Project Lure That Threat: LC Edition: Week 7 - Foongus

Fiend

someguy
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Approved by QuoteCS; OP adapted/stolen from Team Pokepals
Cohosted with Melonz

Most battlers understand lures and what they do--specific pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper--though there is not a focus on lures in the LC Forum, and most teams which benefit from lures lack them. The aim of this project is to use the ingenuity of LCers and utilize this to improve the Teambuilding aspect LC has currently. Without further adieu, here are the rules:

1. Each week I'll nominate a threat, with their moveset, during the following week the community will nominate their lures in order to handle said threat or wall, of course Damage Calcs (under an Hide Tag) are appreciated.

2. Each person is allowed 1 Lure per week, and I'd personally prefer it if people do not copy other lures from that week. The more original the better. Ex: Seeing 5 lures with Hidden Power [Fighting] to lure Pawniard.

3. After the week has passed, I, the Tsar of the thread, will determine the best lure.

HOWEVER, keep this in mind when you post a lure:​

3. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.

6. Does this Pokemon gain anything important when using this moveset? Does this pokemon or potential teammates benefit from the lure?

4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively?

(Numbers brought to you by QuoteCS)
Important:

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 16 SpA / 76 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Hidden Power [Fire]

Hidden Power [Fire] is suppose to lure in Ferroseed and remove it, and it does on the switch in. The issue is that Spritzee is forced to either speed tie Ferroseed in an effort to finish Ferroseed off, or give up reliable damage versus Knocked Off Fighting-types which Spritzee cannot afford. Additionally, often times versus teams with Ferroseed, Spritzee does not enjoy taking on Timburr's or Mienfoo's repeatably if any hazards get up and the loss of utility in Aromatherapy or ability to swing games with Calm Mind ultimately makes Spritzee less powerful as a pokemon, especially considering many common Spritzee teammates remove Ferroseed or switch into Ferroseed.

Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Superpower
- Knock Off

Typically, Corphish runs some sort of setup in the last slot in an effort to break down teams or sweep. Superpower 2HKOes Ferroseed on the switch or can be used to follow up Knock Off. Stealth Rock support causing both Lileep and Ferroseed to be unable to counter Corphish, paving the way for Tirtouga or other Water-types to set up and sweep late game. Additionally, the set does not compromise Corphish's ability to revenge kill set up pokemon nor does it leave Corphish weaker to other switch ins.
 
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Fiend

someguy
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Hall of Fame:
Threat:

Ponyta @ Eviolite
Level: 5
Ability: Flame Body
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge

Lure:

Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly/Adamant Nature
IVs: 0 HP
- Knock Off
- Sucker Punch
- Iron Head
- Rock Tomb

Alright, so this lure works fairly simply. You have Pawn in on something it forces out and as they bring in their Pony you Rock Tomb that bitch. Now you outspeed and can kill next turn. Should be noted that if Pawn is Jolly, you need to click Knock Off next turn to kill, but if you're Adamant you can just click Rock Tomb again and not risk the burn chance.

- from Joltage
Threat:

Snivy @ Berry Juice
Level: 5
Ability: Contrary
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Substitute
- Hidden Power Ground

Lure:

Cottonee (F) @ Iron Ball
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Knock Off
- Switcheroo
- Dazzling Gleam
- Encore

While this doesn't traditionally lure in and OHKO the threat, I wanted to go a more creative way of neutralizing something. Sometimes, the best way to deal with a threat is to just handicap it instead of outright KOing it, since oftentimes that can lead to a free sweep from something like Abra. This set is meant to capitalize on disrupting teams. Iron Ball completely messes with something like Archen, Snivy, Ponyta, Larvesta, even Fletchling since it reduces the base power of Acrobatics by half. It also makes those things super weak to ground-moves, so something like Archen can no longer check FletchDig. On top of that, Cottonee runs other support moves such as Knock Off that can further increase the havoc done to teams. I wouldn't say it's the most immediate answer to Snivy, but it sure can destroy it, as well as tons of other switchins, without being too gimmicky.

