Lopunny (GP 2/2)

as always, all feedback appreciated!


bruh rabbit


[Overview]

<p>At first glance, Lopunny seems as bland a Pokemon as her Normal typing suggests. Her stats, while by no means shabby, are not outstanding; her only saving grace is her excellent base 105 Speed. Dig a little deeper, though, and you'll find that there's more to this bunny. Her immense support movepool is a pleasant surprise: among the services she can provide to your team include Baton Passing both offensive and Speed boosts, a fast Encore, paralysis support, as well as cleric support. However, her best niche lies in her Klutz ability, which lets her handicap walls and sweepers alike with hindering items. While she is somewhat restricted in a defensive support role due to the lack of resistances from her Normal typing, she is unique and very effective in what she does.</p>

[SET]
name: Switcheroo
move 1: Switcheroo
move 2: Encore
move 3: Thunder Wave / Heal Bell
move 4: Return / Baton Pass
item: Choice Scarf / Flame Orb
ability: Klutz
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Much has changed in the generation transition, but Lopunny's niche remains as it has always been. Though she is no longer the only Pokemon to receive the Klutz ability, Lopunny is still its best user. By preventing the use of any held item, Klutz grants Lopunny numerous ways to cripple foes—with Switcheroo, she can foist a wide variety of harmful items on them. Thanks to her fantastic base 105 Speed, she can also wreak havoc on set-up sweepers by locking them into their boosting move, and force walls to continually use weak attacks or recovery moves, giving her teammates free turns to set up and sweep. Thunder Wave lets Lopunny support slow, powerful teammates in pulling off a sweep, whereas Heal Bell allows her to cure her teammates of status conditions; either choice will likely be immensely useful to your team. In the final moveslot, Return, which gains a STAB boost, is Lopunny's strongest attack, and will come in handy when she needs to go on the offensive. Alternatively, Lopunny also receives the move Baton Pass, which in this case functions more as a non-damaging U-turn or Volt Switch, enabling Lopunny to scout, preserving momentum for your team.</p>

[ADDITIONAL COMMENTS]

<p>This set takes full advantage of Lopunny's best stat, her high Speed, by using a boosting nature with maximum EV investment; the remaining EVs give her the best bulk possible. Choice Scarf cripples walls by locking them into a single move; the Speed boost will often be of entirely no help to them, while using Choice Band or Choice Specs would risk boosting their offenses. On the other hand, Flame Orb neuters physical attackers by halving their damage output. While these are typically the most effective, Lopunny is not restricted to only Switcheroo-ing the listed items. Other items Lopunny can utilize well include the other Choice items, Lagging Tail, Ring Target, Toxic Orb, Sticky Barb, and Black Sludge. Note that Iron Ball still halves Lopunny's Speed; however, it can be used to support an Earthquake user, such as Choice Scarf Krookodile, and particularly cripples all the Rotom formes.</p>

<p>Alternative STAB attacks Lopunny can utilize instead of Return include Headbutt and Dizzy Punch; she is fast enough to capitalize on the flinch chance of the former, too. However, both are rather luck-dependent and significantly weaker than Return, whose consistency is therefore preferred. Substitute can be used in the third slot, especially if Lopunny also elects to run Baton Pass, to give a frail sweeper such as Sharpedo or Porygon-Z an easier time coming in and setting up. Magic Coat enables Lopunny to bounce back most support moves, such as status moves, hazard-setting moves, Taunt, and phazing moves, but Encore is the more reliable option, as it also enables Lopunny to hamper users of weak attacks, stat-up moves, and recovery moves. Lopunny is one of the few Pokemon to receive Healing Wish; given her high Speed, she can often manage to pull it off while at low health, and restore a teammate to mint condition at the cost of her own life.</p>

