[SET] name: Defensive move 1: Discharge / Thunder Wave move 2: Toxic move 3: Roar move 4: Volt Switch item: Leftovers ability: Intimidate nature: Bold evs: 252 HP / 252 Def / 4 SpA [SET COMMENTS] <p>Luxray is often only considered as an aggressive tank due to its high Attack stat and access to Guts. However, it surprisingly has all of the tools needed to run an effective defensive set, working as a bulky pivot that can switch into physical attackers, use a status move as they switch, and bring in a teammate safely using a slow Volt Switch. Although its 80 / 79 / 79 defenses are average at best, Luxray can capitalize on its physical bulk well with full EV investment, the Attack drops caused by Intimidate, and its sole weakness to Ground-type attacks. Popular attackers, such as Cinccino, Swellow, and Braviary are unable to 2HKO Luxray at full health, letting Luxray hit them with Discharge or Thunder Wave to KO or cripple them for the rest of the match. As a bulky pivot, this set aims to seize momentum from defensive opponents by using Discharge or Toxic on predicted switches to wear down and cripple them as they are repeatedly forced to switch due to Luxray's bulk. While Discharge is the default option, as it provides Luxray with a reliable STAB attack, Thunder Wave can be used if you're more concerned with spreading status than outright KOing physical attackers. Roar can be useful if the opponent isn't inclined to switch, if you want to phaze a boosting opponent such as Gurdurr, or if you just want to rack up some residual damage with entry hazards. Volt Switch is also very important, as it allows Luxray to scout the opponent's moves and lets you bring in a perfect response to their Luxray counter. Of course, while Luxray's STAB attacks are used mostly for their utility, they also have enough power to deal good damage to Water- and Flying-types, such as Alomomola and Swellow. Repeated Volt Switches will wear down frail attackers that keep switching into Luxray. While it doesn't pack as much of a punch as most Luxray variants, the support this set provides can be invaluable to more defensive teams, and is seriously worth considering should you be in need of a check to physical sweepers.</p> [ADDITIONAL COMMENTS] <p>Leftovers is by far the best item for this set, as Luxray has no instant recovery move outside of Rest, and running Rest and Sleep Talk compromises Luxray's ability to support its team. However, Rocky Helmet can be a novel option for increasing the residual damage that Luxray deals to the threats it checks. After switching into Stealth Rock, Toxic Orb recoil, Brave Bird recoil, and Rocky Helmet damage, Luxray won't even need to attack Swellow to KO it; Cinccino also takes a large amount of damage if Luxray switches into a multi-hit move. The EV spread is also straightforward; it maximises Luxray's physical bulk, ensuring that it can deal with physical attackers as well as possible, and its offensive moves still hit decently hard regardless of the lack of investment. While only 184 Defense EVs are required to avoid the 2HKO from Swellow's Guts-boosted Facade, investing more EVs increases Luxray's chances of surviving the same after Stealth Rock damage. If you're not using a specific move on this set that much in battle, due to your playstyle or your team composition, feel free to replace it with another attacking move. Wild Charge is much more powerful than Volt Switch and uses Luxray's superior Attack stat, whereas Superpower lets it hit opponents such as Bastiodon and Probopass for massive damage; in both of these cases, a Relaxed nature should be used so that Luxray's excellent base 120 Attack stat isn't compromised. Hidden Power can also be used to hit specific Ground-type Pokemon, such as Torterra, Quagsire, and Camerupt that can otherwise switch directly into Luxray's Electric-type moves, the type depends on which is the largest threat to your team. Signal Beam can also be useful for hitting Cacturne and Exeggutor hard. Bear in mind when using these additional attacks that they will not be as strong as they are on the offensive sets due to the lack of EV investment, so expect these moves to 2HKO, rather than OHKO targets.</p> <p>The support that Luxray provides can be invaluable to specific teammates. Bulky, powerful attackers such as Torterra and Emboar will benefit significantly from Luxray paralyzing faster opponents, while fast Substitute users, such as Jynx, Kadabra, and Haunter will appreciate bulky opponents slowly being worn down by Toxic damage as they can stall with Substitute before they go for the kill. Of course, Luxray requires support from its team in turn, to be effective throughout long matches. Wish users are extremely helpful in giving Luxray recovery when it switches into opponents by ensuring Luxray's longevity over the course of a match, while Heal Bell support is useful in healing random burns and paralyses that Luxray might accrue in certain encounters. Lickilicky and Altaria are excellent teammates in this regard, as they can use both of these moves while also dealing with the special attackers that can exploit Luxray's relatively low Special Defense. They can use phazing moves to free up one of Luxray's moveslots for an extra attack. As Luxray inherently forces a lot of switches, entry hazard support contributes significantly to the residual damage it can stack against the opponent's team. Mesprit can use Stealth Rock while switching into Ground-type attacks with Levitate, while Glalie can use Spikes while threatening Ground-types with super effective Ice-type moves. Finally, it's also worth considering teammates that can set up on Ground-type Pokemon; Substitute + Coil Serperior can deal with all of them apart from Camerupt, and can additionally phaze with Dragon Tail to keep spreading hazard damage.</p> "In testing, it was definitely the most useful at forcing out Swellow and Braviary as it comes in on their STAB attacks; combined with Stealth Rock support, Luxray can really whittle down their health at no cost thanks to Volt Switch. It also handles Cinccino and other frail, fast physical attackers well, since it isn't hit super-effectively by any coverage moves and only takes 10-12% per Tail Slap hit from an LO set, factoring in Intimidate, meaning it can almost always switch in and force it out at full health. Absol is also pretty helpless, since Luxray can likely get in for free on a failed Sucker Punch and just spam Discharge until it dies, with Sucker Punch 4HKOing after Intimidate. Samurott is pretty screwed since it takes a lot of damage from Volt Switch, and if it uses Substitute you can just Discharge to stay in." Let me know if you want to include any content from the speech marked paragraph, I can include it but the set's looking pretty long already.