Luxray QC (3/3) GP (2/2)


[Overview]

<p>Once upon a time, there was lion wandering in jungles, searching for its place. That lion was Luxray. While never being a top tier Pokemon, Luxray finally found its place in the NU tier. That said, Luxray has quite a bit going for it; it boasts only one weakness, sports high Attack and decent bulk, and finally got more toys, in form of Wild Charge and Guts, to play with. While never shining (despite its Electric typing) in any metagame, Luxray finally adapted to the current NU metagame, maintaining itself as a physically oriented powerhouse, threatening half of the Pokemon in tier with a great selection of coverage moves. However, that doesn’t mean Luxray comes without any drawbacks. A base 70 Speed is nothing to write home about and having a pretty shallow movepool means Luxray is unable to hit specific Pokemon in the tier. All points considered, however, Luxray has the right to be called "The Lion King of NU".</p>

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Crunch / Volt Switch
item: Choice Band / Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>Since Luxray is the most powerful physically oriented Electric-type in the tier, this set utilizes Luxray's high attack stat, making it a formidable wallbreaker. Luxray is meant to be breaking things apart, leaving its teammates to clean up the field. While not great, its extensive movepool gives Luxray a chance to nail just about any Pokemon in tier. Wild Charge deals outrageous amounts of damage to everything that doesn’t resist it. Luxray also has access to physical BoltBeam coverage, allowing it to hit a huge amount of threats. Superpower, together with Wild Charge, makes Luxray a reliable Pokemon to take down bulkier support Pokemon, 2HKOing Alomomola, Regirock, Lickilicky, and Miltank. Crunch is there to hit Ghost- and Psychic- types, namely Exeggutor, Duosion, Mesprit, and Misdreavus, for super effective damage, 2HKOing all of them with Choice Band. Finally, Luxray can run Volt Switch combined with Choice Scarf to maintain offensive momentum or act as a fine revenge killer, picking off weakened foes.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is pretty standard. However, it should be noted that an Adamant nature with Choice Band lets Luxray to 2HKO Regirock, physically defensive Lickilicky, Alomomola, and Miltank, while outspeeding all common sets. It also lets Luxray outspeed common Psychic-type Pokemon, such as Mesprit and Exeggutor, and 2HKO with Crunch. That aside, Jolly is preferred with Choice Scarf, as it lets Luxray outspeed positive-nature base 125 Speed Pokemon, namely Swellow.</p>

<p>Since the set is formally oriented to do as much damage as possible before fainting, entry hazards are a welcomed sight for Luxray, letting it score some important OHKOs and 2HKOs. Stealth Rock helps to wear down Pokemon such as Magmortar, and walls such as Torkoal, Regirock, Quagsire and Eelektross, which means Luxray can deal with them much more easily. Mesprit is a great teammate, as it can set up Stealth Rock and is immune to Luxray's only weakness. Weezing can Toxic opponents, leaving Luxray to finish them off. Spikes support is very helpful as well; Cacturne pairs well with Luxray, being able to take incoming Ground-type moves while providing both Spikes and Encore support to aid Luxray. Luxray can also return the favor by taking care of Flying-types that threaten Cacturne. Luxray is also worn down quickly by entry hazards on your side of the field, so Rapid Spin support is preferred. Cryogonal is perfect for this job, as it can tank special hits and spin hazards away, while Luxray can Intimidate physical attackers in return.</p>