<p>Despite her fantastic support movepool, it should be noted that Lopunny really lacks the stats and the typing to be used on a fully defensive team. In terms of teammates, Qwilfish, Slowking, and Gligar resist her lone weakness and contribute other useful resistances. Porygon-Z becomes a tremendous threat when provided with Thunder Wave support, but it has poor type synergy with Lopunny. Gallade can both take advantage of his foes' reduced Speed to sweep more easily, and fish for full paralysis to set up a Substitute; as a bonus, he resists Fighting-type attacks as well. Water-types, including Kabutops and Feraligatr, can easily remove Fire-types, whom Lopunny cannot harm with Flame Orb. Slow boosting sweepers, such as Curse Quagsire and Bulk Up Poliwrath, also appreciate hard-hitting physical attackers being burnt, as this makes it much easier for these boosting sweepers to set up.</p>

[Other Options]

<p>As with most Normal-types, Lopunny has a ridiculously large special attacking movepool, which includes Thunderbolt, Ice Beam, Shadow Ball, Grass Knot, and Focus Blast. However, her base 54 Special Attack stat is not just poor, but also her lowest stat. She does receive Work Up and Curse, with which she can boost her Attack, but her physical movepool is limited to the rather weak elemental Punches and a wide variety of Fighting-type moves, most notably Drain Punch. She can Baton Pass these boosts, as well as those from Agility, but Volbeat is a better specially based passer, due to her Prankster ability, while Sawsbuck, Scyther, and Durant are better physical passers, as they can make good use of their boosts themselves. Other forms of offense Lopunny can attempt to pull off include SubPunch, which is better done by the myriad other Fighting-types in the tier, who gain a STAB boost on Focus Punch; Endure + Flail or Endeavor + Quick Attack, which is highly gimmicky and thwarted by hail anyways; and Fake Out + Quick Attack, but without Technician, it's not very effective. Lopunny also receives Toxic, Charm, Captivate, Fake Tears, and Sweet Kiss, but the listed support options have much more general utility. Finally, she also has access to both Rain Dance and Sunny Day, but as she is neither outstandingly bulky nor a particularly good weather abuser, there are better choices for weather supporters. Last of all, Lopunny's hidden ability, Limber, has been released; however, Klutz is not only far more useful, but also her only real niche.</p>

[Checks and Counters]

<p>Team Preview is a great weapon to have on your side when dealing with Lopunny. If you notice one on the opposing team, be wary of getting greedy with boosts. Instead, just hit hard right off the bat; especially after entry hazards, she will be 2-3HKOed by most strong STAB attacks. However, take note that due to her ability to cripple your sweepers with a Choice item or a burn, most Fighting-types should not switch directly into her; thanks to Guts, though, Hariyama is an exception. Special attackers such as Sceptile, as well as Fire-types such as Entei, don't mind being given a Flame Orb; conversely, Ground-types, such as Krookodile, Rhydon, Gligar, and Claydol, are immune to Thunder Wave. Finally, Taunt will hamper Lopunny greatly, but unless your Taunt user's name is Murkrow, don't expect it to come out unscathed.</p>
 

Windsong

stumbling down elysian fields
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Any particular reason why you have Timid / Jolly instead of just using Jolly? Just seems like an unnecessary slash, and all it really has any effect on is like, confusion damage, which really doesn't seem important enough. Basically just have Jolly as the Nature, imo.

Oh, and AC mention Substitute, since you can pass Subs which isn't that useless (more useful than just outright dry passing!)

QC APPROVED 1/3
 
I use a set with healing wish.

name: Revival Bunny
move 1: Switcheroo
move 2: Fake Out
move 3: Healing Wish
move 4: Magic Coat / Thunder Wave
item: Iron Ball / Flame Orb / Toxic Orb
ability: Klutz
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

The whole set is being used to annoy the enemy and give a sweeper a second shot after being badly damaged. full health salamence or dragonite anyone? The item is variable, depending completely on what your team needs some support with. Fake Out is to do some priority damage and just get a free turn in general. Switcheroo is to steal a pokemon's good item and give them one that doesn't help them and most likely hinders them. Healing Wish, a very underused move, is useful for bringing your sweepers back to health for a second (or third, or fourth) round. Magic Coat is for bouncing back the hazards people are likely to throw at you when you switch this pokemon in because they thing of it as an easy set-up. Thunder Wave is an option to slow down the enemy team at the cost of bouncing hazards.
 
