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Machamp

Discussion in 'Uploaded Analyses' started by TrollFreak, Dec 26, 2011.

  1. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    [​IMG]
    I Spam DynamicPunch

    [Overview]

    <p>Machamp is the epitome of a bulky attacker. With base 130 Attack and a wide movepool, Machamp is a force to be reckoned with.
    Moreover, its ability, No Guard, means thatit can spam 100 Base Power DynamicPunch with a 100% chance of confusion, and 90 / 80 / 85 defenses means it can take a lot of hits while dishing back powerful attacks. However, the Superpower Pokemon isn’t without its faults. With only 55 base Speed, Machamp is constantly outsped by Pokemon such as Latios and Tornadus. Furthermore, with Intimidate so common in the metagame, Machamp will find it hard-pressed to keep up a constant stream of assaults. Nevertheless, Machamp is a Pokemon that definitely should not be overlooked.</p>

    [SET]
    name: Physical Attacker
    move 1: DynamicPunch
    move 2: Ice Punch
    move 3: Stone Edge / Bullet Punch
    move 4:
    Wide Guard / Protect
    item: Sitrus Berry
    ability: No Guard
    nature: Adamant / Brave
    evs: 252 HP / 252 Atk / 4 Def

    [SET COMMENTS]

    <p>This set is built around Machamp's great defensive
    capabilities. 90 / 80 / 85 defenses are nothing to joke about, and as it only has two weaknesses, Machamp will be on the field for a while. DynamicPunch is Machamp's greatest asset, as it is easily abused with No Guard. Ice Punch is used to hurt Pokemon such as Garchomp and Zapdos. Stone Edge cannot miss thanks to No Guard, nails Volcarona and Yanmega, andhits Gyarados harder than Ice Punch. Bullet Punch is also a nice option, as it gives Machamp a priority attack to finish off Pokemon at lowhealth. Machamp gets a great move for VGC 2012, Wide Guard, which protects your team from Blizzard, Heat Wave, Surf, Earthquake, or any other spread move that comes your way. This provides great team support, but Protect can be used to block attacks aimed atMachamp, giving Machamp's partner time to take out a threat.</p>


    [ADDITIONAL COMMENTS]

    <p>Sitrus Berry adds on to its overall bulk, as
    Machamp can restore a fair amount of HP back when it activates. The EVs and nature give Machamp bulk while also boosting its attack. An alternativeoption is to run aBrave nature and 0 Speed IVs, as it allows Machamp to abuse its base 55 Speed in Trick Room. As for teammates, Pokemon with access to Thunder Wave work well, as Machamp enjoys being able to outspeed its opponent.</p>

    [Other Options]

    <p>Machamp gets a huge movepool, and there are many viable alternatives for its moves. Earthquake gives Machamp great spread move coverage, as well as the ability tohit Toxicroak. It also gets
    Helping Hand, which boosts the power ofan ally's attack by 50%. Encore also makes a good option for Machamp, as it can lock Pokemon into moves such as Tailwind or Trick Room, though Machamp struggles to find a moveslot for it. It also gets Light Screen, which gives great team support. However, Machamp doesn't want to give up any of its coverage movesand so many of the above options struggle to fit in on Machamp’s sets. Item-wise, Machamp can use Fighting Gem, as it allows you to OHKO Chople Berry Tyranitar and deal massive damage to anything that gets hit by it. White Herb, though situational, can be used to bypass Intimidate once, allowing Machamp to retain its powerful Attack. Choice Scarf is also a nice option to use on Machamp, as it allows him to fix his speed problems. With a Choice Scarf and a Jolly nature, an EV spread of 32 HP / 252 Atk / 224 Spe outspeeds Jolly Garchomp, and a spread of 12 HP / 252 Atk / 244 Spe outspeeds positive natured base 105s. However,Machamp dislikes using a Jolly nature over anAdamant one, as its attacks will be far less powerfulthan the physical attacker set. And, even ifit were to run max speed,it would still not outspeed speed demons such as Latios, Tornadus,and Infernape. Pokemon like Weavile and your own Latios can be used to counter these threats, and so work well as a teammate. A Guts set is also viable, but this means you would have to use Close Combat over DynamicPunch, which reduces its great defenses; besides, Pokemon such as Hariyama can pull such sets off better, thanks to Fake Out.</p>

