Three wellknown battlers and their young pokemon face off at a fairly straight forward arena. Who's team will prove to be victorious?
LouisCyphre:
Woobat - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 6 / 6
MC: 0
DC: 5 / 5
33 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
[a]Snivy[/a]
Snivy - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Height Class: 1
Weight Class: 1
BRT: 13
EC: 2 / 9
MC: 0
DC: 5 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Giga Drain, Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Taunt, Toxic
Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
[a]Kirlia[/a]
Kirlia - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace - (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
(DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 50
Height Class: 1
Weight Class: 2
BRT: 13
EC: 8 / 9
MC: 0
DC: 4 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - lol
Special Moves - Confusion, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Hypnosis, Lucky Chant, Pain Split, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. Getting put in a dress didn't do much for his confidence, either.
Deadfox081:
Golbat [Sucker] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 7/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Attacks (23):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang
Fly
Sludge Bomb
Taunt
U-Turn
Shadow Ball
Double Team
Torment
Brave Bird
Hypnosis
Zen Headbutt
Giga Drain
Heat Wave
Super Fang
Monferno [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 7/9
MC: 0
DC: 5/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks (24):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Mach Punch
Close Combat
Dig
Flamethrower
U-Turn
Low Sweep
Rock Slide
Grass Knot
Aerial Ace
Shadow Claw
Blaze Kick
ThunderPunch
Fake Out
Counter
Its_A_Random:
Sneasel [Delg] (M)
NATURE: Jolly (+30% Accuracy)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW Unlocked): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 3/6
MC: 0
DC: 5/5
ATTACKS (18)
PHYSICAL
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Quick Attack
Scratch
Shadow Claw
Slash
SPECIAL
None
OTHER
Agility
Leer
Protect
Screech
Taunt
Torment
Scyther [U-Turn] (M)
NATURE: Careful
TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 5/6
MC: 0
DC: 4/5
ATTACKS (21)
PHYSICAL
Brick Break
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Night Slash
Pursuit
Quick Attack
Rock Smash
Slash
U-Turn
Wing Attack
X-Scissor
SPECIAL
Vacuum Wave
OTHER
Agility
Double Team
Endure
Focus Energy
Leer
Protect
Vigoroth [Behemoth] (M)
NATURE: Brave (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 78 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
EC: 6/9
MC: 0
DC: N/A
ATTACKS (20)
PHYSICAL
Body Slam
Counter
Faint Attack
Focus Punch
Fury Swipes
Hammer Arm
Reversal
Scratch
Slash
SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar
OTHER
Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Yawn
Now for the Order of Operations:
PEMDAS
Players will send out their pokemon in order of acceptance (Lou, Deadfox, IAR)
All Players will PM me 2 Actions for each of their Pokemon on the field
I will ref within my DQ
Good luck and have fun!
2v2v2 LC NFE Doubles Three-Way
36 Hour DQ or 2 Days for the ref. It'll work better with my schedule
2 Recoveries / 5 Chills
2 Substitutions
All Abilities
No Items
No Sequences
36 Hour DQ or 2 Days for the ref. It'll work better with my schedule
2 Recoveries / 5 Chills
2 Substitutions
All Abilities
No Items
No Sequences
Halls of Hive Mind
A simple arena with a simple effect, that carries far-reaching implications. Put simply, every mon in play has access to all damaging moves known by active Pokemon, be they friend or foe. If a Staryu knows Thunderbolt, everyone in play knows Thunderbolt.
If a mon is KO'd, and one of their moves is attempted later in the round (with no other user in play to provide that move), it fails and costs normal En.
Non-damaging moves are not shared.
A simple arena with a simple effect, that carries far-reaching implications. Put simply, every mon in play has access to all damaging moves known by active Pokemon, be they friend or foe. If a Staryu knows Thunderbolt, everyone in play knows Thunderbolt.
If a mon is KO'd, and one of their moves is attempted later in the round (with no other user in play to provide that move), it fails and costs normal En.
Non-damaging moves are not shared.
TEAMS
LouisCyphre:
Woobat - Cassandra
Nature: Timid (Spe +11, Accuracy +16%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Unaware - (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.*
(DW) Simple - (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the stage modifier. Stats still maximize or minimize at six stages.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 83 (+)
Height Class: 1
Weight Class: 1
BRT: 13
EC: 6 / 6
MC: 0
DC: 5 / 5
33 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Acrobatics, Assurance, Endeavor, Fly, Heart Stamp
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Energy Ball, Gust, Hidden Power [Fighting 7], Psyshock, Shadow Ball, Stored Power
Status Moves - Attract, Calm Mind, Double Team, Fake Tears, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Reflect, Rest, Roost, Taunt, Thunder Wave, Torment, Toxic, Safeguard, Substitute
Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Putting forth effort to overcome her fears and pull her weight on a team, she nonetheless focuses on defensive play and protecting herself from attack.
