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Magcargo (QC 3/3) (GP 2/2)

Discussion in 'Uploaded Analyses' started by Doorframe, Dec 22, 2011.

  1. Doorframe

    Doorframe

    Joined:
    Oct 16, 2010
    Messages:
    33
    [Overview]

    <p>Although Magcargo's unique typing gives it a useful set of resistances, it also curses it with weaknesses to four of the most common attacking types in the game. Nevertheless, Magcargo is a superb option to spread burn throughout your opponent's team, despite its susceptibility to all entry hazards, as it has a good movepool, including both Recover and Lava Plume, as well as decent defenses. In addition to supporting its team through burning the opposition and cushioning physical blows, Magcargo can set up Stealth Rock and competently wall Flying-, Bug-, and Fire-types. The lovable gastropod even sports Shell Smash for a shot at sweeping, though pitiful Speed and disappointing offenses, as well as the lack of a reliable secondary STAB, reduce the potential of this set. Magcargo is arguably best used as a platform to spread burn, but Shell Smash sweeping can be successful with proper support.</p>

    [SET]
    name: Defensive
    move 1: Lava Plume
    move 2: Recover
    move 3: Hidden Power Rock
    move 4: Stealth Rock / Will-O-Wisp / Toxic
    item: Leftovers
    ability: Flame Body
    nature: Bold
    evs: 252 HP / 4 Def / 252 SpD

    [SET COMMENTS]

    <p>Lava Plume is the basis of this set, acting as a reliable STAB move and spreading burn when paired with Flame Body. Recover helps Magcargo stay healthy enough to keep burning and walling the opposition, whilst Hidden Power Rock acts as secondary STAB and lets Magcargo nail the Flying-, Bug-, and Fire-types it can wall. Magcargo can also act as a decent Stealth Rock user should you lack another team member to do this. Alternatively, Toxic is an option, which provides Magcargo with some means of hurting Water-types. Unfortunately, Toxic can interfere with spreading burn and vice versa, so if burn support is vital to your team, Will-O-Wisp provides a tertiary means to singe the enemy.</p>

    [ADDITIONAL COMMENTS]

    <p>The set's aim is pretty straightforward, and its EV spread reflects this; max HP and Special Defense help with walling and patch up Magcargo's weaker side, and a Bold nature makes the most of Magcargo's highest stat. There are also a few other possibilities for the final moveslot; Protect can be used for scouting, getting more Leftovers recovery, and racking up burn damage, and Refresh can be used to heal off status, particularly poison from Toxic Spikes, as its presence would usually cripple Magcargo completely.</p>

    <p>Rapid Spin support is mandatory, as with a weakness to Stealth Rock and vulnerability to both forms of Spikes Magcargo will have trouble doing its job if they are down. Unfortunately, NU's more popular spinners, Armaldo and Cryogonal, share many of the same weaknesses as Magcargo, so the most—if not the only—suitable Pokemon for this role is Wartortle. Almost all Water-types will destroy Magcargo and are usually able to come in pretty easily, so a teammate to take them on, such as Eelektross, is advised, Chlorophyll abusers such as Exeggutor or Victreebel also help in this regard, and Magcargo is perfectly competent at setting up Sunny Day for them. A Water-type of your own is also recommended to stop Magmortar, as it can come in with no fear of being burned and proceed to OHKO Magcargo with Focus Blast. Quagsire or, again, Wartortle, are good candidates for this.</p>

    [SET]
    name: Shell Smash
    move 1: Shell Smash
    move 2: Fire Blast
    move 3: Hidden Power Grass
    move 4: AncientPower / Earth Power
    item: Air Balloon / Focus Sash
    ability: Weak Armor
    nature: Timid
    evs: 16 HP / 252 SpA / 240 Spe

    [SET COMMENTS]

