Machamp (attacking lead)

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
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[Update]

Status: Posted

sorry if this seemed long but I had to write a lot since I had a lot of experience with this lead.

www.smogon.com/dp/pokemon/machamp




________________________________________________________________

[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Bullet Punch
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 240 HP / 248 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>This lead is designed to combat nearly every lead in OU: suicide leads, sleep-inducing leads, and bulky leads are all handled effectively by this set. The idea is to dish out as much damage as possible, allowing your team to gain momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert and Hippowdon have a fair amount of difficulty making a move due to the confusion provided by DynamicPunch.</p>

<p>DynamicPunch plays an integral part to this set's success, since the confusion rate often comes in handy when facing bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost- and Psychic-types. It's important to note that players will often switch Rotom-A into DynamicPunch due to the fear of getting his or her other Pokemon confused, so using Payback on a predicted switch can reward you with a kill (Payback will always 2HKO even the most defensive Rotom-A). The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set, since it's designed to deal with Roserade, Gliscor, and Dragonite in the lead slot. On the other hand, Stone Edge is mostly used outside of the lead slot for the sole purpose of preventing Gyarados from setting up on Machamp.</p>

[ADDITIONAL COMMENTS]

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you're not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at a glance, but their true purpose is to survive Naïve or Timid Azelf's Psychic 100% of the time. The extra 4 Speed EVs allow Machamp to outpace enemy Machamp and Blissey who don't invest in Speed.</p>

<p>There are several leads who Machamp has issues with, namely Metagross, Jirachi, and Skarmory. Metagross can outpace Machamp and 2HKO it with two consecutive Meteor Mashes; Jirachi can flinch Machamp with Iron Head thanks to Serene Grace; Skarmory can scare it away with Brave Bird and set up Spikes as it switches out. Heatran works great alongside Machamp since it can fend off the aforementioned threats, while having the ability to set up Stealth Rock as they switch-out. Rotom-A can deal with them as well, while also having the ability to deal with Gyarados if you opt to use Ice Punch in the final slot. Finally, since all three troublesome leads are Steel-type, Magnezone can easily trap and eliminate them, and it also doubly resists each of the moves they would use against Machamp.</p>

<p>Since Machamp is usually dealing with most of the common leads in the metagame, Pokemon who benefit from their removal or being weakened are considered excellent partners. For example, Dragon Dance Salamence and Tyranitar excel once Swampert is removed from the match. Choice Scarf Tyranitar can effectively trap Rotom-A since Machamp usually lures it in. With Rotom-A removed from the match, Swords Dance Lucario and Scizor can sweep sufficiently easier.</p>
 

The SPrinkLer

Banned deucer.
you might wanna mention how a rotom of your own will allow you to deal with the main things that stop machamp, namely gyarados, metagross, and skarmory, that really stop this set more than the sub set for example.
 
When you say Machamp always survives Azelf's Psychic, we all know you mean Naive Azelf but you should probably clarify anyways even though no one ever uses Rash. And since Psychic's max damage is 100%, maybe you should use a little more SpD EVs and a little less HP.

I love this lead, it's very effective right now. Even the troublesome leads are hit hard.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Bullet Punch
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 236 HP / 252 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>This lead is designed to potentially combat with nearly every lead in OU; suicide leads, sleep-inducing leads, and bulky leads are handled by this set to a good degree. The idea of this set is to dish out as much damage as possible, allowing your team to gain an early momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert, Heatran, and Hippowdon have a fair amount of difficulty on making a move due to the confusion provided by DynamicPunch.</p>

<p>DynamicPunch plays an integral part of this set's success since the confusion rate often comes in handy when facing with bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost-types and Azelf. It's important to note that Rotom-A will most likely switch into DynamicPunch due to the fear of getting their other Pokemon confused; therefore, using Payback on a predicted switch-out can effectively deal with Rotom-A. Payback will always 2HKO even the most defensive Rotom-A variant. The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set since it's designed to deal with Roserade and Gliscor in the lead slot. On the other hand, Stone Edge is mostly used outside the lead slot for the sole purpose of preventing Gyarados from having an easy set-up.</p>