- from ThatCrazyRussian
Threat:

Pawniard @ Eviolite
Level: 5
Ability: Defiant
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance


Lure:

Shellder @ Eviolite
Ability: Skill Link
Level: 5
EVs: 236 Atk / 40 Def / 200 Spe
Impish Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Hidden Power [Fighting]

Anyways we all hate facing a Pawniard while using a Shellder team since it needs to be removed before attempting to set up, however this set fixes that problem the only thing you'll need is having rocks up or running a non-negative nature for SpA but the latter option isn't that solid and getting rocks up/giving Pawniard 1 HP prior damage is easier, and that's of course if they're running 156 SpD which isn't always used.
- from Yagura
Threat:

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
Shiny: Yes
EVs: 36 HP / 196 Atk / 44 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave

Lure:

Sandile @ Life Orb
Ability: Moxie
Level: 5
EVs: 180 Atk / 76 Def / 236 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Crunch
- Iron Tail

With Intimidate and its typing advantage, Snubbull beats most variants of Sandile pretty safely, so it's lured in easily enough. Use Hone Claws on the switch-in, then annihilate Snubbull with a Life Orb-boosted Iron Tail. The accuracy is what sets it apart from other lures that rely on Iron Tail, since they'll fail 25% of the time. Iron Tail hits stuff like Spritzee, Cottonee, and Archen pretty hard too, so yeah. Good mon/10
- from sparktrain
Threat:

Honedge @ Eviolite
Ability: No Guard
Level: 5
EVs: 196 Atk / 36 Def / 220 SpD / 52 Spe
Careful Nature
- Sacred Sword
- Iron Head
- Pursuit
- Shadow Sneak

Lure:

Cottonee @ Choice Specs
Trait: Infiltrator / Prankster
EVs: 224 SpA / 36 SpD / 232 Spe
Timid Nature
- Dazzling Gleam
- Hidden Power Ground
- Giga Drain / Memento
- Switcheroo

The prospect of Honedge possibly being hit with a Knock Off or a Stun Spore is quite annoying, but both of these are quite rare, (22.1% and 25.8% usage in November) making it an ideal switch-in to Cottonee, as it easily shrugs off its STAB moves and replies with a devastating Iron Head. However, this set is designed to lure in the majority of Cottonee's counters, particularly Steel-types. Honedge and Pawniard are both 2HKOed by Choice Specs HP Ground with Stealth Rock up, while Magnemite, a fairly consistent check to Cottonee, is cleanly OHKOed before Sturdy is taken into account.

The beauty in this set is that it lures much more than its intended target, thanks to Switcheroo. Foongus, Ferroseed, Munchlax, and Ponyta are among many bulky Pokemon that Cottonee can cripple by offloading its Choice Specs upon them.

Although it can be argued that this set prevents Cottonee from filling its niche as a support Pokemon, it's even more effective at handling the Fighting- and Dark-type Pokemon of the tier, thanks to its boosted Dazzling Gleam, OHKOing Mienfoo after Stealth Rock most of the time, and coming close to OHKOing Specially Defensive Vullaby.

Anyway, here's the relevant damage calc:
224 SpA Choice Specs Cottonee Hidden Power Ground vs. 0 HP / 220+ SpD Eviolite Honedge: 10-12 (47.6 - 57.1%) -- guaranteed 2HKO after Stealth Rock
Threat:

Croagunk @ Eviolite
Level: 5
Ability: Dry Skin
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off

Lure:

Zorua @ Life Orb
Level: 5
Ability: Illusion
EVs: 36 Def / 196 SpA / 36 SpD / 236 Spe
Timid Nature
- Nasty Plot / Knock Off
- Dark Pulse
- Extrasensory
- U-turn / HP Fight