    <p>Despite its seemingly underwhelming Speed, Magcargo can still make use of Shell Smash. After a single boost, it hits 342 Speed, enough to outpace even positively natured base 105 Speed Pokemon. Fire Blast is Magcargo's primary STAB move, and after a boost, it hits hard enough to always OHKO 4 HP Mesprit after Stealth Rock. Hidden Power Grass hits the Water- and Rock-type Pokemon that resist Fire Blast, easily dispatching of Golem and Quagsire, and doing good damage to Samurott and Regirock. AncientPower, Magcargo's secondary STAB, grants it super effective coverage against Altaria and Fire-types, such as Magmortar, all of whom resist Magcargo's other moves. AncientPower has a very welcome chance to boost all of Magcargo's stats and provides perfect coverage, but if the low PP is a turn-off, or if you fear Camerupt more than you do Altaria, Earth Power is another option that gives solid coverage alongside Grass- and Fire-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Though a Life Orb is tempting in order to boost Magcargo's damage output, Magcargo has enough trouble setting up or surviving the attacks of foes that outspeed it; for this reason, an Air Balloon or a Focus Sash is recommended, as they make setting up easier. Weak Armor is recommended for this set, as the possible extra Speed boost is extremely welcome, and Magcargo's decent Defense allows it to potentially sponge a hit. To this end, White Herb is another item option, but setting up becomes far more difficult without help from Focus Sash or Air Balloon. The listed EVs maximize Magcargo's sweeping potential, but to be honest, that potential remains fairly low. 240 Speed EVs and a Timid nature allow Magcargo to outspeed the greatest possible number of foes, but its base 30 Speed means that even with a boost, virtually any Pokemon holding a Choice Scarf, or even unboosted fast Pokemon, will be able to outspeed Magcargo and hit its lowered defenses hard.</p>

    <p>Since Magcargo hates these speedy Pokemon, something that can easily dispatch of them is recommended. Gurdurr does an excellent job of picking off Sneasel, Cinccino, and Tauros, amongst others, with a powerful Mach Punch. It even has decent defensive synergy with Magcargo, taking Rock-type attacks for it in exchange for having its Flying-type weakness covered. On the flip side, Gurdurr is also a large threat to Magcargo, picking it off effortlessly even in the unlikely scenario that it gets multiple boosts. Basculin poses a similar problem with its powerful Aqua Jet. Rotom-S can easily stop both of these Pokemon and hence makes a superb partner for Magcargo. Again, Rapid Spin support is strongly recommended—vital if you are running Focus Sash. Wartortle is the recommended candidate for this role, as it packs complementary typing and acts as a stop to Basculin. Finally, Magcargo truly appreciates Stealth Rock, which notably allows it to always OHKO 4 HP Mesprit with Fire Blast; Torterra or a Mesprit of your own are excellent choices.</p>

    [Other Options]

    <p>Magcargo has a surprisingly large movepool and can perform a number of other roles, albeit to a questionable standard. A support set with dual screens and Memento is a possibility to ensure the setup of a powerful teammate, but the effectiveness of all of these moves is limited by Magcargo's abysmal Speed and crippling weaknesses, as plenty of Pokemon will simply KO it with a Ground- or Water-type attack before Magcargo gets a chance to cushion the blow with the appropriate screen. Similarly, Memento or Explosion can be paired with Sunny Day to support a powerful sun sweeper, such as Victreebell or Exeggutor, but such a set suffers similar problems to the dual screen set mentioned above. If you would like Magcargo to set up sun, it is generally advised to simply forgo Stealth Rock for Sunny Day on the basic defensive set. Yawn is another possibility to offset Magcargo's lack of phazing moves, but this interferes heavily with what should usually be Magcargo's primary objective: spreading burn. Finally, Overheat is a powerful STAB move that can surprise foes, but its usefulness is limited by Magcargo's poor Special Attack, and Lava Plume is usually a better choice for the burn chance.</p>

    [Checks and Counters]

    <p>Water-types are Magcargo's biggest problems, often able to come in easily and usually able to KO even defensive sets by taking advantage of its 4x weakness to their attacks. Specially oriented Water-types, such as Golduck and Gorebyss, won't be overly troubled by a burn either, and as they can switch in with impunity on just about anything but Toxic, Magcargo has very little hope of being able to do anything to them. Magmortar is also a superb stop to defensive Magcargo, as it is immune to burn and OHKOes it with Focus Blast; however, if Magcargo uses Shell Smash on the switch, Hidden Power Rock will easily OHKO.</p>

    <p>One Pokemon capable of stopping both offensive and defensive variants of Magcargo with ease is Gurdurr; it sports Mach Punch for the Shell Smash users and Drain Punch for the defensive set. Gurdurr's Guts ability also means that Magcargo's greatest asset is turned against it, and even prudent use of Lava Plume and Will-O-Wisp may not prevent Gurdurr snagging a burn, thanks to Flame Body. In truth, most specially based attackers with a solid, super effective attack will scare off defensive Magcargo, and should they hold a Choice Scarf, they can easily pull double duty and stop the Shell Smash set as well. Haunter packing Hidden Power Ground, Vanilluxe with Water Pulse, and Gardevoir are some of the best Choice Scarf users to stop Magcargo.</p>
  2. Charge

