Lord Alphose
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Taken over from AuraIllusions with permission of macle.
QC: Rowan/Hawkstar/Goddess Briyella
Final QC: Our Lord Blarajan
GP: Ender/horyzhnz
Overview
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Machop has retained its place as the only Pokemon that can carry both No Guard and Dynamic Punch, a notoriously deadly combination. Not only does Dynamic Punch benefit a lot from No Guard, but other moves, such as Rock Slide, benefit from the perfect accuracy. Machop also has access to a lot of good coverage moves such as Knock Off and Poison Jab, and it has solid bulk and a decent HP stat in addition to a strong Attack stat. However, it sees less usage than some other Fighting-types, because it is outclassed in almost every way.
Choice Scarf
########
name: Choice Scarf
move 1: Dynamic Punch
move 2: Knock Off
move 3: Rock Slide
move 4: Poison Jab
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe
Moves
========
Because of No Guard, all moves hit with 100% accuracy. As such, Dynamic Punch, which otherwise has 50% accuracy, will hit every time. Dynamic Punch is Machop's best STAB move, as it has a massive Base Power as well as a 100% chance to confuse the opposing Pokemon. Knock Off allows Machop to take on Ghost-type Pokemon, while also allowing it to remove other Pokemon's items, leaving them more vulnerable to attack. Rock Slide can do a lot of damage to Flying-types, Pokemon that can present a serious threat to Machop. Poison Jab finishes off Machop's coverage, giving it the ability to defeat Fairy-types more easily. It's important to note that these moves are specifically intended for this coverage. Dynamic Punch will reliably deal the most neutral damage to any Pokemon and should be frequently taken advantage of.
Set Details
========
Choice Scarf is an absolutely necessary item, as in conjunction with a Jolly nature, it brings Machop to 21 Speed, allowing it to outspeed the entire unboosted metagame. The EV spread maximizes Attack and Speed, with a small amount going into increasing bulk.
Usage Tips
========
Machop must be played carefully. Switch it out when a dangerous Psychic- or Flying-type, such as Abra or Fletchling, comes in, even when it is weak to the move Machop is locked into. Predicting switches and responding using appropriate coverage moves really comes in handy, and you should obviously select the most powerful coverage move for any given situation. Knock Off is the best move to use early-game, because it gets rid of the opponent's item and leaves them weakened. Dynamic Punch is extremely powerful, but it only has a 8 PP. Lastly, avoid switching Machop into attacks. If it's a resisted attack, that's preferable to a strong neutral hit or a super effective hit, but Machop should mostly switch in after an ally has fainted.
Team Options
========
For Machop to be a significant threat, it requires a good deal of support, especially Pokemon that it can switch out to. Any bulky Steel-types, such as Magnemite and Ferroseed, resist Machop's weaknesses to Fairy- and Psychic-type attacks and can therefore switch into them. Magnemite also resists Flying-type attacks, another threat to Machop. Slow U-turn and Volt Switch users, such as Vullaby and Magnemite, respectively, give Machop a safe switch in. A Dark-type like Pawniard can come in handy when it comes to Psychic- and Ghost-type Pokemon, especially if it has Pursuit to trap them.
Other Options
########
A Choice Band set can deal more damage to opponents, but it prevents Machop from being as fast as it is with a Choice Scarf. It could, however, be useful on a Sticky Web team, where Machop doesn't need stellar Speed to be a threat. Its Flying-type weakness would persist, though, as Flying-types aren't affected by Sticky Web. Most other viable sets and moves Machop has access to are better used by other Fighting-types.
Checks & Counters
########
**Physical Tanks**: Machop deals negligible damage to bulky Pokemon, especially Pokemon that resist Dynamic Punch. Some of these Pokemon include Koffing, Larvesta, Slowpoke, and Spritzee.
**Status Moves**: Burn and paralysis inhibit Machop. If it's burned, it will have a difficult time punching its way through any Pokemon. Paralysis impedes Machop, keeping it from outspeeding the Pokemon that it needs to fight.
**Faster Attackers**: With a Choice Scarf, Machop is fast. However, other Choice Scarf Pokemon are faster. These quick attackers take advantage of their superior Speed to take Machop down. Pokemon with priority moves, particularly Acrobatics Fletchling, can be an even bigger threat.
**Ghost-types**: Having a Choice Scarf locks Machop into one move. If a Ghost-type switches into a Dynamic Punch, Machop will be forced to switch out.