Snivy - Basil
Nature: Serious (No Changes)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 63
Height Class: 1
Weight Class: 1
BRT: 13
EC: 2 / 9
MC: 0
DC: 5 / 5
18 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Slam, Tackle, Vine Whip, Wrap
Special Moves - Giga Drain, Leaf Storm, Leaf Tornado, Mega Drain, Mirror Coat
Status Moves - Glare, Growth, Leech Seed, Leer, Light Screen, Mean Look, Reflect, Taunt, Toxic
Scorn and disdain describe Basil accurately. His demeanor ranges from indifference to most others, to slightly less indifferent to those he respects - which is quite the short list. Basil is caught in the awkward place between posturing and pragmatics: he is equally concerned of giving his all against unworthy opponents, or trying to toy with a more dire foe.
Kirlia - Montoya
Nature: Rash (SpA: +1, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace - (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
(DW) Telepathy - (Dormant) - (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 50
Height Class: 1
Weight Class: 2
BRT: 13
EC: 8 / 9
MC: 0
DC: 4 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - lol
Special Moves - Confusion, Icy Wind, Magical Leaf, Psychic, Stored Power, Thunderbolt
Status Moves - Ally Switch, Calm Mind, Destiny Bond, Disable, Double Team, Encore, Growl, Heal Pulse, Hypnosis, Lucky Chant, Pain Split, Snatch, Taunt, Telekinesis, Teleport, Thunder Wave, Will-O-Wisp
A brooding type, Montoya spends a great deal of time among others nonetheless. Taking in sights and sounds around himself, Montoya remains an observer rather than participant more often than not. Getting put in a dress didn't do much for his confidence, either.
Deadfox081:
Golbat [Sucker] (M)
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (90*1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 7/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Attacks (23):
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash
Poison Fang
Fly
Sludge Bomb
Taunt
U-Turn
Shadow Ball
Double Team
Torment
Brave Bird
Hypnosis
Zen Headbutt
Giga Drain
Heat Wave
Super Fang
Monferno [Burst] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 7/9
MC: 0
DC: 5/5
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks (24):
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Slack Off
Acrobatics
Mach Punch
Close Combat
Dig
Flamethrower
U-Turn
Low Sweep
Rock Slide
Grass Knot
Aerial Ace
Shadow Claw
Blaze Kick
ThunderPunch
Fake Out
Counter
Its_A_Random:
Sneasel [Delg] (M)
NATURE: Jolly (+30% Accuracy)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
ABILITIES
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW Unlocked): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 3/6
MC: 0
DC: 5/5
ATTACKS (18)
PHYSICAL
Brick Break
Counter
Dig
Faint Attack
Fake Out
Fury Swipes
Ice Punch
Ice Shard
Quick Attack
Scratch
Shadow Claw
Slash
SPECIAL
None
OTHER
Agility
Leer
Protect
Screech
Taunt
Torment
Scyther [U-Turn] (M)
NATURE: Careful
TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 5/6
MC: 0
DC: 4/5
ATTACKS (21)
PHYSICAL
Brick Break
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Night Slash
Pursuit
Quick Attack
Rock Smash
Slash
U-Turn
Wing Attack
X-Scissor
SPECIAL
Vacuum Wave
OTHER
Agility
Double Team
Endure
Focus Energy
Leer
Protect
Vigoroth [Behemoth] (M)
NATURE: Brave (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently
STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 78 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 16
EC: 6/9
MC: 0
DC: N/A
ATTACKS (20)
PHYSICAL
Body Slam
Counter
Faint Attack
Focus Punch
Fury Swipes
Hammer Arm
Reversal
Scratch
Slash
SPECIAL
Flamethrower
Ice Beam
Thunderbolt
Uproar
OTHER
Amnesia
Encore
Endure
Focus Energy
Slack Off
Sleep Talk
Yawn
Now for the Order of Operations:
Players will send out their pokemon in order of acceptance (Lou, Deadfox, IAR)
All Players will PM me 2 Actions for each of their Pokemon on the field
I will ref within my DQ
Good luck and have fun!