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Completed Lou vs. Leethoof, maybe I'll actually finish this one.

Discussion in 'ASB' started by Argetlam, Apr 24, 2012.

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  1. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    1v1 Singles
    1 Day DQ
    2 Subs
    2 Recovery
    5 Chills
    ASB Arena
    items=training
    abilities=all

    Teams

    Leethoof's Team
    Siege the Bossosaurus Groundicus (open)

    [​IMG]
    Rhyperior [Siege] (Male)
    Nature: Sassy (+ Sp.Def, -Speed)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Attacks (36):
    Poison Jab
    Horn Attack
    Stomp
    Tail Whip
    Fury Attack
    Scary Face
    Rock Blast
    Earthquake
    Drill Run
    Stone Edge
    Megahorn
    Take Down
    Hammer Arm
    Bulldoze
    Horn Drill
    Rock Wrecker
    Chip Away

    Counter
    Skull Bash
    Reversal
    Bide
    Sleep Talk
    Fire Punch
    Thunder Punch
    Ice Punch
    Mimic
    Endure
    Endeavor
    Fissure

    Double Team
    Sandstorm
    Roar
    Protect
    Facade
    Blizzard
    Rest
    Giga Impact
    Focus Punch
    Brick Break
    Surf
    Smack Down
    Rock Slide
    Avalanche
    Aqua Tail
    Dragon Tail
    Rock Tomb
    Shadow Claw


    Jet the Bossosaurus Airicus (open)

    [​IMG]
    Aerodactyl [Jet] (Male)
    Nature: Jolly (+ Speed, -Sp.Atk)

    Type:
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: Nope
    MC: 0
    DC: 5/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    UnNerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Attacks (33):
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    AncientPower
    Crunch
    Iron Head
    Sky Drop
    Giga Impact
    Rock Slide

    Roost
    Tailwind
    Pursuit
    Sky Attack
    Aqua Tail
    Endure
    Double-Edge

    Aerial Ace
    Stone Edge
    Earthquake
    Taunt
    Protect
    Swagger
    Substitute
    Reflect
    Bide
    Double Team
    Stealth Rock
    Whirlwind
    Rock Tomb
    Defog
    Strength
    Fly



    Stasis the sneaky depressed doll (open)

    [​IMG]
    Voodoom (Stasis) (F)
    Nature: Naughty (+Attack, -Sp Def)

    Type: Fightingl/Dark
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
    Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
    Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 110
    Height Class: 4
    Cushiony Muscle Class: 4

    EC: 6/6
    MC: 0
    DC: 5/5

    Moves (29):
    Revenge
    Night Slash
    Astonish
    Copycat
    Mimic
    Pain Split
    Spite
    Grudge
    Charge
    Follow Me
    Pin Missile
    Dark Pulse
    Aura Sphere
    Substitute
    Close Combat

    Mach Punch
    Counter
    Pursuit
    Vacuum Wave
    Ice Punch
    Focus Punch
    Snatch
    Endure
    Dispel

    Taunt
    Psychic
    Thunder Wave
    Hidden Power Ice 7
    Stone Edge
    Rock Slide
    Brick Break


    vs.

    Lou's Team
    Oros (Dragonite ♂) (open)

    [​IMG]
    Dragonite ♂ - Oros
    Nature: Rash (SpA: +1, SpD: -1)
    Type: Dragon / Flying
    Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80

    Height Class: 1
    Weight Class: 6
    BRT: 22

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    45 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aqua Jet, Bide, Brick Break, Dive, Dragon Claw, Dragon Tail, Earthquake, Extremespeed, Fire Punch, Fly, Outrage, Rock Slide, Sky Drop, Slam, Stone Edge, ThunderPunch, Waterfall, Wrap,
    Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Icy Wind, Surf, Thunder, Thunderbolt, Twister
    Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Roost, Safeguard, Substitute, Sunny Day, Tailwind, Thunder Wave

    Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
    [a]Camille[/a]
    Camille (Togekiss ♀) (open)

    [​IMG]
    Togekiss ♀ - Camille
    Nature: Relaxed (Def: +1, Spe -11, Evasion -10%))
    Type: Normal / Flying
    Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    (DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 5
    SpD: Rank 4
    Spe: 69 (-)

    Height Class: 1
    Weight Class: 3
    BRT: 20

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    38 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Counter, Extremespeed, Fly, Sky Attack
    Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
    Status Moves - Bestow, Charm, Double Team, Encore, Endure, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn

    Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
    [a]Alakazam[/a]
    Spoons (Alakazam ♂) (OT Terrador) (open)

    [​IMG]
    Alakazam ♂ - Spoons
    Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 138 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    36 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Counter, Dig, Focus Punch, Knock Off
    Special Moves - Confusion, Energy Ball, Focus Blast, Grass Knot, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
    Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Thunder Wave, Torment, Trick Room, Rain Dance, Recover, Reflect, Sunny Day, Snatch

    Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.


    Good luck;have fun
  2. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    We'll bring Oros @ Exp. Share to bear.
  3. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Jet's got this!
    Also Exp Share!

