Lou strikes at Water! (Mr.L Refs)

Status
Not open for further replies.
CHALLENGING LOU

1v1 FE training singles
1 day DQ
2 chills/recoveries
items = training
switch = are you fucking kidding me
ASB arena
Acceptable. Send THREE mons.
Also told on IRC this is 2 Subs, as we forgot to mention them.

To the Left, WaterWarrior with his team:


Blastoise* (Squirts) Female
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (78/1.15) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (22 total)
Physical:
Bite*
Rapid Spin*
Tackle*

Special:
Brine*
Bubble*
Flash Cannon
Focus Blast
Hidden Power (Grass- 7)
Hydro Pump
Ice Beam*
Scald
Surf*
Water Gun*
Water Pulse*

Status:
Aqua Ring*
Double Team*
Iron Defense
Protect*
Rain Dance
Tail Whip*
Withdraw*
Yawn*


Whimsicott (Fluttershy) Female
Nature: Calm (+ SpD, - Atk)
Type: Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (22 total)
Physical:
Razor Leaf

Special:
Absorb
Energy Ball
Giga Drain
Gust
Hidden Power Fire (7)
Hurricane
Mega Drain
Solarbeam

Status:
Cotton Guard
Cotton Spore
Encore
Endeavor
Grasswhistle
Growth
Leech Seed
Poisonpowder
Stun Spore
Substitute
Sunny Day
Switcheroo
Taunt


Alakazam* (Houdin) Male
Nature: Modest
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks: (29 total)
Physical:
Counter
Fire Punch*

Special:
Confusion
Energy Ball
Focus Blast
Future Sight
Hidden Power (Fire- 7)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Shadow Ball*

Status:
Ally Switch
Calm Mind
Disable
Double Team
Encore*
Guard Swap*
Kinesis
Light Screen
Miracle Eye
Protect
Recover
Reflect
Substitute
Taunt
Teleport*
Thunder Wave
Torment

And to my right, LouisCyphre with his team:

[a]Alakazam[/a]

Alakazam ♂ - Spoons
Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 138 (+)

Height Class: 3
Weight Class: 3
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

29 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Focus Blast, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Rain Dance, Recover, Reflect, Sunny Day, Snatch

Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
[a]Tomohawk[/a]

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 0
DC: 3 / 5

28 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Heat Wave, Hurricane, Hyper Voice
Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Quash, Rain Dance Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Here's the order for this match:

WaterWarrior sends out mon and issues items
LouisCyphre sends out mon, Issues items, and issues orders
WaterWarrior issues orders
I ref
WaterWarrior issues orders
LouisCyphre issues orders
I ref​
 
You know what... as much as I'd love a possible Alakazam mirror match (we even have the same total # of moves O.O) but Squirts needs the training more (that, and no type disadvantages). She also takes an Exp. Share out with her.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Spoons @ Exp. Share knows what's up. I can leave this to him safely.

Spoons - Taunt | Light Screen | Zap Cannon.
If Squirts uses a protective/evasive move on action 1, use Light Screen on action 1 instead and Encore on action 2, leaving action 3 untouched. This takes precedence over substitution 2.
If Squirts uses Bite on action 2 or 3, Counter and push actions down.
 

Squirts (Female) @ Exp. Share
HP: 100
Ene: 100
Spe: 67
Other: N/a​


Spoons (Male) @ Exp. Share
HP: 90
Ene: 100
Spe: 138
Other: N/a​

Things aren't looking good for Squirts...


