Lucario (Ubers analysis)*

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[Overview]

<p>Do not be fooled by Lucario's seemingly underwhelming 110 base Attack (by Ubers standards). Thanks to access to moves such as Swords Dance and Close Combat, Lucario is fully capable of smashing through Uber teams. Additionally, Lucario has superb defensive typing that gives it a Dragon-type resistance, a 4x resistance to Dark-type attacks and Stealth Rock, and an immunity to Toxic Spikes.</p>

<p>Lucario's potent offense, however, is offset by middling Speed and rather meager defenses, which are rendered even weaker in the immensely threatening Uber environment. ExtremeSpeed largely compensates for the former. The latter, however, can be worked around only by playing to Lucario's resistances or by placing a Wobbuffet on your team to provide support. Furthermore, in order to assure that the sweeping sets are not taken down prematurely, Lucario should either weaken its counters early with Close Combat or be provided with sufficient entry hazard support. Follow these guidelines, and Lucario can certainly crush teams with its mighty Close Combat!</p>

[SET]
name: Ubers Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: ExtremeSpeed
move 4: Crunch
item: Life Orb
ability: Inner Focus
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While notorious for its sweeping capabilities in OU, Swords Dance Lucario is capable of being a potent late game sweeper in the Uber metagame as well. While at first glance Lucario may look like an inferior Rayquaza, Lucario's access to Close Combat and excellent typing ensure that it's not outclassed.</p>

<p>After one Swords Dance, Close Combat will deal an obscene amount of damage. Even the most defensive of Kyogre will almost always be OHKOed after Stealth Rock damage, while Jolly Lucario has a high chance of OHKOing the less bulky offensive Groudon after Stealth Rock damage. While Lucario's ExtremeSpeed is much weaker than Rayquaza's, it's still very useful for its ability to allow Lucario to sweep through weakened teams, and can allow Lucario to revenge kill in emergencies. Finally, Crunch is necessary for Swords Dance Lucario due to its ability to OHKO minimum HP Giratina-O after Stealth Rock damage, and deal a huge amount of damage to Wobbuffet.</p>

[Additional Comments]

<p>The decision between Jolly or Adamant on Swords Dance Lucario can be difficult. The main reason to run Jolly is to always outspeed Naive Giratina-O that use Hidden Power Fire, so it is unable to stop your sweep unless you are in the KO range of Shadow Sneak. On the other hand, Adamant clinches several important KOs over Jolly. To help you decide on the nature, a table comparing damage calculations is included below, in addition to showing OHKO probabilities. All calculations assume that Lucario has used Swords Dance once.</p>

<table class="sortable">
<thead>
<tr class="a">
<th>Move</th>
<th>Target</th>
<th>Jolly</th>
<th>Adamant</th>
</tr>
</thead>
<tbody>
<tr>
<td>Close Combat</td>
<td>112 HP / 8 Def Groudon</td>
<td>91.3% - 107.6% (79% chance to OHKO after SR)</td>
<td>99.5% - 117.3% (92% chance to OHKO)</td>
</tr>
<tr class="a">
<td>Close Combat</td>
<td>252 HP / 252 Def Impish Groudon</td>
<td>63.4% - 75%</td>
<td>69.8% - 82.4%</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Darkrai</td>
<td>78.37% - 92.2% (33% chance to OHKO after SR)</td>
<td>85.46% - 100.71% (87% chance to OHKO after SR)</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>4 HP Mewtwo</td>
<td>62.4% - 73.4%</td>
<td>68.1% - 80.2%</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Palkia</td>
<td>62.4% - 73.6%</td>
<td>68.6% - 81.1%</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>Hasty Palkia</td>
<td>70.1% - 82.6%</td>
<td>76.3% - 90%</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Kyogre</td>
<td>64.6% - 76%</td>
<td>70.5% - 83%</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>4 Def Rayquaza</td>
<td>62.4% - 73.5%</td>
<td>68.4% - 80.6% </td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Shaymin-S</td>
<td>74.6% - 88% (92% chance to OHKO after SR)</td>
<td>81.9% - 96.5% (OHKO after SR)</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>4 HP Latios</td>
<td>80.7% - 95% (46% chance to OHKO after SR)</td>
<td>88.4% - 104.3% (OHKO after SR)</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>112 HP Latias</td>
<td>67.2% - 79%</td>
<td>73.3% - 86.3%</td>
</tr>
<tr class="a">
<td>Crunch</td>
<td>28 HP / 252 Def Bold Wobbuffet</td>
<td>76.1% - 89.8%</td>
<td>83.7% - 98.9%</td>
</tr>
<tr>
<td>Crunch</td>
<td>0 HP Giratina-O</td>
<td>91.2% - 107.5% (OHKO after SR)</td>
<td>100.2% - 118.4%</td>
</tr>
<tr class="a">
<td>Crunch</td>
<td>96 HP Giratina-O</td>
<td>87% - 102.6% (87% chance of a OHKO after SR)</td>
<td>95.7% - 113% (OHKO after SR)</td>
</tr>
</tbody>
</table>

<p>Unlike Rayquaza, Lucario can be used early in the game thanks to its 4x resistance to Stealth Rock (making switching in and out far less punishing). Generally, the best way to play Lucario early in the game is to use Close Combat without boosting, as this will wear down many of Lucario's checks. For example, if a Palkia switches into Close Combat, it will take such a massive amount of damage that it will be in the KO range of ExtremeSpeed! In a similar manner, Garchomp, Rayquaza, Latias, Latios, and most Mewtwo will no longer be able to take a +2 ExtremeSpeed after switching into Close Combat. With entry hazard support, Close Combat will often put defensive Groudon into the KO range of a +2 Close Combat. Finally, Lucario will OHKO any Choice Scarf Dialga that dares to switch in. If Giratina-O is a concern - usually due to choosing Adamant, using Crunch on the switch can also be acceptable.</p>

<p>This particular set has several problems. If it is at full health, Garchomp (and Palkia to a lesser extant) will be able to switch in on a Swords Dance and threaten to OHKO it. Choice Scarf users such as Dialga, Heatran, Tyranitar, and Metagross can also switch into Lucario as it uses Swords Dance, and OHKO Lucario with Fire-type or Ground-type attacks. Finally, if Rayquaza switches in at full health, it will usually be able to barely survive a boosted ExtremeSpeed after Stealth Rock damage (though Life Orb recoil will usually KO it in return) and OHKO it with Earthquake or Fire Blast.</p>

<p>Wobbuffet makes a superb partner for Lucario, as it can revenge kill most of the Choice Scarf users that give Lucario trouble. Thunder Wave Kyogre is an excellent Palkia and Latias lure, can defeat Heatran, and otherwise provide useful paralysis support that can improve Lucario's chances to successfully sweep. Latias and Latios can switch into the Fire-, Water-, Electric-, and Ground-type attacks that are aimed at Lucario and either set-up or attack. In a similar manner, Garchomp can switch into the Fire-type attacks that Heatran, Rayquaza, Palkia, and Dialga may aim at Lucario and threaten to KO in response.</p>

[SET]
name: Ubers Agility
move 1: Agility
move 2: Close Combat
move 3: Crunch
move 4: Ice Punch / Stone Edge
item: Life Orb
ability: Inner Focus
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set plays very similarly to Rock Polish Groudon. While Lucario's Close Combats are just a bit less powerful than Groudon's Earthquakes, Lucario's brilliant typing once again ensures that Lucario is not outclassed. The most notable advantages are Ice- and Dragon-type resistances and immunity to Toxic Spikes.</p>

<p>After one use of Agility, Lucario will reach a Speed stat of 558, allowing it to outspeed neutral natured Choice Scarf Mewtwo. Close Combat is once again Lucario's sweeping move of choice as it easily OHKOs Dialga and Darkrai, and OHKOs Hasty Palkia 87% of the time after Stealth Rock damage. If you have Stealth Rock and Spikes support, Lucario's Close Combat will even be able to OHKO Timid Palkia and minimum HP Kyogre! Crunch is your main tool against the many Psychic-types that infest the Uber metagame. Latios is always OHKOed by Crunch after Stealth Rock damage, while most variants of Latias, Mewtwo, Wobbuffet, and Giratina-O are 2HKOed. (Very defensive Mewtwo, Bold 28 / 228 Wobbuffet, and defensive Giratina-o may survive.) Ice Punch is usually the best choice in the last slot as it allows Lucario to OHKO Shaymin-S, Rayquaza, and Garchomp. If your team has few problems with Garchomp, you can use Stone Edge which will still OHKO Rayquaza and Shaymin-S after Stealth Rock damage and will OHKO Ho-Oh, who will be a problem when using Ice Punch.</p>

[Additional Comments]

<p>This Lucario will have serious problems sweeping if Wobbuffet is alive. While Crunch will 2HKO Wobbuffet, it can use Counter to revenge kill Lucario. In a similar manner, Giratina-O will always survive one Crunch and can weaken Lucario with Draco Meteor and Shadow Sneak oreven KO with Hidden Power Fire (in the sun) followed by Shadow Sneak. Maximum HP Kyogre can survive a Close Combat at full health (although it will have a 33% chance of being OHKOed if Stealth Rock and Spikes are on the battlefield), and then threaten to OHKO Lucario with Surf. While Specially Defensive Skarmory is 2HKOed by Close Combat, it is able to stall out Close Combat's PP due to Roost. As mentioned before, without Stone Edge, Lucario will never 2HKO Ho-Oh while Ho-Oh can easily OHKO Lucario with Sacred Fire. +Speed Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo can outspeed Lucario even after an Agility and OHKO it. Finally, unlike Swords Dance Lucario, every type of Groudon will give this set problems.</p>

<p>Wobbuffet is unfortunately impossible to counter. A good way of knocking it into it into Lucario's KO range is to lure in Wobbuffet with mixed attackers that commonly carry Choice Scarf (such as Palkia and Dialga). Offensive Lugia can also be used to lure in and 2HKO Wobbuffet with a Calm Mind boosted Aeroblast. You can also bluff a Haban Garchomp as a Choice Scarf Garchomp and use Swords Dance as Wobbuffet attempts to Counter. A Wobbuffet of your own can defeat Choice Scarf Shaymin-S and Choice Scarf Mewtwo and can help Lucario find time to set up. Ho-Oh is almost impossible to counter; thus its best to simply team up Lucario with users of Stone Edge to deal with Ho-Oh. Latias and Latios can usually handle Kyogre, take Choice Scarf Darkrai's Focus Blasts, and switch into Groudon's Earthquakes. Mixed Bulk Up Dialga makes a superb Skarmory and Groudon lure by baiting them with Bulk Up, and then smashing them with Fire Blast and Draco Meteor respectively. Dialga is also capable of defeating Giratina-O if it uses a +Speed nature.</p>

[SET]
name: Ubers Lead
move 1: Close Combat
move 2: ExtremeSpeed
move 3: Payback
move 4: Ice Punch / Swords Dance / Magic Coat / Counter
item: Focus Sash
ability: Inner Focus
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Focus Sash, Lucario can defeat several prominent leads in the Uber metagame. While Payback may seem like a strange choice, its a very important move in this set because it allows Lucario to defeat Deoxys-S leads. Payback will put even maximum HP Deoxys-S into the KO range of ExtremeSpeed, limiting it to setting up only one entry hazard. Close Combat is once again Lucario's most powerful option. It always 2HKOs lead Kyogre and Dialga, neither of whom can OHKO thanks to Focus Sash. Due to Lucario's immunity to sandstorm, it will defeat any kind of Tyranitar lead with ease. When up against Deoxys-A, Lucario will usually lose to a combination of Superpower and Extremespeed but will at least be able to break its Focus Sash. If Deoxys-A lacks Superpower or uses Stealth Rock on the first turn, Lucario will usually be able to defeat it with two ExtremeSpeeds.</p>

<p>Several appealing options are available for your last move. Ice Punch is one of your best options - Shaymin-s will be unable to flinch you thanks to Inner Focus while Lucario can OHKO in response. Ice Punch will also defeat Rayquaza leads that lack Focus Sash. Swords Dance can be useful if you predict a switch from your opponent, and it often allows Lucario to deal a massive amount of damage to at least one Pokémon on the team. Swords Dance is also useful in case the opponent's team is ever weak enough to be swept. Finally, if you predict that a Groudon lead will use Stealth Rock, Swords Dance allows you to 2HKO Groudon with Close Combat. If your team has problems with Darkrai leads, Magic Coat can be used to reflect Darkrai's Dark Void back to it! Be warned though - This plan can be ruined if Darkrai uses Focus Blast instead. If you are confident in your prediction skills, Counter can be used to gain a surprise kill on enemy Groudon.</p>

[Additional Comments]

<p>Depending on your choice, Lucario will face different problems. Without Ice Punch, Shaymin-S and Rayquaza will defeat you. Without Magic Coat, Darkrai threatens to put Lucario to sleep and break its Focus Sash with Bad Dreams. Regardless of what moves you choose, lead Giratina-o will always defeat you since Ice Punch cannot 2HKO it (although they will deal a significant amount of damage). Against Groudon, unless Lucario uses Swords Dance and Groudon uses Stealth Rock, Lucario has no chance of KOing it without a critical hit.</p>

