LC Magby

QC Checks: Fiend, Nineage, Hilomilo
GP Checks: Fireflame479 , GatoDelFuego

[OVERVIEW]

Magby is a great offensive threat due to many good traits. Thanks to Magby's excellent Speed tier, it outspeeds threats such as Ponyta and Doduo. Magby's great attacking stats let it hit most of the metagame hard. It also has a decent movepool, with priority in the form of Mach Punch, reliable STAB attacks such as Fire Punch, and Belly Drum to help it sweep. Thanks to Vital Spirit, it is immune to sleep-inducing moves such as Foongus's Spore. Unfortunately, Magby is super frail and weak to Stealth Rock, causing it to get worn down quickly. It also faces competition from several offensive Fire-types, such as Ponyta, Houndour, and Larvesta, and it also has trouble setting up due to its frailty.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Berry Juice
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 29 HP

[SET COMMENTS]
Moves
========

Belly Drum turns Magby into a deadly sweeper by maximizing its Attack stat. Fire Punch is a reliable STAB attack that does enough damage at +6 to justify not using Flare Blitz. Mach Punch hits Pokemon that Speed tie with or outspeed Magby, such as Elekid and Choice Scarf Pawniard. It also hits many other priority users firstthanks to Magby's Speed ; good examples of moves it outprioritizes include Pawniard's Sucker Punch and Doduo's Quick Attack. Return OHKOes Chinchou, Mareanie, and Ponyta at +6 and deals heavy damage to other Pokemon that resist Fire, such as Slowpoke. Thunder Punch hits other Water-types such as Slowpoke harder than Return but leaves Magby walled by Chinchou.

Set Details
========

A Jolly nature and 252 Speed EVs let Magby reach 19 Speed, outspeeding threats such as Gastly and Snivy. 236 Attack EVs let Magby hit as hard as possible. 29 HP IVs make it to where Berry Juice will always activate after Magby uses Belly Drum. Berry Juice always heals Magby back to full HP whenever it uses Belly Drum. Vital Spirit prevents sleep, letting Magby switch into Foongus, since it's immune to Spore.

Usage Tips
========

Never switch Magby in on attacks, as Magby will usually faint, or come close to fainting and use its Berry Juice early. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't threaten it, such as Spritzee or Foongus. This gives Magby setup opportunities. It is best to wear down all Pokemon before setting up. Use Belly Drum when opposing Magby counters such as Chinchou or Onix are weakened or defeated, which will let Magby have an easier time sweeping.

Team Options
========

Chinchou and Vullaby can bring Magby in with a slow Volt-Switch and U-turn, respectively. Stealth Rock is good for breaking Sturdy and Focus Sash. Notable Stealth Rock setters are Diglett, which traps Chinchou, and Ferroseed, which takes on Water-types. Other entry hazards are also a good idea; Ferroseed can set up Spikes, and Mareanie can set up Toxic Spikes. Pawniard and Alolan Grimer can Pursuit trap Ghost-types, which is useful for Mach Punch. A hazard remover such as Staryu is a must due to Stealth Rock chunking Magby's HP and Sticky Web rendering Magby almost useless. Sticky Web support lets Magby almost always outspeed grounded foes; an excellent choice is Surskit, which can reliably Sticky Web due to its high Speed. Knock Off support to remove Choice Scarf and Eviolite is also appreciated; Vullaby is a good choice, as it lures in Chinchou and removes its item, which is good for Thunder Punch Magby sets. Counters to bulky Water-types are also very important, such as Chinchou and Ferroseed. Diglett can trap Chinchou, Mareanie, and Alolan Grimer, which are big threats to Magby. Memento makes it much easier for Magby to set up; good users include Diglett, Alolan Grimer, and Cottonee, while Cottonee also has priority Memento due to Prankster. Chinchou and Vullaby can bring Magby in with a slow Volt-Switch and U-turn, respectively.

[SET]
name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Life Orb
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 0 HP

[SET COMMENTS]
Moves
========

Flare Blitz is Magby's most powerful attack, hitting most Pokemon that don't resist it for good damage. Cross Chop hits Rock-types, such as Onix and Tirtouga, and Munchlax, which resists Fire because of Thick Fat. Mach Punch gives Magby priority and the ability to bypass Pawniard's Sucker Punch. Return hits Chinchou hard and provides decent neutral coverage. Thunder Punch hits other bulky Water-types, such as Mareanie and Slowpoke, and Archen harder.


Set Details
========

A Jolly nature and 252 Speed EVs let Magby reach 19 Speed, outspeeding threats such as Vullaby and unboosted Scraggy. 236 Attack EVs let Magby hit as hard as possible when combined with a Life Orb. This lets Magby 2HKO Spritzee with Flare Blitz and Slowpoke with Thunder Punch, both after Stealth Rock damage. An HP IV of 0 reduces the damage Magby takes from Life Orb. Vital Spirit lets Magby safely switch into Foongus and other sleep-inducers.

Usage Tips
========

Magby will usually be spamming Flare Blitz, as it is by far Magby's most powerful attack. Be careful, though, as the recoil plus Life Orb damage wears Magby down very quickly. Don't switch Magby in on attacks, as it will usually take a large amount of damage. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't do much to it, such as Spritzee. You should try to predict Magby's switch-ins and target them with super effective coverage moves.

