Gday everyone LaZboii here,
I´ve been lurking around on Smogon for about a month now and finally decided to post a team in order tostop being trash become a better player overall. The team has an acceptable record of 21-4 so I decided to come here to get more advice.
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I started of with Mega-Sceptile because I felt like it would work pretty well in a meta full of bulky waters and dragon types.
After that I wanted smth that would both benefit from bulky waters being removed while also handling physical walls and fairy/steel types that bother m-sceptile
I still needed a fire check, a phazer, rocks and a m-aero check so pert was the obvious answer there.
Was still lacking hazard removal as well as a secondary check for the tons of physical attackers out there because pert is worn down pretty easily. Wanted to retain some wallbreaking capability so mence it was.
I still needed a secondary rock/ice/dragon type check and also wanted smth to handle the likes of umbreon and stall in general better. Serves as a wincon aswell.
Originally had scarfed gardevoir here to stop dragons from spamming dracos and having a revenge killer, but bulky setup was a problem so I added whimsi(Thx to arifeen for the idea)
The Team:
Sceptile-Mega @Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
-Leaf Storm
-Giga Drain
-Focus Blast
-Dragon Pulse
Mega-Sceptile has a great speed stat, combined with horrendous SpA this thing can clean a lot of weakened teams. I felt like it would work well in this meta dominated by bulky water types. It synergizes with Entei quite nicely as it can remove bulky water and ground types for Entei, can be used as a scald switch-in and works as an electric immunity that stops volt switch or at least makes my opponent hesitate when clicking it. On top of that it helps to open doors for a potential cobalion sweep and benefits from mences wallbreaking a lot. I went with timid over modest mainly because of scarf chandelure.
Entei@Choice Band
Ability: Pressure
Evs: 252 Atk/ 4 Def / 252 Spe
Adamant Nature
-Sacred Fire
-Stone Edge
-Extreme Speed
-Flare Blitz
Entei is here as my answer to steel types that would otherwise stop Mega-Sceptile like Bronzong or forry. Burning fat psychic types like cress is really helpful aswell. It also provides the team with priority Extreme Speed as well as spreading those 50% burns. As mentioned above it benefits from bulky water and ground types being removed and might sometimes even be able to clean a game by itself. It can also help to prepare for a cobalion sweep by weakening said ground/water types. Stone Edge to handle the flying types that can be problematic for this team a bit better.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 Atk
Relaxed Nature
-Scald
-Earthquake
-Stealth Rock
-Roar
Next up we have my obligatory Stealth Rocker and Fire/physical attacker-check. It also acts as my phazer if I absolutely need to get rid of a mon that has already setup a dd or a calm mind. It can handle a lot of the ice types that would bother mence/sceptile and therefor is a crucial member of the team. The set is pretty much the standard Defensive Swampert set with Scald and Earthquake as its main STAB moves and Rocks to ensure certain KOs or get chip damage. It checks stuff like M-Aero, Mamo etc. decently. It is somewhat shaky though as it has no real form of recovery apart from lefties and gets worn down in a longer match especially after lefties were knocked off.
Salamence@Life orb
Ability: Intimidate
EVs: 252 SpA/ 252 Spe/ 4 Atk
Naive Nature
-Draco Meteor
-Fire Blast
-Iron Tail
-Defog
Salamence is mainly here to provide Defog while still being able to drop powerful dracos and weaken a lot of stuff severely. It beats a lot of the common rockers which helps keep hazards away from my side of the field. Due to intimidat it helps to check flying types and other physical attackers if needed and can back up Swampert in certain cases. Mence can take a lot of grass type attacks for swampert and rounds out my defensive backbone. Iron tail is here to lure in fairies and kill or weaken them obviously though I might want to swap it out for roost to enable mence to switch in more often.
Cobalion@Leftovers
Abilitiy: Justified
EVs: 252 Atk/ 252 Spe/ 4Hp
Nature Jolly
-Swords Dance
-Close Combat
-Iron Head
-Substitute
Cobalion is here to help me beat stall more reliably. It also resists Rock/ice and can even be used as a draco switchin. It benefits from M-Scept and Entei removing its counters and often sweeps lategame after getting up an SD. Leftovers in order to help survive chip damage and take priority attacks better. It also works as a great knock off switch-in and tears walls like umbreon/blissey apart. Helps with the stall matchup a lot as it can sub on status moves and then proceed to sd up. In theory sableye stops it but gardevoir can take out sableye easily.
Gardevoir@Choice Scarf
Ablility: Trace
EVs: 252 SpA/252 Spe/ 4 SpD
Nature Timid
IVs: 0 Atk
-Moonblast
-Psyshock
-Focus Blast
-Trick
Gardevoir is here to stop dragons from coming in over and over and clicking their STAB moves repeatedly. It also helps to revenge kill many threats due to scarf (for some reason scarf garde catches a lot of people off guard). Over the time I realised that bulky setup is a problem and after Arifeen pointed it out to me one more time I´m thinking about replacing this with a Yache Berry Whimicott which would enable me to encore them into their setup move but I´m not 100% sure about this change and would love to hear your opinions.
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Thats it for the team so far I hope you like it at least a bit and I´m looking forward to any criticism that helps me improve it. Thx to Arifeen in advance :]
I´ve been lurking around on Smogon for about a month now and finally decided to post a team in order to
---------------------------------------------------------------------------------------------------------------------------------
I started of with Mega-Sceptile because I felt like it would work pretty well in a meta full of bulky waters and dragon types.