I use a set with healing wish.

name: Revival Bunny
move 1: Switcheroo
move 2: Fake Out
move 3: Healing Wish
move 4: Magic Coat / Thunder Wave
item: Iron Ball / Flame Orb / Toxic Orb
ability: Klutz
nature: Jolly
evs: 252 HP / 4 Atk / 252 Spe

The whole set is being used to annoy the enemy and give a sweeper a second shot after being badly damaged. full health salamence or dragonite anyone? The item is variable, depending completely on what your team needs some support with. Fake Out is to do some priority damage and just get a free turn in general. Switcheroo is to steal a pokemon's good item and give them one that doesn't help them and most likely hinders them. Healing Wish, a very underused move, is useful for bringing your sweepers back to health for a second (or third, or fourth) round. Magic Coat is for bouncing back the hazards people are likely to throw at you when you switch this pokemon in because they thing of it as an easy set-up. Thunder Wave is an option to slow down the enemy team at the cost of bouncing hazards.
thanks for your suggestion! yeah, healing wish is great, but it's really quite specialized and we'd rather stick to more general forms of support. it does get an AC mention though, as a possible alternative to one of the listed moves.

a couple of things i have to point out to you though! firstly, healing wish KOes lopunny, so you can't exactly use it repeatedly >____>;; secondly, this is the RU subforum, so only pokemon in RU, NU, and below can be used, and Dragonite and Salamence are OU. and thirdly, iron ball still gives lopunny a speed drop, so lagging tail is superior if you're just looking to slow foes down.
 

Oglemi

Borf
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I'd rather put Return before Baton Pass tbh, since there have been too many times where I needed Lopbunny to be able to attack and she couldn't, and had she been able to I would've had a better chance of winning.



QC APPROVED 2/3
 

sandshrewz

POTATO
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your old colors

[Overview]

<p>At first glance, Lopunny seems as bland a Pokemon as her Normal typing suggests. Her stats, while by no means shabby, are not outstanding; her only saving grace is her excellent base 105 Speed. Dig a little deeper, though, and you'll find that there's more to this bunny. Her immense support movepool is a pleasant surprise: among the services she can provide to your team include Baton Passing both offensive and Speed boosts, a fast Encore, paralysis spreading, as well as cleric support. feels like parallelism, but i can't be too sure :x i would use 'Encoring quickly, spreading paralysis, and supporting as a cleric. but still sounds weird :/ However, her best niche lies in her Klutz ability, which lets her handicap walls and sweepers alike with disruptive undesirable weird choice of word :x feel free to keep it items. While she is somewhat restricted in to a defensive support role due to her lack of resistances from her Normal typing, she is unique and very effective in what she does.</p>

[SET]
name: Switcheroo
move 1: Switcheroo
move 2: Encore
move 3: Thunder Wave / Heal Bell
move 4: Return / Baton Pass
item: Choice Scarf / Flame Orb
ability: Klutz
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Much has changed in the generation transition, but Lopunny's niche remains as it has always been. Though she is no longer the only Pokemon to receive the Klutz ability, Lopunny is still its best user. By preventing the use of any held item, Klutz grants Lopunny numerous ways to cripple foes - with Switcheroo, she can foist a wide variety of harmful items on them. Thanks to her fantastic base 105 Speed, she can also play havoc with setup sweepers by locking them into their boosting move, and force walls to continually use weak attacks or recovery moves, giving her teammates free turns to set up and sweep. Thunder Wave lets Lopunny support slow, powerful teammates in pulling off a sweep, while Heal Bell allows her to cure her teammates of any status conditions of their own; either choice will likely be immensely useful to your team. In the final moveslot, Return, which gains a STAB boost, is Lopunny's strongest attack, and may might finally an error ._. come in useful for when she needs to go on the offensive. Alternatively, Lopunny also receives the move Baton Pass, which in this case functions more as a non-damaging U-turn or Volt Switch, enabling Lopunny to scout and preserving preserve or add comma remove and momentum for your team.</p>

[ADDITIONAL COMMENTS]

