LC Magby

Expulso

Morse code, if I'm talking I'm clicking
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ugh i used the word "punch" so many times

QC: Ray Jay, Goddess Briyella, Corkscrew (3/3 Completed!)
Final QC: macle
GP: Calm Pokemaster / Ununhexium (Amcheck) / GatoDelFuego

Overview
########
At first glance, Magby looks like just another wimpy baby Pokemon. However, it has many qualities that enable it to truly stand out in Little Cup. Boasting access to the revered 19 Speed tier and excellent attacking stats, Magby is quite the threat. Its movepool contains gems such as Belly Drum, Mach Punch, Cross Chop, Flare Blitz, and more. However, the blessings don't end there; it gets access to two good abilities, Flame Body and Vital Spirit, as well as being a Fire-type, which prevents burns and is generally potent offensively. While slightly held back by its fragility and weakness to Stealth Rock, as well as its susceptibility to priority, Magby is not a Pokemon to be underestimated.

Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thief
ability: Vital Spirit / Flame Body
item: Berry Juice
evs: 236 Atk / 252 Spe
ivs: 29 HP
nature: Jolly

Moves
========

Belly Drum boosts Magby's Attack stat to 68, letting it destroy the metagame. Fire Punch is Magby's primary physical STAB move, and it does enough at +6 to justify not using Flare Blitz. Mach Punch provides Magby priority to use on Pokemon it would Speed tie with or be outsped by, such as Meowth and Elekid. Return OHKOes Chinchou at +6, a very important benchmark, and does heavy damage to Pokemon that resist Fire, such as Munchlax and Slowpoke. Thief allows Magby to steal items from Pokemon like Tirtouga, which it cannot beat without entry hazard support. Thunder Punch can also hit some of the Water-types that resist Fire Punch, such as Slowpoke, super effectively.

Set Details
========

Magby can potentially reach 19 Speed, and this set does so, making it impossible for Pawniard to revenge kill it, barring the very rare and exploitable Choice Scarf Sucker Punch. This set utilizes only 29 HP IVs, which allows Magby to activate Berry Juice's recovery immediately after using Belly Drum. Berry Juice grants Magby recovery, getting it back to full HP no matter what. Vital Spirit lets Magby be one of the best Foongus switch-ins and protects it from other sleepers, like Gastly. Finally, Flame Body can be used to cripple any Pokemon trying to use Fake Out to chip away at it, such as Mienfoo, Aipom, and Meowth.

Usage Tips
========

Magby should be brought in by means of revenging or a slow U-turn or Volt Switch, preferably coming in on something that can not threaten it, such as Snover, Larvesta, Mienfoo, or Foongus lacking Stun Spore. Keep in mind, however, that Magby is extremely frail and will fall to many powerful neutral attacks. Magby can also switch in on Will-O-Wisp for free, as it cannot be burned due to its typing. Once Magby has gotten in, set up Belly Drum and sweep. It's okay to retreat, however, as switching it into a Fake Out can burn the foe, effectively neutering it; however, only do that if you must.

Team Options
========

Pursuit trapping from the likes of Pawniard can easily facilitate a Magby sweep, as Ghosts are immune to its only form of priority. Defog or Rapid Spin support is also appreciated, as Stealth Rock chips off a quarter of Magby's HP, and Sticky Web neuters it. Sticky Web support is appreciated, as it usually prevents grounded foes from outspeeding it, meaning Magby doesn't have to use Mach Punch. Knock Off support is also appreciated to stop Choice Scarf users and remove Eviolites. Magby draws status like moths to a flame, so a status absorber or cleric is appreciated as a teammate. Any way to weaken bulky Water-types like Chinchou is appreciated; for example, Hidden Power Ground Magnemite can lure in and weaken the foe's Chinchou, and Mienfoo or Pawniard can Knock Off Slowpoke's Eviolite. Finally, Pokemon with Sturdy can usually withstand Magby's attacks, so Stealth Rock support is appreciated.