[SET]
name: Guts
move 1: Wild Charge
move 2: Facade
move 3: Crunch
move 4: Hidden Power Grass
item: Toxic Orb
ability: Guts
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Dream World gave Luxray an interesting boost in the form of Guts. Luxray's main purpose is to wear the opposition down as much as possible, leaving sweepers to clean up. Guts boosted Wild Charge hits just as hard as Choice Banded one; however, Luxray loses the ability to 2HKO Regirock and Lickilicky due to Superpower being illegal with Guts. Facade inflicts reasonable amounts of damage and is, generally, one of the best options Luxray has, since its movepool is as tiny as a lion's cage in a zoo. Crunch can 2HKO all common Psychic- and Ghost-types, providing Luxray with decent coverage. Hidden Power Grass may look like an odd choice for the last move slot, but it allows Luxray to severely damage Quagsire and Golem; the former is 2HKOed, while the latter a clean OHKO after Stealth Rock and a layer of Spikes.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is simple and standard, aiming to max out Luxray's damage output. A Naughty nature is chosen for maximum attack power, without lowering Hidden Power Grass's power. Toxic Orb is the preferred item, as Luxray will rarely survive or stay in for more than 4 turns; Flame Orb is a suitable alternative if you intend to keep Luxray in for longer, however. Like all offensively orientated Pokemon, entry hazards help net more KOs. Mesprit may be the best teammate for this job, due to its ability to set up Stealth Rock and immunity to Luxray's only weakness. Regirock can also set up Stealth Rock and use Thunder Wave, allowing Luxray to outspeed otherwise threatening foes. Sawk has a niche as a partner, removing Pokemon Luxray has problems with. Garbodor can set up Spikes and Toxic Spikes; however, both Luxray and Garbodor have to look out for super effective Ground-type attacks. This makes Cacturne a great candidate to provide Spikes support, as it can handle Ground-types for Luxray. While Guts Luxray doesn’t mind status from Toxic Spikes in its own territory, other entry hazards make its short lifespan even shorter, so Rapid Spin support is always appreciated. </p>

[Other Options]

<p>When you have a movepool as shallow as Luxray's, there aren't too many options left. However, Luxray can abuse its decent defenses in conjunction with Intimidate and run defensive set with Roar and Toxic/Thunder Wave for team support. Howl is another move that sounds attracting, but Luxray will rarely find time to boost his Attack. Luxray also has access to a Rest + Sleep Talk, granting it semi-reliable recovery. Quick Attack is Luxray's sole priority move, and can be useful for picking off weakened foes, but Luxray has trouble fitting it into a set. Magnet Rise is yet another option, leaving Luxray with no weaknesses for 5 turns. SubCharge looks like it could work on paper, but one is unlikely to use it with success. Another option is a fully special set, since Luxray has a pretty sweet base 95 Special Attack stat and few usable special moves, but there are better Electric-types for this role.</p>

[Checks and Counters]

<p>Choice Band Luxray is able to 2HKO half of the metagame, making it difficult to switch into. However, when locked into Wild Charge, its main STAB, it is completely useless against any Ground-types. Faster threats can easily revenge kill Luxray, especially when it is Choice-locked. Tangela and Quagsire have no trouble handling the Choice Band set, but a surprise Signal Beam or Hidden Power Grass may give them a run for their money. Guts Luxray is stopped cold by defensive variants of Stunfisk, while Regirock only fears Superpower, which is incompatible with Guts. Camerupt shrugs off any of Luxray's attacks and can set up Stealth Rock or just Roar it away. Bastiodon, Amoongus, and Probopass also easily wall Guts Luxray. Finally, opponents with Lightningrod, such as Zebstrika or Raichu, can quickly turn tides on any Luxray locked into an Electric-type attack.</p>
 

Ice-eyes

Simper Fi
The Choice set needs Volt Switch mentioned somewhere. If CB is the first slash, surely Jolly should be the first-slashed nature (assuming you're recommending Jolly for CB).

Facade deserves much more on the Guts set, it hits bloody hard (harder than SE Ice Fang, I might add).
 

jake

underdog of the year
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Registeel isn't in NU. "No Superpower leaves him pretty useless against Steel/ Rock" should be moved to AC on that set really because the first [SET COMMENTS] are supposed to make you want to use the set. Don't slash Night Slash because Crunch is entirely superior. Volt Switch would be okay behind it I think. I'd rather have the Guts set use Facade and then Ice Fang especially considering what Ice-eyes said.
 
Ice Fang is terrible and only does more damage against targets 4x weak to Ice, such as Altaria. A Guts-boosted neutral Facade does more damage against all other 2x effective targets. Get rid of Ice Fang and just make Facade the only move. I would also keep Toxic Orb as the primary item and relegate Flame Orb to the AC. Chances are, you aren't gonna stay in for more than 4 turns, so Toxic Orb is usually going to be the better option.
 

Endorfins

Your Worst Nightmare
is a Contributor Alumnus
i think maybe quagsire and stunfisk can counter luxray if thy are defensively EVd
also what about a mention of howl in oo to boost luxrays attack?
 