Squirts (Female) @ Exp. Share
HP: 80
Ene: 80
Spe: 67
Other: Paralyzed (20%) ; Taunted (3A)​


Spoons (Male) @ Exp. Share
HP: 58
Ene: 74
Spe: 138
Other: Light Screen (4A)​

Taunt (Alakazam -> Blastoise)
...Fuck ; -10 energy

Hydro Pump (Blastoise -> Alakazam)
RNG to hit: 7706 (No)
RNG to crit: 327 (Yes)
Damage: 12+3+3+6-3=21 Damage ; -7 energy


Light Screen (Alakazam)
Can't hit me now! ; -7 energy

Surf (Blastoise -> Alakazam)
RNG to crit: 8213 (No)
Damage: (10/2)+3+6-3=11 damage ; -6 energy


Zap Cannon (Alakazam -> Blastoise)
RNG to hit: 6703 (Yes)
RNG to crit: 5790 (No)
Damage: (12+7.5-6)*1.5=20.25 Damage ; Blastoise is Paralyzed (25%) ; -9 energy

Hydro Pump (Blastoise -> Alakazam)
RNG for paralysis: 2702 (No)
RNG to hit: 8764 (No)
Blastoise's attack missed! ; -7 energy


Totals:

Alakazam: 32 Damage ; -26 energy

Blastoise: 20.25 (20) Damage ; -20 energy
 
...Well, we do at least have the advantage of HP right... right?!

Surf -> Hydro Pump + Hydro Pump -> cooldown (Hydro Pump + Hydro Pump)
If Hydro Pump is disabled A1 or A2, change the combo to Surf + Surf
If a self-protective move is used A2, change A2 and A3 to Hydro Pump -> Surf + Surf

I'm so doomed ;~;
 

Squirts (Female) @ Exp. Share
HP: 80
Ene: 80
Spe: 67
Other: Paralyzed (20%) ; Taunted (3A)​


Spoons (Male) @ Exp. Share
HP: 58
Ene: 74
Spe: 138
Other: Light Screen (4A)​

How will this end? I dunno...


Squirts (Female) @ Exp. Share
HP: 60
Ene: 62
Spe: 67
Other: Paralyzed (20%)​

Field: Gravity is intensified (3R)​


Spoons (Male) @ Exp. Share
HP: 25
Ene: 46
Spe: 138
Other: Light Screen (1A)​

Gravity (Alakazam)
Gravity Intensified (4R) ; -9 energy

Surf (Blastoise -> Alakazam)
RNG for paralysis: 2112 (No)
RNG for crit: 2067 (No)
Damage: (10/2)+3+6-3=11 damage ; -6 energy


Encore (Alakazam -> Blastoise)
Blastoise is a good surfer ; -10 energy

Surf (Blastoise -> Alakazam)
RNG for paralysis: 5566 (No)
RNG to crit: 7305 (No)
Damage: (10/2)+3+6-3=11 damage ; -6 energy


Zap Cannon (Alakazam -> Blastoise)
RNG to crit: 8032 (No)
Damage: (12+7.5-6)*1.5=20.25 Damage ; Blastoise is Paralyzed (25%) ; -9 energy

Surf (Blastoise -> Alakazam)
RNG for paralysis: 4256 (No)
RNG for crit: 1287 (No)
Damage: (10/2)+3+6-3=11 damage ; -6 energy


Totals:

Alakazam: 33 Damage ; -28 energy

Blastoise: 20.25 (20) Damage ; -18 energy
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Now, get ready for the cleanup.

Spoons - Recover | Light Screen | Chill
If Squirts uses Brine in a combination, Teleport (Evasive) that action and push actions down.
 

Squirts (Female) @ Exp. Share
HP: 60
Ene: 62
Spe: 67
Other: Paralyzed (20%)​

Field: Gravity is intensified (3R)​


Spoons (Male) @ Exp. Share
HP: 25
Ene: 46
Spe: 138
Other: Light Screen (1A)​

I'm lost...


