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Completed lord jesseus vs temperantia

Discussion in 'ASB' started by TEA_DEMON, Jul 25, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    rules:
    team jesseus:
    Pi the Shuckle (open)

    [​IMG]
    Shuckle [Pi] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 9
    SpA: Rank 0 (-)
    SpD: Rank 9
    Spe: 5

    MC: 0
    DC:
    0/5

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
    Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Withdraw
    Constrict
    Bide
    Struggle Bug
    Encore
    Wrap
    Safeguard
    Rest

    Acid

    Sand Tomb
    Mud Slap

    Toxic
    Dig
    Gyro Ball

    Alpha the Larvitar (open)

    [​IMG]
    Larvitar [Alpha] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 36 (-)

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilties:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Thrash

    Curse
    Outrage
    Stealth Rock

    Taunt
    Smack Down
    Payback

    Beta the Aron (open)

    [​IMG]
    Aron [Beta] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilties:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Iron Defense
    Metal Claw
    Roar
    Take Down

    Head Smash
    Superpower
    Endeavour

    Dig
    Earthquake
    Aerial Ace


    team temperantia:
    Medea the Tentacool (open)



    [​IMG]
    Tentacool- Medea (F)
    Nature: Modest (+1 to SpA; -1 to Atk)
    Type: Water/Poison
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    Hp: 90
    Atk:2
    Def: 2
    SpA(+): 3
    SpD: 4
    Spe: 70

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Water Gun
    Poison Sting
    Acid
    Supersonic
    Constrict
    Toxic Spikes
    Bubblebeam
    Wrap

    Aqua Ring
    Confuse Ray
    Mirror Coat

    Ice Beam
    Scald
    Toxic


    Valentine the Exeggcute (open)



    [​IMG]
    Exeggcute- Valentine (M)
    Nature: Modest (SpA increased by 1; SpD decreased by 1)
    Type: Grass/Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    Hp: 90
    Atk(-): 1
    Def: 3
    SpA(+): 3
    SpD: 2
    Spe: 40

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Confusion
    Barrage
    Uproar
    Hypnosis
    Reflect
    Leech Seed
    Bullet Seed
    Stun Spore
    Poisonpowder
    Sleep Powder

    Giga Drain
    Synthesis
    Leaf Storm

    Psychic
    Telekinesis
    Light Screen


    Titania the Roselia (open)



    [​IMG]
    Roselia- Titania (F)
    Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
    Type: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:

    HP: 90
    Atk(-): 1
    Def: 2
    SpA: 4
    SpD: 3
    Spe: 75 (65*1.15=74.75, rounded up)

    EC: 6/9
    MC: 0
    DC: 4/5

    Attacks:
    Absorb
    Growth
    Poison Sting
    Leech Seed
    Grasswhistle
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Aromatherapy
    Ingrain
    Synthesis

    Sleep Powder
    Giga Drain
    Extrasensory

    Sludge Bomb
    Solarbeam
    Venoshock
    Toxic
    Hidden Power (Ground, 6)



    lord jesseus sends out mons first, then so does temperantia with orders, then lord jesseus gives orders.
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Let's go Alpha and Beta!
  3. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    Lenneth and Laharl arrive at the dry, dusty pit of an arena and see the trainer has already released his Pokemon.

    "Let me handle this, brother. Medea, Valentine, move out!
    Medea, start with a Scald at Aron. Then, use Bubblebeam on it and finish with a Scald at Larvitar
    Valentine, set up Reflect, then use Sleep Powder on Aron. Finish with a Giga Drain on Larvitar!"

    "Wow, quite the advantageous match-up, Lenneth. I may not even be needed..."
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    It would seem we are at a disadvantage, but let's see what can be done.
    Larvitar, set up a sandstorm to help protect us from special attacks. Aron, use Dig but stay underground for now.
    Larvitar, for the next action I want you to hit everything with Rock Slide. Aron, once Sleep Powder has gone over your head come up and attack Tentacool with Dig!
    Larvitar, finish with some Payback against Exeggcute while Aron Head Smashes it.
  5. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    eugh sorry i haven't reffed this yet, i've taken on a few too many matches it seems. if you want to get a sub ref go for it but i can get the round done in 12ish hours if you can wait.
  6. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    Ok, we'll wait
  7. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG] | [​IMG]
    hp: 90 | 90
    energy: 100% | 100%
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 90 | 90
    energy: 100% | 100%
    status: none | none
    boosts: none | none


    medea starts off by shooting scalding water at beta, burning him; her teammate sets up a reflect to protect them from harm. alpha summons a swirling sandstorm, and beta digs underground.

