Lupus bites a box!

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LupusAter said:

Murkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster:(Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 3 +
SpA: Rank 3
SpD: Rank 2
Spe: 79 -

EC 5/6
MC 0
DC 2/5

Peck
Astonish
Wing Attack
Night Shade
Assurance
Faint Attack
Sucker Punch

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team
Fly



Colosshale Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

0/6 EC
0 MC
0/5 DC

HP: 100
Atk: Rank 3+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 3
Spe: 85

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback



Scraggy Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Locked)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

0/6 EC
0 MC
0/5 DC

HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1 -
SpD: Rank 3
Spe: 48

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Box said:

Necturine Andromeda Female
Nature: Impish (Defense increased by * ; Special Attack decreased by *)
Type:
Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation (Type: Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Telepathy (Type: Innate, DW Locked)
This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5


Leer (*)
Vine Whip (*)
Ominous Wind (*)
Shadow Sneak (*)
Toxic Spikes (*)
Will-O-Wisp (*)
Hex (*)
Power Whip
Pain Split

Sketch (*)
Ingrain (*)
Leaf Blade (*)

Toxic (*)
Will-O-Wisp (*)
Protect (*)
Facade

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day

Lileep Melina Female
Nature: Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic
Solarbeam
Rock Slide
Sludge Bomb


Thanks for reffing!

Open Challenge (Training Match - No FEs)
3 Vs 3 Singles
Training Items
No Switch
All abilities
2 recoveries, 5 chills
ASB Arena


Lupus sends out and equips items.
Box sends out, equips and orders.
Lupus orders.
 

Melina, you're up. Take this Exp. Share and be on your way

Oran Berry isn't a training item, so I believe it is disallowed for this battle


Go Lileep! Smack Down | Toxic | Ingrain - If Double Team is used, then use Rock Slide and shift actions down.
 


Melina

HP: 90| EN: 100| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was Orcinus's pokemon.



Munnin

HP: 90| EN: 100| Spe: 79
Ranks: 3/3/3/2
Size: 1| Weight: 1
Abilities: Insonia, Super Luck
Other: Has a cute hat


And tonight's battle is betwen Box and Lupus!


As soon as the match begins, Box orders his Lileep to knock that Murkrow Down to the ground, while Lupus orders Munnin to Fly away for safety.
Although he manages to evade most of the rocks, one of them manages to hit, Smacking Munnin and forcing him to crash! That is sure going to leave a mark, Munnin can barely move it's wings right now!

Being fully aware of his disvantage, Munnin produces two clones for protection! Despite being initialy confused, Mileena makes good use of her Rock-Slide to strike the whole Team, dissipating the clones and severely injuring Munnin.

Deciding it is time to inflict some damage, the Brave Bird runs at the semi-plant's direction and manages to briefly hover and gives a massive strike directly into his opponent's face, being knocked back, harmed due to the move's impact and the sheer effort to hover.

Decided to make Munnin's life harder, Mileena shoots a Toxic sphere that badly poisons the poor bird! Thats surely going to be problematic in the following rounds.

Action 1

Munnin used Fly! - 10 energy

Mileena used Smack Down - 3 Energy
To crit (6250) - No
(5 + 3 - 1,5)*1,5 = 9,75 damage

Munnin crashed!
(9 + 3 - 1,5)/2 = 5,25 damage from the crash!

Action 2

Munnin used Double Team - 7 energy

Mileena used Rock-Slide - 5 energy
To crit (8665) - No
(5,3 + 3 - 1,5)*1,5 = 10,2 damage

The clones disapeared!

Action 3

Munnin used Brave Bird - 7 energy
To crit (3480) - No
(11 + 3 - 1,5) = 12,5 damage

Murkrow takes 4 damage Recoil!

Mileena used Toxic - 7 energy
Munnin was badly poisoned!

- 1 HP to Munnin due to poison




Melina

HP: 77| EN: 85| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was Orcinus's pokemon.



Munnin

HP: 60| EN: 76| Spe: 79
Ranks: 3/3/3/2
Size: 1| Weight: 1
Abilities: Insonia, Super Luck
Other: Badly Poisoned (-2 HP per action)

Lupus's turn to go first.
 
lolflyingeventhoughiusedsmackdown
anddoubleteamingeventhoughisubbedwithrockslide


Melina loves me more than she ever did Orcinus.

