LC Magnemite

Taken over from Lunatic Lies
QC checks: Ray Jay, Goddess Briyella, Electrolyte, TCR
GP Checks: horyzhnz, Goddess Briyella

Overview
########

Magnemite can function well as a bulky attacker thanks to the combination of Berry Juice and Sturdy. Sadly, the Steel-type lost its resistance to Ghost- and Dark-type moves in XY, making Magnemite a less reliable check to Pokemon such as Misdreavus and Pawniard. In addition, Magnemite heavily relies on items, so the Knock Off buff greatly hurt hurts it as well. Not all is dark for Magnemite though, as Steel is super effective against the new Fairy-type Pokemon, meaning that it can counter or check Pokemon like Spritzee and Snubbull. It was also given a gift with the unbanning of Berry Juice, allowing it to be a top notch abuser of the infamous Berry Juice and Sturdy combo. Magnemite's Choice Scarf set can also still function as a solid revenge killer, and its typing still allows it to function as a good pivot for offensive teams, with its ability to Volt Switch out of threats, absorb paralysis, and keep pressure on the opponent with its solid coverage.


Sturdy + Berry Juice
########
name: Sturdy + Berry Juice
move 1: Flash Cannon
move 2: Volt Switch
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Recycle / Thunderbolt
ability: Sturdy
item: Berry Juice
evs: 240 SpA / 236 Spe
nature: Modest / Timid

Moves
========
Flash Cannon is Magnemite's primary STAB move due to its decent Base Power and super effective coverage against Fairy-type Pokemon. Volt Switch allows Magnemite to maintain momentum against several of its checks and counters, including Ponyta, Larvesta, and Ferroseed. Hidden Power Ground is used to hit opposing Magnemite and Chinchou for super effective damage. Thunderbolt can be used over Hidden Power Ground as an alternative Electric-type STAB move that is more powerful than Volt Switch and does not force Magnemite out. Recycle is used to allow Magnemite to reuse its Berry Juice after it has been consumed.

Set Details
========
Sturdy is the recommended ability, as it prevents Magnemite from being OHKOed by any attack at full health. Berry Juice allows Magnemite to recover any damage taken from powerful attacks and Sturdy also restores Sturdy so that it can activate again. Modest is the recommended nature to maximize Magnemite's Special Attack, allowing it to hit as hard as possible. A Timid nature can alternatively be used to outspeed threats such as Shellder, Adamant Scraggy, and Porygon.

Usage Tips
========
Magnemite should generally avoid switching into Knock Off users such as Pawniard, as it is crippled by the loss of Berry Juice. Spikes and Stealth Rock should also be removed before switching Magnemite in to preserve Sturdy. If Magnemite is not at full health and is not in a position where the foe's attacks will bring it into Berry Juice's activation range, then it should be used with caution, as a powerful attack such as Misdreavus's Shadow Ball can KO it.

Magnemite should be used as both a lure and a pivot. Due to its 4x weakness to Ground-type moves, Magnemite can often lure Ground-types such as Diglett and Hippopotas, survive the impending Ground-type move, and often 2HKO them in return with Flash Cannon. Once all Ground-types are eliminated, Magnemite can maintain momentum with Volt Switch, allowing it to pivot in and out of the match.

Team Options
========
Foongus is an exceptional partner for Magnemite, as it counter Chinchou and check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resistance to Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn and Volt Switch, including Chinchou and Mienfoo, are great partners to preserve momentum. If Magnemite is not using Hidden Power Ground, then teammates that can deal with Chinchou, such as the previously mentioned Foongus, are good partners.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Thunderbolt
ability: Sturdy
item: Choice Scarf
evs: 240 SpA / 236 Spe
nature: Modest

Moves
========
When equipped with a Choice Scarf, Magnemite reaches 21 Speed, allowing it to outspeed the entire unboosted metagame. Volt Switch is Magnemite's primary STAB attack due to its decent Base Power and allows Magnemite to maintain momentum against several of its checks. Flash Cannon is Magnemite's secondary STAB move, hitting Fairy- and Ground-types for decent damage. Hidden Power Ground is used to hit opposing Magnemite and Chinchou for super effective damage, like in the previous set. Hidden Power Grass can also be used to hit Chinchou and Ground-types for super effective damage. Thunderbolt is used as an alternate Electric-type STAB move, as it is stronger than Volt Switch and does not force Magnemite out, allowing it to sweep the foe's team late-game.