    [Checks and Counters]

    <p>Pokemon that resist DynamicPunch usually check Machamp. Reuniclus and Musharna make great Machamp counters since they take little damage from DynamicPunch, are slower (and therefore not hurt
    as badlyby Payback), and can KO back with Psychic. Slowbro also falls in this category, as Payback and ThunderPunch are the only ways to hit it, while it can deal heavy damage to Machamp with Psychic. These counters, however, are not immune to DynamicPunch and do not enjoy the confusion that it brings. Ghost-type Pokemon such as Sableye and Dusclops are immune to DynamicPunch, take little from its otherattacks, and can use Will-O-Wisp to completely cripple it. This is especially true for Sableye, who gets priority through Prankster. Intimidate cuts Machamp’s Attack and makes his attacks weaker, making it far less of a threat.</p>
  2. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    Written Up and ready for QC and hopefully GP.

    This is my first analysis, so be gentle :D
  3. dragonboy52

    dragonboy52
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    Set should be like:

    [SET]
    name: Choice Scarf
    move 1: DynamicPunch
    move 2: Ice Punch
    move 3: Rock Slide / Stone Edge
    move 4: ThunderPunch
    item: Choice Scarf
    ability: No Guard
    nature: Jolly
    evs: 32 HP / 252 Atk / 224 Spe

    and

    [SET]
    name: Physical Attacker
    move 1: DynamicPunch
    move 2: Ice Punch / Payback
    move 3: Rock Slide / Stone Edge / Bullet Punch
    move 4: Protect / Wide Guard
    item: Sitrus Berry / Payapa Berry
    ability: No Guard
    nature: Adamant / Brave
    evs:252 HP / 252 Atk / 4 Def

    Remember to leave spaces after ':' and '/' . Also Speed is abreviated as Spe not SpD. SpD is Special Defense.

    Mention teammates in [ADDITIONAL COMMENTS] of the second set.

    Pretty solid stuff, good work.
  4. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    Thanks, i'll edit these in right away

    Ok, again, 1st Analysis, but it makes sense, will fix.

    I'll mention teammates later on today, it's 6 AM here, i need sleep lol

    and thanks, means alot coming from someone who obviously has been here a while
  5. Solace

    Solace falling slowly
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    there really needs to be either a guts mention or a guts set....
  6. muffinhead

    muffinhead b202 wifi vgc
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    there should really only be one set with scarf in OO. scarf is not bad but wide guard support with a +attack nature is better overall. dpunch, ice punch, rock slide / bullet punch, wide guard @ gems or lum has worked well. with guts, it loses 100% dpunch, so heracross / hariyama generally do its job better. not saying it cant work, but it should be in oo with those reasons.
  7. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    thats the reason i didn't add it in their, also Conkeldurr can use do it better as well thanks to priority. and if you use Guts, the next accurate fighting STAB is Close Combat, and i don't like to waste Machamp's great defenses.

    Idk, imo scarf Champ was an effective way to use him. The ability to outspeed things such as Hydregion and Zapdos and being able to hit them first worked really well. If I get enough dislike for it, i'll remove the set, but it's a really efficient set.
  8. muffinhead

    muffinhead b202 wifi vgc
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    stone edge does not ohko zapdos, ice punch does not ohko yache garchomp, and with adamant, it doesnt outspeed base 100s.
  9. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    i know, it needs Adamant to OHKO, and it doesn't even KO standard VGC 12 Zappy

    Ok, i'll mention it in OO, and leave the Physical Attacker set as the main option

    EDIT- Fixed
  10. cosmicexplorer

    cosmicexplorer pewpewpew
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    Solace and I talked about this on IRC.

    Earthquake and Fire Punch hit Metagross just as hard as DynamicPunch. The only time either of those would be useful is Fire Punch to hit Scizor, and Scizor is most commonly used on rain teams. Remove Fire Punch, and just mention Earthquake for cool spread coverage and hitting Toxicroak.