    medea shoots a bubblebeam at beta but misses due to his underground state, and the same fate awaits valentine's sleep powder. alpha sends boulders cascading down on his foes in a rock slide, and beta rises above ground underneath medea, completing the dig attack.

    medea shoots another jet of scalding water, this time at alpha for massive damage; valentine follows this up with a giga drain, healing himself and dealing more massive damage. alpha wants payback for the damage dealt, smacking valentine around before beta rams into him with a head smash.

    post-round (open)
    [​IMG] | [​IMG]
    hp: 38 | 65
    energy: 80% | 77%
    status: none | burn
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 76 | 81
    energy: 86% | 76%
    status: none | reflect (3)
    boosts: none | none

    sandstorm (3)

    calcs (open)
    tentacool -> aron scald: 204 (burn); 537 (no crit); ((7+3+(3-2)*1.5)*1.5) = 19 damage, -5 energy
    exeggcute reflect: -7 energy
    larvitar sandstorm: -9 energy
    aron dig: -9 energy
    sandstorm damage, burn damage
    90/91; 69/91 (b); 88/95; 88/93 (r:5)

    tentacool -> aron bubblebeam: misses, -4 energy
    exeggcute -> aron sleep powder: misses, -6 energy
    larvitar -> tentacool rock slide: 228 (hit); 582 (no crit); (6-5+(3-2)*1.5) = 3 damage, -5 energy
    larvitar -> exeggcute rock slide: 305 (hit); 292 (no crit); (6-5+(3-3)*1.5) = 1 damage
    aron -> tentacool dig: 434 (no crit); ((8-3-5+(4-2)*1.5)*1.5) = 5 damage, -6 energy
    sandstorm damage, burn damage
    90/86; 67/85 (b); 78/91; 85/87 (r:4)

    tentacool -> larvitar scald: 436 (no burn); 712 (no crit); ((8+3+(3-2)*1.5)*2.25)-2 = 26 damage, -5 energy
    exeggcute -> larvitar giga drain: 983 (no crit); ((8+3+(3-2)*1.5)*2.25)-2 = 26 damage, +13 hp, -11 energy
    larvitar -> exeggcute payback: 579 (no crit); ((10-5+(3-3)*1.5)*1.5) = 8 damage, -6 energy
    aron -> exeggcute head smash: 376 (hit); 686 (no crit); (15-3-5+(4-3)*1.5) = 9 damage, -8 energy
    sandstorm damage, burn damage
    38/80; 65/77 (b); 76/86; 81/76 (r:3)


    lord jesseus you're up.
  8. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Holy fuck we are screwed, let's go down fighting though. Aron, Dig Tentacool Thrice. Larvitar, Payback Exeggcute thrice.
  9. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    OOC: Js, Reflect covers both of my mons.

    "Medea, Scald our opponent's Aron. Then, Bubblebeam it. Finish with another Scald at Aron.

    Valentine, Psychic at Larvitar, then Giga Drain it. Finish with a Stun Spore at Aron."
  10. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    ah thanks for that catch, i've updated the previous round. i think it just made medea gain 7 hp.

    pre-round (open)
    [​IMG] | [​IMG]
    hp: 38 | 65
    energy: 80% | 77%
    status: none | burn
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 76 | 81
    energy: 86% | 76%
    status: none | reflect (3)
    boosts: none | none

    sandstorm (3)


    medea shoots scalding water at beta once more, while valentine enters alpha's brain for a psychic assault. alpha wants more payback for the mental invasion, and beta uses a dig attack on medea.

    medea shoots a bubblebeam this time at beta, while valentine giga drains alpha, knocking him out and restoring health simultaneously. beta simply digs again.

    medea finishes off by shooting more scalding water at beta; valentine holds off on the offense for now though and scatters stun spores around beta. the spores are too much for beta and he's fully paralyzed.

