Magnezone

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Originally not free to reserve but was approved by sparktrain

QC: Exclaimer / sparktrain / snake_rattler
GP: P Squared / The Dutch Plumberjack

[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn, which is useful because they can threaten a lot of the metagame's most dangerous sweepers like Mega Diancie and Tail Glow Syclant, meaning Magnezone can form dangerous offensive cores. This is further complemented by Magnezone's high Special Attack and two great STAB moves that give it good neutral coverage. Defensively, Electric / Steel typing also is wonderful for a pivot due to the many resistances it possesses, which let it get many safe switches against Fairy-types such as Clefable and Steel-types like Skarmory and Naviathan. Unfortunately, Magnezone is outshined by most Electric-types, which have more speed, coverage, and utility for teams. Magneton's higher Speed allows it to trap Cawmodore with a Choice Scarf; Zapdos and Cyclohm can serve as much better defensive pivots, with the former having Defog and the latter providing much more important resistances; and Mega Manectric has higher Speed even if Magnezone runs Choice Scarf, as well as access to more powerful Fire-type moves, allowing it to hit much harder. Krilowatt also gives Magnezone competition with its access to more powerful coverage moves and it not being forced to run a Choice item.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STAB move, being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to Fire or resist Electric like Ferrothorn, Excadrill, and Mega Scizor. Flash Cannon is Magnezone's next go-to option for damage, as it is boosted by STAB and can help deal with Fairy- and Ice-types such as Clefable and Kyurem-B more easily; it can even achieve a 2HKO on Gliscor and Landorus-T after Stealth Rock damage. Thunderbolt is a more powerful STAB attack than Volt Switch and doesn't force Magnezone to switch out while also securely 2HKOing Klefki and OHKOing +1 Mega Slowbro after Stealth Rock damage.

Set Details
========

Maximum investment into Special Sttack and Speed with Choice Specs makes Magnezone have an easier time eliminating bulkier Steel-types; for example, it is able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types, and it can switch in to do so after a teammate has fallen or by switching in on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed like Clefable and specially offensive Mega Altaria; it should try to come in on an expected Fairy-type move. Thunderbolt should be used to threaten Water-types like Arghonaut and Starmie early-game while you wait for a chance to trap and KO Steel-types. Thunderbolt or Volt Switch can be used to pick off Scizor if it is weakened enough to the point where you don't have to forfeit power or momentum with Hidden Power Fire. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull, and Magnezone should be alert for these forms of escape. Some examples of Pokemon that run those options are Skarmory, Jirachi, and Scizor. Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for a late-game sweep by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.

Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples are Pokemon like Mega Altaria, Manaphy, and Weavile. As Magnezone's main goal is to KO Steel-types, Fairies are able to roam free more easily with its support; Choice Specs Sylveon, Mega Diancie, Calm Mind Clefable, and Dragon Dance Mega Altaria are good options. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, and Arghonaut can help to deal with this. Furthermore, these Water-types can absorb Fire-type attacks, and Arghonaut also counters Colossoil, which gives Magnezone trouble. Flying-types as well as Ground-immune Pokemon, like Tomohawk and Rotom-W, also help give Magnezone a nice partner to switch into to escape Ground-type attacks. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Magnezone fits fairly well on VoltTurn teams with partners like Landorus-T and Syclant (which especially dreads Steel-types), as the constant momentum can help Magnezone get in on Steel-types more easily. This also means entry hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurn Pokemon on the team constantly apply pressure to the opponent's team. Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, with Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone, and it also helps Magnezone by pivoting with U-turn and KOing Fire-types, and getting Magnezone in when it needs to.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type STAB move that helps create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantage of Magnezone's locked move. This is useful so it doesn't provide a free turn for any Electric-resistant Pokemon coming in the next turn. Hidden Power Fire is used so Magnezone can super effectively hit Steel-types that either are not hit very hard by Thunderbolt or have a 4x weakness to Fire, most importantly Scizor, Ferrothorn, and Cawmodore before it sets up Belly Drum. Flash Cannon is a nice secondary STAB move that allows Magnezone to deal with Fairy-types like Mega Gardevoir, Clefable, Mega Diancie, and Mega Altaria better as well as Rock-types such as Crucibelle. Thunderbolt is Magnezone's most reliable way of spreading damage, as it doesn't force Magnezone to switch out, but should only be used if Volt Switch or Hidden Power Fire doesn't KO.

Set Details
========

Full investment into Special Attack and Speed with a Choice Scarf and a Timid nature allows Magnezone to do its job of revenge killing and KOing trapped Pokemon a lot easier and also outspeed other Pokemon that are weak to Magnezone's attacks like Mega Diancie, Crucibelle, Manaphy, and non Choice Scarf Keldeo. Unfortunately, the limitations of Magnezone's Speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem even with the Choice Scarf, which can use super effective moves like Drain Punch and Earth Power against it, respectively. Magnet Pull gives Magnezone the niche it needs to be viable, allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types and specifically faster ones with this set. It can come in after a teammate has fallen or on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed; in this case, it should try to come in on an expected Fairy-type move. Volt Switch should be used most of the time rather than Thunderbolt, as being locked into one move can deprive your team of momentum. Note that Magnezone can't keep Pokemon with U-turn and Volt Switch trapped. Magnezone should also be aware of Shed Shell users like Skarmory, even though the item isn't too common. In order to get Magnezone in on Steel-types, you should attempt to pull double switches when you think your opponent might switch into a Steel-type. For example, you can switch Magnezone in when you have Clefable out to lure in Steel-types.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO Steel-types, Fairies like Choice Specs Sylveon, Calm Mind Clefable, Mega Diancie, and Dragon Dance Mega Altaria are able to roam free more easily with its support. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, and Arghonaut can help to deal with this; they can absorb Fire-type attacks as well. Ground-immune Pokemon like Tomohawk and Tornadus-T also fit well with Magnezone, giving it a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Dragonite likes having Steel-types removed, as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Iron Head. Weavile can also drop Low Kick with Steel-types covered; Pursuit trap Latios and Latias, which come in on Magnezone safely; and remove Ground-types, making it easier for Magnezone to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams, as the constant momentum can help Magnezone get in on Steel-types easier. This also means entry hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent's team.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping Heatran, Mollux, and Plasmanta and hitting them super effectively, while Hidden Power Ice can be used to hit Dragonite, Gliscor, and Landorus-T; however, neither does much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Leftovers can also be used in conjunction with Substitute, which allows Magnezone to set up Substitute on trapped Pokemon like Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon**: Magnezone is especially vulnerable to these due to its 4x weakness to Ground. It must be wary of any Ground-type move like Earth Power or Earthquake from Pokemon such as Strategem and Colossoil. Ground-types like Garchomp and Landorus-T can also switch into Magnezone pretty safely, especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon**: Most Fire-types like Mega Charizard X, Mollux, and Heatran resist half of Magnezone's moves and can threaten it with a Fire-type move or, in the case of Mega Charizard X, use it as setup bait.