    Steadfast is available, so mention that it's released in the Dream World section. Payapa is just about useless, since Ice Punch + Bullet Punch only has about a 60% chance to KO Latios. In addition, Latios's Psyshock (the more common attack) only does 85.3% - 100.5% to 252 HP Machamp, which hardly ever KOes. While Psychic has a 42% chance to OHKO Machamp, it's still not useful, because Machamp has no way to 2HKO Latios in return.

    Mention Light Screen because Machamp gets it and it could be useful at some point to help it survive stuff like random Psychics. Just slap it in OO.

    Mention a Guts set in OO. Although Hariyama completely outclasses it thanks to greater bulk and access to Fake Out (which has to be mentioned), it's definitely still a usable set.

    EDIT: Add White Herb in OO to stop Intimidate; it's situational, but effective. Payback is kinda useless except for hitting Gengar and Latios, and the latter will just eliminate Machamp with Psychic or Gem DM anyway. Bulky ghosts are slower than Machamp, so are hit just as hard by Stone Edge, and will probably just use Will-O-Wisp on Machamp anyway. Remove the Rock Slide slash (but not Stone Edge), because Ice Punch has overlapping coverage, and Stone Edge has a 78% chance or so to KO Gyara in two uses, and Gyarados is annoying.

    When those changes are made, QC 1/2
  11. Solace

    Solace falling slowly
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    add fighting gem as a slash on the main set

    QC 2/2
  12. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    Fixed

    Fixed

    Added

    Added

    Already Had White Herb in there, removed Payback and Rock Slide

    And with this, this is ready for GP
  13. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    Amateur GP check here!
    Removals in RED
    Changes in BLUE
    Comments in BOLD

  14. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    Implemented all except for these here

    Its DynamicPunch, so I left it as is

    It is out, thats why I had it like that
  15. Solace

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    if steadfast is released there is no dreamworld section
  16. Bruno Magno

    Bruno Magno

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    This set should be added, as i guess it's really viable on VGC12
    DynamicPunch without Guts is horrendous, so we can use Guts + Close Combat (and has even more power). With Wide Guard to Blizzard and Earthquake, and Rock Slide to hit hard most sweepers, Machamp becomes a powerful threat. Thanks to Bullet Punch @ Life Orb, becomes also a great revengekiller. Also, mention Fire Blast in other options (100% Accuracy, can burn, fucks up Skarmory and others)
  17. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    It already has a OO mention, and Skarmory is never seen in Doubles, so I won't mention it.

    @Solace, removed
  18. GatoDelFuego

    GatoDelFuego The little hand says it's time to rock and roll
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    So it is, my mistake. I've never seen a one-word move capitalized twice. What is gamefreak thinking...

    I think there might be a couple of errors when copyediting some sections, especially the "other options" section. Just copy-paste that paragraph and delete anything in red. Some removals I didn't highlight and just changed to blue. I'll be sure not to do that again...
  19. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    Simple, they were drunk when making it up, same with ThunderPunch...
  20. GatoDelFuego

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    also, if steadfast is released, make sure you mention that No Guard is a superior ability in the analysis.
  21. TrollFreak

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  22. GatoDelFuego

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    An error of mine: "This is especially Sableye, who gets" should be "This is especially true for Sableye, who gets"
  23. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
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    Ok, made all the changes, still needs a stamp/check though
  24. Jellicent

    Jellicent ~the spirit who loves spirits~
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    The additional comments are really lacking... First paragraph in AC should explain things like nature, EVs, item, etc. Second paragraph should provide useful teammates for that particular set. (Just a side note, paralysis spreading doesn't help if you're running Trick Room, cuz it just "speeds" up your opponent") Also, you're missing a Dream World section x.x

    Fix it up a bit and I'll be happy to GP it ^.^
  25. GatoDelFuego

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    Machamp's DW ability is released, so no need for a DW section. However, that does mean that the ability needs to be discussed, so make sure that's there.

    Also, make sure that every "He" is not "it" or vice versa

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