Set Details
========
Sturdy is the recommended ability, as it allows Magnemite to survive any attack at full health. A Modest nature is used to maximize Magnemite's power. A Timid nature is not recommended as an alternative here because Magnemite already outspeeds the entire unboosted metagame with a Choice Scarf, making a Timid nature rather pointless unless you specifically want to outspeed a few boosted threats.

Usage Tips
========
As when using the previous set, Magnemite should generally avoid switching into Knock Off users such as Pawniard when using this set as well, as it can no longer function as a revenge killer if it loses its Choice Scarf. Entry hazards should also be removed to keep Sturdy intact. If Magnemite is at 1 HP, it should be wary of priority moves such as Fletchling's Acrobatics and Croagunk's Vacuum Wave.

Team Options
========
Foongus, again, is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also an excellent partner due to its ability to consistently switch into Knock Off users and Fighting-types. Spritzee is able to counter a majority of Fighting-types in the tier and is able to keep Magnemite's Sturdy ability intact with Wish. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn or Volt Switch, such as Mienfoo and Chinchou, are also good partners to preserve momentum. Pokemon that can defeat Sucker Punch users, like Timburr and Scraggy, are also good partners.

Other Options
########
Magnemite's poor movepool leaves it with only a few viable options apart from the ones found in the main sets. Hidden Power Fire is a viable option on a Magnet Pull set dedicated to trapping Steel-types, but it is generally advised to use Pokemon that can simply counter Steel-types, such as Fighting-types. Analytic ability can be used for more power when facing faster enemies and the boost also applies on switches that Magnemite tends to force. Substitute can be used to take advantage of the switches Magnemite forces. Magnet Rise can also be used to temporarily alleviate Magnemite's weakness to Ground-type moves. Finally, Thunder Wave can be used to lower the opponent's Speed. However, a majority of Magnemite's switch-ins are immune to Thunder Wave, limiting its usefulness.

Checks & Counters
########
**Residual Damage**: Entry hazards, hail, and burns negate Sturdy, making Magnemite prone to being OHKOed by powerful attacks such as Mienfoo's Drain Punch.

**Knock Off**: Knock Off significantly cripples Magnemite by removing its item.

**Ground-types**: Ground-types such as Hippopotas and Drilbur are immune to Thunderbolt. Drilbur in particular is an excellent check as it can OHKO Magnemite through Sturdy thanks to its Mold Breaker ability.

**Grass-types**: Grass-types such as Ferroseed and Foongus don't take much damage from either of Magnemite's STAB moves. Ferroseed can use Magnemite as setup bait for entry hazards, while Foongus can cripple Magnemite with Spore and regain any lost health with Regenerator.

**Fire-types**: Ponyta and Larvesta are not OHKOed by Thunderbolt, have access to reliable recovery, and can either disrupt Magnemite with Will-O-Wisp or directly OHKO it with Flare Blitz.

**Fighting-types**: Bulky Fighting-types such as Mienfoo, Croagunk, and Timburr are not OHKOed by Thunderbolt and can either OHKO Choice Scarf variations of Magnemite with the combination of Drain Punch and a priority move or cripple Magnemite by removing its item with Knock Off.

**Bulky Pivots**: Chinchou takes little to no damage from Magnemite's STAB moves and can deal a large amount of damage to Magnemite with Scald. It must watch out for Hidden Power, however. Porygon and Munchlax do not take much damage from any of Magnemite's attacks, can recover from any damage taken, and deal solid damage in return with Shadow Ball and Earthquake or Fire Punch, respectively.
 
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This is now written. Considering the significant changes I made, an additional QC check would be appreciated before I send this to GP.
 

tcr

sage of six tabs
is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I would take out HP Grass on the Berry Juice set and replace it with Thunderbolt (subsequently remove the slashh on Recycle). IIRC it was decided on IRC that HP Ground is superior in every aspect, as Flash Cannon already hurts Ground-types significantly. HP Ground isn't always needed as well, as Thunderbolt is a strong option. Mention something that can take on Chinchou as well, when using Thunderbolt in Team Options.