<p>Latias makes a superb teammate for lead Lucario - It can take all of Shaymin-S' attacks as long as Air Slash does not flinch too many times and deal a massive amount of damage with Dragon Pulse. Latias is also capable of switching into Rayquaza's and Giratina-O's Fire-type attacks and OHKO both of them with Dragon Pulse (be warned - Some lead Rayquaza have Focus Sash). Although they share weaknesses, Heatran is the best check to most lead Giratina-O. Heatran can also handle lead Rayquaza that lack Brick Break. Tyranitar checks Giratina-o well and can Pursuit it if it tries to escape. Kyogre with Rest and Sleep Talk can defeat Darkrai leads and with Defensive investment can also defeat most Groudon leads. In a similar manner, Bulk Up Dialga can absorb Darkrai's Dark Void and can also defeat Giratina-O one on one. Levitate Bronzong can be a good partner due to its immunity to Shaymin-S' and Groudon's Ground-type attacks and can set up Stealth Rock.</p>

[Team Options]

<p>When using Lucario in Ubers, Stealth Rock support is critical—It provides the necessary support to net several KOs. Stealth Rock will also aid Lucario in defeating Ho-Oh, who would otherwise be problematic. Spikes support is also heavily recommended since it greatly increases Lucario's sweeping potential. Deoxys-S is generally the best Pokemon for the job—it not only is a great lead but can also set up both Stealth Rock and Spikes; Deoxys can be used to the same end. If you want to ensure that Spikes and Stealth Rock will almost always be up, limiting your Deoxys forme to setting up Spikes and dedicating another pokemon to setting up Stealth Rock is advisable. Celebi in particular is a great choice for setting up Stealth Rock, because it resists both Ground- and Fighting-type attacks. A Focus Sash Tyranitar lead is a great teammate for Lucario, as it not only sets up Stealth Rock but can also keep up sandstorm up should it survive past its leading role. Groudon is also a reliable user of Stealth Rock. The same is true for Dialga, Bronzong, and Jirachi, albeit to a lesser extent due to the weaknesses they share with Lucario. While Forretress and Skarmory are mainly used as defensive Pokémon, access to Stealth Rock and Spikes still make them viable partners for Lucario (especially Skarmory, who can set up on Groudon that lack Fire-type attacks). A Deoxys-A lead can not only set up Stealth Rock, but will also sometimes attract Choice Scarfed Pokémon that give Lucario trouble. If used in conjunction with Wobbuffet, Deoxys-A can scout the revenge killer: If it has Choice Scarf, Wobbuffet can promptly trap and kill the Choice Scarfer. There are also several niche options for dedicated Spiking leads. Specially based Cloyster is notable for its ability to defeat Groudon leads while setting up Spikes, while Qwilfish can use its Speed in the rain to Explode on or Destiny Bond a troublesome Pokémon. Froslass can not only set up Spikes but can also use its Ghost-typing to take Fighting-type attacks for Lucario if it lives beyond the lead role.</p>

<p>Because entry hazards are so important to Lucario's success, it is highly recommended that you use a Ghost-type to block Rapid Spin. Giratina-O is a perfect choice for the job, as it's by far the best offensive Rapid Spin blocker in the game. Giratina can also be a fine choice if you wish to capitalize on its defensive capabilities. A Gengar with Hidden Power Fire can be used to switch into Rapid Spin, but Gengar shouldn't be used as a Rapid Spin Blocker unless your team has no better choice.</p>

<p>One of the most effective team building strategies is to simply pair Lucario with Wobbuffet. In addition to setting up Lucario by Encoring support moves, Wobbuffet will also attract Dark-, Bug-, and Ghost-type attacks, all of which Lucario can usually set up on. Wobbuffet is also able to revenge kill most Choice Scarf users that give Lucario trouble.</p>

<p>Another strategy that works well with Lucario is using Reflect and Light Screen. While Lucario may be frail, it's many resistances combined with effectively doubled defenses give it a much better chance of setting up. Mewtwo is one of the best dual screeners in the game due to its impressive 130 base Speed and ability to Selfdestruct after setting up Light Screen and Reflect. If you want your dual screener to be a lead, Deoxys-S is one of the best choices due to its Speed, Taunt, and Stealth Rock. Deoxys-S can also be used as a midgame Spiker with dual screens to help Lucario sweep later. Bronzong is a great dual screener to pair with Lucario due to its ability to set up on Groudon that lack Fire-type attacks. Although it may seem strange, a Jolly Metagross can be used to set up screens. With a Jolly nature, Metagross will outspeed most Groudon and can weaken it with Explosion after setting up the screens (under a Reflect, max HP Metagross will always survive unboosted Earthquakes).</p>

<p>Lucario's most prominent problem in Ubers is dealing with Mewtwo. Although Mewtwo will be 2HKOed by a +2 ExtremeSpeed and an unboosted Crunch, Mewtwo will easily shatter Lucario with Aura Sphere or Flamethrower. Mewtwo can also run a defensive set with Will-O-Wisp that will cripple Lucario. Defensive Groudon is another huge problem for Lucario. At full health, Impish Groudon will never be KOed by a +2 Close Combat, and then it can proceed to OHKO Lucario with Earthquake. With its incredible defensive prowess and Speed, Lugia can set up a Reflect to tank Lucario's boosted Crunchs, and then Whirlwind it away or cripple it with Thunder Wave. Offensive Lugia will OHKO Lucario with Earth Power or a boosted Aeroblast. Finally, Giratina that have Will-O-Wisp will incapacitate Lucario before it can 2HKO Giratina with a +2 Crunch.</p>

<p>Mixed Rayquaza makes a fantastic teammate for Lucario. Rayquaza often lures in Groudon and can obliterate it with Draco Meteor. Mixed Rayquaza can also defeat the occasional slower Lugia with two Draco Meteors. A mixed Bulk Up Dialga can also lure Groudon to its doom. Kyogre is a superb teammate—it can defeat Mewtwo that lack Thunder or Selfdestruct, 2HKO Defensive Lugia with Thunder, and revenge kill Groudon with Surf. A Tickle Wobbuffet paired with a Pursuit user (such as Scizor, Metagross, or Tyranitar) can be used to reliably eliminate Lugia (and sometimes Giratina if you don't Encore Will-O-Wisp). Against Mewtwo that lack Fire-type attacks, Scizor can threaten to cut apart Mewtwo with its Bug-type attacks or hit it with Pursuit as it flees. Metagross can preform a similar feat while also often surviving Mewtwo's Fire-type attacks in the rain. A Jirachi can threaten to paralyze Mewtwo with Body Slam, or even attempt to flinch it to death with a Choice Scarfed Iron Head. Both Metagross and Jirachi can run Grass Knot along with a heavy investment in Special Attack and attempt to lure and 2HKO Groudon. Darkrai can put Giratina and Lugia to sleep and set up on them with Nasty Plot, and it also has the option of running Chople Berry to lure out Mewtwo to its doom. Mewtwo itself can come in handy for its ability to Taunt Lugia and Giratina. A Swords Dance Garchomp can be used to lure out Groudon and 2HKO it with a +2 Outrage. With a Yache Berry, Swords Dance Garchomp will also survive Mewtwo's Ice Beam (unless Mewtwo has Life Orb), and OHKO Mewtwo with a +2 Earthquake. Although Skarmory's defensive playstyle may make it seem like a poor partner, it is able to set up Spikes on defensive Groudon that lack a Fire-type attack and against Lugia and Giratina. If your team has Rapid Spin support, Ho-Oh is an excellent way to defeat most Mewtwo. If your team is especially weak to defensive Mewtwo, Heatran or Choice Scarf Heracross are also viable options.</p>

<p>Lucario's superb typing gives it a whopping 9 resistances and 1 immunity. However, it has weaknesses to Fighting-, Fire-, and Ground-type attacks, all of which are commonly seen in Ubers. Lucario's poor defenses also leave it vulnerable to Water-type attacks. Giratina-O is a fantastic defensive partner for Lucario, it's immune to Ground- and Fighting-type attacks and resists Fire-type, Electric, and Water-type attacks while Lucario covers Giratina-O's weaknesses to Ice-, Dragon-, Ghost-, and Dark-type attacks. Gengar can cover Lucario much like Giratina-O does, except Gengar does not resist Water-, Electric-, and Fire-type attacks. Latias, Latios, and Rayquaza are also excellent choices for teammates as they Fire-, Ground-, Fighting, and Water-type attacks while Lucario resists all of their weaknesses. Lugia provides a 4x Fighting-type resistance and an immunity to Ground-type attacks while Lucario covers Lugia's weaknesses to Ice- and Rock-type attacks. Ho-Oh, while almost requiring Rapid Spin support to work, provides Lucario with resistances to Fire- and Fighting-type attacks and an immunity to Ground-type attacks. Meanwhile, Lucario has a 4x resistance to the Rock-type attacks that tear Ho-Oh apart. While Celebi and Shaymin-S may be weak to Fire-type attacks, they will still aid Lucario by covering its Ground- and Fighting-type weaknesses. Psychic-types like Mewtwo and Wobbuffet resist Fighting-type attacks, and in return, Lucario protects them against Dark-, Ghost-, and Bug-type attacks. Finally, Palkia provides 4x resistances to Fire- and Water-type attacks while Lucario resists Palkia's lone Dragon-type weakness.</p>

[Optional Changes]

<p>With a Choice Band, Lucario's Close Combats are so powerful that they can OHKO Palkia and minimum HP Kyogre after Stealth Rock damage. However, Choice Band Lucario can easily be picked off by Wobbuffet if it is locked into Close Combat and generally does better with a Life Orb. Choice Specs Lucario is notable for its ability to 2HKO Groudon with Aura Sphere but is otherwise unremarkable by Uber standards. At first glance, a Calm Mind set with Life Orb may seem appealing due to its ability to 2HKO Blissey, but its generally outclassed by Swords Dance Lucario. Metal Sound allows Lucario to OHKO Groudon with Aura Sphere, but Lucario's lackluster defenses make it difficult to constantly use Metal Sound. Lucario is fully capable of using Substitute and Salac Berry on a Swords Dance set to defeat Giratina that lack Roar although it will greatly miss the added damage from Life Orb. In a similar manner, Agility Lucario can use Substitute and a Liechi Berry. A Reversal set may seem appealing as well with Substitute or Endure; priority attacks, however, ruins its effectiveness.</p>

<p>If you are wary about the defense drops of Close Combat, Lucario can opt to use Low Kick, as many Ubers are heavy enough to be hit by the full 120 base power of the move, but it comes with the drawback that many lightweight pokemon such as Jirachi and Manaphy will take piddling damage from it. Blaze Kick is a decent move on non-Swords Dance Lucario if you're desperate to OHKO Scizor and Forretress and 2HKO Skarmory, but those KOs come only in the sun and the move does little else."Lucario can run Magnet Rise to try setting up on some Groudon but must give up ExtremeSpeed or Crunch, and Groudon will still win if it has Thunder Wave, Roar, or a Fire-type attack. Reversal is a reasonable option over Close Combat on the lead set, since Lucario is often left at 1 HP but will only outperform Close Combat if Lucario is left with less than 9% of its maximum HP. Copycat is very situational but can be useful on the lead set. It may allow you to set up Stealth Rock and/or Spikes on Skarmory, Forretress (though it may Rapid Spin), and Deoxys-S (until it Taunts you).</p>

[Counters]

<p>Generally, Lucario's biggest counters in Ubers are very physically bulky Pokémon that can either OHKO, cripple, or phaze it. Defensive Groudon is the premier example as it is never OHKOed by a +2 Close Combat while it easily OHKOs in response with Earthquake. Lugia outspeeds, puts a Reflect up, and can Whirlwind Lucario away before it does much damage, and Giratina can cripple it with Will-o-wisp.</p>

<p>Garchomp defeats the Swords Dance set so long as it doesn't switch into Close Combat, but will falter against Agility Lucario with Ice Punch. Mewtwo is bulky enough to survive a +2 ExtremeSpeed after Stealth Rock and Spikes most of the time, and then OHKO Lucario with Aura Sphere. Rayquaza, while KOed by a +2 ExtremeSpeed after Stealth Rock and Life Orb recoil, can sacrifice itself to defeat Lucario. Salamence, although uncommon, has an easier time handling Swords Dance Lucario than Rayquaza thanks to Intimidate. Choice Scarf users that resist ExtremeSpeed such as Dialga, Tyranitar, Metagross, and Heatran can revenge kill Swords Dance Lucario without any difficulty, but struggle if they switch into Close Combat or face Agility Lucario. Gengar in particular can switch into both Close Combat and ExtremeSpeed and threaten to OHKO Lucario with Focus Blast or Hidden Power Fire in the sun.</p>

<p>As for Agility Lucario, healthy Wobbuffet (>50% max HP), Groudon, and Giratina-o can easily revenge kill the Agility set, and Skarmory can attempt to outstall it with Roost. Extremely fast Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo will outspeed and OHKO it even after the Agility.</p>
 