Team Options
========

Corphish, Carvanha, Shellder, and Nasty Plot Vullaby appreciate bulky Water-types and Munchlax being weakened. An entry hazard remover such as Staryu is a must due to Stealth Rock hindering Magby's longevity and Sticky Web making it difficult to outpseed the opponent's team. Sticky Web support lets Magby outspeed most of the opponent's team; Surskit can set up Sticky Web well due to its ability to outspeed most foes. Knock Off support to remove Choice Scarf and Eviolite is always a good idea, while status absorbers or clerics such as Spritzee is another good idea, as most forms of status greatly hinder Magby. Counters to bulky Water-type such as Chinchou and Ferroseed is much appreciated. Stealth Rock is good for breaking Sturdy and Focus Sash. Notable users are Diglett, which traps Chinchou, Alolan Grimer, and Mareainie; and Ferroseed, which takes on Water-types. Chinchou and Vullaby are useful for bringing Magby in with a slow Volt Switch and U-turn, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Flame Charge lets Magby outspeed all relevant Choice Scarf users after a boost, but this set doesn't hit very hard and gives up coverage. A mixed set with the moves Flare Blitz, Mach Punch, Thunder Punch, and Overheat is alright, but Cross Chop is usually preferred over Overheat. Overheat hits few Pokemon harder than Magby's other moves, with the only notable one being Hippopotas. An all-out special set can be used thanks to Magby's high Special Attack. The problem is that Magby has awful special coverage. Since Z-Crystals can't be removed by Knock Off, Z-Belly Drum sounds like an improvement over Berry Juice. Unfortunately the healing affect of Z-Belly Drum happens before the damage taken from Belly Drum, always leaving Magby heavily damaged after using it.

Checks and Counters
===================

**Sturdy Users**: Sturdy lets some Pokemon like Tirtouga and Onix take any hit, allowing them to get healed by Berry Juice and KO Magby.

**Water-type Pokemon**: Water-type Pokemon such as Corphish can tank Magby's Mach Punch and KO it with their STAB moves. Chinchou and Slowpoke can take hits from Magby pretty well; although, Chinchou fears Return, while Slowpoke fears Thunder Punch.

**Faster Pokemon**: Anything faster than Magby, such as Diglett, Choice Scarf Chinchou, and Abra can KO it unless they are weak to Mach Punch. Diglett is especially dangerous due to Arena Trap.
 
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Fiend

someguy
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[OVERVIEW]
not sure if immune to burns is worth mentioning tbh.
do mention infrequent set up chances and and how it struggles w/ scarf mons

[SET]
========

name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Berry Juice
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 29 HP


[SET COMMENTS]
Moves
========

• Flame Charge can be used to out speed all relevant Choice Scarf users after a boost.
remove; it's too weak.
return OHKOs mareanie and ponyta too which is important

mention thunder punch, which leaves magby (with sr up) walled only by chinchou

Set Details
========

• Vital Spirit prevents sleep, letting Magby switch into sleep-inducing moves, most notably Foongus's Spore.
it hardly switches into anything. instead say it allows it to set up on Foongus as it is immune to spore

• Flame Body cripples physical attackers.
remove since vital spirit is more helpful

Usage Tips
========
mention only sending magby in when it can set up
don't switch it into attacks
wear down scarf pokemon before setting up

Team Options
========
memento pkmon are good; dig can trap chinchou
vulla knocks off chinchou which is good for t punch sets

[SET]
========

name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Life Orb
ability: Vital Spirit / Flame Body
nature: Jolly
EVs: 236 Atk / 252 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========
i wouldn't say bulky normals since it's just munch tbh
specifically mention how it hits munchlax which resists flare blitz thanks to thick fat

Set Details
========
fine ig

Usage Tips
========
again doesn't switch in

Team Options
========

• Pawniard and Stunky pursuit traps Mach Punch immunities and resistances.
idt that is relevant
stuff that likes weakened waters & munch (shellder, Carvanha, Corphish, NP vullaby come to mind.)

[STRATEGY COMMENTS]
Other Options
=============
flame charge goes here

Checks and Counters
===================

**Shell Smash User With Sturdy**: -> **Sturdy users**:

Sturdy lets some Pokemon live any hit, get healed by Berry Juice, set up with Shell Smash, and sweep your team. They could also just OHKO Magby instead of setting up.

ghosts aren't rlly an issue. i guess you can mention litwick & frillish since they can wall return sets. do mention they aren't very relevant. Chinchou also walls thunder punch sets.

water type prio is the only issue.

mention diglett in faster mons

hippo dies. remove the mention.

QC: 1/3
 

Xayah

San Bwanna
is a Community Contributoris a Forum Moderator Alumnusis a Contributor Alumnus
This is an AM check and does not count as an official check unless stamped by a QC member.

Overview
  • Try to mention examples: why is its Speed tier good, what does it outspeed? What is in its movepool that makes it excellent? What Fire-types does it face competition from?
Set

good

Moves
  • Mention that Thunder Punch hits bulky Water-types and that that's why it's only walled by Chinchou
Set Details
  • Mention why hitting 19 Speed is good (outspeeds non-Scarf Doduo and other 18 Speed mons)
  • Mention explicitly why Berry Juice synergises nicely with Belly Drum
Usage Tips
  • Why should I never switch Magby in on attacks? Try to explain why you do or don't want to do something (this goes for most bullet points here)
  • Try to mention examples here, mainly for Will-O-Wisp users and Scarfers
Team Options
  • Name examples: Mach Punch immunities/resistances, Sticky Web users, counters to bulky Waters, Stealth Rock setters, and Memento users
  • Mention Pokemon that can bring Magby in with a slow Volt Switch or U-turn, such as Chinchou and Vullaby
Set

good

Moves
  • Reorder so that the explanations match the order in the set
Set Details
  • Again, mention why 19 Speed is good
  • Merge the point about Attack EVs and Life Orb and then mention important calcs. For example, the max Attack with Life Orb guarantee the 2HKO onto Spritzee with Flare Blitz and Slowpoke with Thunder Punch, both after Stealth Rock
Usage Tips
  • Mention that Magby should usually be using Flare Blitz, as it is its most powerful move by far. Also mention that the recoil can wear it down quickly
Team Options
  • Similar to the other set, mention examples.
  • Also similar, mention slow VoltTurners
Other Options
  • Mention why Overheat is useful (what does it hit harder than Magby's other moves?)
Checks and Counters
  • Sturdy users, not Sturdy Pokemon.
  • Change the Water-type priority into Water-types. Mention Slowpoke, Chinchou, and Mareanie. Also mention how Chou has to fear Return, while the others fear Thunder Punch.
Nice job all around!
 