Extrasensory is hyper standard on Zorua but it functions as a lure due to Illusion. You can disguise it as a common Pokemon that Gunk walls, like acro-less mienfoo and pawniard, and get the OHKO with Extrasensory. You even live VWave if you can't make the prediction.
Threat:

Foongus @ Eviolite
Level: 5
Ability: Regenerator
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power Fighting
 
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Fiend

someguy
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This week's threat to lure is:

Ponyta @ Eviolite
Level: 5
Ability: Flame Body
EVs: 76 Atk / 156 Def / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Wild Charge
Ponyta has great defensive stats and access to recovery in the form of Morning Sun, as well as the ability to burn physical threats with either Flame Body or Will-O-Wisp, making it a great wall that can check threats like Mienfoo and Pawniard. Ponyta possesses a great Speed tier, reaching 19 Speed, and thus being faster than most of the unboosted metagame. It can also run a special set with Sunny Day.
 
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PORKER (Tepig) @ Eviolite
Ability: Thick Fat
Level: 5
EVs: 252 Atk / 236 SpD
Adamant Nature
- Head Smash
- Flare Blitz
- Zen Headbutt
- Wild Charge​

Alright kiddos, listen up. This right here is THE HARDEST counter in THE HISTORY OF THE WORLD to PONYTA. You know that stupid, homofag pony? TEPIG fucks that thing in the ass like PONY DOES EVERY NIGHT. But pony is just like, "Hey, this thing can't do shit back, and it has no recovery so I beat this shit." WRONG AGAIN BITCH. Tepig LITERALLY takes its fucking HEAD AND SMASHES PONY so hard it literally passes out and has to go to a fucking hospital TO BE REVIVED. Let me repeat that so your THICK FUCKING HEADS can comprehend that. This FAT LITTLE BITCH literally smashes pony WITH ITS HEAD. Do you understand how TERRIFYING that is? Let me put it this way. Imagine:
  • You are a homobitch who tries to be cool by setting shit on fire
  • This fat little pig is like, "Hey, you can't do that!"
  • You're like, "LOL fucking porker u canat do shit!"
  • This pig literally
  • LITERALLY
  • LITERALLY
  • L
  • I
  • T
  • E
  • R
  • A
  • L
  • L
  • Y
  • RUNS STRAIGHT FUCKING AT YOU
  • TURNS ITS HEAD INTO A FUCKING ROCK
  • AND SMASHES YOU WITH IT
  • IT SMASHES YOU WITH A HEAD THAT IT LITERALLY JUST TURNED INTO A ROCK SO HARD THAT ITS STRENGTH CANT EVEN BE EXPRESSED IN DOUBLE DIGITS
Now do you understand? Wouldn't that be just awful? The kind people at Johns Hopkins University have given me some data on what exactly would happen in a situation like this:

1. PORKER SWITCHES IN
  • 76 SpA PONY Fire Blast vs. 0 HP / 236 SpD Eviolite PORKER in Sun: 6-7 (26 - 30.4%) -- guaranteed 3HKO after Stealth Rock
  • 76 SpA PONY Solar Beam vs. 0 HP / 236 SpD Eviolite PORKER: 3-4 (13 - 17.3%) -- possible 5HKO after Stealth Rock
2. PONY THINKS IT CAN DO SHIT TO PORKER (LOL)
3. PORKER SMASHES PONY SO HARD IT LITERALLY LEAVES THIS DIMENSION AND IS FLUNG HALFWAY TO BETELGEUSE
  • 252+ Atk Tepig Head Smash vs. 0 HP / 236 Def Eviolite Ponyta: 18-22 (85.7 - 104.7%) -- guaranteed OHKO after Stealth Rock
Here's a TL;DR:
  • Pige
  • HEAD SMASH
  • R.I.P. PONY, 1865-2015
  • u lived a good life
  • set shit on fire
  • misc upfuckery of shit
:]
 

Merritt

no comment
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Head TD
And the hype train doesn't even stop there.

