Issuing an open challenge.
3v3 Singles (Bring four mons, leave one unused)
Middlemons, please. I'm bringing a single-stage, a mid-stage, and two unevolved, so take that how you will.
3 Day DQ.
2 Recoveries, 5 Chills.
Arena: Abandoned Mausoleum
In this utterly dark underground stone hall, nothing is lit. Without proper, steady illumination - nothing sudden - it will be nearly impossible for most Pokémon to see their opponent. What this means is up to the ref, and should be defined by the Referee in the first post.
Team LouisCyphreI'll take the above! I'm waiting on approval over in the prize-claiming thread, then I'll PM teams.
Switch=KO
Items=Just for counter-boosting ones.
Abilities=One
Absol
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Height Class: 3
Weight Class: 3
BRT: 18
MC: 0
DC: 5 / 5
22 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bite, Bounce, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge
Special Moves - Razor Wind
Status Moves - Flash, Leer, Magic Coat, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave
Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
Seadra
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Poison Point - (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 85
Height Class: 2
Weight Class: 2
BRT: 16
EC: 4 / 6
MC: 0
DC: 4 / 5
20 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Bounce, Dive, Outrage
Special Moves - Bubble, BubbleBeam, Dragon Pulse, Hydro Pump, Ice Beam, Scald, Signal Beam, Water Gun
Status Moves - Agility, Disable, Dragon Dance, Focus Energy, Leer, Rain Dance, Smokescreen, Substitute
This Seadra set out to prove his worth to the world, and he's learned a thing or two along the way. He prefers to rely on power whenever he can, but he now recognizes the value of competant allies in a pinch. He's not the friendliest critter in the world, but he's a smart enough to understand the worth of give-and-take.
Houndour - Ambrocious
Nature: Hasty (Spe +10, Accuracy +13%, Def: -1)
Type: Dark / Fire
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Early Bird - (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire - (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
(DW) Unnerve - (Dormant) - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Height Class: 1
Weight Class: 2
BRT: 14
EC: 5 / 6
MC: 0
DC: 3 / 5
17 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Beat Up, Bite, Counter, Thief, Reversal, Sucker Punch
Special Moves - Ember, Fire Blast, Flamethrower, Smog
Status Moves - Howl, Leer, Magic Coat, Odor Sleuth, Roar, Swagger, Will-O-Wisp
Impetuous and inconsiderate, Ambrocious as mindlessly playful and cheery when left idle; begging for attention and play. Only when his playmates are threatened is Ambrocious roused, and when this occurs his demeanour shifts radically; leaving him ruthless and impulsive, acting on emotion alone and without forethought.
Teddiursa - Roosevelt
Nature: Impish (Def: +1, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup - (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Quick Feet - (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
(DW) Honey Gather - (Dormant) - (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Height Class: 1
Weight Class: 1
BRT: 13
EC: 1 / 6
MC: 2
DC: 1 / 5
14 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Close Combat, Dig, Faint Attack, Frustration, Fury Swipes, Lick, Stratch
Special Moves -
Status Moves - Belly Drum, Covet, Fake Tears, Leer, Protect, Sweet Scent, Yawn
A bit ill-behaved and mischievious, Roosevelt takes much after his namesake in terms of jokes and pranks. Jovial and easy to please, Roosevelt is generally content. He is slow to anger; but can be dangerous when roused by an adversary.
VS
Team EndQuote
Nidorino: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 4/5
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Hustle: (DW): (Can be Enabled, Locked) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks: (26)
Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Flatter
Toxic Spikes
Counter
Disable
Endure
Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Hidden Power: Grass (7)
Luxio: Cleo (F)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 6/9
MC: 0
DC: 5/5
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW): (Innate, Locked) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Attacks: (20)
Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge
Discharge
Magnet Rise
Fire Fang
Ice Fang
Helping Hand
Quick Attack
Toxic
Thunder Wave
Return
Light Screen
Facade
Lairon: Galahad (M)
Nature: Brave: Adds (*) to attack, divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 5 (120 kg)
Base Rank Total: 16
EC: 6/9
MC: 0
DC: 5/5
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate, Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Attacks: (23)
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Protect
Heavy Slam
Metal Burst
Autotomize
Magnet Rise
Mimic
Endure
Endeavor
Head Smash
Superpower
Stealth Rock
Hone Claws
Shadow Claw
Earthquake
Dig
Lampent: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack
Type:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 7/9
MC: 0
DC: 5/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Attacks: (26)
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno
Hex
Clear Smog
Captivate
Endure
Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis
Psychic
You know the drill. Basically, anything short of Flash should work, such as Illuminate, that glow Fire-types give off, etc.
Let's get to work. Louis, choose your first Pokemon.