Project Lure That Threat: Week 10 Nominating Phase (Swanna)! - Read the OP before posting


Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Heal Bell
- Moonlight
- Calm Mind

An already great mon in PU to make it greater while versing Lanturn. This mon can take hits like a truck and then Damages Lantrun like a truck. first of all I wanted a Special Defender Because all Lanturns attacking moves are special attacking moves. heal Bell to heal Musharna's Poisoning if it gets any with lanturns Toxic. Moonlight to heal Musharna. And Calm Mind to rise the Sp. ATK Even more.
Offense:

+1 252+ SpA Musharna Energy Ball vs. 128 HP / 252+ SpD Lanturn: 242-286 (57.2 - 67.6%) -- guaranteed 2HKO after Leftovers recovery

+2 252+ SpA Musharna Energy Ball vs. 128 HP / 252+ SpD Lanturn: 322-380 (76.1 - 89.8%) -- guaranteed 2HKO after Leftovers recovery

Defense:

0 SpA Lanturn Volt Switch vs. 252 HP / 4 SpD Musharna: 63-75 (14.4 - 17.2%) -- possible 9HKO after Leftovers recovery

0 SpA Lanturn Scald vs. 252 HP / 4 SpD Musharna: 72-85 (16.5 - 19.4%) -- possible 8HKO after Leftovers recovery
Hey man, despite Musharna not being the most practical lure, you could probably change Energy Ball to Psyshock since it does nearly the exact same damage and it's better on Musharna in general. Hope this helps!

+1 252+ SpA Musharna Psyshock vs. 128 HP / 128 Def Lanturn: 241-285 (56.9 - 67.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ SpA Musharna Energy Ball vs. 128 HP / 252+ SpD Lanturn: 242-286 (57.2 - 67.6%) -- guaranteed 2HKO after Leftovers recovery
 
Ok so i'm a day late, whoops.
This week has a lot more submissions, yay! Unfortunately I decided to reject Cofaiclus 's Musharna, as I felt it sacrificed too much functionality to act as a lure. Sorry bud.
Voting Time!

drumstick with Bulk Up Z-Dig Floatzel
Kill the Lights with Offensive Z-Poison Jab Qwilfish
LordST with Sub HP Grass Offensive Lanturn
Teddeh with Whirlpool Offensive Lanturn
PursuitOfHappiny Z-Solar beam Pyroar
Taskr with Nasty Plot Z-Grass Knot Simipour
Good J with Quiver Dance Z-Energy Ball Butterfree

Voting ends Sunday 5th November
 
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Hi frens I actually did something on time, who'damagine?
Teddeh won with his Offensive Whirlpool Lanturn at 6 votes, with drumstick coming second with 5 votes for Bulky Up Z-Dig Floatzel
Rebel was right, I hate that set

Week 6

Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 248 HP / 172 Atk / 88 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Rapid Spin

PU has been known for it's strong fighting types ever since alpha, and Hitmonchan has managed to shine and always stay relevant due to it's niche in rapid spin. It is the tier's most splashable rapid spinner and is a reliable special check due to it's raw bulk with assault vest, able to support teams against threats such as Pyroar, Magmortar, Lilligant and Ludicolo, whilst being able to stay healthy from drain punch. Luring Hitmonchan helps teams maintain hazards without having a spinblocker, and opens opens the door for specially offensive based cores.
Happy Luring!

Voting starts on Wednesday 8th November
 
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allstarapology

formerly drumstick

Regirock @ Chople Berry
Ability: Clear Body
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Counter

Hitmonchan usually can beat Regirock 1v1, but with Counter, all Regirock has to do is be able to take two hits from Hitmonchan, and use Counter. Without the Chople Berry, Hitmonchan does 41% max, and it can't heal enough from the second to escape the KO.
 
IT'S TREE TIME BABY!!!
(Warning: These puns may drive you nuts.)