Life Orb
########
name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
ability: Vital Spirit / Flame Body
item: Life Orb
evs: 236 Atk / 252 Spe
ivs: 0 HP
nature: Jolly

Moves
========

Flare Blitz is Magby's most powerful physical STAB attack, and it has immense power, especially under the sun. Cross Chop hits Munchlax and Porygon hard, as well as Rock-types. Return hits Chinchou considerably harder and provides decent neutral coverage. Thunder Punch, however, hits Archen and bulky Water-types not named Chinchou harder. Finally, Mach Punch gives Magby priority and OHKOes Pawniard while bypassing Sucker Punch.

Set Details
========

252 Speed EVs and a positive nature allow Magby to reach 19 Speed, bypassing Pawniard's Sucker Punch. It can also Speed tie with or outspeed many common Pokemon, such as Aipom, Pawniard, and Mienfoo. All the remaining EVs are put into Attack to let Magby hit harder. Life Orb lends Magby much more power, and 0 HP IVs cause it to only lose 1 HP per attack. Vital Spirit gives Magby a safe switch against Foongus and other sleep-inducing Pokemon like Gastly. Flame Body can also be used, as it lets Magby have a chance of burning a Fake Out or faster / more durable priority user as Magby goes down; however, Magby will only have one shot at this, as almost any attack will KO it after the recoil.

Usage Tips
========

It is recommended that you bring Magby in safely, whether by means of a slow Volt Switch, U-Turn, a switch into a resisted attack, or by revenging something. Will-O-Wisp is an excellent attack to switch in on, as Magby cannot be burned by nature of its typing. Once it is in, it can break opponents down with its powerful attacks.

Team Options
========

Pursuit trapping by the likes of Pawniard and Stunky can defeat the Ghost-types that are immune to three of Magby's attacks. Defog or Rapid Spin support is recommended, as Stealth Rock hurts, and Sticky Web neuters Magby. Sticky Web support is appreciated, as it prevents Diglett from switching in and KOing with Sucker Punch, and also prevents Pokemon like Carvanha from outspeeding Magby after one boost. Finally, any way to weaken bulky Water-types like Chinchou is appreciated; for example, Hidden Power Grass Chinchou can weaken opposing Chinchou, and Mienfoo or Pawniard can Knock Off Slowpoke's Eviolite.

Other Options
########

A mixed set consisting of Flare Blitz / Mach Punch / Thunder Punch / Overheat is usable, but Cross Chop is usually preferred over Overheat. A Substitute + Focus Punch set is also decent, but Magby struggles to force switches and get a Substitute up. However, this can be quite powerful if used successfully. Magby doesn't have too many options, unfortunately.

Checks & Counters
########

**Offensive Pressure**: If the opponent is going on the offensive, Belly Drum Magby will be hard-pressed to set up without significant team support.

**Shell Smash Users With Sturdy**: If no entry hazards are up, Tirtouga and Dwebble can survive a hit with Sturdy, recover, and KO with one or both of their STAB moves.

**Ghost-types**: If running Return, Life Orb Magby can only use its STAB on Ghosts. Some Ghosts, like Frillish, can easily absorb a Flare Blitz and OHKO back; Misdreavus can also Speed-tie with Magby.

**Bulky Priority Users**: Corphish, Timburr, Croagunk and other durable priority users can tank Magby's Mach Punch and KO it with Aqua Jet, Mach Punch or other priority; Timburr even benefits from a burn because of its ability, Guts.

**Flash Fire**: If using Flash Fire, Ponyta and Growlithe can switch into Fire Punch or Flare Blitz, get a boost from Flash Fire, and in Ponyta's case, Speed tie. However, both can survive a hit and OHKO back.

**Faster Pokemon**: Anything faster than Magby can KO it unless they are weak to Mach Punch, due to Magby's frailty.

**Hippopotas**: Hippopotas takes negligible damage from the Life Orb set and can survive a +6 Fire Punch while OHKOing back with Earthquake.

**Diglett**: If its Focus Sash is intact, Diglett can switch in, outspeed Magby, and KO with Sucker Punch.
 
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Al_Alchemist

Physics and Math \O/
is a Past SPL Champion
Hey Expulso, you asked me if I would collaborate with you on this analysis, so I wanted to give you a few of my thoughts.

