Standard rules.
Geodude
Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 0
AC: 3/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Energy Ball
Substitute
Dazzling Gleam
Geodude
Simza [Kadabra] (M)
Nature: Timid (+15% Spe, +25% Acc, -1 Atk)
Type:
Abilities:
Synchronise: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.LOCKED
Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121+
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 4/9
MC: 0
AC: 3/5
Moves:
Teleport
Kinesis
Confusion
Disable
Psybeam
Miracle Eye
Ally Switch
Recover
Future Sight
Reflect
Psychic
Trick
Barrier
Encore
Guard Swap
Power Trick
Psycho Shift
Psyshock
Hidden Power [Fire]
Taunt
Light Screen
Protect
Shadow Ball
Energy Ball
Substitute
Dazzling Gleam
FMD
Nidoking (Male)
Types: Poison/Ground
Abilities: Poison Point / Rivalry / Sheer Force
Nature: Hasty (+Speed, -Def, +11% Acc)
Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 3
SpD: 3
Spe: 98+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 19
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Horn Drill
Poison Jab
Megahorn
Thrash
Egg
Head Smash
Endure
Disable
Poison Tail
Iron Tail
Counter
TM/HM
Protect
Substitute
Venoshock
Ice Beam
Thunderbolt
Toxic
Dig
Fire Blast
Earth Power
Nidoking (Male)
Types: Poison/Ground
Abilities: Poison Point / Rivalry / Sheer Force
Nature: Hasty (+Speed, -Def, +11% Acc)
Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 3
SpD: 3
Spe: 98+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 19
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Poison Sting
Double Kick
Fury Attack
Helping Hand
Horn Drill
Poison Jab
Megahorn
Thrash
Egg
Head Smash
Endure
Disable
Poison Tail
Iron Tail
Counter
TM/HM
Protect
Substitute
Venoshock
Ice Beam
Thunderbolt
Toxic
Dig
Fire Blast
Earth Power