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Completed Lord Jesseus vs IceBug in the usual place

Discussion in 'ASB' started by jas61292, Aug 19, 2011.

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  1. jas61292

    jas61292 used substitute
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    Ok guys, you all know this arena by now, so I doubt it needs any introduction. Therefore, without any further ado, here are the Pokemon of today's battle:

    For Lord Jesseus:
    Pi the Shuckle (open)

    [​IMG]
    Shuckle [Pi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5

    MC: 2
    DC:
    5/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest
    Power Split
    Power Trick

    Acid
    Sand Tomb
    Mud Slap

    Toxic
    Dig
    Gyro Ball
    Substitute
    Sleep Talk

    Alpha the Larvitar (open)

    [​IMG]
    Larvitar [Alpha] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 36 (-)

    EC: 2/9
    MC: 0
    DC: 2/5

    Abilties:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash
    Earthquake
    Crunch
    Stone Edge
    Hyper Beam

    Curse
    Outrage
    Stealth Rock

    Taunt
    Smack Down
    Payback


    And For IceBug:
    Oki the Accelgor (open)

    [​IMG]
    Oki Accelgor (M)
    Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)

    Type: Bug
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 167 (145*1.15)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Attacks:

    Leech Life
    Acid
    Bide
    Curse
    Acid Spray
    Double Team
    Quick Attack
    Struggle Bug
    Mega Drain
    Swift
    Bug Buzz

    Guard Split
    Encore
    Feint
    Spikes

    Rain Dance
    Protect
    Energy Ball
    Focus Blast

    Fossilus the Armaldo (open)

    [​IMG]
    Fossilus Armaldo (M)
    Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

    Type: Rock/Bug
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 45

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

    Attacks:

    Scratch
    Harden
    Mud Sport
    Water Gun
    Metal Claw
    Protect
    Fury Cutter
    Rock Blast

    Cross Poison
    Screech
    Iron Defense

    X-Scissor
    Rock Slide
    Brick Break
    Earthquake
    Stone Edge


    And here is how it will go:
    IceBug issues orders
    Lord Jesseus issues orders
    jas61292 dreams of the day he will face a Shuckle with his Metal Powder Ditto. Oh, and he also refs the battle.
    Lord Jesseus issues orders
    IceBug issues orders
    jas61292 refs
    repeat until end

    So good luck to you both, and lets get it started.
  2. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Gonna go straight to the heart of this fight, I guess. Oki, Guard Split Pi, then hurl two quick Focus Blasts at Alpha. As for you, Fossilus, Rock Slide both opponents, then start spreading the rage with a a Brick Break on Alpha and Earthquake!

    Oki, if you get locked into Guard Split, switch your attack targets from Alpha to Fossilus. No sense in spreading that massive defense boost to our opponents, is there!

    So:

    Oki - Guard Split (Pi) - Focus Blast (Alpha) - Focus Blast (Alpha)

    If locked into Guard Split, target Fossilus instead of Alpha.


    Fossilus - Rock Slide - Brick Break (Alpha) - Earthquake
  3. Lord Jesseus

    Lord Jesseus

    Joined:
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    Messages:
    4,005
    Ah did not anticipate Guard Split.
    Nonetheless, we have some splitting to do ourselves.
    Pi, Power Split Armaldo to get to Rank 4 while Larvitar sets up a Sandstorm.
    Then Pi, hit Accelgor with two 15bp Gyro balls while Larvitar Double Rock Slides.

    Also Jas a lot of refs like to put Sandstorm defense against special attacks outside of the type effectiveness bracket for some reason. This is wrong, so I would appreciate you putting it inside the bracket as dictated by the formula thank you.
  4. jas61292

    jas61292 used substitute
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    [​IMG] [​IMG]
    HP: 80 | 90
    Energy: 100 | 100
    Status: None | None
    Boosts: None | None
    Other: None | None


    [​IMG] [​IMG]
    HP: 100 | 100
    Energy: 100 | 100
    Status: None | None
    Boosts: None | None
    Other: None | None

    Round 1:
    Ok, guys, I have to go out fairly soon, so let me make this quick:

    Accelgor starts by stealing some of Shuckle’s Defense with Guard Split. Armaldo makes a Rock Slide crash down on both foes. Larvitar was so surprised that it flinched, and Shuckle did splitting of its own, Power Splitting with Armaldo.

    Accelgor Focus Misses. Armaldo slams Larvitar with a Brick Break. Larvitar makes up for lost time and sets up a Sandstorm. Shuckle uses it new power to hit Accelgor with Gyro Ball.

    Accelgor tries another Focus Blast and hits Larvitar this time. Armaldo sends off an Earthquake that hits everyone but was rather weak. Larvitar returns fire with a Rock Slide, and the round ends with another Gyro Ball from Shuckle.

    [​IMG] [​IMG]
    HP: 65 | 6
    Energy: 75 | 84
    Status: None | None
    Boosts: None | None
    Other: 6 Def and 7 SpD (3 Actions), 4 Atk, 1 SpA (3 Actions) | None


    [​IMG] [​IMG]
    HP: 59 | 89
    Energy: 73 | 81
    Status: None | None
    Boosts: None| None
    Other: 5 Def and 6 SpD (3 Actions) | 4 Atk, 1 SpA (3 Actions)

    Sandstorm rages for 3 more rounds!