**Fighting-type Pokemon**: Fighting-types scare Magnezone if they outspeed it, as pretty much any of their STAB moves will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo, Mega Lopunny, and Mega Medicham. These Pokemon generally do not appreciate switching into Magnezone's moves, however.

**Specially Defensive Pokemon**: Pokemon like Chansey, Colossoil, and Pyroak can freely come in on most of Magnezone's attacks. They can then do whatever they would like, such as set up entry hazards, attack, or use Wish.

**Electric-types**: Electric-types resist Magnezone's STAB types and tend to carry a coverage move to hit Steel-types, such as Mega Manectric carrying Flamethrower or Overheat, Thundurus with Focus Blast, and Krilowatt with Earth Power. Raikou can outdamage Magnezone or set up Calm Mind on it, and Cychlohm can wall it with Slack Off and Fire-type coverage.
 
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not a full check but I have some preliminary thoughts after talking with a few others:
  • Specs/Scarf should be separated; although they run the same moves and serve a similar general purpose in trapping Steels, there are some pretty noticeable differences in terms of how they are played (usage tips), not to mention they generally run different natures / EV spreads.
  • In OO you mention Air Balloon; elaborate on this as it's used in tandem with Magnet Rise so that it can trap Excadrill (tanks a hit, balloon pops, magnet rise, immune to EQ for 5 turns and can retaliate with HP Fire) as well as its usual targets, however Excadrill isn't quite prominent enough to justify this as a main set.
  • Signal Beam can be removed; the marginal increase in damage output compared to Thunderbolt against Psychics doesn't really justify dropping any one of its usual moves.
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
You need Team Options for the Scarf set dude. Try not to just c/p it from the Specs set either, add set specific details such as what teams you'd use Scarf over Specs etc.
 
[OVERVIEW]

  • Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap steel-types. Mention the steel types you trap. Also, you're not selling the mon, just tell us what it does, which in this case is ensure removal for sweepers
  • Sporting high special attack with two great STABs allow Magnezone to put a dent in pokemon that don't resist it.
  • Steel / Electric-typing is wonderful as a pivot due to the many resistances it possess let it get many safe switchins. Switches into what, specifically?
  • Unfortunately it is outshined by most electric-types who have more speed, coverage and utility for them. Such as? (mention magneton's existence here; scarf ton has the ability to outpace caw which zone can't do)
  • Magnezone shouldn't be used unless its ability is needed to help a team that carries a weakness to steel-types
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Thunderbolt is Magnezone's most reliable way of spreading damage, it is also an electric STAB that doesn't force Magnezone to switch out unlike Volt Switch which is used for pivoting and momentum more so then getting damage. All of the moves listed are reliable ways to spread damage, they're not missing anytime soon. tbolt is best stab moves and is useful for revenging mons such as manaphy or getting the damage output on stuff like tomohawk or slowbro. volt switch is purely for momentuma and to keep magnezone from being forced out by ground types, notable removes skarmory.
  • Flash Cannon is a nice secondary STAB that allows Magnezone to deal with fairy-types like Mega Gardevoir, Diancie and Altaria better. As well as rock types such as stratagem and tyranitar.
  • Hidden Power Fire is so Magnezone can hit most Steel-types super-effectively. Mention ferro and scizor specifically, and how it can remove cawmodore before belly drum.
  • Hidden Power Ground is an alternative for the single purpose of hitting Heatran super effectively. Hp Ground is pretty subpar on Magnezone as it really only removes Heatran, Mollux, and Plasmanta, while losing out on Ferro and Scizor. Might as well use something else at that point. Move to Other Options.
Set Details
========

  • 252 investment into special attack and speed allow Magnezone to do its job at revenge killing and KOing trapped pokemon a lot easier. Mention the upper limit of what it can outspeed, aka can't revenge cawmodore.
  • Magnet Pull is the ability of choice given Magnezone the niche it needs to be viable
  • Choice Scarf and a Timid nature allows Magnezone to revenge kill many other pokemon such as Manaphy, Mega Diancie and Mega Metagross. Combine this with the first point
Usage Tips
========

  • Magnezone's main purpose is to remove steel-types and specifically faster ones with the this set. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory.
  • Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move.
  • Magnezone's movepool is pretty straightforward to use. Hidden Power Fire is used when there is a steel-type like Scizor and Ferrothorn, Thunderbolt is used for cleaning up, and Flash Cannon is used to KO pokemon weak to it. Volt Switch should be used most of the time rather than Thunderbolt as being locked into one move can derive your team of momentum.
  • If Hidden Power Fire is only two times effective and Thunderbolt is neutral, Thunderbolt will do more damage as it gains a STAB boost and does a little bit more to the opposing Pokemon. This statement is not true if the both of the opponents typings are weak to Fire or the pokemon secondary typing is either resistant or immune to Electric. This is way too confusing and unneeded, just say "HP Fire should be used on Ferrothron, Scizor, and Excadrill, other Thunderbolt outdamages."
  • Maybe mention that Jirachi can escape Magnet Pull with U-turn or something; if an opposing Jirachi's set is still unknown, it may be unreliable to try to trap it - also that jirachi is too bulky for magnezone to remove effectively anyways, it can only do so on sets that only run resisted moves & not u-turn
  • Be careful about u-turn, shed shell, etc.
[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Volt Switch and Thunderbolt are used as Magnezone's primary STABs with the former being able to catch momentum for your team and the latter having a higher damage output.
  • Flash Cannon is Magnezone's next go to option for damage as it has access to STAB and can help to deal with Fairy and Ice-types easier.
  • Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to Fire.
  • Hidden Power Ground is also an option but it misses out on hitting important Steel-types like Scizor with Super Effective damage and only really damages Heatran. see the first set
Set Details
========

  • Max investment into special attack and speed make Magnezone's job at killing Steel-types a lot easier.
  • Magnet Pull is the best option being able to perform a role not many other pokemon get.
  • Choice Specs makes it easier for Magnezone to score KOs on bulkier steel-types like Klefki and Jirachi nice c/p, see first set
Usage Tips
========

  • Magnezone's main purpose is to remove steel-types. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory.
  • Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move.
  • Magnezone's movepool is pretty straightforward to use. Hidden Power Fire is used when there is a steel-type other than Heatran or Skarmory out, Thunderbolt is used for cleaning up, and Flash Cannon is used to KO pokemon weak to it. Volt Switch should be used most of the time rather than Thunderbolt as being locked into one move can derive your team of momentum.nice c/p, see first set
  • Can you actually give some set specific tips here, like use magnezone to threaten water types early game with its stab tbolt until it gets a chance to remove the steels. thunderbolt can be used to revenge weakened steel types such as scizor if you don't want to be locked into hp fire, etc.
  • Be careful of u-turn and shed shell etc
Team Options
========

