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Plasma moto seems to be outliving the expected. Will it survive this turn? Actually a better question: Will Richkeg continue to stall or will he try something more offensive to start endgame (yes please)?
We'll see.
Anyway, Plasma Moto enjoys its sub (or the remaining of it) and just chills probably preparing itself for the future. Decor, the newcomer, gives a nice "get the fuck out gift" gift with a Solarbeam that puts "Overkill" in "overkilling the poor substitute which got blown up to very little pieces".
And the Chandelure isn't done yet. It continues the smack down the Rotom with Energy Ball, which deals considerable damage, even in this artificial enviroment. Plasma Moto counters with Toxic, putting a damper on Decor's vitality. I don't think the chandelure will last much longer with poison eating its life (too late?) little by little.
Finally, Plasma Moto gives a parting gift, by hitting Decor Point-Blank with Hydro Pump and the Chandelure ends the battle by frying the rotom with Solarbeam and due to that, Plasma Moto Fainted!.
Übelbär: "Reuniclus" (translation: now let's take a minute of silence for Plasma Moto...okay scratch that I am bored. NEEEEEEXT).
Spike OUT
Decor IN
Rotom: Chill: +12 energy
Chandelure: Solarbeam: enough damage for 8 energy
Chandelure: Energy Ball: (6 + 2.5)*1.5= 12.75 damage for 6 energy
SpD: 3 (no)
Crit: 10 (no)
Rotom: Toxic for 7 energy
Hit: 70 (yes)
Rotom: Hydropump: (12 + 3 + 3)*1.5 = 27 damage for 7 energy
Hit:55 (yes)
Crit: 9 (no)
Chandelure: Solarbeam: (12 + 2.5)*1.5= 21.75 damage for 8 energy
Crit: 3 (no)
-1hp due to toxic
Rotom fainted!
Team Rickheg: XXOOOO
Plasma Moto
HP: KO
EN: KO
2/4/5/4/86
Spikes (1 layer)
Stealth Rock
Dino
HP:89
EN: 100
5/5/1/3/40
Mystic
HP: 37
EN: 43
5/3/2/4/92/+10% Acc
Cyclost
HP: 66
EN: 81
4/5/4/5/39
Taunt for 3 actions
It seems that all preparations are completed! End game has begun!
Were C$FP hazards enough to grant him victory?
Will Rickheg be able to win despite the odds?
We will find out right now!
Now we have a ghost-type matchup! I wonder who will survive this match (none, since both are dead, but oh well)!
Decor the chandelure starts the round with Shadow Ball, which hits a critical spot for great damage! Meanwhile, Cylost uses decor's poison to place a powerful hex on it, for good damage.
Secound turn proves to be equally boring offensive, with Decor trying to burn the Dusknoir with Flamethrower and Cyclost making the earth shake out of love with Earthquake
Finally, Decor ends the match with a Shadow Ball which KOes Cyclost and let me tell you: I can't really grasp how all ghosts are afraid of the dark. For crying out loud, they are the scariest things around!
Dusknoir is sent out!
-12hp due to rocks
-12hp due to spikes
Chandelure: Shadow Ball: (8 + 3 + 1.5 + 3)*1.5 = 23.25 damage for 5 energy
Crit: 1/16 (yes)
SpD: 2 (no)
-2hp due to poison
Dusknoir: Hex: (10 + 3 + 1.5)*1.5 = 21.75 damage for 6 energy
Crit: 4 (no)
Chandelure: Flamethrower: 10 + 3 + 1.5 = 14.5 damage for 6 energy
Crit: 5 (no)
Burn: 3 (no)
-2hp due to Poison
Dusknoir: Earthquake: (10+1.5)*1.5= 17.25 damage for 6 energy
Crit: 6 (no)
Chandelure: Shadow Ball: (8 + 3 + 1.5)*1.5 = 18.75 damage for 5 energy
Crit: 4 (no)
SpD: 7 (no)
-2hp due to poison
Dusknoir fainted!
Team Rickheg: XXXOOO
Cyclost
HP: KO
EN: KO
4/5/4/5/39
Taunt for 3 actions
Mystic the Gallade takes the field with the hard mission to overcome such a tough situation!
Aaaand now we start the round wit---...wait it already ended? Wow that was fast! Mystic finishes off Decor with a Shadow Surprise. Decor the Chandelure fainted!
Überbär: "Reuniiiiclus" (translation: Shadow Surprise? now that is such a lame name).
Shut up.
Gallade is sent to the battle!
-9hp due to rocks
-12hp due to spikes
Gallade: Shadow Surprise: (4*2.25+3)*1.5= 18 damage for (4+8)*1.75= 21 energy
Chandelure fainted!