QC 4/3? idk lol
 
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horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Magcargo 2
add / change
remove
comments
Overview
########

In BW, Magnemite was an effective bulky attacker who could switch into threatening Pokemon such as SubRoost Murkrow and Gastly and OHKO them with a STAB Thunderbolt. This generation, it (Do not write an analysis in a form that puts emphasis on changes by generation) Magnemite can still function well as a bulky attacker thanks to the combination of Berry Juice and Sturdy. Sadly, Steel lost it's its resistance to Ghost- and Dark-type moves, making Magnemite a less reliable check to Pokemon such as Misdreavus and Pawniard. In addition, Magnemite heavily relies on items, so the Knock Off buff has greatly hurt it. Not all is dark for Magnemite though, as Steel is now super effective against Fairy-type Pokemon, meaning that it can counter or check things Pokemon like Spiritzee Spritzee and Snubbull. It was also given a gift with the unbanning of Berry Juice, allowing it to be a top notch abuser of the infamous Berry Juice and Sturdy combo. Although nowhere (nowhere is a single word) near as effective as last generation,(RC) it's Magnemite's Choice Scarf set can also still function as a solid revenge killer. It's Its typing still allows it to function as a good pivot for offensive teams, with it's its ability to Volt Switch out of threats, absorb Paralyses paralysis, and keep great pressure on the opponent with it's its solid coverage.


Sturdy + Berry Juice
########
name: Sturdy + Berry Juice
move 1: Flash Cannon
move 2: Volt Switch
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Recycle / Thunderbolt
ability: Sturdy
item: Berry Juice
evs: 240 SpA / 236 Spe Missing EVs?
nature: Modest / Timid

Moves
========
Flash Cannon is Magnemite's primary STAB move due to its decent Base Power and super effective coverage against Fairy-type Pokemon. Volt Switch allows Magnemite to maintain momentum against several of its checks and counters, including Ponyta, Lartvesta Larvesta, and Ferroseed. Hidden Power Ground is used instead to hit opposing Magnemite and Chinchou for super effective damage. Thunderbolt can be used over Hidden Power Ground as an alternative Electric-type STAB move that is more powerful than Volt Switch and does not force Magnemite out like Volt Switch does. Recycle is used to allow Magnemite to reuse its Berry Juice after it has been consumed.

Set Details
========
Sturdy is the recommended ability, as it prevents Magnemite from being OHKOed by any attack at full health. Berry Juice allows Magnemite to recover any damage taken from powerful attacks and enables it to reuse Sturdy. Modest is the recommended nature to maximize Magnemite's Special Attack, allowing it to hit as hard as possible. A Timid nature can also be used to outspeed threats such as Shelder Shellder, Adamant Scraggy, and Porygon.

Usage Tips
========
Magnemite should generally avoid switching into Knock Off users such as Pawniard, as it is crippled if it loses the by the loss of the Berry Juice. Spikes and Stealth Rock should also be removed before switching Magnemite in to preserve Sturdy. If Magnemite is not at full health and is not in Berry Juice range, then it should be used with caution, as a potentially powerful attack such as Misdreavus's Shadow Ball can KO it.

Magnemite should be used as both a lure and a pivot. Due to its 4x weakness to Ground-type moves, Magnemite can often lure Ground-types such as Diglett and Hippopotas, survive the impending Ground-type move, and often 2HKO them in return with Flash Cannon. Once all Ground-types are eliminated, Magnemite can maintain momentum with Volt Switch, allowing it to pivot in and out of the match.

Team Options
========
Foongus is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resistance to Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn and Volt Switch, including Chinchou and Mienfoo, are great partners to preserve momentum. If Magnemite is not using Hidden Power Ground, then teammates that can deal with Chinchou, such as the previously mentioned Foongus, are good partners.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Thunderbolt
ability: Sturdy
item: Choice Scarf
evs: 240 SpA / 236 Spe Missing EVs again?
nature: Modest

Moves
========
When equipped with a Choice Scarf, Magnemite reaches 21 Speed, allowing it to outspeed the entire metagame. Volt Switch is Magnemite's primary STAB attack due to its decent Base Power and allows Magnemite to maintain momentum against several of its checks. Flash Cannon is Magnemite's secondary STAB move, hitting Fairy- and Ground-types for decent damage. Hidden Power Ground is used instead to hit opposing Magnemite and Chinchou for super effective damage. Hidden Power Grass can also be used to hit Chinchou and Ground-types for super effective damage. Thunderbolt is used as an alternate Electric-type STAB move, as it is stronger than Volt Switch and does not force Magnemite out, allowing it to sweep the foe's team late-game.

