Magnezone (Analysis)

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[Overview]

<p>Magnezone has seen constant improvement with the coming of new generations and; despite not getting much in generation five, its unique ability to trap Steel-types combined withand its numerous resistances complimented bycombined with respectable defense stats give it a place as a top-tier OU Pokemon. While Magnezone's Speed is lessworse than average—even being outsped by its predecessor, Magneton,;however, it more than compensates with its reliability and power. If your team has trouble with Steel-types ranging from offensive threats such as Scizor to entry hazard users for instancesuch as Forretress and Nattorei, then there is no reason not to consider Magnezone for a spot on your team.</p>

[SET]
name: Trapped in the zone
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Charge Beam / Flash Cannon
item: Leftovers / Balloon
ability: Magnet Pull
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>Magnezone's excellent defensive stats, typing, and unique ability help Magnezoneit to come out on top against most Steel-type Pokemon and; this set attempts to take full advantage of that. The idea is to let Magnezone switch into an attack it resists from the Pokemon it wants to trap, then set up a substitute and proceed to either kill the opposing Pokemon or set up with Charge Beam. Substitute also allows Magnezone to avoid attempts by opposing Pokemon to inflict status upon it, most notably Thunder Wave from Nattorei.</p>

<p>Thunderbolt is Magnezone's primary attack, coming off an incredible base 130 Special Attack, hittingwhich hits almost anything that does not resist it for solid damage. The choice of move in the third slot depends on what your team suffers more from. Hidden Power Fire is the primary choice as it stops common Steel-types such as Nattorei and Scizor, making it an invaluable move if you lack a rapid spinner. Hidden Power Ice can be considered if your team suffers from Dragon-typesis weak to Dragon-types, although it gives the likes of Forretress those few extra turns to set up more entry hazards. The set is rounded off with a choice between Charge Beam and Flash Cannon. Charge Beam allows Magnezone to boost its Special Attack 70%63% of the time after factoring in accuracy, which is great as it also inflicts damage. Magnezone can utilize its great physical defense and set up on most Steel-types, as mostalmost all physical attacks that aren't super effective are unlikely to break its substitute. Flash Cannon is for players who aim to use Magnezone in a more conservative manner. Common threats such as Tyranitar won't like switching in on Magnezone only to be hit by STAB super effective Flash Cannon.</p>

[ADDITIONAL COMMENTS]

<p>The choice of item is based on preference. Leftovers increases Magnezone's longevity and allows it to set up more Substitutes while Balloon grants Magnezone the ability to come in on a Ground-type attack, for instance Doryuuzu's Earthquake, andthen proceed to set up a Substitute or hit it with Hidden Power. The given Speed EVs and Speed-enhancing nature ensure that Magnezone will outspeeds Swords Dance Scizor. The rest of the EVs are dumped into its Special Attack to maximize its hitting power, while the few remaining are placed into its HP stat to give it some extra bulk. If you prefer using a more bulkier set, an EV spread of 152 HP / 252 SpA / 106 Spe can be used to outpace Taunt Skarmory. It also means that Nattorei's Power Whip with Attack investment will never be able to break Magnezone's Substitute.</p>


[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Volt Change
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Due to Magnezone's lackluster Speed, it is only natural for it to have a Choice Scarf set. Most threats Magnezone faces are quite fragile and can easily be OHKOed by its moves, allowing it to dispose of them with the Speed boost Choice Scarf grants. It also grants Magnezone the ability to function as an excellent revenge killer.</p>

<p>STAB Thunderbolt is Magnezone's most powerful attack, making quick work of most weakened sweepers. It is complimented by Flash Cannon, hitting Ground-types that resist Thunderbolt, having the bonus of being able to 2HKO Scarf Tyranitar variants. As explained previously, Hidden Power Fire gives Magnezone a means of easily disposing of most Steel-types, although it might be worth considering Hidden Power Ice, as you could catch opposing Dragon-types off-guard and wreckhit them for serious damage. Volt Change is the final move of this set and, as it gives Magnezone a way to switch out while at the same time racking up some more damage. This is especially useful in scenarios where the opposing player switches to a counter only to find Magnezone switch out to a new threat. Volt Change also allows Magnezone to finish of weakened sweepers and switch out to the appropriate teammate to give you the upper hand in the match.</p>

[ADDITIONAL COMMENTS]

<p>With Choice Scarf equipped, Magnezone reaches a respectable 360 Speed, outpacing positively-natured base 110 Speed Pokemon. The EVs are tailored to give Magnezone as much raw power as possible, as it does not need any EVs to be invested in its defenses due to Magnezone being switched in and out quite frequently.</p>

