Completed Maelstorm Battling, 3v3 Dogfish44 vs Rewindman! (SS Refs)

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#1
Sometimes, a person's better judgement escapes them.
Sometimes, what is smart is not always what is done.
Sometimes, when a simple pokemon battle isn't enough, you take a boat out into the middle of the storm and have your battle there.
May the God's help us.

The Ground-Rules:
Looking for a 3 v 3 Singles match!
DQ: 1 Week
Restrictions: Unlimited Chills/Recovers, Banning Bide and Non-Damaging sleep moves
Arena: Storm at Sea. A wooden boat in a rough storm at sea, the weather is treated as being Rain Dance, no matter what the circumstances. THe wooden boat shouls support 2 medium sized pokémon, but is quite weak and the sail has fallen to pieces. The boat may be fragile, but the water prevents it from catching fire TOO easily. Still, it could be a bit dangerous if a large amount of Fire/Electricity hits it, and it won't appreciate an earthquake, and digging will make you look rather silly. And wet.

Switch = OK
Items = off
All abilities
Alright then, let's get this going. Onward! To Glorious Victory!

Mr Dogfish's Team:



Geodude [Quartz] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Rock/Ground: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 17 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rock Blast
Smack Down

Hammer Arm
Autotomize
Rock Slide

Flamethrower
Earthquake
Hidden Power Grass 7




Monohm [Nimbus] (M)
Nature: Timid (+15% Speed, +16% Accuracy, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Signal Beam
Dragonbreath

Fire Blast
Thunder
Taunt
Torment




Emonga [Boltair] (Female) (*)
Nature: Mild (+1 Sp.Atk ; -1 Sp.Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 103

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

EC: N/A
MC: 1
DC: 5/5

Attacks:
ThunderShock (*)
Quick Attack (*)
Tail Whip (*)
Charge (*)
Spark (*)
Pursuit
Double Team (*)
Shock Wave (*)

Air Slash (*)
Iron Tail (*)
Roost (*)

Toxic (*)
Thunderbolt (*)
Acrobat (*)

Light Screen
Agility
Electro Ball
Encore
U-Turn
Taunt
Flash






Mr Rewindman's Team:



Seadra (Ryuu)(M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 5/9
MC: 0
DC: 3/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Bubble(*)
Smokescreen(*)
Leer(*)
Water Gun(*)
Focus Energy(*)
Bubblebeam(*)
Agility(*)
Dragon Pulse

Outrage(*)
Disable(*)
Dragon Rage(*)

Scald(*)
Ice Beam(*)
Surf(*)
Rain Dance
Dive




Electivire (Buzz) (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95


EC: 9/9
MC: 0
DC: 5/5

Abilities:
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Vital Spirit(DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunder Bolt
Thunder

Cross Chop
Fire Punch
Ice Punch

Wild Charge
Substitute
Brick Break
Earthquake
Taunt




Porygon-Z [Mac]
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability: Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld) Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 76 (-)

EC: 9/9
MC: 0
DC: 4/5

Attacks:
Trick Room
Nasty Plot
Conversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Discharge
Hyper Beam

Thunderbolt
Ice Beam
Substitute
Return
Giga Impact


Dogfish44 Sends Out Pokemon
Rewindman Sends Out Pokemon And Orders
Dogfish44 Orders
I Ref

Any mistakes, feel free to point them out.
 
#3
Let's go porygon-z! Start out with an Ice Beam followed by a Tri attack and finally one last ice beam! If torment is used, use magic coat to reflect it.

Ice beam - Tri attack - Ice beam
Reflect torment w/ magic coat
 
#5
Sorry this took so long; Been typing, forgetting, back and forth. With hindsight, 7 Day DQ made me lazy. Also, I decided to make the Boats Grass/Water types with a damage threshold of 100 (It will take 1/3 of damage dealt to the rider, unless targetted) and the Para/Burn Chance of catching fire. Right, let's get interesting!