First, I'd mention Flame Body somewhere just because at +6, Magby will often attempted to be taken down by a series of prioirity moves, namely Fake Out, which make it increasingly more likely for Flame Body to burn the opponent, either easing your set up, sweep, or the Pokemon you send out to revenge kill. However, even if Yanma goes, Vital Spirit is obviously still good against Chlorophyll Pokemon.

Second, as we discussed, Cross Chop should be taken off as a slash on the Belly Drum set. Assuming it doesn't miss because of its 80% accuracy, it only really "guarantees" a OHKO on Eviolite Porygon, Eviolite Munchlax, and Eviolite Lickitung, all of which have a chance of being OHKOd by Fire Punch or Mach Punch. Most Porygon and Lickitung have their OHKO guaranteed with SR, while the much more common Berry Juice + Recycle Munchlax is OHKOd by Mach Punch.
+6 236 Atk Magby Fire Punch vs. 236 HP / 196 Def Eviolite Porygon: 24-28 (92.3 - 107.6%) -- 37.5% chance to OHKO
(24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27, 28)

+6 236 Atk Magby Mach Punch vs. 0 HP / 196 Def Munchlax: 30-36 (100 - 120%) -- guaranteed OHKO
(30, 30, 30, 30, 32, 32, 32, 32, 32, 32, 34, 34, 34, 34, 34, 36)

+6 236 Atk Magby Mach Punch vs. 0 HP / 36 Def Eviolite Munchlax: 24-30 (80 - 100%) -- 6.3% chance to OHKO
(24, 24, 26, 26, 26, 26, 26, 26, 26, 28, 28, 28, 28, 28, 28, 30)

+6 236 Atk Magby Fire Punch vs. 236 HP / 0 Def Eviolite Lickitung: 25-31 (89.2 - 110.7%) -- 62.5% chance to OHKO
(25, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 30, 30, 30, 30, 31)

Mach Punch allows you to bypass Sucker Punch Pawniard, Speed Boost Carvanha (lacking Aqua Jet or hitting it before Speed Boost), Aqua Jet Tirtouga, Acrobatics Fletchling, Quick Attack Bunnelby, and just having priority in general, which is significant in LC and all the more frightening coming off a Belly Drum user.

However, Cross Chop does also OHKO Eviolite Chinchou, Torchic, Tyrunt, Ponyta, Archen, and etc. These are significant because +6 Fire Punch loses out on the OHKO for all of those, while +6 Thunder Punch/Mach Punch loses out the first three (high OHKO chance for Eviolite Ponyta). So it could work over Thunder Punch, but it generally isn't worth it because +6 ThunderPunch hits Slowpoke, Vullaby, Frillish, Ponyta, Archen and etc. for a OHKO already, while +6 Fire Punch can OHKO Berry Juice Chinchou.

So OO for Cross Chop in my opinion.

Likewise I'd like to quote myself from the LC Creative Movesets thread:
Other Options
Flare Blitz, Cross Chop, Thief, Return, and Dual Chop are all possible alternatives to Thunder Punch or Mach Punch (Dual Chop is probably illegal with Belly Drum + Mach Punch though, since it is a BW2 Move Tutor).

Flare Blitz, Cross Chop, and Return all grant several OHKOs not possible by the moves in the listed set, however, they suffer from either recoil damage, 80% accuracy, and/or less type-coverage, respectively. Thief is interesting in the way it can steal Berry Juices, Eviolite, or other items from Pokemon before it either OHKOs it or leaves it severely dented. This allows Magby a way to bypass or survive more of an opponents attempts to kill Magby via the "Fake Out + Switch" tactic, also giving Flame Body more chances to burn the Fake Out user. However, it is a Dark-type 60 BP move that will grant less possible OHKOs than Thunder Punch would provide. Dual Chop, if legal with Belly Drum + Mach Punch, provides a way to KO Abra through Focus Sash, but probably isn't worth it when considering the speed tie.
Third, I'm not sure if the SubPuncher set is worth being on the analysis as it is a bit too weak to OHKO anything without LO or Belly Drum, too difficult to set up a Substitute and have it stay up to let off a Focus Punch, especially since a Belly Drum set for Magby exists. An opponent likely wouldn't hesitate to attack Magby, just so it doesn't have too much health to revenge kill if your opponent thinks you could set up with Belly Drum. Cross Chop is likely more worth it in any case, as although it has 80% accuracy, it seems far more reliable than Focus Punch, but without LO it cannot even get close to OHKOing Munchlax, Porygon, or Lickitung.

