[Overview] <p>The combination of Klutz and Switcheroo grants Lopunny the niche of reliably crippling the opponent's Pokemon of choice with its harmful held item, giving it a helpful role on offensive teams. In addition, its wonderful support movepool and great Speed give Lopunny many ways to disrupt the opponent and aid the team. However Lopunny's terrible offenses, Defense, and lack of recovery typically hinder it from usage, as most teams find trouble using a team slot for pure support. When used successfully, however, Lopunny's teammates have a field day setting up with full health and plowing through the opponent's crippled team.</p> [SET] name: Klutz move 1: Switcheroo move 2: Encore move 3: Healing Wish move 4: Baton Pass / Thunder Wave item: Choice Scarf ability: Klutz nature: Jolly evs: 248 HP / 8 SpD / 252 Spe [SET COMMENTS] <p>Lopunny fits best on balanced and offensive teams because it aims to cripple the opponents Pokemon, making it easier for setup sweepers to rampage. With Klutz, Lopunny give any Pokemon its Choice Scarf with Switcheroo, making it easier for certain Pokemon to sweep because their only counter has the harmful item. Choice Scarf is the preferred item because of its consistency, as all walls despise being locked into one move and offensive Pokemon dislike the lack of coverage. Encore is another great disrupting move, as it stops setup sweepers and bothersome walls cold. When Lopunny is close to fainting, Healing Wish can be used, sacrificing Lopunny in hopes that a teammate can set up and beat the opponent. Baton Pass and Thunder Wave are both good options as Baton Pass can take advantage of all the switches Lopunny costs, and Thunder Wave can seriously cripple multiple Pokemon with little effort.</p> [ADDITIONAL COMMENTS] <p>With Lopunny's great Speed, it generally does not have problems crippling at least one Pokemon on the opponent's team, as it outspeeds the common base 95 Speed benchmark. Because of that, many Pokemon greatly enjoy Lopunny's support as they have a much easier time sweeping the opposition. Some great examples include Calm Mind Musharna, Nasty Plot Misdreavus, and Choice Band Golurk, as they all synergize well with Lopunny and love Thunder Wave support. Any Pokemon with immunities, such as Braviary or Metang, can partner well with it, as they can come in safely on a Pokemon locked into Earthquake or Toxic, respectively. Pokemon with Guts, such as Swellow and Ursaring, enjoy Baton Pass support, as they can get in safely and have their orbs activate. Because Lopunny is known for forcing switches, entry hazard setters such as Seismitoad, Golem, Scolipede, and Carracosta are all good choices to set up Stealth Rock or Spikes. Lastly, a move to greatly consider on Lopunny is Magic Coat, as it deflects harmul status moves and, more importantly, Taunt.</p> [Other Options] <p>Lopunny can run many riskier items in conjunction with Klutz, such as a Choice Band, Choice Specs, or Flame Orb, but they all have smaller target ranges that can prove underwhelming in some cases. Other than that, Lopunny's other options are pretty limited. It can run a dedicated Baton Pass set with either Work Up, Agility, or Substitute, but it is generally outclassed in that regard. If Lopunny ever wants to go offensive, it can use Fake Out, Return, the elemental punches, or Circle Throw, but these attacks would be situational at best with their underwhelming power. Rest can grant Lopunny some recovery, but it cannot do much with fewer moveslots. Limber could also be used for Leftovers recovery, but Switcheroo and Klutz are Lopunny's greatest niche. Copycat could be used to take advantage of the opponent's moves as well, such as Stealth Rock or Spikes.</p> [Checks and Counters] <p>Because a very small majority of Pokemon enjoy holding a Choice Scarf, countering Lopunny can be difficult. If you send in a Pokemon that isn't crippled by a Choice Scarf, they are most likely vulnerable to Thunder Wave and vice-versa. If you need a perfect counter, Zebstraika or Raichu is the best option, as they are not affected—and even benefit—from both moves. Even though Lopunny has few pure counters, it is easy to work around. Many Pokemon can switch in and plow through Lopunny's low Defense, such as Sawk and Primeape. Taunt users also shut down Lopunny; Serperior and Liepard are faster options. Other than that, status and entry hazards both do a great job at wearing Lopunny down due to its lack of recovery.