So, I was sitting in port, minding my own business. It was salty, to say the least. Anyways, sitting there and drinking my drink (maybe I had a few too many...) and these 2 guys come up and start talking to me. I didn't really hear what they said, but I do remember them saying there would RC. And how was I to say no? Seemed pretty stock-standard.

Now I'm on a ship with broken sails, I have a throbbing headache, and it's Raining, of all things. So, with this all in mind, I take my place between the 2 battlers, calling above the wind and rain;
"PLEASE DON'T BREAK THE SHIP!"
In a bright flash of light, my little Slowpoke Sleuth pops out behind me. It grunts happily, flopping on the wooden deck. I sigh, rubbing the back of my neck and preparing to ref.

Pre-Round Information:

Monohm (Nimbus) [M]
HP: 90
EN: 100
Spe: 69
Stats: +16 Acc.
Other:
Moves: Taunt ~ Thunder ~ Hydro Pump



Porygon-Z (Mac)
HP: 100
EN: 100
Spe: 76
Stats: -10 Eva.
Other: None
Moves: Ice Beam ~ Tri Attack ~ Ice Beam

Round 1 Start!
Both trainers release their pokemon; a little Mareep named Nimbus... Wait, it's a Monohm. Damn this headache...Anyway, judging by the shape and noises, I think that's a Porygon-Z, and I think it's called Mac. Right, I'm just going to sit down for a moment... Ya'll keep battling...

Porygon-Z leads the match, blasting Nimbus with a powerful Ice Beam, which knocks him back, breaking some of the boards on the ship. Shaking off some of the ice crystals from its wool, stands up to Taunt the Virtual pokemon (probably a some clever remark about it's motherboard), throwing it into a blind rage!

It continues the assault, drawing on the power of 3 different elements and combining them into a Tri Attack! Nimbus manages to land on its feet, calling down a Giant Thunderbolt from the sky that hits Mac most directly! A few sparks fly off of him, striking the boat and setting the Ship on fire!

Porygon-Z retaliates, blasting the Cotton ball with another stock-standard Ice Beam! Nimbus takes in a Mouthful of Water, completely dowsing both Mac and the flames around the Deck. Wow, that's a relief. If they had of kept up for much longer...

This has been Round 1! This is SimonSays, and the throbbing is fading, no worries.
Sleuth: "Slowpoke!" ("Wait, when did we get on a boat?")


Post-Round Information:

Monohm (Nimbus) [M]
HP: 23
EN: 75
Spe: 69
Stats: +16 Acc.
Other: None


Porygon-Z (Mac)
HP: 67
EN: 80
Spe: 76
Stats: -10 Eva
Other: Taunted (4a)



Ship (Picture sucks)
HP: 61
Other: None


Before Round:
Porygon-Z: Download Activates! Raises SpA!

Action 1:
Porygon-Z: Uses Ice Beam! (7 En) (Crit <63, rolled 106) (10+(5-2)*1.5)*1.5+(1*1.75) = 23.5 = 24 Dmg! (8 Dmg to Boat)
Monohm: Uses Taunt! (10 En) Foe is Taunted!


Action 2:
Porygon-Z: Uses Tri-Attack! (7-1 = 6 En) (Crit <63, rolled 473) (8+2+3+(5-2)*1.5)+(1*1.75) = 19.25 = 19 Dmg! (6 Dmg to Boat)
Monohm: Uses Thunder! (8-1 = 7 En) (Crit <63, rolled 336) (12+3+(3-3)*1.5) = 15 Dmg! (Para <300, rolled 406) (Fire <150, rolled 53) (Boat takes 5 Dmg, Catches Fire!)