Set Details
========
Sturdy is the recommended ability, as it allows Magnemite to survive any attack at full health. A Modest nature is used to maximize Magnemite's power. A Timid nature can be used, but Magnemite already outspeeds the entire unboosted metagame with a Choice Scarf, making a Timid nature rather pointless.

Usage Tips
========
Magnemite should generally avoid switching into Knock Off users such as Pawniard, as it can no longer function as a revenge killer if it loses the Choice Scarf. Entry hazards should also be removed to keep Sturdy intact. If Magnemite is at one HP, it should be wary of priority moves such as Fletchling's Acrobatics and Croagunk's Vacuum Wave.

Team Options
========
Foongus is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resist Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn or Volt Switch, such as Mienfoo and Chinchou, are also good partners to preserve momentum. Pokemon that can defeat Sucker Punch users, including like Timburr and Scraggy, are also good partners.

Other Options
########
Magnemite's poor movepool leaves it with only a few viable options. Magnet Pull can be used on Sandstorm teams needing both a Snover check and a Pokemon that can threaten all of Drilbur's counters. Hidden Power Fire is a viable option on a Magnet Pull set dedicated to trapping Steel-types, but it is generally advised to use Pokemon that can simply counter Steel-types, such as Fighting-types. Substitute can be used to take advantages of the switches Magnemite forces. Magnet Rise can also be used to bypass temporarily alleviate Magnemite's weakness to Ground-type moves. Finally, Thunder Wave can be used to lower the opponent's Speed. However, a majority of Magnemite's switch-ins are immune to Thunder Wave, limiting its usefulness.

Checks & Counters
########
**Residual Damage**: Entry hazards, hail,(AC) and burns negate Sturdy, making Magnemite prone to being OHKOed by powerful attacks such as Mienfoo's Drain Punch.

**Knock Off**: Knock Off significantly cripples Magnemite by removing its item.

**Ground-types**: Ground-types such as Hippopotas and Drilbur are immune to Thunderbolt and do not take much damage from Flash Cannon. Drilbur in particular is an excellent check as it can OHKO Magnemite through Sturdy thanks to its Mold Breaker ability,(RC) Mold Breaker.

**Grass-types**: Grass-types such as Ferroseed and Foongus don't take much damage from either of Magnemite's STAB moves. Ferroseed can use Magnemite as setup bait for entry hazards, while Foongus can cripple Magnemite with Spore and regain any lost health with Regenerator.

**Fire-types**: Ponyta and Larvesta are not OHKOed by Thunderbolt, have access to reliable recovery, and can either disrupt Magnemite with Will-O-Wisp,(RC) or directly OHKO it with Flare Blitz.

**Fighting-types**: Bulky Fighting-types such as Mienfoo, Croagunk, and Timburr are not OHKOed by Thunderbolt and can either OHKO Choice Scarf variations of Magnemite with the combination of Drain Punch and a priority move or cripple Magnemite by removing its item with Knock Off.

**Bulky Pivots**: Chinchou takes little to no damage from Magnemite's STAB moves and can deal a large amount of damage to Magnemite with Scald. It must watch out for Hidden Power, however. Porygon and Munchlax do not take much damage from damage from any of Magnemite's attacks, can recover from any damage taken, and deal solid damage in return with Shadow Ball and Earthquake, respectively.

Nicely done. I checked out the original post, and most of the errors seem to have been carried over, so do take note of that when working off another analysis. Anyway with that said,

GP 1/2

 

Max Carvalho

Que os jogos comecem
You should slash Hidden Power Fighting in the Choice Scarf set, Pawniard is a huge threat to Magnemite without it. Also, Magnet Pull>>>Sturdy in the Choice Scarf set. This is just for revenge killing Pawniard, but Sturdy is less useful since you aren't using Berry Juice and Rocks aren't that hard to keep in battle.
 