Mystic
HP: 16
EN: 22
5/3/2/4/92/+10% Acc
Dino
HP:89
EN: 100
5/5/1/3/40
Loch
HP: 100
EN: 100
5/3/5/3/80
Team C$FP: XXOOOO
Decor
Hp: KO
EN: KO
1/3/6/3/92 +10% accuracy
Toxic (3DPA)
Spike
HP: 53
EN: 63
4/5/2/4/17/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)
Spike
HP: 53
EN: 63
4/5/2/4/17/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)
Starmie
HP: 90
EN: 65
2/3/4/3/133/ +20% Acc
Rocky
HP: 44
EN: 81
6/3/2/3/55
ROUND #(?+7)
And C$FP sends out Aerodactyl the Aerodactyl to the field to finish off Mystic the Gallade!
And it seems that it will be a fast round! Mystic still haven't recovered from the combo, leaving its guard wide open for Aerodactyl to swoop in and defeat it with two wing attacks despite the burn.
Mystic has fainted!
Looks like Rickheg's options are thinning out. Let's see what his strategy will be.
Aerodactyl uses Wing Attack! (6+3+1.5-3)*1.5=11.25 damage for 3 energy
Crit: 16 (no)
-2hp due to burn
Gallade cools down
Aerodactyl uses Wing Attack! (6+3+1.5-3)*1.5=11.25 damage for 7 energy
-2hp due to burn
Next Match-up iiiiiiss Dino the Rhyperior vs Starmie the Starmie! I don't know you, but I predict a wet defeat for Dino.
But let's start this first. Starmie begins the match with a Hydro Pump that hits dino that to Starmie's enhanced accuracy. Rhyperior tries to match his foe's power with Megahorn, but it is just not the same thing.
Feeling confident about its strategy, Starmie continues to fire Hydro Pump and Rhyperior tries again Megahorn. But...remember what I said about Starmie's Enhanced Accuracy? well, Rhyperior doesn't have that and the Haxmeister, adding insult to injury, makes his Megahorn miss.
Übelbär: "Reuniclus" (translation: Ouch)
Finally, Starmie finishes Dino Watery Grave with a third Hydro Pump, which KOes the Rhyperior.
As I said: wet defeat.
Spikes: -12hp
Stealth Rock: -9hp
Starmie: Hydro Pump: (12 + 3 + 1.5 - 2)*2.25 = 32.65 damage for 7 energy
Crit: 3 (no)
Rhyperior: Megahorn: (12 + 3)*1.5 = 22.5 damage for 8 energy
Hit: 33 (yes)
Crit:6 (no)
Starmie: Hydro Pump: (12 + 3 + 1.5 - 2)*2.25 = 32.65 damage for 11 energy
Crit: 4 (no)
Rhyperior: Megahorn: (12 + 3)*1.5 = miss for 12 energy
Hit: 88 (miss)
Crit: 11 (no)
Starmie: Hydro Pump: (12 + 3 + 1.5 - 2)*2.25 = 32.65 damage for 15 energy
Crit: 7 (no)
Rhyperior fainted!
Team Rickheg: XXXXXO
Dino
HP:KO
EN: KO
5/5/1/3/40
Loch
HP: 100
EN: 100
5/3/5/3/80
Team C$FP: XXAOOO
Starmie
HP: 67
EN: 32
2/3/4/3/133/ +20% Acc
Spike
HP: 53
EN: 63
4/5/2/4/17/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)
(should have used a spoilers tag, don't you think?)
Anyway, Rickheg sends his last pokemon to the field: Loch the Dragonite!
And the Dragonite receives a rather dubiouis welcome gift as it crushes onto some Stealth Rocks, losing some health and multiscale in the process.
Knowing that, Starmie goes all out and summons one mighty Blizzard and almost freezes Dragonite's poor wings together. The dragon tries to fight back with Thunderbolt, but, even with the arena's help, 4Xweakness>2Xweakness and Loch is losing the damage battle.
To prove that, Starmie continues her freezing assault, this time with Ice Beam, to similar results. Loch won't go down without a fight and counter with another Thunderbolt. A paralysis here would be awesome, but Loch didn't get such luck and his end was as expected as, in the final turn, Starmie once again summons a mighty Blizzard that defeats Loch and freezes Rickheg's last chance. Dragonite was KOed!.
C$FP is the Winner
Before the round: Stealth Rock. -15hp for Dragonite.
No Multiscale for you!
Starmie: Blizzard: (12+1.5)*2.25= 30.37 damage for 8 energy
Hit: 6/10 (yes)
Freeze: 3/10 (no)
Crit: 15 (no)
Dragonite: Thunderbolt: (10+4.5)*1.5= 21.75 damage for 7 energy
Crit: 15 (no)
Paralysis: 9 (no)
Starmie: Ice Beam: (10+1.5)*2.25= 25.87 damage for 7 energy
Freeze: 5 (no)
Crit: 11 (no)
Dragonite: Thunderbolt: (10+4.5)*1.5= 21.75 damage for 11 energy
Crit: 8 (no)
Paralysis: 4 (no)
Starmie: Blizzard: (12+1.5)*2.25= 30.37 damage for 8 energy
Hit: 5/10 (yes)
Freeze: 3 (no)
Crit: 3 (no)
Dragonite suffered 102hp of damage!
Dragonite fainted!