    Charge

    Joined:
    Mar 18, 2011
    Messages:
    137
    Shitty mon lol. Even after a Smash, it gets outspeed. But still, I love snails <3

    Anyway, this mon would require heavy team support if you wanna sweep, yes it hits 348(which is high I guess) but Paralyse support is extremely helpful for Magcargo. And I would mention White Herb as an item due to the fact it restores the stats lost, and let Magcargo take a hit better than a non-White Herb Mag and this will help tremendously. Of course, priority users, such as Gurdurr is worth a mention as a check.
  3. Doorframe

    Doorframe

    Joined:
    Oct 16, 2010
    Messages:
    33
    My problem with white herb is that it conflicts with weak armor and provides no support in setting up, but I'll list it in AC.

    Priority is definitely something I need to include though!

    Thanks!
  4. breh

    breh mfw lucky 'n' bad
    is a Smogon IRC AOPis a Tiering Contributor

    Joined:
    Feb 6, 2010
    Messages:
    3,148
    drop speed to 240 on the shell smash set. the chance that the bulk you get out of doing so being useful is greater than the chance that the lost speed will matter. for reference, this allows you to still outspeed base 105s post smash while also letting you outspeed Hypno on the off chance you ever see it. there are no baase 108 mons in OU and the only pokemon that you now lose to is the almighty unfezant.

    don't run ancientpower on the second set. it should be just HP grass/ep/fire blast/shell smash IMO.

    mention overheat somewhere (except for in shell smash)? it packs a punch.
  5. jrrrrrrr

    jrrrrrrr wubwubwub
    is a Tiering Contributoris a Battle Server Moderatoris a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
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    Messages:
    3,172
    Yawn, Pain Split and Protect are really the only worthwhile things I could see in it's movepool. They're all decent enough to go in OO. Yawn forces switches, letting you burn things or set SR up. Protect is valuable in case something like Pinsir switches in, you can never tell if its using X-Scissor or EQ/CC.

    It also gets Sunny Day for what that's worth, it can abuse STAB Fire moves and Solarbeam. Too bad it's still weak to water even in the sun. You could throw up a Sunny Day and then use Explosion to get the next mon in...

    Seconding the mention of Overheat.

    Man this mon sucks
  6. tennisace

    tennisace Proximity to power deludes some into thinking they wield it.
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a CAP Contributor Alumnus
    Twitter Head

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    Messages:
    6,734
    Yawn is a meh move but warrants OO mention, but Pain Split is silly when Magcargo gets Recover. Protect is also iffy since Magcargo does have other options. Overheat is AC at best. Other than that it looks good!

    [​IMG]
  7. Doorframe

    Doorframe

    Joined:
    Oct 16, 2010
    Messages:
    33
    Changes implemented. Thanks everyone!
  8. Omicron

    Omicron
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Feb 17, 2010
    Messages:
    3,042
    Yawn is terrible, move it to the OO section

    QC APPROVED (2/3)
  9. Zebraiken

    Zebraiken seize the day
    is a member of the Site Staffis an official Team Rateris a Forum Moderatoris a Community Contributoris a Pokemon Researcheris a Tiering Contributoris a Contributor to Smogonis a Battle Server Moderatoris a Super Moderator Alumnus
    NU Co-Leader

    Joined:
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    Messages:
    3,171
    [​IMG]

    QC APPROVED (3/3)
  10. sirndpt

    sirndpt
    is an Artist Alumnusis a Contributor Alumnus

    Joined:
    Aug 12, 2011
    Messages:
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    [​IMG]

    copypastable (open)
    [Overview]

    <p>Though Magcargo's unique typing gives it a useful set of resistances, it also curses it with weaknesses to four of the most popular attacking types in the game. Nevertheless, Magcargo is a superb option to spread burn throughout your opponent's team, despite its susceptibility to all entry hazards, as it has a good movepool, including both Recover and Lava Plume, as well as decent defenses. In addition to supporting its team through burning the opposition and cushioning physical blows, Magcargo can set up Stealth Rock and competently wall Flying-, Bug-, and Fire-types. The lovable gastropod even sports Shell Smash for a shot at sweeping, though pitiful Speed and disappointing offenses, as well as the lack of a reliable secondary STAB, reduce the potential of this set. All in all, Magcargo is best used as a platform to spread burn.</p>