Also, Rock Slide has 6 BAP A2, which is 8 * 0.75, not 8 * 0.67 = 5.3


Mirror Coat | Rock Slide | Rock Slide
 


Melina

HP: 77| EN: 85| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Munnin

HP: 60| EN: 76| Spe: 79
Ranks: 3/3/3/2
Size: 1| Weight: 1
Abilities: Insonia, Super Luck
Other: Badly Poisoned (-2 HP per action), Smacked Down (3 actions)



After one round of great advantage, Lupus and Munnin seem determined to get revenge. Will they succeed?

Noticing his pokemon's physical exhaustion, Lupus orders Munnin to tap into his Psychic powers to lift and smack Milena against the floor.

Somewhat harmed, the Lileep seems completely calm as her body is suddenly Coated into a bliding light covers the entire field, like a Mirror, sadly, Munnin is completely unharmed due to his immunity to Psychic attacks.

Amused at his opponent's failure, Munnin strikes with a violent Assurance while Melina counter attacks with Rock-Slide. The fight rages on as both pokemon merely repeat their last actions, although the second Assurance manages to score a critical hit! Munnin was also freed from Smack Down's effect. Hurray!

Despite the poison affecting his body, Munnin is fighting better than before, but Melina still posses a large advantage. Will Lupus manage to turn this around?

Action 1

Munnin used Psychic - 6 energy
To crit (3199) - No
To Sp.Def drop (3895) - No
(8) = 8 damage

Melina used Mirror Coat - 10 energy
It failed!

Munnin lost 2 HP!

Action 2

Munnin used Assurance - 6 energy
To crit (7753) - No
(5 + 3 - 1,5) = 6,5 damage

Melina used Rock Slide - 5 energy
To crit (6131) - No
(8 + 3 - 1,5)*1,5 = 14,5 damage

Munnin lost 2 HP!

Action 3

Munnin used Assurance - 10 energy
To crit (87) - Yes
(5 + 3 - 1,5 + 3) = 9,5 damage

Melina used Rock Slide - 9 energy
To crit (8411) - No
(8 + 3 - 1,5)*1,5 = 14,5 damage

Munnin lost 2 HP!






Melina

HP: 53| EN: 61| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Munnin

HP: 25| EN: 54| Spe: 79
Ranks: 3/3/3/2
Size: 1| Weight: 1
Abilities: Insonia, Super Luck
Other: Badly Poisoned (-3 HP per action)


Box's turn.
 


Melina

HP: 53| EN: 61| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Munnin

HP: 25| EN: 54| Spe: 79
Ranks: 3/3/3/2
Size: 1| Weight: 1
Abilities: Insonia, Super Luck
Other: Badly Poisoned (-3 HP per action)


And our next round starts!

Munnin starts by making good use of his Fly, evading the Rocks thrown at his direction and diving directly into Melina's face! Ouch.

However, due to his exaustion, Munnin is unable to keep this up, and does a small Feather Dance to reduce Melina's attack and recover his breath, only to be hit by another Slide of Rocks while the poison continues to do it's job!

Almost collapsing, Munnin strikes Melina in the face with another Assurance, wich she answers with a potent Rock Tomb that KOs the bird!

Action 1

Munnin used Fly - Doesnt matters

Melina used Rock Tomb - 3 energy
But it missed!

To crit (9752) - No - If not for Milena's nature, it would have missed!
(9 + 3 - 1,5) = 10,5 damage!

Munnin is hurt by it's poison! - 3 HP

Action 2

Munnin used Feather Dance - Doesnt matters

Melina's attack fell!


Melina used Rock Slide - 5 energy
To crit (6131) - Doesnt matters
(8 + 3 - 1,5)*1,5 - 3,5 = 11 damage

-3 HP to Munnin!

Action 3

Munnin used Assurance - 6 energy
To crit (1956) - No
(5 + 3 - 1,5) = 6,5 damage

Melina used Rock Tomb - 3 energy
(5 + 3 - 1,5)*1,5 - 3,5 = 6,25 damage

- 3 HP to Munnin!
Munnin fainted!




