Its_A_Random
A distant memory
Only Objection, DFrog, Its_A_Random, & any required sub-referees, may post in this thread until the completion of this battle. All other posts made will be deleted, & possibly subjected to moderation. Thank you.
And so, here we are at the Crystal Tower, home to some mad magician called Atharla! Today, the wizard has been alerted, as two Pokémon Trainers decide to use his tower as the arena for this battle! The trainers? Long time veteran: Objection, & his low key opponent: DFrog! Time to see what this match will be like!
RULES & REGULATIONS
3v3 Singles
Only LC Pokémon allowed
DQ Time: 72 Hours
Max Recoveries per Pokémon: 2
Max Chills per Pokémon: 5
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: All
Items: Training Items Permitted
TEAM OBJECTION
Breezi [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves: 20
EC: 3/6
MC: 0
DC: 3/5
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Earth Power
Metronome
Stealth Rock
Toxic
Taunt
Torment
Venoshock
Sandile [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+) (Accuracy boost: 19% (19.39655172413793103448275862069% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves: 19
EC: 2/9
MC: 0
DC: 2/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Counter
Fire Fang
Thunder Fang
Taunt
Earthquake
Stone Edge
Toxic
Scraggy [Edgar] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 17
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Counter
Drain Punch
Fake Out
Taunt
Protect
Rock Slide
Fire Punch
Ice Punch
ThunderPunch
TEAM DFROG
Ralts [Jäger] M
Nature: Relaxed
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Abilities:
Syncronise (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Can Be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (Innate): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
EC: 3/9
MC: 0
DW: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Encore
Disable
Thunder Bolt
Shadow Ball
Will-o-Wisp
Shroomish [Bosco] M
Nature: Jolly
Type:Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Abilities:
Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
EC: 0/6
MC: 0
DW: 0/5
Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Drain Punch
Seed Bomb
Bullet Seed
Toxic
Facade
Protect
Chimchar [Faust] M
Nature: Naive
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.[/b]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70 (+17% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
EC: 3/9
MC: 0
DW: 0/5
Moves:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fake Out
Thunder Punch
Double Kick
Fire Blast
Grass Knot
Hidden Power Ice (7)
And with that out of the way, it is time to begin this battle!
TURN ORDER
Objection sends in 1 Pokémon, & equips a Training Item.
DFrog sends in 1 Pokémon, & equips a Training Item.
DFrog issues actions.
Objection issues actions.
Its_A_Random refs.
And so, here we are at the Crystal Tower, home to some mad magician called Atharla! Today, the wizard has been alerted, as two Pokémon Trainers decide to use his tower as the arena for this battle! The trainers? Long time veteran: Objection, & his low key opponent: DFrog! Time to see what this match will be like!
RULES & REGULATIONS
3v3 Singles
Only LC Pokémon allowed
DQ Time: 72 Hours
Max Recoveries per Pokémon: 2
Max Chills per Pokémon: 5
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: All
Items: Training Items Permitted
This battle takes place inside a tower that appears to be made of crystal. Actually, it's made of an unknown but incredibly sturdy material that has been enchanted to have a crystalline appearance. Because of this, any attempts to dig through the ground will fail. There is no water source available, nor are there any signs of plant life to use as a grass source or even any debris to use as a rock source.
This tower is the home of the powerful wizard Atharla. She is aware of the battle taking place in her home and has sealed off access to higher parts of the tower with an invisible, impenetrable wall. That doesn't mean she's going to leave you alone though. Taking a break from spell research, Atharla will observe the battle through her scrying mirror and use some of her low-level transmutation spells to make things a little more interesting. At the end of each round, she will cast a spell on each pokemon. The spells are as follows:
This tower is the home of the powerful wizard Atharla. She is aware of the battle taking place in her home and has sealed off access to higher parts of the tower with an invisible, impenetrable wall. That doesn't mean she's going to leave you alone though. Taking a break from spell research, Atharla will observe the battle through her scrying mirror and use some of her low-level transmutation spells to make things a little more interesting. At the end of each round, she will cast a spell on each pokemon. The spells are as follows:
- Tauros' Strength: This increases the pokemon's attack rank by 1. This spell may only be cast on a pokemon that used physical attacks on every action of the round.