Between Actions:
Boat Burns! (Porygon-Z Loses 3HP, boat loses 10HP)

Action 3:
Porygon-Z: Uses Ice Beam! (7 En) (Crit <63, rolled 535) (10+(5-2)*1.5)*1.5+(1*1.75) = 23.5 = 24 Dmg! (8 Dmg to Boat)
Monohm: Uses Hydro Pump! (8 En) (Crit <63, rolled 512) (12+(3-3)*1.5+3) = 15 Dmg! (5*.44 = 2 Dmg to Boat, Fire Extinguished!)


Monohm Nimbus M
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)

Porygon-Z Mac U
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 76 (-)


Dogfish44 Orders
Rewindman Orders

I Ref
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#6
Monohm, this roughly defines "Not Good"

Let's go with Hydro Pump ~ DragonBreath ~ Hydro Pump.

IF it uses Ice Beam, THEN Cloak yourself in a Fire Blast (Not actually attacking so it should be done quite quickly, before the Ice hits.).
 
#7
Ice beam then tri attack then finish it with a psybeam if its still standing. Since it is raining, I doubt that fireblast shield would be that effective, so you should be able to get some good damage in and make him waste an action.

ice beam - tri attack - psybeam
 
#8
I don't have anything to say here, really. So I'm just typing to fill the time in which it will take me to ref this round. It also gives me a little bit of space to get more of the creative juices flowing. In other news, I am a terrible procrastinator. Battle On!

Pre-Round Information:

Monohm (Nimbus) [M]
HP: 23
EN: 75
Spe: 69
Stats: +16 Acc.
Other: None
Moves: Hydro Pump ~ DragonBreath ~ Hydro Pump
If foe uses Ice Beam, use Defensive Fire Blast


Porygon-Z (Mac)
HP: 67
EN: 80
Spe: 76
Stats: -10 Eva
Other: Taunted (4a)
Moves: Ice Beam ~ Tri Attack ~ Psybeam



Ship (Picture sucks)
HP: 61
Other: None
Stats: 100 | 1 | 2 | 2 | 3 | 20


Round 2 Start!
Well, the headache's subseeded some since the last Round, but it's still raining... I'm SimonSays, and I don't think the ship canna take much more.

Mac readies another Ice Beam, going for the tried-and-true "SPAM SE Moves" Stategy. But before the attack can land, Nimbus engulfs itself in its own Fire Blast! This severely weakens the power of the Icy Beam, but it also sets the Deck on fire beneath it beneath it! I do hope someone wises up and puts that out...

Mac blasts the little Cotton-Dragon with one Final Tri-Attack, knocking it clean across the ship and into the mast, breaking the mast in 2! Luckily no one was hurt... Except for the little Nimbus, who has been Knocked Out cold! Ouch!

This Round has been brought to you by the letter S. I'm SimonSays, and please start aiming more carefully. =[

Post-Round Information:

Monohm (Nimbus) [M]
HP: 0 (KO'd)
EN: 67
Spe: 69
Stats: +16 Acc.
Other: KO'd!

Porygon-Z (Mac)
HP: 67
EN: 63
Spe: 76
Stats: -10 Eva
Other: Taunted (2a)



Ship (Picture sucks)
HP: 12
Other: Ablaze!

Action 1:
Porygon-Z: Uses Ice Beam! (7+4 = 11 En) (Crit <63, rolled 334) (5+(5-2)*1.5)+(1*1.75) = 11.25 = 11 Dmg! (4 Dmg to Boat)
Monohm: Uses Defensive Fire Blast! (8 En) (12+(3-3)*1.5) = 12 Dmg to Boat! Boat Catches Fire!

Between Actions:
Ship is on Fire!
(3 Dmg to Monohm, 10 Dmg to Ship)

Action 2:
Porygon-Z: Uses Tri-Attack! (7-1 = 6 En) (Crit <63, rolled 744) (8+2+3+(5-2)*1.5)+(1*1.75) = 19.25 = 19 Dmg! (13 Dmg to Boat)
Monohm: KO'd!