Melina

HP: 36| EN: 52| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Munnin

HP: KO| EN: KO| Spe: 79
Ranks: 3/3/3/2
Size: 1| Weight: 1
Abilities: Insonia, Super Luck
Other: KO'ed!


Lupus sends out his next pokemon and orders.
 
Almost forgot this.




Melina

HP: 36| EN: 52| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Tyr

HP: 90| EN: 100| Spe: 48
Ranks: 3/4/1/3
Size: 2| Weight: 2
Abilities: Shed Skin, Moxie
Other: Named after the Norse God of War.


After Munnin's defeat against the overwhelming might of Melina, Lupus sends out his second pokemon, Tyr, the Scraggy!

Tyr begins the fight by charging at his opponent and brutaly striking her with punches that could Break Briks with easy! He is sure determined to see this match through.

After a few seconds of getting pounded, Melina manages to retaliate with a Beam that uses Solar power, but Tyr is determined to win and manages to walk through the energy and knock Melina's head against the ground with a potent Fire Punch!!!!!!!!

Tyr then picks her by the head and lifts, preparing to hit her once again, only to be met with a strange Acid from her Gastrointestinal system. Ewwww, thats just GROSS!

Blinded, abilite-less and pissed off, Tyr smacks her once again with a Brick Shattering punch, sending her flying a few meters away and allowing to blast him with yet another Solar Beam.

This fight is extremely brutal, but Tyr has the clear lead.....will Melina manage to pull this one off?

Action 1


Tyr used Brick-Break - 5 energy
To crit (2445) - No
(8 + 3 - 1,5)*1,5 = 14,25 damage

Melina used Solar Beam - 7 energy
To crit (2771) - No
(12 + 3 + 1,5) = 16,5 damage
Action 2Tyr used Fire Pwnch! - 6 energy
To crit (5403) - No
To Burn (7081) - No
(8 - 1,5) = 6,5 damage

Melina used Gastro Acid - 6 energy

Tyr has no abilites anymore!

Action 3



Tyr used Brick-Break - 5 energy
To crit (9812) - No
(8 + 3 - 1,5)*1,5 = 14,25 damage

Melina used Solar Beam - 7 energy
To crit (2990) - No
(12 + 3 + 1,5) = 16,5 damage






Melina

HP: 1| EN: 32| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Tyr

HP: 57| EN: 84| Spe: 48
Ranks: 3/4/1/3
Size: 2| Weight: 2
Abilities: Shed Skin, Moxie (4 Actions)
Other: Named after the Norse God of War.

Box, you may order now.
 
Operation X: Troll with Endure

Endure | Solarbeam | MEGA SOLARBEAM (Solarbeam Combination)
If Protect A3, swap A2 and A3 orders.
 


Melina

HP: 1| EN: 32| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Tyr

HP: 57| EN: 84| Spe: 48
Ranks: 3/4/1/3
Size: 2| Weight: 2
Abilities: Shed Skin, Moxie (4 Actions)
Other: Named after the Norse God of War.


Our next round starts!

As Melina braces herself with Endure, preparing for the powerfull blows Tyr is surely to give, the Scraggy has other plans, pissing the Lileep off with his Swag(er).

Annoyed and confused, Melina shows a lot of fighting will by shooting another of it's powerfull Solar Beams, but it is not match for Tyr's Protective barrier.

Realising it is out-matched, Melina decides to charge a Super Solar Beam while Tyr stays stills, ready to summon one more of his Protects.

Sadly, as he tries to make one, Tyr accidentaly trips and falls and Melina seizes it's chance, taking aim and shooting!!!

The attack goes in the helpless Scraggy's direction and......it missed?! Whats wrong with Melina? It missed the Scraggy and is now shooting on the oppositive direction at random! Those watching the battle are luckly protected by the security force-fields, but it seems Melina is completely confused as it now shoots at the roof, making a massive role through it!
The Lileep finaly snaps out and is ready to continue.....or it would be if a piece of the roof didnt fall on her head and knocked her out. Oh well.

