"Well after being skipped over once or twice in the Battle Tower, a Spheal has finally volunteered to ref this battle!" Complications Lightningbolt Zolt (Move your mouse to reveal the content) Lightningbolt Zolt (open) Lightningbolt Zolt (close) Magneton (Lightningbolt Zolt) (M) Nature: Calm (+Sdef, -Atk) Type: Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull Can be Activated This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy Innate This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic (DW Locked) Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 (+) Spe: 70 Size Class: 2 Weight Class: 4 Base Rank Total: 18 EC: 7/9 MC: 0 DC: 4/5 Attacks: Tackle (*) Thundershock (*) Supersonic (*) Sonicboom (*) Thunder Wave (*) Magnet Bomb (*) Spark (*) Mirror Shot (*) Tri Attack Metal Sound Flash Cannon Discharge Zap Cannon Signal Beam (*) Magic Coat (*) Magnet Rise (*) Thunderbolt (*) Volt Switch (*) Hidden Power Ice (7) (*) Light Screen Reflect Gravity ElectroWeb --------------- Zarator Waukeen the Argalis @ Exp Share (Move your mouse to reveal the content) Waukeen the Argalis @ Exp Share (open) Waukeen the Argalis @ Exp Share (close) Argalis (Waukeen) (F) Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 90 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 2 Spe: 62 (+) Size Class: 3 Weight Class: 7 Accuracy boost: 7% Base Rank Total: 13 EC: 4/9 MC: 0 DC: 1/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Illusion (DW LOCKED): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Attacks (13 moves) Bug Bite Bug Buzz Counter Disable Heal Pulse Light Screen Protect Psyshock Reflect String Shot Sunny Day Tackle Will-O-Wisp Order of Events: Complications sends out and equips. Zarator sends out, equips, and orders. Complications counters. I ref.