  • Magnezone works well on teams that need a counter to steel-types
  • You're using zone in offensive cores w/ mons/setup sweepers that have trouble getting past them, such as crucibelle, dragonite, altaria, manaphy etc
  • As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie and Mega Altaria. Clefable.
  • Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well.
  • Mention Flying types such as torn-t and tomo as well as other ground immunites such as rotom-w.
  • Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-t work well.
  • Magnezone also fits fairly well on VoltTurn teams as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent. Mention some voltturn users.
  • Mention dragon types who can now ditch ground coverage
[STRATEGY COMMENTS]
Other Options
=============

  • Life Orb can be used to allow Magnezone to switch its moves around but it loses its ability to revenge kill and it doesn't appreciate taking recoil either.
  • Analytic is an option over Magnet Pull as people presumably think you have Magnet Rise Pull? allowing you to deal more damage on Pokemon switching out or when you move after the opponent, but if your opponent does figure out that you do not have Magnet Pull Magnezone loses its niche of trapping steel-types. Any good player will test magnet pull. You don't need to mention outsmarting the opponent
  • Leftovers can also be used but this takes away from its power making it a lot more ineffective during a match
  • Air Balloon with Air Baloon Magnet Rise can allow Magnezone to not get hit with a ground-type attack while it is untouched meaning it can effectively trap Excadrill by tanking a hit and Magnet Rising, allowing it to safely get the 2HKO.
  • hp ice
  • hp ground
  • reorder this by viability of the moves
Checks and Counters
===================

**Ground-type Moves and Pokemon** Magnezone is especially prone to this due to the 4x weakness to ground. It must be wary of any Ground-type move like Earth Power and Earthquake from pokemon such as Diancie and Krilowatt. Ground-types can also switch into Magnezone pretty safely not having to worry about much. Especially if it has already locked itself into Thunderbolt or Volt Switch. Mention some ground types, also diancie and krill don't like scarf sets

**Fire and Fighting-type Pokemon** Most Fire-types resist half of Magnezone's moves and can either threaten Magnezone with a Fire-type moves or pokemon such as Mega Charizard X can use Magnzeone as set-up bait. Fighting-types like Mega Medicham and Revenankhn on the other just tend to hit Magnezone super effectively and score an OHKO.
Medicham can't switch in for shit on specs and hates taking a volt switch from scarf.
Talon/keldeo threaten specs well, scarf keldeo can check both sets.
Split this into a fire section and fighting section and you can expand upon it all more


**Specially Defensive Pokemon** Pokemon like Chansey and Pyroak can freely come in on most of Magnezone's attack and not feel threaten. They can then do whatever they would like to do like set-up hazards, attack or set-up a Wish.

**Cychlom** It can come in on all of Magnezone's attacks and threaten it with a Fire Blast or Flamethrower. It has nothing to fear since it can not get paralyzed either. This should be changed to electric types.


Implement the bold and you've got yourself a QC 1/3.
 
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Comments in bold
[OVERVIEW]

  • Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Mega Metagross, and Ferrothorn which is useful as the Pokemon just mentioned can threaten a lot of the metagames most dangerous sweepers.Change Mega Metagross mention to Skarmory, it's more relevant to Magnezone's niche. Choice Specs Magenezone gets outsped and KOed, and Choice Scarf Magnezone needs quite a bit of prior damage on Mega Metagross to KO it.
  • Sporting high special attack with two great STABs allow Magnezone to put a dent in pokemon that don't resist it.
  • Steel / Electric-typing is wonderful as a pivot due to the many resistances it possess let it get many safe switchins against types like Fairy-types such as Gardevoir and Sylveon and Steel-types like Skarmory and Naviathan.
  • Unfortunately it is outshined by most electric-types who have more speed, coverage and utility for them. Magneton has faster speed allowing it to trap Cawmadore, Zapdos can serve as a much better defensive pivot and Mega Manectric has higher speed even with the Choice Scarf and access to non Hidden Power, Fire-type moves allowing it to hit much harder.
  • Magnezone shouldn't be used unless its ability is needed to help a team that carries a weakness to steel-types
[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Thunderbolt is Magnezone's most reliable way of spreading damage which allows it to do more damage to Pokemon such as Slowbro and Azumarill, it is also an electric STAB that doesn't force Magnezone to switch out unlike Volt Switch which is used for pivoting and momentum more so then getting damage as well as not getting forced out by Ground-types after a KO.
  • Flash Cannon is a nice secondary STAB that allows Magnezone to deal with fairy-types like Mega Gardevoir, Diancie and Altaria better as well as Rock-types such as Tyranitar and Strategem
  • Hidden Power Fire is so Magnezone can hit most Steel-types super-effectively, most importantly: Scizor, Ferrothorn and Cawmadore before it Belly Drums.
Mostly a nitpick, but I'd reorder the moves to reflect their relative importance on Magnezone. For instance, Thunderbolt is currently listed first, but as you mention later, Magnezone is very rarely locking itself into Thunderbolt, as a choice-locked Electric-type move is very easily exploited by numerous Ground-types and Cawmodore. For this reason, Magnezone will almost always opt for Volt Switch unless the extra damage is absolutely required. Hidden Power Fire is vital to Magnezone's role as a Steel trapper, so I'd move that up as well. Flash Cannon is mostly for revenge killing purposes. So I'd like to see this order:

Volt Switch, Hidden Power Fire, Flash Cannon, Thunderbolt

Set Details
========

  • 252 investment into special attack and speed with a Choice Scarf and a Timid nature allow Magnezone to do its job at revenge killing and KOing trapped pokemon a lot easier and also outspeed other pokemon who are weak to Magnezone like Mega Diancie, Manaphy and non-scared Keldeo. Unfortunately the limitations of its speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem who can use Super-effective moves like Drain Punch and Earth Power respectively.
  • Magnet Pull is the ability of choice given Magnezone the niche it needs to be viable.
Usage Tips
========

  • Magnezone's main purpose is to remove steel-types and specifically faster ones with the this set. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory.
  • Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move.
  • Magnezone's movepool is pretty straightforward to use. Hidden Power Fire is used when there is a steel-type like Scizor and Ferrothorn, Thunderbolt is used for cleaning up, and Flash Cannon is used to KO pokemon weak to it. Volt Switch should be used most of the time rather than Thunderbolt as being locked into one move can derive your team of momentum.
  • HP Fire should be used on Ferrothron, Scizor, and Excadrill, other than that Thunderbolt out damages.
  • Jirachi is tricky target for Magnezone as Jirachi can very easily escape with the use of U-turn as well as lure Magnezone in with Hidden Power Ground. The only set it can reliably trap without scouting is Choice Scarf if and only if it has already been locked into a move.
Team Options
========