If Magby is to get any other set, I'd probably want to test a LO attacker/wall breaker set. It would likely capitalize on Cross Chop and Mach Punch, something it gets over Ponyta, a fellow 19 speed Fire-Type with more bulk and recovery. Magby is frail on the physical side though, and easily taken out by a few priority moves, which is unfortunate. Something like:

Life Orb
########
name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: ThunderPunch / Hidden Power Ice
move 4: Mach Punch / Hidden Power Ice
ability: Vital Spirit
item: Berry Juice
evs: 240 Atk / 252 Spe
ivs: 30 Atk / 30 Def
nature: Jolly / Hasty / Naive

Here's some damage calcs:

236 Atk Life Orb Magby Flare Blitz vs. 36 HP / 0 Def Berry Juice Misdreavus: 23-29 (100 - 126%) -- guaranteed OHKO
(23, 23, 25, 25, 25, 25, 25, 25, 25, 27, 27, 27, 27, 27, 27, 29)

236 Atk Life Orb Magby Flare Blitz vs. 20 HP / 68 Def Swirlix: 21-25 (91.3 - 108.6%) -- guaranteed OHKO after Stealth Rock
(21, 21, 21, 21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 23, 23, 25)

236 Atk Life Orb Magby Flare Blitz vs. 0 HP / 156 Def Eviolite Meditite: 13-17 (68.4 - 89.4%) -- guaranteed 2HKO after Stealth Rock
(13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17)

236 Atk Life Orb Magby Flare Blitz vs. 212 HP / 196+ Def Eviolite Spritzee: 12-16 (44.4 - 59.2%) -- guaranteed 2HKO after Stealth Rock
(12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)

236 Atk Life Orb Magby Cross Chop vs. 0 HP / 36 Def Berry Juice Munchlax: 29-36 (96.6 - 120%) -- 93.8% chance to OHKO
(29, 31, 31, 31, 31, 31, 31, 31, 34, 34, 34, 34, 34, 34, 34, 36)

236 Atk Life Orb Magby Cross Chop vs. 0 HP / 0 Def Tirtouga: 21-26 (100 - 123.8%) -- guaranteed OHKO (After Sturdy is broken)
(21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 26)

236 Atk Life Orb Magby Thunder Punch vs. 116 HP / 236+ Def Eviolite Slowpoke: 13-16 (48.1 - 59.2%) -- guaranteed 2HKO after Stealth Rock
(13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)

236 Atk Life Orb Magby Mach Punch vs. 0 HP / 0 Def Tirtouga: 10-13 (47.6 - 61.9%) -- guaranteed 2HKO after Stealth Rock
(10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 13)

236 Atk Life Orb Magby Mach Punch vs. 0 HP / 0 Def Carvanha: 16-21 (84.2 - 110.5%) -- 81.3% chance to OHKO after Stealth Rock or Life Orb Recoil
(16, 16, 16, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 21)

0 SpA Life Orb Magby Hidden Power Ice vs. 0 HP / 0 SpD Eviolite Gligar: 21-26 (91.3 - 113%) -- guaranteed OHKO after Stealth Rock
(21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 26)


Edit: Also a small nitpick, for the Belly Drum set switch it to 29 hp ivs for consistency's sake, also its better for ingame leveling I suppose, no real difference competitively though.
 
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Expulso

Morse code, if I'm talking I'm clicking
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Changes have been implemented; thank you Al_Alchemist!