Goddess Briyella

Banned deucer.
Additions
Deletions
(Comments)


Overview
########

Magnemite can function well as a bulky attacker thanks to the combination of Berry Juice and Sturdy. Sadly, Steel the Steel-type lost it's its resistance to Ghost- and Dark-type moves in XY, making Magnemite a less reliable check to Pokemon such as Misdreavus and Pawniard. In addition, Magnemite heavily relies on items, so the Knock Off buff has greatly hurt hurts it as well. Not all is dark for Magnemite though, as Steel is now super effective ("now super effective" implies that it wasn't super effective on them before but it is now, when the fact is they didn't even exist before) against the new Fairy-type Pokemon, meaning that it can counter or check Pokemon like Spritzee and Snubbull. It was also given a gift with the unbanning of Berry Juice, allowing it to be a top notch abuser of the infamous Berry Juice and Sturdy combo. Magnemite's Choice Scarf set can also still function as a solid revenge killer,(AC) and its Its typing still allows it to function as a good pivot for offensive teams, with its ability to Volt Switch out of threats, absorb paralysis, and keep pressure on the opponent with its solid coverage.


Sturdy + Berry Juice
########
name: Sturdy + Berry Juice
move 1: Flash Cannon
move 2: Volt Switch
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Recycle / Thunderbolt
ability: Sturdy
item: Berry Juice
evs: 240 SpA / 236 Spe
nature: Modest / Timid

Moves
========
Flash Cannon is Magnemite's primary STAB move due to its decent Base Power and super effective coverage against Fairy-type Pokemon. Volt Switch allows Magnemite to maintain momentum against several of its checks and counters, including Ponyta, Larvesta, and Ferroseed. Hidden Power Ground is used to hit opposing Magnemite and Chinchou for super effective damage. Thunderbolt can be used over Hidden Power Ground as an alternative Electric-type STAB move that is more powerful than Volt Switch and does not force Magnemite out. Recycle is used to allow Magnemite to reuse its Berry Juice after it has been consumed.

Set Details
========
Sturdy is the recommended ability, as it prevents Magnemite from being OHKOed by any attack at full health. Berry Juice allows Magnemite to recover any damage taken from powerful attacks and enables it to reuse Sturdy also restores Sturdy so that it can activate again. Modest is the recommended nature to maximize Magnemite's Special Attack, allowing it to hit as hard as possible. A Timid nature can also alternatively be used to outspeed threats such as Shellder, Adamant Scraggy, and Porygon.

Usage Tips
========
Magnemite should generally avoid switching into Knock Off users such as Pawniard, as it is crippled by the loss of the Berry Juice. Spikes and Stealth Rock should also be removed before switching Magnemite in to preserve Sturdy. If Magnemite is not at full health and is not in Berry Juice range a position where the foe's attacks will bring it into Berry Juice's activation range, then it should be used with caution, as a potentially powerful attack such as Misdreavus's Shadow Ball can KO it.

Magnemite should be used as both a lure and a pivot. Due to its 4x weakness to Ground-type moves, Magnemite can often lure Ground-types such as Diglett and Hippopotas, survive the impending Ground-type move, and often 2HKO them in return with Flash Cannon. Once all Ground-types are eliminated, Magnemite can maintain momentum with Volt Switch, allowing it to pivot in and out of the match.

Team Options
========
Foongus is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resistance to Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn and Volt Switch, including Chinchou and Mienfoo, are great partners to preserve momentum. If Magnemite is not using Hidden Power Ground, then teammates that can deal with Chinchou, such as the previously mentioned Foongus, are good partners.

Choice Scarf
########
name: Choice Scarf
move 1: Volt Switch
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Thunderbolt
ability: Sturdy
item: Choice Scarf
evs: 240 SpA / 236 Spe
nature: Modest

Moves
========
When equipped with a Choice Scarf, Magnemite reaches 21 Speed, allowing it to outspeed the entire unboosted metagame. Volt Switch is Magnemite's primary STAB attack due to its decent Base Power and allows Magnemite to maintain momentum against several of its checks. Flash Cannon is Magnemite's secondary STAB move, hitting Fairy- and Ground-types for decent damage. Hidden Power Ground is used to hit opposing Magnemite and Chinchou for super effective damage,(AC) like in the previous set. Hidden Power Grass can also be used to hit Chinchou and Ground-types for super effective damage. Thunderbolt is used as an alternate Electric-type STAB move, as it is stronger than Volt Switch and does not force Magnemite out, allowing it to sweep the foe's team late-game.

Set Details
========
Sturdy is the recommended ability, as it allows Magnemite to survive any attack at full health. A Modest nature is used to maximize Magnemite's power. A Timid nature can be used, but is not recommended as an alternative here because Magnemite already outspeeds the entire unboosted metagame with a Choice Scarf, making a Timid nature rather pointless unless you specifically want to outspeed a few boosted threats.