QC: Rowan/Hawkstar/Goddess Briyella
Final QC: Our Lord Blarajan
GP: Ender/horyzhnz
Overview
########
Machop has retained its place as the only Pokemon that can carry both No Guard and Dynamic Punch, a notoriously deadly combination. Not only does Dynamic Punch benefit a lot from No Guard, but other moves, such as Rock Slide, benefit from the perfect accuracy. Machop also has access to a lot of good coverage moves such as Knock Off and Poison Jab, and it has solid bulk and a decent HP stat in addition to a strong Attack stat. However, it sees less usage than some other Fighting-types, because it is outclassed in almost every way.
Choice Scarf
########
name: Choice Scarf
move 1: Dynamic Punch
move 2: Knock Off
move 3: Rock Slide
move 4: Poison Jab
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe
Moves
========
Because of No Guard, all moves hit with 100% accuracy. As such, Dynamic Punch, which otherwise has 50% accuracy, will hit every time. Dynamic Punch is Machop's best STAB move, as it has a massive Base Power as well as a 100% chance to confuse the opposing Pokemon. Knock Off allows Machop to take on Ghost-type Pokemon, while also allowing it to remove other Pokemon's items, leaving them more vulnerable to attack. Rock Slide can do a lot of damage to Flying-types, Pokemon that can present a serious threat to Machop. Poison Jab finishes off Machop's coverage, giving it the ability to defeat Fairy-types more easily. It's important to note that these moves are specifically intended for this coverage. Dynamic Punch will reliably deal the most neutral damage to any Pokemon and should be frequently taken advantage of.
Set Details
========
Choice Scarf is an absolutely necessary item, as in conjunction with a Jolly nature, it brings Machop to 21 Speed, allowing it to outspeed the entire unboosted metagame. The EV spread maximizes Attack and Speed, with a small amount going into increasing bulk.
Usage Tips
========
Machop must be played carefully. Switch it out when a dangerous Psychic- or Flying-type, such as Abra or Fletchling, comes in, even when it is weak to the move Machop is locked into. Predicting switches and responding using appropriate coverage moves really comes in handy, and you should obviously select the most powerful coverage move for any given situation. Knock Off is the best move to use early-game, because it gets rid of the opponent's item and leaves them weakened. Dynamic Punch is extremely powerful, but it only has a 8 PP. Lastly, avoid switching Machop into attacks. If it's a resisted attack, that's preferable to a strong neutral hit or a super effective hit, but Machop should mostly switch in after an ally has fainted.
Team Options
========
For Machop to be a significant threat, it requires a good deal of support, especially Pokemon that it can switch out to. Any bulky Steel-types, such as Magnemite and Ferroseed, resist Machop's weaknesses to Fairy- and Psychic-type attacks and can therefore switch into them. Magnemite also resists Flying-type attacks, another threat to Machop. Slow U-turn and Volt Switch users, such as Vullaby and Magnemite, respectively, give Machop a safe switch in. A Dark-type like Pawniard can come in handy when it comes to Psychic- and Ghost-type Pokemon, especially if it has Pursuit to trap them.
Other Options
########
A Choice Band set can deal more damage to opponents, but it prevents Machop from being as fast as it is with a Choice Scarf. It could, however, be useful on a Sticky Web team, where Machop doesn't need stellar Speed to be a threat. Its Flying-type weakness would persist, though, as Flying-types aren't affected by Sticky Web. Most other viable sets and moves Machop has access to are better used by other Fighting-types.
Checks & Counters
########
**Physical Tanks**: Machop deals negligible damage to bulky Pokemon, especially Pokemon that resist Dynamic Punch. Some of these Pokemon include Koffing, Larvesta, Slowpoke, and Spritzee.
**Status Moves**: Burn and paralysis inhibit Machop. If it's burned, it will have a difficult time punching its way through any Pokemon. Paralysis impedes Machop, keeping it from outspeeding the Pokemon that it needs to fight.
**Faster Attackers**: With a Choice Scarf, Machop is fast. However, other Choice Scarf Pokemon are faster. These quick attackers take advantage of their superior Speed to take Machop down. Pokemon with priority moves, particularly Acrobatics Fletchling, can be an even bigger threat.
**Ghost-types**: Having a Choice Scarf locks Machop into one move. If a Ghost-type switches into a Dynamic Punch, Machop will be forced to switch out.
Overview
########
+Access to one of the best abilities named No Guard
+Having a lot of coverage moves like Knock Off and Rock Slide
+Able to use DynamicPunch
+Nice HP stat + physical bulk
+Good physical attacking stat
-No Guard is the only thing what other fighters don't do better.
name: Choice Scarf
move 1: DynamicPunch
move 2: Knock Off
move 3: Rock Slide
move 4: Poison Jab
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe
Moves
========
-All moves hit 100%
-Machop gets STAB from DynamicPunch
-DynamicPunch has a 100% chance to confuse the opponent
-Knock Off removes the foe's item.