Mitt Romtree (Obomasnow) @ Grassium Z
Ability: Snow Warning
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wood Hammer
- Earthquake
- Ice Shard
- Swords Dance

Fighting-type vs. Ice type. Seems like a nice matchup, just your every-day SD Abomasnow. Well, besides the whole Z-Wood Hammer thing. Adamant 252 Attack Z-Wood Hammer OHKOes Hitmonchan, making it take a leave from that battlefield. And with that 252 in Speed, it reaches 219, which allows it to out-seed the 210 Speed Hitmonchan. All it has to fear is a crit Mach Punch, but even that doesn't OHKO.
252+ Atk Abomasnow Bloom Doom (190 BP) vs. 248 HP / 0 Def Hitmonchan: 327-385 (107.9 - 127%) -- guaranteed OHKO
172+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Abomasnow: 176-210 (54.8 - 65.4%) -- guaranteed 2HKO
172+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Abomasnow on a critical hit: 266-314 (82.8 - 97.8%) -- guaranteed 2HKO

Now, only one question remains. Wood you use it? (Do you tree what I did there?)
 
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Eclipse

I've seen so much I'm going blind & I'm brain dead virtually
is a Contributor to Smogon

Miltank (F) @ Normalium Z
Ability: Thick Fat / Scrappy
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Stealth Rock
- Milk Drink
- Double-Edge
- Fire Punch / Toxic

While Hitmonchan might believe that it can easily force out Miltank and spin away its Stealth Rocks from its side, this set makes it so that Miltank responds with a strong Breakneck Blitz which has a strong chance to OHKO max HP AV variants while straight OHKOing lesser invested variants or if it gets chipped a little. I prefer Thick Fat so that I still retain the ability to switch in on Magmortar and Jynx, although Scrappy is nice so that you outspeed and take out Oricorio-Sensu, Silvally-Ghost, and Haunter. Fire Punch is primarily to force out Ferroseed, although Toxic is nice against opposing Rocks setters and bulky threats like Regirock, Mesprit and Lanturn.

252 Atk Miltank Breakneck Blitz (190 BP) vs. 248 HP / 0 Def Hitmonchan: 273-322 (90 - 106.2%) -- 75% chance to OHKO after Stealth Rock

252 Atk Miltank Breakneck Blitz (190 BP) vs. 60 HP / 0 Def Magmortar: 312-367 (101.9 - 119.9%) -- guaranteed OHKO

252 Atk Miltank Breakneck Blitz (190 BP) vs. 0 HP / 4 Def Skuntank: 309-364 (89 - 104.8%) -- guaranteed OHKO after Stealth Rock

252 Atk Miltank Breakneck Blitz (190 BP) vs. 0 HP / 4 Def Oricorio-Ghost: 298-352 (102.4 - 120.9%) -- guaranteed OHKO
 
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(What's a Defog) Skuntank @ Choice Band
Ability: Aftermath
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Play Rough
- Poison Jab
- Pursuit

Skuntank OHKO's Hitmonchan and 2HKO's Gurdurr with Play Rough, 2HKOs Colbur Mesprit and Fairium-Z Musharna with Crunch, and picks up the OHKO on Clefairy and Silvally-Fairy with Poison Jab where it couldn't otherwise without it's Choice Band. Even in the worst possible scenario, Hitmonchan takes a guaranteed 25% from Aftermath.
252+ Atk Skuntank Play Rough vs. 208 HP / 0 Def Hitmonchan: 208-246 (70.9 - 83.9%) -- guaranteed 2HKO
252+ Atk Choice Band Skuntank Play Rough vs. 248 HP / 0 Def Hitmonchan: 312-368 (102.9 - 121.4%) -- guaranteed OHKO

