Completed lord jesseus vs temperantia

Status
Not open for further replies.
#1
rules:
And sure, another battle WITH pissy little NFE's (and a shuckle; you don't have to use nfes if you dont want to)

3v3 Doubles
1 Day DQ
Unlimited Recs/Chills
Field Type: Ground/Rock
Complexity: Moderate
Format: All

Restrictions: No Rain Dance or Hail, No Water Source

Description:

A dry, hollowed out crater in the middle of the desert. The sun is always shining on this desolate wasteland, immortalized in time with a rocky stillness. The large arena is pockmarked with multiple meteor impacts, creating a craggy, difficult terrain. The crater forms a bowl that sharply inclines toward the center. The crater itself is about 50 feet in diameter. Rain and Hail may not be summoned in the arena, and its natural state is bright, but not particularly hot.
Switch=KO
All abilities
No Items
team jesseus:

Shuckle [Pi] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5

MC: 0
DC:
0/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest

Acid

Sand Tomb
Mud Slap

Toxic
Dig
Gyro Ball


Larvitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 36 (-)

EC: 1/9
MC: 2
DC: 1/5

Abilties:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Curse
Outrage
Stealth Rock

Taunt
Smack Down
Payback


Aron [Beta] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilties:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Iron Defense
Metal Claw
Roar
Take Down

Head Smash
Superpower
Endeavour

Dig
Earthquake
Aerial Ace


team temperantia:

Tentacool- Medea (F)
Nature: Modest (+1 to SpA; -1 to Atk)
Type: Water/Poison
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

Hp: 90
Atk:2
Def: 2
SpA(+): 3
SpD: 4
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap

Aqua Ring
Confuse Ray
Mirror Coat

Ice Beam
Scald
Toxic


Exeggcute- Valentine (M)
Nature: Modest (SpA increased by 1; SpD decreased by 1)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

Hp: 90
Atk(-): 1
Def: 3
SpA(+): 3
SpD: 2
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Confusion
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
Poisonpowder
Sleep Powder

Giga Drain
Synthesis
Leaf Storm

Psychic
Telekinesis
Light Screen


Roselia- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA: 4
SpD: 3
Spe: 75 (65*1.15=74.75, rounded up)

EC: 6/9
MC: 0
DC: 4/5

Attacks:
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground, 6)


lord jesseus sends out mons first, then so does temperantia with orders, then lord jesseus gives orders.
 
#3
Lenneth and Laharl arrive at the dry, dusty pit of an arena and see the trainer has already released his Pokemon.

"Let me handle this, brother. Medea, Valentine, move out!
Medea, start with a Scald at Aron. Then, use Bubblebeam on it and finish with a Scald at Larvitar
Valentine, set up Reflect, then use Sleep Powder on Aron. Finish with a Giga Drain on Larvitar!"

"Wow, quite the advantageous match-up, Lenneth. I may not even be needed..."
 
#4
It would seem we are at a disadvantage, but let's see what can be done.
Larvitar, set up a sandstorm to help protect us from special attacks. Aron, use Dig but stay underground for now.
Larvitar, for the next action I want you to hit everything with Rock Slide. Aron, once Sleep Powder has gone over your head come up and attack Tentacool with Dig!
Larvitar, finish with some Payback against Exeggcute while Aron Head Smashes it.
 
#5
eugh sorry i haven't reffed this yet, i've taken on a few too many matches it seems. if you want to get a sub ref go for it but i can get the round done in 12ish hours if you can wait.
 
#7
|

hp: 90 | 90
energy: 100% | 100%
status: none | none
boosts: none | none

|

hp: 90 | 90
energy: 100% | 100%
status: none | none
boosts: none | none


medea starts off by shooting scalding water at beta, burning him; her teammate sets up a reflect to protect them from harm. alpha summons a swirling sandstorm, and beta digs underground.

medea shoots a bubblebeam at beta but misses due to his underground state, and the same fate awaits valentine's sleep powder. alpha sends boulders cascading down on his foes in a rock slide, and beta rises above ground underneath medea, completing the dig attack.

medea shoots another jet of scalding water, this time at alpha for massive damage; valentine follows this up with a giga drain, healing himself and dealing more massive damage. alpha wants payback for the damage dealt, smacking valentine around before beta rams into him with a head smash.

