Completed Lord Jesseus vs. Arcanite in the Alphabet Soup (ShinySkarmory refs)

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#1
ShinySkarmory, recovered from his nervewracking reffing at the Burning Place, drove up to the magnificient tower where his next reffing was to take place. Apparently, it was the Realgam Tower, where years before it was built as a front for Cipher to give out Shadow Pokemon. Now that Cipher's been eradicated, the place was a full-blown battling paradise, complete with a simulator that could effectively simulate any kind of arena! What kind of battle do we have today?

Open Challenge

2 Vs 2 Doubles
You choose Arena, I send out second
NFEs only, no evolution
2 Day DQ
0 Chills/Recoveries
Accepting

Switch=KO
Items=On
All Abilities

Arena: What's hip lately? Seems like the Alphabet Soups been popular, let's give it a whirl.
The battlers are on a solid platform in the middle of a giant bowl filled with delicous broth. No move restrictions at all, because you can safely go seismetoad on the platform and there is plenty of broth to swampert your enemies with. In the soup, there is one of each letter unown floating in around aimlessly. They are all close enough to pick up, and a battler may use one action each round (they can't just use three unowns) to use any move that begins with that letter. Once an unown is used, it cannot be used again.
ShinySkarmory walked up and stood in front of the ref's monitor, which allowed him to view the battle from any angle, along with all pokemon's status, HP, and energy. Thank Arceus he didn't have to estimate himself this time! The battling trainers stepped into their cubicles without even a handshake, and the simulated arena paused for a second while their pokeballs were scanned. Basically, the pokemon would control a replica of themselves by moving naturally within their pokeballs, which allowed them to gain experience without being exposed to any harm! Finally, he saw the arena reappear, with virtual images of both trainers appearing on the rim of a soup bowl! What pokemon could they be bringing to this fight?

Team Arcanite

Servine (M) (Edge)

Musical Theme: Troian Beauty

Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

  • Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
  • Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2 (-)
Spe: 83
Size Class: 2
Weight Class: 2
Original Base Rank Total: 15


EC: 5/9
MC: 0
DC: 3/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm

Reflect
Light Screen
Taunt
Torment
Safeguard

Glare
Pursuit
Magical Leaf


Machoke (M) Gilgamesh


Musical Theme: Clash on the Big Bridge

Nature:
Brave:
Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
  • Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. (Not yet active)

Stats:
Machoke
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (45/1.15, Truncated)
-10% Evasion
Size Class: 3
Weight Class: 4
Original Base Rank Total: 16


EC: 5/9
MC: 2
DC: 4/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch

Encore
Bullet Punch
Ice Punch

Light Screen
Rock Slide
Substitute
Earthquake

Fire Punch


Pupitar (M) Titan

Nature:
Adamant:
+1 Atk, -1 Sp Attack

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Shed Skin: (DW) (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Not yet active)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 51
Size Class: 3
Weight Class: 5
Original Base Rank Total: 17


EC: 5/9
MC: 0
DC: 0/5

Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face
Earthquake
Stone Edge
Crunch

Outrage
Dragon Dance
Assurance

Dig
Bulldoze
Rock Polish


Team Jesseus


Larvitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 2
DC: 3/5

Abilties:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Hyper Beam

Curse
Outrage
Stealth Rock

Taunt
Smack Down
Payback


Aron [Beta] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

Abilties:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down
Metal Burst
Heavy Slam

Head Smash
Superpower
Endeavour

Dig
Earthquake
Aerial Ace


Slowpoke [Omega] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Eva: -10%
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: (DW) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Belly Drum
Sleep Talk
Safeguard

Surf
Rest
Trick Room
Pay Day


According to the simulator, Lord Jesseus will send out his pokemon first, then Arcanite will send out his pokemon with orders, and then Lord Jesseus will give orders for his pokemon.

A quick look at the HUD reveals that Lord Jesseus has only first forms and Arcanite has all seconds! Will Lord Jesseus be able to overcome the disadvantage?
 
#3
Edge and Gilgamesh, show them what you're made of!