Snorlaxe

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is a Top Contributor Alumnus
[Overview]
<p>Do not be fooled by Lucario's seemingly underwhelming 110 base Attack (by Ubers standards). Thanks to its access to moves such as Swords Dance and Close Combat, Lucario is fully capable of smashing through Uber teams. Additionally, Lucario has a superb typing that gives it a Dragon-type resistance, a 4x resistance to Dark-type attacks, a 4x resistance to Stealth Rock, and an immunity to Toxic Spikes.</p>

<p>The biggest downfall to using Lucario, however, is its rather meager defenses. Because of this, Lucario will have to rely on its resistances and Wobbuffet support to set up. Lucario also has a mediocre base 90 Speed, which while patched up by ExtremeSpeed, can be annoying when forced to speed tie with Kyogre and Dialga. Finally, Lucario must almost always have either entry hazards support or scout early in the game with Close Combat to sweep. Despite these setbacks, never underestimate Lucario in Ubers, as it can easily rampage through teams after a Swords Dance!</p>

[SET]
name: Ubers Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: ExtremeSpeed
move 4: Crunch
item: Life Orb
ability: Inner Focus
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>While notorious for its sweeping capabilities in OU, Swords Dance Lucario is capable of being a potent late game sweeper in the Ubers metagame as well (especially if your team has both Stealth Rock and Spikes on the field). While at first glance Lucario may look like an inferior Rayquaza, Lucario's access to Close Combat and excellent typing ensure that it's not outclassed.</p>

<p>After one Swords Dance, Close Combat will deal an obscene amount of damage. Even the most defensive of Kyogre will always be OHKOed after Stealth Rock damage, while Jolly Lucario has a high chance of OHKOing offensive Groudon after Stealth Rock damage. While Lucario's ExtremeSpeed is much weaker than Rayquaza's, it's still very useful for its ability to allow Lucario to sweep through weakened teams, and can allow Lucario to revenge kill in emergencies. Finally, Crunch is necessary for Swords Dance Lucario due to its ability to OHKO both Giratina-O and Calm Wobbuffet after Stealth Rock damage.</p>

[Additional Comments]
<p>The decision between using Jolly or Adamant on Swords Dance Lucario can be difficult. The main reason to use Jolly Lucario is to always outspeed Naive Giratina-O who use Hidden Power Fire, so it is unable to stop your sweep unless you are in the KO range of Shadow Sneak. On the other hand, Adamant allows Lucario to gain several more potential KOs. To help you decide on the nature, a table comparing damage calculations is included below, in addition to showing when the opponents are in Lucario's KO range. All calculations assume that Lucario has used Swords Dance once.</p>

~insert damage calcs here~

<p>Unlike Rayquaza, Lucario can be used early in the game thanks to its 4x resistance to Stealth Rock (making switching out far less punishing). Generally, the best way to play Lucario early in the game is to use Close Combat without boosting, as this will wear down many of Lucario's checks. For example, if a Palkia switches into Close Combat, it will take such a massive amount of damage that it will be in the KO range of ExtremeSpeed! In a similar manner, Garchomp, Rayquaza, Latias, Latios, and Mewtwo will no longer be able to take a +2 ExtremeSpeed after switching into Close Combat (assuming two instances of Stealth Rock damage and Leftovers recovery for Mewtwo). With entry hazard support, Close Combat will often put defensive Groudon into the KO range of a +2 Close Combat. Finally, Lucario will OHKO any Choice Scarf Dialga who dares to switch in. If Giratina-O is a concern (usually due to choosing to use Adamant), using Crunch on the switch can also be acceptable.</p>

<p>There are several problems Swords Dance Lucario will have that other sets don't share. If it is at full health, Garchomp (and Palkia to a lesser extent) will be able to switch in on a Swords Dance, and threaten to OHKO Lucario. Choice Scarf users such as Dialga, Heatran, Tyranitar, and Metagross can also be problematic if they avoid Close Combat. Finally, if Rayquaza switches in at full health, it will usually be able to barely survive a boosted ExtremeSpeed after Stealth Rock damage (though Life Orb recoil will usually KO Rayquaza), and OHKO Lucario with Earthquake or Fire Blast.</p>

<p>Wobbuffet makes a superb partner for Lucario, being able to revenge kill most of the Choice Scarf users who give Lucario trouble. Thunder Wave Kyogre is an excellent Palkia and Latias lure, can defeat Heatran, and otherwise provide useful paralysis support that can enhance Lucario's sweeping abilities. Latias and Latios can switch into the Fire-, Water-, and Ground-type attacks that are often aimed at Lucario, and threaten to either crush their opponents with a Dragon-type attack, or set up Calm Mind if you know the opponent is Choiced. In a similar manner, Garchomp can switch into the Fire-type attacks that Heatran, Rayquaza, Palkia, and Dialga may aim at Lucario, and threaten to KO Palkia and Rayquaza with STAB Dragon-type attacks and KO Dialga and Heatran with STAB Earthquake.</p>

[SET]
name: Ubers Agility
move 1: Agility
move 2: Close Combat
move 3: Crunch
move 4: Ice Punch / Stone Edge
item: Life Orb
ability: Inner Focus
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
<p>This set plays very similarly to Rock Polish Groudon. While Lucario's Close Combats are just a bit less powerful than Groudon's Earthquakes, Lucario's brilliant typing once again ensures that it's not outclassed.</p>

<p>After one use of Agility, Lucario will reach a Speed stat of 558, allowing it to outspeed up to neutral natured Choice Scarf Mewtwo. Close Combat is once again Lucario's sweeping move of choice, being able to easily OHKO Dialga, Darkrai, and Hasty Palkia 87% of the time after it takes Stealth Rock damage. If you have Stealth Rock and Spikes support, Lucario's Close Combat will even be able to OHKO Timid Palkia and minimum HP Kyogre! Crunch is your main tool against the many Psychic-types who infest the Ubers metagame. Latios is always OHKOed by Crunch after Stealth Rock damage, while Latias, Mewtwo, Wobbuffet, and Giratina-O are 2HKOed. Ice Punch is usually the best choice in the last slot, as it allows Lucario to OHKO Shaymin-S, Rayquaza, and Garchomp. If your team has minimal problems with Garchomp, you can use Stone Edge to OHKO Rayquaza and Shaymin-S after Stealth Rock damage, and to OHKO Ho-Oh, who will be a problem when using Ice Punch.</p>

[Additional Comments]
<p>This Lucario will have serious problems with sweeping if Wobbuffet is alive. While Crunch will 2HKO Wobbuffet, it can use Counter to revenge kill Lucario. In a similar manner, Giratina-O will always survive one Crunch, and can weaken Lucario with Draco Meteor and Shadow Sneak, or even KO Lucario with a sunny Hidden Power Fire followed by Shadow Sneak. Maximum HP Kyogre can survive a Close Combat at full health (although it will have a 33% chance of being OHKOed if Stealth Rock and Spikes are on the battlefield), and then threaten to OHKO Lucario with Surf. While Specially Defensive Skarmory is 2HKOed by Close Combat, it is able to stall out Close Combat's PP due to Roost. As mentioned before, without Stone Edge, Lucario will never 2HKO Ho-Oh, while Ho-Oh can easily OHKO Lucario with Sacred Fire. +Speed Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo can outspeed Lucario even after an Agility, and OHKO it. Finally, unlike Swords Dance Lucario, every type of Groudon will give this set problems.</p>

<p>Wobbuffet is unfortunately impossible to counter. However, a good way of weakening it into Lucario's KO range is to lure Wobbuffet in with mixed attackers who commonly carry Choice Scarf (such as Palkia and Dialga). Offensive Lugia can also be used to lure in and 2HKO Wobbuffet with a Calm Mind boosted Aeroblast. You can also play a Haban Garchomp like a Choice Scarf Garchomp, and use Swords Dance as Wobbuffet attempts to Counter. A Wobbuffet of your own can defeat Choice Scarf Shaymin-S and Choice Scarf Mewtwo, and can help Lucario find time to set up. Ho-Oh is almost impossible to counter, thus it's best to simply team Lucario up with users of Stone Edge to deal with Ho-Oh. Latias and Latios can usually handle Kyogre, take Choice Scarf Darkrai's Focus Blasts, and switch into Groudon's Earthquakes. Mixed Bulk Up Dialga makes a superb Skarmory and Groudon lure, luring them in with Bulk Up, and then smashing them with Fire Blast and Draco Meteor respectively. Dialga is also capable of defeating Giratina-O if it uses a +Speed nature.</p>

[SET]
name: Ubers Lead
move 1: Close Combat
move 2: ExtremeSpeed
move 3: Payback
move 4: Ice Punch / Swords Dance / Magic Coat / Counter [uh this is looking kinda slash-itis atm so maybe fix that?]
item: Focus Sash
ability: Inner Focus
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>When equipped with a Focus Sash, Lucario can defeat several prominent leads in the Ubers metagame. While Payback may seem like a strange choice, it's a very important move in this set because it allows Lucario to defeat Deoxys-S leads. Payback will put even maximum HP Deoxys-S into the KO range of ExtremeSpeed, thus allowing it to get only one entry hazard up. Close Combat is once again Lucario's most powerful move on the set. Lucario will always 2HKO lead Kyogre and Dialga with Close Combat, while neither of them can OHKO Lucario thanks to Focus Sash. Due to Lucario's immunity to sandstorm, it will defeat any kind of Tyranitar lead with ease. When up against Deoxys-A, Lucario will usually lose to a combination of Superpower and ExtremeSpeed. However, Lucario will at least be able to break its Focus Sash. If Deoxys-A lacks Superpower or uses Stealth Rock on the first turn, Lucario will usually be able to defeat it with two hits of ExtremeSpeed.</p>

<p>The last move on the set can be several different moves depending on how you want Lucario to preform against certain leads. Ice Punch is one of Lucario's best options. Shaymin-S will never flinch you thanks to Inner Focus, while Lucario will OHKO it with Ice Punch. Ice Punch will also defeat Rayquaza leads who lack Focus Sash. Swords Dance can be useful if you predict a switch out from your opponent, often allowing Lucario to deal a massive amount of damage to at least one Pokémon on the team. Swords Dance is also useful in case the opponent's team is ever weak enough to be swept. Finally, if you predict that a Groudon lead is going to use Stealth Rock, you can use Swords Dance to allow yourself to 2HKO Groudon with Close Combat. If your team has problems with Darkrai leads, Magic Coat can be used to put reflect Darkrai's Dark Void back to itself! Be warned though, this plan can be ruined if Darkrai uses Focus Blast instead. If you are confident with your prediction skills, Counter can be used to gain a surprise kill on enemy Groudon.</p>

[Additional Comments]
<p>Depending on what move you choose in the last slot, Lucario will have different problems. If you do not choose Ice Punch, Shaymin-S and Rayquaza will defeat you. Without Magic Coat, Darkrai can threaten to put Lucario to sleep with Dark Void and break its Focus Sash with Focus Blast. Regardless of what moves you choose, lead Giratina-O will always defeat you due to Ice Punch not even 2HKOing it (though two Ice Punches will deal a significant amount of damage to Giratina-O). Finally, the biggest problem for lead Lucario is Groudon. Unless Lucario uses Swords Dance and Groudon uses Stealth Rock in the same turn, Lucario will never be able to defeat Groudon leads due to their huge Defense stats.</p>

<p>Latias makes a superb teamate for lead Lucario. She is able to take Shaymin-S's attacks as long as Air Slash does not flinch too many times, and deal a massive amount of damage with Dragon Pulse. Latias is also capable of switching into Rayquaza's and Giratina-O's Fire-type attacks, and OHKOing both of them with Dragon Pulse (be warned, some lead Rayquaza have Focus Sash). Although they share weaknesses, Heatran is the best check to most lead Giratina-O. Heatran can also handle lead Rayquaza who lack Brick Break. Tyranitar makes a great check for Giratina-O, and it is even capable of Pursuiting Giratina-O if it attempts to escape. Kyogre with Rest and Sleep Talk can defeat Darkrai leads, and with Defensive investment, can also defeat most Groudon leads. In a similar manner, Bulk Up Dialga can absorb Darkrai's Dark Void, and can also defeat Giratina-O one on one. Bronzong can be a good partner due to its immunity to Shaymin-S's and Groudon's Ground-type attacks, thus giving it time to set up Stealth Rock.</p>