[ADDITIONAL COMMENTS]

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you’re not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at a glance, but their true purpose is to survive Azelf’s Psychic 100% of the time. The extra 4 Speed EVs allow Machamp to outpace Machamp and Blissey who don’t invest in Speed.</p>

<p>There are several leads who Machamp has issues with, namely Metagross, Jirachi and Skarmory. Metagross can outpace Machamp and can 2HKO it with two consecutive Meteor Mashes; Jirachi can flinch Machamp infinitely with Iron Head; Skarmory can scare it away with Brave Bird and can set up Spikes as it switches out. Heatran works great alongside Machamp since it can fend off the aforementioned threats, while having the ability to set up Stealth Rock as they switch-out.</p>

<p>Since Machamp is usually dealing with most of the common leads in the metagame, Pokemon who benefit from their removal or being weakened are considered excellent partners. For example, Dragon Dance Salamence or Dragon Dance Tyranitar excel once Swampert is removed from the match. A Choice Scarf Tyranitar can effectively trap Rotom-A since Machamp usually lures it in. With Rotom-A removed from the match, Swords Dance Lucario and Scizor can sweep sufficiently easier.</p>
 

Flora

Yep, that tasted purple!
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Quoted Snorlaxe and wrote over his edits.

<p>This lead is designed to potentially combat with (remove) nearly every lead in OU; suicide leads, sleep-inducing leads, and bulky leads are handled by this set to a good degree. The idea of this set is to dish out as much damage as possible, allowing your team to gain an early momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert, Heatran, and Hippowdon have a fair amount of difficulty on making a move due to the confusion provided by DynamicPunch.</p>

<p>DynamicPunch plays an integral part of this set's success since the confusion rate often comes in handy when facing with bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost-types and Azelf. It's important to note that Rotom-A will most likely switch into DynamicPunch due to the fear of getting its other Pokemon confused; therefore, using Payback on a predicted switch-out can effectively deal with Rotom-A. Payback will always 2HKO even the most defensive Rotom-A variant. The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set since it's designed to deal with Roserade and Gliscor in the lead slot. On the other hand, Stone Edge is mostly used outside of the lead slot for the sole purpose of preventing Gyarados from having an easy set-up.</p>

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you’re not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at first glance, but their true purpose is to survive Azelf’s Psychic 100% of the time. The extra 4 Speed EVs allow Machamp to outpace enemy Machamp and Blissey who don’t invest in Speed.</p>

<p>There are several leads who Machamp has issues with, namely Metagross, Jirachi, (comma) and Skarmory. Metagross can outpace Machamp and can (remove) 2HKO it with two consecutive Meteor Mashes; Jirachi can flinch Machamp infinitely with Iron Head (mention the luck factor here?); Skarmory can scare it away with Brave Bird and can (remove) set up Spikes as it switches out. Heatran works great alongside Machamp since it can fend off the aforementioned threats, while having the ability to set up Stealth Rock as they switch-out.</p>
 
EVs

Hi,
You should just change the evs around a bit imo. Your Machamp CAN die to a naive Azelf's psychic as it currently is. Simply change the EVs to 252hp/240atk/16spec.def/4spe. No ohkoes/2hkos are lost or made by changing around the hp/atk EVs. Even if these exact evs aren't used, it is important that at LEAST 16spec.def/240hp is used to survive that naive Azelfs psychic. The 4 spe should stay too. That leaves 248 EVs to play around with. I'm busy atm so I will address the EV spread more later. As it sits I'm reccomending 240hp/248atk/16spec.def/4spe with the 248 atk evs to be played around with later.
 