    post-round (open)
    [​IMG] | [​IMG]
    hp: KO | 28
    energy: KO | 61%
    status: none | burn, paralyzed (15%)
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 63 | 78
    energy: 68% | 53%
    status: none | none
    boosts: none | none

    sandstorm (2)

    calcs (open)
    tentacool -> aron scald: 570 (no crit); (19-2) = 17 damage, -9 energy
    exeggcute -> larvitar psychic: 295 (no drop); 478 (no crit); (9+3+(3-2)*1.5)-2 = 12 damage, -6 energy
    larvitar -> exeggcute payback: 679 (no crit); 8 damage, -10 energy
    aron -> tentacool dig: 292 (no crit); 5 damage, -6 energy
    burn damage, sandstorm damage
    26/70; 66/71 (b); 72/77; 69/70 (r:2)

    tentacool -> aron bubblebeam: 910 (no drop); 281 (no crit); ((6+3+(3-2)*1.5)*1.5)-2 = 14 damage, -4 energy
    exeggcute -> larvitar giga drain: 888 (no crit); 26 damage, +13 hp, -11 energy
    aron -> tentacool dig: 828 (no crit); 5 damage, -10 energy
    burn damage, sandstorm damage
    KO; 50/61 (b); 65/73; 80/59 (r:1)

    tentacool -> aron scald: 36 (crit); ((7+3+3+(3-2)*1.5)*1.5)-2 = 20 damage, -5 energy
    exeggcute -> aron stun spore: 772 (hit); -6 energy
    aron -> tentacool dig: 9 (para)
    burn damage, sandstorm damage
    28/61 (b, p:15); 63/68; 78/53
    sandstorm (2)


    pi the shuckle enters the fray, and it's temperantia's turn to give orders.
  11. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "Ohoho, and people say Laharl and my several repetitive Poison types are bad! This is just precious!
    Medea, Bubblebeam Aron, Scald Shuckle, then Toxic Shuckle.
    Valentine, Giga Drain Aron, Stun Spore Shuckle, finish with Giga Drain on Aron."
  12. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Aron, start by Head Smashing Tentacool, then Dig him, but don't come up until action 3.
    Head Smash~Underground~Dig Attack
    Shuckle, start by setting up a Safeguard to prevent their status attempts. Mud Slap Exeggcute then Dig Tentacool.
    Safeguard~Mud Slap~Dig
  13. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG] | [​IMG]
    hp: 80 | 28
    energy: 100% | 61%
    status: none | burn, paralyzed (15%)
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 63 | 78
    energy: 68% | 53%
    status: none | none
    boosts: none | none

    sandstorm (2)


    medea and valentine continue their offensive plans with a bubblebeam and a giga drain directed at beta respectively, leaving him on the verge of fainting. pi sets up a safeguard to protect his team from status afflictions, and beta is fully paralyzed.

    medea shoots scalding water at pi, while valentine tries to stun spore him; the safeguard protects pi from either status though. pi then slaps up some mud into valentine's eyes, reducing his accuracy somewhat. beta digs underground only to be knocked out by burn damage.

    medea tries to toxic pi but that can't penetrate the safeguard either; valentine giga drains beta's fainted body for no reason. pi digs underground and smacks into medea as he surfaces.

    post-round (open)
    [​IMG] | [​IMG]
    hp: 79 | KO
    energy: 81% | KO
    status: none | none
    boosts: none | none

    [​IMG] | [​IMG]
    hp: 45 | 76
    energy: 53% | 25%
    status: none | none
    boosts: none | -1 acc

    safeguard (3), sandstorm (1)

    calcs (open)
    tentacool -> aron bubblebeam: 723 (no crit); 930 (no crit); 14 damage, -4 energy
    exeggcute -> aron giga drain: 217 (no crit); (7+3+(3-2)*1.5)-2 = 10 damage, +5 hp, -11 energy
    shuckle safeguard: -10 energy
    aron -> tentacool head smash: 27 (para)
    sandstorm, burn
    80/90 (s:4); 2/61 (b, p:10); 61/64; 81/42

    tentacool -> shuckle scald: 312 (no crit); ((7+3+(3-9)*1.5-4)*1.5)-2 = 1 damage, -5 energy
    exeggcute -> shuckle stun spore: -6 energy
    shuckle -> exeggcute mud-slap: 30 (crit); ((4+(0-2)*1.5-1)*0.67) = 1 damage, -3 energy
    aron dig: 603 (no para); 649 (no crit); -3 energy
    sandstorm, burn
    79/87 (s:4); KO; 59/59; 78/36 (-1 acc)