[Team Options]
<p>When using Lucario in Ubers, Stealth Rock support is almost required. This is because Lucario needs Stealth Rock support in order to get several KOs. Spikes support is also heavily recommended due to it greatly increasing Lucario's sweeping potential. Deoxys-S is generally the best teammate for the job. Deoxys-S is not only a great lead in the Ubers metagame, but it can set up both Stealth Rock and Spikes. If you want to ensure that Spikes and Stealth Rock will almost always be up, it can be a good idea to limit Deoxys-S to setting up Spikes, and dedicating another Pokémon to setting up Stealth Rock. Deoxys can be used in a similar manner as well. Celebi in particular is a great choice for setting up Stealth Rock, due to it resisting both Ground- and Fighting-type attacks. A Focus Sash Tyranitar lead is a great teammate for Lucario, as it not only sets up Stealth Rock, but it can also keep a sandstorm up if it survives past its leading role. Groudon is also a reliable user of Stealth Rock. The same is true to a lesser extant for Dialga, Bronzong, and Jirachi due to the weaknesses they share with Lucario. While Forretress and Skarmory are mainly used as a defensive Pokémon, their access to Stealth Rock and Spikes still make them viable partners for Lucario (especially with Skarmory's ability to set up on Groudon who lack Fire-type attacks). A Deoxys-A lead can not only set up Stealth Rock, but will also sometimes attract Choice Scarfed Pokémon who give Lucario trouble (such as Palkia and Dialga). If used with conjunction with Wobbuffet, Deoxys-A can scout the revenge killer: if it has Choice Scarf, Wobbuffet can promptly trap and kill the Choice Scarfer. Finally, there are several niche options for dedicated Spiking leads in the Ubers metagame. Specially-based Cloyster is notable for its ability to defeat Groudon leads while setting up Spikes, while Qwilfish can use its Speed in the rain to Explode on or Destiny Bond a troublesome Pokémon. Froslass can not only set up Spikes, but she can also use her Ghost-typing to take Fighting-type attacks for Lucario if she lives beyond the lead role.</p>

<p>Because entry hazards are so important to Lucario's success, it is highly recommended that you use a Ghost-type to block Rapid Spin. Giratina-O is a perfect choice for the job, as it's by far the best offensive Rapid Spin blocker in the game. Giratina can also be a fine choice if you wish to capitalize on its defensive capabilities.</p>

<p>One of the most effective strategies is to simply pair Lucario with Wobbuffet. In addition to setting up Lucario by Encoring support moves, Wobbuffet will also attract Dark-, Bug-, and Ghost-type attacks, all of which Lucario can often set up on. Finally, Wobbuffet is able to revenge kill most Choice Scarf users who can give Lucario trouble.</p>

<p>Another strategy that works well with Lucario is using Reflect and Light Screen. While Lucario may be frail, its many resistances combined with the doubled defenses can give it a much better chance of setting up. Mewtwo is one of the best dual screeners in the game, due to its impressive 130 base Speed and the ability to use Selfdestruct after setting up Light Screen and Reflect. If you want your dual screener to be a lead, Deoxys-S is one of the best choices due to its Speed, Taunt, and Stealth Rock. Bronzong, despite sharing Lucario's Fighting weakness, is a great dual screener to pair with Lucario due to its ability to set up on Groudon who lack Fire-type attacks. Although it may seem strange, a Jolly Metagross can be used to set up Reflect and Light Screen. With a Jolly nature, Metagross will outspeed most Groudon, thus being able to weaken it with Explosion after setting up the screens (under a Reflect, max HP Metagross will always survive unboosted Earthquakes).</p>

<p>Lucario's most prominent problem in Ubers is Mewtwo. Although Mewtwo will be 2HKOed by a +2 ExtremeSpeed and an unboosted Crunch, Mewtwo will easily smash Lucario with Aura Sphere or Flamethrower. Mewtwo can also run a defensive set that will cripple Lucario with Will-O-Wisp. Defensive Groudon is another huge problem for Lucario. At full health, Impish Groudon will never be KOed by a +2 Close Combat, and then it can proceed to crush Lucario with Earthquake. With its incredible defensive power and Speed, Lugia can set up a Reflect to tank Lucario's boosted Crunchs, and then Whirlwind it away. Lugia can also choose to cripple it with Thunder Wave, or OHKO it with Earth Power or a boosted Aeroblast if it's an offensive Lugia. Finally, Giratina who have Will-O-Wisp will incapacitate Lucario before it can 2HKO Giratina with a +2 Crunch.</p>

<p>Mixed Rayquaza makes a fantastic teammate for Lucario. Rayquaza will often lure in Groudon, only to obliterate it with Draco Meteor. Mixed Rayquaza can also defeat the occasional slower Lugia with two Draco Meteors. A mixed Bulk Up Dialga can also lure Groudon to its doom. Kyogre is another superb teammate, being able to defeat Mewtwo who lack Thunder or Selfdestruct, 2HKO Defensive Lugia with Thunder, and revenge kill Groudon with Surf. A Tickle Wobbuffet paired with a Pursuit user (such as Scizor, Metagross, or Tyranitar) can be used to reliably eliminate Lugia (and sometimes Giratina if you don't Encore Will-O-Wisp). Against Mewtwo who lack Fire-type attacks, Scizor can threaten to slice Mewtwo with its Bug-type attacks or hit it with Pursuit as it flees. Metagross can preform a similar feat, but it will often survive Mewtwo's Fire-type attacks in the rain. A Jirachi can threaten to paralyze Mewtwo with Body Slam, or even attempt to flinch it to death with a Choice Scarfed Iron Head. Both Metagross and Jirachi can run Grass Knot with a heavy investment in Special Attack to lure and 2HKO Groudon. Darkrai can use Dark Void to set up Nasty Plots on Giratina and Lugia, and even has the option of using Chople Berry to lure out Mewtwo to its doom. Mewtwo itself can come in handy for its ability to Taunt Lugia and Giratina. A Swords Dance Garchomp can be used to lure out Groudon, only to 2HKO it with a +2 Outrage. With a Yache Berry, Swords Dance Garchomp will also survive Mewtwo's Ice Beam (unless Mewtwo has Life Orb), and OHKO Mewtwo with a +2 Earthquake. Although Skarmory's defensive playstyle may make it seem like a poor Lucario partner, it is able to set up Spikes on defensive Groudon who lack a Fire-type attack, Lugia, and Giratina. If your team has Rapid Spin support, Ho-Oh is an excellent way to defeat most Mewtwo. If your team is especially weak to defensive Mewtwo, Heatran or Choice Scarf Heracross can be used.</p>

<p>Lucario's superb typing gives it a whopping 9 resistances and 1 immunity. However, it has weaknesses to Fighting-, Fire-, and Ground-type attacks, all of which are commonly seen in Ubers. Lucario's poor defenses also leave it vulnerable to Water-type attacks. Giratina-O is fantastic defensive partner for Lucario thanks to its immunities to Ground- and Fighting-type attacks and resistances to Fire-type and Water-type attacks; Lucario, on the other hand, covers Giratina-O's weaknesses to Ice-, Dragon-, Ghost-, and Dark-type attacks. Gengar can cover Lucario much like Giratina-O does, except Gengar does not resist Water- and Fire-type attacks. Latias, Latios, and Rayquaza are also excellent choices for Lucario partners with their resistances to Fire-, Ground-, Fighting, and Water-type attacks, while Lucario resists all of their weaknesses. Lugia provides a 4x Fighting-type resistance and an immunity to Ground-type attacks, while Lucario covers Lugia's weaknesses to Ice- and Rock-type attacks. Ho-Oh, while almost requiring Rapid Spin support to work, provides Lucario with resistances to Fire- and Fighting-type attacks, and an immunity to Ground-type attacks. Meanwhile, Lucario has a 4x resistance to the Rock-type attacks that tear Ho-Oh apart. While Celebi and Shaymin-S may be weak to Fire-type attacks, they will still aid Lucario by covering its Ground- and Fighting-type weaknesses. Psychic-types like Mewtwo and Wobbuffet resist Fighting-type attacks, and in return, Lucario aids them against Dark-, Ghost-, and Bug-type attacks. Finally, Palkia provides 4x resistances to Fire- and Water-type attacks, while Lucario resists Palkia's lone Dragon-type weakness.</p>

[Optional Changes]
<p>While the above sets are by far the best choices to use for Lucario in Ubers, it does have a few lesser sets that can be used. With a Choice Band, Lucario's Close Combats are insanely powerful, being able to OHKO Palkia and minimum HP Kyogre after Stealth Rock damage. However, Choice Band Lucario can easily be picked off by Wobbuffet if it is locked into Close Combat, and generally does better with a Life Orb. Choice Specs Lucario is notable for its ability to 2HKO Groudon with Aura Sphere, but besides that, there are better Special Attackers to use in Ubers. At first glance, a Calm Mind set with Life Orb may seem appealing due to its ability to 2HKO Blissey, but its generally outclassed by Swords Dance Lucario. Metal Sound allows Lucario to OHKO Groudon with Aura Sphere, but Lucario's lackluster defenses make it difficult to constantly use Metal Sound. Lucario is fully capable of using Substitute and Salac Berry on a Swords Dance set to defeat Giratina who lack Roar, however Lucario will miss the power Life Orb supplies it. In a similar manner, Agility Lucario can use Substitute and a Liechi Berry. A Reversal set may seem appealing as well with Substitute or Endure; however, priority attacks ruin its effectiveness. If you have Rapid Spin support, a Reversal set with Focus Sash is plausible.</p>

<p>If you are paranoid about the defense drops of Close Combat, Lucario can opt to use Low Kick, as many Ubers will still be hit by a 120 base power Fighting-type attack. Low Kick's main flaw is that lightweight Pokémon such as Jirachi and Manaphy will laugh at Lucario's attempts to do damage. Blaze Kick can be a decent move on non-Swords Dance Lucario if you really want to immediately OHKO Scizor, Forretress, and 2HKO Skarmory in the sun, but besides that it does little else. Lucario can use Magnet Rise to potentially set up on some Groudon, however this makes Lucario have to give up either ExtremeSpeed or Crunch, and Groudon will still win if it has Thunder Wave, Roar, or a Fire-type attack. Reversal is a reasonable option over Close Combat on the lead set, since Lucario is often left at 1 HP. The only flaw is that if Lucario is not under around 9% of its health, Reversal will not outdamage Close Combat. Finally, Copycat can be a very situational, but useful move on the lead set. If a slower opponent attempts to set up Stealth Rock, you can make Lucario use Stealth Rock the next turn thanks to Copycat. Copycat will also allow you to set up Spikes on Skarmory, Forretress (though it may Rapid Spin), and Deoxys-S (before it Taunts you).</p>

[Counters]
<p>Generally, Lucario's biggest counters in Ubers are very physically bulky Pokémon who can either OHKO, cripple, or phaze Lucario. Defensive Groudon is one of the best examples of this, never being OHKOed by a +2 Close Combat, while OHKOing Lucario with Earthquake. Lugia's superior Speed, Reflect, and Whirlwind are also good responses to Lucario. Giratina will usually handle Lucario as long as Will-O-Wisp doesn't miss. Mewtwo is bulky enough to survive a +2 ExtremeSpeed after Stealth Rock and Spikes most of the time, and then OHKO Lucario with Aura Sphere.</p>

<p>Against Swords Dance Lucario, Garchomp is able to crush it as long as it is in full health and doesn't switch into Close Combat, though it will falter against Lucario who have Agility and Ice Punch. Rayquaza, while KOed by a +2 ExtremeSpeed after Stealth Rock and Life Orb recoil, can sacrifice itself to defeat Lucario. Salamence, although uncommon, has an easier time handling Lucario than Rayquaza thanks to Intimidate. Choice Scarf users who resist ExtremeSpeed such as Dialga, Tyranitar, Gengar, Metagross, and Heatran can revenge kill Lucario, but will have a difficult time if they switch into Close Combat or face Agility Lucario.</p>

<p>As for Agility Lucario, Wobbuffet can easily revenge kill it as long as it is above 50% of its health, while all Groudon and Giratina-O can revenge kill it as well. Skarmory can also attempt to outstall Agility Lucario with Roost. Extremely fast Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo will outspend and OHKO Lucario after an Agility.</p>


Grammar edits in pink
Prose edits in blue
 
i highly question the validity of the agility lucario set. could you in any way show logs of how it works in a situation where RP groudon wouldn't have?
 
http://www.smogon.com/dp/Pokémon/lucario

[Additional Comments]
<p>Depending on what move you choose in the last slot, Lucario will have different problems. If you do not choose Ice Punch, Shaymin-S and Rayquaza will defeat you. Without Magic Coat, Darkrai can threaten to put Lucario to sleep and break its Focus Sash with Bad dreams. Regardless of what moves you choose, lead Giratina-O will always defeat you due to not even Ice Punch 2HKOing it (though two Ice Punches will deal a significant amount of damage to Giratina-O). Finally, the biggest problem for lead Lucario is Groudon. Unless Lucario uses Swords Dance and Groudon uses Stealth Rock in the same turn, Lucario will never be able to defeat Groudon leads due to their huge defense stats.</p>
Shouldn't it be bad dreams that breaks its sash?
 
i highly question the validity of the agility lucario set. could you in any way show logs of how it works in a situation where RP groudon wouldn't have?
Well, its biggest advantage over Groudon is the Toxic Spikes immunity. Which prevents it from being played around with a Ground immunity and Dragon/Rock resist. For example, a Giritina-o and a Jirachi/Heatran can just switch back-to-back letting Life Orb and Toxic Spikes quickly drain its HP before actually doing some heavy damage. Another thing that it has over RP Groudon is its unique typing. It has many resist that are common in the Uber matagame, but most notably its Dragon and Ice resist, which gives it many opportunities to come in and get a free Agility and wreak havoc with Spikes and Stealth Rock support.