252+ Atk Skuntank Play Rough vs. 252 HP / 64 Def Eviolite Gurdurr: 124-146 (33.1 - 39%) -- 99.8% chance to 3HKO
252+ Atk Choice Band Skuntank Play Rough vs. 252 HP / 64 Def Eviolite Gurdurr: 182-216 (48.6 - 57.7%) -- 95.7% chance to 2HKO
252+ Atk Skuntank Crunch vs. 248 HP / 244+ Def Colbur Berry Mesprit: 81-96 (22.3 - 26.4%) -- 12.4% chance to 4HKO
252+ Atk Choice Band Skuntank Crunch vs. 248 HP / 244+ Def Colbur Berry Mesprit: 120-142 (33 - 39.1%) -- 99.8% chance to 3HKO
252+ Atk Skuntank Crunch vs. 248 HP / 244+ Def Mesprit: 162-192 (44.6 - 52.8%) -- 19.1% chance to 2HKO
252+ Atk Choice Band Skuntank Crunch vs. 248 HP / 244+ Def Mesprit: 240-284 (66.1 - 78.2%) -- guaranteed 2HKO
252+ Atk Skuntank Crunch vs. 248 HP / 244+ Def Colbur Berry then No Item Mesprit: 162-192 (66.9 - 79.2%) -- Does Not 2HKO
252+ Atk Choice Band Skuntank Crunch vs. 248 HP / 244+ Def Colbur Berry then No Item Mesprit: 120-142 (99.1 - 117.3%) -- 99.8% chance to 2HKO
252+ Atk Skuntank Crunch vs. 240 HP / 252+ Def Colbur Berry Musharna: 93-109 (21.4 - 25.1%) -- 0% chance to 4HKO
252+ Atk Choice Band Skuntank Crunch vs. 240 HP / 252+ Def Colbur Berry Musharna: 136-162 (31.4 - 37.4%) -- 85% chance to 3HKO
252+ Atk Skuntank Crunch vs. 240 HP / 252+ Def Musharna: 186-218 (42.9 - 50.3%) -- 1.2% chance to 2HKO
252+ Atk Choice Band Skuntank Crunch vs. 240 HP / 252+ Def Musharna: 272-324 (62.8 - 74.8%) -- guaranteed 2HKO
252+ Atk Skuntank Crunch vs. 240 HP / 252+ Def Colbur Berry then No Item Musharna: 93-109 (64.3 - 75.4%) -- Does Not 2HKO
252+ Atk Choice Band Skuntank Crunch vs. 240 HP / 252+ Def Colbur Berry then No Item Musharna: 136-162 (94.2 - 112.2%) -- 68.8% chance to 2HKO
252+ Atk Skuntank Poison Jab vs. 252 HP / 4 Def Eviolite Clefairy: 270-320 (78.4 - 93%) -- guaranteed 2HKO
252+ Atk Choice Band Skuntank Poison Jab vs. 252 HP / 4 Def Eviolite Clefairy: 408-480 (118.6 - 139.5%) -- guaranteed OHKO
252+ Atk Skuntank Poison Jab vs. 48 HP / 0 Def Silvally-Fairy: 240-284 (69.9 - 82.7%) -- guaranteed 2HKO
252+ Atk Choice Band Skuntank Poison Jab vs. 48 HP / 0 Def Silvally-Fairy: 356-422 (103.7 - 123%) -- guaranteed OHKO
 
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Persian-Alola @ Psychium Z
Ability: Fur Coat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Dream Eater
- Thunderbolt

This is a Fighting-type lure in general (don't try to lure Primeape though unless you somehow know it's not Scarf!), so you can also use this to lure Gurdurrs expecting to get an easy switch-in into you. NP Alolan Persian in general is criminally underrated in the meta imo as it's actually a fairly effective set that gets little attention or use at all. The set itself is simple to use to lure, set up a NP on the switch-in and then click that Z-Dream Eater the following turn and watch your opponent be dumbfounded as their Gurdurr, Hitmonchan, or other Fighting-type gets bopped. Fur Coat is used over Technichan as there's no move that's under 60 BP being used, though it is an option if you wanna use HP Fighting > Tbolt but that doesn't really entice me too much.