[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Bullet Punch
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 240 HP / 248 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>This lead is designed to potentially combat nearly every lead in OU; suicide leads, sleep-inducing leads, and bulky leads are handled by this set to a good degree. The idea of this set is to dish out as much damage as possible, allowing your team to gain momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert, Heatran, and Hippowdon have a fair amount of difficulty on making a move due to the confusion provided by DynamicPunch.</p>

<p>DynamicPunch plays an integral part of this set's success, since the confusion rate often comes in handy when facing bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost- and Psychic-types [Don't forget Starmie.]. It's important to note that Rotom-A will most likely switch into DynamicPunch due to the fear of getting its other Pokemon confused; therefore, using Payback on a predicted switch-out can effectively deal with Rotom-A. Payback will always 2HKO even the most defensive Rotom-A variant. The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set, since it's designed to deal with Roserade and Gliscor in the lead slot. On the other hand, Stone Edge is mostly used outside of the lead slot for the sole purpose of preventing Gyarados from having an easy set-up.</p>

[ADDITIONAL COMMENTS]

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you're [Weird ' mark.] not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at a glance, but their true purpose is to survive Azelf's [Weird ' mark.] Psychic 100% of the time. The extra 4 Speed EVs allow Machamp to outpace enemy Machamp and Blissey who don't [Weird ' mark.] invest in Speed.</p>

<p>There are several leads who Machamp has issues with, namely Metagross, Jirachi, and Skarmory. Metagross can outpace Machamp and 2HKO it with two consecutive Meteor Mashes; Jirachi can flinch Machamp infinitely with Iron Head thanks to Serene Grace; Skarmory can scare it away with Brave Bird and set up Spikes as it switches out. Heatran works great alongside Machamp since it can fend off the aforementioned threats, while having the ability to set up Stealth Rock as they switch-out. Rotom-A of your own can deal with the aforementioned threats as well, while also having the ability to deal with Gyarados if you opt to use Ice Punch in the final slot.</p>

<p>Since Machamp is usually dealing with most of the common leads in the metagame, Pokemon who benefit from their removal or being weakened are considered excellent partners. For example, Dragon Dance Salamence or Dragon Dance Tyranitar excel once Swampert is removed from the match. Choice Scarf Tyranitar can effectively trap Rotom-A since Machamp usually lures it in. With Rotom-A removed from the match, Swords Dance Lucario and Scizor can sweep sufficiently easier.</p>
Nice job on this write-up franky! There weren't many errors I caught, but make sure you change those ' marks because you use both versions throughout your analysis.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
added the previous edits, thanks people. and as for the weird ' mark, I write my analysis in Microsoft Word so they automatically turn like that.
 
Haven't used this set before, Just the lead champ with encore and sub. I'll try this out in my next team. When other people use it, it works well.
 
[ADDITIONAL COMMENTS]

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you're not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at a glance, but they allow Machamp to survive an unboosted Psychic from neutral nature Azelf. The extra 4 Speed EVs allow Machamp to outpace enemy Machamp and Blissey who don't invest in Speed. The remaining EVs are placed in Attack.</p>


Just thought that the sentence where Azelf is mentioned should be expanded slightly.

<p>DynamicPunch plays an integral part of this set's success, since the confusion rate often comes in handy when facing bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost- and Psychic-types. It's important to note that Rotom-A will most likely switch into DynamicPunch due to the fear of getting its other Pokemon confused; therefore, using Payback on a predicted switch-out can effectively deal with Rotom-A. Payback will always 2HKO even the most defensive Rotom-A variant. The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set, as it ensures Machamp beats Gliscor, Roserade and Dragonite leads. Additionally, Ice Punch followed by Bullet Punch does a minimum of exactly 100% to 4/0 Salamence factoring Intimidate whereas Stone Edge followed by Bullet Punch only musters a maximum of 82.8%. Though an inferior option, Stone Edge can be used as an alternative to prevent Gyarados from having an easy set up.