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Nineage

Pugnacious.
is a Programmeris a Community Contributoris a Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
AD Thunderboy:
Good check overall. I like that you are asking for specifics. In general, I think when you press for specifics from a new analysis writer, though, you should actually give the specifics that you want included. Just for future reference.
Nothing you said is wrong, so I'm stamping that amcheck (Stacy Ritter implement it please). Here is stuff that I think should be added:

First set:
Add "IVs: 29 HP" to the set (Fiend already said this in the last qc check)

Moves:
Add that Mach Punch is useful for hitting other priority users first
Thunderboy mentioned going into specifics on Thunder Punch, but I'd add that this point is really weirdly worded. Just say something like Thunder Punch hits water types very hard, leaving it only walled by Chinchou (leave rocks out of it for now).

Usage Tips:
Reword your point about wearing down Scarf Pokemon to be wear down all Pokemon

Team Options:
Specify that they trap Ghost-type Pokemon in the first point, and change Stunky to Grimer-Alola- Its just better
Move the Stealth Rock point to the top, and mention other hazards as well
Remember especially to give examples here

Second Set:
I think Thunderboy's check pretty much covers this well

Other Options:
Mention the possibility of an allout special set (Magby has high spatk), but the lack of special coverage Magby has


This is a big check, so I'm not stamping this just yet. Implement Thunderboy's amcheck, implement this check, and then PM me on Discord or VM me here. Then I will look over what you have and give you a stamp. Don't write this up or change it to qc 2/3 until i look over it after you make the changes.
 

Hilomilo

High-low My-low
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Overview
* I'd think of your overview as a bit of a thesis statement in that you should often begin in saying something about its overall viability in the tier. What you have is fine, but start with a sentence like, "Magby is a potent offensive threat in the Little Cup metagame due to its plethora of good offensive traits."
* You don't need to say, non-scarf Doduo, just say Doduo.
* Remove "reliable stab attacks such as Flare Blitz" - Magby doesn't commonly run Flare Blitz given that its usually belly drum.
* "Magby is also a Fire-type, which is a decent offensive typing." - I don't think this is a very necessary sentence, I'd remove it.
* Clarify that Magby has trouble setting up because of its frailty.

Set
Looks good

Moves
* Clarify that Belly Drum turns Magby into a deadly sweeper by maximizing its Attack.
* "It also hits other priority users first." - this sentence needs some more clarification. Say that it out prioritizes SOME other users of priority, since not all priority users are unable to outprioritize Magby. Give examples of said priority users Mach Punch hits first as well.
* "If Stealth Rocks are up then Thunder Punch leaves Magby walled only by Chinchou." - this sentence should be removed. Its purpose is quite hard to understand, since a. Chinchou walls Magby regardless of whether or not rocks are up, and b. you don't say anything good about Thunder Punch, which is odd considering its on the set.
* In order to replace your last sentence, tell us what Thunder Punch does (hits stuff like Slowpoke and Omanyte for better damage) but mention that its drawback is being walled by Chinchou.

Set Details
* Change Choice Scarf Doduo to a different example, Life Orb Quick Attack does quite a bit of damage to Magby. Instead, say either Vullaby or Snivy.

Usage Tips
* Change the words 'die' to 'faint' and 'death' to 'fainting'
* Give examples of Pokemon you say don't threaten Magby (Foongus, Spritzee and Pumpkaboo-XL are decent examples)
* Remove mentions of being able to switch into Will-O-Wisp, this isn't something Magby should usually do considering it doesn't like Shadow Ball from Pump or any of Ponyta's attacks.
* Elaborate on your sentence regarding wearing foes down before set up. Why is it necessary that foes are worn down before a Magby sweep? (it'll have an easier time sweeping late-game)

Team Options
* Explain why Magby appreciates status absorbers and clerics as partners (its vulnerable to most forms of status).
* Make your Diglett line a little longer in saying something like, "Diglett can use its Arena Trap ability to trap and KO big threats to Magby in Chinchou and Alolan Grimer."

SET: LIFE ORB
Set
Fine

Moves
* Clarify that Flare Blitz is Magby's strongest STAB attack. I'd also add that it hits most Pokemon that don't resist it for good damage.
* Give examples of Rock-types you say Cross Chop hits (Onix and Tirtouga are the best examples since most other relevant Rock-types take neutral damage from the move),
* Give examples of bulky Water-types that Thunder Punch hits.

Set Details
* Don't use the same examples of Pokemon Magby outspeeds every single time you mention its Speed - it looks lazy and unprofessional. Change your examples to Cottonee and unboosted Scraggy.

Usage Tips
* Your wording regarding never switching Magby in is identical to your wording on the subject in the previous Usage Tips section. Change it up a bit so this isn't the case.
* Again, I don't think mentioning Magby's ability to switch into Will-O-Wisp is necessary. Remove it.
* Say that when predicting a switch, Magby should use super effective coverage attacks against its switch ins, like Cross Chop against Munchlax and if its running the move, Thunder Punch against Mareanie or Shellder.