<p>This set takes full advantage of Lopunny's best stat, her high Speed, with a boosting nature and maximum EV investment; the rest of the remaining EVs are used to give her the best bulk possible. Choice Scarf mainly cripples walls by locking them into a single move, as and this doesn't help in crippling :/ the Speed boost will often be of no help to them. On the other hand, Flame Orb neuters physical attackers by halving their damage output. While these are typically the most effective, Lopunny is not restricted to only Switcheroo-ing the listed items. Other disruptive items that Lopunny can hold include the other Choice items—Choice Band and Choice Specs—Lagging Tail, Ring Target, Toxic Orb, Sticky Barb, and Black Sludge. mention why scarf > band & specs? Note that Iron Ball still halves Lopunny's Speed; however, it can be used to support an Earthquake user, such as, say, Choice Scarf Krookodile, and particularly cripples Rotom-N and Rotom-A Rotom =/= Rotom-N all Rotom formes.</p>

<p>Alternative STAB attacks Lopunny can utilize instead of Return include Headbutt and Dizzy Punch; she is fast enough to capitalize on the flinch chance of the former, too. However, both are rather luck-dependent and significantly weaker than Return, whose consistency is therefore preferred. Substitute can be used in the third slot,<comma> especially if Lopunny also chooses to runs Baton Pass, to give a frail sweeper such as Sharpedo or Porygon-Z an easier time coming in and setting up. Magic Coat enables Lopunny to bounce back most support moves, such as status inflictions moves, entry hazards, Taunt, and phazing moves, but Encore is the more reliable option, as it works against stat-up and recovery moves as well. it works against every move ._. Lastly, Lopunny is one of the few Pokemon to receive Healing Wish; given her high Speed, she can often manage to pull it off while at low health, and restore a teammate to mint condition at the cost of her own life.</p>

<p>Despite her fantastic support movepool, it should be noted that Lopunny really lacks the stats and the typing to be used on a fully defensive team. In terms of teammates, Qwilfish, Slowking, and Gligar resist her lone weakness and contribute other useful resistances. Porygon-Z becomes a tremendous threat when provided with Thunder Wave support, but it has poor type synergy with Lopunny. Gallade can both take advantage of the foes' reduced Speed yes! another error :D of his foes to sweep more easily, and fish for full paralysis to set up a Substitute; as a bonus, he resists Fighting-type attacks as well. Water-types such as Kabutops and Feraligatr can easily remove Fire-types, whom Lopunny cannot harm with Flame Orb cannot harm seems subjective :x feel free to rephrase Lopunny is hesitant to bestow with a Flame Orb. Slow boosting sweepers such as Curse Quagsire and Bulk Up Poliwrath also appreciate hard-hitting physical attackers being burnt, as this makes it much easier for them to set up.</p>

[Other Options]

<p>As with most early-generation it's from DPP? ._. Normal-types, Lopunny has a ridiculously large special attacking movepool, including Thunderbolt, Ice Beam, Shadow Ball, Grass Knot, and Focus Blast. However, her base 54 Special Attack stat is not just poor, but also in fact her lowest stat. She does receive have access to too many receive >.> Work Up and Curse, with which she can boost her Attack, but her physical movepool is limited to the rather weak elemental Punches and a wide variety limited by a wide variety? of Fighting-type moves, notably Drain Punch. She can Baton Pass these boosts, as well as Agility, but Gorebyss and Huntail Volbeat ... banned :x *leaves a note* outclass her in offensive passing. Other forms of offense offensive sets Lopunny can attempt to pull off include Substitute + Focus Punch SubPunch, which is better done by the myriad other Fighting-types in the tier, who receive STAB on Focus Punch; Endure + Flail or Endeavor + Quick Attack, which is highly gimmicky and thwarted by hail anyways.<period>; and Fake Out + Quick Attack, but without Technician, it's not very effective. totally not effective things should not get a mention, unless QC says so :x Lopunny also receives Toxic, Charm, Captivate, Fake Tears, and Sweet Kiss, but the listed support options have much more general utility. Finally, she also has access to both Rain Dance and Sunny Day, but as she is neither outstandingly bulky nor a particularly good weather abuser, there are better choices for weather supporters. Last of all, Lopunny's hidden ability, Limber, has been released; however, Klutz is its only real niche, not to mention by err... should be here right? far more useful.</p>