<p>Due to its predictable movepool in combination with the fact that Magnezone will be locked into one move, it is prone to be revenge killed or used as set-up bait, so having teammates who can cover its weaknesses and deal with its threats are necessary. Celebi and Gengar can switch into the Fighting- or Ground-type attacks delivered at Magnezone; the former can also effectively countering bulky Water-type switch-ins as well. Speaking of bulky Water-types, Pokemon such as Gyarados, Burungeru, and Suicune are great switch-ins against Fire-type attacks, and can handle the aforementioned Fighting- and Ground-type attacks fairly well. A great way to take advantage of this set is to carry Pokemon who tend to lure out Steel-types. Common Grass- and Dragon-types such as Shaymin and Salamence can accomplish this with great ease, their STAB attacks being resisted by Steel-types, not to mention both Pokemon havethe excellent defensive synergy both Pokemon have with Magnezone.</p>


[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Hidden Power Fire / Thunder Wave
move 4: Volt Change
item: Light Clay
ability: Magnet Pull
nature: Calm
evs: 252 HP / 96 Def / 162 SpD

[SET COMMENTS]

<p>Magnezone has all the characteristics to function as an effective dual screen set up Pokemon,: great typing further endorsed by its ability to set up on most Steel-type Pokemon whom cannot do much damage to it.</p>

<p>The dual screens form the crux of this set, supporting not only Magnezone but also its teammates. The best method to get up the screens is by setting them up on a tank as they inflict status on Magnezone which shouldn't be an issue as Magnezone can take advantage of being paralyzed. Hidden Power Fire gives Magnezone a go at being offensive, setting up dual screens whilst ridding the field of enemy Steel-types. It is recommended that you forgo using Hidden Power Fire if your team lacks a spinner and/or is weak to entry hazards. Thunder Wave is more suited for use if you run a more stall-based team, allowing Magnezone to cripple the opponent's sweepers, making it all that much easier for your team to set-up or plow through the enemy. Volt Change is essential on this set as it not only is it Magnezone's primary attack on this set, it also allows Magnezone to switch into a teammate in the same turn,; not to mention that Since Magnezone is quite slow, so most Pokemon tend to outspeed it, this allows allowing Magnezone to take the damage and let the switch-in come in unharmed.</p>

[ADDITIONAL COMMENTS]

<p>With the given HP and Defense EVs, Magnezone will never be 2HKOed by an Adamant Jirachi's Fire Punch and will never be OHKOed by a standard Bronzong's Earthquake, excluding the Defense boost Reflect provides. The Special Defense EVs allow Magnezone to never be OHKOed by a Timid Heatran's Fire Blast or Timid Gengar's Focus Blast, without the need for Light Screen to be set up.</p>

<p>Baton Pass teams greatly welcome the defensive boosts both screens provide, aiding them to set up more easily and efficiently. Bulky sweepers such as Gyarados, Dragonite and Kingdra make great partners, being able to nab a few Dragon Dances before being forced to attack. Both Vaporeon and Blissey can pass wishes to Magnezone for it to repeat the process.</p>


[Team Options]

<p>To make the most of Magnezone's unique ability, it should be paired both with Pokemon who lure Steel-types and Pokemon who can take advantage of the absence of Steels. Burungeru and Rankursu tend to attract Nattorei and Scizor, respectively, while Dragon-types in general lure bulkier steels such as Metagross and Skarmory. Once you have eliminated opposing Steel-types, you will find your sweep with Dragonite much more secure. Tyranitar is another great partner here: it loves the idea of Scizor being eliminated, and can easily handle Pokemon who give Magnezone trouble, such as Blissey and Shandera. Salamence, in particular, covers Magnezone's weaknesses well, and can set up on most of the latter'sits threats. Gyarados is another solid choice, also having great synergy with Magnezone and appreciating the field cleared of Steel-types who can stop its attempt to sweep.</p>

<p>Due to the inefficiency of Explosion this generation, Magnezone is now even more helpless against special tanks. This, however, can be used to benefit fellow team sweepers and wallbreakers. As Magnezone will inevitably lure in the foe's tanks, they can become set-up bait for its teammates. Rankursu, thanks to its ability, is unaffected by status and can set up Calm Mind on the likes of Blissey while DorzyuuDoryuuzu, thanks to its immunity to Thunder Wave and excellent ability, can set up a Swords Dance or two and start to shred the opponent's team. Salamence and Dragonite are still among the best wallbreakers in this generation, and can hit both physical and special walls from alotfor a lot of damage.</p>



[Optional Changes]

<p>Magnezone, despite not having the best of movepools, still has a respectable amount of other choices, both offense and support-orientated. Discharge is an option if you'd prefer the higher chance of paralysis occurring over the extra power Thunderbolt provides. There are several Hidden Power types to choose from, although almost all are very situational or beat a specific threat or two. Hidden Power Grass takes out Swampert, although it is worth noting that Swampert isn't a common site in the current metagame. Hidden Power Ground can be used to demolish opposing Magnezone and Heatran (Balloon?). However, entry hazard support might be necessary to secure an OHKO on bulky Heatran variants.</p>