    [SET]
    name: Defensive
    move 1: Lava Plume
    move 2: Recover
    move 3: Hidden Power Rock
    move 4: Stealth Rock / Will-O-Wisp / Toxic
    item: Leftovers
    ability: Flame Body
    nature: Bold
    evs: 252 HP / 4 Def / 252 SpD

    [SET COMMENTS]

    <p>Lava Plume is the basis of this set, acting as a reliable STAB move and pairing with Flame Body to spread burn. Recover helps Magcargo stay healthy enough to keep burning and walling the opposition, whilst Hidden Power Rock acts as secondary STAB and lets Magcargo nail the Flying-, Bug-, and Fire-types it can wall. Magcargo can also act as a decent Stealth Rock user should you lack another team member to do this. Alternatively, Toxic is another option, which provides Magcargo with some means of hurting Water-types. Unfortunately, Toxic can interfere with spreading burn and vice versa, so if burn support is vital to your team, Will-O-Wisp provides a tertiary means of singeing the enemy.</p>

    [ADDITIONAL COMMENTS]

    <p>The set's aim is pretty straightforward, and its EVs reflect this; max HP and Special Defense help with walling and patch up Magcargo's weaker side, and a Bold nature makes the most of Magcargo's highest stat. There are also a few other possibilities for the final moveslot; Protect can be used for scouting and racking up leftovers recovery and burn damage and Refresh can be used to heal off status, in particular from Toxic Spikes, as their presence would usually utterly cripple Magcargo.</p>

    <p>Rapid Spin support is mandatory, as with a weakness to Stealth Rock and vulnerability to both forms of Spikes Magcargo will have trouble doing its job if they are down. Unfortunately, NU's more popular spinners, Armaldo and Cryogonal, share many of the same weaknesses as Magcargo, so the most—if not the only—suitable Pokemon for this role is Wartortle. Just about any Water-type will destroy Magcargo, and usually are able to come in pretty easily, so a teammate to take them on, such as Eelektross, is advised, Chlorophyll abusers such as Exeggutor or Victreebel also help in this regard, and Magcargo is perfectly competent at setting up Sunny Day for them. A Water-type of your own is also recommended to stop Magmortar, as it can come in with no fear of being burned and proceed to OHKO Magcargo with Focus Blast. Quagsire or, again, Wartortle, are good candidates for this.</p>

    [SET]
    name: Shell Smash
    move 1: Shell Smash
    move 2: Fire Blast
    move 3: Hidden Power Grass
    move 4: AncientPower / Earth Power
    item: Air Balloon / Focus Sash
    ability: Weak Armor
    nature: Timid
    evs: 16 HP / 252 SpA / 240 Spe

    [SET COMMENTS]

    <p>Despite its seemingly underwhelming Speed, Magcargo can viably make use of Shell Smash. After a single boost, it hits 342 Speed, enough to outpace even positive natured base 105 Speed Pokemon. Fire Blast is Magcargo's primary STAB move, and after a boost, it hits hard enough to always OHKO 4 HP Mesprit after Stealth Rock. Hidden Power Grass hits the Water- and Rock-type Pokemon that resist Fire Blast, easily dispatching of Golem and Quagsire, and doing good damage to Samurott and Regirock. AncientPower, Magcargo's secondary STAB, grants it super effective coverage against Altaria and Fire-types, such as Magmortar, all of whom resist Magcargo's other moves. AncientPower has a very welcome chance to boost all of Magcargo's stats and provides perfect coverage, but if the low PP is a turn-off, or if you fear Camerupt more than you do Altaria, Earth Power is another option that gives solid coverage alongside Grass- and Fire-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Though a Life Orb is tempting in order to boost Magcargo's damage output, in practice Magcargo has enough trouble setting up or surviving the attacks of foes that outspeed it, for this reason Air Balloon or Focus Sash is recommended as they make setting up for the sweep easier. Weak Armor is recommended for this set, as the possible extra Speed boost is extremely welcome, and its decent Defense allows Magcargo to potentially sponge a hit. To this end, White Herb is another item option, but setting up becomes far more difficult without help from Focus Sash or Air Balloon.</p>