[Checks and Counters]

<p>Team Preview is a great weapon to have on your side when dealing with Lopunny. If you notice one on the opposing team, be wary of getting greedy with boosts. Instead, just hit hard right off the bat; especially after entry hazards, she will be 2-3HKOed by most strong STAB attacks. However, take note that due to her ability to cripple them with a Choice item or a burn, most Fighting-types should not switch directly into her; thanks to Guts, though, Hariyama is an exception. Special attackers such as Sceptile, as well as Fire-types such as Entei, don't mind being given a Flame Orb; conversely, Ground-types, such as Krookodile, Rhydon, Gligar, and Claydol, are immune to Thunder Wave. Finally, Taunt will hamper Lopunny greatly, but unless your name is the user is named your=player :/ Murkrow, don't expect to come out unscathed.</p>


This is so *not* colorful... I feel like I'm nitpicking :x Great job as always sirn! :D

here's the stamp copied from the channel topic!


GP Approved 1/2
 
Add Remove Comments

[Overview]

<p>At first glance, Lopunny seems as bland a Pokemon as her Normal typing suggests. Her stats, while by no means shabby, are not outstanding; her only saving grace is her excellent base 105 Speed. Dig a little deeper, though, and you'll find that there's more to this bunny. Her immense support movepool is a pleasant surprise: among the services she can provide to your team include Baton Passing both offensive and Speed boosts, a fast Encore, paralysis spreading support, as well as cleric support. However, her best niche lies in her Klutz ability, which lets her handicap walls and sweepers with desirable items More clarity, as the prior wording makes it sound like Lopunny is using undesirable items. It also isn't very clear if it's undesirable items from your perspective; this fixes both issues alike with undesirable items. While she is somewhat restricted in a defensive support role due to the her lack of resistances from her Normal typing, she is unique and very effective in what she does.</p>

[SET]
name: Switcheroo
move 1: Switcheroo
move 2: Encore
move 3: Thunder Wave / Heal Bell
move 4: Return / Baton Pass
item: Choice Scarf / Flame Orb
ability: Klutz
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Much has changed in the generation transition, but Lopunny's niche remains as it has always been. Though she is no longer the only Pokemon to receive the Klutz ability, Lopunny is still its best user. By preventing the use of any held item, Klutz grants Lopunny numerous ways to cripple foes — (em dash) - (hyphen) with Switcheroo, she can foist a wide variety of harmful items on them. Thanks to her fantastic base 105 Speed, she can also play wreak havoc on with set-(hyphen)up sweepers by locking them into their boosting move, and force walls to continually use weak attacks or recovery moves, giving her teammates free turns to set up and sweep. Thunder Wave lets Lopunny support slow, powerful teammates in pulling off a sweep, while whereas Heal Bell allows her to cure her teammates of status conditions; either choice will likely be immensely useful to your team. In the final moveslot, Return, which gains a STAB boost, is Lopunny's strongest attack, and will come in handy useful for when she needs to go on the offensive. Alternatively, Lopunny also receives the move Baton Pass, which in this case, (comma) functions more as a non-damaging U-turn or Volt Switch, enabling Lopunny to scout, and preserving momentum for your team.</p>

[ADDITIONAL COMMENTS]

<p>This set takes full advantage of Lopunny's best stat, her high Speed, with by using a boosting nature with and maximum EV investment in Speed; the remaining EVs give her the best bulk possible. Choice Scarf cripples walls by locking them into a single move; the Speed boost will often be of entirely no help to them, while whereas using Choice Band or Choice Specs would risk boosting their offenses. On the other hand, Flame Orb neuters physical attackers by halving their damage output. While these are typically the most effective, Lopunny is not restricted to only Switcheroo-ing the listed items. Other items Lopunny can utilize well include the other Choice items, Lagging Tail, Ring Target, Toxic Orb, Sticky Barb, and Black Sludge. Note that Iron Ball still halves Lopunny's Speed; however, it can be used to support an Earthquake user, such as Choice Scarf Krookodile, and particularly cripples all the Rotom formes.</p>