<p>With the release of Drizzle Politoed, Magnezone can be utilized on rain based teams, allowing it to forgo Thunderbolt and use Thunder as its primary STAB move. Magnet Rise is worth implementing on the "Trapped in the zone" set as it gives temporary immunity to ground-type moves which simply demolish Magnezone. Thunder Wave and Toxic have very limited use and should not be integrated into the Dual Screen set as it will waste a valuable moveslot on the other sets. As Steel-types will almost always avoid switching into Magnezone, it is almost guaranteed that it can Toxic a member of the opposing team.</p>

[Counters]

<p>With the threat of Explosion being exterminated, Blissey comes out as the number one counter to all Magnezone variants as it can sponge any of its attacks with its astonishing base 135 Special Defense. Snorlax and Shaymin also take little damage from Magnezone's attacks and can OHKO back with Earthquake and Earth Power, respectively, the latterformer being able to set up Curse and use Magnezone as set up fodder. Swampert, who resists or is immune to both resisting and being immune to both of Magnezone's STAB attacks, can easily switch in and immediately threaten it with STAB Earthquake or, if Magnezone has Magnet Rise, Roar it away.</p>

<p>Both Doryuuzu and Garchomp can switch in on Thunderbolt or Volt Change and easily dispose of Magnezone with Earthquake, or if Magnezone is lacking the appropriate Hidden Power, they both can set up Swords Dance. Magnezone's nemesis, Heatran, can switch in on Hidden Power or Flash Cannon and set Magnezone alight with Fire Blast (Earth Power?). Jolteon and Electivire can comfortably switch in comfortably on Magnezone, taking little from its attacks, the former not having much to hit Magnezone although Electivre has several choices to beat down Magnezone in Fire Punch, Cross Chop and Earthquake. Tyranitar is still a huge threat thanks to its high Special defense and Attack, taking pitiful damage from anything Magnezone can throw at it bar Flash Cannon which can 2HKO Scarf variants.</p>


[Dream World]

<p>Magnezone's Dream World ability is outclassed by Magnet Pull in many aspects. First and foremost, most Pokemon whom come in to revenge kill Magnezone or simply finish it off carry a move or two that will severely dent it or OHKO it, rendering the boost Analyze gives after Magnezone is hit useless. Secondly, Magnezone lacks the Speed to be able to attempt a sweep after it gains the boost and in order to guarantee that it will hit last, it cannot have any Speed EVs invested thereby resulting in many threats that it previously could outspeed to turn the tables on it and take it down.</p>
Good job.
 
In the second paragraph of the team options section, you mentioned Rankurusu as a good partner for its ability to use Swords Dance and its resistance to Thunder Wave. I'm assuming you meant Randorosu.

Edit: Nevermind, I misread the sentence.
 
<p>Magnezone has seen constant improvement with the coming of new generations and despite not getting much in generation five
This sentence seems out of context. Magnezone was only introduced in Generation 4, so you can't say that it has seen constant improvement with the coming of new generations, since this is the first generation shift that is going through. I would suggest that you remove the sentence. So, the first sentence should now read as-

Even though Magnezone did not get too many new options in the 5th Generation, its unique ability to trap Steel-types combined with its numerous resistances complimented by respectable defensive stats give it a place as a top-tier OU Pokemon.
Correction in bold.
 

Darkmalice

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The given Speed EVs and Speed enhancing nature ensure that Magnezone outspeeds Swords Dance Scizor.
It should be Adamant Scizor, not SD Scizor. This is more correct, as SD Scizor can be Jolly and outspeed Magnezone, whilst Magnezone also outspeeds CB Scizor and other Scizor sets as long as they don't use a +speed nature.
 

SJCrew

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Disappointed to see no Choice Specs set. It's Magnezone's biggest ticket to KOs he'd miss on any other set (Natt getting only one layer is pretty funny). Seriously though, a Zone analysis without a Specs set just feels incomplete.
 

AccidentalGreed

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I'd also like to advocate Life Orb on Steel Trapper or an all-out offensive sets so it can get some key KOs against Nattorei, Specially Defensive Skarmory, and plenty of Pokemon behind a Substitute.
 
