Completed Lunar Crusade: 3v3 Singles Porygon3 vs Kannon (Ref DA8828) (DQ'd)

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#1
Originally Posted by Fat porygon3
Also whoever wants it:

3v3 Singles
3 day DQ
2 recovers/5 chills

You pick the arena
Originally Posted by Fat Kannon
challenge is wanted boy
switch = ko
no items
all abilities

Arena will be a recreation of the entire moon, complete with mock-ups of all the Apollo landings that made it onto the moon.
EDIT: as well as reduced (but still existant) gravity, akin to what it's like to move around underwater.

Kabuto (*) [Grilled Ham-and-Cheese] (M)
Nature: Brave (Attack increased by *; Speed reduced by 15%)
Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be activated) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 48 (-)

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Scratch (*)
Harden (*)
Absorb (*)
Leer (*)
Mud Shot (*)
Sand-Attack (*)
Confuse Ray (*)
Knock Off (*)
Rapid Spin (*)
Dig (*)
Rock Slide (*)
Waterfall (*)
Protect
Giga Drain


Sableye [Philly Cheese Steak] (M)
Nature: Brave (+1 * Attack; -15% Speed)
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 43 (-)

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Fake-Out (*)
Detect (*)
Shadow Sneak (*)
Sucker Punch (*)
Recover (*)
Metal Burst (*)
Will-O-Wisp (*)
Taunt (*)
Payback (*)


Azurill [PB&J] (M)
Nature: Brave (+1 * Attack; -15% Speed)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Stats:
HP: 90
Atk: **** (+) (Huge Power)
Def: **
SpA: *
SpD: **
Spe: 17 (-)

EC: 0
MC: 0
DC: 0/5

Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Body Slam (*)
Encore (*)
Sing (*)
Scald (*)
Waterfall (*)
Iron Tail (*)




Joltik(*) Australia (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)

Type: Bug/Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP 90
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

EC: 4/6
MC: 1
DC: 2/5

Abilities:
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electric Net (*)
Bug Bite (*)
Gastro Acid (*)
Bug Buzz

Disable (*)
Rock Climb (*)
Pin Missile (*)

Volt Change (*)
Flash (*)
Charge Beam (*)


Tangela: Pastafarian (M)
Nature: Docile
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: **
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Giga Drain
Amnesia
Leaf Storm

Sunny Day
Protect
Reflect


Rhyhorn: Rhy (F)
Nature: Brave

Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


Stats:
Rhyhorn
HP: 100
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 22 (25 / 1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities
Lightningrod (innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Prankster (innate) (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Fire Fang
Ice Fang
Counter

Dig
Sandstorm
Toxic


p3 pokemon then kannon pokemon and actions then pory actions
 
#3
oops forgot :(

go philly cheese steak!

Start off with a Fake-Out, then Will-O-Wisp and burn the tangela. Finish off with a Stall-boosted Payback, but if the tangela tries to poison you, Taunt and goad it into attacking!
 
#4
Ok Pastafarian, you're up against a tough pokemon here but we'll have to see if we can defeat it! Start off with a Protect, if it will stop the Fake Out, otherwise you'll be flinched. Either way, next I want you to make the sun shine brightly on this moon mock-up. Use your plant powers to make yourself fast enough to guard yourself with your leaves against the Will-o-Wisp! Finally, finish the round with a Reflect to protect yourself from some damage

Protect - Sunny Day - Reflect
 
#5

Pastafarian (Tangela) (M)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Protect ~ Sunny Day ~ Reflect


philly cheese steak (Sableye) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Fake Out ~ Will-o-wisp ~ Payback


Round 1: Oodles of Noodles and an Eerie Leery…Dearie...IN SPACE

Pastafarian starts things off by erecting a shining Protect, blocking the damage of philly cheese steak’s Fake Out.

Pastafarian fires off a crimson beam of light into the sun (no pesky clouds on the MOOOOOON), intensifying the sunlight to blinding proportions with a Sunny Day. philly’s must have some sort of filter in his weird crystal eyeball things, as he strikes dead on with a Will-o-Wisp...but a shining green barrier, Tangela's Leaf Guard, activates, blocking the fireball! Those meddling abilities!

Pastafarian follows up with a second barrier, this one a Reflect. philly, undaunted, slams the vine-thingy with a Payback, although since there’s no actual payback involved, and Pastafarian a une chose blocking in Reflect, it really didn’t do more than scratch damage.


Pastafarian (Tangela) (M)
HP: 98
Energy: 73%
Boosts/Drops: Reflect (5 Actions)
Others: N/A


philly cheese steak (Sableye) (M)
HP: 90
Energy: 83%
Boosts/Drops: N/A
Others: N/A

Conditions: Sun (4 Rounds)

porygon3 has 97.8571429% of his health left.

Kannon has 100% of his health left.

p3 go
 
#6
I thought Leaf Guard is supposed to protect me from status? :(

Anyway Pastafarian, start off with a Sleep Powder to hopefully put him to sleep. Next, Ingrain yourself in the ground to heal some hit points, or use Giga Drain if he Taunted you in the first action. Finish the round with an additional Giga Drain!

Sleep Powder - Ingrain/Giga Drain - Giga Drain
 
#8
just saying you can't do a mockup of the moon in a building that receives sunlight, sunny day should be a moot point (this isn't the moon, this is the hollywood setup of the moon, pokemon couldn't breathe on the moon >:|)

anyways, you know how to do it bro
Taunt --> Metal Burst --> Metal Burst
 
#9
If there's reduced gravity, it’s a damn good mockup.