</p> Skeleton (Move your mouse to reveal the content) Skeleton (open) Skeleton (close) twerking before Miley [Overview] Its best niche is Klutz, allowing it to cripple most Pokemon with harmful items. Its great support movepool allows it to act even more annoying, having Thunder Wave and Encore to disrupt the opponent, and even though it has zero offenses, it can disrupt many offensive Pokemon with its moves. Its great speed allows it to outspeed common threats. As a Normal-type, it has a marvelous movepool, its low offenses stop all hope for an attacking set. Its lack of reliable recovery is obnoxious, and it can't even use leftovers with Klutz. It has pretty good special defense, and it can tank one or two strong attacks before going down, but it has little defense and many physical attackers can KO or severely damage it. [SET] name: Klutz move 1: Switcheroo move 2: Encore move 3: Healing Wish move 4: Baton Pass / Thunder Wave item: Choice Scarf ability: Klutz nature: Jolly evs: 248 HP / 8 SpD / 252 Spe [SET COMMENTS] Fits best on balanced and offensive teams because it cripples Pokemon with in hopes of your partners sweeping. As Pokemon with Eviolite such as Piloswine, Misdreavus, and Munchlax rise in usage, and with stall teams rising because of NU's great Spikes setters, being able to choose what gets crippled with Switcheroo can be a very important role for a team. Lopunny has one shot to severely cripple a Pokemon, so you need to be careful and make it count. Encore is a dead stop to any Pokemon using a non-attacking move. Healing Wish fits well with Switcheroo, Encore, and Thunder Wave creating the almost ideal set up for an incoming sweeper. Thunder Wave supports slower teammates, and it is great for crippling the opponent's switch-in expecting a Choice Scarf Baton Pass can be used to take advantage of their switches, giving momentum to your team. [ADDITIONAL COMMENTS] A Flame Orb can be held instead of Choice Scarf, but it won't hurt any special attacker as much as an unwanted Choice Scarf would, and Pokemon with Will-O-Wisp can burn multiple Pokemon anyway. Outspeeds, everything below base 105, which is really nice, and it speed ties with Kadabra. Good partners for Lopunny are Calm Mind Musharna, Nasty Plot Misdreavus, and Choice Band Golurk, who all love Thunder Wave support. If the opposing wall gets Switcheroo'ed, these sweepers can plow through teams. Substitute Bulk Up Braviary can switch into an Encore'd or Switcheroo'ed Ground-type move and set up. Steel- and Poison-types can safely switch in on an encore'd Toxic. Ground-types can switch in on an encored Thunder Wave, etc. Pokemon such as Ursaring and Swellow enjoy the Baton Pass as it safely gets them in (if the opponent is switching also) allowing their Orbs to activate. Since Lopunny is all about forcing switches, entry hazard setters such as Seismitoad, Golem, Scolipede, and Carracosta are all good choices to set up Stealth Rocks or Spikes. Magic Coat is a fun move that bounces back harmful moves, most importantly Taunt. [Other Options] It can Baton Pass Work Ups, Agilities, or Substitutes, but Pokemon that can recover themselves are preferred because they can set up multiple times. Can Switcheroo other harmful items such as Choice Bands and Choice Specs which have better results when used correctly, but they can accidentally overpower the opponent. It learns Fake Out, the elemental punches, Quick Attack, Drain Punch, and Circle Throw, but these attacks are situational at best and will not do enough damage to most Pokemon. It can use a RestTalk set for recovery, but there is nothing Lopunny can do effectively with just two moves. Copycat can be used after a switch-in to nab entry hazards or beneficial moves for the revenge kill. It can use Limber to take advantage of Leftovers, but its niche of Klutz is overshadowed. [Checks and Counters] Any Pokemon that is comfortable with a Choice Scarf can switch into Switcheroo, but fears a Thunder Wave; any Pokemon that can switch into a Thunder Wave fears a Choice Scarf, so the only true Pokemon that can check this combo are Zebstraika and Raichu, but even they may have trouble breaking through Lopunny's special defense. Most physical threats can switch in on a predicted Switcheroo and KO it with a strong STAB, such as Sawk, Primeape, Scolipede, and Tauros. Taunt users shut it down, and Serperior and Liepard outspeed it as well. Since Lopunny has no reliable recovery, residual damage from entry hazards and status wear it down very quickly.