Gilgamesh, Dynamic Punch Aron, then Dynamic Punch Slowpoke then set up a nice light screen!

Edge, set up a light screen, then go for a Glare on Aron, and then a Glare on Slowpoke!
 
#4
Ok Slowpoke, they're going down the status route, so let's try a Safeguard! Aron that DynamicPunch is going to hurt, and unfortunately you'll be confused before Omega can protect us. But try your best to Metal Burst it back at him!
Slowpoke, Trick Room and then Yawn Machoke. Aron, Head Smash Servine until the end of the round.
 
#5
On one side of a platform, a Servine and Machoke appeared; on the other side, a Slowpoke and Aron. How will both parties fare in a giant soup bowl?
Pre-Round

90 HP | 100 EN


100 HP | 100 EN
vs.

90 HP | 100 EN


100 HP | 100 EN

Actions
The Servine's speed enables him to quickly erect a special attack nerfing wall in the arena. Gilgamesh launches himself across the arena and smashes Beta with a massive punch which knocks Aron head over heels! Aron seems to be disoriented from the impact, but nonetheless explodes his anger into a powerful counterattack! Meanwhile, Slowpoke just sits there, but the HUD confirms that it's setting up a Safeguard...

Edge does an intimidating glare at Aron, but the Safeguard prevents Aron from being frozen in place! Gilgamesh seems to have gotten sick of Slowpoke just sitting there, so he does another massive punch, but this one doesn't seem to have been as effective as the previous one. Aron, in his confusion, strikes himself accidentally. Slowpoke is still just sitting there, but now a pink box appears around the combatants!

Suddenly, Slowpoke is on top of the speed tier! It's still a little sleepy, though, so it yawns at Machoke-that kind of thing is contagious! Aron keeps on the offensive, launching himself head-first into Servine and dealing some nice damage. For some reason, Machoke tries to set up a Light Screen- and fails, because one is already in place! Finally, Edge tries to paralyze Slowpoke with a glare, but he's having none of it; Safeguard blocks it again!

Action 1

Servine: Light Screen (-8 en) (6 actions remaining)
Gilgamesh: DynamicPunch (hit) (Aron confused) (no crit; 689)
(10+3+(5-4)*1.5)*2.25 =32.625=33 damage, - 7 EN
Aron: (attack succeeds: 797) Metal Burst (31*1.25)=41.25=41 damage, - 16 EN
Slowpoke: Safeguard (-10 en) 4 rounds remaining
Light Screen: (Arcanite) 5 actions remaining
Action 2

Servine: Glare (blocked by Safeguard) -6 EN
Gilgamesh: DynamicPunch (no crit; 501) (10+3+ (5-3)1.5)0.66=11 damage, - 6 EN
Aron: (attack fails) (4+ (4-4)1.5)=4 damage, - 3 EN
Slowpoke: Trick Room (-10 EN) 4 rounds remaining
Light Screen (Arcanite): 4 actions remaining

Action 3
Slowpoke: Yawn (- 7 EN) Machoke is now drowsy.
Aron: (attack succeeds: 623) (hit: 350) (no crit: 985)
Head Smash (12+3+3+ (4-3)1.5)= 20 damage, - 11 EN
Machoke: Light Screen (fails) - 8 EN
Servine: Glare (fails) -6 EN
Light Screen: 3 actions remaining


End Round

70 HP | 80 EN

59 HP | 78 EN

Light Screen- 3 actions remaining.
vs.
Safeguard (3 rounds)

57 HP | 70 EN

89 HP | 70 EN



General: Trick Room (3 rounds)

It looks like Arcanite, despite having more powerful pokemon, is falling behind! How can he turn this battle around? Lord Jesseus will start this round.

EDIT: Aron seems to have refocused after Machoke's powerful punch.
 
#6
I don't think I should still be confused, even if it was 4 action confusion the Self-Harm would lower the stage...
Also Grass doesn't resist Rock, head smash does normal damage.