Post-Round:
The Boat is on Fire!
(10 Dmg to Boat!)


Dogfish44 Sends Out New Pokemon
Rewindman Orders
Dogfish44 Orders
I Ref
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#13
Boltair, we need to keep alert, since Seadra's a fast little bugger in the rain. Begin with an Agility, then Light Screen, then Thunderbolt.
 
#15
I have reffed this round 3 times. My computer keeps stuffing up, or circumstances have required me to quickly close what I'm doing.

If this doesn't work out (DQ), Quartz was out, but only for a moment.

Pre-Round Information:
Raining: Forever.


Emolga (Boltair) [F]
HP: 90
En: 100
Spe: 103
Stats: None
Other: None
Moves: Agility ~ Light Screen ~ Thunderbolt


Seadra (Ryuu) [M]
HP: 90
En: 100
Spe: 85 (170)
Stats: None
Other: Swift Swim Active
Moves: Agility ~ Ice Beam ~ Dive

Round 3 Start!
Speed reffing? SPEED REFFING! ON SPEED!

Okay, so after some shuffling, we have a Match-up.

Both Combatants boost their speeds with Agility, now moving 15x faster than Sleuth, who doesn't give a damn. I remain nervous, the flames rising up and burning what's left of the sails.

Ryuu launches a quick Ice Beam at Boltair, which despite the flames, freezes him solid! Boltair doesn't have a choice but to sit there, as the flames rise up and completely consume the ship! I quickly jump on my Dragonair, who flies up above the sinking ship. Sleuth happily floats along on a plank left behind.

Ryuu, now with clear access at the wide ocean, quickly Dives Under the waves! Boltair's Thunderbolts don't have enough Voltage against the ultimate resistor of water! (Electrical Physics 101). From out of the water, Ryuu leap up, tackling the little flying squirrel into some Driftwood!

This is Simon, and I do hope that that ship wasn't a rental.

Post-Round Information:
Raining: Forever.


Emolga (Boltair) [F]
HP: 46
En: 87
Spe: 103 (154.5)
Stats: Spe +1 (3a)
Other: None


Seadra (Ryuu) [M]
HP: 90
En: 77
Spe: 85 (225)
Stats: Spe +1 (3a)
Other: Swift Swim Active

The Ship is dead, nothing but burning Driftwood. Emolga flies, and Seadra's comfortable in the water.

Action 1:
Seadra: Uses Agility! (7 En) Speed Sharply Rose! (+2 Spe)
Emolga: Uses Agility! (7 En) Speed Sharply Rose! (+2 Spe)

Between Actions:
Boat Burns! (-3HP to Emolga, -10HP to Ship)

Action 2:
Seadra: Uses Ice Beam! (7 En) (Crit <63, rolled 985) (10+(4-1)*1.5)*1.5 = 21.75 = 22 Dmg! (Freeze <50, rolled 9) (1 | 2, rolled 1) Light Freeze!
Emolga: Frozen!

Between Actions:
Boat Burns! (-3HP to Emolga, -10HP to Ship) Emolga is Defrosted!
The boat falls to pieces!


Action 3:
Seadra: Uses Dive! (10-1 = 9 En) Seadra dove underwater!
Emolga: Uses Thunderbolt! (7-1 = 6 En) (Miss)
Seadra: Dive hits! (Crit <63, rolled 626) (8+3+3+(3-2)*1.5) = 15.5 = 16 Dmg!

Ps


rewindman Orders
Dogfish44 Orders
I Ref

Ohh, and Ace says there will be a Tidal Wave a2. (STAB Surf off of a Rank 4 SpA), if I'm allowed to do that. You broke the boat. =P
 
#18
Attempt 2: Just get the skeleton.

Pre-Round Information:
Raining: Forever.