As the comment about its validity, I can personally attest of its success playing against it many times. It has many opportunities to come in (with its many resists) and get a easy Agility boost, and with the combination of Fighting, Dark, and Ice attacks, allow it to hit 13 out of 18 Ubers for super effective damage, and with Stealth Rock and Spikes support makes him a deadly sweeper. As far as the current Uber metagame goes, this set is a "anti-metagame sweeper" set alongside with Rock Polish Groudon that people should watch out for!
 

Jibaku

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Not much to nitpick here.
Extremely fast Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo will outspend and OHKO Lucario after an Agility.
outspend?

Choice Scarf users who resist ExtremeSpeed such as Dialga, Tyranitar, Gengar, Metagross, and Heatran can revenge kill Lucario, but will have a difficult time if they switch into Close Combat or face Agility Lucario
Gengar can switch into Close Combat

More nitpicks:
Mention that SR helps Lucario get past Ho-oh, who tears it down without it (minus Stone Edge or something

You mentioned Giratina-O twice - as a spinblocker and as someone that can take advantage of Lucario's weaknesses. Gengar was mentioned in the latter section. Any way you can combine them?
 

macle

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last paragraph of uber lead


<p>Latias makes a superb teammate for lead Lucario. It is able to take Shaymin-S's attacks as long as Air Slash does not flinch too many times, and deal a massive amount of damage with Dragon Pulse. Latias is also capable of switching into Rayquaza's and Giratina-O's Fire-type attacks, and OHKO both of them with Dragon Pulse (be warned, some lead Rayquaza have Focus Sash). Although they share weaknesses, Heatran is the best check to most lead Giratina-O. Heatran can also handle lead Rayquaza that lack Brick Break. Tyranitar makes a great check for Giratina-O, and it is even capable of Pursuiting Giratina-O if it attempts to escape. Kyogre with Rest and Sleep Talk can defeat Darkrai leads, and with Defensive investment, can also defeat most Groudon leads. In a similar manner, Bulk Up Dialga can absorb Darkrai's Dark Void, and can also defeat Giratina-O one on one. Bronzong can be a good partner due to its immunity to Shaymin-S's and Groudon's Ground-type attacks, thus giving it time to set up Stealth Rock.</p>


 

Theorymon

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Imo, Luke should stay OU, plenty of common counters and such.
A Pokemon's tiering has nothing to do with its usefulness in the Ubers metagame. Lucario in particular is still a good sweeper in Ubers, thus it gets an Ubers analysis.
 
<p>This set plays very similarly to Rock Polish Groudon. While Lucario's Close Combats are just a bit less powerful than Groudon's Earthquakes, Lucario's brilliant typing once again ensures that Lucario is not outclassed. The most notable advantages of Lucario's typing over Groudon's are the Ice- and Dragon-type resistances, and the immunity to Toxic Spikes.</p>
I can't find anything else :(
 

Flora

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I'm not really proofreading atm, but at Agility additional comments:

<p>This Lucario will have serious problems with sweeping if Wobbuffet is alive. While Crunch will 2HKO Wobbuffet, it can use Counter to revenge kill Lucario. In a similar manner, Giratina-O will always survive one Crunch, and can weaken Lucario with Draco Meteor and Shadow Sneak, or even KO Lucario with a sunny Hidden Power Fire followed by Shadow Sneak. Maximum HP Kyogre can survive a Close Combat at full health (although it will have a 33% chance of being OHKOed if Stealth Rock and Spikes are on the battlefield), and then threaten to OHKO Lucario with Surf. While Specially Defensive Skarmory is 2HKOed by Close Combat, it is able to stall out Close Combat's PP due to Roost. As mentioned before, without Stone Edge, Lucario will never 2HKO Ho-Oh, while Ho-Oh can easily OHKO Lucario with Sacred Fire. +Speed Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo can outspeed Lucario even after an Agility, and OHKO it. Finally, unlike Swords Dance Lucario, every type of Groudon will give this set problems.</p>
 
Red text denotes suggestions on prose changes; blue text denotes set comments. I'll do a little more work tonight and will continue tomorrow.

Edit: Final revisions. Don't edit the first post until I say I'm done.

http://www.smogon.com/dp/Pokémon/lucario

[Overview]

<p>Do not be fooled by Lucario's seemingly underwhelming 110 base Attack (by Ubers standards). Thanks to its (drop "its") access to moves such as Swords Dance and Close Combat, Lucario is fully capable of smashing through Uber teams. Additionally, Lucario has a (drop "a") superb defensive typing that gives it a Dragon-type resistance, a 4x resistance to Dark-type attacks, a 4x resistance to Stealth Rock (". . . a 4x resistance to Dark-type attacks and Stealth Rock . . ." instead removes redundancy), and an immunity to Toxic Spikes.</p>

<p>The biggest downfall to using Lucario, however, is its rather meager defenses. Because of this, Lucario will have to rely on its resistances and Wobbuffet support to set up. Lucario also has a mediocre base 90 Speed, which while patched up by ExtremeSpeed, can be annoying when forced to speed tie with Kyogre and Dialga. Finally, Lucario must almost always have either support of entry hazards or scout early in the game with Close Combat to sweep. Despite these setbacks, never underestimate Lucario in Ubers, as it can easily rampage through teams after a Swords Dance!</p>

Change the above paragraph to "<p>Lucario's potent offense, however, is offset by middling* Speed and rather meager defenses, which are rendered even weaker in the immensely threatening Uber environment. ExtremeSpeed largely compensates for the former. The latter, however, can be worked around only by playing to Lucario's resistances or by placing a Wobbuffet on your team to provide support. Furthermore, in order to assure that the sweeping sets are not taken down prematurely, Lucario should either weaken its counters early with Close Combat or be provided with sufficient entry hazard support.</p>" This flows much better than the original paragraph. I am concerned about the break in flow at "sweeping sets" but replacing it with "Lucario" may provide a distorted view. If you have any better ideas, please tell me. I also removed the last sentence outright as I felt it was redundant. ... In retrospect to this section though, I should have revised it last. If I need to make any changes later, I'll notify you.

*"Middling" feels more accurate. Lucario I can barely perceive ever running anything but 252, but I can't say the same for its (many) neighbors, and many non-ubers that appear in play are also slower. Lucario certainly has no business battling some of them, but I still feel that "mediocre" underrates its speed.

[SET]
name: Ubers Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: ExtremeSpeed
move 4: Crunch
item: Life Orb
ability: Inner Focus
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>While notorious for its sweeping capabilities in OU, Swords Dance Lucario is capable of being a potent late game sweeper in the Ubers metagame as well (especially if your team has both Stealth Rock and Spikes on the field) (Is making note of entry support necessary here when it's already discussed in the overview? The notation doesn't seem to bring anything new to the analysis. If you decide to keep it, replace the parentheses with an em dash). While at first glance, (drop comma) Lucario may look like an inferior Rayquaza, Lucario's access to Close Combat and excellent typing ensure that it's not outclassed.</p>

<p>After one Swords Dance, Close Combat will deal an obscene amount of damage. Even the most defensive of Kyogre will always be OHKOed after Stealth Rock damage (This is not true. Jolly Lucario fails to OHKO Bold 252/252 Kyogre approximately 7.9% of the time after Stealth Rock damage.), while Jolly Lucario has a high chance of OHKOing offensive Groudon after Stealth Rock damage. (After Stealth Rock, 252 Atk and Spd Groudon are always OHKOed, slightly bulkier sets (like 112 HP) are OHKOed most of the time. The paradancer however almost always survives. It has a 1.8% chance of being OHKOed.) While Lucario's ExtremeSpeed is much weaker than Rayquaza's, it's still very useful for its ability to allow Lucario to sweep through weakened teams, and can allow Lucario to revenge kill in emergencies. Finally, Crunch is necessary for Swords Dance Lucario due to its ability to OHKO both Giratina-O and Calm Wobbuffet after Stealth Rock damage. ("Finally" breaks flow here. I suspect you were worried about the sudden stop in the paragraph's momentum, but "finally" feels weaker than nothing at all.) (Bulkier Giratina-o sets reliably avoid the OHKO - in particular the CM Restalk set on site. I also ran calculations on Dragon Pulse against Lucario. It poses a threat only if Lucario has taken significant residual damage or has a defense drop from Close Combat. Assuming Giratina has 360 SpA (I don't believe this is precise), Dragon Pulse deals 63.35% to 74.73% after a defense drop. Also, Jolly Lucario OHKOs Calm 28 HP / 252 SpD Wobbuffet 17.8% of the time after Stealth Rock.</p>

[Additional Comments]

<p>The decision between using (drop "using") Jolly or Adamant on Swords Dance Lucario can be difficult. The main reason to use (change "use" to "run") Jolly Lucario (remove "Lucario" per next suggestion below) is to always outspeed Naive Giratina-O that use Hidden Power Fire, so it is unable to stop your sweep unless you are in the KO range of Shadow Sneak. On the other hand, Adamant allows Lucario to gain several more potential KOs (". . . Adamant clinches several important KOs." sounds better). To help you decide on the nature, a table comparing damage calculations is included below, (". . . included below is a table comparing damage calculations, . . ." seems better; this one may be preferential) in addition to showing when the opponents are in Lucario's KO range (the damage calculations already do this - do you mean to say that below are the probabilities of OHKOing? Since some of them do that, say that instead.). All calculations assume that Lucario has used Swords Dance once.</p>

<table class="sortable">
<thead>
<tr class="a">
<th>Move</th>
<th>Target</th>
<th>Jolly</th>
<th>Adamant</th>
</tr>
</thead>
<tbody>
<tr>
<td>Close Combat</td>
<td>112 HP / 8 Def Groudon</td>
<td>91.3% - 107.6% (79% chance to OHKO after SR)</td>
<td>99.5% - 117.3% (92% chance to OHKO)</td>
</tr>
<tr class="a">
<td>Close Combat</td>
<td>252 HP / 252 Def Impish Groudon</td>
<td>63.4% - 75%</td>
<td>69.8% - 82.4%</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Darkrai</td>
<td>78.37% - 92.2% (33% chance to OHKO after SR)</td>
<td>85.46% - 100.71% (87% chance to OHKO after SR)</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>4 HP Mewtwo</td>
<td>62.4% - 73.4%</td>
<td>68.1% - 80.2%</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Palkia</td>
<td>62.4% - 73.6%</td>
<td>68.6% - 81.1%</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>Hasty Palkia</td>
<td>70.1% - 82.6%</td>
<td>76.3% - 90%</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Kyogre</td>
<td>64.6% - 76%</td>
<td>70.5% - 83%</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>4 Def Rayquaza</td>
<td>62.4% - 73.5%</td>
<td>68.4% - 80.6% </td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>4 HP Shaymin-S</td>
<td>74.6% - 88% (92% chance to OHKO after SR)</td>
<td>81.9% - 96.5% (OHKO after SR)</td>
</tr>
<tr class="a">
<td>ExtremeSpeed</td>
<td>4 HP Latios</td>
<td>80.7% - 95% (46% chance to OHKO after SR)</td>
<td>88.4% - 104.3% (OHKO after SR)</td>
</tr>
<tr>
<td>ExtremeSpeed</td>
<td>112 HP Latias</td>
<td>67.2% - 79%</td>
<td>73.3% - 86.3%</td>
</tr>
<tr class="a">
<td>Crunch</td>
<td>28 HP / 252 Def Bold Wobbuffet</td>
<td>76.1% - 89.8%</td>
<td>83.7% - 98.9%</td>
</tr>
<tr>
<td>Crunch</td>
<td>0 HP Giratina-O</td>
<td>91.2% - 107.5% (OHKO after SR)</td>
<td>100.2% - 118.4%</td>
</tr>
<tr class="a">
<td>Crunch</td>
<td>96 HP Giratina-O</td>
<td>87% - 102.6% (87% chance of an OHKO after SR)</td>
<td>95.7% - 113% (OHKO after SR)</td>
</tr>
</tbody>
</table>

(I have not double-checked these damage calculations)

<p>Unlike Rayquaza, Lucario can be used early in the game thanks to its 4x resistance to Stealth Rock (making switching out far less punishing). Generally, the best way to play Lucario early in the game is to use Close Combat without boosting, as this will wear down many of Lucario's checks. For example, if a Palkia switches into Close Combat, it will take such a massive amount of damage that it will be in the KO range of ExtremeSpeed! In a similar manner, Garchomp, Rayquaza, Latias, Latios, and Mewtwo will no longer be able to take a +2 ExtremeSpeed after switching into Close Combat (assuming two instances of Stealth Rock damage and Leftovers recovery for Mewtwo). (For fully offensive Mewtwo, one switch-in to Stealth Rock is enough, as Jolly Close Combat deals 34.75%-41.24% and +2 Extremespeed 62.43%-73.45%. The defensive CMer usually dies after two switches into Stealth Rock. Close Combat deals 30.45%-36.14% and +2 Extremespeed 54.70%-64.36%. Except for a pure physical defender, the defensive sets aren't much better off. It should be enough to add a simple "most" before Mewtwo to resolve the issue.) With entry hazard support, Close Combat will often put defensive Groudon into the KO range of a +2 Close Combat. Finally, Lucario will OHKO any Choice Scarf Dialga that dares to switch in. If Giratina-O is a concern (usually due to choosing to use (drop "to use") Adamant), (replace parentheses with em dashes and accordingly drop comma) using Crunch on the switch can also be acceptable.</p>