Anyway, Slowpoke I want you to use the Unown Letter P to unleash a powerful Psycho Boost upon Machoke, while Aron uses F to attack Servine with Freeze Shock! Luckily Trick Room turns our evasion drops into accuracy boosts to secure 100% accuracy on these moves.
Machoke will fall asleep after that, so we'll concentrate of Servine. Aron, Head Smash it while Slowpoke uses Pay Day! The latter is weak but gets us some TC, how lovely!
For the final action, Aron use Head Smash on Servine again (hopefully this will finish it). Slowpoke, use Pay Day again, this time against Machoke.
 
#7
You should say how long the confusion was in the calcs for reference.

Gilgamesh, grab unown u, and use uproar on slowpoke! Then, we'll finish Aron off with a Dynamic Punch, followed by a Vital Throw!

Edge, grab an unown T, and use Trick Room against them! Then Leaf Tornado Slowpoke, and finish up by grabbing unown a, and using Aura Sphere on Aron!
IF Aron has less than 26 HP remaining on a3, use unown s to use Seed Flare on Slowpoke!
 
#8
For the purposes of this reffing, Unown-based attacks cost 0 energy. If this is incorrect, I'll edit in energy costs. Also, Uproar targets a random enemy and locks you in for 3 actions, but I ignored the lock-in because it was technically used by an Unown.

Coming into the round, the soup is ripe for an Unown frenzy. Which side will come out on top?
Pre Round

70 HP | 80 EN

59 HP | 78 EN

Light Screen- 3 actions remaining.
vs.
Safeguard (3 rounds)

57 HP | 70 EN

89 HP | 70 EN



General: Trick Room (3 rounds)

Actions
This round starts with Aron apparently channeling his inner Kyurem; he's surrounded by ice and it's starting to crackle with electricity! Slowpoke joins in the Unown abuse with a swarm of Unown P unleashing a powerful Psycho Boost on Machoke! Machoke seems fazed, creating an uproar from all the Unowns! Servine uses the power of the Unowns to undo Slowpoke's magic, putting his team ahead in the speed tier. Aron's finally done preparing, and strikes Servine with all his might, dealing severe damage.

Servine, finally freed from the mysterious field effect, unleashes his signature move upon Slowpoke for solid damage, while Machoke unleashes a similar flurry of punches from last round that knocks Aron for a loop again. He doesn't look like he's doing so well, but he still pulls off a Head Smash against Servine, for more damage! Slowpoke just makes his trainer more TC with Pay Day, which also seems to strike a critical part of Servine's body-the tail, perhaps?

Shaymin- err, I mean Servine- unleashes a powerful Seed Flare on Slowpoke, severely denting the... whatever Slowpoke is. Machoke seems to be just standing waiting for something to happen, so Aron snatches the opportunity to smash Servine again, finishing it off! It vanishes from the simulation while Slowpoke grabs more cowbell- I mean TC- for Slowpoke. Machoke stops waiting and grabs Aron, hurling it into the soup for the KO!
Action 1
Aron: Freeze Shock (charge phase)
Slowpoke: Psycho Boost (no crit; 237) ((14+3+(2-2)1.5)1.5)-5=21 damage, - 9 energy, Unown P used.
Machoke: Uproar (attacks Aron; 609) (no crit; 907) (9+(2-2)1.5)0.44=4 damage, - 6 energy, Machoke is no longer drowsy, Unown U used.
Servine: Trick Room (Speed returns to normal), -10 energy, Unown T used.
Aron: Freeze Shock (attack) (hit; 965) (no crit; 907) (no freeze; 891) (14+ (4-3)1.5)1,5=23 damage, Unown F used.

