Bulky Support
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name: Bulky Support
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Hex / Shadow Ball / Protect
ability: Cursed Body
item: Leftovers
evs: 252 HP / 156 Def / 100 SpD
nature: Calm
Moves
========
Scald is Jellicent's main attack, doing solid damage with a chance to burn its target. Will-O-Wisp lets Jellicent cripple physical attackers. Recover keeps Jellicent operating longer. Protect allows Jellicent to scout as well as dodge double targets. Protect is normally mandatory in doubles, but Jellicent is bulky enough that Hex or Shadow Ball can be considered. Ice Beam can be used in the final slot if you want to deal with Landorus-T and Dragon-types faster.
Set Details
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The given EV spread allows Jellicent to survive Hydreigon's Choice Specs-boosted Dark Pulse, Mega Salamence's Double-Edge, and two Earthquakes from Landorus-T. Cursed Body is used over Water Absorb, as the possibility of crippling your opponent's Pokemon is far more useful for this set than a Water immunity. Jellicent makes a solid Leftovers user thanks to its bulk.
Usage Tips
========
Use Jellicent's useful array of resistances to come in and start spreading burns. Use Recover when Jellicent's taken a beating. If the opponent is likely to switch Pokemon, it's best to go for a Will-O-Wisp or Recover as they switch, as a Pokemon that is resistant to Jellicent's attacks is likely coming out.
Team Options
========
Jellicent enjoys the company of Pokemon that can buy it some time to burn the foe. In this sense, Mega Kangaskhan and Amoonguss make for good partners. Grass- and Fire-types, such as Amoonguss, Ferrothorn, and Heatran, synergize well with Jellicent. Fighting-types such as Conkeldurr and Fairy-types such as Sylveon help deal with Jellicent's vulnerability to Dark-types such as Hydreigon.
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name: Bulky Support
move 1: Scald
move 2: Will-O-Wisp
move 3: Recover
move 4: Hex / Shadow Ball / Protect
ability: Cursed Body
item: Leftovers
evs: 252 HP / 156 Def / 100 SpD
nature: Calm
Moves
========
Scald is Jellicent's main attack, doing solid damage with a chance to burn its target. Will-O-Wisp lets Jellicent cripple physical attackers. Recover keeps Jellicent operating longer. Protect allows Jellicent to scout as well as dodge double targets. Protect is normally mandatory in doubles, but Jellicent is bulky enough that Hex or Shadow Ball can be considered. Ice Beam can be used in the final slot if you want to deal with Landorus-T and Dragon-types faster.
Set Details
========
The given EV spread allows Jellicent to survive Hydreigon's Choice Specs-boosted Dark Pulse, Mega Salamence's Double-Edge, and two Earthquakes from Landorus-T. Cursed Body is used over Water Absorb, as the possibility of crippling your opponent's Pokemon is far more useful for this set than a Water immunity. Jellicent makes a solid Leftovers user thanks to its bulk.
Usage Tips
========
Use Jellicent's useful array of resistances to come in and start spreading burns. Use Recover when Jellicent's taken a beating. If the opponent is likely to switch Pokemon, it's best to go for a Will-O-Wisp or Recover as they switch, as a Pokemon that is resistant to Jellicent's attacks is likely coming out.
Team Options
========
Jellicent enjoys the company of Pokemon that can buy it some time to burn the foe. In this sense, Mega Kangaskhan and Amoonguss make for good partners. Grass- and Fire-types, such as Amoonguss, Ferrothorn, and Heatran, synergize well with Jellicent. Fighting-types such as Conkeldurr and Fairy-types such as Sylveon help deal with Jellicent's vulnerability to Dark-types such as Hydreigon.
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