Doryuuzu is now Excadrill, and it's one of those real confirmed names, too. This is from the Official Nintendo Magazine (UK). (Trapped in the Zone additional comments, team options paragraph 2, counters 2nd word)

Edit: Same with Rankurusu, who is confirmed to be Reuniclus. (Team options paragraph 2)


Edit2:On the Dual Screen set, have 160 SpD EVs, because that gets the same stat as 162 SpD EVs.
 
name: Double Or Nothing
move 1: Substitute
move 2: Iron Defense
move 3: Charge Beam
move 4: Hidden Power Ice
item: Leftovers
ability: Magnet Pull
nature: Calm
evs: 252 HP / 4 SpA / 242 SpD


Here's an example of what this set can do:





Battle between Todd and TheOthin started!

Tier: Standard OU
Variation: +14, -17
Rule: Rated
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Species Clause
Rule: Wifi Battle

TheOthin sent out Rotom-H!
Todd sent out Politoed!
Politoed's Drizzle made it rain!

Start of turn 1
Todd called Politoed back!
Todd sent out Latios!

The foe's Rotom-H used Volt Change!
It's not very effective...
Latios lost 49 HP! (16% of its health)
TheOthin called Rotom-H back!
TheOthin sent out Tyranitar!

The foe's Tyranitar's Sand Stream whipped up a sandstorm!

The sandstorm rages!
Latios is buffeted by the sandstorm!

Start of turn 2
Latios used Trick!
Latios switched items with the foe's Tyranitar!
Latios obtained one Choice Band!
The foe's Tyranitar obtained one Choice Specs!

The foe's Tyranitar used Crunch!
It's super effective!
Latios lost 235 HP! (77% of its health)
Latios fainted!

The sandstorm rages!
Todd sent out Politoed!

Politoed's Drizzle made it rain!

Start of turn 3
TheOthin called Tyranitar back!
TheOthin sent out Ferrothorn! (Nattorei)

Politoed used Boil Over!
It's not very effective...
The foe's Ferrothorn lost 10% of its health!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 4
Todd called Politoed back!
Todd sent out Magnezone!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone lost 61 HP! (17% of its health)

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 5
Magnezone used Substitute!
Magnezone made a substitute!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 6
Magnezone used Iron Defense!
Magnezone's Defense sharply rose!

The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of Todd's team!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 7
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 6% of its health!
Magnezone's Sp. Att. rose!

The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of Todd's team!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 8
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 9% of its health!

The foe's Ferrothorn used Spikes!
Spikes were scattered all around the feet of Todd's team!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 9
Magnezone used Iron Defense!
Magnezone's Defense sharply rose!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 10
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 10% of its health!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute faded!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 11
Magnezone used Substitute!
Magnezone made a substitute!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 12
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 9% of its health!

The foe's Ferrothorn used Power Whip!
It's not very effective...
A critical hit!
Magnezone's substitute faded!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 13
Magnezone used Substitute!
Magnezone made a substitute!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 14
Magnezone used Charge Beam!
The attack of Magnezone missed!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 15
Magnezone used Iron Defense!
Magnezone's Defense sharply rose!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 16
Magnezone used Substitute!
Magnezone already has a substitute.

The foe's Ferrothorn used Power Whip!
It's not very effective...
A critical hit!
Magnezone's substitute faded!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 17
Magnezone used Substitute!
Magnezone made a substitute!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 18
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 10% of its health!
Magnezone's Sp. Att. rose!

The foe's Ferrothorn used Power Whip!
The attack of the foe's Ferrothorn missed!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 19
Magnezone used Charge Beam!
The attack of Magnezone missed!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 20
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 13% of its health!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 21
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 14% of its health!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 22
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 14% of its health!
Magnezone's Sp. Att. rose!

The foe's Ferrothorn used Power Whip!
It's not very effective...
Magnezone's substitute took the damage!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 23
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 17% of its health!
Magnezone's Sp. Att. rose!

The foe's Ferrothorn used Leech Seed!
Magnezone's substitute blocked Leech Seed!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 24
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 19% of its health!

The foe's Ferrothorn used Leech Seed!
Magnezone's substitute blocked Leech Seed!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 25
Magnezone used Iron Defense!

The foe's Ferrothorn used Leech Seed!
The attack of the foe's Ferrothorn missed!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 26
Magnezone used Iron Defense!

The foe's Ferrothorn used Leech Seed!
The attack of the foe's Ferrothorn missed!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 27
Magnezone used Charge Beam!
It's not very effective...
The foe's Ferrothorn lost 19% of its health!
Magnezone's Sp. Att. rose!

The foe's Ferrothorn used Leech Seed!
Magnezone's substitute blocked Leech Seed!

Rain continues to fall!
The foe's Ferrothorn restored a little HP using its Leftovers!

Start of turn 28
Magnezone used Hidden Power!
A critical hit!
The foe's Ferrothorn lost 51% of its health!
The foe's Ferrothorn fainted!