Squirts (Female) @ Exp. Share
HP: 60
Ene: 40
Spe: 67
Other: Paralyzed (10%)​

Field: Gravity is intensified (2R)​


Spoons (Male) @ Exp. Share
HP: 16
Ene: 41
Spe: 138
Other: N/a​

Recover (Alakazam)
I'm healing (+20HP) ; -11 energy

Hydro Pump (Blastoise -> Alakazam)
RNG for paralysis: 1127 (Yes)
Blastoise was paralyzed! ; Paralysis Stage dropped (15%)


Teleport (Alakazam)
Can't see me, can you? ; -6 energy

Salty Surf (Blastoise -> Alakazam) *Yes I can*
RNG for paralysis: 6113 (No)
RNG for crit: 1614 (No)
Damage: 23+3+6-3=29 Damage ; -21.5 energy


Chill (Alakazam)
ZzzZzzZzz (+12 energy)

Cooldown (Blastoise)
Ehh...


Totals:

Alakazam: 9 Damage ; -5 energy

Blastoise: 0 Damage ; -21.5 (22) energy
 
Yawn -> Hydro Pump -> Water Gun
If Taunt is used A1, change that action to Hydro Pump
If Recover is used A1, change that action to Brine + Brine combo

Here's to Zap Cannon missing...
 

Squirts (Female) @ Exp. Share
HP: 60
Ene: 40
Spe: 67
Other: Paralyzed (10%)​

Field: Gravity is intensified (2R)​


Spoons (Male) @ Exp. Share
HP: 16
Ene: 41
Spe: 138
Other: N/a​

I'm so tired...


Squirts (Female) @ Exp. Share
HP: 40
Ene: 26
Spe: 67
Other: Drowsy (Falls Asleep end of A1)​

Field: Gravity is intensified (1R)​


Spoons (Male) @ Exp. Share
HP: 16
Ene: 17
Spe: 138
Other: N/a​

Magic Coat (Alakazam)
Just try and hit me... ; -9 energy

Yawn (Blastoise -> Alakazam)
RNG for paralysis: 4035 (No)
It was bounced back! Blastoise is drowsy! ; -7 energy


Teleport (Alakazam)
Now really, I'm gone ; -6 energy

Hydro Pump (Blastoise -> Alakazam)
RNG for paralysis: 2945 (No)
Darn... ; -7 energy


Zap Cannon (Alakazam -> Blastoise)
RNG to crit: 5644 (No)
Damage: (12+7.5-6)*1.5=20.25 Damage ; -9 energy

Water Gun (Blastoise -> Alakazam)
RNG for paralysis: 301 (Yes)
Blastoise was fully Paralyzed ; Paralysis dropped (5%)


Totals:

Alakazam: 0 Damage ; -24 energy

Blastoise: 20.25 Damage ; -14 energy
 

Squirts (Female) @ Exp. Share
HP: 40
Ene: 26
Spe: 67
Other: Drowsy (Falls Asleep end of A1)​

Field: Gravity is intensified (1R)​


Spoons (Male) @ Exp. Share
HP: 16
Ene: 17
Spe: 138
Other: N/a​

Finally...


Squirts (Female) @ Exp. Share
HP: KO
Ene: KO
Spe: 67
Other: N/a​


Spoons (Male) @ Exp. Share
HP: 16
Ene: 0
Spe: 138
Other: Enduring​

Endure (Alakazam)
I'ma take anything you can dish out! ; -15 energy

Chill (Blastoise)
Fuck it, I'm chilling (+12 energy)

Blastoise Fell asleep (1A)


Zap Cannon (Alakazam -> Blastoise)
RNG to crit: 4541 (No)
Damage: (12+7.5-6)*1.5=20.25 Damage ; Blastoise is paralyzed (25%) ; -9 energy

Zzz (Blastoise)
Yeah, Sleeping...like I wish I was


Zap Cannon (Alakazam -> Blastoise)
RNG to crit: 9791 (No)
Damage: (12+7.5-6)*1.5=20.25 Damage ; -13 Damage ; Alakazam endured the exhaustion!

Blastoise fainted!


Totals:

Alakazam: 0 Damage ; -37 energy

Blastoise: KO'd


Rewards:

LouisCyphre: 2CC
Spoons: 4MC/1KOC

Waterwarrior: 2CC
Squirts: 4MC

Mr.L: 3UC
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top