Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Encore
- High Jump Kick
- Return
This is the Lopunny set I've been running. SubEncore works well together, Lopunny has great speed pre and post mega allowing it to utilise these two moves well. Furthermore it's often granted a free turn by the opponent's prediction of Fake Out allowing for an easy chance to Substitute. Numerous times I've encountered opponents switching into Lando-T and Salamence for the initimidate drop, which the substitute nicely ignores. If they're feeling bold and want risk setting up rocks or subs/DD, encore locks them into said moves acting as a pseudo-phasing agent.
Locking Rotom into Will-o-Wisp is great from behind a sub, as they can no longer volt-switch out causing damage/breakage to the sub.
This pseudo-phasing is the most valuable reason for running encore imo, especially with rocks on the opponent's side.
It's been a fun set to use, although Fake Out has been missed on the odd occasion.
Ability: Limber
EVs: 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Encore
- High Jump Kick
- Return
This is the Lopunny set I've been running. SubEncore works well together, Lopunny has great speed pre and post mega allowing it to utilise these two moves well. Furthermore it's often granted a free turn by the opponent's prediction of Fake Out allowing for an easy chance to Substitute. Numerous times I've encountered opponents switching into Lando-T and Salamence for the initimidate drop, which the substitute nicely ignores. If they're feeling bold and want risk setting up rocks or subs/DD, encore locks them into said moves acting as a pseudo-phasing agent.
Locking Rotom into Will-o-Wisp is great from behind a sub, as they can no longer volt-switch out causing damage/breakage to the sub.
This pseudo-phasing is the most valuable reason for running encore imo, especially with rocks on the opponent's side.
It's been a fun set to use, although Fake Out has been missed on the odd occasion.