Pastafarian (Tangela) (M)
HP: 98
Energy: 73%
Boosts/Drops: Reflect (5 Actions)
Others: N/A
Actions: Sleep Powder ~ Ingrain / Giga Drain ~ Giga Drain


philly cheese steak (Sableye) (M)
HP: 90
Energy: 83%
Boosts/Drops: N/A
Others: N/A
Actions: Taunt ~ Metal Burst ~ Metal Burst

Round 2: In Which Metal Burst Is Annoying

Pastafarian fires a cloud of Sleep Powder, but the reduced accuracy takes it into the sky, missing a relieved philly cheese steak, who Taunts Pastafarian on his poor marksmanship.

Pastafarian angrily responds with a Giga Drain, recovering some dignity with a beam of energy, sucking life out of philly eagerly. Philly recoils and returns fire with a Metal Burst.

Pastafarian once more attacks with Giga Drain, but philly, prepared, Metal Bursts back quickly.



Pastafarian (Tangela) (M)
HP: 69
Energy: 53%
Boosts/Drops: Reflect (2 Actions), Taunt’d (4 Actions)
Others: N/A


philly cheese steak (Sableye) (M)
HP: 64
Energy: 50%
Boosts/Drops: N/A
Others: N/A

Conditions: Sunny Day (3 Rounds)

Kannon go
 
#11
why not just say "sucker punch x3"


Since you're forced to attack him (not that that's a bad thing, let's get rid of that monster soon...) start off with a Giga Drain. Then I want you to Vine Whip... but not at Sableye. Throw those vines at a nearby moon machine (or prop if it is just a mock-up) and move yourself over there, similar to a bug pokemon using String Shot! Since you aren't attacking him his Sucker Punch should miss. Then use another Giga Drain, and maybe you'll be far enough away to not take full damage from that Sucker Punch either?

Giga Drain - Vine Whip (to move) - Giga Drain
 
#12
If he attacks
Since you aren't attacking him his Sucker Punch should miss
or not exist, amirite


Pastafarian (Tangela) (M)
HP: 69
Energy: 53%
Boosts/Drops: N/A
Others: Reflect (2 Actions), Taunt’d (4 Actions)
Actions: Giga Drain ~ Vine Whip ~ Giga Drain


philly cheese steak (Sableye) (M)
HP: 64
Energy: 50%
Boosts/Drops: N/A
Others: N/A
Actions: Sucker Punch ~ Leer ~ Sucker Punch

Round 3: The Perils of Punches

Pastafarian goes on the offensive at the urge of his trainer, firing off a crimson Giga Drain at the exposed philly cheese steak, but philly speeds towards him at an uncharacteristically speedy pace and slams him with a Sucker Punch. Sucker.

Pastafarian changes tactics and swings away on a Vine Whip, Indiana Jones style, except with one of his…pasta vines. Philly plants his feet and Leers creepily, lowering Pastafarian’s defense…and mine. :-S

Atop a fake boulder, Pastafarian tries another Giga Drain, thinking he’s safe from a vicious Sucker Punch from philly…but, unfortunately, that’s just not true.


Pastafarian (Tangela) (M)
HP: 50
Energy: 38%
Boosts/Drops: -1 Defense
Others: Taunt’d (1 Actions)


philly cheese steak (Sableye) (M)
HP: 38
Energy: 40%
Boosts/Drops: N/A
Others: N/A

porygon pory-go
 
#13
Ouch, probably should've just taken the Sucker Punch lol

Not a whole lot you can do while taunted, Pastafarian, so let's start out with another Giga Drain! Then Ingrain on the boulder, or where ever you happen to be standing at the time. He shouldn't have enough time to Taunt that but if he somehow does, use another Giga Drain instead. Finally, finish up with another Giga Drain!

Giga Drain - Ingrain/Giga Drain - Giga Drain
 
#14
this is starting to wear us down, replenish your hp with a recover! Next just use either sucker punch if he attacks or just chill out if he doesn't. but make sure you do one of each!

recover --> sucker punch/chill --> sucker punch/chill whichever wasn't done already
 
#15

Pastafarian (Tangela) (M)
HP: 50
Energy: 38%
Boosts/Drops: -1 Defense
Others: Taunt’d (1 Actions)
Actions: Giga Drain ~ Ingrain ~ Giga Drain


philly cheese steak (Sableye) (M)
HP: 38
Energy: 40%
Boosts/Drops: N/A
Others: N/A
Actions: Recover ~ chill ~ Sucker Punch

Round 4: Good Thing You Can Heal

Pastafarian and philly cheese steak engage in some soothing Giga Draining and Recovery.

Pastafarian Ingrains his bright red boots into the floor and somehow gets nutrients from it. Philly just chills like a bro…

…and Sucker Punches Pastafarian unbelievably fast, sending him tumbling off his perch, but he doesn’t come out unscathed from another of Pastafarian’s Giga Drains.


Pastafarian (Tangela) (M)
HP: 43
Energy: 38%
Boosts/Drops: N/A
Others: Ingrain’d (4 Actions)


philly cheese steak (Sableye) (M)
HP: 32
Energy: 40%
Boosts/Drops: N/A
Others: N/A

Kannon go

also seriously hurry up and kill each other
 
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