It should be made known that it IS an inferior option due to only beating lead dragonite with ice punch, salamence is also swiftly knocked out with an ice punch followed up by bullet punch factoring in intimidate (min.damage both rolls means precisely 100% damage). Anti-lead nite is beaten too which is nice.

<p>Since Machamp can effectively deal with most leads in the metagame, Pokemon who benefit from their removal or weakened state are considered excellent partners. For example, Dragon Dance Salamence or Dragon Dance Tyranitar excel once Swampert is removed from the match. Choice Scarf Tyranitar can effectively trap Rotom-A since Machamp usually lures it in. With Rotom-A removed from the match, Swords Dance Lucario and Scizor can sweep sufficiently easier.</p>

Just altered it slightly. Think it is more accurate/sounds improved.

I'll come back later and try to help a bit more if you think my suggestions are an improvement. I'd like to work on that last paragraph about what benefits from Machamp blabla.

EDIT: I can't tell because the strat dex is down..but I'm almost certain it should be 'Dynamic Punch' instead of 'DynamicPunch'. Might want to edit those?

EDITed a few things
 
haven't posted a proofread in a while so this is my key in case you forgot!
blue = added or changed stuff
orange = where text was deleted, not what to delete. so "wat up up franky" becomes "wat up franky" (assuming the first "up" was deleted). also, you can copy/paste this assuming you get rid of the stuff in brackets which are explanations.

also it would be kind of nice to get this on-site asap since it is an extremely popular lead and one of Machamp's most used sets!

[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Bullet Punch
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 240 HP / 248 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>This lead is designed to potentially combat nearly every lead in OU: [colon instead of semicolon because the next part is a clarification/expansion on the first part] suicide leads, sleep-inducing leads, and bulky leads are all handled by this set to a good degree. The idea is to dish out as much damage as possible, allowing your team to gain momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert and Hippowdon have a fair amount of difficulty making a move due to the confusion provided by DynamicPunch.</p>

<p>DynamicPunch plays an integral part of this set's success, since the confusion rate often comes in handy when facing bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost- and Psychic-types. It's important to note that players will often switch Rotom-A into DynamicPunch due to the fear of getting his or her other Pokemon confused; therefore, using Payback on a predicted switch-out can effectively deal with Rotom-A. Payback will always 2HKO even the most defensive Rotom-A variant. [a little awkward wording here – what about “… confused, so using Payback on a predicted switch can reward you with a kill (Payback will always 2HKO even the most defensive Rotom-A)”] The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set, since it's designed to deal with Roserade, Gliscor, and Dragonite in the lead slot. On the other hand, Stone Edge is mostly used outside of the lead slot for the sole purpose of preventing Gyarados from having an easy set-up.</p>

[ADDITIONAL COMMENTS]

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you're not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at a glance, but their true purpose is to survive Naïve or Timid Azelf's Psychic 100% of the time. The extra 4 Speed EVs allow Machamp to outpace enemy Machamp and Blissey who don't invest in Speed.</p>

<p>There are several leads who Machamp has issues with, namely Metagross, Jirachi, and Skarmory. Metagross can outpace Machamp and 2HKO it with two consecutive Meteor Mashes; Jirachi can flinch Machamp with Iron Head thanks to Serene Grace; Skarmory can scare it away with Brave Bird and set up Spikes as it switches out. Heatran works great alongside Machamp since it can fend off the aforementioned threats, while having the ability to set up Stealth Rock as they switch-out. A Rotom-A of your own can deal with them as well [it was kind of redundant but just preference I guess], while also having the ability to deal with Gyarados if you opt to use Ice Punch in the final slot.</p>

<p>Since Machamp is usually dealing with most of the common leads in the metagame, Pokemon who benefit from their removal or being weakened are considered excellent partners. For example, Dragon Dance Salamence or Dragon Dance Tyranitar excel once Swampert is removed from the match. Choice Scarf Tyranitar can effectively trap Rotom-A since Machamp usually lures it in. With Rotom-A removed from the match, Swords Dance Lucario and Scizor can sweep sufficiently easier.</p>
 