  • Magnezone works well on teams that need a counter to steel-types
  • As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie and Mega Altaria.
  • Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well.
  • Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus work well.
  • Magnezone also fits fairly well on VoltTurn teams as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.
  • It can(I think you mean can't?) keep Pokemon with U-turn and Volt Switch trapped as those moves ignore trapping, Magnezone should also be aware of Shed Shell as well even though it isn't too common.<-- this point belongs in Usage Tips.
Add mentions of both Crucibelle and Mega Crucibelle, they appreciate having Steel-types removed and can U-turn into Magnezone.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • Volt Switch and Thunderbolt are used as Magnezone's primary STABs with the former being able to catch momentum for your team and the latter having a higher damage output.
  • Flash Cannon is Magnezone's next go to option for damage as it has access to STAB and can help to deal with Fairy and Ice-types easier.
  • Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to or resist Fire.
Change order to Volt Switch, Hidden Power Fire, Flash Cannon, Thunderbolt for the same reasons outlined earlier.

Set Details
========

  • Max investment into special attack and speed in combination of Choice Specs makes Magnezone's have an easier time to eliminate bulkier steel-types such as Klefki and Jirachi.
  • Magnet Pull is the best option being able to perform a role not many other pokemon get.
Usage Tips
========

  • Magnezone's main purpose is to remove steel-types. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory.
  • Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move.
  • Magnezone's movepool is pretty easy to use. Thunderbolt is used for getting the most damage, Volt Switch is used when you can get the KO and not give up Momentum, Flash Cannon for hitting Pokemon that are weak to it, and Hidden Power Fire for hitting Scizor, Cawmadore, and Ferrothorn better.
  • Thunderbolt should be used to threaten Water-types early game while you wait for a chance to trap and kill Steel-types.
  • Thunderbolt / Volt Switch can be used to pick of a weakened Scizor if it is weakened enough.
  • U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull. Magnezone should be alert for these forms of escape.
Team Options
========

  • Magnezone works well on teams and cores that need a counter to steel-types. Some examples being Pokemon like Mega Altaria, Manaphy and Weavile.
  • As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie, Clefable and Mega Altaria.
  • Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well. Flying-types as well as Ground-immune Pokemon also help give Magnezone a nice partner to switch into. Some examples being Rotom-Wash and Tornadus-Therian.
  • Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus(Therian) work well.
  • Magnezone also fits fairly well on VoltTurn teams with partners like Landorus-Therian and Talonflame as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.
  • Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, Pokemon being Dragonite and Mega Altaria being the most notable examples.
Add mentions for Crucibelle and Mega Crucibelle here as well.

[STRATEGY COMMENTS]
Other Options
=============

  • Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran super effectively. It also hits Plasmanta and Mollux but it can not trap either of them.
  • Hidden Power Ice can be used to hit Dragonite, Gliscor and Landorus but doesn't do much outside of that.
  • Life Orb can be used to allow Magnezone to switch its moves around but it loses its ability to revenge kill and it doesn't appreciate taking recoil either. remove, almost never worth it over Choice Specs since after trapping something it's outsped and forced out by the same stuff regardless.
  • Analytic is an option over Magnet Pull as people presumably think you have Magnet Rise (Pull?) allowing you to deal more damage on Pokemon switching out or when you move after the opponent, but if your opponent does figure out that you do not have Magnet Pull Magnezone loses its niche of trapping steel-types.
  • Leftovers can also be used but this takes away from its power making it a lot more ineffective during a matchMention that Leftovers should really only be used in tandem with Substitute, as it can set up a Substitute against Ferrothorn or something similar before KOing it, which prevents it from being revenge killed as easily the next turn. Otherwise the added longevity is really pointless and not worth it over a different item.
Checks and Counters
===================

**Ground-type Moves and Pokemon** Magnezone is especially prone to this due to the 4x weakness to ground. It must be wary of any Ground-type move like Earth Power and Earthquake from pokemon such as Strategem and . Ground-types can also switch into Magnezone pretty safely not having to worry about much. Especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon** Most Fire-types resist half of Magnezone's moves and can either threaten Magnezone with a Fire-type moves or pokemon such as Mega Charizard X can use Magnzeone as set-up bait.

**Fighting-type Pokemon** These Pokemon (like?) scare Magnezone if they outspeed as pretty much any Fighting-move will knock out Magnezone.

**Specially Defensive Pokemon** Pokemon like Chansey and Pyroak can freely come in on most of Magnezone's attack and not feel threaten. They can then do whatever they would like to do like set-up hazards, attack or set-up a Wish.

**Electric-types** They resist Magnezone's STABs and tend to carry a coverage move to hit Steel-types like Mega-Manectric carrying Flamethrower and Thundurus with Focus Blast.
Implement and it's QC 2/3


 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn which is useful as the Pokemon just mentioned can threaten a lot of the metagames most dangerous sweepers. Sporting high special attack with two great STABs allow Magnezone to put a dent in pokemon that don't resist it. Steel / Electric-typing is wonderful as a pivot due to the many resistances it possess let it get many safe switchins against types like Fairy-types such as Gardevoir and Sylveon and Steel-types like Skarmory and Naviathan. Unfortunately it is outshined by most electric-types who have more speed, coverage and utility for them. Magneton has faster speed allowing it to trap CawmadoreWith a Choice Scard equipped., Zapdos can serve as a much better defensive pivotAlso provides Defog support.and Mega Manectric has higher speed even with the Choice Scarf and access to non Hidden Power, Fire-type moves allowing it to hit much harder. Magnezone shouldn't be used unless its ability is needed to help a team that carries a weakness to steel-types.You don't run Magnezone to cover up a Steel-type weakness, you run it to remove Steel-types for other Pokemon to sweep. It's not a Pokemon like Cyclohm you'd just slap on a team to help shore up a weakness. Magnezone's role is to be a parnter in specific offensive cores.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's most reliable way of spreading damage which allows it to do more damage to Pokemon such as Slowbro and Azumarill, it is also an electric STAB that doesn't force Magnezone to switch out unlike Volt Switch which is used for pivoting and momentum more so then getting damage as well as not getting forced out by Ground-types after a KO.Dude thats a massive run-on. Hidden Power Fire is so Magnezone can hit most Steel-types super-effectively, most importantly: Scizor, Ferrothorn and Cawmadore before it Belly Drums. Flash Cannon is a nice secondary STAB that allows Magnezone to deal with fairy-types like Mega Gardevoir, MegaDiancie and MegaAltaria better as well as Rock-types such as Tyranitar and Strategem
Reorder stuff to match slashes. Emphasize that you're clicking Volt Switch / HP Fire 99% of the time except in specfic scenarios.