Yeah happy, thanks ^^ Those just got out of my mind... And I thought maybe i should add Howl to OO but I just wasn't too sure
 
I'd actually mention Hp Grass and a Naive/Naughty nature at least in the AC of the Guts set. The last move really doesn't look like it's very supportive anywho, and Hp Grass is actually doing a respectable amount to Luxray's more common switch-ins. Hp Grass is hitting Standard Quaggy harder than a Guts boosted Facade (43.9-51.8% w/Facade, 73.1-86.3% w/Hp Grass) and Bulky Rhydon harder than Double Kick (26.1-30.9% w/Double Kick, 60.9-72.5% w/Hp Grass), which are really some of the more common switch-ins to Gutsray as is. Otherwise, it looks pretty solid. Quick Attack in the OO, priority is priority, even if it is pretty bloody weak
 
Thanks col49 that eventually is best option for Gutsray. Thanks for calcs. I made HP Grass as first choice in last slot, because it does more than both Double Kick and Fire Fang for most common switch-ins. Also should Naughty and Naive should be mentioned in set or is it ok in AC?
 

tennisace

not quite too old for this, apparently
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AC is fine for that, though i'd like to know the difference in power vs Quagsire/Lanturn. Maybe include calcs?

 
What does Fire Fang hit anyway? Double Kick kinda sucks, but I guess that's its only other option......

QC APPROVED (3/3)
 

tennisace

not quite too old for this, apparently
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
I'd mention Naughty over Adamant then, you're losing bulk with toxic orb anyway and the 2hko on quaggy (never really runs full special defensive) and Rhydon is really nice.
 

jake

underdog of the year
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Top Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Champion
Assuming that Double Kick/Fire Fang are simply to hit Steels like Klinklang: STAB neutral Wild Charge is 135 BP whereas SE Fire Fang is 130 and Double Kick is even less. You do hit stuff like Probopass/Bastiodon harder with Double Kick than Wild Charge but still I'd rather stick those two in AC and run with HP Grass on its own in the last slot.
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Look, Demist is back! ^^ Placeholder. Checking this.

EDIT:

Add
Remove
Comments

[Overview]
[add line]
<p>Once upon a time, there was lion wandering in jungles, searching for its place. That lion was Luxray. While never being a top tier Pokemon, Luxray finally found its place in the NU tier. That being said, Luxray is a really interesting Pokemon; having only one weakness, sporting high attack Attack and decent bulk, and finally getting more toys, in form of Wild Charge and Guts, to play with, in form of Wild Charge and Guts, which makes Luxray's attack to skyrocket into incredible heights. While never shining (even being electric type) in any metagame, Luxray finally adapted to a the current NU metagame, maintaining itself as a physically oriented powerhouse, threatening half of the Pokemon in tier with a great selection of coverage moves. However, that doesn’t mean Luxray comes without any drawbacks:[remove colon].[add period] 70 base speed A base 70 Speed stat is nothing to write home about and having a pretty shallow movepool means Luxray is unable to hit specific Pokemon in the tier. All points considered Luxray has the right to be called "[add quotation mark]The Lion King of NU"[add quotation mark].</p>​
[remove line]

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Crunch[space]/ Volt Switch
item: Choice Band[space]/ Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 252[space]Atk / 4[space]Def / 252[space]Spe​
[remove line]

[SET COMMENTS]​
[remove line]

<p>Since Luxray is the most powerful physically oriented Electric type Electric-type in tier,[add comma] this set utilizes Luxray's high attack stat, making it a formidable wallbreaker or just hole puncher in general. Luxray is meant to be breaking things apart, leaving its teammates to clean up the field. While pretty bad, but its extensive movepool,[remove comma] gives Luxray a chance to nail just about any Pokemon in tier. Wild Charge deals outrageous amounts of damage to everything that doesn’t resist it. Luxray also is one of those Pokemon who has access to a physical BoltBeam coverage, allowing it to hit a huge amount of threads threats. Superpower,[add comma] together with Wild Charge,[add comma] makes Luxray a reliable Pokemon to take down bulkier support Pokemon bulky supporters killer, 2HKOing things,[remove comma] such as[add space]Alomomola, Regirock, Lickilicky,[add comma] and Miltank with right moves. Superpower is also your only option against Rock- and Steel-types, who otherwise gives Luxray headaches, and Crunch is there to hit Ghost- and Psychic- types, namely Exeggutor, Duosion, Mesprit,[add comma] and Misdreavusf or Misdreavus, for super effective damage,[add comma] 2HKOing all of them with Choice Band. Finally, Luxray can run Volt Switch combined with Choice Scarf just to keep the offensive momentum going or be a fine revenge killer, picking off weakened foes.</p>​
[remove line]