Some things I didn't implement:
- Naive Nature on LO set: As most priority is physical, and only Physical attacks trigger Flame Body, which some people may use, Magby would prefer a Hasty Nature.
- Cross Chop on Belly Drum set: I feel that it gets enough KOs to merit at least a slash if your team already has a way to eliminate common priority users; however, Mach Punch stays as the first option in that slot.
 

Ray Jay

"Jump first, ask questions later, oui oui!"
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  • I think after looking at al's calcs Cross chop should not be a slash, but you can still mention it in the same spot. Ultimately up to you, but I think Mach Punch is really key for eliminating Pawniard
  • Yanma is banned, Flame Body should absolutely be the default ability now as there are no faster reliable sleep users.
  • Team options is exceptionally short. Please add both specific Pokemon to the categories you've mentioned and add at least three more bullet points, if you can.
You've definitely got the gist of what I want to see in Magby's analysis though, so QC 1/3
 

Goddess Briyella

Banned deucer.
  • Many segments are really bare and lack substance; please add more detail. When you talk about forcing out foes so that you can use Belly Drum, you might give examples of the things you can scare off. Go into more detail about how the sets work, and add particular insight to the Usage Tips for both sets. Mention that Magby hates status. Sleep and paralysis both pretty much end its attempts to do anything. Having 19 Speed and access to Mach Punch means that it is impossible for Pawniard to revenge Magby; Pawniard is a huge threat in the current metagame and as such, this advantage is very significant and should be highlighted. Mention that another big advantage Magby has as a physical attacker is that it cannot be burned by any means at all, courtesy of its Fire typing.
  • While it may appear obvious to experienced players, you might add in the Set Details of the Life Orb set that Jolly nature should only be used if HP Ice is not used, since the negative Special Attack nature cuts back the power needed to take down Gligar with it.
  • Litwick should be given a special mention in Checks & Counters, as it walls everything except Thunder Punch, which it only takes neutral damage from. Numel can also give Magby trouble (particularly the Belly Drum set) and deserves a mention here; it can easily take down Magby with its STAB Earthquake or Rock Slide, while walling Magby's Fire STAB and Thunder Punch and not taking much from Mach Punch.



Additionally, for now and for future reference, the way Checks & Counters are to be listed is as follows (only an example and the content is not applicable to this thread at all):

Checks & Counters
########

**Magic Bounce**: Pokemon with Magic Bounce hard counter hazard-laying Smeargle. Due to its complete lack of offensive capability, Smeargle is unable to do anything to Magic Bounce users. However, note that they may be unable to stop a Baton Pass user in a heads-up match since Shell Smash will make Smeargle faster than other

**Hazard Removal**: Since Smeargle is typically KOed early in the match, Rapid Spin and Defog can eliminate entry hazards place by Smeargle at a later time and completely undermine it's efforts. (Defog is guaranteed to remove hazards)

**Taunt**: Faster Pokemon with access to Taunt are the best answers to Smeargle. They're capable of preventing Smeargle from doing anything of note (though they should be wary of Magic Coat), and can often force Smeargle to switch out or Struggle.

**Grass-types**: Grass-type Pokemon hold the distinction of being immuneto Spore, and as such, cannot be set up on. This makes them capable of limiting Smeargle's hazard laying, preventing it from inflicting Sleep, and forcing it to use its Focus Sash early in the match. However, as always, Smeargle can still Baton Pass at least one boost, so more defensive Grass-types may not be effective.




Excellent job on this. Very well done. QC 2/3 ♥
 
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+6 236 Atk Magby Fire Punch vs. 0 HP / 0 Def Numel: 26-31 (118.1 - 140.9%) -- guaranteed OHKO
+6 236 Atk Magby Thunder Punch vs. 116 HP / 76 Def Litwick: 28-33 (121.7 - 143.4%) -- guaranteed OHKO
236 Atk Life Orb Magby Thunder Punch vs. 116 HP / 76 Def Litwick: 9-12 (39.1 - 52.1%) -- guaranteed 2HKO after Stealth Rock

does anyone actually use litwick
 

Expulso

Morse code, if I'm talking I'm clicking
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What checks the Life Orb set is very different that what checks the Belly Drum set; should I put which set each mon counters in C&C? For example, Litwick is 3HKO'd by Magby's ThunderPunch without SR up, while the Belly Drum set OHKOs it.
 
