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Completed Long Overdue Match - Complications vs. Zarator

Discussion in 'ASB' started by Cube, May 3, 2013.

  1. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390
    [​IMG]
    "Well after being skipped over once or twice in the Battle Tower, a Spheal has finally volunteered to ref this battle!"

    Complications
    Lightningbolt Zolt (open)

    Magneton (Lightningbolt Zolt) (M)
    [​IMG]
    Nature: Calm (+Sdef, -Atk)

    Type:

    Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Magnet Pull
    Can be Activated
    This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

    Sturdy
    Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Analytic (DW Locked)
    Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4 (+)
    Spe: 70
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 7/9
    MC: 0
    DC: 4/5

    Attacks:
    Tackle (*)
    Thundershock (*)
    Supersonic (*)
    Sonicboom (*)
    Thunder Wave (*)
    Magnet Bomb (*)
    Spark (*)
    Mirror Shot (*)
    Tri Attack
    Metal Sound
    Flash Cannon
    Discharge
    Zap Cannon

    Signal Beam (*)
    Magic Coat (*)
    Magnet Rise (*)

    Thunderbolt (*)
    Volt Switch (*)
    Hidden Power Ice (7) (*)
    Light Screen
    Reflect

    Gravity
    ElectroWeb


    ---------------​


    Zarator
    Waukeen the Argalis @ Exp Share (open)

    [​IMG]
    Argalis (Waukeen) (F)
    Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
    Type: Bug/Psychic
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 62 (+)
    Size Class: 3
    Weight Class: 7
    Accuracy boost: 7%
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 1/5

    Abilities:

    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Illusion (DW LOCKED): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Attacks (13 moves)

    Bug Bite
    Bug Buzz
    Counter
    Disable
    Heal Pulse
    Light Screen
    Protect
    Psyshock
    Reflect
    String Shot
    Sunny Day
    Tackle
    Will-O-Wisp



    Order of Events:
    Complications sends out and equips.
    Zarator sends out, equips, and orders.
    Complications counters.
    I ref.

  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    (In robotic, monotone voice.) "Target acquired. Data analysis reveals: non-suspect."
    [​IMG]
    "Yes Zolt, Zarator is not a suspect."

    "Then what is the purpose of combat?"

    "To become stronger, of course... Oh, and maybe to knock some emotion into you."

    "I do not comprehend what you mean by 'emotion.' I have the heart of a lover and the soul of a fighter."

    "Right..."
    Zolt @ Lucky Egg
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Let me think... I don't have a single supereffective or at least neutral attack, roughly half the movepool of my opponent, and less bulk. I'd say it's a straightforward match^^ (well, never specified for who).

    Light Screen - Will-O-Wisp - Bug Buzz
    If Magneton uses Magic Coat on A2, replace your respective action with Bug Buzz and push your actions back.
  4. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    "Target appears to be setting up defensive barriers. Copy protocol."
    Signal Beam-Thunderbolt-Light Screen
  5. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    Well, here we go - with a very lopsided even matchup. Let's see how things turned out after the first round!

    Complications
    [​IMG]
    Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
    HP: 90/EN: 100
    1/3/5/4/70
    SC2/WC4
    Field: Empty.
    Other: Zappity Zap.

    ---------------​


    Zarator
    [​IMG]
    Argalis (Waukeen) (F) @ Exp. Share
    HP: 90/EN: 100
    3/2/3/2/62
    SC3/WC7
    Field: Empty.
    Other: THIS THING IS HEAVY.

    Calcs (open)

    Action 1:
    Magneton used Signal Beam
    Roll: [<=625 Crit]: 2341/10000 (No)
    (8 + 7.5 - 3) * 1.5 = 18.75
    Roll: [<=1000 Crit]: 3942/10000 (No)
    -6 EN
    Argalis used Light Screen
    Argalis is shielded by a screen of light (6a)!
    -10 EN

    Action 2:
    Magneton used Thunderbolt
    Roll: [<=625 Crit]: 6317/10000 (No)
    (5 + 3 + 7.5 - 3) = 12.5
    -7 EN
    Argalis used Will-o-Wisp
    Roll: [<=9750 Hit]: 9934/10000 (No)
    -7 EN

    Action 3:
    Magneton used Light Screen
    Magneton is shielded by a screen of light (6a)!
    -10 EN
    Argalis used Bug Buzz
    Roll: [<=625 Crit]: 9760/10000 (No)
    Roll: [<=1000 Effect]: 5/10000 (Yes)
    (4 + 3 + 4.5 - 6) * 0.67 = 3.5
    -7 EN
    Magneton's SpD was lowered by one stage!

    Totals:
    Magneton | -4 HP | -23 EN
    Argalis | -31 HP | -24 EN


    Complications
    [​IMG]
    Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
    HP: 86/EN: 77
    1/3/5/4/70
    SC2/WC4
    Field: Light Screen (6a)
    Other: Zappity Zap.

    ---------------​


    Zarator
    [​IMG]
    Argalis (Waukeen) (F) @ Exp. Share
    HP: 59/EN: 76
    3/2/3/2/62
    SC3/WC7
    Field: Light Screen (4a)
    Other: THIS THING IS HEAVY.


    Order of Events:
    Complications orders.
    Zarator counters.
    I ref.
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    When reflect/light screen is up, only the BAP of attacks is reduced, not the total damage.