This guy, Infamy? I love this guy. He's crazy. Sometimes so crazy, he even forgets stuff. He thought Pony could possibly do something dangerous to PORKER, like 3HKO after SR. NOT ON A PIG THIS THICKKKK

WHAT YOU THOUGHT WAS THIS
76 SpA PONY Fire Blast vs. 0 HP / 236 SpD Eviolite PORKER in Sun: 6-7 (26 - 30.4%) -- guaranteed 3HKO after Stealth Rock
IS ACTUALLY THIS
76 SpA Ponyta Fire Blast vs. 0 HP / 236 SpD Eviolite Thick Fat Tepig in Sun: 3-4 (13 - 17.3%) -- possible 5HKO after Stealth Rock

PORKER IS SO BAD-FUCKING-ASS THAT IT WENT FULL BLOWN META AND FORCED THE GODDAMN SET IT'S LURING TO CHANGE TO SUIT ITS WHIMS. Now that is some pig.


ahem

Here's a slightly more... conventional and less hype lure.


Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge​

Basically your average scarfoo, but with Stone Edge. Since Ponyta's very likely to come in on Mienfoo, Stone Edge helps you score burn-free damage due to not being contact, and the scarf means that Ponyta can't stay in on Foo since it outspeeds and can KO.
 

Pawniard @ Life Orb
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly/Adamant Nature
IVs: 0 HP
- Knock Off
- Sucker Punch
- Iron Head
- Rock Tomb

Alright, so this lure works fairly simply. You have Pawn in on something it forces out and as they bring in their Pony you Rock Tomb that bitch. Now you outspeed and can kill next turn. Should be noted that if Pawn is Jolly, you need to click Knock Off next turn to kill, but if you're Adamant you can just click Rock Tomb again and not risk the burn chance.
 

Max Carvalho

Que os jogos comecem

Pumpkaboo-Small @ Life Orb
Ability: Frisk
Level: 5
EVs: 228 Atk / 36 Def / 228 Spe
Adamant Nature
IVs: 11 HP
- Flame Charge
- Shadow Sneak
- Rock Slide
- Bullet Seed

Behold this crazy Pumpkin, a great addition to your pies and teams. If Pump-Small was running Fire Blast, like in its in-site analysis, it would be completely stopped by Flaming Pony. As such, here we run Flame Charge in order to screw up with any faster switch in / check to this, including Ibeam Staryu, Abra, and most importantly Ponyta. A bit less damage than Stealth Rock will be enough to KO Ponyta with a Flame Charge followed by a Rock Slide. This set is really dope, and I hope y'all try it. I'm not a hype man as much as Infamy though.
 
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As such, here we run Flame Charge in order to screw up with any faster switch in / check to this, including Ibeam Staryu, Abra, and most importantly Ponyta. A bit less damage than Stealth Rock will be enough to KO Ponyta with a Flame Charge followed by a Rock Slide.[/quote]


what if

Ponyta @ Eviolite
Level: 5
Ability: Flame Body Flash Fire ?!?!!!?!!! :O

well this isn't the set of the topic, but flash fire pony is getting unexpectedly popular these days (maybe not but w/e)
never know which pony you'll be hitting before you give it a boost and rip

I still like your set tho n~n
 

Berks

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question number one: who the fuck needs swords dance?


Riolu @ Life Orb
Ability: Prankster
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 196 Spe
Adamant Nature
IVs: 19 HP
- High Jump Kick
- Earthquake
- Blaze Kick
- Copycat

RIOLU SURE FUCKING DOESN'T

Do you think you can come in here and try to fish for some lame ass burn on my? Riolu? Why?

You're about to get ASSQUAKED mi hijo

Turn One: Riolu, Go!
foe sent out Happiny!

Turn Two: foe took back Happiny!
foe sent out Bitch Ass (Ponyta)!

Riolu used Earthquake!
Bitch Ass took aliteralfucktonof damage!