Action 1

Lileep used Endure - Doesnt matters

Tyr used Swagger - 7 energy
Duration - Doesnt matters (minimun of 2 actions)

Action 2

Melina used Solar Beam - Doesnt matters
To hitself (8712) - No

Tyr used Protect - 14 energy

Action 3

Tyr's Protect fails! (Cant use two evasive moves at once)

Melina tries to use Super Solar Beam....
To hitself (1267) - Yes

Melina fainted!







Melina

HP: KO| EN: KO| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Tyr

HP: 57| EN: 63| Spe: 48
Ranks: 3/4/1/3
Size: 2| Weight: 2
Abilities: Shed Skin, Moxie (4 Actions)
Other: Named after the Norse God of War.


Box sends out and equips any items.

Lupus orders.

Box orders.
 
Aphrodite, crush him.

Amulet Coin for good luck.


Small note: The sub would have activated, and it goes: Endure | Solarbeam Combo | Cooldown ( Solarbeam) so Tyr uses up a fair bit more EN A2. Melina KOs herself from exhaustion A2 and A3 doesn't occur. However, for future reference, consecutive uses of Protect still incurs energy cost.
 
Actualy, combos are illegal with Endure and the pokemon would need enough energy to use both moves in a row (Ie, Melina would need at least 18 energy to use the combo).

I was under the impression that , under this scenario, it would use the combo's moves twice in a row, wich is why i had it use Solarbeam.
The fact it used a combo in A3 was just for the sake of flavor.

But after asking around on IRC, that only applies for combos that dont make sense, so both of you will need to re-order. My appologies.
 
Ah! My mistake.

Also, my suspicions are confirmed:
<Objection> but if you used Gastro Acid on action 2 and were slower than Scraggy
<Objection> then Scraggy will be affected by Gastro Acid on action 3, 1, 2, 3, 1 and 2

So Scraggy is currently Gastro Acid'd (5a)

By my understanding of Endure, I won't actually faint by exhaustion, so...
Endure | Solarbeam | Solarbeam
 


Melina

HP: 1| EN: 32| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Tyr

HP: 57| EN: 84| Spe: 48
Ranks: 3/4/1/3
Size: 2| Weight: 2
Abilities: Shed Skin, Moxie (5 Actions)
Other: Named after the Norse God of War.









Anyway.....


As Melina braces herself with Endure, preparing for the powerfull blows Tyr is surely to give, the Scraggy has other plans, pissing the Lileep off with his Swag(er).

Annoyed and confused, Melina prepares a Solarbeam as Tyr recklessly throws Sand into her eyes! What a dick.

Trying to make sure of her opponent's stupidity, Melina shoots her Solarbeam!

The attack goes in the helpless Scraggy's direction and......it missed?! Whats wrong with Melina? It missed the Scraggy and is now shooting on the oppositive direction at random! Those watching the battle are luckly protected by the security force-fields, but it seems Melina is completely confused as it now shoots at the roof, making a massive role through it!

The Lileep finaly snaps out and is ready to continue.....or it would be if a piece of the roof didnt fall on her head and knocked her out. Oh well.


Guess the button is broken, the round barely changed!

Action 1

Lileep used Endure - Doesnt matters

Tyr used Swagger - 7 energy
Duration - Doesnt matters (minimun of 2 actions)

Action 2

Tyr used Sand Attack - 4 energy
Melina's accuracy decreased!

Melina used Solar Beam - Doesnt matters
To hitself (2155) - Yes

Melina is Knocked Out!




Melina

HP: KO| EN: KO| Spe: 20
Ranks: 2/4/4/3
Size: 2| Weight: 2
Abilities: Suction Cups
Other: Was also Galladiator's pokemon.



Tyr

HP: 57| EN: 73| Spe: 48
Ranks: 3/4/1/3
Size: 2| Weight: 2
Abilities: Shed Skin, Moxie (3 Actions)
Other: Named after the Norse God of War.
 
Don't forget, Gastro Acid is still in effect and prevents Moxie activation.

Andromeda, avenge your teammate.

(Equip Exp. Share)
 
Even with Moxie, Tyr wouldnt get the boost since it only activates if the pokemon gets the last hit, indirect damage doesnt activates it.
 
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