Team Options
* Again, you seem to have just copied and pasted your whole Team Options section from before (except for the first sentence). You can't be lazy, reword every sentence so that they aren't identical to the sentences under the first Team Options section.

Other Options
* Change "hits like a wet paper bag" to "doesn't hit very hard and gives up coverage" - it sounds better like this.
* Remove your Thief mention, it isn't a viable option on Magby.
* Remove your substitute + focus punch mention, there are a lot of Pokemon capable of doing this better than Magby.

Checks and Counters
* You need to give examples of Pokemon with Sturdy.
* Remove your Mareanie mention in Water-types. Mareanie is OHKOed by Magby's Return when its boosted so it isn't really a good check.
* Remove your Flash Fire section, Ponyta doesn't carry Flash Fire and Growlithe isn't at all common enough for you to mention it here.
* Give more examples when you talk about Pokemon that are faster than Magby. Good examples are Choice Scarf Chinchou, Elekid and Abra. Since you specifically mention Diglett in this section, the other Pokemon I mentioned can be replaced with it in the first sentence.

This is a lot to implement, so after you implement everything, tag me and I'll look this over one last time.
 
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Amcheck, this doesn't count towards one of your two GP checks unless stamped off by a GPer.
ADD REMOVE COMMENTS
[OVERVIEW]

Magby is a great offensive threat due to it having many good traits. Thanks to Magby's excellent Speed Tier tier, it outspeeds treats threats such as Ponyta and Dodou. Magby's great attacking stats let it hit most of the metagame hard. It has a decent movepool, with priority in the form of Mach Punch, reliable stab STAB attacks such as Fire Punch, and Belly Drum to help it sweep. Thanks to Vital Spirit, it is immune to sleep-inducing moves, such as Foongus's Spore. Unfortunately, Magby is super frail pokemon who is also weak to Stealth Rocks super frail and weak to Stealth Rock. Magby It also faces competition from several offensive Fire-types, such as Ponyta, Vulpix, Houndour, and Larvesta, and. It also has trouble setting up due to its frailty.

[SET]
========
name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Berry Juice
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 29 HP

[SET COMMENTS]
Moves
========

Belly Drum turns Magby into a deadly sweeper by maximizing it's attack its Attack stat. Fire Punch is a reliable stab STAB attack that does enough damage at +6 to justify not using Flare Blitz. Mach Punch hit hits Pokemon that speed Speed tie with or outspeed it Magby (otherwise it isn't completely clear that it is referring to magby here), such as Elekid and Scarf Pawniard. It also hits other priority users first. Good examples of moves that it outprioritizes include Pawniard's Sucker Punch and Doduo's Quick Attack. Return OHKOES OHKOes Chinchou, Mareanie, and Ponyta at +6 and deals heavy damage to other Pokemon that resist Fire, such as Slowpoke. Thunder Punch hits other Water-types such as Slowpoke harder than Return, but leaves it walled by Chinchou.

Set Details
========

A Jolly nature and 252 Spe Speed EVs let Magby reach 19 Speed, outspeeding threats such as Gastly and and Snivy. 236 Atk Attack EVs let Magby hit as hard as possible. 29 HP IVs makes it to where assure that Berry Juice will always activates activate after using Magby uses Belly Drum. Berry Juice always heals Magby back to full HP whenever Magby it uses Belly Drum. Vital Spirit prevents sleep, letting Magby switch into Foongus, since it's immune to Spore.

Usage Tips
========

Never switch Magby in on attacks, as Magby will usually faint, (RC) or get come close to faint fainting and use its Berry Juice early. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't threaten it, such as Spritzee or Foongus. This gives Magby set up setup opportunities. Wear down all Pokemon before setting up with Magby. and use Use Belly Drum when your opponents opponent's Magby counters are weakened or defeated. This, (AC) of course, will let give Magby have an easier time sweeping.

Team Options
========

Stealth Rocks are good for breaking Sturdy and Focus Sash Focus Sashes. Notable users are Diglett, who which traps Chinchou, (RC) and Ferroseed, (AC) which who takes on Water-types. Other hazards are also a good idea. Ferroseed can set up Spikes, (RC) and Mareanie can set up Toxic Spikes. Pawniard and Grimer-Alola Alolan Grimer pursuit trap Ghost-types with Pursuit, which is useful for Mach Punch. A hazard remover spinner or Defogger such as Staryu is a must due to Stealth Rocks taking chunks out of Magby's HP, (RC) and Sticky Web rendering Magby almost useless. Sticky Web support lets Magby almost always outspeed grounded foes. An excellent choice is Surskit, which can reliable reliably set-up set up Sticky Web due to its high Speed. Knock Off support to remove Choice Scarfs and Eviolites is appreciated. Vullaby is a good choice, as it lures in Chinchou and removes its item, which is good for Thunder Punch sets. Status absorbers or clerics such as Spritzee is are very important, (AC) as Magby is vulnerable to most forms of status. Counters to bulky Water-types is also very important. Good examples include Chinchou and Ferroseed. Diglett can trap Chinchou, Mareanie, and Grimer-Alola Alolan Grimer, which are big threats to Magby. Memento makes it much easier for Magby to set up. Good users include Diglett, Grimer-Alola Alolan Grimer, and Cottonee, who the latter of which also has priority Memento due to Prankster. Chinchou and Vullaby can bring Magby in with a slow Volt-Switch Volt Switch or U-turn.