Rain continues to fall!
TheOthin sent out Landlos! (Randorosu)

Start of turn 29
The foe's Landlos used U-turn!
It's not very effective...
Magnezone's substitute faded!
TheOthin called Landlos back!
TheOthin sent out Rotom-H!

Magnezone used Hidden Power!
It's not very effective...
The foe's Rotom-H lost 44% of its health!

Rain continues to fall!

Start of turn 30
The foe's Rotom-H used Overheat!
It's super effective!
Magnezone lost 174 HP! (50% of its health)
The foe's Rotom-H's Sp. Att. sharply fell!

Magnezone used Charge Beam!
It's not very effective...
The foe's Rotom-H lost 49% of its health!
Magnezone's Sp. Att. rose!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 31
The foe's Rotom-H used Overheat!
It's super effective!
Magnezone lost 86 HP! (25% of its health)
The foe's Rotom-H's Sp. Att. sharply fell!

Magnezone used Substitute!
Magnezone made a substitute!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!

Start of turn 32
The foe's Rotom-H used Overheat!
It's super effective!
Magnezone's substitute took the damage!
The foe's Rotom-H's Sp. Att. sharply fell!

Magnezone used Charge Beam!
It's not very effective...
A critical hit!
The foe's Rotom-H lost 5% of its health!
The foe's Rotom-H fainted!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
TheOthin sent out Latios!

Start of turn 33
The foe's Latios used Hidden Power!
It's super effective!
A critical hit!
Magnezone's substitute faded!

Magnezone used Hidden Power!
It's super effective!
The foe's Latios lost 100% of its health!
The foe's Latios fainted!

Rain continues to fall!
Magnezone restored a little HP using its Leftovers!
TheOthin sent out Landlos! (Randorosu)

Start of turn 34
The foe's Landlos used Earthquake!
It's super effective!
Magnezone lost 82 HP! (23% of its health)
Magnezone fainted!
 
The Steel Trapper is kinda outclassed (not in every way, but most) by Evo Stone Magneton (O:) which boasts higher speed (no need for all those evs) and higher defenses to take Draco Meteors better.

Dunno i felt like mentioning it.

EDIT: It is also outclasses the CS set due to higher speed.
 
name: Double Or Nothing
move 1: Substitute
move 2: Iron Defense
move 3: Charge Beam
move 4: Hidden Power Ice
item: Leftovers
ability: Magnet Pull
nature: Calm
evs: 252 HP / 4 SpA / 242 SpD


Here's an example of what this set can do:
Iron Defense didn't buy you anything here. This is just a SubCharge set using a bulky spread to beat a middling-power scarfer who relied on a Draco Meteor-style attack to get past. If your opponent had realized that Power Whip and Charge Beam were doing unusually low damage, they probably could have figured out you had a bulky spread and went to Latios instead of Rotom-H, thereby either killing Zone or setting it up for a revenge kill by Rotom or Landlos.

The downside of this setup is that quite a few steels you could normally deal with, like Agiligross, specially-defensive Skarmory, or bulky/slow Bisharp and Heatran, now no longer need to worry about you at all and can just set up in your face or kill you. All you get for this is the ability to set up on offensively helpless steels, like Ferrothorn, Forretress, and choice-locked physical attackers. I don't think you're going to get many skilled opponents giving you opportunities like that, especially with Team Preview available.

It's a gimmick modification of a standard set.
 
Iron Defense didn't buy you anything here. This is just a SubCharge set using a bulky spread to beat a middling-power scarfer who relied on a Draco Meteor-style attack to get past. If your opponent had realized that Power Whip and Charge Beam were doing unusually low damage, they probably could have figured out you had a bulky spread and went to Latios instead of Rotom-H, thereby either killing Zone or setting it up for a revenge kill by Rotom or Landlos.

The downside of this setup is that quite a few steels you could normally deal with, like Agiligross, specially-defensive Skarmory, or bulky/slow Bisharp and Heatran, now no longer need to worry about you at all and can just set up in your face or kill you. All you get for this is the ability to set up on offensively helpless steels, like Ferrothorn, Forretress, and choice-locked physical attackers. I don't think you're going to get many skilled opponents giving you opportunities like that, especially with Team Preview available.

It's a gimmick modification of a standard set.
Very true. It's guaranteed to net 2 KOs if my opponent uses a Natorrei, Forretress, or Banded Scizor. If not then Magnezone is just a sponge to soak up damage.


In any case, where are the other 10 EVs going, since the set has 252 HP / 4 SpA / 242 SpD ?
lol typo
 
Very true. It's guaranteed to net 2 KOs if my opponent uses a Natorrei, Forretress, or Banded Scizor. If not then Magnezone is just a sponge to soak up damage.
No, it's not guaranteed to net 2 KOs if your opponent uses those things. A doubleswitch saves any of them, Volt Charge saves Forry, Leech Seed into the switch means Ferrothorn beats you if you don't switch out, U-Turning or Superpowering into the switch saves Scizor (and the latter wrecks Zone), and a specially bulky special attacker or phazer will end your "sweep" right there.

