​IMG]
    Grovyle [Wilde] (M)

    • Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.)

    Type:

    • Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2 (-)
    Spe: 95
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 4/5

    Abilities:

    • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    • Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Attacks (18):

    Absorb
    Acrobatics
    Agility
    Crunch
    Dig
    Endeavour
    Fury Cutter
    Giga Drain
    Leech Seed
    Leer
    Low Kick
    Pound
    Pursuit
    Quick Attack
    Rock Slide
    Screech
    ThunderPunch
    X-Scissor


    Lockdown sends out first.
    Alchemator sends out after and attacks first.
    Lockdown attacks after.
  2. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG][​IMG]
    "You should do well against both of these opponents, Greased! Let's get this started right!"
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    "Our hand is somewhat forced. Blyton, take the stage, and take this Exp. Share."

    [​IMG][​IMG]
    "Apply pressure from the off!"

    Calm Mind ~ Calm Mind ~ Stored Power
    If Electrike uses Thunder Wave, Taunt and push actions back.
    The first time Electrike uses an Electric-type damaging move, Light Screen and push actions back.
  4. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    "Okay, start by consuming one of its moves with a Thunder Wave. Then negate the power boost from Calm Mind by Snarling at it, and then zap it while switching out for U-boat."

    Thunder Wave > Snarl > Volt Switch
  5. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pendulum - The Island

    DUEL 1! LET'S ROCK!

    Greased begins charging up electricity, however sneer screeching from Blyton ruins the Electrike's concentration. As Blyton meditates, the frustrated Electrike delivers a sharp growl sending the Woobat astray. Greased launches a bright ball of electricity towards Blyton, however the Woobat throws up a transparent wall buffering the attack. Shuddering from the electricity, Blyton regains his composure while the massive U-Boat takes Greased's place.

    Damage report (open)


    Action 1
    -Woobat used Taunt!
    Electrike fell for the taunt!
    Energy: -10

    -Electrike couldn't use Thunder Wave due to the taunt!

    Action 2
    -Woobat used Calm Mind!
    Woobat's Special Attack and Special Defense rose to +1!
    Energy: -6

    -Electrike used Snarl!
    To hit (<=9500): 745 (Yes)
    To critical (<=625): 5891 (No)
    Damage: 10
    Energy: -5
    Woobat's Special Attack fell to 0!

    Action 3
    -Woobat used Light Screen!
    Woobat is protected against special attacks!
    Energy: -7

    -Electrike used Volt Switch!
    To critical (<=625): 2639 (No)
    Damage: 10.75
    Energy: -4
    Electrike returned back to Lockdown!

    Damage taken:
    Electrike: 0
    Woobat: 10 from A2 + 10.75 from A3 = 20.75 ~ 21

    Energy used:
    Electrike: 5 from A2 + 4 from A3 = 9
    Woobat: 10 from A1 + 6 from A2 + 7 from A3 = 23

    HP left:
    Electrike: 90
    Woobat: 90 - 21 = 69

    Energy left:
    Electrike: 100 - 9 = 91
    Woobat: 100 - 23 = 77

    Stat modifiers:
    Electrike: Nothing
    Woobat: +1 SpD (Will drop to 0 at end of R2)


    Lockdown
    OO
    [​IMG]
    U-Boat - Colosshale (M)
    HP: 100
    EN: 100
    Item: Nothing
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] @Nothing/HP:90/EN:91/Status:OK!

    VS.

    Alchemator
    OO
    [​IMG]
    Blyton - Woobat (F)
    HP: 69
    EN: 77
    Item: EXP. Share
    Effects: +1 SpD, Light Screen (5 actions)
    Status: OK!
    Reserve (open)
    [​IMG] @Nothing/HP:90/EN:100/Status:OK!



    Arena: ASB Tournament Arena

    Lockdown switches or attacks first.
    Alchemator attacks after.
  6. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    U-boat shall have my Exp. Share.

    "We're in a good position, U-boat! Attack its weaker side, but be careful of its sneaky moves."

    Bite > Dive > Bite
    IF Fly a2, THEN change action to Sucker Punch
    IF Giga Drain when you would Bite, THEN change action to Bounce
  7. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    3,803
    [​IMG][​IMG]
    "Fighting opponents with Snarl was always going to be difficult."

    Super Fang ~ Signal Beam + Signal Beam ~ Cool (Roost)
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Lockdown, U-Boat does not know Dive. Reorder starting with Lockdown and then with Alch.
  9. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Crap, I'm really sorry about that. Let's try...