    Calcs (open)

    Action 1:
    Accelgor – Guard Split (7 Energy)
    Armaldo – Rock Slide (((8+3)*1.5)*.75-1 = 11.375 -> 11 Damage to Shuckle, (8+3+[6-2]*1.5)*.67*.75 = 8.5 -> 9 Damage to Larvitar, 6 Energy)
    Larvitar – Flinched
    Shuckle – Power Split (7 Energy)

    Action 2:
    Accelgor – Focus Blast ((12+[4-2]*1.5)*1.5 = 22.5 -> 23 Damage 8 Energy)
    Armaldo – Brick Break ((8+[4-2]*1.5)*1.5 = 16.5 -> 17 Damage, 6 Energy)
    Larvitar – Sandstorm (10 Energy)
    Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 7 Energy)
    Accelgor is buffeted by the Sandstorm (2 Damage)

    Action 3:
    Accelgor – Focus Blast ((12-2+[4-2]*1.5)*1.5 = 19.5 -> 20 Damage, 12 Energy)
    Armaldo –Earthquake ((10+[4-2]*1.5)*1.5*.75 = 14.6 -> 15 Damage to Larvitar, (10+[4-6]*1.5)*.75-1 = 4.25 -> 4 Damage to Shuckle, (10+[4-5]*1.5)*.67*.75 = 4.2 -> 4 Damage to Accelgor, 7 Energy)
    Larvitar – (((8+3+[3-5]*1.5)*1.5)*.75 = 9 Damage to Accelgor, (((8+3+[3-4]*1.5)*1.5)*.75 = 10.6 -> 11 Damage to Armaldo, 6 Energy)
    Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 11 Energy)
    Accelgor is buffeted by the Sandstorm (2 Damage)



    Lord Jesseus, since you stressed the importance of sandstorm, I assumed you would want it pushed back after the flinch. If not I will gladly correct it. Either way, it's your turn.
  5. Lord Jesseus

    Lord Jesseus

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    I just stressed it because it's something refs always miss that really bugs me. Admittedly its only one damage but still...
    Not looking good guys. Shuckle, keep Gyro Balling Accelgor, Larvitar, keep sliding.
    Pi, if Accelgor uses Protect redirect your attack to Armaldo.
    Larvitar, if an oppinent uses Protect use Stone Edge on the other instead of Rock Slide.
  6. IceBug

    IceBug

    Joined:
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    My Focus Blasts can't miss. Accelgor is Timid, and gets a fixed 30% accuracy boost, making it 100% accurate, correct me if I'm wrong. So I think that puts Larvitar at 9 health.

    Anyway, Oki, just Bide your time and strike when your opponent finishes abusing you. Fossilus, crush them with a bunch of Rock Slides.

    Oki - Bide - Hold - Release

    Fossilus - Rock Slide - Rock Slide - Rock Slide
  7. jas61292

    jas61292 used substitute
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    Oh, crap, I forgot about that. I'll fix it in a minute.

    Also since it was before sandstorm, it actually brings it down to 6.
  8. jas61292

    jas61292 used substitute
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    [​IMG] [​IMG]
    HP: 65 | 6
    Energy: 75 | 84
    Status: None | None
    Boosts: None | None
    Other: 6 Def and 7 SpD (3 Actions), 4 Atk, 1 SpA (3 Actions) | None


    [​IMG] [​IMG]
    HP: 59 | 89
    Energy: 73 | 81
    Status: None | None
    Boosts: None| None
    Other: 5 Def and 6 SpD (3 Actions) | 4 Atk, 1 SpA (3 Actions)

    Round 2:

    And so the battle continues. Larvitar seems to be on its last legs, barely holding in there. And, while its partner Bides, Armaldo finishes Larvitar off with another Rock Slide, which also hurts Shuckle a bit. Now Shuckle seems to like its plan and is sticking to it, and uses a third consecutive Gyro Ball on Accelgor.

    Accelgor seems not to mind too much, as it just stores energy from these attacks. Meanwhile, Armaldo tries another Rock Slide, but despite its non-moving target, the attack missed. Sticking to its plan, Shuckle uses more Gyro Balls.

    Two Gyro Balls was all that Accelgor needed though, as it unleashes the power it stored, dealing massive damage to Shuckle. But it seems Shuckle is still barely holding on. Then another Rock Slide comes down on top of it, knocking it out, and ending the battle.

    [​IMG] [​IMG]
    HP: KO | KO
    Energy: -- | --
    Status: None | None
    Boosts: None | None
    Other: None| None


    [​IMG] [​IMG]
    HP: 27 | 89
    Energy: 42 | 65
    Status: None | None
    Boosts: None| None
    Other: None | None

    Calcs (open)

    Action 1:
    Accelgor – Bide
    Armaldo – Rock Slide (((8-1+3+[4-6]*1.5)*1.5)*.75= 8 Damage to Shuckle, (8+3+[4-2]*1.5)*.67*.75 = 7.03 -> 7 Damage to Larvitar, 6 Energy)
    Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 15 Energy)
    Accelgor is buffeted by the Sandstorm (2 Damage)


    Action 2:
    Accelgor – Storing Energy
    Armaldo – Rock Slide (Misses Shuckle, 10 Energy)
    Shuckle – Gyro Ball (15+[4-5]*1.5 = 13.5 -> 14 Damage, 19 Energy)
    Accelgor is buffeted by the Sandstorm (2 Damage)

    Action 3:
    Accelgor – Releases Bide (49 Damage, 31 Energy)
    Armaldo – Rock Slide (((8-1+3+[4-6]*1.5)*1.5)*.75 = 8 Damage to Shuckle, 14 Energy)

    Good game guys, and sorry about that one mess up.



    Rewards:

    Lord Jesseus:
    2 TC
    Pi the Shuckle - 3 MC
    Alpha the Larvitar - 1 EC, 2 MC, 1 DC

    IceBug:
    2 TC
    Oki the Accelgor - 3 MC
    Fossilus the Armaldo - 2 MC, 1 DC, 2 KOC

    jas61292:
    4 RC
  9. Lord Jesseus

    Lord Jesseus

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    Bollocks. I think Shuckle does better in singles...
    GG IceBug.
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