What checks the Life Orb set is very different that what checks the Belly Drum set; should I put which set each mon counters in C&C? For example, Litwick is 3HKO'd by Magby's ThunderPunch without SR up, while the Belly Drum set OHKOs it.
Just say right by the mention that it can check/counter a specific set. i.e: "Pokemon A checks the Life Orb set, but it is beaten by the belly drum set."
 

Expulso

Morse code, if I'm talking I'm clicking
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I'm considering switching the sets' order; LO Magby is basically a physical LO Murkrow, and Belly Drum has so much trouble setting up.

Opinions?

Also, I believe I have removed all mentions of Gligar and Swirlix, and touched up some things.
 
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After extensive testing with Magby I would definitely say it does not have that much difficulty setting up (not much more than other set up sweepers) and that I much prefer Theif over Thunder Punch to give it a bonus from not KOing things like Chinchou. It still deals with Slowpoke which was the primary threat to it in the first place.
 

Expulso

Morse code, if I'm talking I'm clicking
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After extensive testing with Magby I would definitely say it does not have that much difficulty setting up (not much more than other set up sweepers) and that I much prefer Theif over Thunder Punch to give it a bonus from not KOing things like Chinchou. It still deals with Slowpoke which was the primary threat to it in the first place.
I will add this on the Belly Drum set, as that involves using an item; Life Orb Magby will not be able to steal an item, and Flare Blitz does more than Thief: ([120*1.5] / 2 = 90 > 60)
 
I meant on the Belly Drum set....I'm not sure I would encourage anyone to use a Life Orb set even with Gligar gone.
 

Rowan

The professor?
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Yeah, deffo slash thief on the belly drum set. It OHKOs Berry Juice Chinchou (not evio though :() which is awesome, and Chinchou is much more common than Poke now that Gligar is gone. It still has a 85% chance to OHKO Poke after rocks anyway.

Belly Drum

moves
mention that mach punch beats sucker punch users like especially pawn. It also OHKOs non-eviolite Murkrow which I think deserves a mention, even though it ties.

set details
I'd want a mention of vital spirit here, as this allows it to be one of the best foongus switch-ins and then it can set up easily.

usage tips
I'd probably give examples of more stuff to set up on. more grass types, bar lileep (though watch out for para from ferro and foong), larvesta, it can force out many steel types as well. can also set up on Mienfoo, when at full health cos it outspeeds which is very cool as foo is everywhere

team options
thinks that can weaken/lure chinchou like your own HP grass chinchou
thinks that lure/beat faster prio users or prio users that can take a mach punch, example are carv and corphish. gunk takes both on pretty well.

Life Orb

moves

cross chop is the best move vs. chinchou as well.

set details
again, I'd give vital spirit a mention

usage tips
magby is frail so don't encourage switching in too much.

team options
i'd remove wishpassing, magby doesn't have the bulk to switch in on most hits.

c&c
hippo takes shit all from LO, can survive a +6 fire punch

bulky waters can often take on the LO set, slowpoke can still take a thunder punch, chinchou can take a cross chop


3/3
 

Expulso

Morse code, if I'm talking I'm clicking
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Skeleton is finished; thanks to those who helped! If you see anything wrong, I'd be happy to fix it.

I am now writing this up!
 
Return > Thief on Belly Drum set. Thief hits nothing important bar slowpoke which thunderpunch hits harder. Magby doesn't need to steal any items once it's set up a belly drum, and return is a guaranteed OHKO on chinchou after BD.
 

Expulso

Morse code, if I'm talking I'm clicking
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damn i forgot to save top half of skeleton; do we need that?