[ADDITIONAL COMMENTS]​
[remove line]

<p>The EV spread is pretty standard. However, things it should be noted that a Adamant nature with Choice Band lets Luxray to 2HKO Regirock (depending on damage rolls), physically defensive Bold Lickilicky, Alomomola,[add comma] and Miltank,[add comma] while outspeeding all common sets. It also lets Luxray to outspeed and 2HKO common Psychic types Psychic-type Pokemon, such as Misdreavus, Duosion,(basically everything outspeed Duosion) Mesprit,[add comma] and Exeggutor with Crunch. That aside, Jolly is preferred with Choice Scarf,[add comma] as it lets to Luxray outspeed positive nature base 125 positive-natured base 125 Speed Pokemon, namely Swellow.</p>
[add line]
<p>Since the set is formally oriented to do as much damage as possible before fainting, entry hazards play a big role in Luxray's case, letting it to score some important OHKOs and 2HKOs. Stealth Rock helps to wear down Pokemon like such as Magmortar and bulky walls, such as Torkoal, Regirock, Quagsire,[add comma] and Eelectross Eelektross, which means Luxray can deal with them much more easily. Mesprit is a pretty good teammate as it can set up Stealth Rocks and neutralize is immune to Luxray's only weakness.[add space]Weezing can Toxic opponents, leaving Luxray to finish them off.Spikes is widely helpful too,[remove comma];[add semicolon] but lack of coverage between Luxray and NU spikers makes it kind of hard to put both in team to work sufficiently well. Cacturne pairs well with Luxray, being able to take incoming Ground-type moves, while providing both Spikes and Encore support to aid Luxray. Luxray can also return the favor by taking care of Flying-types threatening Cacturne. However, Luxray is also worn weared down quickly by entry hazards at your side of the field, so Rapid Spin support is preferred. Cryogonal can take on that work job, since it take hits at on the special side and spin hazards away, while Luxray can switch in without harming itself and lowering the attack Attack stat of physical attackers who encroach on Cryogonal.</p>​

[SET]
name: Guts
move 1: Wild Charge
move 2: Facade
move 3: Crunch
move 4: Hidden Power Grass
item: Toxic Orb
ability: Guts
nature: Naughty
evs: 252[space]Atk / 4[space]SpA / 252[space]Spe​
[remove line]

[SET COMMENTS]​
[remove line]

<p>Dream World gave Luxray an interesting boost in form of Guts. What is more, Luxray's acceptable bulk allows him to abuse it better than Ursaring. While the latter has STAB Facade and Close Combat Luxray can work with his abysmal speed and mediocre movepool, but once again, (Ursaring is actually a bit bulkier, not that big of a difference though, so it's not true) Luxray's main purpose is to wear opposition down as much as possible, leaving sweepers to clean up. Guts boosted Wild Charge hits just as strong as a Choice Banded one,[remove comma];[add semicolon] however,[add comma] you Luxray lose the ability to 2HKO Regirock and Lickilicky due to Superpower loss being illegal with Guts. Facade is doing reasonable amounts of damage and is, generally, one of the best choices options Luxray has, since Luxray's its movepool gets is as tiny as a lion's cage in a zoo Zoo. (Reminder: Worst comment referring to size ever! (You, guys, fix that please ^^)). Crunch can 2HKO all common Psychic- and some Ghost-types, also meaning Luxray gets decent coverage. Hidden Power Grass may look like an odd choice for the last move slot, however,[add comma] that way Luxray is able to severely damage Pokemon such as Quagsire and Golem, 2HKOing the first one and being able to KO the latter with Stealth Rock and a layer of Spikes, which it Luxray wouldn't be able to touch otherwise.</p>​
[remove line]

[ADDITIONAL COMMENTS]​
[remove line]

