ryan
Jojo Siwa enthusiast
bunnelby is so goddamn cute help me
Surskit @ Focus Sash
Ability: Swift Swim
EVs: 36 HP / 20 Def / 196 SpA / 20 SpD / 236 Spe
Timid Nature
- Sticky Web
- Hydro Pump
- Signal Beam
- Hidden Power Fire / Baton Pass
Surskit's job is really simple. Get up Sticky Web for the team and die. There's really not much else to it. I will say though that there have been a number of matches in which I haven't particularly needed Sticky Web and have saved Surskit and its Focus Sash to revenge kill something when nothing else on my team can. The little guy can really come in handy in clutch situations. The last slot is between Hidden Power Fire and Baton Pass, and it honestly won't matter most of the time which one you use. Baton Pass can help scout and gain momentum early game, while Hidden Power Fire can be used to deal a solid amount of damage to Ferroseed to give a teammate an easier time finishing it off. It's also just a nice safe move to go for against Bug resists when you don't want to risk missing Hydro Pump.
Pawniard @ Eviolite
Ability: Defiant
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
With my team's goal in mind, utilizing Sticky Web and Bunnelby in order to muscle through the opposition, Pawniard seemed like a natural candidate for a slot on my team. Defiant allows Pawniard to switch into Defog and gain a +2 boost to Attack in the process, punishing opposing Vullaby and obscure Defog users for blowing away the hazard. With Gligar as the most common Defog user, this can be risky, but even without punishing Defog users, Pawniard still helps me get closer to my win condition with its powerful STAB Knock Off. By using Knock Off, I can soften up the opposing team and get rid of Berry Juice and Eviolite to make Bunnelby's life easier later on. Sucker Punch is a generally fantastic priority move as well, and it keeps me from being swept by Pokemon that don't care about Sticky Web when they try to sweep. Swords Dance is honestly mostly filler, but if I get a free turn to set up, Pawniard can punch holes himself or even rarely sweep. Stealth Rock could be used in that slot if you'd like, but it's typically not necessary for this particular team (especially considering most teams weak to Stealth Rock carry a Defog Gligar).
Staryu @ Berry Juice
Ability: Natural Cure
EVs: 196 SpA / 76 SpD / 236 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt
One thing I noticed right off the bat was that an offensive Sticky Web team is going to rely on its own Speed, which means that opposing Sticky Web users could be problematic. For this reason, I decided to tack on Staryu. In general, Staryu is just a really good Pokemon anyways, so even in games where I don't need to spin, its great coverage and fantastic Speed make it totally worthwhile. I decided to use three attacks with Berry Juice rather than Eviolite with Recover because I like that Staryu can switch in much more freely without worrying about passive damage when it's got Berry Juice equipped. Its coverage has also come in handy plenty of times, keeping Tangela and other bulky Grass-types at bay without losing the ability to smack around bulky Water-types.
Tangela @ Eviolite
Ability: Regenerator
EVs: 236 HP / 116 SpA / 116 SpD / 40 Spe
Calm Nature
- Sleep Powder
- Knock Off
- Hidden Power Ice
- Giga Drain
This slot was originally a Croagunk, but when it was on the team, I had major weaknesses to Electric-types, most notably Magnemite, and Gligar. Tangela remedies this issue for me and does so much more. This specific EV spread allows me to live two Flash Cannons or super effective Hidden Powers from Magnemite so that I can strike back with Knock Off. The dumbass Recycle Berry Juice set absolutely demolished me, and this set takes care of that. I can also survive three or four unboosted Acrobatics from Berry Juice Gligar and cleanly OHKO it with Hidden Power Ice. You can basically think of Tangela as a utility pivot, which can further cripple the opposing team with Knock Off and Sleep Powder and come in to take hits. It patches up all of the main weaknesses to my team in one slot, so I adore it. It also kind of helps with my Dwebble weakness, as it has a good chance to live a +2 Adamant X-Scissor from full HP. :O If you want an even better shot, add 76 Defense EVs, and it's only a 6.3% chance to OHKO.