<p>There are several problems Swords Dance Lucario will have that other sets don't share. ("This particular set has several problems." is briefer and to the point). If it is at full health, Garchomp (and Palkia to a lesser extant) will be able to switch in on a Swords Dance, (drop comma) and threaten to OHKO Lucario (drop "Lucario"). Choice Scarf users such as Dialga, Heatran, Tyranitar, and Metagross can also be problematic if they avoid Close Combat. (What are you talking about here?) Finally, if Rayquaza switches in at full health, it will usually be able to barely survive a boosted ExtremeSpeed after Stealth Rock damage (though Life Orb recoil will usually KO Rayquaza) (try "(though Life Orb recoil will usually KO it in return)" and move it to the end of the sentence), (drop comma) and OHKO Lucario (drop "Lucario") with Earthquake or Fire Blast.</p>

<p>Wobbuffet makes a superb partner for Lucario, being able to (". . . Lucario as it can revenge . . ." sounds better) revenge kill most of the Choice Scarf users that give Lucario trouble. Thunder Wave Kyogre is an excellent Palkia and Latias lure, can defeat Heatran, and otherwise provide useful paralysis support that can enhance Lucario's sweeping abilities (. . . that can improve Lucario's chances to successfully sweep." avoids awkardness). Latias and Latios can switch into the Fire-, Water-, Electric-, and Ground-type attacks that are often aimed at Lucario, and threaten to either crush their opponents with a Dragon-type attack, or set up Calm Mind if you know the opponent is Choiced. (". . . aimed at Lucario and either set-up or attack." suffices) In a similar manner, Garchomp can switch into the Fire-type attacks that Heatran, Rayquaza, Palkia, and Dialga may aim at Lucario, and threaten to KO Palkia and Rayquaza with STAB Dragon-type attacks and KO Dialga and Heatran STAB Earthquakes. (". . . aim at Lucario and threaten to KO in response." is all that's needed)</p>

[SET]
name: Ubers Agility
move 1: Agility
move 2: Close Combat
move 3: Crunch
move 4: Ice Punch / Stone Edge
item: Life Orb
ability: Inner Focus
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set plays very similarly to Rock Polish Groudon. While Lucario's Close Combats are just a bit less powerful than Groudon's Earthquakes, Lucario's brilliant typing once again ensures that Lucario is not outclassed. The most notable advantages of Lucario's typing over Groudon's are the Ice- and Dragon-type resistance, and the immunity to Toxic Spikes. (". . . are Ice- and Dragon-type resistances and immunity to Toxic Spikes." looks better)</p>

<p>After one use of Agility, Lucario will reach a Speed stat of 558, allowing it to outspeed up to (drop "up to") neutral natured Choice Scarf Mewtwo. Close Combat is once again Lucario's sweeping move of choice, being able to easily OHKO Dialga and Darkrai, and Hasty Palkia 87% of the time after it takes Stealth Rock damage. (". . . choice as it easily OHKOs Dialga and Darkrai and OHKOs Hasty Palkia 87% of the time after Stealth Rock damage." sounds better) If you have Stealth Rock and Spikes support, Lucario's Close Combat will even be able to OHKO Timid Palkia and minimum HP Kyogre! Crunch is your main tool against the many Psychic-types that infest the Ubers metagame. Latios is always OHKOed by Crunch after Stealth Rock damage, while most variants of Latias, Mewtwo, Wobbuffet, and Giratina-O are 2HKOed. (Very defensive Mewtwo, Bold 28 / 228 Wobbuffet, and defensive Giratina-o may survive.) Ice Punch is usually the best choice in the last slot, (drop comma) as it allows Lucario to OHKO Shaymin-S, Rayquaza, and Garchomp. If your team has minimal ("few" over "minimal" is simpler - both sound a little strange but I don't believe they're awkward) problems with Garchomp, you can use Stone Edge to OHKO Rayquaza and Shaymin-S after Stealth Rock damage, (drop comma) and to OHKO Ho-Oh, who will be a problem when using Ice Punch.</p>

[Additional Comments]

<p>This Lucario will have serious problems with (drop "with") sweeping if Wobbuffet is alive. While Crunch will 2HKO Wobbuffet, it can use Counter to revenge kill Lucario. In a similar manner, Giratina-O will always survive one Crunch, (drop comma) and can weaken Lucario with Draco Meteor and Shadow Sneak, (drop comma) or even KO Lucario with a sunny Hidden Power Fire followed by Shadow Sneak. (". . . even KO with Hidden Power Fire (in the sun) followed by Shadow Sneak." 'sunny Hidden Power Fire' sounds awkward) Maximum HP Kyogre can survive a Close Combat at full health (although it will have a 33% chance of being OHKOed if Stealth Rock and Spikes are on the battlefield), and then threaten to OHKO Lucario with Surf. While Specially Defensive Skarmory is 2HKOed by Close Combat, it is able to stall out Close Combat's PP due to Roost. As mentioned before, without Stone Edge, Lucario will never 2HKO Ho-Oh, (drop comma) while Ho-Oh can easily OHKO Lucario with Sacred Fire. +Speed Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo can outspeed Lucario even after an Agility, (drop comma) and OHKO it. Finally, unlike Swords Dance Lucario, every type of Groudon will give this set problems.</p>

<p>Wobbuffet is unfortunately impossible to counter. However, a good way of weakening it into Lucario's KO range (move "however" here - I'm unsure if its current use is incorrect, but it does look better here; consider "knocking" or "putting" over "weakening") is to lure Wobbuffet in (switch "Wobbuffet" and "in") with mixed attackers that commonly carry Choice Scarf (such as Palkia and Dialga). Offensive Lugia can also be used to lure in and 2HKO Wobbuffet with a Calm Mind boosted Aeroblast. You can also play (consider "bluff" as an alternative) a Haban Garchomp like (if you switch to "bluff", change "like" to "as") a Choice Scarf Garchomp, (drop comma) and use Swords Dance as Wobbuffet attempts to Counter. A Wobbuffet of your own can defeat Choice Scarf Shaymin-S and Choice Scarf Mewtwo, (drop comma) and can help Lucario find time to set up. Ho-Oh is almost impossible to counter, (change comma to semicolon) thus it's best to simply team Lucario up (switch "Lucario" and "up") with users of Stone Edge to deal with Ho-Oh. Latias and Latios can usually handle Kyogre, take Choice Scarf Darkrai's Focus Blasts, and switch into Groudon's Earthquakes. Mixed Bulk Up Dialga makes a superb Skarmory and Groudon lure, luring them in (". . . Groudon lure by baiting them with Bulk . . ." looks better) with Bulk Up, and then smashing them with Fire Blast and Draco Meteor respectively. Dialga is also capable of defeating Giratina-O if it uses a +Speed nature.</p>

[SET]
name: Ubers Lead
move 1: Close Combat
move 2: ExtremeSpeed
move 3: Payback
move 4: Ice Punch / Swords Dance / Magic Coat / Counter
item: Focus Sash
ability: Inner Focus
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>When equipped with a Focus Sash, Lucario can defeat several prominent leads in the Ubers metagame. While Payback may seem like a strange choice, it's a very important move in this set because it allows Lucario to defeat Deoxys-S leads. Payback will put even maximum HP Deoxys-S into the KO range of ExtremeSpeed, thus allowing it to get only one entry hazard up. (". . . limiting it to setting up only one entry hazard." sounds better) Close Combat is once again, (drop comma) Lucario's most powerful move on the set. (". . . powerful attack option.") Lucario will always 2HKO lead Kyogre and Dialga with Close Combat (neutral 252/0 Kyogre carrying Leftovers over Lum have an 18.2% chance of survival), while neither of them can OHKO Lucario thanks to Focus Sash. ("It always 2HKO lead Kyogre and Dialga, neither of whom can OHKO thanks to Focus Sash." flows better) Due to Lucario's immunity to sand storm (Is "sand storm" one word? I believe it is.), it will defeat any kind of Tyranitar lead with ease. When up against Deoxys-A, Lucario will usually lose to a combination of Superpower and ExtremeSpeed. However, Lucario will at least be able to break its Focus Sash. (merge into one sentence as "Extremespeed but will at least be able to break its Focus Sash.) If Deoxys-A lacks Superpower or uses Stealth Rock on the first turn, Lucario will usually be able to defeat it with two hits of ExtremeSpeed. (". . . it with two ExtremeSpeeds." is briefer)</p>

<p>The last move on the set can be several different moves depending on how you want Lucario to preform against certain leads. Ice Punch is one of Lucario's best options. Shaymin-S will never flinch you thanks to Inner Focus, while Lucario will OHKO it with Ice Punch. ("Several appealing options are available for your last move. Ice Punch is one of your best options - Shaymin-s will be unable to flinch you thanks to Inner Focus while Lucario can OHKO in response." from the top.) Ice Punch will also defeat Rayquaza leads that lack Focus Sash. Swords Dance can be useful if you predict a switch out (drop "out) from your opponent, often allowing Lucario to deal a massive amount of damage to at least one Pokémon on the team. (". . . opponent, and it often allows Lucario to . . .") Swords Dance is also useful in case the opponent's team is ever weak enough to be swept. Finally, if you predict that a Groudon lead is going to use Stealth Rock, you can use Swords Dance to allow yourself to 2HKO Groudon with Close Combat. (". . . lead will use Stealth Rock, Swords Dance allows you to 2HKO Groudon with Close Combat." is briefer and consistent) If your team has problems with Darkrai leads, Magic Coat can be used to put (drop "put") reflect Darkrai's Dark Void back to itself! (". . . back on it." is correct) Be warned though, this (em dash over comma and capitalize "this") plan can be ruined if Darkrai uses Focus Blast or Trick instead. If you are confident with ("in" over "with") your prediction skills, Counter can be used to gain a surprise kill on enemy Groudon.</p>

[Additional Comments]

<p>Depending on what move you choose in the last slot, Lucario will have different problems. (Replace with "Depending on your choice, Lucario will face different problems.") If you do not choose Ice Punch, (Replace with "Without Ice Punch,") Shaymin-S and Rayquaza will defeat you. Without Magic Coat, Darkrai can threaten ("threatens" over "can threaten") to put Lucario to sleep and break its Focus Sash with Dark Void (Bad Dreams breaks the Sash, not Dark Void). Regardless of what moves you choose, lead Giratina-O will always defeat you due to not even Ice Punch 2HKOing it (though two Ice Punches will deal a significant amount of damage to Giratina-O). (". . . Giratina-o will always defeat you since Ice Punch cannot 2HKO it (although they will deal a significant amount of damage)" is briefer and avoids awkwardness) Finally, the biggest problem for lead Lucario is Groudon. Unless Lucario uses Swords Dance and Groudon uses Stealth Rock in the same turn, Lucario will never be able to defeat Groudon leads due to their huge defense stats. (For last two sentences: "Against Groudon, unless Lucario uses Swords Dance and Groudon uses Stealth Rock, Lucario has no chance of KOing it without a critical hit.)</p>

<p>Latias makes a superb teamate for lead Lucario. It is able to take Shaymin-S's (". . . lead Lucario - It can take all of Shaymin-S' attacks . . .") attacks as long as Air Slash does not flinch too many times, (drop comma) and deal a massive amount of damage with Dragon Pulse. Latias is also capable of switching into Rayquaza's and Giratina-O's Fire-type attacks, (drop comma) and OHKO both of them with Dragon Pulse (be warned, some (em dash over comma and capitalize "some") lead Rayquaza have Focus Sash). Although they share weaknesses, Heatran is the best check to most lead Giratina-O. Heatran can also handle lead Rayquaza that lack Brick Break. Tyranitar makes a great check for Giratina-O, and it is even capable of Pursuiting Giratina-O if it attempts to escape. ("Tyranitar checks Giratina-o well and can Pursuit it if it tries to escape." is briefer) Kyogre with Rest and Sleep Talk can defeat Darkrai leads, (drop comma) and with Defensive investment, (drop comma) can also defeat most Groudon leads. In a similar manner, Bulk Up Dialga can absorb Darkrai's Dark Void, (drop comma) and can also defeat Giratina-O one on one. Bronzong can be a good partner due to its immunity to Shaymin-S's and Groudon's Ground-type attacks, thus giving it time to set up Stealth Rock. ("Levitate Bronzong can be a good partner due to its immunity to Shaymin-S' and Groudon's Ground-type attacks and can set up Stealth Rock.")</p>

[Team Options]