<p>The EV spread is simple and standard, aiming to max out the Luxray's damage output. A Naughty nature is chosen to have maximum possible attack power, without lowering Hidden Power Grass's power. Toxic Orb is the best option because Luxray is unlikely to survive or stay in for more than 4 turns. Flame Orb can eventually be used, but that doesn’t make too much of a difference.</p>
<p>(combine these two paragraphs)Like to all offensively orientated Pokemon, entry hazards help netting some easier OHKOs and 2HKOs.[add space]Mesprit may be the best teammate for this job just because of its ability to set up Stealth Rock and negate immunity to Luxray's only weakness. Regirock can also set up rocks Stealth Rock and use Thunder Wave, letting Luxray to outspeed a lot of the Pokemon in the tier. Sawk has a niche as a partner, removing Pokemon, which Luxray has problems with. Garbodor can set up Spikes and Toxic Spikes; however,[add comma] both Luxray and Garbodor have to look out for super effective Ground-type attacks. This makes Cacturne a great candidate to provide Spikes support, being able to handle Ground-types for Luxray. While Guts Luxray doesn't mind status from Toxic Spikes in his its own territory, other entry hazards makes his its short lifespan even shorter, so Rapid Spin support is always appreciated. All spinners in tier can help Luxray by spinning away entry hazards and denting inflicting foes with status moves.</p>​
[remove line]

[Other Options]​
[remove line]

<p>When you have such shallow movepool as Luxray, there aren't too many options left. However, Luxray can abuse its decent defenses in conjunction with Intimidate and run a defensive set with Roar and Toxic/Thunder Wave for team support. Howl is another move that eventually sounds attracting,[add comma] but Luxray will rarely find time to boost his attack. Another option is fully special set since Luxray has pretty sweet base 95 Special Attack stat and few usable special moves, however but there are better Electric types Electric-types for that matter.(You can add a lot more options in here. For example, Rest + Sleep Talk, Magnet Rise, SubCharge, and Quick Attack. OO are for stuff that could be used, but no one would actually use)</p>​
[remove line]

[Checks and Counters]​
[remove line]

<p>The first set can be found pretty hard to counter because you usually have to sacrifice something on your team and revenge kill Luxray with faster Pokemon, since with the right prediction,[add comma] Luxray can 2HKO half of the metagame. The bulkiest Pokemon can’t withstand Luxray's moves and are often 2HKOed with entry hazards support. However, all faster sweepers will almost always KO Luxray, so you can outplay Luxray it with right good prediction and decent intelligence. Defensive Torkoal can take everything Luxray can throw at it, but risks to tie a KO. The second Second set, however, is stopped cold by Bulky defensive versions of Stunfisk.[space]Luxray is also unable to damage Camerupt, as it can set up Stealth Rock and phaze/ or attack, given the right moves situation at hand. Regirock[add space]also feels free when facing this Luxray. Bastiodon,[add space]Amoonguss,[add comma] and Probopass also stop Guts Luxray easily.</p>​


-Read the grammar standards to get a better understanding of my edits: http://www.smogon.com/forums/showthread.php?t=102407
-Be a little more careful when writing until next time

GP Approved 1/2

 
Look, Demist is back! ^^ Placeholder. Checking this.
Edit: Woohoo! It's not all in red!
I feel like noob, but w/e. (Fuck you lithuanian grammar!). Thanks in advance JOCKE. I will implement this as soon as possible, however, i don't have acess to normally edit your changes, so i don't honestly know when will that happen.
P.S I have that document in my laptop and i still made so many mistakes. I will try to do better on the next analysis, but sadly, I don't expect much from myself...(I'm fricking ashamed)
 
[Overview]

<p>Once upon a time, there was lion wandering in jungles, searching for its place. That lion was Luxray.(space) While never being a top tier Pokemon, Luxray finally found its place in the NU tier. That being said, Luxray is a really interesting Pokemon has quite a bit going for it; having it boasts only one weakness, sports high Attack and decent bulk, and finally got more toys, in form of Wild Charge and Guts, to play with. While never shining (even being despite its Electric typing) in any metagame, Luxray finally adapted to the current NU metagame, maintaining itself as a physically oriented powerhouse, threatening half of the Pokemon in tier with a great selection of coverage moves. However, that doesn’t mean Luxray comes without any drawbacks. A base 70 Speed is nothing to write home about and having a pretty shallow movepool means Luxray is unable to hit specific Pokemon in the tier. All points considered, however, Luxray has the right to be called "The Lion King of NU".</p>

[SET]
name: Choice
move 1: Wild Charge
move 2: Superpower
move 3: Ice Fang
move 4: Crunch / Volt Switch
item: Choice Band / Choice Scarf
ability: Intimidate
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe (added spaces)

[SET COMMENTS]