Seven Deadly Sins

~hallelujah~
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Red = remove
Blue = add
Green = change

[SET]
name: Attacking Lead
move 1: DynamicPunch
move 2: Bullet Punch
move 3: Payback
move 4: Ice Punch / Stone Edge
item: Lum Berry
ability: No Guard
nature: Adamant
evs: 240 HP / 248 Atk / 16 SpD / 4 Spe

[SET COMMENTS]

<p>This lead is designed to potentially combat nearly every lead in OU: suicide leads, sleep-inducing leads, and bulky leads are all handled effectively by this set to a good degree. The idea is to dish out as much damage as possible, allowing your team to gain momentum at the start of the match. Suicide leads like Azelf and Aerodactyl are disposed of by the appropriate move followed by Bullet Punch. Sleep-inducing leads like Roserade, Smeargle, and Breloom are rendered useless thanks to Lum Berry. Bulky leads such as Swampert and Hippowdon have a fair amount of difficulty making a move due to the confusion provided by DynamicPunch.</p>

<p>DynamicPunch plays an integral part in this set's success, since the confusion rate often comes in handy when facing bulky leads. Bullet Punch allows Machamp to perform a swift kill on Focus Sash users like Roserade, Smeargle, Azelf, and Aerodactyl. Payback provides optimal coverage alongside DynamicPunch, as it deals with Ghost- and Psychic-types. It's important to note that players will often switch Rotom-A into DynamicPunch due to the fear of getting his or her other Pokemon confused, so using Payback on a predicted switch can reward you with a kill (Payback will always 2HKO even the most defensive Rotom-A). The final slot depends on what you wish to deal with. Ice Punch is the more favorable choice on this set, since it's designed to deal with Roserade, Gliscor, and Dragonite in the lead slot. On the other hand, Stone Edge is mostly used outside of the lead slot for the sole purpose of preventing Gyarados from setting up on Machamp.</p>

[ADDITIONAL COMMENTS]

<p>Lum Berry is required on this set to effectively deal with sleep-inducing leads. However, if you're not facing a sleep-inducing lead, Lum Berry can still come in handy when facing Rotom-A with Will-O-Wisp, as it allows you to safely use Payback without being affected by burn. The EVs look complicated at a glance, but their true purpose is to survive Naïve or Timid Azelf's Psychic 100% of the time. The extra 4 Speed EVs allow Machamp to outpace enemy Machamp and Blissey who don't invest in Speed.</p>

<p>There are several leads who Machamp has issues with, namely Metagross, Jirachi, and Skarmory. Metagross can outpace Machamp and 2HKO it with two consecutive Meteor Mashes; Jirachi can flinch Machamp with Iron Head thanks to Serene Grace; Skarmory can scare it away with Brave Bird and set up Spikes as it switches out. Heatran works great alongside Machamp since it can fend off the aforementioned threats, while having the ability to set up Stealth Rock as they switch-out. A Rotom-A of your own can deal with them as well, while also having the ability to deal with Gyarados if you opt to use Ice Punch in the final slot. Finally, since all three troublesome leads are Steel-type, Magnezone can easily trap and eliminate them, and it also doubly resists each of the moves they would use against Machamp.</p>

<p>Since Machamp is usually dealing with most of the common leads in the metagame, Pokemon who benefit from their removal or being weakened are considered excellent partners. For example, Dragon Dance Salamence and Dragon Dance Tyranitar excel once Swampert is removed from the match. Choice Scarf Tyranitar can effectively trap Rotom-A since Machamp usually lures it in. With Rotom-A removed from the match, Swords Dance Lucario and Scizor can sweep sufficiently easier.</p>
I noticed that all three "troublesome leads" were Steel-types using moves that are 4x resisted by Magnezone, so it seemed like it warranted a mention.
 

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