<p>When using Lucario in Ubers, Stealth Rock support is almost required. This is because Lucario needs Stealth Rock support in order to get several KOs. (". . . Rock support is critical—it provides the necessary support to net several KOs." is briefer) Stealth Rock will also aid Lucario in defeating Ho-Oh, who will be problematic without it (". . . who would otherwise be problematic." sounds better). Spikes support is also heavily recommended due to ("since" over "due to") it greatly increasing ("increases" over "increasing" per previous suggestion) Lucario's sweeping potential. Deoxys-S is generally the best teammate for the job. Deoxys-S is not only a great lead in the Ubers metagame, it can set up both Stealth Rock and Spikes. If you want to ensure that Spikes and Stealth Rock will almost always be up, it can be a good idea to limit Deoxys-S to setting up Spikes, and dedicating another Pokémon to setting up Stealth Rock. Deoxys can be used in a similar manner as well. (For the last few sentences: "Deoxys-S is generally the best Pokemon for the job—it not only is a great lead but can also set up both Stealth Rock and Spikes; Deoxys can be used to the same end. If you want to ensure that Spikes and Stealth Rock will almost always be up, limiting your Deoxys forme to setting up Spikes and dedicating another pokemon to setting up Stealth Rock is advisable.") Celebi in particular is a great choice for setting up Stealth Rock, due to it resisting ("because it resists" over "due to it resisting") both Ground- and Fighting-type attacks. A Focus Sash Tyranitar lead is a great teammate for Lucario, as it not only sets up Stealth Rock, (drop comma per next suggestion) but it (drop "it") can also keep a (drop "a") Sandstorm (decapitalize) up (move "up" to after "also keep") if it survives ("should it survive" over "if it survives" sounds better) past its leading role. Groudon is also a reliable user of Stealth Rock. The same is true to a lesser extent for Dialga, Bronzong, and Jirachi due to the weaknesses they share with Lucario. ("The same is true for Dialga, Bronzong, and Jirachi, albeit to a lesser extent due to the weaknesses they share with Lucario." fixes syntax) While Forretress and Skarmory are mainly used as a (drop "a", referring to plural here) defensive Pokémon, their (drop "their") access to Stealth Rock and Spikes still makes them viable partners for Lucario (especially with Skarmory's ability to set up on Groudon that lack Fire-type attacks). (". . .(especially Skarmory, who can set up on Groudon that lack Fire-type attacks).") A Deoxys-A lead can not only set up Stealth Rock, (drop comma) but will also sometimes attract Choice Scarfed Pokémon that give Lucario trouble (such as Palkia and Dialga). (the parenthetical notation here can be dropped) If used with ("in" over "with") conjunction with Wobbuffet, Deoxys-A can scout the revenge killer: If it has Choice Scarf, Wobbuffet can promptly trap and kill the Choice Scarfer. Finally, there (drop "finally", capitalize "there" in its place) are several niche options for dedicated Spiking leads in the Ubers metagame. (drop "in the Ubers metagame") Specially based Cloyster is notable for its ability to defeat Groudon leads while setting up Spikes, while Qwilfish can use its Speed in the rain to Explode on or Destiny Bond a troublesome Pokémon. Froslass can not only set up Spikes, (drop comma per next suggestion) but it (drop "it") can also use its Ghost-typing to take Fighting-type attacks for Lucario if it lives beyond the lead role.</p>

<p>Because entry hazards are so important to Lucario's success, it is highly recommended that you use a Ghost-type to block Rapid Spin. Giratina-O is a perfect choice for the job, as it's by far the best offensive Rapid Spin blocker in the game. Giratina can also be a fine choice if you wish to capitalize on its defensive capabilities. (Train Man at one point tested Gengar both as a Rapid Spin blocker and as a Ray stopper. It worked pretty well, but that was a long time ago.)</p>

<p> One (remove the space before "One") of the most effective team building (more specific) strategies is to simply pair Lucario with Wobbuffet. In addition to setting up Lucario by Encoring support moves, Wobbuffet will also attract Dark-, Bug-, and Ghost-type attacks, all of which Lucario can often (replace "often" with "(usually)") set up on. Finally, Wobbuffet is able ("Wobbuffet is also able to revenge . . .") to revenge kill most Choice Scarf users that can (drop "can") give Lucario trouble.</p>

<p>Another strategy that works well with Lucario is using Reflect and Light Screen. While Lucario may be frail, it's many resistances combined with the (replace "the" with "effectively") doubled defenses can (drop "can") give it a much better chance of setting up. Mewtwo is one of the best dual screeners in the game, (drop comma) due to its impressive 130 base Speed and the (drop "the") ability to use (drop "use") Selfdestruct after setting up Light Screen and Reflect. If you want your dual screener to be a lead, Deoxys-S is one of the best choices due to its Speed, Taunt, and Stealth Rock. Bronzong is a great dual screener to pair with Lucario due to its ability to set up on Groudon that lack Fire-type attacks. (". . . with Lucario since it can set up on . . ." gives more variety in word choice) Although it may seem strange, a Jolly Metagross can be used to set up Reflect and Light Screen (replace "Reflect and Light Screen" with "screens" more variety). With a Jolly nature, Metagross will outspeed most Groudon, thus being able to weaken it with Explosion after setting up the screens (". . . most Groudon and can weaken it with Explosion after setting up the screens (under . . .") (under a Reflect, max HP Metagross will always survive unboosted Earthquakes).</p>

<p>Lucario's most prominent problem in Ubers is dealing with (Grammatically speaking, Mewtwo itself is not Lucario's problem) Mewtwo. Although Mewtwo will be 2HKOed by a +2 ExtremeSpeed and an unboosted Crunch, Mewtwo will easily smash ("crush" over "smash" more variety) Lucario with Aura Sphere or Flamethrower. Mewtwo can also run a defensive set that will cripple Lucario with Will-O-Wisp. (". . . defensive set with Will-O-Wisp that will cripple Lucario." better syntax) Defensive Groudon is another huge problem for Lucario. At full health, Impish Groudon will never be KOed by a +2 Close Combat, and then it can proceed to crush ("OHKO" over "crush" per previous changes and fits with sentence) Lucario with Earthquake. With its incredible defensive power ("prowess" over "power" more variety) and Speed, Lugia can set up a Reflect to tank Lucario's boosted Crunchs, (drop comma) and then Whirlwind it away. Lugia can also choose to cripple it with Thunder Wave, or OHKO it with Earth Power or a boosted Aeroblast if its an offensive Lugia. (redivide defensive and offensive sets into separate sentences: ". . .Whirlwind it away or cripple it with Thunder Wave. Offensive Lugia can OHKO with Earth Power or a boosted Aeroblast.") Finally, Giratina that have Will-O-Wisp will incapacitate Lucario before it can 2HKO Giratina with a +2 Crunch.</p>

<p>Mixed Rayquaza makes a fantastic teammate for Lucario. Rayquaza will often lure in Groudon, only to obliterate it with Draco Meteor. ("Rayquaza often lures in Groudon and can obliterate it with Draco Meteor." removes contrast) Mixed Rayquaza can also defeat the occasional slower Lugia with two Draco Meteors. A mixed Bulk Up Dialga can also lure Groudon to its doom. Kyogre is another superb teammate, being able to defeat Mewtwo that lack Thunder or Selfdestruct, 2HKO Defensive Lugia with Thunder, and revenge kill Groudon with Surf. (". . . superb teammate—it can defeat Mewtwo . . ." is better) A Tickle Wobbuffet paired with a Pursuit user (such as Scizor, Metagross, or Tyranitar) can be used to reliably eliminate Lugia (and sometimes Giratina if you don't Encore Will-O-Wisp). Against Mewtwo that lack Fire-type attacks, Scizor can threaten to slice ("cut apart" over "slice" sounds better) Mewtwo with its Bug-type attacks or hit it with Pursuit as it flees. Metagross can preform a similar feat, but it will often survive Mewtwo's Fire-type attacks in the rain. (". . . feat while also often surviving Mewtwo's . . ." contrast is not called for) A Jirachi can threaten to paralyze Mewtwo with Body Slam, (drop comma) or even attempt to flinch it to death with a Choice Scarfed Iron Head. Both Metagross and Jirachi can run Grass Knot along with a heavy investment in Special Attack and attempt to lure and 2HKO Groudon. Darkrai can use Dark Void to set up Nasty Plots on Giratina and Lugia, and even has the option of using Chople Berry to lure out Mewtwo to its doom. ("Darkrai can put Giratina and Lugia to sleep and set up on them with Nasty Plot, and it also has the option of running Chople Berry to beat Mewtwo.") Mewtwo itself can come in handy for its ability to Taunt Lugia and Giratina. A Swords Dance Garchomp can be used to lure out Groudon, only to 2HKO it with a +2 Outrage. (. . . Groudon and 2HKO it . . ." removes contrast) With a Yache Berry, Swords Dance Garchomp will also survive Mewtwo's Ice Beam (unless Mewtwo has Life Orb), and OHKO Mewtwo with a +2 Earthquake. Although Skarmory's defensive playstyle may make it seem like a poor Lucario (drop "Lucario") partner, it is able to set up Spikes on defensive Groudon that lack a Fire-type attack, Lugia, and Giratina. (". . . Fire-type attack and against Lugia and Giratina." sounds better) If your team has Rapid Spin support, Ho-Oh is an excellent way to defeat most Mewtwo. If your team is especially weak to defensive Mewtwo, Heatran or Choice Scarf Heracross can be used. (". . . Heracross are also viable options.")</p>

<p>Lucario's superb typing gives it a whopping 9 resistances and 1 immunity. However, it has weaknesses to Fighting-, Fire-, and Ground-type attacks, all of which are commonly seen in Ubers. Lucario's poor defenses also leave it vulnerable to Water-type attacks. Giratina-O is fantastic defensive partners for Lucario, it's immune to Ground- and Fighting-type attacks and resists Fire-type and Water-type attacks (". . . Fire-, Water-, and Electric-type attacks . . ."), (drop comma) while Lucario covers Giratina-O's weaknesses to Ice-, Dragon-, Ghost-, and Dark-type attacks. Gengar can cover Lucario much like Giratina-O does, except Gengar does not resist Water- and Fire-type attacks. Latias, Latios, and Rayquaza are also excellent choices for Lucario (drop "Lucario") partners (change "partners" to "teammates" more variety) with their resistances to ("as they resist" over "with their resistances") Fire-, Ground-, Fighting, and Water-type attacks, (drop comma) while Lucario resists all of their weaknesses. Lugia provides a 4x Fighting-type resistance and an immunity to Ground-type attacks, (drop comma) while Lucario covers Lugia's weaknesses to Ice- and Rock-type attacks. Ho-Oh, while almost requiring Rapid Spin support to work, provides Lucario with resistances to Fire- and Fighting-type attacks, (drop comma) and an immunity to Ground-type attacks. Meanwhile, Lucario has a 4x resistance to the Rock-type attacks that tear Ho-Oh apart. While Celebi and Shaymin-S may be weak to Fire-type attacks, they will still aid Lucario by covering its Ground- and Fighting-type weaknesses. Psychic-types like Mewtwo and Wobbuffet resists (drop s on "resists") Fighting-type attacks, and, in return, Lucario aids ("protects" over "aids") them against Dark-, Ghost-, and Bug-type attacks. Finally, Palkia provides 4x resistances to Fire- and Water-type attacks, (drop comma) while Lucario resists Palkia's lone Dragon-type weakness.</p>

[Optional Changes]

<p>While the above sets are by far the best choices to use for Lucario in Ubers, it does have a few lesser sets that can be used. (This is difficult to reliably predict in the future. I suggest dropping this first sentence and immediately discussing OO) With a Choice Band, Lucario's Close Combats are insanely powerful, being able to (". . . Combats are so powerful that they can OHKO Palkia . . .") OHKO Palkia and minimum HP Kyogre after Stealth Rock damage. However, Choice Band Lucario can easily be picked off by Wobbuffet if it is locked into Close Combat, (drop comma) and generally does better with a Life Orb. Choice Specs Lucario is notable for its ability to 2HKO Groudon with Aura Sphere, but besides that, there are better Special Attackers to use in Ubers. (". . . Sphere but is otherwise unremarkable by Uber standards.") At first glance, a Calm Mind set with Life Orb may seem appealing due to its ability to 2HKO Blissey, but it's generally outclassed by Swords Dance Lucario. Metal Sound allows Lucario to OHKO Groudon with Aura Sphere, but Lucario's lackluster defenses make it difficult to constantly ("consistently"? I'm not sure what tactic you're suggesting here) use Metal Sound. Lucario is fully capable of using Substitute and Salac Berry on a Swords Dance set to defeat Giratina that lack Roar, however Lucario will miss the power Life Orb supplies it. (". . . Roar although it will greatly miss the added damage from Life Orb.") In a similar manner, Agility Lucario can use Substitute and a Liechi Berry. A Reversal set may seem appealing as well with Substitute or Endure, however priority attacks ruin its effectiveness. (". . . Endure; priority attacks, however, ruins its effectiveness.") If you have Rapid Spin support, a Reversal set with Focus Sash is plausible. (This sentence isn't necessary. It also sounds out of place in light of the previous sentence. Drop it.)</p>