    Bite > Snarl > Bite
    IF Giga Drain when you would Bite, THEN change action to Bounce
  10. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
  11. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pendulum - The Island

    DUEL 2! LET'S ROCK!

    Swimming comfortably in the stadium's pool, U-Boat launches out at surprising speed and clamps down upon Blyton with his sharp fangs. The shock causes Blyton to squeal out in pain and messes up her concentration. Once U-Boat returns to the water, he growls maliciously against the Woobat. However, she throws up a powerful force field blocking the attack. The Colosshale leaps out and sinks his fangs into Blyton, only this time she blasts him off with a rainbow beam.

    Damage report (open)


    Action 1
    -Colosshale used Bite!
    To critical (<=625): 3387 (No)
    To flinch (<=3000): 2510 (Yes)
    Damage: 13.5
    Energy: -3

    -Woobat flinched!

    Action 2
    -Woobat used Protect
    Energy: -7

    -Colosshale used Snarl!
    To hit (<=9500): 5451 (Yes)
    To critical (<=625): 9489 (No)
    Woobat is protecting itself! (-3.1 En)
    Energy: -4

    Action 3
    -Colosshale used Bite!
    To critical (<=625): 6451 (No)
    To flinch (<=3000): 6489 (Yes)
    Damage: 13.5
    Energy: -3

    -Woobat used Signal Beam!
    To critical (<=625): 2004 (No)
    To confuse (<=1000): 9290 (No)
    Damage: 12
    Energy: -6

    Woobat's Special Defense fell to 0!

    Damage taken:
    Colosshale: 12 from A3 = 12
    Woobat: 13.5 from A1 + 13.5 from A3 = 27

    Energy used:
    Colosshale: 3 from A1 + 4 from A2 + 3 from A3 = 10
    Woobat: 10.1 from A2 + 6 from A3 = 16.1 ~ 16

    HP left:
    Colosshale: 100 - 12 = 88
    Woobat: 69 - 27 = 42

    Energy left:
    Colosshale: 100 - 10 = 90
    Woobat: 77 - 16 = 61

    Stat modifiers:
    Colosshale: Nothing
    Woobat: Nothing


    Lockdown
    OO
    [​IMG]
    U-Boat - Colosshale (M)
    HP: 88
    EN: 90
    Item: Nothing
    Effects: Nothing
    Status: OK!
    Reserve (open)
    [​IMG] @Nothing/HP:90/EN:91/Status:OK!

    VS.

    Alchemator
    OO
    [​IMG]
    Blyton - Woobat (F)
    HP: 42
    EN: 61
    Item: EXP. Share
    Effects: Light Screen (2 actions)
    Status: OK!
    Reserve (open)
    [​IMG] @Nothing/HP:90/EN:100/Status:OK!



    Arena: ASB Tournament Arena

    Alchemator attacks first or switches.
    Lockdown attacks after.
  12. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Messages:
    3,803
    "Could this battle be going much worse?"


    [​IMG][​IMG]
    "Wilde, try and solve this. Take this Exp. Share."
  13. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG][​IMG] > [​IMG]
    "That Grovyle walls you almost completely, U-boat. Better let Greased handle this one."

    Counterswitching to Electrike.

    "Speed is key here, Greased, so paralysis is our best option."

    Thunder Wave > Flamethrower > Hidden Power [Ice]
    IF Agility (Evasive), THEN Chill and push back.
    IF Dig, THEN perform Thunder Wave + Thunderbolt the action it comes up.


    Also...
    Just so you don't forget about it in the rewards, Wolfe.
  14. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Feb 7, 2009
    Messages:
    3,803
    In the DAT it uses this as an example of a low-priority combo:
    I take this as justification.

    [​IMG][​IMG]
    "Do your best!"

    Dig + Crunch ~ Cool (Giga Drain) ~ Leech Seed
  15. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pendulum - The Island

    DUEL 3! LET'S ROCK!

    Both parties recall their combatants and bring in their fresh Electrike and Grovyle respectively. Anticipating a terrifying blow, Wilde tunnels deep into the earth and burrows straight for his opponent. Ready to strike, Greased charges up all the electricity he can muster. Unfortunately for him, Wilde delays his ascent and Greased wastes his attack on nothing. As the Grovyle emerges, he sinks his sharp fangs right into Greased's belly. However, the Electrike sparks out his body binding Wilde in coils of paralysis. As the two momentarily catch their breath, the now faster Greased unleashes his internal power in corporeal form, while Wilde answers with draining seeds.