EDIT: Also finished write-up, need final QC
 
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Deletions
Additions / Corrections
Comments

Overview
########

At first glance, Magby looks like just another wimpy baby Pokemon. However, it has many qualities that enable it to truly stand out in Little Cup. Boasting access to the revered 19 Speed tier and excellent attacking stats, Magby is quite capable of becoming a the threat. Its movepool contains such gems as Belly Drum, Mach Punch, Cross Chop, Flare Blitz, (add comma) and more. However, the blessings don't end there; it gets access to two good ablities, Flame Body and Vital Spirit, as well as being a Fire-type, which prevents burns and is generally potent offensively. While slightly held back by its fragility and weakness to Stealth Rock, as well as its susceptability to priority, Magby is not a Pokemon to be underestimated.


Belly Drum
########
name: Belly Drum
move 1: Belly Drum
move 2: Fire Punch
move 3: Mach Punch
move 4: Return / Thief
ability: Vital Spirit / Flame Body
item: Berry Juice
evs: 236 Atk / 252 Spe
ivs: 29 HP
nature: Jolly

Moves
========

Belly Drum boosts Magby's Attack stat to 68, letting it destroy the metagame. Fire Punch is Magby's primary physical STAB, and it does enough at +6 to justify not using Flare Blitz. Mach Punch provides Magby priority with which to use on Pokemon it would Speed tie with or be outsped by, such as Meowth and Elekid. Return OHKOes Chinchou at +6, a very important benchmark, and does heavy damage to many Fire-resists like Pokemon that resist Fire, such as Munchlax. Thief allows Magby to steal items from Pokemon like Tirtouga, which it cannot beat without hazard support. ThunderPunch can also hit some of the Water-types that resist Flare Blitz (shouldn't this be Fire Punch?), such as Slowpoke, super effectively.

Set Details
========

Magby can potentially reach 19 Speed, and this set does so, making it impossible for Pawniard to revenge it, barring the very rare and exploitable Choice Scarf Sucker Punch. It also prevents Murkrow from Sucker Punching Magby if Magby uses Mach Punch half the time. This set utilizes only 29 HP IVs, which allows it to activate Berry Juice's recovery immediately after using Belly Drum. Berry Juice grants it Magby recovery, getting it back to full HP no matter what. Vital Spirit lets it be one of the best Foongus switch-ins, (remove comma) and protects it from other sleepers, like Gastly. Finally, Flame Body can be used to cripple any Pokemon trying to use Fake Out to chip away at it, such as Mienfoo, Meditite, and Meowth.

Usage Tips
========

Magby should be brought in by means of revenging or a slow U-turn or Volt Switch, preferably coming in on something that can not threaten it, like such as Snover, Larvesta, Mienfoo, (add comma) or Foongus lacking Stun Spore. Keep in mind, however, that Magby is extremely frail, (remove comma) and will fall to many powerful neutral attacks. Magby can also switch in on Will-O-Wisp with nigh impunity, as Magby it cannot be burned by nature of its typing. Once Magby has gotten in, set up Belly Drum and sweep. It's okay to retreat, however, as switching it into a Fake Out can burn the foe, effectively neutering it; however, only do that if you must.

Team Options
========

Pursuit-trapping from the likes of Pawniard can easily facilitate a Magby sweep, as Ghosts are immune to its only form of priority. Defog or Rapid Spin support is also appreciated, as Stealth Rock chips off a quarter of Magby's HP, (add comma) and Sticky Web neuters it. Sticky Web support is appreciated, as it usually prevents grounded foes from outspeeding it, meaning Magby doesn't have to use Mach Punch. Knock Off support is also appreciated, to stop Choice Scarf users and remove Eviolites. Magby draws status like moths to a flame, so a status absorber or cleric is appreciated as a teammate. Any way to weaken bulky Waters like Chinchou is appreciated; for example, Hidden Power Grass Chinchou can weaken the foe's Chinchou, and Mienfoo or Pawniard can Knock Off Slowpoke's Eviolite. Finally, Pokemon with Sturdy can usually withstand Magby's attacks, so Stealth Rock support is appreciated.