<p>Since Luxray is the most powerful physically oriented Electric-type in the tier, this set utilizes Luxray's high attack stat, making it a formidable wallbreaker. Luxray is meant to be breaking things apart, leaving its teammates to clean up the field. While pretty bad not great, its extensive movepool gives Luxray a chance to nail just about any Pokemon in tier. Wild Charge deals outrageous amounts of damage to everything that doesn’t resist it. Luxray also is one of those Pokemon who has access to a physical BoltBeam coverage, allowing it to hit a huge amount of threats. Superpower, together with Wild Charge, makes Luxray a reliable Pokemon to take down bulkier support Pokemon, 2HKOing things, such as Alomomola, Regirock, Lickilicky, and Miltank. Crunch is there to hit Ghost- and Psychic- types, namely Exeggutor, Duosion, Mesprit, and Misdreavus,(comma) for super effective damage, 2HKOing all of them with Choice Band. Finally, Luxray can run Volt Switch combined with Choice Scarf to keep maintain offensive momentum or be act as a fine revenge killer, picking off weakened foes.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is pretty standard. However, it should be noted that an Adamant nature with Choice Band lets Luxray to 2HKO Regirock, physically defensive Lickilicky, Alomomola, and Miltank, while outspeeding all common sets. It also lets Luxray outspeed and 2HKO common Psychic-type Pokemon, such as Mesprit and Exeggutor, and 2HKO with Crunch. That aside, Jolly is preferred with Choice Scarf, as it lets Luxray outspeed positive-nature based base 125 Speed Pokemon, namely Swellow.</p>

<p>Since the set is formally oriented to do as much damage as possible before fainting, entry hazards play a big role in Luxray's case are a welcomed sight for Luxray, letting it score some important OHKOs and 2HKOs. Stealth Rock helps to wear down Pokemon such as Magmortar,(comma) and walls,(no comma) such as Torkoal, Regirock, Quagsire and Eelektross, which means Luxray can deal with them much more easily. Mesprit is a pretty good great teammate,(comma) as it can set up Stealth Rock and is immune to Luxray's only weakness. Weezing can Toxic opponents, leaving Luxray to finish them off. Spikes support is widely very helpful too as well; Cacturne pairs well with Luxray, being able to take incoming Ground-type moves,(no comma) while providing both Spikes and Encore support to aid Luxray. Luxray can also return the favor by taking care of Flying-types that threatening Cacturne. Luxray is also worn down quickly by entry hazards at on your side of the field, so Rapid Spin support is preferred. Cryogonal can take on that job, since it take hits on the special side and spin hazards away, while Luxray can switch without harming itself and lowering Attack stat of physical attackers who encroach on Cryogonal. Cryogonal is perfect for this job, as it can tank special hits and spin hazards away, while Luxray can Intimidate physical attackers in return.</p>

[SET]
name: Guts
move 1: Wild Charge
move 2: Facade
move 3: Crunch
move 4: Hidden Power Grass
item: Toxic Orb
ability: Guts
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe (added spaces)

[SET COMMENTS]

<p>Dream World gave Luxray an interesting boost in the form of Guts. Luxray's main purpose is to wear the opposition down as much as possible, leaving sweepers to clean up. Guts boosted Wild Charge hits just as strong hard as the Choice Banded one; however,(comma) Luxray loses the ability to 2HKO Regirock and Lickilicky due to Superpower being illegal with Guts. Facade is doing inflicts reasonable amounts of damage and is, generally, one of the best options Luxray has, since its movepool is as tiny as a lion's cage in a zoo. Crunch can 2HKO all common Psychic- and Ghost-types, also meaning Luxray gets providing Luxray with decent coverage. Hidden Power Grass may look like an odd choice for the last moveslot(no space), but it allows Luxray to severely damage Quagsire and Golem; the former is 2HKOed, while the latter a clean OHKO after Stealth Rock and a layer of Spikes.however, that way Luxray is able to severely damage Pokemon such as Quagsire and Golem, 2HKOing the first one and being able to KO the latter with Stealth Rock and a layer of Spikes, which Luxray wouldn’t be able to touch otherwise.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is simple and standard, aiming to max out Luxray's damage output. A Naughty nature is chosen for maximum attack power, without lowering Hidden Power Grass's power. Toxic Orb is the best option because Luxray is unlikely to survive or stay in for more than 4 turns. Flame Orb can eventually be used, but that doesn’t make too much of a difference. Toxic Orb is the preferred item, as Luxray will rarely survive or stay in for more than 4 turns; Flame Orb is a suitable alternative if you intend to keep Luxray in for longer, however. Like to all offensively orientated Pokemon, entry hazards help Luxray netting some easier more OHKOs and 2HKOs. Mesprit may be the best teammate for this job,(comma) just because of due to its ability to set up Stealth Rock and immunity to Luxray's only weakness. Regirock can also set up Stealth Rock and use Thunder Wave, letting allowing Luxray to outspeed a lot of the Pokemon in the tier otherwise threatening foes. Sawk has a niche as a partner, removing Pokemon Luxray has problems with. Garbodor can set up Spikes and Toxic Spikes; however, both Luxray and Garbodor have to look out for super effective Ground-type attacks. This makes Cacturne a great candidate to provide Spikes support, being able to as it can handle Ground-types for Luxray. While Guts Luxray doesn’t mind status from Toxic Spikes in its own territory, other entry hazards make its short lifespan even shorter, so Rapid Spin support is always appreciated. All spinners in tier can help Luxray by spinning away entry hazards and inflicting foes with status moves.</p>