<p>Alternative STAB attacks Lopunny can utilize instead of Return include Headbutt and Dizzy Punch; she is fast enough to capitalize on the flinch chance of the former, too. However, both are rather luck-dependent and significantly weaker than Return, whose consistency is therefore preferred. Substitute can be used in the third slot, especially if Lopunny also elects to run Baton Pass, to give a frail sweeper such as Sharpedo or Porygon-Z an easier time coming in and setting up. Magic Coat enables Lopunny to bounce back most support moves, such as status moves, hazard-setting moves, Taunt, and phazing moves, but Encore is the more reliable option, as it also enables Lopunny to hamper users of weak attacks, stat-up moves, and recovery moves. Lopunny is one of the few Pokemon to receive Healing Wish; given her high Speed, she can often manage to pull it off while at low health, and restore a teammate to mint condition at the cost of her own life.</p>

<p>Despite her fantastic support movepool, it should be noted that Lopunny really lacks the stats and the typing to be used on a fully defensive team. In terms of teammates, Qwilfish, Slowking, and Gligar resist her lone weakness and contribute other useful resistances. Porygon-Z becomes a tremendous threat when provided with Thunder Wave support, but it has poor type synergy with Lopunny. Gallade can both take advantage of his foes' reduced Speed to sweep more easily, and fish for full paralysis to set up a Substitute; as a bonus, he resists Fighting-type attacks as well. Water-types, (comma) such as Kabutops and Feraligatr, (comma) can easily remove Fire-types, whom Lopunny cannot harm with Flame Orb. Slow boosting sweepers, (comma) such as Curse Quagsire and Bulk Up Poliwrath, (comma) also appreciate hard-hitting physical attackers being burnt, as this makes it much easier for these slow boosting sweepers them to set up.</p>

[Other Options]

<p>As with most Normal-types, Lopunny has a ridiculously large special attacking movepool, which includes including Thunderbolt, Ice Beam, Shadow Ball, Grass Knot, and Focus Blast. However, her base 54 Special Attack stat is not just poor, but also in fact her lowest stat. She does receive Work Up and Curse, with which she can boost her Attack, but her physical movepool is limited to the rather weak elemental Punches and a wide variety of Fighting-type moves, most notably Drain Punch. She can Baton Pass these boosts, as well as those from Agility, but Volbeat is a better specially based passer, due to her Prankster ability, while Sawsbuck, Scyther, and Durant are better physical passers, as they can make good use of their boosts themselves. OAnother forms of offense Lopunny can attempt to pull off include SubPunch, which is better done by the myriad other Fighting-types in the tier, who gain a STAB boost on Focus Punch. (period) ; (semicolon) Other options include Endure + Flail or Endeavor + Quick Attack, which is highly gimmicky and thwarted by hail anyways; (semicolon) and Fake Out + Quick Attack, but without Technician, it's not very effective. Lopunny also receives Toxic, Charm, Captivate, Fake Tears, and Sweet Kiss, but the listed support options have much more general utility. Finally, she also has access to both Rain Dance and Sunny Day, but as she is neither outstandingly bulky nor a particularly good weather abuser, there are better choices for weather supporters. Last of all, Lopunny's hidden ability, Limber, has been released; however, Klutz is not only far more useful, but also her only real niche.</p>

[Checks and Counters]

<p>Team Preview is a great weapon to have on your side when dealing with Lopunny. If you notice one on the opposing team, be wary of getting greedy with boosts. Instead, just hit hard right off the bat; especially after entry hazards, she will be 2-3HKOed by most strong STAB attacks. However, take note that due to her ability to cripple your sweepers them with a Choice item or a burn, most Fighting-types should not switch directly into her; thanks to Guts, though, Hariyama is an exception. Special attackers, (comma) such as Sceptile, as well as Fire-types, (comma) such as Entei, don't mind being given a Flame Orb; conversely, Ground-types, such as Krookodile, Rhydon, Gligar, and Claydol, are immune to Thunder Wave. Finally, Taunt will hamper Lopunny greatly, but unless your Taunt user's name is Murkrow, don't expect it to come out unscathed.</p>



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