Set Details
========

252 investment into special attack and speed with a Choice Scarf and a Timid nature allow Magnezone to do its job at revenge killing and KOing trapped pokemon a lot easier and also outspeed other pokemon who are weak to Magnezone like Mega Diancie, Manaphy and non-scaredKeldeo (Scared? I mean most Keldeo are Timid, but that doesn't necessarily mean that they're scared of you). Unfortunately the limitations of its speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem who can use Super-effective moves like Drain Punch and Earth Power respectively. Magnet Pull is the ability of choice given Magnezone the niche it needs to be viable.What does Magnet Pull do? It's obvious but it's better than a sentence without substance.

Usage Tips
========

Magnezone's main purpose is to remove steel-types and specifically faster ones with the this set. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move. Magnezone's movepool is pretty straightforward to use. Hidden Power Fire is used when there is a steel-type like Scizor and Ferrothorn, Thunderbolt is used for cleaning up, and Flash Cannon is used to KO pokemon weak to it. Volt Switch should be used most of the time rather than Thunderbolt as being locked into one move can derive your team of momentum. HP Fire should be used on Ferrothron, Scizor, and Excadrill, other than that Thunderbolt out damages. Jirachi is tricky target for Magnezone as Jirachi can very easily escape with the use of U-turn as well as lure Magnezone in with Hidden Power Ground. The only set it can reliably trap without scouting is Choice Scarf if and only if it has already been locked into a move. It can't keep Pokemon with U-turn and Volt Switch trapped as those moves ignore trapping, Magnezone should also be aware of Shed Shell as well even though it isn't too common.Shed Shell on what mons? There's also a lot of filler in here For example, we don't really need to know Jirachi is a hard target to trap.

Team Options
========

Magnezone works well on teams that need a counter to steel-types.Again, its for removing Steel-types for set up sweepers.As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie and Mega Altaria. Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Mention some Ground-type immunities such as Tomohawk and Tornadus-T.Not to mention these Water-types also abosrb Fire-type attacks as well. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-Therian work well. Magnezone also fits fairly well on VoltTurn teams as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.
Mention more Pokemon that enjoy Steel-types removed, think drag mag.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch and Thunderbolt are used as Magnezone's primary STABs with the former being able to catch momentum for your team and the latter having a higher damage output. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to or resist FireLike...?. Flash Cannon is Magnezone's next go to option for damage as it has access to STAB and can help deal with Fairy and Ice-types easier.Move descriptions should mirror set order.

Set Details
========
Some specific benchmarks that Choice Specs allows Magnezone get would be great. What OHKOs/2HKOs does it pick up.
Max investment into special attack and speed in combination of Choice Specs makes Magnezone's have an easier time to eliminate bulkier steel-types such as Klefki and Jirachi. Magnet Pull is the best option being able to perform a role not many other pokemon get.
Okay some of these sentences are really difficult for me to understand. This needs to be at least somewhat coherent before it goes off to GP.
Usage Tips
========

Magnezone's main purpose is to remove steel-types. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move. Magnezone's movepool is pretty easy to use. Thunderbolt is used for getting the most damage, Volt Switch is used when you can get the KO and not give up Momentum, Flash Cannon for hitting Pokemon that are weak to it, and Hidden Power Fire for hitting Scizor, Cawmadore, and Ferrothorn better. Thunderbolt should be used to threaten Water-types early game while you wait for a chance to trap and kill Steel-types. Thunderbolt / Volt Switch can be used to pick of a weakened Scizor if it is weakened enough. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull.Give examples of Pokemon that Magnezone aims to trap that use these three moves / item. Magnezone should be alert for these forms of escape.

Team Options
========

Magnezone works well on teams and cores that need a counter to steel-types.See first set. Some examples being Pokemon like Mega Altaria, Manaphy and Weavile. As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie, Clefable and Mega Altaria. Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well. Flying-types as well as Ground-immune Pokemon also help give Magnezone a nice partner to switch into. Some examples being Rotom-Wash and Tornadus-Therian. Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-Therian work well. Magnezone also fits fairly well on VoltTurn teams with partners like Landorus-Therian and Talonflame as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, Pokemon being Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone to not threaten it, Crucibelle also helps Magnezone by U-turning and getting Magnezone in when it needs to.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran super effectively. It also hits Plasmanta and Mollux but it can not trap either of them.Of course it can't trap Plasmanta or Mollux, you don't need to tell us that.Hidden Power Ice can be used to hit Dragonite, Gliscor and Landorus-Therian but doesn't do much outside of that. Mention opportunity cost here. By running a worse HP, you're not running HP Fire and basically ruining its biggest niche.Analytic is an option over Magnet Pull as people presumably think you have Magnet Rise allowing you to deal more damage on Pokemon switching out or when you move after the opponent, but if your opponent does figure out that you do not have Magnet Pull Magnezone loses its niche of trapping steel-types. Just ditch Analytic since I can't understand what you're even trying to say about it and there's no reason to use Analytic over Magnet Pull anyways.Leftovers can also be used in conjunction of Substitute which allows Magnezone to set up Substitute on trapped Pokemon like against Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon** Magnezone is especially prone to this due to the 4x weakness to ground. It must be wary of any Ground-type move like Earth Power and Earthquake from pokemon such as Strategem and Did you really leave this blank? lol... if you need help thinking of an Earthquake user, there's one that shows up on like 50% of teams and is a good basketball player. Ground-types can also switch into Magnezone pretty safely not having to worry about much. Especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon** Most Fire-types resist half of Magnezone's moves and can either threaten Magnezone with a Fire-type moves or pokemon such as Mega Charizard X can use Magnzeone as set-up bait.

**Fighting-type Pokemon** These Pokemon scare Magnezone if they outspeed as pretty much any Fighting-move will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo and Mega Medicham. These pokemon in general do not appreciate switching into Magnezone's moves.

**Specially Defensive Pokemon** Pokemon like Chansey and Pyroak can freely come in on most of Magnezone's attack and not feel threaten. They can then do whatever they would like to do like set-up hazards, attack or set-up a Wish.

**Electric-types** They resist Magnezone's STABs and tend to carry a coverage move to hit Steel-types like Mega-Manectric carrying Flamethrower and Thundurus with Focus Blast. Mention Rakiou and Cyclohm.

If you want you can add a Shed Shell mention to here and get rid of all the other random mentions throughout the analysis. Its not a literal check and counter but its a form of counterplay specific solely to Magnezone now that Gothitelle is banned.

You've made some good progress, now implement the check and tag me once you're done.
 

