Loki makes Entei get through Complications

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ASB Loki Arena
Description: The Norse god Loki, being the trickster he is, has come to the ASB arena, ready to mess with trainers' minds! End of each round (OP for Round 1), the red draws an RNG number equal to the number of different types the Trainers' Pokemon have. (Ie if it's a 1v1 between a Chandelure and a Toxicroak, the RNG would be to four, the types being Ghost, Poison, Fighting, and Fire). During that round, each Pokemon receives STAB on any attacks it has that are the result of the roll. If a Pokemon is the same type as the type selected, that Pikemon gets an additional +3 STAB Bonus. Additionally, all Pokemon will receive a move of that type:
Normal- Return
Grass- Seed Bomb
Water- Scald
Fire- Fire Punch
Electric- Thunder Punch
Fighting- Submission
Steel- Iron Head
Psychic- Psyshock
Dark- Dark Pulse
Bug- X-Scissor
Poison- Poison Jab
Ice- Ice Punch
Flying- Fly
Earth- Drill Run
Rock- Rock Slide
Ghost- Shadow Ball
Dragon- Dragon Claw
As it is the ASB Arena, all other effects that apply to the ASB Arena still apply to Loki Arena.

Complications said:
Muchas gracias mi amigo :D

Litwick (Seth) (M)*

Nature: Timid (+Spe, 5% Acc boost, -Atk

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (20x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)

Acid Armor
Endure (*)
Clear Smog (*)

Fire Blast (*)
Solar Beam (*)
Protect (*)


Budew (Lust) (F)*

Nature: Bold (+Def, -Atk)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)

Leaf Storm (*)
Spikes (*)
Synthesis (*)

Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)


Frillish (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Scald (*)


I coulda counter-teed but I'm not that kind of person :P

Again thanks a ton for reffing.

Entei999 said:

Budew [Roserade] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokémon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokémon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokémon. When disabled, all of this Pokémon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (DW; Not Unlocked) (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Leaf Storm
Giga Drain
Spikes

Toxic
SolarBeam
Sludge Bomb




Treecko (M)
Nature: Timid (+15% Speed, +23% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW; Not yet Unlocked) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15)(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Pound
Absorb
Quick Attack
Pursuit
Screech

Leaf Storm
Magical Leaf
Synthesis

SolarBeam
Energy Ball
Protect





Charmander [Charizard] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power: (DW; Not yet Unlocked) (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks:
Growl
Scratch
Ember
SmokeScreen
Dragon Rage
Scary Face
Fire Fang
Metal Claw
Rage
Leer

Flare Blitz
Dragon Pulse
Ancient Power

Overheat
Fire Blast
Sunny Day



My face really screams ''Douche'', doesnt it?




RNG FOR TYPES:
1 = Grass
2 = Fire
3 = Poison
4 = Ghost
5 = Water



RNG = 3.

Now all pokemon got STAB/EXTRA STAB on Poison moves and they all know
Poison Jab


The foolish mortal Complications sends out his first pokemon and equips a training item, Entei does the same and orders.
 
I also coulda spell checked... Lol anyways.

Ok boys (and girl), it's time to introduce yourselves to the world. It's going to be a long trek, but hopefully it'll end in a couple'a gym badges!

Marquis de Sade said:
Lust's passion will be served; it demands, it militates, it tyrannizes.
Let's go Lust @ Nothing!

"The seven have congregated. I shall teach these fools the wrath of the sins!

inb4 Charizard
 

"Hmm, let's see how well Budew can face off against Budew?
"Go, Budew! Let's make this an itemless battle, shall we?"


Stun Spore ~ Spikes ~ Sludge Bomb + Sludge Bomb

"Who needs Poison Jab when you have Sludge Bomb?"
 

Lust

HP: 90| EN: 100| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple




Roserade

HP: 90| EN: 100| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 4
Abilities: Clear Body
Other: Not a Roserade



Spikes? Eh, i guess thats alright for a mortal.




Speed tie = Irrelevant this round. Wheeeeeeeee.

Action 1

Roserade used Stun Spore - 6 energy
To hit (5604) - Yes
To actualy paralise (Check Grass's summary) - 844 - Yes!

Lust tries to move!
To move (8780) - Yes
Lust used Spikes!

Action 2

Roserade used Spikes - 8 energy

Lust tries to move!
To move (5711) - Yes
Lust used Spikes again!

Action 3

Lust tries to move!
To move (6763) - Yes
Lust used Spikes again!


Roserade used Sludge Grenade - 31,5 energy
To crit (3499) - No
(20,25 + 3 + 3) = 26,25 damage

Lust used Spikes 3 times! 8 + 8 + 8 + 4 + 4 + 4 = 36 energy Spent






Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!