Turn Three: Riolu used Copycat!
Riolu used Earthquake!
Bitch Ass took somuchfuckin damage!
Bitch Ass fainted!

riolu bitch what stops this uhh like literally nothing lmao except mantyke fuck mantyke
 
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Fiend

someguy
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I will be out camping for the next several days; I'm closing this week a little early and will be adding Joltage's set to archive when I come back. This week's threat to lure is:


Snivy @ Berry Juice
Level: 5
Ability: Contrary
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Substitute
- Hidden Power Ground

Snivy is the best user of Contrary in the tier (rip Inkay), which grants it a Special Attack boost when using Leaf Storm. This characteristic makes Snivy the best offensive Grass-type, although its special movepool is otherwise very limited. Furthermore, Snivy's decent 17 Speed and Contrary allow it to be one of the best Sticky Web counters in the tier. Snivy also has access to Glare, which helps it wallbreak and paralyze faster threats that resist Leaf Storm.

Keep your memes to a pleasurable amount please.​
 
So initially, I was gonna go with Life Orb P-jab Drilbur for Snivy, but then I decided against it in favor of this relic from the best gen of LC, and competitive mons in general.
I present to you: Life Orb Agility Chinchou

Chinchou @ Life Orb
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 228 SpA / 220 Spe
Modest Nature
- Agility
- Thunderbolt
- Hydro Pump
- Ice Beam

So as a Snivy lure, this set is pretty self-explanatory. You just Agility on the switch into Snivy, and then Ice Beam it into oblivion (or just ice beam it on the switch i guess). Sure, you could just run a standard Chou, and Volt out of Snivy into a Fletch or something, but that's nowhere near as cool as making you opponent crap their pants when they see a +2 speed Chinchou staring at them. Now this set was actually super threatening as a late-game cleaner back in its heyday, but since the advent of Eviolite, this set just doesn't seem to have the sweeping ability that it used to. That said, it still functions as a cool Snivy lure, and can certainly be threatening to certain squads in the endgame.

But seriously, somebody should do that Drilbur set I mentioned, it's really fucking good even outside of luring Snivy.​
 
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Slowpoke @ Eviolite
Ability: Regenerator
Level: 5
EVs: 120 HP / 76 Def / 196 SpA / 116 SpD
Modest Nature
- Psychic
- Fire Blast
- Slack Off
- Thunder Wave / Scald

While most Slowpokes can simply t-wave and switch out, allowing a free sub presuming the full para doesn't occur/you get a free hit then sack to break the sub, or they do a different option that can punish your remaining pokes. Even if they carry fire blast best it does is get rid of the BJ even if SR is up. With this slowpoke set, it takes on a much more offensive approach a la vullaby and carries some nasty power, attains a high chance to OHKO snivy, gains the ability to 2HKO foongus after SR without psychic, and leaves ferro utterly useless after a fire blast, if not KO'd as well. Psychic is there to OHKO all fighters with their eviolite knocked off, secure a better KO chance on foongus, and threaten majority of the things that would enjoy taking the fire blast. T-wave is t-wave but scald can also be ran to check fires better but they hate t-wave + psychic damage. Lastly heres the Snivy calc.
196+ SpA Slowpoke Fire Blast vs. 0 HP / 0 SpD Snivy: 20-24 (95.2 - 114.2%) -- 56.3% chance to OHKO
(20, 20, 20, 20, 20, 20, 20, 22, 22, 22, 22, 22, 22, 22, 22, 24)
 

tcr

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Cottonee (F) @ Iron Ball
Ability: Prankster
Level: 5
EVs: 116 HP / 196 Def / 196 SpD
Bold Nature
- Knock Off
- Switcheroo
- Dazzling Gleam
- Encore

While this doesn't traditionally lure in and OHKO the threat, I wanted to go a more creative way of neutralizing something. Sometimes, the best way to deal with a threat is to just handicap it instead of outright koing it, since oftentimes that can lead to a free sweep from something like Abra. This set is meant to capitalize on disrupting teams. Iron Ball completely messes with something like Archen, Snivy, Ponyta, Larvesta, even Fletchling since it reduces the base power of Acrobatics by half. It also makes those things super weak to ground-moves, so something like Archen can no longer check FletchDig. On top of that, Cottonee runs other support mvoes such as Knock Off that can further increase the havoc done to teams. I wouldn't say it's the most immediate answer to Snivy, but it sure can destroy it, as well as tons of other switchins, without being too gimmicky.
 