It requires bad play from a Magnezone-weak opponent who already knows you have Magnezone. It's a gimmick, and not a very good one.
 

Komodo

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QC 2/2 [Panamaxis] [Kevin Garrett]

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[Overview]

<p>Even Although Magnezone did not get too many new options hasn't improved much in the 5th Generation, its unique ability to trap Steel-types combined along with its numerous resistances combined with and respectable defensive stats give it a place as a top-tier OU Pokemon. While Magnezone's Speed is less than below average—even being outsped by its predecessor, Magneton,(comma) however it more than compensates with its reliability and power. If your team has trouble with Steel-types ranging from offensive threats such as Scizor,(comma) to entry hazard users for instance Forretress,(comma) and Nattorei, then there is no reason not to consider Magnezone for a spot on your team.</p>

[SET]
name: Trapped in the zone
move 1: Substitute
move 2: Thunderbolt
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Charge Beam / Flash Cannon
item: Leftovers / Balloon
ability: Magnet Pull
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>Magnezone's excellent defensive stats, decent typing, and unique ability all help Magnezone to it come out on top against most Steel-types Pokemon and this set attempts to take full advantage of that. The idea is to let switch Magnezone switch into an attack it resists from the Pokemon it wants to trap, then set up a Substitute and proceed to either kill the opposing Pokemon or set up with Charge Beam. Substitute also allows Magnezone to avoid attempts by opposing Pokemon to inflict status upon it, most notably Thunder Wave from Nattorei.</p>

<p>Thunderbolt is Magnezone's primary attack, coming off an incredible base 130 Special Attack, hitting almost anything that does not resist it for solid damage. The choice of move in the third slot depends on what your team suffers more from:(colon) Hidden Power Fire is the primary choice as it stops common Steel-types such as Nattorei and Scizor, while making it an invaluable move if you lack a rapid spinner. Hidden Power Ice can be considered if your team suffers from Dragon-types, though it gives the likes of Forretress those few extra turnstime to set up entry hazards. The set is rounded off with a choice between Charge Beam and Flash Cannon. Charge Beam allows Magnezone to boost its Special Attack 63% of the time which is great as it also inflicts damage,(comma) while Magnezone can utilize its great physical Defense and set up on most Steel-types, as most physical attacks that aren't super effective are unlikely to break its Substitute. Flash Cannon is for players who aim to use Magnezone in a more conservative manner;(semi colon) common threats such as Tyranitar won't like switching into on Magnezone only to be hit by STAB super effective Flash Cannon.</p>

[ADDITIONAL COMMENTS]

<p>The choice of item choice is based on preference:(colon) Leftovers increases Magnezone's longevity and allows it to set up more Substitutes,(comma) while Balloon grants Magnezone the ability to come in on a Ground-type attack, for instance Excadrill's Earthquake, and proceed to set up a Substitute or hit it with Hidden Power. The given Speed EVs and Speed enhancing nature ensure that Magnezone outspeeds Swords Dance Scizor. The rest of the252 EVs are dumped into its Special Attack to maximize its hitting power, while the few remaining are placed into its HP stat to give it some extra bulk. If you prefer using a more bulkier set, an EV spread of 152 HP / 252 SpA / 106 Spe can be used to outpace Taunt Skarmory. It also means that Nattorei's Power Whip with Attack investment will never be able to break Magnezone's Substitute.</p>

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Volt Change
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Due to Magnezone's lackluster Speed, it is only natural for it to have a Choice Scarf set to be considered. Most threats Magnezone faces are quite fragile and can easily be OHKOed by its moves, allowing it to dispose of them with the Speed boost Choice Scarf grants and allows it to function as a revenge killer. It also grants Magnezone the ability to function as an excellent revenge killer.</p>

<p>STAB Thunderbolt is Magnezone's most powerful attack, making quick work of most weakened sweepers. It is complimented by Flash Cannon, hitting Ground-types that who resist Thunderbolt, and having the bonus of being able to 2HKO Scarf Tyranitar variants. As explained previously, Hidden Power Fire gives Magnezone a means of easily disposing of most Steel-types,(comma) although it might be worth considering Hidden Power Ice, as you could to catch opposing Dragon-types off guard and wreck them for serious damage. Volt Change is the final move of this set and which gives Magnezone a way to switch out while at the same time racks up some damage. This is especialy useful in scenarios where the opposing player switches to a counter,(comma) only to find Magnezone switch out to a new threat. Volt Change also allows Magnezone to finish of weakened sweepers and switch out to the appropriate teammate to give you the upper hand in the match.</p>