+2 252 SpA Persian-Alola Shattered Psyche (180 BP) vs. 248 HP / 0 SpD Assault Vest Hitmonchan: 336-396 (110.8 - 130.6%) -- guaranteed OHKO
+2 252 SpA Persian-Alola Shattered Psyche (180 BP) vs. 252 HP / 0 SpD Eviolite Gurdurr: 630-742 (168.4 - 198.3%) -- guaranteed OHKO
+2 252 SpA Persian-Alola Shattered Psyche (180 BP) vs. 252 HP / 252+ SpD Throh: 436-514 (98.1 - 115.7%) -- guaranteed OHKO after Stealth Rock

252+ Atk Life Orb Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Fur Coat Persian-Alola: 148-174 (54.6 - 64.2%) -- guaranteed 2HKO
192+ Atk Gurdurr Mach Punch vs. 0 HP / 0 Def Fur Coat Persian-Alola: 90-108 (33.2 - 39.8%) -- 99.8% chance to 3HKO


Don't think I really need to touch on more, the lure should've probably been fairly self-explanatory.

Edit: LMFAO I just realized that this exact set was posted weeks ago for a Gurdurr lure, still going to keep it here anyways as I think people still don't give NP A-Persian enough credit as a set.
 
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Absol @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance
- Play Rough
- Sucker Punch

Absol does well at making Hitmonchan feel relatively safe but in reality is able to fire off a Play Rough that always OHKOs Hitmonchan and Hitmonchan does not always KO with Mach Punch. The same can be said about Gurdurr albeit it is a two hit KO with Play Rough. This can be relevant on the off chance Hitmonchan decides to switch in on Absol but it is much more reliable in forcing Hitmonchan to predict a switch into a Ghost type and use Ice Punch or use Mach Punch, both of which, if Absol is at full health leads to a kill with Play Rough. The greatest benefit of the set is that with LO Swords Dance, Absol can still function fine as a hard hitting wallbreaker / sweeper with Knock Off and Sucker Punch.
252 Atk Life Orb Absol Play Rough vs. 248 HP / 0 Def Hitmonchan: 309-367 (101.9 - 121.1%) -- guaranteed OHKO
172+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Absol: 210-248 (77.4 - 91.5%) -- guaranteed 2HKO
172+ Atk Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Absol: 210-248 (77.4 - 91.5%) -- 25% chance to OHKO after Stealth Rock
252 Atk Life Orb Absol Play Rough vs. 252 HP / 64 Def Eviolite Gurdurr: 182-216 (48.6 - 57.7%) -- 95.3% chance to 2HKO
192+ Atk Gurdurr Mach Punch vs. 0 HP / 0 Def Absol: 180-212 (66.4 - 78.2%) -- guaranteed 2HKO after Stealth Rock
 
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Taskr

Wanna Know
is a Pre-Contributor


Ferroseed @ Choice Band
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Explosion
- Bullet Seed
- Knock Off

Hitmonchan can usually switch into Ferroseed pretty well and Rapid Spin away any hazards or click Drain Punch. But with this Ferroseed set, Hitmonchan comes in on the switch and gets KO'd by Gyro Ball or Explosion after Stealth Rock damage.

  • 252+ Atk Choice Band Ferroseed Gyro Ball (150 BP) vs. 248 HP / 0 Def Hitmonchan: 271-321 (89.4 - 105.9%) -- 75% chance to OHKO after Stealth Rock
  • 252+ Atk Choice Band Ferroseed Explosion vs. 248 HP / 0 Def Hitmonchan: 301-355 (99.3 - 117.1%) -- guaranteed OHKO after Stealth Rock
 
Taskr I swear to God if you ever show me that Ferroseed set ever again...
Voting Time!

drumstick with Chople Berry Counter Regirock
UBERSkitty with Swords Dance Z-Wood Hammer Abomasnow
Eclipse with Z-Double-Edge Offensive Rocks Miltank
Aaronboyer with Choice Band Play Rough Skuntank
5FingerMachPunch with Z-Dream Eater Nasty Plot Persian-Alola
MadMax123 with Swords Dance Play Rough Absol

Hell no i'm not including that Ferroseed
e: sorry for skipping skittys submission, idk how I did it. added.

Voting ends Sunday 12th November!
 
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