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Completed Looks like Yarnus is having some Complications this match...nah, that's his opponent

Discussion in 'ASB' started by Mr.L, Feb 6, 2012.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Welcome to the ASB Arena, ladies and Gentlepigs. I'm your host, Mr.L, and I will also be the referee this match. On the Left side, we have Yarnus of Bethany; Right, newcomer Complications! I'm making this short, but the rounds will be reffed with all their flavor galore!​

    Team Yarnus of Bethany:
    Porygon (open)
    [​IMG]
    Porygon [Zap!] (Genderless)
    Nature: Modest (+1 SpA, -Atk)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Abilities :
    Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats: HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 2/9
    MC: 2
    DC: 2/5

    Moves:
    Conversion
    Conversion 2
    Tackle
    Sharpen
    Agility
    Psybeam
    Recover
    Magnet Rise
    Magic Coat
    Tri Attack

    Endure
    Ice Beam
    Thunderbolt
    Flamethrower

    Toxic
    Psychic
    Protect


    Team Complications:
    Show Hide
    Gastly (Frenzy) (M) @ Oran Berry
    [​IMG]
    Nature:
    Timid (-Atk, +Spe, +29% ACC)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 92 (+)
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Hypnosis (*)
    Lick (*)
    Spite (*)
    Mean Look (*)
    Curse (*)
    Night Shade (*)
    Confuse Ray (*)
    Sucker Punch (*)

    Perish Song (*)
    Disable (*)
    Clear Smog (*)

    Dream Eater (*)
    Will-O-Wisp (*)
    Sludge Bomb (*)

    Order of Operations:
    Complications issues orders first
    Yarnus of Bethany issues orders
    Mr.L Refs
    Yarnus issues orders
    Complications issues orders
    Mr.L Refs again.

    We Repeat as necessary. Also, due to it not being clarified in the opening, NO ITEMS!

    GONG YI TEMPAI!
  2. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    Okay, here goes nothing! Frenzy use
    Hypnosis-Curse-Dream Eater
    If Hypnosis misses, sub Curse for Hypnosis.
  3. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Magic Coat, Psychic + Psychic, cooldown
  4. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 1 (open)
    [​IMG]
    Zap! (Genderless) @ None
    HP: 100
    Ene: 100
    Spe: 40
    Other: N/a

    [​IMG]
    Frenzy (Male) @ Item
    HP: 90
    Ene: 100
    Spe: 92
    Other: N/a​


    Let's see how few words i can use to describe this turn.

    Hypnosis by Gastly Magic Coated back, missed.

    Zap!'s Cursed, then Mindfucked Frenzy.

    Frenzy Dream Eaterered, ate nothing. Zap! pooped.

    19 words....nice...

    Post-Round 1 (open)
    [​IMG]
    Zap! (Genderless) @ None
    HP: 90
    Ene: 60
    Spe: 40
    Other: Cursed

    [​IMG]
    Frenzy (Male) @ Item
    HP: 17
    Ene: 54
    Spe: 92
    Other: -1 Sp.D​


    Calcs (open)
    Porygon used Magic Coat
    Porygon shrouded itself in Magic Coat! ; -10 Energy

    Gastly used Hypnosis
    The attack was Bounced back by Magic Coat!
    RNG to hit [<=6000]: 9323 (No)
    The Move Missed! ; -7 Energy



    Gastly used Curse
    Gastly laid a Curse upon Porygon! ; -45 HP (Gastly) ; -27 energy

    Porygon used Mega Mindfuck!
    RNG to Crit [<=625]: 4033 (No)
    RNG for Effect [<=2000]: 1009 (Yes)
    Damage: 28 Damage ; Gastly's Special Defence Lowered ; -30 Energy

    Porygon's Afflicted by the curse! (-5HP)


    Gastly used Dream Eater
    But it Failed ; -12 Energy

    Porygon cooled down

    Porygon's Afflicted by the curse! (-5HP)
  5. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Psybeam + Psybeam, cooldown, Flamethrower
    If hypnosis: magic coat and move actions down, changing the combo to only Psybeam if on action three.
  6. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    I don't have much I can do at this point...

    Confuse Ray-Taunt-Hypnosis
  7. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 2 (open)
    [​IMG]
    Zap! (Genderless) @ None
    HP: 90
    Ene: 60
    Spe: 40
    Other: Cursed

    [​IMG]
    Frenzy (Male) @ Item
    HP: 17
    Ene: 54
    Spe: 92
    Other: -1 Sp.D​


    Don't Blink. Frenzy blinds Zap! with Confuse Ray, giving it Slight Confusion! Zap! takes his time...and watches "That 70's Show", and is inspired to shoot a Psycadelic Psybeam! The sheer awesomeness and nostalgia make Gastly be Knocked Out in awe.

    Post-Round 2 (open)
    [​IMG]
    Zap! (Genderless) @ None
    HP: 85
    Ene: 32
    Spe: 40
    Other: Cursed ; Confused (1A)

    [​IMG]
    Frenzy (Male) @ Item
    HP: KO
    Ene: KO
    Spe: 92
    Other: -1 Sp.D​


    Calcs (open)
    Confuse Ray (Gastly -> Porygon)
    Porygon's Confused (Slight Confusion Called) ; -4 Energy

    Psycadelic Psybeam (Porygon -> Gastly)
    RNG for Confusion [<=5000]: 9712 (No)
    RNG for Crit [<=625]: 9649 (No)
    RNG for Effect [<=2000]: 7623 (No)
    Damage: 29 Damage ; -28 Energy ; Gastly fainted

    Porygon's Afflicted by the Curse! (5HP)


    Congratulations on your victory, Yarnus of Bethany! Better luck next time, Complications!

    Yarnus of Bethany: 2CC
    Zap!: 1EC/2MC/1DC/1KOC

    Complications: 2CC
    Frenzy: 1EC/2MC/1DC

    And i get 3UC.
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