[SET]
========
name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Life Orb
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 0 HP

[SET COMMENTS]
Moves
========

Flare Blitz is Magby's most powerful attack, hitting most Pokemon that don't resist it for good damage. Cross Chop hits Rock-types, (RC) such as Onix and Tirtouga, and Munchlax, which resists Fire because of Thick Fat. Mach Punch gives Magby priority and the ability to bypass Pawniard's Sucker Punch. Return hits Chinchou hard and provides decent neutral coverage. Thunder Punch hits other bulky Water-types, (RC) such as Mareanie and Slowpoke, and Archen harder.


Set Details
========

A Jolly nature and 252 Spe Speed EVs let Magby reach 19 Speed, outspeeding threats such as Vullaby and unboosted Scraggy. 236 Atk Attack EVs let Magby hit as hard as possible, which when combined with a Life Orb, is really hard. This lets Magby 2HKO Spritzee with Flare Blitz and Slowpoke with Thunder Punch, both after Stealth Rock damage. 0 HP IVs reduces the damage Magby takes from Life Orb. Vital Spirit lets Magby safely switch into Foongus and other sleep-inducers.

Usage Tips
========

Magby will usually be spamming Flare Blitz, as it is by far Magby's its most powerful attack. Be careful though, as the recoil plus Life Orb damage wears Magby down very quickly. Don't switch Magby in on attacks, as Magby it (you use magby a lot here and it sounds quite repetitive) will usually take a large amount of damage. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't do much to it. Good Pokemon for this include Chinchou and Vullaby. You should try to predict Magby's switch ins switch-ins and target them with super effective coverage moves.

Team Options
========

Corphish, Carvanha, Shellder, and Nasty Plot Vullaby appreciate bulky Water-types and Munchlax being weakened. A hazard remover such as Staryu is a must due to Stealth Rocks taking hindering Magby's longevity, (RC) and Sticky Web making it difficult to outpseed the opponents team. Sticky Web support lets Magby outspeed most of the opponents opponent's team. An A good choice is Surskit, which can set-up set up Sticky Web well due to its ability to outspeed most foes. Knock Off support to remove Choice Scarfs and Eviolites is always a good idea.. Status absorbers or clerics such as Spritzee is another good idea, as most forms of status greatly hinder Magby. Counters to bulky Water-typers is Water-types are much appreciated, with good examples being Chinchou and Ferroseed. Stealth Rocks are good for breaking Sturdy and Focus Sash Focus Sashes. Notable users are Diglett, who which traps Chinchou, Grimer-Alola Alolan Grimer, and Mareainie Mareanie, and Ferroseed who which takes on Water-types. Chinchou and Vullaby are useful for bringing Magby in with a slow Volt-Switch Volt Switch or U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Flame Charge lets Magby outspeed all relevant Choice Scarf users after a boost, but it doesn't hit very hard and gives up coverage. A mixed set with the moves Flare Blitz / Mach Punch / Thunder Punch / Overheat is alright, but Cross Chop is usually preferred over Overheat. Overheat hits few pokemon Pokemon harder than Magby's other moves, with the only one notable one being Hippopotas. An all-out special set can be used thanks to Magby's high spatk Special Attack. The problem is Magby has awful special coverage. Since Z-Crystals can't be knocked off removed via Knock Off, Z-Belly Drum sounds like an improvement over Berry Juice. Unfortunately the healing affect effect of Z-Belly Drum happens before the damage taken from Belly Drum, always leaving Magby heavily damaged after using it.

Checks and Counters
===================

**Sturdy Users**: Sturdy lets some Pokemon live any hit, get healed by Berry Juice, (RC) and KO Magby. Good examples of this include Tirtouga and Onix.

**Water-type Pokemon**: Pokemon such as Corphish can tank Magby's Mach Punch and KO it with Aqua Jet. Chinchou and Slowpoke can take hits from Magby pretty well., (AC) Although although Chinchou fears Return, (RC) while and Slowpoke fears Thunder Punch.

**Faster Pokemon**: Anything faster than Magby, such as Diglett, Scarf Chinchou, or Abra can KO it, unless they are weak to Mach Punch. Diglett is especially dangerous due to Arena Trap.

Some notes:
  • Alolan [Pokemon] not [Pokemon]-Alola
  • Always write out the full name of stats, except in the set itself (i.e Speed not Spe)
  • Volt Switch not Volt-Switch
  • Setup is the noun form, set up is the verb form
 
Last edited:

Lemonade

WOOPAGGING
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In usage tips, clarify which Pokemon can provide slow VoltTurn support and which don't threaten Magby. Currently, the first set lists non-threatening Pokemon, and the second lists VoltTurn support. At the minimum, have examples of Pokemon that don't threaten Magby. Reminding which mons can provide VoltTurn support is a bit repetitive with team options, but it's not a bad idea to connect the sections.
 

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Magby is a great offensive threat due to it having many good traits. Thanks to Magby's excellent Speed tier, it outspeeds threats such as Ponyta and Dodou. Magby's great attacking stats let it hit most of the metagame hard. It also has a decent movepool, with priority in the form of Mach Punch, reliable STAB attacks such as Fire Punch, and Belly Drum to help it sweep. Thanks to Vital Spirit, it is immune to sleep-inducing moves,(RC) such as Foongus's Spore. Unfortunately, Magby is super frail and weak to Stealth Rocks Rock (meaning...?). It also faces competition from several offensive Fire-types, such as Ponyta, Vulpix,(RC) (Vulpix is banned) Houndour, and Larvesta, and it also has trouble setting up due to its frailty.

