QC: Spirit / Passion / DTC
GP: GatoDelFuego / The Dutch Plumberjack
[OVERVIEW]
Magneton's excellent offensive Electric / Steel typing make it a force to be reckoned with, allowing it to hit nearly every Pokemon in the tier for at least neutral damage, with select exceptions such as Mega Camerupt and Seismitoad. Magneton works the best on offensive and balanced builds and possesses the ability to function in a VoltTurn core. All of Magneton's abilities are of great assistance to it, whether it be through the extra power Analytic brings, the ability to take a hit with Sturdy, or the ability to trap an opposing Steel-type with Magnet Pull. Furthermore, Magneton can work as one of the best offensive Braviary, Fletchinder, and Vivillon checks. However, because of its mediocre Speed tier, many faster Pokemon can revenge kill Magneton. Furthermore, it has a crippling 4x weakness to Ground-type attacks and a weakness to Fire- and Fighting-type moves. Ground-types also stop Magneton from actively using Volt Switch and Thunderbolt. Finally, Magneton has relatively poor bulk and is trapped and OHKOed by Dugtrio.
[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Water / Hidden Power Grass
item: Choice Specs
ability: Analytic / Sturdy
nature: Timid / Modest
evs: 252 SpA / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Volt Switch is the primary Electric-type STAB move, as it allows Magneton to gain momentum by switching to an appropriate counter against its checks. Furthermore, it inflicts more damage when foes switch out, as they usually do, through Analytic. Thunderbolt is another Electric-type STAB move that allows Magneton to deal more damage while not having to switching out. It allows Magneton to function as an more effective late-game cleaner. Both of these STAB moves primarily target Flying- and Water-types. Flash Cannon targets Pokemon that resist or are immune to Electric-type STAB attacks while also hitting Fairy-, Rock-, and Steel-types super effectively. Hidden Power Water allows Magneton to hit Mega Camerupt and Steelix, both of which resist its STAB moves; alternatively, Hidden Power Grass allows Magneton to hit Seismitoad, Lanturn, and Gastrodon.
Set Details
========
252 Special Attack and 252 Speed EVs are used to maximize Magneton's offensive presence. Analytic works well on Magneton, as opponents often switch to a check fearing the Steel- and Electric-type coverage. Sturdy can be used an alternative ability to let Magneton stay in on any Pokemon, tank a move, and KO back, functioning as effective revenge killer. It also provides a way to survive Earthquake from Dugtrio and KO it back after being trapped and is very effective against hyper offense teams. Choice Specs is used because Magneton appreciates the extra power, allowing it to act as a decent wallbreaker. A Timid nature allows Magneton to outspeed neutral-natured Hoopa, Braviary, Gallade, Medicham, Venusaur, Samurott, Ludicolo, and Absol as well as positive-natured Abomasnow and Emboar. A Modest nature is used when Speed is not needed and power is of more concern in wittling walls, as well as checks with Volt Switch.
Usage Tips
========
Bring in Magneton on slower Pokemon, as faster Pokemon can revenge kill it easily, unless it's using Sturdy. Magneton can be brought in and used to check a variety of Flying-type Pokemon like Braviary, Fletchinder, and Vivillon. Analytic will primarily be taken advantage of through foes switching out rather than moving last. Avoid Electric-type STAB move usage when a Ground-type Pokemon is present on opposing teams. Instead, use Flash Cannon. Volt Switch to checks and counters of Pokemon that are switched in, or to faster Pokemon like Scyther that carry U-turn, as they can effectively pivot to one another. Watch out for Pokemon that might surprise Magneton with a Choice Scarf such as Emboar and Hoopa. Avoid staying in on Pokemon that carry Earthquake like Mega Glalie and Flygon unless you are sure Magneton outspeeds and can KO them or has full health and can KO back thanks to Sturdy. If you need Magneton for future use, try not to KO Pokemon if your opponent can revenge kill with Dugtrio, unless Magneton has Sturdy and is at full health.
Team Options
========
VoltTurn partners like Flygon and Scyther can form an effective core with Magneton. Water- and Ground-type Pokemon are good partners, as they can beat Mega Camerupt. Examples include Slowking, Seismitoad, and Flygon. Pokemon that beat Seismitoad are also beneficial partners, so Grass-types work well, examples including Virizion and Venusaur. Pokemon that can switch in on Ground-type moves also pair well with Magneton; therefore, Grass- and Flying-types are good partners. Examples include Tangrowth, Braviary, and Sigilyph. Alomomola can be a beneficial partner, as Magneton likes receiving Wish support and it also has good defensive synergy with Magneton. Pokemon that appreciate coming in for free due to Volt Switch such as Hoopa are also good teammates. Setup sweepers like Virizion and Fletchinder can be used with Magneton, as it can pivot out to them on something they can set up on. Flygon and Blastoise are valid partners because they can clear entry hazards and thereby allow Sturdy to remain intact. Healing Wish and Heal Bell support is recommended so Magneton doesn't get worn down easily by Will-O-Wisp and Acrobatics if it's being used as a primary Fletchinder check, and Healing Wish also works well with Sturdy.
[STRATEGY COMMENTS]
Other Options
=============
Magnet Pull with Eviolite and Magnet Rise can be used to trap Pokemon like Escavalier, Steelix, and Bronzong in conjunction with Hidden Power Fire. Eviolite, in general, can be used to increase bulk and give Magneton the ability to switch up moves; however, Choice Specs is preferred due to the power it provides. Choice Scarf can be used to revenge kill and surprise faster Pokemon like Sneasel. Magneton can run Hidden Power Ice to OHKO all Flygon variants.
Checks and Counters
===================
**Ground-types**: Ground-type Pokemon like Flygon, Rhyperior, and Mega Camerupt are all of annoyance to Magneton due to their access to Ground-type STAB moves and their ability to stop Volt Switch and Thunderbolt from being spammed through their typing. Mega Camerupt, Seismitoad, and Steelix are especially annoying due to them resisting Flash Cannon as well. Dugtrio is particularly annoying because it can trap and OHKO non-Sturdy variants of Magneton.
**Fighting-types**: Fighting-type Pokemon like Hitmonlee, Medicham, and Virizion often outspeed Magneton and can easily revenge kill it. Also, many of these Pokemon such as Gurdurr have priority Fighting-type STAB moves like Mach Punch, which can easily whittle Magneton down. Virizion can take advantage of Magneton if it is locked into an Electric-type STAB move.
**Fire-types**: Fire-type Pokemon like Houndoom, Delphox, and Choice Scarf Emboar can threaten Magneton with their super effective STAB moves. Furthermore, they resist Flash Cannon outspeed and KO back.
**Electric-types**: Eelektross and Jolteon can survive any attack from Magneton and threaten to OHKO in return, while bulky Pokemon like Lanturn can eat up any attacks Magneton has to offer and retaliate with Scald.
**Steel-types**: Bulky Pokemon like Bronzong, Ferroseed, and Registeel can easily withstand Magneton's hits and whittle it down with moves like Earthquake, Seismic Toss, and Leech Seed.
**Faster Pokemon**: Due to Magneton's mediocre bulk and the fact that it is locked into an attack with Choice Specs, it becomes very predictable and easy to revenge kill. For this reason, it is it recommended to switch out against faster Pokemon.
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