|

hp: 38 | 65
energy: 80% | 77%
status: none | burn
boosts: none | none

|

hp: 76 | 81
energy: 86% | 76%
status: none | reflect (3)
boosts: none | none

sandstorm (3)

tentacool -> aron scald: 204 (burn); 537 (no crit); ((7+3+(3-2)*1.5)*1.5) = 19 damage, -5 energy
exeggcute reflect: -7 energy
larvitar sandstorm: -9 energy
aron dig: -9 energy
sandstorm damage, burn damage
90/91; 69/91 (b); 88/95; 88/93 (r:5)

tentacool -> aron bubblebeam: misses, -4 energy
exeggcute -> aron sleep powder: misses, -6 energy
larvitar -> tentacool rock slide: 228 (hit); 582 (no crit); (6-5+(3-2)*1.5) = 3 damage, -5 energy
larvitar -> exeggcute rock slide: 305 (hit); 292 (no crit); (6-5+(3-3)*1.5) = 1 damage
aron -> tentacool dig: 434 (no crit); ((8-3-5+(4-2)*1.5)*1.5) = 5 damage, -6 energy
sandstorm damage, burn damage
90/86; 67/85 (b); 78/91; 85/87 (r:4)

tentacool -> larvitar scald: 436 (no burn); 712 (no crit); ((8+3+(3-2)*1.5)*2.25)-2 = 26 damage, -5 energy
exeggcute -> larvitar giga drain: 983 (no crit); ((8+3+(3-2)*1.5)*2.25)-2 = 26 damage, +13 hp, -11 energy
larvitar -> exeggcute payback: 579 (no crit); ((10-5+(3-3)*1.5)*1.5) = 8 damage, -6 energy
aron -> exeggcute head smash: 376 (hit); 686 (no crit); (15-3-5+(4-3)*1.5) = 9 damage, -8 energy
sandstorm damage, burn damage
38/80; 65/77 (b); 76/86; 81/76 (r:3)


lord jesseus you're up.
 
#9
OOC: Js, Reflect covers both of my mons.

"Medea, Scald our opponent's Aron. Then, Bubblebeam it. Finish with another Scald at Aron.

Valentine, Psychic at Larvitar, then Giga Drain it. Finish with a Stun Spore at Aron."
 
#10
ah thanks for that catch, i've updated the previous round. i think it just made medea gain 7 hp.

|

hp: 38 | 65
energy: 80% | 77%
status: none | burn
boosts: none | none

|

hp: 76 | 81
energy: 86% | 76%
status: none | reflect (3)
boosts: none | none

sandstorm (3)


medea shoots scalding water at beta once more, while valentine enters alpha's brain for a psychic assault. alpha wants more payback for the mental invasion, and beta uses a dig attack on medea.

medea shoots a bubblebeam this time at beta, while valentine giga drains alpha, knocking him out and restoring health simultaneously. beta simply digs again.

medea finishes off by shooting more scalding water at beta; valentine holds off on the offense for now though and scatters stun spores around beta. the spores are too much for beta and he's fully paralyzed.

|

hp: KO | 28
energy: KO | 61%
status: none | burn, paralyzed (15%)
boosts: none | none

|

hp: 63 | 78
energy: 68% | 53%
status: none | none
boosts: none | none

sandstorm (2)

tentacool -> aron scald: 570 (no crit); (19-2) = 17 damage, -9 energy
exeggcute -> larvitar psychic: 295 (no drop); 478 (no crit); (9+3+(3-2)*1.5)-2 = 12 damage, -6 energy
larvitar -> exeggcute payback: 679 (no crit); 8 damage, -10 energy
aron -> tentacool dig: 292 (no crit); 5 damage, -6 energy
burn damage, sandstorm damage
26/70; 66/71 (b); 72/77; 69/70 (r:2)

tentacool -> aron bubblebeam: 910 (no drop); 281 (no crit); ((6+3+(3-2)*1.5)*1.5)-2 = 14 damage, -4 energy
exeggcute -> larvitar giga drain: 888 (no crit); 26 damage, +13 hp, -11 energy
aron -> tentacool dig: 828 (no crit); 5 damage, -10 energy
burn damage, sandstorm damage
KO; 50/61 (b); 65/73; 80/59 (r:1)

tentacool -> aron scald: 36 (crit); ((7+3+3+(3-2)*1.5)*1.5)-2 = 20 damage, -5 energy
exeggcute -> aron stun spore: 772 (hit); -6 energy
aron -> tentacool dig: 9 (para)
burn damage, sandstorm damage
28/61 (b, p:15); 63/68; 78/53
sandstorm (2)


pi the shuckle enters the fray, and it's temperantia's turn to give orders.
 
#11
"Ohoho, and people say Laharl and my several repetitive Poison types are bad! This is just precious!
Medea, Bubblebeam Aron, Scald Shuckle, then Toxic Shuckle.
Valentine, Giga Drain Aron, Stun Spore Shuckle, finish with Giga Drain on Aron."
 