[SET] (the lines below shouldn't be there for formatting reasons, so I deleted them; same with the other set)
name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Berry Juice
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 29 HP

[SET COMMENTS]
Moves
========

Belly Drum turns Magby into a deadly sweeper by maximizing its Attack stat. Fire Punch is a reliable STAB attack that does enough damage at +6 to justify not using Flare Blitz. Mach Punch hits Pokemon that Speed tie with or outspeed Magby, such as Elekid and Choice Scarf Pawniard. It also hits other priority users first;(add semicolon).(remove period) good examples of moves it outprioritizes include Pawniard's Sucker Punch and Doduo's Quick Attack. Return OHKOes Chinchou, Mareanie, and Ponyta at +6 and deals heavy damage to other Pokemon that resist Fire, such as Slowpoke. Thunder Punch hits other Water-types such as Slowpoke harder than Return,(RC) but leaves it Magby walled by Chinchou.

Set Details
========

A Jolly nature and 252 Speed EVs let Magby reach 19 Speed, outspeeding threats such as Gastly and and Snivy. 236 Attack EVs let Magby hit as hard as possible. 29 HP IVs makes make it to where Berry Juice always activates after using Belly Drum. Berry Juice always heals Magby back to full HP whenever Magby uses Belly Drum. Vital Spirit prevents sleep, letting Magby switch into Foongus, since it's immune to Spore.

Usage Tips
========

Never switch Magby in on attacks, as Magby will usually faint,(RC) or get close to fainting and use its Berry Juice early. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't threaten it, such as Spritzee or Foongus. Great Pokemon for this role are Chinchou and Vullaby. (This would be in team options) This gives Magby set up setup opportunities. It is best to wear down all opposing Pokemon before setting up. Use Belly Drum when your opponents opposing Magby counters are weakened or defeated,(AC) which.(remove period) This of course,(RC) will let Magby have an easier time sweeping.

Team Options
========

Stealth Rocks are Rock is good for breaking Sturdy and Focus Sash. Notable users Stealth Rock setters are Diglett, who which traps Chinchou, and Ferroseed,(AC) which who takes on Water-types. Other entry hazards are also a good idea;(add semicolon).(remove period) Ferroseed can set up Spikes, and Mareanie can set up Toxic Spikes. Pawniard and Grimer-Alola Alolan Grimer can Pursuit trap Ghost-types, which is useful for Mach Punch. A hazard remover such as Staryu is a must due to Stealth Rocks Rock taking chunks out of chunking Magby's HP,(RC) and Sticky Web rendering Magby almost useless. Sticky Web support lets Magby almost always outspeed grounded foes;(add semicolon).(remove period) an excellent choice is Surskit, which can reliable set-up set up Sticky Web due to its high Speed. Knock Off support to remove Choice Scarfs Scarf and Eviolites Eviolite is also appreciated;(add semicolon).(remove period) Vullaby is a good choice, as it lures in Chinchou and removes its item, which is good for Thunder Punch Magby sets. Status absorbers or clerics such as Spritzee is are very important,(AC) as Magby is vulnerable to most forms of status. Counters to bulky Water-types is are also very important,(AC) such as Chinchou and Ferroseed. Good examples include Chinchou and Ferroseed. (Sentence structure was getting repetitive) Diglett can trap Chinchou, Mareanie, and Grimer-Alola Alolan Grimer, which are big threats to Magby. Memento makes it much easier for Magby to set up;(add semicolon).(remove period) good users include Diglett, Grimer-Alola Alolan Grimer, and Cottonee, who while Cottonee also has priority Memento due to Prankster. Chinchou and Vullaby can bring Magby in with a slow Volt-Switch or and U-turn,(AC) respectively.

[SET]
name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Life Orb
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 0 HP

[SET COMMENTS]
Moves
========

Flare Blitz is Magby's most powerful attack, hitting most Pokemon that don't resist it for good damage. Cross Chop hits Rock-types, such as Onix and Tirtouga, and Munchlax, which resists Fire because of Thick Fat. Mach Punch gives Magby priority and the ability to bypass Pawniard's Sucker Punch. Return hits Chinchou hard and provides decent neutral coverage. Thunder Punch hits other bulky Water-types, such as Mareanie and Slowpoke, and Archen harder.


Set Details
========

A Jolly nature and 252 Speed EVs let Magby reach 19 Speed, outspeeding threats such as Vullaby and unboosted Scraggy. 236 Attack EVs let Magby hit as hard as possible,(RC) which when combined with a Life Orb,(RC) is really hard. This lets Magby 2HKO Spritzee with Flare Blitz and Slowpoke with Thunder Punch, both after Stealth Rock damage. 0 HP IVs reduces the damage Magby takes from Life Orb. Vital Spirit lets Magby safely switch into Foongus and other sleep-inducers.

Usage Tips
========

Magby will usually be spamming Flare Blitz, as it is by far Magby's most powerful attack. Be careful,(AC) though, as the recoil plus Life Orb damage wears Magby down very quickly. Don't switch Magby in on attacks, as Magby it will usually take a large amount of damage. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't do much to it, such as Spritzee. Good Pokemon for this include Chinchou and Vullaby. You should try to predict Magby's switch-(AH)ins and target them with super effective coverage moves.