Greetings, my favorite little failures! As per usual, I am Infamy, your immortal overlord. As the second coming of Christ, it is my duty to enlighten you sprouts as to what exactly is arguably the single greatest innovation in the history of mankind- although, in all honesty, I'm not entirely sure whether or not I qualify as a human. For those of you who are pathetic enough to still be sucking on your mothers' tits at the age where you're almost growing a neckbeard, I won't explain it in simple terms because I really don't care what you think. For those of you who have managed to unclamp your buckteeth from them and have moved on to biting your own, I will still explain it however I want to because you're still probably mental midgets about whom I don't give a fuck. Comprende? Good.

CONAN (Buneary) (M) @ Liechi Berry
Ability: Limber
Level: 5
Happiness: 0
EVs: 228 Atk / 4 Def / 236 Spe
Jolly Nature
- Endure
- Quick Attack
- Frustration
- Drain Punch

Do you see this? This right here is a rabbit. It's not one of those stupid anthropomorphized rabbits that you jerk off to every night that have human names, like Roger or Jessica. Oh no. This rabbit right here is a rabbit and it's proud of it. You know who else is proud of their identity? Your father and convicted felon Caitlin.

That said, this rabbit has decided that its sole purpose in life, literally the only thing it cares about, is fucking you up and making your life absolutely miserable. It wants to completely ruin your life. It wants to murder your family and make you watch it eat their corpses. It wants to make you fall in love with a girl and then, when you finally manage to get into bed with her, make you realize that despite the wonderful tits that she has, she also has a sausage. Remember how angry Jean-Claude Van Damme was after that scary Asian dude turned his brother into a paraplegic? Remember how angry Sylvester Stallone was when the evil commie killed Apollo? Remember how angry that evil Chinese dude was after the other Chinese dude accidentally made his sister kill herself? That's what this little bunny wants to do to you.

It wants to jumping wheel kick you repeatedly in the head, chop trees down with its karate shit, skip rope like a badass, overhead press your entire family in a wagon, make you have sex with your daughter, and then force you to cut your own tongue out.

Now, at this point you're probably curled up in the corner shaking from fear, so I must tell you something very important. This bunny, this adorable incarnation of vengeance, will only do these terrible things to you if you use Snivy ever again. If you don't use Snivy ever again in your entire life, all will be forgiven. It's a rational rabbit.

See, this bunny here absolutely hates snakes. When it was just a small little rabbit, it saw its entire family murdered by a clan of snake worshippers led by James Earl Jones. It was then chained to a wheel of pain for years before it became a gladiator. After years and years of that, it eventually was freed. Then it had various adventures including, among other things, having sex with a witch who turned into a demon right before this bunny could let out its creative juices. Now this rabbit has resolved to ruin the lives of anyone and everyone who gives two shits about snakes.

You might not be intimidated by this rabbit. You might think it's just a rabbit. You would be wrong. See, this rabbit is literally, I'm not even exaggerating here, literally the living embodiment of revenge. It is the single scariest thing on the planet. You know who wasn't intimidated by this rabbit? A bunch of people having a cannibalistic orgy. They're dead now, and not just because they lived thousands of years ago, but because this little hare rudely interrupted their harem by murdering all of them. You know who was intimidated by this rabbit? Monty Python. They are also one of the most influential comedy groups of all time.