#12
Aron, start by Head Smashing Tentacool, then Dig him, but don't come up until action 3.
Head Smash~Underground~Dig Attack
Shuckle, start by setting up a Safeguard to prevent their status attempts. Mud Slap Exeggcute then Dig Tentacool.
Safeguard~Mud Slap~Dig
 
#13
|

hp: 80 | 28
energy: 100% | 61%
status: none | burn, paralyzed (15%)
boosts: none | none

|

hp: 63 | 78
energy: 68% | 53%
status: none | none
boosts: none | none

sandstorm (2)


medea and valentine continue their offensive plans with a bubblebeam and a giga drain directed at beta respectively, leaving him on the verge of fainting. pi sets up a safeguard to protect his team from status afflictions, and beta is fully paralyzed.

medea shoots scalding water at pi, while valentine tries to stun spore him; the safeguard protects pi from either status though. pi then slaps up some mud into valentine's eyes, reducing his accuracy somewhat. beta digs underground only to be knocked out by burn damage.

medea tries to toxic pi but that can't penetrate the safeguard either; valentine giga drains beta's fainted body for no reason. pi digs underground and smacks into medea as he surfaces.

|

hp: 79 | KO
energy: 81% | KO
status: none | none
boosts: none | none

|

hp: 45 | 76
energy: 53% | 25%
status: none | none
boosts: none | -1 acc

safeguard (3), sandstorm (1)

tentacool -> aron bubblebeam: 723 (no crit); 930 (no crit); 14 damage, -4 energy
exeggcute -> aron giga drain: 217 (no crit); (7+3+(3-2)*1.5)-2 = 10 damage, +5 hp, -11 energy
shuckle safeguard: -10 energy
aron -> tentacool head smash: 27 (para)
sandstorm, burn
80/90 (s:4); 2/61 (b, p:10); 61/64; 81/42

tentacool -> shuckle scald: 312 (no crit); ((7+3+(3-9)*1.5-4)*1.5)-2 = 1 damage, -5 energy
exeggcute -> shuckle stun spore: -6 energy
shuckle -> exeggcute mud-slap: 30 (crit); ((4+(0-2)*1.5-1)*0.67) = 1 damage, -3 energy
aron dig: 603 (no para); 649 (no crit); -3 energy
sandstorm, burn
79/87 (s:4); KO; 59/59; 78/36 (-1 acc)

tentacool -> shuckle toxic: -6 energy
exeggcute -> aron giga drain: -11 energy
shuckle -> tentacool dig: 825 (no crit); ((8+(2-2)*1.5)*1.5) = 12 damage, -6 energy
sandstorm
79/81 (s:3); 45/53; 76/25 (-1 acc)
sandstorm (1)


lord jesseus is up.
 
#15
"Ohohoho, show our opponent that battles are won through more than cheap tricks!
Medea, Scald Pi, then spray Acid athim, and finish with another Scald.
Valentine, set up a Reflect around Medea and yourself, then Giga Drain Pi, and finish with Light Screen."
 
#16

hp: 79
energy: 81%
status: none
boosts: none

|

hp: 45 | 76
energy: 53% | 25%
status: none | none
boosts: none | -1 acc

safeguard (3), sandstorm (1)


medea shoots more scalding water at pi, which barely scratches his sturdy exterior, while valentine sets up another reflect. pi merely slaps more mud into medea's eyes this time, reducing her accuracy.

medea shoots a burst of acid at pi, reducing his mighty special defense, and valentine tries to giga drain him but misses. pi slaps more mud into medea's eyes.

medea scalds pi once more and valentine sets up a light screen; the effort involved means he faints from exhaustion, however. pi digs underground and rises up to strike medea, but valentine's protective barrier reduces the damage somewhat. it also appears as though the sandstorm has stopped.


hp: 76
energy: 62%
status: none
boosts: -1 spd

|

hp: 32 | KO
energy: 42% | KO
status: none | reflect (3), light screen (5)
boosts: -2 acc | none

safeguard (2)

tentacool -> shuckle scald: 678 (no crit); 1 damage, -5 energy
exeggcute reflect: -7 energy
shuckle -> tentacool mud-slap: 152 (no crit); ((4+(0-4)*1.5-1)*1.5) = 1 damage, -3 energy
sandstorm damage
78/78; 42/48 (-1 acc); 74/18 (-1 acc, r:5)

tentacool -> shuckle acid: 721 (hit); 61 (drop); 451 (no crit); (3+3+(3-9)*1.5-4)-2 = 1 damage, -1 energy
exeggcute -> shuckle giga drain: 30 (miss); -11 energy
shuckle -> tentacool mud-slap: 363 (no crit); 1 damage, -7 energy
sandstorm damage
77/71 (-1 spd); 39/47 (-2 acc); 72/7 (-1 acc, r:4)

tentacool -> shuckle scald: 619 (hit); 993 (no crit); ((7+3+(3-9)*1.5-4)*1.5)-2+1.75 = 1 damage, -5 energy
exeggcute light screen: -7 energy
shuckle -> tentacool dig: 739 (no crit); ((8-5+(2-2)*1.5)*1.5) = 5 damage, -6 energy
sandstorm damage
76/65 (-1 spd); 32/42 (-2 acc); KO (r:3, ls:5)
safeguard (2)


out comes titania, and temperantia gives orders.
 