Usage Tips
========
As when using the previous set,(AC) (even though it's applicable to both sets, when you repeat the same information it's ideal to connect the two in your writeup so it flows better ^_^) Magnemite should generally avoid switching into Knock Off users such as Pawniard when using this set as well, as it can no longer function as a revenge killer if it loses the its Choice Scarf. Entry hazards should also be removed to keep Sturdy intact. If Magnemite is at one 1 HP, it should be wary of priority moves such as Fletchling's Acrobatics and Croagunk's Vacuum Wave.

Team Options
========
Foongus,(AC) again,(AC) is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resist Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn or Volt Switch, such as Mienfoo and Chinchou, are also good partners to preserve momentum. Pokemon that can defeat Sucker Punch users, like Timburr and Scraggy, are also good partners. (Important note: I strongly suggest that you consider rephrasing just about every sentence in this segment because it's written the exact same way in the first set, word for word)

Other Options
########
Magnemite's poor movepool leaves it with only a few viable options apart from the ones found in the main sets. Magnet Pull can be used on Sandstorm teams needing both a Snover check and a Pokemon that can threaten all of Drilbur's counters. (Magnet Pull doesn't do either of these things, so I'm not sure what you meant here; all Magnet Pull does is trap Steel-types like Ferroseed, and none of them counter Drilbur) Hidden Power Fire is a viable option on a Magnet Pull set dedicated to trapping Steel-types, but it is generally advised to use Pokemon that can simply counter Steel-types, such as Fighting-types. Analytic ability can be used for more power when facing faster enemies and the boost also applies on switches that Magnemite tends to force. (I have no idea why this didn't get mentioned in this analysis, but since I'm also LC QC, I strongly recommend adding this) Substitute can be used to take advantage of the switches Magnemite forces. Magnet Rise can also be used to temporarily alleviate Magnemite's weakness to Ground-type moves. Finally, Thunder Wave can be used to lower the opponent's Speed. However, a majority of Magnemite's switch-ins are immune to Thunder Wave, limiting its usefulness.

Checks & Counters
########
**Residual Damage**: Entry hazards, hail, and burns negate Sturdy, making Magnemite prone to being OHKOed by powerful attacks such as Mienfoo's Drain Punch.

**Knock Off**: Knock Off significantly cripples Magnemite by removing its item.

**Ground-types**: Ground-types such as Hippopotas and Drilbur are immune to Thunderbolt and do not take much damage from Flash Cannon (sure, it doesn't OHKO or anything but it still does a very decent chunk to them). Drilbur in particular is an excellent check as it can OHKO Magnemite through Sturdy thanks to its Mold Breaker ability.

**Grass-types**: Grass-types such as Ferroseed and Foongus don't take much damage from either of Magnemite's STAB moves. Ferroseed can use Magnemite as setup bait for entry hazards, while Foongus can cripple Magnemite with Spore and regain any lost health with Regenerator.

**Fire-types**: Ponyta and Larvesta are not OHKOed by Thunderbolt, have access to reliable recovery, and can either disrupt Magnemite with Will-O-Wisp or directly OHKO it with Flare Blitz.

**Fighting-types**: Bulky Fighting-types such as Mienfoo, Croagunk, and Timburr are not OHKOed by Thunderbolt and can either OHKO Choice Scarf variations of Magnemite with the combination of Drain Punch and a priority move or cripple Magnemite by removing its item with Knock Off.

**Bulky Pivots**: Chinchou takes little to no damage from Magnemite's STAB moves and can deal a large amount of damage to Magnemite with Scald. It must watch out for Hidden Power, however. Porygon and Munchlax do not take much damage from any of Magnemite's attacks, can recover from any damage taken, and deal solid damage in return with Shadow Ball and Earthquake or Fire Punch, respectively.

Very well written. Please be sure to take note of my comments. :)

GP 2/2
 
Last edited:
Additions
Deletions
(Comments)


Overview
########

Magnemite can function well as a bulky attacker thanks to the combination of Berry Juice and Sturdy. Sadly, Steel the Steel-type lost it's its resistance to Ghost- and Dark-type moves in XY, making Magnemite a less reliable check to Pokemon such as Misdreavus and Pawniard. In addition, Magnemite heavily relies on items, so the Knock Off buff has greatly hurt hurts it as well. Not all is dark for Magnemite though, as Steel is now super effective ("now super effective" implies that it wasn't super effective on them before but it is now, when the fact is they didn't even exist before) against the new Fairy-type Pokemon, meaning that it can counter or check Pokemon like Spritzee and Snubbull. It was also given a gift with the unbanning of Berry Juice, allowing it to be a top notch abuser of the infamous Berry Juice and Sturdy combo. Magnemite's Choice Scarf set can also still function as a solid revenge killer,(AC) and its Its typing still allows it to function as a good pivot for offensive teams, with its ability to Volt Switch out of threats, absorb paralysis, and keep pressure on the opponent with its solid coverage.