Take Azelfie

More flags more fun
Finishing this up right now and I'll get to Gyara as soon as I can

Lati should get a lot of work done on Saturday
 

cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn which is useful as the Pokemon just mentioned can threaten a lot of the metagames most dangerous sweepers. Which sweepers?To clarify, this sentence should be more clear about Magnezone's use in offensive cores, as it stands it's somewhat vague about this.Sporting high special attack with two great STABs allow Magnezone to put a dent in pokemon that don't resist it. Which Pokemon? It sure doesn't hit Colossoil that hard.Perhaps you can change this to "great neutral coverage", which is more realistic.Steel / Electric-typing is wonderful as a pivot due to the many resistances it possess let it get many safe switchins against types like Fairy-types such as Gardevoir and Sylveon and Steel-types like Skarmory and Naviathan. Mega Gardevoir runs Focus Blast, Sylveon isn't seen, and not mentioning Clefable is criminal Unfortunately it is outshined by most electric-types who have more speed, coverage and utility for them. Magneton has faster speed allowing it to trap Cawmadore with a Choice Scarf, Zapdos can serve as a much better defensive pivot with Defog and Mega Manectric has higher speed even with the Choice Scarf and access to Just say "more powerful Fire-type moves" non Hidden Power, Fire-type moves allowing it to hitmuch harder. What about Krilowatt and Cyclohm? Cyclohm is arguably more releveant than Zapdos at the very least. Magnezone shouldn't be used unless its ability is needed to help a team remove Steel-types for teammates like Dragonite and Mega Altaria. Don't make it sound like Magnezone shouldn't be used for something; express why you should use Magnezone in a positive way. Also move the information from the last sentence to the first sentence. Mention more relevant sweepers that appreciate Steel-type removal...if you mention Dragonite, there's no reason why you shouldn't mention Me
ga Diancie.


IMO Specs should be the first set since Magnezone's speed isn't that great even after a Scarf boost

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type STAB and is Magnezone's prefered way of KOing as it gains momentum after trapping some Steel-types. This should read more like "Volt Switch is an Electric-type stab that helpes create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantge of Magnezone's locked move." This is useful so it doesn't become a free turn for any Ground-type coming in the next turn. You don't need to be specifc about Ground-types, a Magnezone locked into Volt Switch would still provide free turns for set up sweepers such as Cawmodore and Charizard X. This can also be moved to Usage Tips. Hidden Power Fire is so Magnezone can hit most Steel-types super-effectively, most importantly: Scizor, Ferrothorn and Cawmadore before it Belly Drums. Flash Cannon is a nice secondary STAB that allows Magnezone to deal with fairy-types like Mega Gardevoir, Mega Diancie, and Mega Altaria add Clefable better as well as Rock-types such as Tyranitar and Strategem.Tyranitar isn't seen too much, and Stratagem outspeeds Scarf Zone, so I'm not sure if these mentions are too relevant. Crucibelle mention too.Thunderbolt is Magnezone's most reliable way of spreading damage as it doesn't force Magnezone to switch out but should only be used if Volt Switch or Hidden Power Fire doesn't kill.

Set Details
========

252 investment into special attack and speed with a Choice Scarf and a Timid nature allow Magnezone to do its job at revenge killing and KOing trapped pokemon a lot easier and also outspeed other pokemon who are weak to Magnezone like Mega Diancie, Manaphy and non-scarfed Keldeo Crucibelle.Unfortunately the limitations of its speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem who can use Super-effective moves like Drain Punch and Earth Power respectively. Magnet Pull is the ability of choice giving Magnezone the niche it needs to be viable allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove steel-types and specifically faster ones with the this set. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move. Magnezone's movepool is pretty straightforward to use.Hidden Power Fire is used when there is a steel-type like Scizor and Ferrothorn, Thunderbolt is used for cleaning up, and Flash Cannon is used to KO pokemon weak to it. These two sentences are just general move descriptions that have no place in Usage Tips. Volt Switch should be used most of the time rather than Thunderbolt as being locked into one move can derive your team of momentum. HP Fire should be used on Ferrothron, Scizor, and Excadrill, other than that Thunderbolt out damages. It can't keep Pokemon with U-turn and Volt Switch trapped as those moves ignore trapping, Magnezone should also be aware of Shed Shell users like Skarmory as well even though it isn't too common. Mention the importantance of being able to double switch Magnezone in, as it's one of the best ways to actually trap a steel-type.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie and Mega Altaria. CM Clefable Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well. Ground immunities like Tomohawk and Tornadus-T also fit well giving a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-Therian work well. Dragonite likes having Steel-types removed as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Dragon Claw. Dragon Claw is standard on DD Dragonite so don't insinuate its not running it already, mention Iron Head or another coverage move instead. Weavile can also drop Low Kick coverage it wants thanks to not being able to hit Steel-types, Weavile can also Pursuit trap Latios and Latias who come in on Magnezone safely while also removing Ground-types making it easier to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STABs with the former being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to or resist Electric like Ferrothorn and Excadrill. And Mega Scizor Flash Cannon is Magnezone's next go to option for damage as it has access to STAB and can help deal with Fairy and Ice-types easier. Like what? Thunderbolt is a more powerful STAB than Volt Switch and doesn't force you to switch out. Since this set has more firepower than the Scarf set, mention notable 2HKOes/OHKOes

Set Details
========

Max investment into special attack and speed with Choice Specs makes Magnezone's have an easier time eliminating bulkier steel-types such as being able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove steel-types. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move. Magnezone's movepool is pretty easy to use. See other set.Thunderbolt is used for getting the most damage, Volt Switch is used when you can get the KO and not give up Momentum, Flash Cannon for hitting Pokemon that are weak to it, and Hidden Power Fire for hitting Scizor, Cawmadore, and Ferrothorn better. Thunderbolt should be used to threaten Water-types early game while you wait for a chance to trap and kill Steel-types. Thunderbolt / Volt Switch can be used to pick of a weakened Scizor if it is weakened enough. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull. Magnezone should be alert for these forms of escape. Some examples being Skarmory, Jirachi, and Scizor.
Honestly the Usage Tips for both of these sets are really redundant with the Moves sections on both sets. Tell me how to use the set, not what the moves do, on both sets.
Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for the win con by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.


Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples being Pokemon like Mega Altaria, Manaphy and Weavile. As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Sylveon, Mega Diancie, Clefable and Mega Altaria. Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well. Flying-types as well as Ground-immune Pokemon also help give Magnezone a nice partner to switch into. Some examples being Rotom-Wash and Tornadus-Therian. Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-Therian work well. Magnezone also fits fairly well on VoltTurn teams with partners like Landorus-Therian and Talonflame Talonflame doesn't run U-turn as much anymore. as the constant momentum can help Magnezone get in on steel-types easier. Mention a VoltTurn partner that enjoys Magnezone's ability to remove Steel-types. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, Pokemon being Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone to not threaten it, Crucibelle also helps Magnezone by U-turning and getting Magnezone in when it needs to. Crucibelle helps handle Fire-types as well.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran, Mollux, and Plasmanta super effectively. Hidden Power Ice can be used to hit Dragonite, Gliscor and Landorus-Therian but doesn't do much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Last part applies to HP Ground and Ice. Leftovers can also be used in conjunction of Substitute which allows Magnezone to set up Substitute on trapped Pokemon like against Ferrothorn and Skarmory in order to not get revenge killed as easily.