Emolga (Boltair) [F]
HP: 46
En: 87
Spe: 103 (154.5)
Stats: Spe +1 (3a)
Other: None
Moves: Light Screen ~ Super-Thunderbolt


Seadra (Ryuu) [M]
HP: 90
En: 77
Spe: 85 (225)
Stats: Spe +1 (3a)
Other: Swift Swim Active
Moves: Ice Beam ~ Dive ~ Ice Beam


High Seas!
Raging Tidal Waves, littered with the pieces left of the now-destroyed ship. Cruel and Unrelenting, the Ocean knows no master. DO NOT TRY AND FIGHT THE OCEAN. IT IS BIGGER THAN YOU. (And there isn't any KOC for it)
140 | 4 | 10 | 4 | 10 | 15
Moves: Chill ~ Surf ~ Chill

Round 4 Start!
We're still in a storm, except somebody was a little over-zealous with their battling and the ship is now nothing but Driftwood. Lucky for me, I can watch this whole battle from on top of my beloved Dragonair, but still...

Ryuu strikes first, as is the recurring theme: concentrating a freezing Ice Beam and hitting Boltair squarely in the face. He wheels, but he still has the strength to create a Light Screen, shielding it from the full strength of oncoming Special attacks.

I must say, this Seadra is getting repetitive; it Dives under the churning waves, safe from any harm, while Boltair sits there, charging a powerful Thunderbolt. By the time that Ryuu rears its head to attack, he's met (rather passionately) with a Super-Thunderbolt!

Ace shudders, as a wave starts to build itself up, larger than the others. As suddenly as it appeared, it comes crashing down on the battle, washing trainers and pokemon alike away! Wow, this is embarassing... I don't think anyone's ever lost their battlers...

~2 hours searching later, and we find ourselves on a small rock formation; there's plenty of Boulders, about 5 feet wide and 8 feet apart from each other, with water running between them. Parts of the ship have also been carried here, and may be used in battle for whatever purpose~

Ohh, dear... It would seem that Tidal wave knocked out the little Flying Squirrel Pokemon. It's been a cruel day. This is SimonSays, and I can't remember which way it is to the mainland.

Post-Round Information:
Raining: Forever.


Emolga (Boltair) [F]
HP: -2 (KO'd)
En: 44
Spe: 103 (154.5)
Stats: Spe +1 (1a)
Other: KO'd!


Seadra (Ryuu) [M]
HP: 38
En: 61
Spe: 85 (225)
Stats: Spe +1 (1a)
Other: Swift Swim Active

Action 1:
Seadra: Uses Ice Beam! (7 En) (Crit <63, rolled 842) (10+(4-1)*1.5)*1.5 = 21.75 = 22 Dmg! (Freeze <100, rolled 410)
Emolga: Uses Light Screen! (8 En) A Light Screen was created!

Action 2:
Seadra: Dives Underwater! (10-1 = 9 En)
Uses Dive! (Crit <63, rolled 399) (8+3+3+(3-2)*1.5) = 15.5 = 16 Dmg!
Emolga: Uses Thunderbolt/Thunderbolt Combo! (36-1 = 35 En) (22.5+3+(4-2)*1.5)*1.5 = 42.75 = 43 Dmg!
Ocean: Uses Surf!
Against Seadra: (10*.75+3+(4-2)*1.5)*.67 = 9.045 = 9 Dmg!
Against Emolga: (10*.75+3-5+(4-1)*1.5) = 10 Dmg!
Emolga Fainted!


Quartz is now out. She doesn't seem incredibly confident.

Geodude (Quartz) [F]
HP:
90
En: 100
Spe: 17
Stats: Eva. -10
Other: None

Dogfish44 Orders
rewindman Orders
I Ref
 
#21
Alright then, let's try to get this done all quick-like, si?

Pre-Round Information:
Raining: Forever.