    Damage report (open)


    Action 1
    -Grovyle dug a hole!
    Energy: -24

    -Electrike used Thunder Wave + Thunderbolt!
    Grovyle evaded the attack!
    Energy: -19.5

    -Grovyle used Dig + Crunch!
    To critical (<=625): 3913 (No)
    To lower Special Defense (<=2000): 8922 (No)
    Static check (<=3000): 2836 (Fail)
    Damage: 17.5
    Electrike's Static paralyzed Grovyle! It may not move! (20%)

    Action 2
    -Electrike must recharge!

    -Grovyle must recharge!

    Action 3
    -Electrike used Hidden Power!
    To critical (<=625): 1037 (No)
    Damage: 15
    Energy: -5

    -Grovyle used Leech Seed!
    Paralysis check (<=2000): 6658 (Pass)
    To hit (<=9000): 2195 (Yes)
    Electrike is seeded!
    Energy: -9

    Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)
    Grovyle's paralysis fell to 15%!

    Damage taken:
    Electrike: 17.5 from A1 + 3 from A3 = 20.5 ~ 21
    Grovyle: 12 from A3 = 12

    Energy used:
    Electrike: 19.5 from A1 + 5 from A3 = 24.5 ~ 25
    Grovyle: 24 from A1 + 9 from A3 = 33

    HP left:
    Electrike: 90 - 21 = 69
    Grovyle: 90 - 12 = 78

    Energy left:
    Electrike: 91 - 25 = 66
    Grovyle: 100 - 33 = 67

    Stat modifiers:
    Electrike: Nothing
    Grovyle: Nothing


    Lockdown
    OO
    [​IMG]
    Greased - Electrike (M)
    HP: 69
    EN: 66
    Item: Nothing
    Effects: Seeded (5 actions)
    Status: OK!
    Reserve (open)
    [Colosshale] @EXP. Share/HP:88/EN:90/Status:OK!

    VS.

    Alchemator
    OO
    [​IMG]
    Wilde - Grovyle (M)
    HP: 78
    EN: 67
    Item: EXP. Share
    Effects: Leech Seed (5 actions)
    Status: PARALYZED - Lowered speed (24 Spd), unable to act (15%)
    Reserve (open)
    [​IMG] @EXP. Share/HP:42/EN:61/Status:OK!



    Arena: ASB Tournament Arena

    Alchemator attacks first or switches.
    Lockdown attacks after.
  16. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    I completely missed this. Also, fuck Static.

    [​IMG][​IMG]
    "I guess it's time for power."

    Giga Drain ~ Dig ~ Giga Drain
    If Electrike uses Flamethrower non-consecutively and the below sub has not been played the action prior, dodge it with Evasive Agility.
    If Electrike uses Hidden Power Ice non-consecutively and the above sub has not been played the action prior, dodge it with Evasive Agility.
  17. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG]
    "A shame to see such a beautiful play be ruined by luck."

    Snarl > Thunderbolt > Snarl
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pendulum - The Island

    DUEL 4! LET'S ROCK!

    Greased sharply growls at Wilde and the Grovyle responds by siphoning Greased's health. The Electrike follows up with a sharp electrical bolt. As Wilde starts to tunnel into the earth, his muscles stiffen and he doubles over in pain. Greased snarls again and Wilde drains more of his health with both his attack and the seeds embedded in the Electrike's fur.

    Damage report (open)


    Action 1
    -Electrike used Snarl!
    To hit (<=9500): 8540 (Yes)
    To critical (<=625): 8111 (No)
    Damage: 9
    Energy: -5
    Grovyle's Special Attack fell to -1!

    -Grovyle used Giga Drain!
    Paralysis check (<=1500): 6730 (Pass)
    To critical (<=625): 9278 (No)
    Damage: 13.75
    Energy: -11
    Drained health from Electrike! (+6.875 HP)

    Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

    Action 2
    -Electrike used Thunderbolt!
    To critical (<=625): 9279 (No)
    Damage: 10.72
    Energy: -6

    -Grovyle dug a hole!
    Paralysis check (<=1500): 902 (Failed)
    Grovyle is paralyzed! It can't move! (Chance fell to 10%)

    Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

    Action 3
    -Electrike used Snarl!
    To hit (<=9500): 2257 (Yes)
    To critical (<=625): 7147 (No)
    Damage: 9
    Energy: -5
    Grovyle's Special Attack fell to -2!

    -Grovyle used Giga Drain!
    Paralysis check (<=1000): 4416 (Pass)
    To critical (<=625): 5540 (No)
    Damage: 12
    Energy: -11
    Drained health from Electrike! (+6 HP)

    Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)
    Grovyle's paralysis fell to 5%!