    <p>The listed EVs maximize Magcargo's sweeping potential, but to be honest, that potential remains fairly low. 240 Speed EVs and a Timid nature allow Magcargo to outspeed the greatest possible number of foes, but its base 30 Speed means that even with a boost, virtually any Pokemon holding a Choice Scarf, or even fast, unboosted Pokemon, will be able to outspeed Magcargo and hit its lowered defenses hard.</p>

    <p>Since Magcargo hates these speedy Pokemon, something that can easily dispatch of them is recommended. Gurdurr does an excellent job of picking off Sneasel, Cinccino, and Tauros, amongst others, with a powerful Mach Punch. It even has decent defensive synergy with Magcargo, taking Rock-type attacks for it in exchange for having its Flying-type weakness covered. Gurdurr is also a big problem for Magcargo, picking it off effortlessly even in the unlikely scenario that it gets multiple boosts. Basculin poses a similar problem with its powerful Aqua Jet. Rotom-S can easily stop both of these Pokemon and hence makes a superb partner for Magcargo.</p>

    <p>Finally, Rapid Spin support is strongly recommended, vital if you are running Focus Sash. Wartortle is the recommended candidate for this role, as it packs complementary typing and acts as a stop to Basculin. Finally, Magcargo truly appreciates Stealth Rock, which notably allows it to always OHKO 4 HP Mesprit with Fire Blast; Torterra or a Mesprit of your own are excellent choices.</p>

    [Other Options]

    <p>Magcargo has a surprisingly large movepool, and can perform a number of other roles, albeit to a questionable standard. A support set with dual screens and Memento is a possibility to ensure the setup of a powerful teammate, but the effectiveness of all of these moves is limited by Magcargo's abysmal Speed and crippling weaknesses, as plenty of Pokemon will simply KO with a Ground- or Water-type attack before Magcargo gets a chance to cushion the blow with the appropriate screen. Similarly, Memento or Explosion can be paired with Sunny Day to support a powerful sun sweeper, such as <example>, but such a set suffers similar problems to the dual screen set mentioned above. If you would like Magcargo to set up sun, it is generally advised to simply forgo <what move> for Sunny Day on the basic defensive set. Yawn is another possibility to offset Magcargo's lack of phazing moves, but this interferes heavily with what should usually be Magcargo's primary objective: spreading burn. Finally, Overheat is a powerful STAB move that can surprise foes, but its usefulness is limited by Magcargo's poor Special Attack, and Lava Plume is usually a better choice for the burn chance.</p>

    [Checks and Counters]

    <p>Water-types are Magcargo's biggest problems, often able to come in easily and usually able to KO even defensive sets by taking advantage of its 4x weakness to their attacks. Specially oriented Water-types, such as Golduck and Gorebyss, won't be overly troubled by a burn either, and as they can switch in with impunity on just about anything but Toxic, Magcargo has very little hope of being able to do anything to them. Magmortar is also a superb stop to defensive Magcargo as it is immune to burn and OHKOes with Focus Blast, but if Magcargo uses Shell Smash on the switch, Hidden Power Rock will easily OHKO.</p>

    <p>One Pokemon capable of stopping both offensive and defensive variants of Magcargo with ease is Gurdurr; it sports Mach Punch for the Shell Smash users and Drain Punch for the defensive set. Gurdurr's Guts ability also means that Magcargo's greatest asset is turned against it, and even prudent use of Lava Plume and Will-O-Wisp may not prevent Gurdurr snagging a burn, thanks to Flame Body. In truth, most specially based attackers with a solid, super effective attack will scare off defensive Magcargo, and should they hold a Choice Scarf as well, they can easily pull double duty and stop the Shell Smash set too. Haunter packing Hidden Power Ground, Vanilluxe with Water Pulse, and Gardevoir are some of the best Choice Scarf users to stop Magcargo.</p>
  11. Doorframe

    Doorframe

    Joined:
    Oct 16, 2010
    Messages:
    33
    Implemented! Thanks!
  12. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    EARLY MORNING GEE PEE GO (placeholder)

    [​IMG]

    GP [2/2]
    c/p (open)

    [Overview]