Geodude (Quartz) [F]
HP: 90
En: 100
Spe: 17
Stats: Eva. -10
Other: None
Moves: Hidden Power *3


Seadra (Ryuu) [M]
HP: 38
En: 61
Spe: 85 (225)
Stats: Spe +1 (1a)
Other: Swift Swim Active
Moves: Chill *3

Round 5 Start!
Quartz balances carefully on top of a Rock.
Ryuu just Chills out.
Quartz uses it's almighty Hidden Power!

This happens 3 times. Most fun round ever. </sarcasm>

Ohh, wait. The last was a Critical Hit. I guess that's a little exciting. Ryuu was also knocked out, I guess I should have seen that. Anyways...

Post-Round Information:
Raining: Forever.

Geodude (Quartz) [F]
HP: 90
En: 73
Spe: 17
Stats: Eva. -10
Other: None


Seadra (Ryuu) [M]
HP: -5 (KO'd)
En: 97
Spe: 85 (170)
Stats: None
Other: KO'd

Action 1:
Seadra: Uses Chill! (+12 En)
Geodude: Uses Hidden Power! (5 En) (Crit <63, rolled 429) (7+(3-2)*1.5)*1.5 = 12.75 = 13 Dmg!

Between Actions:
Seadra: Speed Decays (Now Normal)

Action 2:
Seadra: Uses Chill! (+12 En)
Geodude: Uses Hidden Power! (5+4 = 9 En) (Crit <63, rolled 483) (7+(3-2)*1.5)*1.5 = 12.75 = 13 Dmg!

Action 3:
Seadra: Uses Chill! (+12 En)
Geodude: Uses Hidden Power! (5+8 = 13 En) (Crit <63, rolled 49) A Critical Hit! (7+3+(3-2)*1.5)*1.5 = 17.25 = 17 Dmg!
Seadra Fainted!


Rewindman Sends Out and Orders
Dogfish44 Orders
I Ref
 
#24
Let's try to make this as quick as the previous round, shall we?

Pre-Round Information:
Raining: Forever.

Geodude (Quartz) [F]
HP: 90
En: 73
Spe: 17
Stats: Eva. -10
Other: None
Moves: Selfdestruct!!1!


Electrivire (Buzz) [M]
HP: 100
En: 100
Spe: 95
Stats: None
Other: None
Moves: Cross Chop *3

Round 6 Start!
Buzz the Electrivire quickly bursts out of it's pokeball, not waiting a moment to assault Quartz with Crossed arms, Chopping down on the little Geodude.

Quartz feels the futility of the whole battle, and goes for the fastest option; Blowing itself up. Selfdestruction is not the answer, kids. There is always a way around any situation.

This has been a tiring match. Bless your face. If you sneezed at any stage while reading this battle, bless you. This is SimonSays, and I am the most inconsistent ref in the world.


Final Round Information:
Raining: Forever.

Geodude (Quartz) [F]
HP: 0 (KO'd)
En: 58
Spe: 17
Stats: Eva. -10
Other: KO'd

Electrivire (Buzz) [M]
HP: 78
En: 93
Spe: 95
Stats: None
Other: None

Action 1:
Electrivire: Uses Cross Chop! (7 En) (Miss <100, rolled 473) (Crit <125, rolled 600) (10-1+(5-4)*1.5)*1.5 = 15.75 = 16 Dmg!
Geodude: Uses SelfDestruct! (15 En) (Crit <63, rolled 102) (20+(3-2)*1.5) = 21.5 = 22 Dmg! Geodude Fainted!


Rewindman Wins!

Prizes!
Dogfish44: 2 TC
Quartz: 1 EC, 2 MC, 1 DC, 1 KOC
Nimbus: 1 EC, 2 MC, 1 DC
Boltair: 3 MC

rewindman: 2 TC
Ryuu: 1 EC, 2 MC, 1 DC, 1 KOC
Buzz: 3MC, 1 KOC
Mac: 2 MC, 1 DC, 1 KOC

SimonSays: 6 RC
Good game to all participants, sorry for being so inconsistent with timing.
 
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