    tentacool -> shuckle toxic: -6 energy
    exeggcute -> aron giga drain: -11 energy
    shuckle -> tentacool dig: 825 (no crit); ((8+(2-2)*1.5)*1.5) = 12 damage, -6 energy
    sandstorm
    79/81 (s:3); 45/53; 76/25 (-1 acc)
    sandstorm (1)


    lord jesseus is up.
  14. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    This is awful, we aren't even going to ko anything...
    Mud Slap Tentacool twice, then Dig it.
  15. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "Ohohoho, show our opponent that battles are won through more than cheap tricks!
    Medea, Scald Pi, then spray Acid athim, and finish with another Scald.
    Valentine, set up a Reflect around Medea and yourself, then Giga Drain Pi, and finish with Light Screen."
  16. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    hp: 79
    energy: 81%
    status: none
    boosts: none

    [​IMG] | [​IMG]
    hp: 45 | 76
    energy: 53% | 25%
    status: none | none
    boosts: none | -1 acc

    safeguard (3), sandstorm (1)


    medea shoots more scalding water at pi, which barely scratches his sturdy exterior, while valentine sets up another reflect. pi merely slaps more mud into medea's eyes this time, reducing her accuracy.

    medea shoots a burst of acid at pi, reducing his mighty special defense, and valentine tries to giga drain him but misses. pi slaps more mud into medea's eyes.

    medea scalds pi once more and valentine sets up a light screen; the effort involved means he faints from exhaustion, however. pi digs underground and rises up to strike medea, but valentine's protective barrier reduces the damage somewhat. it also appears as though the sandstorm has stopped.

    post-round (open)
    [​IMG]
    hp: 76
    energy: 62%
    status: none
    boosts: -1 spd

    [​IMG] | [​IMG]
    hp: 32 | KO
    energy: 42% | KO
    status: none | reflect (3), light screen (5)
    boosts: -2 acc | none

    safeguard (2)

    calcs (open)
    tentacool -> shuckle scald: 678 (no crit); 1 damage, -5 energy
    exeggcute reflect: -7 energy
    shuckle -> tentacool mud-slap: 152 (no crit); ((4+(0-4)*1.5-1)*1.5) = 1 damage, -3 energy
    sandstorm damage
    78/78; 42/48 (-1 acc); 74/18 (-1 acc, r:5)

    tentacool -> shuckle acid: 721 (hit); 61 (drop); 451 (no crit); (3+3+(3-9)*1.5-4)-2 = 1 damage, -1 energy
    exeggcute -> shuckle giga drain: 30 (miss); -11 energy
    shuckle -> tentacool mud-slap: 363 (no crit); 1 damage, -7 energy
    sandstorm damage
    77/71 (-1 spd); 39/47 (-2 acc); 72/7 (-1 acc, r:4)

    tentacool -> shuckle scald: 619 (hit); 993 (no crit); ((7+3+(3-9)*1.5-4)*1.5)-2+1.75 = 1 damage, -5 energy
    exeggcute light screen: -7 energy
    shuckle -> tentacool dig: 739 (no crit); ((8-5+(2-2)*1.5)*1.5) = 5 damage, -6 energy
    sandstorm damage
    76/65 (-1 spd); 32/42 (-2 acc); KO (r:3, ls:5)
    safeguard (2)


    out comes titania, and temperantia gives orders.
  17. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    "Gahhh! This creature is so annoying!"

    "At least its Safeguard is down, let's exploit that, Roselia! Toxic Pi, then use Extrasensory and Ingrain."