Team Options
========

Corphish, Carvanha, Shellder, and Nasty Plot Vullaby appreciate bulky Water-types and Munchlax being weakened. An entry hazard remover such as Staryu is a must due to Stealth Rocks taking Rock hindering Magby's longevity,(RC) and Sticky Web making it difficult to outpseed the opponents opponent's team. Sticky Web support lets Magby outspeed most of the opponents opponent's team;(add semicolon).(remove period) An good choice is (not needed) Surskit,(RC) which can set-up set up Sticky Web well due to its ability to outspeed most foes. Knock Off support to remove Choice Scarfs Scarf and Eviolites Eviolite is always a good idea,(AC) while..(remove periods) status absorbers or clerics such as Spritzee is another good idea, as most forms of status greatly hinder Magby. Counters to bulky Water-typers Water-types such as Chinchou and Ferroseed is much appreciated,(RC) with good examples being Chinchou and Ferroseed. Stealth Rocks are Rock is good for breaking Sturdy and Focus Sash. Notable users are Diglett, who which traps Chinchou, Grimer-Alola Alolan Grimer, and Mareainie, and Ferroseed,(AC) which who takes on Water-types. Chinchou and Vullaby are useful for bringing Magby in with a slow Volt-Switch or and U-turn,(AC) respectively.

[STRATEGY COMMENTS]
Other Options
=============

Flame Charge lets Magby outspeed all relevant Choice Scarf users after a boost, but it doesn't hit very hard and gives up coverage. A mixed set with the moves Flare Blitz / Mach Punch / Thunder Punch / Overheatis alright Flare Blitz,(AC) Mach Punch,(AC) Thunder Punch,(AC) and Overheat is alright, but Cross Chop is usually preferred over Overheat. Overheat hits few Pokemon harder than Magby's other moves, with the only one notable one being Hippopotas. An all-out special set can be used thanks to Magby's high spatk Special Attack. The problem is that Magby has awful special coverage. Since Z-Crystals can't be removed by Knock Off knocked off, Z-Belly Drum sounds like an improvement over Berry Juice. Unfortunately the healing effect of Z-Belly Drum happens before the damage taken from Belly Drum, always leaving Magby heavily damaged after using it.

Checks and Counters
===================

**Sturdy Users**: Sturdy lets some Pokemon like Tirtouga and Onix live any hit, allowing them to get healed by Berry Juice,(RC) and KO Magby. Good examples of this include Tirtouga and Onix.

**Water-type Pokemon**: Water-type Pokemon such as Corphish can tank Magby's Mach Punch and KO it with Aqua Jet their STAB moves (not every Water-type runs Aqua Jet). Chinchou and Slowpoke can take hits from Magby pretty well;(add semicolon).(remove period) although,(AC) Chinchou fears Return, while Slowpoke fears Thunder Punch.

**Faster Pokemon**: Anything faster than Magby, such as Diglett, Choice Scarf Chinchou, or and Abra can KO it,(RC) unless they are weak to Mach Punch. Diglett is especially dangerous due to Arena Trap.
GP 1/2


Your sentence structure can use a little work. Especially in the Team Options section, the sentence structure and overall writing was very clunky. As a tip, try to merge sentences dealing with the same topic into one sentence instead of keeping them as two. For example, try writing sentences like this:
"Sturdy lets some Pokemon like Tirtouga and Onix live any hit, allowing them to get healed by Berry Juice and KO Magby."
instead of this:
"Sturdy lets some Pokemon live any hit, allowing them to get healed by Berry Juice and KO Magby. Good examples of this include Tirtouga and Onix."
 

GatoDelFuego

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Stacy Ritter

REMOVE CHANGE COMMENTS

[OVERVIEW]

Magby is a great offensive threat due to it having many good traits. Thanks to Magby's excellent Speed tier, it outspeeds threats such as Ponyta and Dodou. Magby's great attacking stats let it hit most of the metagame hard. It also has a decent movepool, with priority in the form of Mach Punch, reliable STAB attacks such as Fire Punch, and Belly Drum to help it sweep. Thanks to Vital Spirit, it is immune to sleep-inducing moves such as Foongus's Spore. Unfortunately, Magby is super frail and weak to Stealth Rock, causing it to get worn down quickly. It also faces competition from several offensive Fire-types, such as Ponyta, Houndour, and Larvesta, and it also has trouble setting up due to its frailty.

[SET]
name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Berry Juice
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 29 HP

[SET COMMENTS]
Moves
========

Belly Drum turns Magby into a deadly sweeper by maximizing its Attack stat. Fire Punch is a reliable STAB attack that does enough damage at +6 to justify not using Flare Blitz. Mach Punch hits Pokemon that Speed tie with or outspeed Magby, such as Elekid and Choice Scarf Pawniard. It also hits many other priority users first thanks to Magby's Speed; good examples of moves it outprioritizes include Pawniard's Sucker Punch and Doduo's Quick Attack. Return OHKOes Chinchou, Mareanie, and Ponyta at +6 and deals heavy damage to other Pokemon that resist Fire, such as Slowpoke. Thunder Punch hits other Water-types such as Slowpoke harder than Return but leaves Magby walled by Chinchou.

Set Details
========

A Jolly nature and 252 Speed EVs let it Magby reach 19 Speed, outspeeding threats such as Gastly and Snivy. 236 Attack EVs let Magby hit as hard as possible. 29 HP IVs make it to where Berry Juice will always activate after Magby uses Belly Drum. Berry Juice always heals Magby back to full HP whenever it uses Belly Drum. Vital Spirit prevents sleep, letting Magby switch into Foongus, since it's immune to Spore.

Usage Tips
========

Never switch Magby in on attacks, as Magby will usually faint, or come close to fainting and use its Berry Juice early. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't threaten it, such as Spritzee or Foongus. This gives Magby setup opportunities. It is best to wear down all Pokemon before setting up. Use Belly Drum when opposing Magby counters such as? are weakened or defeated, which will let Magby have an easier time sweeping.