[ADDITIONAL COMMENTS]

<p>With a Choice Scarf equipped, Magnezone reaches a respectable 360 Speed, outpacing postive natured base 110 Speed Pokemon. The EVs are tailored to give Magnezone as much raw power as possible, as it doesn't need to invest any EVs to be invested in its defenses due to it being switched in and out quite frequently.</p>

<p>Due to its predictable movepool in combination with and the fact that Magnezone will be locked into one move, it is prone to be revenge killed or used as set-up bait, so having teammates who can cover its weaknesses and deal with its threats are necessary. Celebi and Gengar can switch into the Fighting- or Ground-type attacks delivered at Magnezone, the former also effectively counters bulky Water-type switch-ins as well. Speaking of bulky Water-types, Pokemon such as Gyarados, Burungeru,(comma) and Suicune are great switch-ins against Fire-type attacks, and can handle the aforementioned Fighting- and Ground-type attacks fairly well. A great way to take advantage of this set is to carry Pokemon who tend to lure out Steel-types. Common Grass- and Dragon-types such as Shaymin and Salamence can accomplish this with great ease, their STAB attacks being resisted by Steel-types, not to mention the excellent synergy both Pokemon have with Magnezone.</p>

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Hidden Power Fire / Thunder Wave
move 4: Volt Change
item: Light Clay
ability: Magnet Pull
nature: Calm
evs: 252 HP / 96 Def / 162 SpD

[SET COMMENTS]

<p>Magnezone has all the characteristics to function as an effective dual screener set up Pokemon, great typing further endorsed by its ability to set up on most Steel-type Pokemon whom cannot do much damage to it.</p>

<p>The dual screens form the crux of this set, supporting not only Magnezone but also its teammates. The best method to get up the screens is by setting them up on a tank as they inflict status on Magnezone,(comma) which this shouldn't be an issue as Magnezone can take advantage of being paralyzed. Hidden Power Fire gives Magnezone a go at being chance to be offensive, setting up dual screens whilst ridding the field of enemy Steel-types. It is recommended that you forgo using Hidden Power Fire if your team lacks a spinner and / or is weak to entry hazards. Thunder Wave is more suitable for use if you run a more stall based team, allowing Magnezone to cripple the opponent's sweepers, making it all that much easier for your team to set-up or plow through the enemy. Volt Change is essential on this set as not only is it Magnezone's primary attack on this set, it also allows Magnezone to switch into a teammate on the same turn, not to mention that since Magnezone's low Speed is quite slow, most Pokemon tend to outspeed it, allowing Magnezone to take the damage and let the switch-in come in unharmed.</p>

[ADDITIONAL COMMENTS]

<p>With the given HP and Defense EVs, Magnezone will never be 2HKOed by an Adamant Jirachi's Fire Punch and will never be OHKOed by a standard Bronzong's Earthquake, excluding the Defense boost Reflect provides. The Special Defense EVs allow Magnezone to never be OHKOed by a Timid Heatran's Fire Blast or Timid Gengar's Focus Blast, without the need for Light Screen to be set up.</p>

<p>Baton Pass teams greatly welcome the defensive boosts both screens provide, aiding them to set up more easily and efficiently. Bulky sweepers such as Gyarados, Dragonite,(comma) and Kingdra make great partners, being able to nab a few Dragon Dances before being forced to attack. Both Vaporeon and Blissey can pass Wish to Magnezone for it to repeat the process.</p>

[Team Options]

<p>To make the most of Magnezone's unique ability, it should be paired both with Pokemon who lure Steel-types and Pokemon who can take advantage of the absence of Steels. Burungeru and Reuniclus tend to attract Nattorei and Scizor respectively, while Dragon-types in general lure bulkier Steel-types such as Metagross and Skarmory. Once you have eliminated opposing Steel-types, you will find your sweep with Dragonite much more secure. Tyranitar is another great partner here: It loves the idea of Scizor being eliminated, and can easily handle Pokemon who give Magnezone trouble, such as Blissey and Shandera. Salamence in particular covers Magnezone's weaknesses well, and can set up on most of the latter's threats. Gyarados is another solid choice, also having great synergy with Magnezone and appreciating the field cleared of Steel-types who can stop its attempt to sweep.</p>

<p>Due to the inefficiency of Explosion this generation, Magnezone is now even more helpless against special tanks. This however can be used to benefit fellow team sweepers and wallbreakers. As Magnezone will inevitably lure in the foes tanks, they can become set-up bait for its teammates. Reuniclus thanks to its ability is unaffected by status and can set up Calm Mind on the likes of Blissey,(comma) while Excadrill thanks to its immunity to Thunder Wave and excellent ability can set up a Swords Dance or two and start to shred the opponent's team. Salamence and Dragonite are still among the best wallbreakers in this generation, and hit both physical and special walls from for a lot of damage.</p>