    "Medea, use Confuse Ray on our foe, then heap more Acid onto him. Finish with a Scald."
  18. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    We still have a shot at KOing Tentacool. Hopefully its confuse Ray will miss thanks to its -2 accuracy too.
    Dig~Mud Slap~Dig all at Tentacool
    LIKE THE DIGITS OF YOUR NAMESAKE YOU SHALL GO ON FOREVER
  19. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    C'mon Tea demon. This was supposed to be a short battle. :/
  20. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    no battle with a shuckle will be quick js.

    pre-round (open)
    [​IMG]
    hp: 76
    energy: 62%
    status: none
    boosts: -1 spd

    [​IMG] | [​IMG]
    hp: 32 | 90
    energy: 42% | 100%
    status: none | reflect (3), light screen (5)
    boosts: -2 acc | none

    safeguard (2)


    no flavour this time sorry~

    post-round (open)
    [​IMG]
    hp: 73
    energy: 41%
    status: none
    boosts: none

    [​IMG] | [​IMG]
    hp: 21 | 90
    energy: 31% | 80%
    status: none | light screen (2)
    boosts: -1 acc | none

    safeguard (1), ingrain (1)

    calcs (open)
    roselia toxic: -6 energy
    tentacool confuse ray: -5 energy
    shuckle -> tentacool dig: 163 (no crit); 5 damage, -10 energy
    76/52 (-1 spd); 27/37 (-2 acc); 90/94 (r:2, ls:4)

    roselia extrasensory: 345 (no flinch); 501 (no crit); (7+(4-9)*1.5-4)+1.75 = 1 damage, -6 energy
    tentacool acid: 663 (hit); 418 (no drop); 614 (no crit); 1 damage, -1 energy
    shuckle -> tentacool mud-slap: 332 (no crit); 1 damage, -5 energy
    74/47 (-1 spd); 26/36 (-3 acc); 90/88 (r:1, ls:3)

    roselia ingrain: -8 energy
    tentacool scald: 747 (hit); 985 (no crit); 1 damage, -5 energy
    shuckle -> tentacool dig: 357 (no crit); 5 damage, -6 energy
    ingrain
    73/41; 21/31 (-1 acc); 90/80 (ls:2)
  21. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Chill~Dig~Dig
    Reflect is gone so it might do decent damage now.
  22. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    It would be really helpful to say if either Toxic missed or hit, js....


    "Let's wear it down, Roselia! Use Leech Seed. Then, use Solarbeam and, if Shuckle isn't poisoned, Toxic. If it is, use Giga Drain."

    "Medea, set up an Aqua Ring. Follow with Scald and finish by Chilling."
  23. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,907
    Oh fuck I forgot a target. I suppose its too late to say "still trying to take down tentacool"?
  24. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    it doesn't matter whether toxic missed or not because shuckle has a safeguard.

    pre-round (open)
    [​IMG]
    hp: 73
    energy: 41%
    status: none
    boosts: none

    [​IMG] | [​IMG]
    hp: 21 | 90
    energy: 31% | 80%
    status: none | light screen (2)
    boosts: -1 acc | none

    safeguard (1), ingrain (1)


    sorry no flavour again.

    post-round (open)
    [​IMG]
    hp: 66
    energy: 37%
    status: none
    boosts: none

    [​IMG] | [​IMG]
    hp: 3 | 90
    energy: 30% | 58%
    status: aqua ring (3) | none
    boosts: none | none

    calcs (open)
    roselia leech seed: 17 (miss); -9 energy
    tentacool aqua ring: -8 energy
    shuckle chill: +12 energy
    ingrain, aqua ring
    73/53; 23/23 (ar:5); 90/71 (ls:1)

    tentacool scald: 97 (miss); -5 energy
    roselia solarbeam: 40 (crit); (12+3+3+(4-9)*1.5-4) = 7 damage, -7 energy
    shuckle -> tentacool dig: 443 (no crit); ((8+(2-2)*1.5)*1.5) = 12 damage, -6 energy
    ingrain, aqua ring
    66/47; 13/18 (ar:4); 90/64

    roselia toxic: -6 energy
    tentacool chill: +12 energy
    shuckle -> tentacool dig: 526 (no crit); 12 damage, -10 energy
    ingrain, aqua ring
    66/37; 3/30 (ar:3); 90/58


    go temperantia.
  25. Temperantia

    Temperantia

    Joined:
    Mar 9, 2011
    Messages:
    1,803
    Please, next time put in effects like Safeguard for unobservant people like me. That's the point of the Status section of post-round/pre-round.


    "Ok, since his Safeguard should finally be down, use Leech Seed Titania. Then, use Solarbeam and Chill after that."


    "Medea, this may well be your last turn, so let's make it count! Toxic Pi, then use Scald twice!"


    If for some ungodly reason Safeguard isn't down, Hidden Power and Scald are used the first turn, respectively.
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