    Taunt -> Rock Slide -> Protect
    If Protect
    -A1, then use Substitute (15) and shift actions down.
    -A1 and A3, then action 1 is Ice Fang and A3 is Substitute (15)
  4. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Okay.

    Oros - Agility (Evasive) | Thunderbolt | Tailwind
  5. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Post Round Status (open)

    [​IMG]
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    vs.


    [​IMG]

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Height Class: 1
    Weight Class: 6
    BRT: 22



    Round 1

    Aerodactyl starts off this battle by trying to Taunt Dragonite, but fails due to it Evasively using Agility to get out of earshot range. Aerodactyl next goes for a Rock Slide, selecting offense, and it pays big. Getting super effective damage, and a flinch. But wait? What's this? Dragonite uses Thunderbolt anyways, despite the flinch! Thankfully Dragonite has good Inner Focus. Aerodactyl ends by using Protect, which allows Dragonite to set up for free, creating a favorable wind with Tailwind.


    Calculations (open)

    Round 1

    Dragonite used Agility(Evasive)
    -7 energy

    Aerodactyl used Taunt
    -10 energy

    Round 2

    Aerodactyl used Rock Slide
    RNG roll for Crit: 4416 NO
    RNG roll for Flinch: 2366 YES
    10 damage, 5 energy

    Dragonite used Thunderbolt
    Roll for Paralyzation: 8900 NO
    20 damage, 7 energy

    Round 3

    Aerodactyl used Protect
    -7 energy

    Dragonite used Tailwind
    -9 energy


    Post-Round Status (open)

    [​IMG]
    HP: 80
    Energy:71
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    vs.


    [​IMG]

    HP: 90
    Energy:74
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Height Class: 1
    Weight Class: 6
    BRT: 22
    Tailwind(6a)(2x speed)
  6. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Now, the fun begins. Maintain control!

    Oros - Rain Dance | Thunder | Thunder
    If Jet uses Tailwind, use Agility (Boosting) only once and push actions down.
    If Jet orders Ice Fang more than once, use Reflect on the first one and push actions down.
  7. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Taunt -> Bide -> Bide
    I swear if I get parahaxed.
  8. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round Status (open)

    [​IMG]
    HP: 80
    Energy:71
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    vs.


    [​IMG]

    HP: 90
    Energy:74
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Height Class: 1
    Weight Class: 6
    BRT: 22
    Tailwind(6a)(2x speed)



    Round 2

    Dragonite wastes no time starting up a Rain Dance in order to prepare himself for this next round, while Aerodactyl finally gets to Taunt Dragonite. Aerodactyl takes the lead and begins to Bide his time, preparing for the upcoming assault... which starts off loud! Thunder comes down and strikes Aerodactyl for a solid amount of damage, to which Aero continues to bide, while he eats another Thunder.

    Calcs (open)

    Round 1

    Dragonite used Rain Dance
    -10 energy, Raining

    Aerodactyl used Taunt
    -10 energy

    Round 2

    Aerodactyl used Bide

    Dragonite used Thunder
    RNG roll for Crit: 7256
    RNG roll for Para: 7635
    23 damage, 8 energy

    Round 3

    Aerodactyl is storing Power

    Dragonite used Thunder
    RNG roll for Crit: 2838
    RNG roll for Para: 7199
    23 damage, 12 energy


    Post-Round Status (open)

    [​IMG]
    HP: 34
    Energy:61
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    vs.


    [​IMG]

    HP: 90
    Energy:44
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Height Class: 1
    Weight Class: 6
    BRT: 22
    Tailwind(3a)(2x speed)

    Raining(3 Rounds)
  9. Leethoof

    Leethoof

    Joined:
    Feb 23, 2011
    Messages:
    2,450
    Bidesplosion -> Agility + Stone Edge Combo
    If he uses Dive + Extremepsseed combo A2, then use...Protect, and move actions down.
  10. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Oros - Dive | ExtremeSpeed + ThunderPunch
  11. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round Status (open)

    [​IMG]
    HP: 34
    Energy:61
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 150 (130x1.15) (26% Accuracy Boost)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    vs.


    [​IMG]

    HP: 90
    Energy:44
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3 (-)
    Spe: 80
    Height Class: 1
    Weight Class: 6
    BRT: 22
    Tailwind(3a)(2x speed)

    Raining(3 Rounds)



    Round 3
    That's all she wrote folks. Dragonite and it's trainer Lou win.


    Calcs (open)

    Action 1

    Dragonite Dived into the Water

    Aerodactyl used Bide
    81 damage, 29 energy

    Dragonite used Dive
    13 damage, 10 energy

    Action 2

    Dragonite used Extreme Speed + Thunder Punch
    30 damage, 18 energy


    Rewards

    Lou gets 2 CC
    -Dragonite gets 4MC and 1KOc

    Leethoof gets 2 CC
    - Aerodactyl gets 5MC

    I get 2 UC
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