Team Options
========

Stealth Rock is good for breaking Sturdy and Focus Sash. Notable Stealth Rock setters are Diglett, which traps Chinchou, and Ferroseed, which takes on Water-types. Other entry hazards are also a good idea; Ferroseed can set up Spikes, and Mareanie can set up Toxic Spikes. Pawniard and Alolan Grimer can Pursuit trap Ghost-types, which is useful for Mach Punch. A hazard remover such as Staryu is a must due to Stealth Rock chunking Magby's HP and Sticky Web rendering Magby almost useless. Sticky Web support lets Magby almost always outspeed grounded foes; an excellent choice is Surskit, which can reliable reliably set up Sticky Web due to its high Speed. Knock Off support to remove Choice Scarf and Eviolite is also appreciated; Vullaby is a good choice, as it lures in Chinchou and removes its item, which is good for Thunder Punch Magby sets. Status absorbers or clerics such as Spritzee are very important, as Magby is vulnerable to most forms of status. Is this necessary, since Magby should only come in to sweep once? Counters to bulky Water-types are also very important, such as Chinchou and Ferroseed. Diglett can trap Chinchou, Mareanie, and Alolan Grimer, which are big threats to Magby. Memento makes it much easier for Magby to set up; good users include Diglett, Alolan Grimer, and Cottonee, while also has priority Memento due to Prankster. Chinchou and Vullaby can bring Magby in with a slow Volt-Switch and U-turn, respectively. Place this sentence at the top of the team options; it's the most important partner based on what you wrote earlier in usage tips

[SET]
name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
item: Life Orb
ability: Vital Spirit
nature: Jolly
EVs: 236 Atk / 252 Spe
IVs: 0 HP

[SET COMMENTS]
Moves
========

Flare Blitz is Magby's most powerful attack, hitting most Pokemon that don't resist it for good damage. Cross Chop hits Rock-types, such as Onix and Tirtouga, and Munchlax, which resists Fire because of Thick Fat. Mach Punch gives Magby priority and the ability to bypass Pawniard's Sucker Punch. Return hits Chinchou hard and provides decent neutral coverage. Thunder Punch hits other bulky Water-types, such as Mareanie and Slowpoke, and Archen harder.


Set Details
========

A Jolly nature and 252 Speed EVs let Magby reach 19 Speed, outspeeding threats such as Vullaby and unboosted Scraggy. 236 Attack EVs let Magby hit as hard as possible when combined with a Life Orb. This lets Magby 2HKO Spritzee with Flare Blitz and Slowpoke with Thunder Punch, both after Stealth Rock damage. An HP IV of 0 HP IVs reduces the damage Magby takes from Life Orb. Vital Spirit lets Magby safely switch into Foongus and other sleep-inducers.

Usage Tips
========

Magby will usually be spamming Flare Blitz, as it is by far Magby's most powerful attack. Be careful, though, as the recoil plus Life Orb damage wears Magby down very quickly. Don't switch Magby in on attacks, as it will usually take a large amount of damage. It should be brought in through the use of a slow U-turn or Volt Switch against Pokemon that can't do much to it, such as Spritzee. You should try to predict Magby's switch-ins and target them with super effective coverage moves.

Team Options
========

Corphish, Carvanha, Shellder, and Nasty Plot Vullaby appreciate bulky Water-types and Munchlax being weakened. An entry hazard remover such as Staryu is a must due to Stealth Rock hindering Magby's longevity and Sticky Web making it difficult to outpseed the opponent's team. Sticky Web support lets Magby outspeed most of the opponent's team; Surskit can set up Sticky Web well due to its ability to outspeed most foes. Knock Off support to remove Choice Scarf and Eviolite is always a good idea, while status absorbers or clerics such as Spritzee is another good idea, as most forms of status greatly hinder Magby. Counters to bulky Water-type such as Chinchou and Ferroseed is much appreciated. Stealth Rock is good for breaking Sturdy and Focus Sash. Notable users are Diglett, which traps Chinchou, Alolan Grimer, and Mareainie; (SC) and Ferroseed, which takes on Water-types. Chinchou and Vullaby are useful for bringing Magby in with a slow Volt Switch and U-turn, respectively.

[STRATEGY COMMENTS]
Other Options
=============

Flame Charge lets Magby outspeed all relevant Choice Scarf users after a boost, but it this set doesn't hit very hard and gives up coverage. A mixed set with the moves Flare Blitz, Mach Punch, Thunder Punch, and Overheat is alright, but Cross Chop is usually preferred over Overheat. Overheat hits few Pokemon harder than Magby's other moves, with the only notable one being Hippopotas. An all-out special set can be used thanks to Magby's high Special Attack. The problem is that Magby has awful special coverage. Since Z-Crystals can't be removed by Knock Off, Z-Belly Drum sounds like an improvement over Berry Juice. Unfortunately the healing affect of Z-Belly Drum happens before the damage taken from Belly Drum, always leaving Magby heavily damaged after using it.

Checks and Counters
===================

**Sturdy Users**: Sturdy lets some Pokemon like Tirtouga and Onix live take any hit, allowing them to get healed by Berry Juice and KO Magby.

**Water-type Pokemon**: Water-type Pokemon such as Corphish can tank Magby's Mach Punch and KO it with their STAB moves. Chinchou and Slowpoke can take hits from Magby pretty well; although, Chinchou fears Return, while Slowpoke fears Thunder Punch.

**Faster Pokemon**: Anything faster than Magby, such as Diglett, Choice Scarf Chinchou, and Abra can KO it unless they are weak to Mach Punch. Diglett is especially dangerous due to Arena Trap.

2/2
 
Last edited:
I believe I have implemented GatoDelFuego's check correctly.

Now that GatoDelFuego mentioned it, recommending status absorbers and clerics as Team Options for the Belly Drum set does seem rather pointless, so I removed it from the Belly Drum Team Options.
 

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