1 LAYER OF SPIKES!




Roserade

HP: 90| EN: 54| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 4
Abilities: Clear Body
Other: Not a Roserade
. Cooling Down.

3 LAYERS OF SPIKES!


Complications's turn.

RNG - 4
Both Budews learned Shadow Ball and will get STAB from it.
 

"Sadly, Roseradew ended a turn with a combination attack, making it impossible to switch him out without forcing a switch through a move."
 
Very well.

"Seth, you shall be at the forefront of many future gym battles. Prove to me now your worth.

"My enemies shall burn in hell!"
Fire Blast+Ember-Cool Down-Shadow Ball
If Budew uses Toxic A2 and not A3, change actions to Fire Blast-Protect-Fire Blast
If Budew uses Toxic A3 and not A2, change actions to Fire Blast+Ember-Cooldown-Protect
 

Seth

HP: 90| EN: 100| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy



1 LAYER OF SPIKES!


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!




Roserade

HP: 90| EN: 54| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Roserade
. Cooling Down. Knows Shadow Ball now.

3 LAYERS OF SPIKES!




This pleases me.


Action 1

SETH LOSES 12 HP DUE TO SPIKES! WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


''Roserade'' is cooling down

Seth used Ember Blast! - 15,5 energy
To hit (7138) - Yes
To burn (6309) - No
(4 + 12*1,5 + 3)*1,5 = 37,5 damage

Action 2

Rose used Stun Spore - 6 energy
To hit (3977) - Yes
Seth is paralised! 25%

Seth is cooling down :3

Action 3

Rose used Giga Drain - 11 energy
To crit (2555) - No
(8 + 3 + 1,5)*0,67 = 8,375 damage
Rose restored 4 HP!

Seth used Shadow Ball - 5 energy
To crit (5934) - No
To low Sp.Def (6780) - Nope
(8 + 3 + 3) = 14 damage




Seth

HP: 70| EN: 80| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Has Seed Bomb now.



1 LAYER OF SPIKES!




Roserade

HP: 49| EN: 37| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Roserade
. Knows Shadow Ball Seed Bomb now.

RNG = 1 (Grass).


Entei's turn.
 

"Ow."

Seed Bomb + Sludge Bomb ~ Cooldown (Giga Drain) ~ Giga Drain
IF Seth uses Protect AND Seth did not use Protect the previous action, THEN curse the fact that you didn't put Synthesis on Roserade and use Growth instead, pushing actions back if used on A1.

Also, your HIDE tags for Complication's Bench are faulty. There shouldn't be a space after the =.
 
"Loki's approval is a good sign."

"We shall use it to destroy this Bud."
Imprison (Seed Bomb)-Minimize-Fire Blast
If Imprison fails, change A2 to Fire Blast.
 
The space doesnt affects the Hide tag at all, it just bugs with me sometimes.

Reffing one more round because i am bored.


Seth

HP: 70| EN: 80| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Has Seed Bomb now.
20% paralised


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!




Roserade

HP: 49| EN: 37| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Roserade
. Knows Shadow Ball Seed Bomb now.




Another fun round!




Action 1

Seth used Imprison - 8 energy
To move (6735) - Yes

Roserade cant do the combo!

Action 2

Seth Tries to use Minimze - 9 energy
To move (1092) - Nope

Roserade used Giga Drain - 11 energy
To crit (6248) - No
(8 + 3 + 1,5 + 3)*0,67 = 10,375 damage
Rose restored 5 HP!

Action 3

Seth used Fire Blast - 7 energy
To move (9123) - Yes
To hit (6501) - Yes
To burn (4589) - No
To crit (999) - lolno
(12 + 3)*1,5 = 22,5 damage


Roserade used Giga Drain - 15 energy
To crit (3111) - No
(8 + 3 + 1,5 + 3)*0,67 = 10,375 damage
Rose restored 5 HP!



Seth

HP: 49| EN: 56| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Has Poison Jab.
10% paralised


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!




Roserade

HP: 38| EN: 11| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Roserade
. Knows Shadow Ball Seed Bomb Poison Jab now.

RNG: 3 = Back to Poison!


Complications's turn
 
Oh dang misswording in the arena description added a bit of extra damage... Need to fix that next time. (My fault, it has nothing to do with this battle.)

"Lego Loki"

"O.o"
Fire Blast-Fire Blast-Fire Blast
If Budew uses a damaging poison type combo and Seth did not use Protect on the previous action, use Protect.
If Budew uses Toxic and Seth did not use Protect on the previous action, use Protect.
 

Seth

HP: 49| EN: 56| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Has Poison Jab.
10% paralised


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!