Bunnelby @ Life Orb
Ability: Huge Power
EVs: 228 Atk / 60 Def / 220 Spe
Jolly Nature
- Return
- Quick Attack
- U-turn
- Earthquake
Bunnelby is the most adorable Pokemon ever to exist, and I am SO glad that it's as deadly in LC as it is snuggle-able. For LC players, Bunnelby needs no introduction, but for others: with a Jolly nature, Bunnelby hits 16 Speed and 26 Attack, has a powerful STAB Return and Quick Attack which cleanly OHKOes Carvanha, is the only Pokemon in LC with Huge Power that also has U-turn, and can wipe out any Normal resists barring Archen and airborne Ghost-types with Earthquake. Very few defensive checks to this set exist. But 16 Speed only takes it so far, which is why I'm using it alongside Sticky Web. After items are Knocked Off by Tangela and Pawniard and Sticky Web has been set, Bunnelby becomes incredibly hard to defeat.
Yanma @ Life Orb
Ability: Speed Boost
EVs: 236 SpA / 236 Spe
Modest Nature
- Bug Buzz
- Air Slash
- Protect
- Hidden Power Ground
Unfortunately, Bunnelby can't beat everything on his own. This is where Yanma comes in. With a powerful dual STAB and Speed that simply cannot be surpassed after a couple of boosts, Yanma is the ideal late-game cleaner for when Bunnelby falls just short. Yanma was kind of the natural choice for a backup cleaner because Staryu is a really reliable spinner. Might as well put it to good use! Bug Buzz hits things hard, and Air Slash even comes with the handy side effect of
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 196 Spd / 236 Atk / 76 HP
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Bunnelby @ Life Orb
Ability: Huge Power
Level: 5
EVs: 220 Spd / 228 Atk / 60 Def
Jolly Nature
IVs: 23 HP
- Return
- Earthquake
- Quick Attack
- U-turn
Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 236 Spd / 196 SAtk / 20 SDef / 20 Def / 36 HP
Timid Nature
- Hydro Pump
- Signal Beam
- Sticky Web
- Hidden Power [Fire]
Staryu @ Berry Juice
Ability: Natural Cure
Level: 5
EVs: 236 Spd / 196 SAtk / 76 SDef
Timid Nature
- Thunderbolt
- Hydro Pump
- Rapid Spin
- Ice Beam
Yanma @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Spd / 236 SAtk
Modest Nature
- Bug Buzz
- Protect
- Hidden Power [Ground]
- Air Slash
Tangela @ Eviolite
Ability: Regenerator
Level: 5
EVs: 40 Spd / 116 SAtk / 236 HP / 116 SDef
Calm Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power [Ice]
Ability: Defiant
Level: 5
EVs: 196 Spd / 236 Atk / 76 HP
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off
Bunnelby @ Life Orb
Ability: Huge Power
Level: 5
EVs: 220 Spd / 228 Atk / 60 Def
Jolly Nature
IVs: 23 HP
- Return
- Earthquake
- Quick Attack
- U-turn
Surskit @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 236 Spd / 196 SAtk / 20 SDef / 20 Def / 36 HP
Timid Nature
- Hydro Pump
- Signal Beam
- Sticky Web
- Hidden Power [Fire]
Staryu @ Berry Juice
Ability: Natural Cure
Level: 5
EVs: 236 Spd / 196 SAtk / 76 SDef
Timid Nature
- Thunderbolt
- Hydro Pump
- Rapid Spin
- Ice Beam
Yanma @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Spd / 236 SAtk
Modest Nature
- Bug Buzz
- Protect
- Hidden Power [Ground]
- Air Slash
Tangela @ Eviolite
Ability: Regenerator
Level: 5
EVs: 40 Spd / 116 SAtk / 236 HP / 116 SDef
Calm Nature
- Giga Drain
- Knock Off
- Sleep Powder
- Hidden Power [Ice]
edit: SHOUTOUTS TO MY NIGGA LIL GK
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