    <p>Although Magcargo's unique typing gives it a useful set of resistances, it also curses it with weaknesses to four of the most common attacking types in the game. Nevertheless, Magcargo is a superb option to spread burn throughout your opponent's team, despite its susceptibility to all entry hazards, as it has a good movepool, including both Recover and Lava Plume, as well as decent defenses. In addition to supporting its team through burning the opposition and cushioning physical blows, Magcargo can set up Stealth Rock and competently wall Flying-, Bug-, and Fire-types. The lovable gastropod even sports Shell Smash for a shot at sweeping, though pitiful Speed and disappointing offenses, as well as the lack of a reliable secondary STAB, reduce the potential of this set. All in all, Magcargo is best used as a platform to spread burn.</p>

    [SET]
    name: Defensive
    move 1: Lava Plume
    move 2: Recover
    move 3: Hidden Power Rock
    move 4: Stealth Rock / Will-O-Wisp / Toxic
    item: Leftovers
    ability: Flame Body
    nature: Bold
    evs: 252 HP / 4 Def / 252 SpD

    [SET COMMENTS]

    <p>Lava Plume is the basis of this set, acting as a reliable STAB move and spreading burn when paired with Flame Body. Recover helps Magcargo stay healthy enough to keep burning and walling the opposition, whilst Hidden Power Rock acts as secondary STAB and lets Magcargo nail the Flying-, Bug-, and Fire-types it can wall. Magcargo can also act as a decent Stealth Rock user should you lack another team member to do this. Alternatively, Toxic is an option, which provides Magcargo with some means of hurting Water-types. Unfortunately, Toxic can interfere with spreading burn and vice versa, so if burn support is vital to your team, Will-O-Wisp provides a tertiary means to singe the enemy.</p>

    [ADDITIONAL COMMENTS]

    <p>The set's aim is pretty straightforward, and its EV spread reflects this; max HP and Special Defense help with walling and patch up Magcargo's weaker side, and a Bold nature makes the most of Magcargo's highest stat. There are also a few other possibilities for the final moveslot; Protect can be used for scouting, getting more Leftovers recovery, and racking up burn damage, and Refresh can be used to heal off status, particularly poison from Toxic Spikes, as its presence would usually cripple Magcargo completely.</p>

    <p>Rapid Spin support is mandatory, as with a weakness to Stealth Rock and vulnerability to both forms of Spikes Magcargo will have trouble doing its job if they are down. Unfortunately, NU's more popular spinners, Armaldo and Cryogonal, share many of the same weaknesses as Magcargo, so the most—if not the only—suitable Pokemon for this role is Wartortle. Almost all Water-types will destroy Magcargo and are usually able to come in pretty easily, so a teammate to take them on, such as Eelektross, is advised, Chlorophyll abusers such as Exeggutor or Victreebel also help in this regard, and Magcargo is perfectly competent at setting up Sunny Day for them. A Water-type of your own is also recommended to stop Magmortar, as it can come in with no fear of being burned and proceed to OHKO Magcargo with Focus Blast. Quagsire or, again, Wartortle, are good candidates for this.</p>

    [SET]
    name: Shell Smash
    move 1: Shell Smash
    move 2: Fire Blast
    move 3: Hidden Power Grass
    move 4: AncientPower / Earth Power
    item: Air Balloon / Focus Sash
    ability: Weak Armor
    nature: Timid
    evs: 16 HP / 252 SpA / 240 Spe

    [SET COMMENTS]

    <p>Despite its seemingly underwhelming Speed, Magcargo can still make use of Shell Smash. After a single boost, it hits 342 Speed, enough to outpace even positively natured base 105 Speed Pokemon. Fire Blast is Magcargo's primary STAB move, and after a boost, it hits hard enough to always OHKO 4 HP Mesprit after Stealth Rock. Hidden Power Grass hits the Water- and Rock-type Pokemon that resist Fire Blast, easily dispatching of Golem and Quagsire, and doing good damage to Samurott and Regirock. AncientPower, Magcargo's secondary STAB, grants it super effective coverage against Altaria and Fire-types, such as Magmortar, all of whom resist Magcargo's other moves. AncientPower has a very welcome chance to boost all of Magcargo's stats and provides perfect coverage, but if the low PP is a turn-off, or if you fear Camerupt more than you do Altaria, Earth Power is another option that gives solid coverage alongside Grass- and Fire-type attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Though a Life Orb is tempting in order to boost Magcargo's damage output, Magcargo has enough trouble setting up or surviving the attacks of foes that outspeed it; for this reason, an Air Balloon or a Focus Sash is recommended, as they make setting up easier. Weak Armor is recommended for this set, as the possible extra Speed boost is extremely welcome, and Magcargo's decent Defense allows it to potentially sponge a hit. To this end, White Herb is another item option, but setting up becomes far more difficult without help from Focus Sash or Air Balloon.</p>