<p>If you are paranoid ("wary" over "paranoid") about the defense drops of Close Combat, Lucario can opt to use Low Kick, as many Ubers will still be hit by a 120 base power Fighting-type attack. Low Kick's main flaw is that lightweight Pokémon such as Jirachi and Manaphy will laugh at Lucario's attempts to do damage. (merge with last sentence and change to ". . . to use Low Kick, as many ubers are heavy enough to be hit by the full 120 base power of the move, but it comes with the drawback that many lightweight pokemon such as Jirachi and Manaphy will take piddling damage from it.") Blaze Kick can be a decent move on non Swords Dance Lucario if you really want to immediately OHKO Scizor, Forretress, and 2HKO Skarmory in the sun, but besides that it does little else. ("Blaze Kick is a decent move on non-Swords Dance Lucario if you're desperate to OHKO Scizor and Forretress and 2HKO Skarmory, but those KOs come only in the sun and the move does little else.") Lucario can use Magnet Rise to potentially set up on some Groudon, however this makes Lucario have to give up either ExtremeSpeed or Crunch, and Groudon will still win if it has Thunder Wave, Roar, or a Fire-type attack. ("Lucario can run Magnet Rise to try setting up on some Groudon but must give up ExtremeSpeed or Crunch, and Groudon will still win if it has Thunder Wave, Roar, or a Fire-type attack.") Reversal is a reasonable option over Close Combat on the lead set, (drop comma) since Lucario is often left at 1 HP. The only flaw is that if Lucario is not under around 9% of its health, Reversal will not out damage Close Combat. (merge with last sentence as ". . . often left at 1 HP but will only outperform Close Combat if Lucario is left with less than 9% of its maximum HP.") Finally, Copycat can be a very situational, but useful move on the lead set. Copycat is very situational but may be useful on the lead set. If a slower opponent attempts to set up Stealth Rock, you can make Lucario use Stealth Rock the next turn thanks to Copycat. (drop the previous sentence) Copycat will ("It may" over "Copycat will") also (drop "also") allow you to set up Spikes and/or Stealth Rock on Skarmory, Forretress (though it may Rapid Spin), and Deoxys-S (before ("until" over "before") it Taunts you).</p>

[Counters]

<p>Generally, Lucario's biggest counters in Ubers are very physically bulky Pokémon that can either OHKO, cripple, or phaze Lucario ("it" over "Lucario"). Defensive Groudon is one of the best examples of this, being never OHKOed by a +2 Close Combat, while OHKOing Lucario with Earthquake. ("Defensive Groudon is probably the premier example as it is never OHKOed by a +2 Close Combat while it easily OHKOs in response with Earthquake.") Lugia's superior Speed, Reflect, and Whirlwind are also good responses to Lucario. Giratina will usually handle Lucario as long as Will-O-Wisp doesn't miss. (Merge to "Lugia outspeeds, puts a Reflect up, and can Whirlwind Lucario away before it does much damage, and Giratina can cripple it with Will-o-wisp.") Mewtwo is bulky enough to survive a +2 ExtremeSpeed after Stealth Rock and Spikes most of the time, and then OHKO Lucario with Aura Sphere. (Move this sentence down to the next paragraph. This paragraph discusses general defensive counters.)</p>

<p>Against Swords Dance Lucario, Garchomp is able to crush it as long as it is in full health and doesn't switch into Close Combat, though it will falter against Lucario that have Agility and Ice Punch. ("Garchomp defeats the Swords Dance set so long as it doesn't switch into Close Combat.") Rayquaza, while KOed by a +2 ExtremeSpeed after Stealth Rock and Life Orb recoil, can sacrifice itself to defeat SD Lucario. Salamence, although uncommon, has an easier time handling Lucario ("against this set" over "handling Lucario") than Rayquaza thanks to Intimidate. Choice Scarf users that resist ExtremeSpeed such as Dialga, Tyranitar, Metagross, and Heatran can revenge kill Lucario ("without any difficulty" over "Lucario"; end the sentence here and drop the rest of it), but will have a difficult time if they switch into Close Combat or face Agility Lucario. Gengar in particular (drop "in particular") can switch into both Close Combat and ExtremeSpeed. (and threaten LO Thunder or HP Fire? I think an extra note here is a good idea) (I've dropped mentions of the Agility set in this paragraph; that it stops many of the SD set's counters did not seem important to explain)</p>

<p>As for Agility Lucario, Wobbuffet can easily revenge kill it as long as it is above 50% of its health, while all Groudon and Giratina-O can revenge kill it as well. Skarmory can also attempt to outstall Agility Lucario with Roost. ("Healthy Wobbuffet (>50% max HP), Groudon, and Giratina-o can easily revenge kill the Agility set, and Skarmory can attempt to outstall it with Roost.") Extremely fast Choice Scarf users such as Darkrai, Shaymin-S, and Mewtwo will outspeed and OHKO Lucario ("it" over "Lucario") even after an ("the" over "an") Agility.</p>​
 
Dunno if anyone else has pointed this out but the HTML seems to be acting up in the Additional Comments on that first set.
 

Theorymon

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Man Paltheos, you are the master of nitpicking! I implemented pretty much all the changes now, this just needs some grammar checks and its good to go.
 
Quick look over.

[Overview]

<p>Do not be fooled by Lucario's seemingly underwhelming 110 base Attack (by Ubers standards). Thanks to access to moves such as Swords Dance and Close Combat, Lucario is fully capable of smashing through Uber teams. Additionally, Lucario has superb defensive typing that gives it a Dragon-type resistance, a 4x resistance to Dark-type attacks and Stealth Rock, Stealth Rock, [remove one] and an immunity to Toxic Spikes.</p>

---------------------

Paragraph beneath Damage Calculations:

<p>Unlike Rayquaza, Lucario can be used early in the game thanks to its 4x resistance to Stealth Rock (making switching in and out far less punishing). Generally, the best way to play Lucario early in the game is to use Close Combat without boosting, as this will wear down many of Lucario's checks. For example, if a Palkia switches into Close Combat, it will take such a massive amount of damage that it will be in the KO range of ExtremeSpeed! In a similar manner, Garchomp, Rayquaza, Latias, Latios, and most Mewtwo will no longer be able to take a +2 ExtremeSpeed after switching into Close Combat. With entry hazard support, Close Combat will often put defensive Groudon into the KO range of a +2 Close Combat [sounds very awkward, maybe put something like "An initial Close Combat will make so and so kill later on"]. Finally, Lucario will OHKO any Choice Scarf Dialga that dares to switch in. If Giratina-O is a concern - usually due to choosing Adamant, using Crunch on the switch can also be acceptable.</p>

--------------------

2nd Paragraph of Ubers Agility:

<p>After one use of Agility, Lucario will reach a Speed stat of 558, allowing it to outspeed neutral natured Choice Scarf Mewtwo. Close Combat is once again Lucario's sweeping move of choice as it easily OHKOs Dialga and Darkrai, and OHKOs Hasty Palkia 87% of the time after Stealth Rock damage. If you have Stealth Rock and Spikes support, Lucario's Close Combat will even be able to OHKO Timid Palkia and minimum HP Kyogre! Crunch is your main tool against the many Psychic-types that infest the Ubers metagame. Latios is always OHKOed by Crunch after Stealth Rock damage, while most variants of Latias, Mewtwo, Wobbuffet, and Giratina-O are 2HKOed. (Very defensive Mewtwo, Bold 28 / 228 Wobbuffet, and defensive Giratina-o may survive.) Ice Punch is usually the best choice in the last slot as it allows Lucario to OHKO Shaymin-S, Rayquaza, and Garchomp. If your team has few problems with Garchomp, you can use Stone Edge which will still OHKO Rayquaza and Shaymin-S after Stealth Rock damage and will OHKO Ho-Oh, who will be a problem when using Ice Punch [since Ice Punch defeats Ray / Shaymin already this sounds better].</p>

---------------------

Final Paragraph of Ubers Agility:

<p>Wobbuffet is unfortunately impossible to counter. A good way of knocking it into it into Lucario's KO range is to lure in Wobbuffet with mixed attackers that commonly carry Choice Scarf (such as Palkia and Dialga). Offensive Lugia can also be used to lure in and 2HKO Wobbuffet with a Calm Mind boosted Aeroblast. You can also bluff a Haban Garchomp as a Choice Scarf Garchomp and use Swords Dance as Wobbuffet attempts to Counter. A Wobbuffet of your own can defeat Choice Scarf Shaymin-S and Choice Scarf Mewtwo and can help Lucario find time to set up. Ho-Oh is almost impossible to counter as well; thus its best to simply team up Lucario with users of Stone Edge to deal with Ho-Oh. Latias and Latios can usually handle Kyogre, take Choice Scarf Darkrai's Focus Blasts, and switch into Groudon's Earthquakes. Mixed Bulk Up Dialga makes a superb Skarmory and Groudon lure lGroudon lure [remove] by baiting them with Bulk Up, and then smashing them with Fire Blast and Draco Meteor respectively. Dialga is also capable of defeating Giratina-O if it uses a +Speed nature.</p>

That's all I found. Great job!
 

Nexus

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[Team Options]

<p>When using Lucario in Ubers, Stealth Rock support is critical—It provides the necessary support to net several KOs. Stealth Rock will also aid Lucario in defeating Ho-Oh, who would otherwise be problematic. Spikes support is also heavily recommended since it greatly increases Lucario's sweeping potential. Deoxys-S is generally the best teammate for the job. Deoxys-S is generally the best Pokemon for the job (seems repetitive, suggest remove part in red)—it not only is a great lead but can also set up both Stealth Rock and Spikes; Deoxys can be used to the same end. If you want to ensure that Spikes and Stealth Rock will almost always be up, limiting your Deoxys forme to setting up Spikes and dedicating another pokemon to setting up Stealth Rock is advisable. Celebi in particular is a great choice for setting up Stealth Rock, because it resists both Ground- and Fighting-type attacks. A Focus Sash Tyranitar lead is a great teammate for Lucario, as it not only sets up Stealth Rock but can also keep up sandstorm up should it survive past its leading role. Groudon is also a reliable user of Stealth Rock. The same is true for Dialga, Bronzong, and Jirachi, albeit to a lesser extent due to the weaknesses they share with Lucario. While Forretress and Skarmory are mainly used as defensive Pokémon, access to Stealth Rock and Spikes still make them viable partners for Lucario (especially Skarmory, who can set up on Groudon that lack Fire-type attacks). A Deoxys-A lead can not only set up Stealth Rock, but will also sometimes attract Choice Scarfed Pokémon that give Lucario trouble. If used in conjunction with Wobbuffet, Deoxys-A can scout the revenge killer: If it has Choice Scarf, Wobbuffet can promptly trap and kill the Choice Scarfer. There are also several niche options for dedicated Spiking leads. Specially based Cloyster is notable for its ability to defeat Groudon leads while setting up Spikes, while Qwilfish can use its Speed in the rain to Explode on or Destiny Bond a troublesome Pokémon. Froslass can not only set up Spikes but can also use its Ghost-typing to take Fighting-type attacks for Lucario if it lives beyond the lead role.</p>

<p>Because entry hazards are so important to Lucario's success, it is highly recommended that you use a Ghost-type to block Rapid Spin. Giratina-O is a perfect choice for the job, as it's by far the best offensive Rapid Spin blocker in the game. Giratina can also be a fine choice if you wish to capitalize on its defensive capabilities. A Gengar with Hidden Power Fire can be used to switch into Rapid Spin, but Gengar shouldn't be used as a Rapid Spin Blocker unless your team has no better choice.</p>


<p>Mixed Rayquaza makes a fantastic teammate for Lucario. Rayquaza often lures in Groudon and can obliterate it with Draco Meteor. Mixed Rayquaza can also defeat the occasional slower Lugia with two Draco Meteors. A mixed Bulk Up Dialga can also lure Groudon to its doom.superb teammate—it can defeat Mewtwo that lack Thunder or Selfdestruct, 2HKO Defensive Lugia with Thunder, and revenge kill Groudon with Surf (in this section is unclear if your still referring to dialga or another Pokemon like Kyogre). A Tickle Wobbuffet paired with a Pursuit user (such as Scizor, Metagross, or Tyranitar) can be used to reliably eliminate Lugia (and sometimes Giratina if you don't Encore Will-O-Wisp). Against Mewtwo that lack Fire-type attacks, Scizor can threaten to cut apart Mewtwo with its Bug-type attacks or hit it with Pursuit as it flees. Metagross can preform a similar feat while also often surviving Mewtwo's Fire-type attacks in the rain. A Jirachi can threaten to paralyze Mewtwo with Body Slam, or even attempt to flinch it to death with a Choice Scarfed Iron Head. Both Metagross and Jirachi can run Grass Knot along with a heavy investment in Special Attack and attempt to lure and 2HKO Groudon. Darkrai can put Giratina and Lugia to sleep and set up on them with Nasty Plot, and it also has the option of running Chople Berry to lure out Mewtwo to its doom. Mewtwo itself can come in handy for its ability to Taunt Lugia and Giratina. A Swords Dance Garchomp can be used to lure out Groudon and 2HKO it with a +2 Outrage. With a Yache Berry, Swords Dance Garchomp will also survive Mewtwo's Ice Beam (unless Mewtwo has Life Orb), and OHKO Mewtwo with a +2 Earthquake. Although Skarmory's defensive playstyle may make it seem like a poor partner, it is able to set up Spikes on defensive Groudon that lack a Fire-type attack and against Lugia and Giratina. If your team has Rapid Spin support, Ho-Oh is an excellent way to defeat most Mewtwo. If your team is especially weak to defensive Mewtwo, Heatran or Choice Scarf Heracross are also viable options.</p>
over all well written, good job.
 

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