After that I wanted smth that would both benefit from bulky waters being removed while also handling physical walls and fairy/steel types that bother m-sceptile
I still needed a fire check, a phazer, rocks and a m-aero check so pert was the obvious answer there.
Was still lacking hazard removal as well as a secondary check for the tons of physical attackers out there because pert is worn down pretty easily. Wanted to retain some wallbreaking capability so mence it was.
I still needed a secondary rock/ice/dragon type check and also wanted smth to handle the likes of umbreon and stall in general better. Serves as a wincon aswell.
Originally had scarfed gardevoir here to stop dragons from spamming dracos and having a revenge killer, but bulky setup was a problem so I added whimsi(Thx to arifeen for the idea)
The Team:
Sceptile-Mega @Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
-Leaf Storm
-Giga Drain
-Focus Blast
-Dragon Pulse
Mega-Sceptile has a great speed stat, combined with horrendous SpA this thing can clean a lot of weakened teams. I felt like it would work well in this meta dominated by bulky water types. It synergizes with Entei quite nicely as it can remove bulky water and ground types for Entei, can be used as a scald switch-in and works as an electric immunity that stops volt switch or at least makes my opponent hesitate when clicking it. On top of that it helps to open doors for a potential cobalion sweep and benefits from mences wallbreaking a lot. I went with timid over modest mainly because of scarf chandelure.
Entei@Choice Band
Ability: Pressure
Evs: 252 Atk/ 4 Def / 252 Spe
Adamant Nature
-Sacred Fire
-Stone Edge
-Extreme Speed
-Flare Blitz
Entei is here as my answer to steel types that would otherwise stop Mega-Sceptile like Bronzong or forry. Burning fat psychic types like cress is really helpful aswell. It also provides the team with priority Extreme Speed as well as spreading those 50% burns. As mentioned above it benefits from bulky water and ground types being removed and might sometimes even be able to clean a game by itself. It can also help to prepare for a cobalion sweep by weakening said ground/water types. Stone Edge to handle the flying types that can be problematic for this team a bit better.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 Def / 16 Atk
Relaxed Nature
-Scald
-Earthquake
-Stealth Rock
-Roar
Next up we have my obligatory Stealth Rocker and Fire/physical attacker-check. It also acts as my phazer if I absolutely need to get rid of a mon that has already setup a dd or a calm mind. It can handle a lot of the ice types that would bother mence/sceptile and therefor is a crucial member of the team. The set is pretty much the standard Defensive Swampert set with Scald and Earthquake as its main STAB moves and Rocks to ensure certain KOs or get chip damage. It checks stuff like M-Aero, Mamo etc. decently. It is somewhat shaky though as it has no real form of recovery apart from lefties and gets worn down in a longer match especially after lefties were knocked off.
Salamence@Life orb
Ability: Intimidate
EVs: 252 SpA/ 252 Spe/ 4 Atk
Naive Nature
-Draco Meteor
-Fire Blast
-Iron Tail
-Defog
Salamence is mainly here to provide Defog while still being able to drop powerful dracos and weaken a lot of stuff severely. It beats a lot of the common rockers which helps keep hazards away from my side of the field. Due to intimidat it helps to check flying types and other physical attackers if needed and can back up Swampert in certain cases. Mence can take a lot of grass type attacks for swampert and rounds out my defensive backbone. Iron tail is here to lure in fairies and kill or weaken them obviously though I might want to swap it out for roost to enable mence to switch in more often.
Cobalion@Leftovers
Abilitiy: Justified
EVs: 252 Atk/ 252 Spe/ 4Hp
Nature Jolly
-Swords Dance
-Close Combat
-Iron Head
-Substitute
Cobalion is here to help me beat stall more reliably. It also resists Rock/ice and can even be used as a draco switchin. It benefits from M-Scept and Entei removing its counters and often sweeps lategame after getting up an SD. Leftovers in order to help survive chip damage and take priority attacks better. It also works as a great knock off switch-in and tears walls like umbreon/blissey apart. Helps with the stall matchup a lot as it can sub on status moves and then proceed to sd up. In theory sableye stops it but gardevoir can take out sableye easily.
Gardevoir@Choice Scarf
Ablility: Trace
EVs: 252 SpA/252 Spe/ 4 SpD
Nature Timid
IVs: 0 Atk
-Moonblast
-Psyshock
-Focus Blast
-Trick
Gardevoir is here to stop dragons from coming in over and over and clicking their STAB moves repeatedly. It also helps to revenge kill many threats due to scarf (for some reason scarf garde catches a lot of people off guard). Over the time I realised that bulky setup is a problem and after Arifeen pointed it out to me one more time I´m thinking about replacing this with a Yache Berry Whimicott which would enable me to encore them into their setup move but I´m not 100% sure about this change and would love to hear your opinions.
----------------------------------------------------------------------------------------------------------------------------
Thats it for the team so far I hope you like it at least a bit and I´m looking forward to any criticism that helps me improve it. Thx to Arifeen in advance :]
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Leaf Storm
- Focus Blast
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Trick
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Stealth Rock
- Roar
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Substitute
Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Defog
- Draco Meteor
- Fire Blast
- Iron Tail
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Leaf Storm
- Focus Blast
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psyshock
- Focus Blast
- Trick
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Stealth Rock
- Roar
Cobalion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Substitute
Salamence @ Life Orb
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Defog
- Draco Meteor
- Fire Blast
- Iron Tail
Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Flare Blitz
- Stone Edge
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