    Damage taken:
    Electrike: 16.75 from A1 + 3 from A2 + 15 from A3 = 34.75 ~ 35
    Grovyle: -0.875 from A1 + 10.72 from A2 = 9.845 ~ 10

    Energy used:
    Electrike: 5 from A1 + 6 from A2 + 5 from A3 = 16
    Grovyle: 11 from A1 + 11 from A3 = 22

    HP left:
    Electrike: 69 - 35 = 34
    Grovyle: 78 - 10 = 68

    Energy left:
    Electrike: 66 - 16 = 50
    Grovyle: 67 - 22 = 45

    Stat modifiers:
    Electrike: Nothing
    Grovyle: -2 SpA (Will rise to -1 at end of R5)


    Lockdown
    OO
    [​IMG]
    Greased - Electrike (M)
    HP: 34
    EN: 50
    Item: Nothing
    Effects: Seeded (2 actions)
    Status: OK!
    Reserve (open)
    [Colosshale] @EXP. Share/HP:88/EN:90/Status:OK!

    VS.

    Alchemator
    OO
    [​IMG]
    Wilde - Grovyle (M)
    HP: 68
    EN: 45
    Item: EXP. Share
    Effects: Leech Seed (2 actions), -2 SpA
    Status: PARALYZED - Lowered speed (24 Spd), unable to act (5%)
    Reserve (open)
    [​IMG] @EXP. Share/HP:42/EN:61/Status:OK!



    Arena: ASB Tournament Arena

    Lockdown attacks first or switches.
    Alchemator attacks after.
  19. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    Snarl lowers Special Attack, not Special Defense, so both our attacks should do slightly less.
    Edit: this is fixed, and my actions stand

    Flamethrower > Hidden Power [Ice] > Flamethrower
    IF Evasive Agility AND you didn't use Discharge last action, THEN Discharge and push actions back.
  20. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    Feb 7, 2009
    Messages:
    3,803
    Please post when you fix the reffing, I missed this. :<

    Also I should be at -1 SAtk.

    [​IMG][​IMG]
    "This isn't getting any easier."

    Dig ~ Giga Drain ~ Quick Attack + X-Scissor
  21. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Actually Alch, Grovyle is still at -2 SpAtt for this round too. Single stat drops with damage last for at least four actions after the usage action. Since Grovyle was hit with Snarl during A1 last action, he was under its effects for only two actions. Don't worry, he'll be back up to -1 SpAtt at the end of this round.

    Music: Pendulum - The Island

    DUEL 4! LET'S ROCK!

    After Greased roasts Wilde with red hot flames, the Grovyle tunnels deep into the earth and strikes from underneath Greased's paws. Thrown off balance, the Electrike retaliates with corporeal spheres, while Wilde continues to drain more of Greased's health. Now on his last legs, Greased is immediately caught off guard at Wilde's sudden burst of speed. Greased barely manages to shock Wilde into paralysis with his fur as he's thrown into a giant boulder. With his opponent knocked out, Wilde manages to stand triumphant, yet he is heavily winded.

    Damage report (open)


    Action 1
    -Electrike used Flamethrower!
    To critical (<=625): 8885 (No)
    To burn (<=1000): 7886 (No)
    Damage: 19.5
    Energy: -6

    -Grovyle dug a hole!
    Paralysis check (<=500): 3711 (Pass)
    Energy: -10

    -Grovyle used Dig!
    To critical (<=625): 9278 (No)
    Static check (<=3000): 5686 (Pass)
    Damage: 14.25

    Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

    Action 2
    -Electrike used Hidden Power!
    To critical (<=625): 4242 (No)
    Damage: 15
    Energy: -5

    -Grovyle used Giga Drain!
    Paralysis check (<=500): 9954 (Pass)
    To critical (<=625): 1073 (No)
    Damage: 12
    Energy: -11
    Drained health from Electrike! (+6 HP)

    Leech Seed sapped Electrike's health and healed Grovyle! (-3 HP/+3 HP)

    Action 3
    -Grovyle used Quick Attack + X-Scissor!
    Paralysis check (<=500): 4749 (Pass)
    To critical (<=625): 76 (Yes)
    Static check (<=3000): 2587 (Failed)
    Damage: 16.5
    Energy: -19.5

    Electrike fainted!

    Grovyle's paralysis fell to 15%!