    <p>The listed EVs maximize Magcargo's sweeping potential, but to be honest, that potential remains fairly low. 240 Speed EVs and a Timid nature allow Magcargo to outspeed the greatest possible number of foes, but its base 30 Speed means that even with a boost, virtually any Pokemon holding a Choice Scarf, or even unboosted fast Pokemon, will be able to outspeed Magcargo and hit its lowered defenses hard.</p>

    <p>Since Magcargo hates these speedy Pokemon, something that can easily dispatch of them is recommended. Gurdurr does an excellent job of picking off Sneasel, Cinccino, and Tauros, amongst others, with a powerful Mach Punch. It even has decent defensive synergy with Magcargo, taking Rock-type attacks for it in exchange for having its Flying-type weakness covered. On the flip side, Gurdurr is also a large threat to Magcargo, picking it off effortlessly even in the unlikely scenario that it gets multiple boosts. Basculin poses a similar problem with its powerful Aqua Jet. Rotom-S can easily stop both of these Pokemon and hence makes a superb partner for Magcargo.</p>

    <p>Again, Rapid Spin support is strongly recommended—vital if you are running Focus Sash. Wartortle is the recommended candidate for this role, as it packs complementary typing and acts as a stop to Basculin. Finally, Magcargo truly appreciates Stealth Rock, which notably allows it to always OHKO 4 HP Mesprit with Fire Blast; Torterra or a Mesprit of your own are excellent choices.</p>

    [Other Options]

    <p>Magcargo has a surprisingly large movepool and can perform a number of other roles, albeit to a questionable standard. A support set with dual screens and Memento is a possibility to ensure the setup of a powerful teammate, but the effectiveness of all of these moves is limited by Magcargo's abysmal Speed and crippling weaknesses, as plenty of Pokemon will simply KO it with a Ground- or Water-type attack before Magcargo gets a chance to cushion the blow with the appropriate screen. Similarly, Memento or Explosion can be paired with Sunny Day to support a powerful sun sweeper, such as Victreebell or Exeggutor, but such a set suffers similar problems to the dual screen set mentioned above. If you would like Magcargo to set up sun, it is generally advised to simply forgo Stealth Rock for Sunny Day on the basic defensive set. Yawn is another possibility to offset Magcargo's lack of phazing moves, but this interferes heavily with what should usually be Magcargo's primary objective: spreading burn. Finally, Overheat is a powerful STAB move that can surprise foes, but its usefulness is limited by Magcargo's poor Special Attack, and Lava Plume is usually a better choice for the burn chance.</p>

    [Checks and Counters]

    <p>Water-types are Magcargo's biggest problems, often able to come in easily and usually able to KO even defensive sets by taking advantage of its 4x weakness to their attacks. Specially oriented Water-types, such as Golduck and Gorebyss, won't be overly troubled by a burn either, and as they can switch in with impunity on just about anything but Toxic, Magcargo has very little hope of being able to do anything to them. Magmortar is also a superb stop to defensive Magcargo, as it is immune to burn and OHKOes it with Focus Blast; however, if Magcargo uses Shell Smash on the switch, Hidden Power Rock will easily OHKO.</p>

    <p>One Pokemon capable of stopping both offensive and defensive variants of Magcargo with ease is Gurdurr; it sports Mach Punch for the Shell Smash users and Drain Punch for the defensive set. Gurdurr's Guts ability also means that Magcargo's greatest asset is turned against it, and even prudent use of Lava Plume and Will-O-Wisp may not prevent Gurdurr snagging a burn, thanks to Flame Body. In truth, most specially based attackers with a solid, super effective attack will scare off defensive Magcargo, and should they hold a Choice Scarf, they can easily pull double duty and stop the Shell Smash set as well. Haunter packing Hidden Power Ground, Vanilluxe with Water Pulse, and Gardevoir are some of the best Choice Scarf users to stop Magcargo.</p>

    Good job.

    Things to note:
    - Overview: The last sentence seems kind of disjointed. Mention how SS can work as well to make the conclusion a bit more conclusion-y.
    - Combining some of the paragraphs in AC might make for better flow, but that's up to you.
  13. Doorframe

    Doorframe

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    Thanks. This is done.
  14. Zebraiken

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