Life Orb
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name: Life Orb
move 1: Flare Blitz
move 2: Cross Chop
move 3: Mach Punch
move 4: Return / Thunder Punch
ability: Vital Spirit / Flame Body
item: Life Orb
evs: 236 Atk / 252 Spe
ivs: 0 HP
nature: Jolly

Moves
========

Flare Blitz is Magby's most powerful physical STAB attack, and it has immense power, especially under the sun. Cross Chop hits Munchlax and Porygon hard, as well as hitting Rock-types. Return hits Chinchou considerably harder, (add comma) and provides decent neutral coverage. Thunder Punch, however, hits bulky Waters and Archen harder. Finally, Mach Punch gives Magby priority, (remove comma)and OHKOes Pawniard while bypassing the Sucker Punch.

Set Details
========

252 Speed EVs and a positive nature allow it Magby to reach 19 Speed, (add comma) and bypass Pawniard's Sucker Punch. It can also Speed tie with or outspeed many common Pokemon, like Aipom, Pawniard, (add comma) and Mienfoo. All remaining EVs are put into Attack to let Magby hit harder. Life Orb lends Magby much more power, while 0 HP IVs cause him it to only lose 1 HP per attack. Vital Spirit gives it a safe switch against Foongus and other sleep-inducing Pokemon like Gastly. However, Flame Body can also be used, as it lets it have a chance of burning a Fake Out or faster / durable priority user as Magby goes down; however, Magby will only have one shot at this, as any attack will kill him it after the recoil.

Usage Tips
========

It is recommended that you bring it it Magby in safely, whether by means of a slow VoltTurn or a switch into a resisted attack, or by revenging something. Will-O-Wisp is an excellent thing to switch in on, as Magby cannot be burned by nature of its typing. Once you are it is in, it can break things down with your its powerful attacks.

Team Options
========

Pursuit trapping by the likes of Pawniard and Stunky can defeat the Ghost-types that are immune to three of Magby's attacks. Defog or Rapid Spin support is recommended, as Stealth Rock hurts, and Sticky Web neuters Magby. Sticky Web support is appreciated, as it prevents Diglett from switching in and killing with Sucker Punch, as well as also preventing Pokemon like Carvanha from outspeeding Magby after one boost. MixKrow can soften up foes to allow Magby to get through them; Magby can do the same for Murkrow. Finally, any way to weaken bulky Waters like Chinchou is appreciated; for example, Hidden Power Grass Chinchou can weaken opposing Chinchou, and Mienfoo or Pawniard can Knock Off Slowpoke's Eviolite.

Other Options
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A mixed set consisting of Flare Blitz / Mach Punch / ThunderPunch / Overheat is usable, but Cross Chop is usually preferred over Overheat. A Substitute + Focus Punch set is also decent, but Magby struggles to force switches and get a Substitute up. However, this can be quite powerful if used successfully. Magby doesn't have too many options, unfortunately.

Checks & Counters
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**Offensive Pressure**: If the opponent is going on the offensive, Belly Drum Magby will be hard-pressed to set up without significant team support.

**Sturdy Shell Smash users with Sturdy**: Assuming no hazards are up, Pokemon like Tirtouga and Dwebble can survive a hit with Sturdy, recover, and kill with one or both of their STABs.

**Ghost-types**: If running Return, Life Orb Magby can only use its STAB on Ghosts. (please elaborate on this; mention Ghosts that can sponge Magby's Fire-type STAB and KO back)

**Corphish Bulky priority users**: Corphish and other durable priority users can tank Magby's Mach Punch and kill it with Aqua Jet or other priority.

**Flash Fire**: If using Flash Fire, Ponyta and Growlithe can switch into Fire Punch or Flare Blitz, get a boost from Flash Fire, and in Ponyta's case, Speed tie. However, Both can survive a hit and OHKO back.

**Faster Pokemon**: Anything faster than Magby can kill it unless they are weak to Mach Punch, due to Magby's fragility.

**Hippopotas**: Hippopotas takes negligible damage from the Life Orb set, and can survive a +6 Fire Punch while KOing back with Earthquake.

**Diglett**: If its Focus Sash is intact, it Diglett can switch in, outspeed Magby, and KO with Sucker Punch.




GP 1 / 2
 
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