http://www.serebii.net/pokedex-bw/618.shtml --------------------------------------------------------- [Overview] Unique typing with Ground/Electric Is quite bulky and can generally take a weak to medium power Super Effective hit. Its offenses are just awful, neither having the movepool or the stats to back them up, and loses to a lot of Pokemon as a result. Speed is absolutely terrible, it is slower than Bronzong and is a waste of a slot on a Trick Room team, but at least this makes Curse viable. [SET] name: Curse move 1: Curse move 2: Earthquake move 3: Payback move 4: Rock Slide / Rest item: Leftovers ability: Static nature: Careful evs: 180 HP / 76 Atk / 252 Sp.Def Set Comments: Once gets a Curse can actually be pretty hard to take down. Earthquake is for its main STAB attack, and will deal quite a bit of damage to things not built to tank Physical hits. Payback is a nice, complement to Earthquake, almost always being 100 Base Power, it can hurt after you get a few Curses on the board. Last slot is dependant on whether you want extra coverage or survivability. Rock Slide is great to hit Pokemon like Salamence and Gyarados, whilst Rest can recover HP and status. EV's give 404 hit points as a base number, rest go into Special Defense for maximum survivability to special attacks, and the leftovers go into Attack to attempt to raise that pitiful stat. Additional Comments: Rock Slide is recommended over Rest, simply because Maggyo has so many weaknesses that can be exploited easily, that it is best to go all out offense on this set. It is very much best to wait until late game to use this set, when threats such as Doryuuzu have been mopped up so you can begin your potential sweep. You can run Sassy if you want, just in case someone decides to run Trick Room and uses min Speed Bronzong, then you can get a Curse in before it Earthquakes you. Teammates & Counters: Things that can take Ground, Water, Grass and Ice attacks are much appreciated. Bronzong and Skarmory come to mind as they take all these attacks. Toxic Spikes are a great asset to this set, helping wear down its potential counters. Roserade is a good choice, as well as Pendoraa for setting these up. If any decently hitting Ground type gets in on this set before 2 Curses, you have pretty much lost Maggyo. Randorusu, with its Flying type, can come in on Earthquake or Curse and obliterate Maggyo. Skarmory walls this fairly easily and can Whirlwind you out if you become a threat. Same can be said for Swampert and Hippowdon, who can also just Earthquake you. If there is no Rock Slide, Flying types like Gyarados and Salamence can spam Intimidate if they want, or hit you with Super Effective moves. [Team Options] Toxic Spikes are almost a necessity for Maggyo. Without it, it loses to a lot of Pokemon for the simple fact it can't hit hard enough. As previously mentioned Roserade and Pendoraa are your best options. Pendoraa and Maggyo don't share any weaknesses and are both relatively bulky, making a good partnership. Something to take on Ground types is also essential, since even at +1 Maggyo cannot afford to take Earthquakes from any decent threat. Birijion resists Earthquake and outspeeds Randorusu, and hits hard with its STAB Grass attacks. Since Maggyo is more often than not seen on a bulkier team, Stealth Rock can be used but it is not necessitated. Still, Bronzong and Skarmory make good team-mates for Maggyo anyway and using Stealth Rock doesn't hurt them either way. [Optional Changes] Can run a bulky set with Substitute and Toxic, to stall, but it really doesn't work all that well and there are far better Pokemon to do that with. Can run Spark but it is such low power it isn't worth it anyway. If you do choose to use a non Curse set, use Specially based attacks. Thunderbolt, Earth Power and Boiling Water have quite good coverage together, but even then it is still let down by Maggyo's pitiful Special Attack stat. Balloon can be run on the Curser, if you feel that getting away with a Ground attack for one turn is worth it. [Counters] Randorusu can take almost anything and OHKO with Earthquake. Doryuuzu with Balloon also achieves this. Strong Water types such as Starmie and Suicine, if they come in not hitting an Electric attack can cripple or KO Maggyo with Hydro Pump. Birijion takes nothing from any of its attacks and sets up on it, as does Breloom. Skarmory can set up Spikes and Whirlwind out Maggyo if it becomes any kind of threat from its Curses. Salamence can Intimidate and Dragon Dance alongside Maggyo, and will win due to the sheer power of its Earthquakes. Garchomp also takes pitiful damage from its attacks and OHKO's with Earthquake. [Dream World] Maggyo gets Sand Veil in Dream World. Since its other abilities are fairly useless, Sand Veil could help it in a variety of situations, since Sandstorm is in the majority of matches. It can run a set with either Brightpowder or Balloon to help avoid attacks better.