[Other Options]

<p>When you have such shallow a movepool as shallow as Luxray's, there aren't too many options left. However, Luxray can abuse its decent defenses in conjunction with Intimidate and run defensive set with Roar and Toxic/Thunder Wave for team support. Howl is another move that eventually sounds attracting, but Luxray will rarely find time to boost his Attack. Luxray also has access to a Rest + Sleep Talk, granting it semi-reliable recovery. It also has Quick Attack as only priority move that could be used to pick off Pokemon with Focus Sash, but Luxray rarely finds it more usable than his mainly used moves. Quick Attack is Luxray's sole priority move, and can be useful for picking off weakened foes, but Luxray has trouble fitting it onto a set. Magnet Rise is yet another option, leaving Luxray with no weaknesses for 5 upcoming turns. SubCharge looks like it could work on paper, but one is unlikely to use it with success. Another option is a fully special set,(comma) as since Luxray has a pretty sweet base 95 Special Attack stat and few usable special moves, but there are better Electric-types for that matter this role.</p>

[Checks and Counters]

<p>The first set can be found pretty hard to counter because you usually have to sacrifice something on yourteam and revenge kill Luxray with faster Pokemon, since with the right prediction, Luxray can 2HKO half of the metagame. The bulkiest Pokemon can’t withstand Luxray's moves and are often 2HKOed with entry hazards support. However, all faster sweepers will almost always KO Luxray, so you can outplay it with good prediction and decent intelligence. Torkoal can take everything Luxray can throw at it but risks to tie a KO. The second set, however, is stopped cold by defensive versions of Stunfisk. Luxray is also unable to damage Camerupt, as it can set up Stealth Rock and phaze or attack, given the situation at hand. Regirock also feels free when facing this Luxray. Bastiodon, Amoonguss, and Probopass also stop Guts Luxray easily.</p>
<p>Choice Band Luxray is able to 2HKO half of the metagame, making it difficult to switch into. However, when locked into Wild Charge, its main STAB, it is completely useless against any Ground-types. Faster threats can easily revenge kill Luxray, especially when it is Choice-locked. Torkoal can take anything Luxray throws at it. Quagsire also walls Luxray, unless it carries Hidden Power Grass. Guts Luxray is stopped cold by defensive variants of Stunfisk, while Regirock only fears Superpower, which is incompatible with Guts. Camerupt shrugs off any of Luxray's attacks and can set up Stealth Rock or just Roar it away. Bastiodon, Amoonguss, and Probopass also easily wall Guts Luxray. Finally, opponents with Lightningrod, such as Zebstrika or Seaking, can quickly turn the tides on any Luxray locked into an Electric-type attack.</p>

I ended up just rewriting the Checks and Counters section to add in a few more checks and patch up some grammar / unnecessary prose. I hope that was okay X_X

2/2
 

JockeMS

formerly SuperJOCKE
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Ugh, what is Seaking doing in there, and where is Tangela? You need to remove Seaking and add Raichu instead, and add Tangela saying it walls any of the physical sets (When this goes on site, I will make sure it's correct with Mixed set as wel, or if you do it now, doesn't matter). Cause the mixed set handles things differently.
 

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