Roserade

HP: 38| EN: 11| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Roserade
. Knows Shadow Ball Seed Bomb Poison Jab now.


Roserade uses Water Sport and then Growth, getting energy KO'ed.

Seth used Fire Blast twice - 11 + 15 -> 26 energy

Roserade is energy KO'ed.



Seth

HP: 49| EN: 30| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Has Poison Jab.
5% paralised. 1 KOC


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!




Roserade

HP: KO| EN: KO| Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Roserade
. Knows Shadow Ball Seed Bomb Poison Jab now.


RNG: 5
Everyone knows Scald now!

Entei sends out his next pokemon and orders.
 

*facepalm* "Completely forgot about energy... derp.

"Go, Charizardmander!

"Char! Char!"

Ancient Power + Ancient Power ~ Cooldown (Ancient Power + Ancient Power) ~ Dragon Rage
IF Seth uses Protect A1, THEN use Sunny Day A1, pushing actions back.
IF Ancient Power + Ancient Power fails A1 for whatever reason AND Seth uses Protect A2, THEN use Sunny Day A2 and Ancient Power A3.
 
"Hmm... Let's see if you like this!"

"Spikes will aid in the combustion of your soul... Heh."
Scald-Chill-Scald
If Seth is fully paralyzed A1 use Scald A2.
 

Seth

HP: 49| EN: 30| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Just learned Scald.
5% paralised. 1 KOC.


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!





Charizardmander

HP: 66| EN: 100| Spe: 65
Ranks: 1/2/3/2
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Charizard. Knows Scald.



3 LAYERS OF SPIKES!



Action 1

Seth used Scald - 6 energy
To move (6666) - :O
To crit (9729) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage

Charizardmander used Ancient Energy - 14 energy
To crit (7971) - No
To raise stats (2376) - No
(13,5 + 1,5)*1,5 = 22,5 damage

Action 2

Seth tries to Chill
To move (1994) - Yes
+ 12 energy

Charizardmander is cooling down

Action 3


Charizardmander used Ancient Power - 5 energy
(6 + 1,5)*1,5 = 10 damage


Seth used Scald - 6 energy
To move (8563) - :O
To crit (1990) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage



Seth

HP: 17| EN: 30| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Just learned Poison Jab.
1 KOC.


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!





Charizardmander

HP: 29| EN: 100| Spe: 65
Ranks: 1/2/3/2
Size: 1| Weight: 1
Abilities: Clear Body
Other: Not a Charizard. Knows Poison Jab.



RNG = 3.
Back to Poison Jab!
 
"Sadly even my best efforts will not allow a KO this round without relying on Hax."

"But we did our best"
Endure-Shadow Ball-Shadow Ball
 

"Looking back on this, I thought: Why are all my Pokémon's abilities suddenly Clear Body? And why does Charizard the Charmander still have 100 Energy?"

Dragon Rage ~ Chill ~ Chill

"Stupid Scald..."
 
Why are all my Pokémon's abilities suddenly Clear Body? And why does Charizard the Charmander still have 100 Energy?"
Loki did it :D


And now he undid it!



Seth

HP: 17| EN: 30| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy. Just learned Poison Jab.
1 KOC.


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!





Charizardmander

HP: 29| EN: 81| Spe: 65
Ranks: 1/2/3/2
Size: 1| Weight: 1
Abilities: Blaze
Other: Not a Charizard.




Action 1

Seth used Endure - 15 energy

Charizardmander used Dragon Rage - 9 energy
-10 HP to Seth

Action 2

Seth used Shadow Ball - 5 energy
To crit (7781) - No
To lower Sp.Def (8130) - No
(8 + 3 + 1,5) = 12,5 damage

Action 3

Seth used Shadow Ball - 9 energy
To crit (2429) - No
To lower SP.Def (913) - Yes
(8 + 3 + 1,5) = 12,5 damage

Charizardmander Chilled + 24 energy




Seth

HP: 7| EN: 1| Spe: 23
Ranks: 1/2/3/2
Size: 1| Weight: 4
Abilities: Flame Body, Flash Fire
Other: Will burn your soul. +5% accuracy.
1 KOC.


Lust

HP: 63| EN: 64| Spe: 55
Ranks: 1/3/2/3
Size: 1| Weight: 1
Abilities: Natural Cure, Poison Point
Other: Purple. 20% paralised. FUCK YEAH NATURAL CURE!



1 LAYER OF SPIKES!





Charizardmander

HP: 4| EN: 96| Spe: 65
Ranks: 1/2/3/2
Size: 1| Weight: 1
Abilities: Blaze
Other: Not a Charizard.



Entei finishes off Litwick now.
 
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