    Damage taken:
    Electrike: 17.25 from A1 + 15 from A2 + 16.5 from A3 = 48.75 ~ 49
    Grovyle: 16.5 from A1 + 6 from A2 = 22.5 ~ 23

    Energy used:
    Electrike: 6 from A1 + 5 from A2 = 11
    Grovyle: 10 from A1 + 11 from A2 + 19.5 from A3 = 40.5 ~ 41

    HP left:
    Electrike: 34 - 49 = -15
    Grovyle: 68 - 23 = 45

    Energy left:
    Electrike: 50 - 11 = 39
    Grovyle: 45 - 41 = 4

    Stat modifiers:
    Electrike: Nothing
    Grovyle: -1 SpA (Will rise to 0 at end of R6)


    Lockdown
    xO
    [​IMG]
    Greased - Electrike (M)
    HP: 0
    EN: 39
    Item: Nothing
    Effects: Nothing
    Status: FAINTED - Unable to battle
    Reserve (open)
    [Colosshale] @EXP. Share/HP:88/EN:90/Status:OK!

    VS.

    Alchemator
    OO
    [​IMG]
    Wilde - Grovyle (M)
    HP: 45
    EN: 4
    Item: EXP. Share
    Effects: -1 SpA
    Status: PARALYZED - Lowered speed (24 Spd), unable to act (15%)
    Reserve (open)
    [​IMG] @EXP. Share/HP:42/EN:61/Status:OK!



    Arena: ASB Tournament Arena

    With only one Pokemon left, Lockdown will send out U-Boat the Colosshale.

    Alchemator attacks first or switches.
    Lockdown attacks after.
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG][​IMG]
    "Hm."

    Cool ~ Chill ~ Giga Drain
    If Colosshale uses Bounce A3, dodge it with Evasive Agility.
    If Colosshale uses Dig A3, Quick Attack instead.
  23. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG][​IMG]
    "If my calculations are correct, this should provide just enough damage!"

    Body Bounce (Body Slam + Bounce) > Cooldown > Sucker Punch
    If the combo misses, bang head against wall.
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    Music: Pendulum - The Island

    DUEL 5! LET'S ROCK!

    While Wilde struggles under massive fatigue, the fresh U-Boat launches high into the sky and comes back down, crushing the Grovyle with his immense weight. As both sides regain their bearings, Wilde prepares an attack only to meet the Colosshale's massive maw in the face. Now on his last legs, Wilde manages to scrounge some life energy from his opponent.

    Damage report (open)


    Action 1
    -Grovyle must recharge!

    -Colosshale sprang up high!
    Energy: -30

    -Colosshale used Bounce!
    To hit (<=9300): 3314 (Yes)
    To critical (<=625): 9599 (No)
    To paralyze (<=6000): 5716 (Yes)
    Damage: 33
    Grovyle is paralyzed! It may not move! (20%)

    Action 2
    -Colosshale must recharge!

    -Grovyle chilled out! [1/5]
    Paralysis check (<=2000): 3289 (Pass)
    Energy: +12

    Action 3
    -Colosshale used Sucker Punch!
    To critical (<=625): 9935 (No)
    Damage: 11
    Energy: -5

    -Grovyle used Giga Drain!
    Paralysis check (<=2000): 2126 (Pass)
    To critical (<=625): 3463 (No)
    Damage: 21.75
    Energy: -11
    Drained health from Colosshale! (+10.875 HP)

    Grovyle's paralysis fell to 15%!

    Damage taken:
    Colosshale: 21.75 from A3 = 21.75 ~ 22
    Grovyle: 33 from A1 + 0.125 from A3 = 33.125 ~ 33

    Energy used:
    Colosshale: 30 from A1 + 5 from A3 = 35
    Grovyle: -12 from A2 + 11 from A3 = -1

    HP left:
    Colosshale: 88 - 22 = 66
    Grovyle: 45 - 33 = 12

    Energy left:
    Colosshale: 90 - 35 = 55
    Grovyle: 4 + 1 = 5

    Stat modifiers:
    Colosshale: Nothing
    Grovyle: Nothing


    Lockdown
    xO
    [​IMG]
    U-Boat - Colosshale (M)
    HP: 66
    EN: 55
    Item: EXP. Share
    Effects: Nothing
    Status: OK!
    VS.

    Alchemator
    OO
    [​IMG]
    Wilde - Grovyle (M)
    HP: 12
    EN: 5
    Item: EXP. Share
    Effects: Overgrow active
    Status: PARALYZED - Lowered speed (24 Spd), unable to act (15%)
    Reserve (open)
    [​IMG] @EXP. Share/HP:42/EN:61/Status:OK!



    Arena: ASB Tournament Arena

    Lockdown attacks first.
    Alchemator attacks after.
  25. LockDown

    LockDown

    Joined:
    Jul 27, 2011
    Messages:
    673
    [​IMG][​IMG]
    "This is why I am not a ref."
    Bite
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