Let me lay out a nice, simple set of equations for those of you with Asperger's who don't understand what I'm saying here because I am not ableist scum like you fatphobic fucks are:

FEAR BUNNY = GOOD

NO FEAR BUNNY = BAD

Hopefully that clears some things up.

Now, let me explain precisely how this bunny fucks things up. This bunny searched and searched for years on end for a way to better combat the monstrosity known only as Snivy. It traveled the earth for many a year before it found what it needed. In the year 2004, it was venturing through a forest near Plano, Texas. Suddenly, it saw a man with no testicles eating berries off of a bush. It asked him what the everloving fuck he was doing. The man simply responded, "These berries make you stronger." The wrath of God decided to try the berries.

The bunny immediately felt stronger. One and a half times stronger, to be exact. It decided to take some for the road. Thus did the bunny discover steroids. You may at this point be protesting, "But steroids are evil!" This may or may not be true. It's certainly true if you go by intellectually disabled names like "Showeather." But really, can you blame this karmic emissary for it? Can you really blame it for just wanting to exact revenge upon snakes? No, you really can't.

Anyway, after that, it figured it would be a good idea to train for years and years to endure pain like the pain that the snakes could inflict on it. And after years and years, it eventually became so conditioned against the attacks of these snakes that it could not be downed by even the most furious storms of leaves. It also conditioned its body to become completely immune to the paralysis often inflicted upon victims of the snakes by their evil glares.

The rabbit now had its plan for defeating snakes. It would first, by quality of it being a rabbit, appear unto the snake that it cannot threaten it. The snake at this point will likely be far stronger than it was initially, due to its strange ability to become stronger from attacks that leave many weakened. The rabbit, however, has a trick up its sleeve: it has trained for years and years to endure the snake's attacks. So the rabbit survives the attacks by the snake upon it, and then it eats its berry. The berry makes it far stronger. With this new strength, and the speed it has spent years training, the bunny attacks the snake and knocks it out immediately with its frustration at its denial of a childhood. And thus does the rabbit defeat the snake.

THE END
 

Berks

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What Snivy is switching in on Buneary or Cottonee?? Why would it do that??

Anyways, at the recommendation of Joltage and because Speed-doubling sweepers are so good, here's Drilbur!!

BATTLE!!
mmmmmmmmmmm



Drilbur @ Life Orb
Level: 5
Ability: Sand Rush
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Sandstorm

I know personally that I switch Snivy in on Drilbur all the time (ofc I use Evio tho) and with this set, you don't hardly even need to predict the switch in! Just fire up a Sandstorm and proceed to OHKO everything in sight, including that Snivy giving you trouble over across the battlefield. Gothita is a good partner here cause a smart double could lure out other more troublesome mons that beat Drilbur like Ferroseed, and you could even pair it up with something like Chinchou that appreciates Snivy gone.

fast mole = best mole
 

tcr

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What Snivy is switching in on Buneary or Cottonee?? Why would it do that??
i mean, cottonee is a free leaf storm booster, since its normal moveset of encore / giga / memento / dazzling does fuck all

memento is basically a free win for snivy, and since Cottonee carries absolutely nothing for Snivy other than lol a knock off or lol a dazzling gleam, then I would totally switch it in, since knock off does less than 30% to BJ snivy, and dazzling doesnt even 2hko BJ snivy
 
Why is that drilbur running sandstorm even lmao

To elaborate a bit, an LO drilbur isn't gonna find opportunities to ss lol you can just run poison jab and try to get snivy on the switch
 
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Why is that drilbur running sandstorm even lmao

To elaborate a bit, an LO drilbur isn't gonna find opportunities to ss lol you can just run poison jab and try to get snivy on the switch
Drilbur activates sandstorm on snivy's switch in, then hits with poison jab
 
That isn't as realistic of a scenario as you make it out to be since now you don't even have mold breaker to threaten stuff like sturdy mag that you would force out otherwise, what is that setting up on? Besides the one application of luring snivy, why would I want to use that set lol especially since you're giving up rapid spin for it
 
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