Neither party has stated switching rules nor abilities. Therefore for this match, it will be Switch = OK and all abilities. Heaven or Hell... ~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~ RULES Battle Type: 2v2 Singles DQ Time: 2 Days (48 hour period) Restoration: 2 Recoveries/5 Chills Substitutions: Two Switch: OK Abilities: All Items: Training Music: Pendulum - The Island Arena: ASB Tournament Arena Lockdown OO Electrike (Move your mouse to reveal the content) Electrike (open) Electrike (close) Electrike(*) [Greased] (M) Nature: Rash (+1 SpA, -1 SpD) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 1 (-) Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 2/5 Attacks: Tackle(*) Thunder Wave(*) Leer(*) Howl(*) Quick Attack(*) Spark(*) Odor Sleuth(*) Crunch(*) Discharge(*) Uproar(*) Hidden Power [Ice, 7](*) Thunderbolt(*) Flamethrower(*) Snarl Volt Switch Colosshale (Move your mouse to reveal the content) Colosshale (open) Colosshale (close) Colosshale(*) [U-Boat] (M) Nature: Hardy (No effect on stats) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost(DW)(Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 9 Base Rank Total: 16 EC: 1/6 MC: 0 DC: 1/5 Attacks: Leer(*) Tackle(*) Bubblebeam(*) Bite(*) Rapid Spin(*) Body Slam(*) Bounce Dig Muddy Water Sucker Punch(*) Thunder Fang(*) Water Spout(*) Earthquake(*) Facade(*) Snarl(*) VS. Alchemator OO Blyton the Woobat (Move your mouse to reveal the content) Blyton the Woobat (open) Blyton the Woobat (close) Woobat [Blyton] (F) Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack) Type: [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 72 EC: 5/6 MC: 0 DC: 5/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Attacks (29): Air Cutter Air Slash Amnesia Assurance Attract Calm Mind Charm Confusion Fly Giga Drain Gust Heart Stamp Heat Wave Hidden Power [Fighting]  Imprison Light Screen Magic Coat Odor Sleuth Protect Psychic Psyshock Reflect Roost Shadow Ball Signal Beam Super Fang Stored Power Taunt Torment Wilde the Grovyle (Move your mouse to reveal the content) Wilde the Grovyle (open) Wilde the Grovyle (close) Grovyle [Wilde] (M) Nature: Rash (Adds one (1) Rank to Special Attack, Subtracts one (1) Rank from Special Defense.) Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/9 MC: 0 DC: 4/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Unburden (DW LOCKED): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Attacks (18): Absorb Acrobatics Agility Crunch Dig Endeavour Fury Cutter Giga Drain Leech Seed Leer Low Kick Pound Pursuit Quick Attack Rock Slide Screech ThunderPunch X-Scissor Lockdown sends out first. Alchemator sends out after and attacks first. Lockdown attacks after.