Cbros and Cbrevans
===================

**Ground-type Moves and Pokemon** Magnezone is especially prone to this due to the 4x weakness to ground. It must be wary of any Ground-type move like Earth Power and Earthquake from Pokemon such as Strategem and Collosoil. Ground-types can also switch into Magnezone pretty safely not having to worry about much. Especially if it has already locked itself into Thunderbolt or Volt Switch. Mention Landorus-T and Garchomp

**Fire-type Pokemon** Most Fire-types Which Fire-types? resist half of Magnezone's moves and can either threaten Magnezone with a Fire-type moves or pokemon such as Mega Charizard X can use Magnzeone as set-up bait.

**Fighting-type Pokemon** These Pokemon scare Magnezone if they outspeed as pretty much any Fighting-move will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo and Mega Medicham. These pokemon in general do not appreciate switching into Magnezone's moves. Mega Lopunny too

**Specially Defensive Pokemon** Pokemon like Chansey and Pyroak can freely come in on most of Magnezone's attack and not feel threaten. They can then do whatever they would like to do like set-up hazards, attack or set-up a Wish.

**Electric-types** They resist Magnezone's STABs and tend to carry a coverage move to hit Steel-types like Mega-Manectric carrying Flamethrower and Overheat and Thundurus with Focus Blast. Raikou can out damage Magnezone or set up Calm Mind of it and Cychlohm can wall it with Slack Off and fire coverage. Mention that Krilowatt can use Earth Power on it

Here's a check snake_rattler and I wrote up. Overall I think we'd all appreciate it if you take a couple minutes to go through this and proofread it since it is somewhat difficult to read in multiple places. Tag either me or snake after this is implemented for the final check, and I mean final this time oml.
 
Last edited:

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Originally not free to reserve but was approved by sparktrain

QC: Exclaimer / sparktrain / *
GP: * / *

[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn which is useful as the Pokemon just mentioned can threaten a lot of the metagames most dangerous sweepers like Mega Diancie and Tail Glow Syclant. Sporting high special attack with two great STABs allow Magnezone which gives it great neutral coverage. Steel / Electric-typing is wonderful as a pivot due to the many resistances it possess let it get many safe switchins against types like Fairy-types such as Clefable and Steel-types like Skarmory and Naviathan. Unfortunately, it is outshined by most electric-types who have more speed, coverage and utility for them. Magneton has faster speed allowing it to trap Cawmadore with a Choice Scarf, Zapdos and Cychlohm can serve as much better defensive pivots with the former having Defog and the latter provided much more important resistances, and Mega Manectric has higher speed even with the Choice Scarf and access to more powerful Fire-type moves allowing it to hit much harder. Krillowatt also gives Magnezone competition with its access to more powerful coverage moves and not being forced to run a Choice item. But Magnezone ability to trap Steel-types and form powerful offensive cores with Pokemon like Dragonite, Mega Altaria, and Mega Diancie can be irreplaceable.

Take the last sentence, and integrate it with the first sentence, and make it sound more positive. I like the direction you're going with it, but it's a little too negative.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STABs with the former being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to or resist Electric like Ferrothorn, Excadrill, and Mega Scizor. Flash Cannon is Magnezone's next go to option for damage as it has access to STAB and can help deal with Fairy and Ice-types easier such as Clefable and Kyurem-Black. Thunderbolt is a more powerful STAB than Volt Switch and doesn't force you to switch out. What notable 2HKOes and OHKOes does it achieve?

Set Details
========

Max investment into Special Sttack and Speed with Choice Specs makes Magnezone's have an easier time eliminating bulkier steel-types such as being able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Additionally it is also able to OHKO Landorus-T and Gliscor after Stealth Rock damage and have a good chance to OHKO a +1 Mega Slowbro with Thunderbolt. The notable 2HKOes and OHKOes need to go under "moves." Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove steel-types. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move. Which Fairy-types? Thunderbolt should be used to threaten Water-types early game while you wait for a chance to trap and kill Steel-types. Which Water-types? Thunderbolt / Volt Switch can be used to pick of a weakened Scizor if it is weakened enough to the point you don't have to forfeit power or momentum with Hidden Power Fire. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull. Magnezone should be alert for these forms of escape. Some examples being Skarmory, Jirachi, and Scizor. Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for the win con by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.

Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples being Pokemon like Mega Altaria, Manaphy and Weavile. As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Choice Specs Sylveon, Mega Diancie, Calm Mind Clefable and Dragon Dance Mega Altaria. Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well. Argho notably counters Colossoil. Flying-types as well as Ground-immune Pokemon also help give Magnezone a nice partner to switch into. Some examples being Rotom-Wash and Tornadus-Therian Mention Tomohawk. Tornadus-T is actually kind of a bad Ground-type switch in. Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-Therian work well. Magnezone also fits fairly well on VoltTurn teams with partners like Landorus-Therian, and Syclant as the constant momentum can help Magnezone get in on steel-types easier. Syclant specifically dreads Steel-types. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent. Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, Pokemon being Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone to not threaten it, Crucibelle also helps Magnezone by U-turning, KOing Fire-types, and getting Magnezone in when it needs to.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type stab that helps create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantge of Magnezone's locked move. This is useful so it doesn't become a free turn for any Electric resistant Pokemon coming in the next turn. Hidden Power Fire is so Magnezone can hit most Steel-types super-effectively, most importantly: Scizor, Ferrothorn and Cawmadore before it Belly Drums. Flash Cannon is a nice secondary STAB that allows Magnezone to deal with fairy-types like Mega Gardevoir, Clefable, Mega Diancie, and Mega Altaria better as well as Rock-types such as Crucibelle. Thunderbolt is Magnezone's most reliable way of spreading damage as it doesn't force Magnezone to switch out but should only be used if Volt Switch or Hidden Power Fire doesn't kill.