- Zoroark's Cunning: This increases the pokemon's special attack rank by 1. This spell may only be cast on a pokemon that used special attacks on every action of the round.
- Ursaring's Endurance: This increases the pokemon's defence rank by 1. This spell may only be cast on a pokemon that was hit by physical attacks on every action of the round.
- Noctowl's Wisdom: This increases the pokemon's special defence rank by 1. This spell may only be cast on a pokemon that was hit by special attacks on every action of the round.
- Persian's Grace: This increases the accuracy of the pokemon's moves by a flat 10% after all other modifiers. This spell may only be cast on a pokemon that missed at least once in the round. A move simply failing or hitting a Double Team clone does not count.
- Ninjask's Speed: If the pokemon's current speed stage is negative, it is reset to 0. Otherwise, it is increased by 1 and does not decay next round. This spell may only be cast on the pokemon with the lowest actual speed at the end of the round.
- Enlarge: If the pokemon is affected by Minimize, the move's effect is removed. Otherwise, the pokemon's size class is increased by 1 (with a maximum size class of 7) and its weight class is increased by 2 (with a maximum weight class of 12). This spell may only be cast on pokemon that, at least once in the round, used Bodyblock or any damaging move whose BAP increases as the user's size class or weight class increases (such as Stomp or Head Smash).
- Shrink: The pokemon's size class is reduced by 1 (with a minimum size class of 1) and its weight class is reduced by 2 (with a minimum weight class of 1). This spell may only be cast on pokemon that, at least once in the round, used Dodge or Take Cover or was hit by any damaging move whose BAP increases as the target's size class or weight class increases (such as Low Kick or Vital Throw).
TEAM OBJECTION
Breezi [Syndrome] (M)
Nature: Calm (+Special Defence, -Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Moves: 20
EC: 3/6
MC: 0
DC: 3/5
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.
Attacks:
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Gravity
Me First
Earth Power
Metronome
Stealth Rock
Toxic
Taunt
Torment
Venoshock
Sandile [Alameda Slim] (M)
Nature: Hasty (+Speed, -Defence)
Type: Ground/Dark
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+) (Accuracy boost: 19% (19.39655172413793103448275862069% unrounded))
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Moves: 19
EC: 2/9
MC: 0
DC: 2/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Crunch
Dig
Counter
Fire Fang
Thunder Fang
Taunt
Earthquake
Stone Edge
Toxic
Scraggy [Edgar] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Moves: 17
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Counter
Drain Punch
Fake Out
Taunt
Protect
Rock Slide
Fire Punch
Ice Punch
ThunderPunch
TEAM DFROG
Ralts [Jäger] M
Nature: Relaxed
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Abilities:
Syncronise (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace (Can Be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
EC: 3/9
MC: 0
DW: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Confuse Ray
Encore
Disable
Thunder Bolt
Shadow Ball
Will-o-Wisp
Shroomish [Bosco] M
Nature: Jolly
Type:Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40 (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Abilities:
Effect Spore (Can be Disabled): This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal (Innate): Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.
EC: 0/6
MC: 0
DW: 0/5
Moves:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Drain Punch
Seed Bomb
Bullet Seed
Toxic
Facade
Protect
Chimchar [Faust] M
Nature: Naive
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.[/b]
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70 (+17% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
EC: 3/9
MC: 0
DW: 0/5
Moves:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Fake Out
Thunder Punch
Double Kick
Fire Blast
Grass Knot
Hidden Power Ice (7)
And with that out of the way, it is time to begin this battle!
TURN ORDER
Objection sends in 1 Pokémon, & equips a Training Item.
DFrog sends in 1 Pokémon, & equips a Training Item.
DFrog issues actions.
Objection issues actions.
Its_A_Random refs.