Sturdy + Berry Juice
########
name: Sturdy + Berry Juice
move 1: Flash Cannon
move 2: Volt Switch
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Recycle / Thunderbolt
ability: Sturdy
item: Berry Juice
evs: 240 SpA / 236 Spe
nature: Modest / Timid

Moves
========
Flash Cannon is Magnemite's primary STAB move due to its decent Base Power and super effective coverage against Fairy-type Pokemon. Volt Switch allows Magnemite to maintain momentum against several of its checks and counters, including Ponyta, Larvesta, and Ferroseed. Hidden Power Ground is used to hit opposing Magnemite and Chinchou for super effective damage. Thunderbolt can be used over Hidden Power Ground as an alternative Electric-type STAB move that is more powerful than Volt Switch and does not force Magnemite out. Recycle is used to allow Magnemite to reuse its Berry Juice after it has been consumed.

Set Details
========
Sturdy is the recommended ability, as it prevents Magnemite from being OHKOed by any attack at full health. Berry Juice allows Magnemite to recover any damage taken from powerful attacks and enables it to reuse Sturdy also restores Sturdy so that it can activate again. Modest is the recommended nature to maximize Magnemite's Special Attack, allowing it to hit as hard as possible. A Timid nature can also alternatively be used to outspeed threats such as Shellder, Adamant Scraggy, and Porygon.

Usage Tips
========
Magnemite should generally avoid switching into Knock Off users such as Pawniard, as it is crippled by the loss of the Berry Juice. Spikes and Stealth Rock should also be removed before switching Magnemite in to preserve Sturdy. If Magnemite is not at full health and is not in Berry Juice range a position where the foe's attacks will bring it into Berry Juice's activation range, then it should be used with caution, as a potentially powerful attack such as Misdreavus's Shadow Ball can KO it.

Magnemite should be used as both a lure and a pivot. Due to its 4x weakness to Ground-type moves, Magnemite can often lure Ground-types such as Diglett and Hippopotas, survive the impending Ground-type move, and often 2HKO them in return with Flash Cannon. Once all Ground-types are eliminated, Magnemite can maintain momentum with Volt Switch, allowing it to pivot in and out of the match.

Team Options
========
Foongus is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resistance to Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn and Volt Switch, including Chinchou and Mienfoo, are great partners to preserve momentum. If Magnemite is not using Hidden Power Ground, then teammates that can deal with Chinchou, such as the previously mentioned Foongus, are good partners.

Choice Scarf
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name: Choice Scarf
move 1: Volt Switch
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Thunderbolt
ability: Sturdy
item: Choice Scarf
evs: 240 SpA / 236 Spe
nature: Modest

Moves
========
When equipped with a Choice Scarf, Magnemite reaches 21 Speed, allowing it to outspeed the entire unboosted metagame. Volt Switch is Magnemite's primary STAB attack due to its decent Base Power and allows Magnemite to maintain momentum against several of its checks. Flash Cannon is Magnemite's secondary STAB move, hitting Fairy- and Ground-types for decent damage. Hidden Power Ground is used to hit opposing Magnemite and Chinchou for super effective damage,(AC) like in the previous set. Hidden Power Grass can also be used to hit Chinchou and Ground-types for super effective damage. Thunderbolt is used as an alternate Electric-type STAB move, as it is stronger than Volt Switch and does not force Magnemite out, allowing it to sweep the foe's team late-game.

Set Details
========
Sturdy is the recommended ability, as it allows Magnemite to survive any attack at full health. A Modest nature is used to maximize Magnemite's power. A Timid nature can be used, but is not recommended as an alternative here because Magnemite already outspeeds the entire unboosted metagame with a Choice Scarf, making a Timid nature rather pointless unless you specifically want to outspeed a few boosted threats.

