Originally Posted by Fat porygon3
Also whoever wants it:
3v3 Singles
3 day DQ
2 recovers/5 chills
You pick the arena
Originally Posted by Fat Kannon
challenge is wanted boy
switch = ko
no items
all abilities
Arena will be a recreation of the entire moon, complete with mock-ups of all the Apollo landings that made it onto the moon.
EDIT: as well as reduced (but still existant) gravity, akin to what it's like to move around underwater.
Kabuto (*) [Grilled Ham-and-Cheese] (M)
Nature: Brave (Attack increased by *; Speed reduced by 15%)
Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (DW): (Can be activated) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 48 (-)
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Scratch (*)
Harden (*)
Absorb (*)
Leer (*)
Mud Shot (*)
Sand-Attack (*)
Confuse Ray (*)
Knock Off (*)
Rapid Spin (*)
Dig (*)
Rock Slide (*)
Waterfall (*)
Protect
Giga Drain
Sableye [Philly Cheese Steak] (M)
Nature: Brave (+1 * Attack; -15% Speed)
Type: Ghost/Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: **** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 43 (-)
EC: 0/0
MC: 0
DC: 0/5
Attacks:
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Fake-Out (*)
Detect (*)
Shadow Sneak (*)
Sucker Punch (*)
Recover (*)
Metal Burst (*)
Will-O-Wisp (*)
Taunt (*)
Payback (*)
Azurill [PB&J] (M)
Nature: Brave (+1 * Attack; -15% Speed)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Abilities:
Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Stats:
HP: 90
Atk: **** (+) (Huge Power)
Def: **
SpA: *
SpD: **
Spe: 17 (-)
EC: 0
MC: 0
DC: 0/5
Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Body Slam (*)
Encore (*)
Sing (*)
Scald (*)
Waterfall (*)
Iron Tail (*)
Joltik(*) Australia (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Bug/Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
HP 90
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)
EC: 4/6
MC: 1
DC: 2/5
Abilities:
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electric Net (*)
Bug Bite (*)
Gastro Acid (*)
Bug Buzz
Disable (*)
Rock Climb (*)
Pin Missile (*)
Volt Change (*)
Flash (*)
Charge Beam (*)
Tangela: Pastafarian (M)
Nature: Docile
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **
Def: ****
SpA: ****
SpD: **
Spe: 60
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored
Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Giga Drain
Amnesia
Leaf Storm
Sunny Day
Protect
Reflect
Rhyhorn: Rhy (F)
Nature: Brave
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Rhyhorn
HP: 100
Atk: **** (+)
Def: ***
SpA: **
SpD: **
Spe: 22 (25 / 1.15)
EC: 0/6
MC: 0
DC: 0/5
Abilities
Lightningrod (innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Rock Head (innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Prankster (innate) (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Fire Fang
Ice Fang
Counter
Dig
Sandstorm
Toxic
p3 pokemon then kannon pokemon and actions then pory actions