#17
"Gahhh! This creature is so annoying!"

"At least its Safeguard is down, let's exploit that, Roselia! Toxic Pi, then use Extrasensory and Ingrain."

"Medea, use Confuse Ray on our foe, then heap more Acid onto him. Finish with a Scald."
 
#18
We still have a shot at KOing Tentacool. Hopefully its confuse Ray will miss thanks to its -2 accuracy too.
Dig~Mud Slap~Dig all at Tentacool
LIKE THE DIGITS OF YOUR NAMESAKE YOU SHALL GO ON FOREVER
 
#20
no battle with a shuckle will be quick js.


hp: 76
energy: 62%
status: none
boosts: -1 spd

|

hp: 32 | 90
energy: 42% | 100%
status: none | reflect (3), light screen (5)
boosts: -2 acc | none

safeguard (2)


no flavour this time sorry~


hp: 73
energy: 41%
status: none
boosts: none

|

hp: 21 | 90
energy: 31% | 80%
status: none | light screen (2)
boosts: -1 acc | none

safeguard (1), ingrain (1)

roselia toxic: -6 energy
tentacool confuse ray: -5 energy
shuckle -> tentacool dig: 163 (no crit); 5 damage, -10 energy
76/52 (-1 spd); 27/37 (-2 acc); 90/94 (r:2, ls:4)

roselia extrasensory: 345 (no flinch); 501 (no crit); (7+(4-9)*1.5-4)+1.75 = 1 damage, -6 energy
tentacool acid: 663 (hit); 418 (no drop); 614 (no crit); 1 damage, -1 energy
shuckle -> tentacool mud-slap: 332 (no crit); 1 damage, -5 energy
74/47 (-1 spd); 26/36 (-3 acc); 90/88 (r:1, ls:3)

roselia ingrain: -8 energy
tentacool scald: 747 (hit); 985 (no crit); 1 damage, -5 energy
shuckle -> tentacool dig: 357 (no crit); 5 damage, -6 energy
ingrain
73/41; 21/31 (-1 acc); 90/80 (ls:2)
 
#22
It would be really helpful to say if either Toxic missed or hit, js....


"Let's wear it down, Roselia! Use Leech Seed. Then, use Solarbeam and, if Shuckle isn't poisoned, Toxic. If it is, use Giga Drain."

"Medea, set up an Aqua Ring. Follow with Scald and finish by Chilling."
 
#24
it doesn't matter whether toxic missed or not because shuckle has a safeguard.


hp: 73
energy: 41%
status: none
boosts: none

|

hp: 21 | 90
energy: 31% | 80%
status: none | light screen (2)
boosts: -1 acc | none

safeguard (1), ingrain (1)


sorry no flavour again.


hp: 66
energy: 37%
status: none
boosts: none

|

hp: 3 | 90
energy: 30% | 58%
status: aqua ring (3) | none
boosts: none | none

roselia leech seed: 17 (miss); -9 energy
tentacool aqua ring: -8 energy
shuckle chill: +12 energy
ingrain, aqua ring
73/53; 23/23 (ar:5); 90/71 (ls:1)

tentacool scald: 97 (miss); -5 energy
roselia solarbeam: 40 (crit); (12+3+3+(4-9)*1.5-4) = 7 damage, -7 energy
shuckle -> tentacool dig: 443 (no crit); ((8+(2-2)*1.5)*1.5) = 12 damage, -6 energy
ingrain, aqua ring
66/47; 13/18 (ar:4); 90/64

roselia toxic: -6 energy
tentacool chill: +12 energy
shuckle -> tentacool dig: 526 (no crit); 12 damage, -10 energy
ingrain, aqua ring
66/37; 3/30 (ar:3); 90/58


go temperantia.
 
#25
Please, next time put in effects like Safeguard for unobservant people like me. That's the point of the Status section of post-round/pre-round.


"Ok, since his Safeguard should finally be down, use Leech Seed Titania. Then, use Solarbeam and Chill after that."


"Medea, this may well be your last turn, so let's make it count! Toxic Pi, then use Scald twice!"


If for some ungodly reason Safeguard isn't down, Hidden Power and Scald are used the first turn, respectively.
 
Status
Not open for further replies.