Usage Tips
========
As when using the previous set,(AC) (even though it's applicable to both sets, when you repeat the same information it's ideal to connect the two in your writeup so it flows better ^_^) Magnemite should generally avoid switching into Knock Off users such as Pawniard when using this set as well, as it can no longer function as a revenge killer if it loses the its Choice Scarf. Entry hazards should also be removed to keep Sturdy intact. If Magnemite is at one 1 HP, it should be wary of priority moves such as Fletchling's Acrobatics and Croagunk's Vacuum Wave.

Team Options
========
Foongus,(AC) again,(AC) is an exceptional partner for Magnemite, as it can counter Chinchou and can check Fighting-types that generally give Magnemite trouble. Trubbish is also a great partner, as it can consistently switch into Knock Off users thanks to its ability Sticky Hold and resist Fighting-type moves. Spritzee also keeps many Fighting-types in check and can provide Wish support to help keep Magnemite's Sturdy ability intact. Rapid Spin support from Pokemon such as Drilbur is recommended to prevent Sturdy from being neutralized by entry hazards. Other Pokemon with U-turn or Volt Switch, such as Mienfoo and Chinchou, are also good partners to preserve momentum. Pokemon that can defeat Sucker Punch users, like Timburr and Scraggy, are also good partners. (Important note: I strongly suggest that you consider rephrasing just about every sentence in this segment because it's written the exact same way in the first set, word for word)

Other Options
########
Magnemite's poor movepool leaves it with only a few viable options apart from the ones found in the main sets. Magnet Pull can be used on Sandstorm teams needing both a Snover check and a Pokemon that can threaten all of Drilbur's counters. (Magnet Pull doesn't do either of these things, so I'm not sure what you meant here; all Magnet Pull does is trap Steel-types like Ferroseed, and none of them counter Drilbur) Hidden Power Fire is a viable option on a Magnet Pull set dedicated to trapping Steel-types, but it is generally advised to use Pokemon that can simply counter Steel-types, such as Fighting-types. Analytic ability can be used for more power when facing faster enemies and the boost also applies on switches that Magnemite tends to force. (I have no idea why this didn't get mentioned in this analysis, but since I'm also LC QC, I strongly recommend adding this) Substitute can be used to take advantage of the switches Magnemite forces. Magnet Rise can also be used to temporarily alleviate Magnemite's weakness to Ground-type moves. Finally, Thunder Wave can be used to lower the opponent's Speed. However, a majority of Magnemite's switch-ins are immune to Thunder Wave, limiting its usefulness.

Checks & Counters
########
**Residual Damage**: Entry hazards, hail, and burns negate Sturdy, making Magnemite prone to being OHKOed by powerful attacks such as Mienfoo's Drain Punch.

**Knock Off**: Knock Off significantly cripples Magnemite by removing its item.

**Ground-types**: Ground-types such as Hippopotas and Drilbur are immune to Thunderbolt and do not take much damage from Flash Cannon (sure, it doesn't OHKO or anything but it still does a very decent chunk to them). Drilbur in particular is an excellent check as it can OHKO Magnemite through Sturdy thanks to its Mold Breaker ability.

**Grass-types**: Grass-types such as Ferroseed and Foongus don't take much damage from either of Magnemite's STAB moves. Ferroseed can use Magnemite as setup bait for entry hazards, while Foongus can cripple Magnemite with Spore and regain any lost health with Regenerator.

**Fire-types**: Ponyta and Larvesta are not OHKOed by Thunderbolt, have access to reliable recovery, and can either disrupt Magnemite with Will-O-Wisp or directly OHKO it with Flare Blitz.

**Fighting-types**: Bulky Fighting-types such as Mienfoo, Croagunk, and Timburr are not OHKOed by Thunderbolt and can either OHKO Choice Scarf variations of Magnemite with the combination of Drain Punch and a priority move or cripple Magnemite by removing its item with Knock Off.

**Bulky Pivots**: Chinchou takes little to no damage from Magnemite's STAB moves and can deal a large amount of damage to Magnemite with Scald. It must watch out for Hidden Power, however. Porygon and Munchlax do not take much damage from any of Magnemite's attacks, can recover from any damage taken, and deal solid damage in return with Shadow Ball and Earthquake or Fire Punch, respectively.

Very well written. Please be sure to take note of my comments. :)

GP 2/2
Implemented. Thanks.
This is now done.
 

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