    "Objective Status positive. Proceed as expected."
    Signal Beam-Thunderbolt-Signal Beam
    If Signal Beam is disabled, change future instances to Discharge.
    If Will-O-Wisp and Magic Coat is not disabled, change that action to Magic coat.
  7. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390
    Oops you're right. I'll get that fixed up.
  8. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Umm...

    String Shot - Disable (Thunderbolt) - Bug Buzz
  9. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    Flavor later

    Complications
    [​IMG]
    Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
    HP: 86/EN: 77
    1/3/5/4/70
    SC2/WC4
    Field: Light Screen (6a)
    Other: Zap Zap.

    ---------------​


    Zarator
    [​IMG]
    Argalis (Waukeen) (F) @ Exp. Share
    HP: 59/EN: 76
    3/2/3/2/62
    SC3/WC7
    Field: Light Screen (4a)
    Other: THIS THING IS HEAVY.

    Calcs (open)

    Action 1:
    Magneton used Signal Beam
    Roll: [<=625 Crit]: 5150/10000 (No)
    (4 + 7.5 - 3) * 1.5 = 12.75
    Roll: [<=1000 Effect]: 3942/10000 (No)
    -6 EN
    Argalis used String Shot
    Magneton has been slowed (40 spe)!
    -3 EN

    Action 2:
    Argalis used Disable
    Thunderbolt was disabled (6a)!
    -7 EN
    Magneton used Thunderbolt... but it failed!

    Action 3:
    Argalis used Bug Buzz
    Roll: [<=625 Crit]: 6679/10000 (No)
    Roll: [<=1000 Effect]: 3884/10000 (Yes)
    (4 + 3 + 4.5 - 6) * 0.67 = 4
    -7 EN
    Magneton used Signal Beam
    Roll: [<=625 Crit]: 7927/10000 (No)
    (4 + 7.5 - 3) * 1.5 = 12.75
    Roll: [<=1000 Effect]: 2860/10000 (No)
    -6 EN

    Totals:
    Magneton | -4 HP | -12 EN
    Argalis | -15 HP | -17 EN


    Complications
    [​IMG]
    Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
    HP: 82/EN: 65
    1/3/5/4/70
    SC2/WC4
    Field: Light Screen (3a), Disabled (4a)
    Other: Zap Zap.

    ---------------​


    Zarator
    [​IMG]
    Argalis (Waukeen) (F) @ Exp. Share
    HP: 44/EN: 59
    3/2/3/2/62
    SC3/WC7
    Field: Light Screen (1a)
    Other: THIS THING IS HEAVY.


    Order of Events:
    Zarator orders.
    Complications counters.
    I ref.
  10. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    If you rolled 3884, Magneton's SDef shouldn't have fallen since its only a 10% chance.
  11. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390
    Sorry again, I knew that just forgot to erase after copy pasting.
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Offense is the best death-err, defense.

    Psyshock - Bug Buzz - Psyshock
    If Magneton uses Thunderwave, replace your respective action with Magic Coat.
  13. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    "Terminate."
    Signal Beam-Discharge-Signal Beam

    GG, Zarator.
  14. Cube

    Cube

    Joined:
    Feb 8, 2012
    Messages:
    390

    [​IMG]

    gee gee!

    Complications
    [​IMG]
    Magneton (Lightning Bolt Zolt) (M) @ Lucky Egg
    HP: 82/EN: 65
    1/3/5/4/70
    SC2/WC4
    Field: Light Screen (3a), Disabled (4a)
    Other: Zap Zap.

    ---------------​


    Zarator
    [​IMG]
    Argalis (Waukeen) (F) @ Exp. Share
    HP: 44/EN: 59
    3/2/3/2/62
    SC3/WC7
    Field: Light Screen (1a)
    Other: THIS THING IS HEAVY.

    Calcs (open)

    Action 1:
    Magneton used Signal Beam
    Roll: [<=625 Crit]: 2427/10000 (No)
    (4 + 7.5 - 3) * 1.5 = 12.75
    Roll: [<=1000 Effect]: 8515/10000 (No)
    -6 EN
    Argalis used Psyshock
    Roll: [<=625 Crit]: 9981/10000 (No)
    (4 + 3 + 4.5 - 4.5) * 0.67 = 4.69
    -5 EN

    Action 2:
    Magneton used Discharge
    Roll: [<=625 Crit]: 4922/10000 (No)
    Roll: [<=3000 Effect]: 9535/10000 (No)
    (8 + 3 + 7.5 - 3) = 15.5
    -5 EN
    Argalis used Bug Buzz
    Roll: [<=625 Crit]: 6679/10000 (No)
    Roll: [<=1000 Effect]: 6767/10000 (No)
    (4 + 3 + 4.5 - 6) * 0.67 = 4
    -7 EN

    Action 3:
    Magneton used Signal Beam
    Roll: [<=625 Crit]: 7927/10000 (No)
    (8 + 7.5 - 3) * 1.5 = 18.75
    Roll: [<=1000 Effect]: 9950/10000 (No)
    -6 EN
    Argalis fainted!

    Totals:
    Magneton ALIVE
    Argalis DEAD


    Argalis has about -3 HP.


    Rewards
    Me +2 UC
    Complications +1 CC
    - Magneton| +1 EC | +2 MC | +1 DC | +1 EC or DC | +1 KOC
    Zarator +1 CC
    - Argalis | +1 EC | +3 MC | +1 DC

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