-Rock Slide flinches + does a lot of damage against its weakness.
-Access to Poison Jab, not allowing Fairies to wall Machop
Set Details
========
-Choice Scarf makes Machop hit the 21 Speed, allowing it outspeed the entire unboosted metagame
-Most moves gives Machop a lot of coverage
-EV's give Machop it's max. attack and makes it hit the 14 Speed
Usage Tips
========
-Switch it when a Psychic or Flying type comes in, even when it has a weakness against you
-Knock Off is the best early in-game move, since it gets rid of Eviolite
-Keep in mind that DynamicPunch only has 8 PP
-Use the most powerful coverage moves that Machop has
-Can switch into resisted attacks
-Predicting in combination with coverage moves really comes in handy, Like the opponent switches into Spritzee while you go for Poison Jab
Team Options
========
-Any bulky steel types, such as Magnemite and Ferroseed resist Machop's weaknesses to Fairy- and Psychic-types and can switch into those attacks.
-Slow U-Turn/Volt-Switch users such as Magnemite, Vullaby and Clauncher gives Machop a safe switch
-A Dark type like Pawniard can come in handy when it comes to Psychic or Ghost Pokémon, especially if it has Pursuit to trap them.
Other Options
########
-Choice Band can deal more damage to opponent, but prevents Machop being quick. It could, however, be useful on a Sticky Web team, where Machop doesn't need stellar Speed to be a threat. It's Flying-type weakness would persist, though, as Flying-types aren't affected by Sticky Web.
Checks & Counters
########
**Physical Tanks**: Machop deals nigligable damage against bulky types like Koffing, Larvesta with Will-O-Wisp, Slowpoke, Spritzee with Moonblast
**Status moves**: Burn and Paralysis while Machop has No Guard really screws it up
**Revenge Killers: Quick, physical attackers with an advantage can easily wear Machop down, particularly Fletchling
**Ghost-types**: Once choice-locked into a move, Machop is stuck. Ghost-types can switch in on an expected Dynamic Punch, forcing machop to switch out.
########
+Access to one of the best abilities named No Guard
+Having a lot of coverage moves like Knock Off and Rock Slide
+Able to use DynamicPunch
+Nice HP stat + physical bulk
+Good physical attacking stat
-No Guard is the only thing what other fighters don't do better.
name: Choice Scarf
move 1: DynamicPunch
move 2: Knock Off
move 3: Rock Slide
move 4: Poison Jab
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe
Moves
========
-All moves hit 100%
-Machop gets STAB from DynamicPunch
-DynamicPunch has a 100% chance to confuse the opponent
-Knock Off removes the foe's item.
-Rock Slide flinches + does a lot of damage against its weakness.
-Access to Poison Jab, not allowing Fairies to wall Machop
Set Details
========
-Choice Scarf makes Machop hit the 21 Speed, allowing it outspeed the entire unboosted metagame
-Most moves gives Machop a lot of coverage
-EV's give Machop it's max. attack and makes it hit the 14 Speed
Usage Tips
========
-Switch it when a Psychic or Flying type comes in, even when it has a weakness against you
-Knock Off is the best early in-game move, since it gets rid of Eviolite
-Keep in mind that DynamicPunch only has 8 PP
-Use the most powerful coverage moves that Machop has
-Can switch into resisted attacks
-Predicting in combination with coverage moves really comes in handy, Like the opponent switches into Spritzee while you go for Poison Jab
Team Options
========
-Any bulky steel types, such as Magnemite and Ferroseed resist Machop's weaknesses to Fairy- and Psychic-types and can switch into those attacks.
-Slow U-Turn/Volt-Switch users such as Magnemite, Vullaby and Clauncher gives Machop a safe switch
-A Dark type like Pawniard can come in handy when it comes to Psychic or Ghost Pokémon, especially if it has Pursuit to trap them.
Other Options
########
-Choice Band can deal more damage to opponent, but prevents Machop being quick. It could, however, be useful on a Sticky Web team, where Machop doesn't need stellar Speed to be a threat. It's Flying-type weakness would persist, though, as Flying-types aren't affected by Sticky Web.
Checks & Counters
########
**Physical Tanks**: Machop deals nigligable damage against bulky types like Koffing, Larvesta with Will-O-Wisp, Slowpoke, Spritzee with Moonblast
**Status moves**: Burn and Paralysis while Machop has No Guard really screws it up
**Revenge Killers: Quick, physical attackers with an advantage can easily wear Machop down, particularly Fletchling
**Ghost-types**: Once choice-locked into a move, Machop is stuck. Ghost-types can switch in on an expected Dynamic Punch, forcing machop to switch out.
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