Action 2
Servine: Leaf Tornado (hit; 200) (no crit; 294) (no accuracy drop; 781) (7+3+(3-2)1.5)1.5=17 damage, 5 energy
Machoke: DynamicPunch (hit) (crit; 147) (confusion blocked by (10+3+3+(5-3)1.5)2.25=43 damage, - 6 energy
Aron: Head Smash (hit; 229) (no crit; 426) 21 damage, -11 energy
Slowpoke: Pay Day (crit; 80) (4+3+(4-3)1.5)= 9 damage, -2 energy, + 1 TC

Action 3
Servine: Seed Flare (hit; 567) (no crit; 976) (Sp. D drop: 331) (12+3+(3-2)1.5)1.5=25 damage, - 9 energy, Unown S used.
Aron: Head Smash (hit;364) (no crit; 777) 21 damage, - 11 energy, SERVINE IS KOED!
Slowpoke: Pay Day (no crit; 281) (4+(4-3)1.5)=6 damage, - 2 energy.
Machoke: Vital Throw (no crit; 253) (4+3+3+ (5-3)1.5)2.25=29 damage, -4 energy, ARON KOED!


End Round

-4 HP | KO EN

38 HP | 68 EN

vs.
Safeguard (1 round)

-15 HP | KO EN

64 HP | 57 EN
- 1 rank Sp.D (1 round)

Unown remaining:

It looks like Lord Jesseus has miraculously managed to maintain his advantage, and collect some extra TC to boot! Can Arcanite manage to turn this match around in the 11th hour?
EDIT: All Unown related actions last round will stand. I will add the energy costs, though. The Unown use rules stated by Leethoof are in effect. Also, I have fixed Lord Jesseus's Grass and Rock thing.

I'm now adding flavor for this round and adding energy costs for used Unowns. Also, I accidentally wrote Machoke as having used Aura Sphere, even though he used Vital Throw. (Vital Throw still easily scores the KO, though.)
 
#15
Pre Round

38 HP | 68 EN

vs.
Safeguard (1 round)

64 HP | 57 EN
- 1 rank Sp.D (1 round)

Unown remaining:

The battle is quickly coming to a close! Who will win?

Actions
Machoke reaches into the soup and pulls up an Unown Z, which uses one of the only two moves available to it: Zap Cannon! It hits Slowpoke for massive damage, but Slowpoke has an Unown-based trick of its own: a Mirror Coat that turns the tables on Machoke, who barely survives the counterattack. Machoke desperately goes for one last shot with two of its massive punches. Slowpoke staggers from the blow, but manages to unleash a third Pay Day that ends the fight!
Action 1
Machoke: Zap Cannon (hit) (no crit; 756) (paralyzed) (12+(2-1)1.5)1.5= 20.25=20 damage
Slowpoke: (attack succeeds; 607) Mirror Coat (25*1.5)= 30 damage, - 13 energy.

Action 2
Machoke: Double Dynamic Punch Combo (22.5 base power, 40 energy, always confuses combo) (no crit; 470) (22.5+3+(5-3)1.5)0.66=18.81=19 damage, - 39 energy.
Slowpoke: (attack succeeds; 434) Pay Day (4+(4-3)1.5)=5.5=6 damage, MACHOKE is KOED!

End Battle!

-1 HP | KO EN

vs.


20 HP | 57 EN


GG!
Arcanite's Rewards:

Machoke gets 1 EC, 2 MC, 1 DC, and one KOC.

Servine gets 1 EC, 2 MC, and 1 DC.

Arcanite gets 2 TC.

Lord Jesseus' rewards:

Aron gets 1 EC, 2 MC, 1 DC, and 1 KOC.

Slowpoke gets 1 EC, 2 MC, 1 DC, and 1 KOC.

Lord Jesseus gets 2 TC, plus another 3 TC from Pay Day.

I get 4 RC.

Thanks for battling!

EDIT: Fixing Calcs based on Arcanite's point. Please wait...

EDIT 2: Calcs are fixed, but now the images seem to have disappeared (at least on my computer)
 
#16
Ummm, no. Zap Cannon should do 12x1.5+1.75 = ~20 Damage according to my calcs. It also always paralyzes. (You said it wasn't a crit)

Therefore it should survive the mirror coat (If it passes Paralysis), and 1 pay day. Then my Combo will confuse...
 
#17
Arcanite, even with the fixed calculation, Slowpoke still KOs you before you KO it. You lose either way, especially because Dynamicpunch doesn't inflict Confusion if a Safeguard is up.

Posting the fixed calcs to clear up any confusion.
 
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