[Optional Changes]

<p>Magnezone Despite not having the best of movepools,(comma) Magnezone still has a respectable amount of other choices, both offense and support orientated. Discharge is an option if you'd prefer the higher chance of paralysis rate occurring over the extra power Thunderbolt provides. There are several Hidden Power types to choose from,(comma) although almost all are very situational or beat a specific threat or two. Hidden Power Grass takes out Swampert,(comma) although it is worth noting that Swampert isn't a common sight in the current metagame. Hidden Power Ground can be used to demolish opposing Magnezone and Heatran,(comma) though entry hazard support might be necessary to secure an OHKO on bulky Heatran variants.</p>

<p>With the release of Drizzle Politoed, Magnezone can be utilized on rain based teams, allowing it to forgo Thunder as its primary STAB move. Magnet Rise is worth implementing on the Trapped in the zone set as it gives temporary immunity to Ground-type moves which simply demolish Magnezone. Thunder Wave and Toxic have very limited use and should not be integrated into the Dual Screen set as it will waste a valuable moveslot on the other sets. As Steel-types will almost always avoid switching into Magnezone, it is almost guaranteed that it can Toxic a member of the opposing team.</p>

[Counters]

<p>With the threat of Explosion being exterminated, Blissey comes out as the number one counter to all Magnezone variants as it can sponge any of its attacks with its astonishing base 135 Special Defense. Snorlax and Shaymin also take little damage from Magnezone's attacks and can OHKO back with Earthquake and Earth Power,(comma) respectively, the latter being able to set up Curse and use Magnezone as set up fodder. Swampert both resists and being immune to both of Magnezone's STAB Steel-type attacks,(comma) while it has an immunity to Electric-type moves, can easily giving it an switch in and can immediately threaten it with STAB Earthquake or if Magnezone has Magnet Rise, Roar it away.</p>

<p>Both Excadrill and Garchomp can switch in on Thunderbolt or Volt Change and easily dispose of Magnezone with Earthquake, or if Magnezone is lacking the appropriate Hidden Power, they both can set up Swords Dance. Magnezone's nemesis, Heatran, can switch in on Hidden Power or Flash Cannon and set Magnezone alight with Fire Blast. Jolteon and Electivire can switch in comfortably on Magnezone, taking little from its attacks, the former not having much to hit Magnezone with,(comma) although Electivre has several choices to beat down Magnezone in Fire Punch, Cross Chop,(comma) and Earthquake. Tyranitar is still a huge threat thanks to its high Special Defense and Attack, taking pitiful damage from anything Magnezone can throw at it bar Flash Cannon which can 2HKO Scarf variants.</p>


[Dream World]

<p>Magnezone's Dream World ability is outclassed by Magnet Pull in many aspects. First and foremost, most Pokemon who come in to revenge kill Magnezone or simply finish it off carry a move or two that will severely dent it or OHKO it Magnezone,(comma) rendering the boost Analyze gives after Magnezone is hit useless. Secondly, Magnezone lacks the Speed to be able to attempt a sweep after it gains the boost,(comma) and in order to guarantee that it will hit last, it cannot have any Speed EVs invested,(comma)thereby resulting in many threats that who it previously could outspeed to turn the tables on it and take it down.</p>
Red is remove
Blue is to edit

 
Swampert resists Magnezone's STAB Steel-type attacks, while it has an immunity to Electric-type moves, giving it answitch in and can immediately threaten it with STAB Earthquake or if Magnezone has Magnet Rise, Roar it away.</p>

Change answitch to a switch
 

Oglemi

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SOMALIA, you're going to have to update this with the American names.

Nattorei -> Ferrothorn
Burunguru -> Jellicent

etc.
 
If you prefer a bulkier set, an EV spread of 152 HP / 252 SpA / 106 Spe can be used to outpace Taunt Skarmory. It also means that Nattorei's Power Whip with Attack investment will never be able to break Magnezone's Substitute.
It has come to my attention, that this set mentioned here is inferior to the Modest, 152 HP / 180 SpA / 176 Spd spread, which gives all the same stats with the exception of a higher special attack.
 
This is relatively minor, but isn't ScarfZone better off with a spread of 20 HP / 252 SpA / 236 Spe? ScarfTar outspeeds Magnezone anyways (considering it has a lame 61 base Speed), and there are no notable threats (to my knowledge) between Thundurus and ScarfTar. This spread allows for 354 Speed, allowing it to still outspeed and counter Nasty Plot Thundurus (who has 353 max Speed) without Focus Blast, or revenge kill it.

-Zane
 

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