Set Details
========

252 investment into special attack and speed with a Choice Scarf and a Timid nature allow Magnezone to do its job at revenge killing and KOing trapped pokemon a lot easier and also outspeed other pokemon who are weak to Magnezone like Mega Diancie, Crucibelle, Manaphy, and non-scarfed Keldeo. Unfortunately the limitations of its speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem who can use Super-effective moves like Drain Punch and Earth Power respectively. Magnet Pull is the ability of choice giving Magnezone the niche it needs to be viable allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove steel-types and specifically faster ones with the this set. Anytime it can come in whether it would be after a teammate has fallen or on a steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten fairy-types that haven't boosted their speed, you should try to come in on an expected fairy move. Magnezone's movepool is pretty straightforward to use. Hidden Power Fire is used when there is a steel-type like Scizor and Ferrothorn. Volt Switch should be used most of the time rather than Thunderbolt as being locked into one move can derive your team of momentum. HP Fire should be used on Ferrothron, Scizor, and Excadrill, other than that Thunderbolt out damages. All of the italicized needs to go to moves. It can't keep Pokemon with U-turn and Volt Switch trapped as those moves ignore trapping, Magnezone should also be aware of Shed Shell users like Skarmory as well even though it isn't too common. In order to get Magnezone in on Steel-types you should attempt to pull double switches when you think your opponent might switch into a Steel-type. For example switching Magnezone in when you have Clefable out to lure in Steel-types.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO steel-types, fairies are able to roam free easier. Some examples are Choice Specs Sylveon, Calm Mind Clefable, Mega Diancie and Dragon Dance Mega Altaria. Magnezone dislikes Ground-types and Ground-type coverage in general so Water-types like Manaphy, Azumarill and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb Fire-type attacks as well. Ground immunities like Tomohawk and Tornadus-T also fit well giving a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps to deal with water-types to so team mates that appreciate that like Collosoil and Landorus-Therian work well. Dragonite likes having Steel-types removed as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Iron Head. Weavile can also drop Low Kick coverage it wants thanks to not being able to hit Steel-types, Weavile can also Pursuit trap Latios and Latias who come in on Magnezone safely while also removing Ground-types making it easier to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams as the constant momentum can help Magnezone get in on steel-types easier. This also means hazard setters such as Fidgit or Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran, Mollux, and Plasmanta super effectively. While Hidden Power Ice can be used to hit Dragonite, Gliscor and Landorus-Therian but neither don't do much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Leftovers can also be used in conjunction of Substitute which allows Magnezone to set up Substitute on trapped Pokemon like against Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon** Magnezone is especially prone to this due to the 4x weakness to ground. It must be wary of any Ground-type move like Earth Power and Earthquake from Pokemon such as Strategem and Collosoil. Ground-types like Garchomp and Landorus-T can also switch into Magnezone pretty safely not having to worry about much. Especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon** Most Fire-types like Mega Charizard X and Heatran add Mollux resist half of Magnezone's moves and can either threaten Magnezone with a Fire-type moves or pokemon such as Mega Charizard X can use Magnzeone as set-up bait.

**Fighting-type Pokemon** These Pokemon scare Magnezone if they outspeed as pretty much any Fighting-move will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo, Mega Lopunny, and Mega Medicham. These pokemon in general do not appreciate switching into Magnezone's moves.

**Specially Defensive Pokemon** Pokemon like Chansey and Pyroak add Colossoil can freely come in on most of Magnezone's attack and not feel threaten. They can then do whatever they would like to do like set-up hazards, attack or set-up a Wish.

**Electric-types** They resist Magnezone's STABs and tend to carry a coverage move to hit Steel-types like Mega-Manectric carrying Flamethrower / Overheat, Thundurus with Focus Blast, and Krillowatt with Earth Power. Raikou can out damage Magnezone or set up Calm Mind of it and Cychlohm can wall it with Slack Off and fire coverage.
Tagging cbrevan, sparktrain, and HeaLnDeaL to check before I give QC 3/3
 

HeaLnDeaL

Let's Keep Fighting
is an Artistis a Forum Moderator Alumnusis a CAP Contributor Alumnus
snake_rattler, you don't need to ask our opinions if you feel it is ready; you're allowed to give QC 3/3 by yourself. That said, QC 3/3 shouldn't be given until at least 24 hours after the analyses has been written up. Technically, we're a bit past that mark now, but waiting a lil bit extra to give everyone a chance to read the analysis could be beneficial. If you feel it's ready and are confident though, then it's your call :)

Anyway, I skimmed this through (so I didn't spend a lot of time) but it seems to be competitively reasonable (I would like to see a mention of scarfers in the fire type section since they tend to deal with both sets very well, but this is relatively minor). However, I would recommend that Take Azelfie goes through and reads the Grammar and Spelling Standards and makes some adjustments before GP just to give the guys at that end an easier time.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Hidden Power Fire is used when there is a steel-type like Scizor and Ferrothorn. HP Fire should be used on Ferrothron, Scizor, and Excadrill, other than that Thunderbolt out damages.

Sorry Azelfie, these two sentences in Usage Tips under the Choice Scarf set.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn, (AC) which is useful because they as the Pokemon just mentioned can threaten a lot of the metagame's most dangerous sweepers like Mega Diancie and Tail Glow Syclant, meaning Magnezone can letting it form dangerous offensive cores. Sporting high Special Attack with two great STAB moves, Magnezone has gains great (use a different adjective; you said great already in this sentence) neutral coverage. Steel / Electric typing is wonderful as for a pivot due to the many resistances it possesses, which let it get many safe switches switchins against types like Fairy-types such as Clefable and Steel-types like Skarmory and Naviathan. Unfortunately, it Magnezone is outshined by most Electric-types, which who have more speed, coverage, (AC) and utility for teams them. Magneton's higher has faster Speed allows allowing it to trap Cawmadore with a Choice Scarf; (ASC) Zapdos and Cyclohm can serve as much better defensive pivots, (AC) with the former having Defog and the latter providing provided much more important resistances; (ASC) and Mega Manectric has higher Speed even if Magnezone runs with the Choice Scarf, as well as and access to more powerful Fire-type moves, (AC) allowing it to hit much harder. Krillowatt also gives Magnezone competition with its access to more powerful coverage moves and it not being forced to run a Choice item.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STABs with the former move, being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to Fire or resist Electric like Ferrothorn, Excadrill, and Mega Scizor. Flash Cannon is Magnezone's next go-to option for damage, (AC) as it is boosted by has access to STAB and can help deal with Fairy- and Ice-types easier such as Clefable and Kyurem-Black easier; it and can even achieve a 2HKO on Gliscor and Landorus-T after Stealth Rock damage. Thunderbolt is a more powerful STAB attack than Volt Switch and doesn't force you Magnezone to switch out while also securely 2HKOing Klefki and OHKOing +1 Mega Slowbro after Stealth Rock damage.

Set Details
========

Maximum investment into Special Sttack and Speed with Choice Specs makes Magnezone's have an easier time eliminating bulkier Steel-types; for example, it is such as being able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types, and it can switch in to do so. Anytime it can come in whether it would be after a teammate has fallen or on a Steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed like Clefable and specially offensive Mega Altaria; (ASC) you it should try to come in on an expected Fairy-type move. Thunderbolt should be used to threaten Water-types like Arghonaught Arghonaut and Starmie early-game while you wait for a chance to trap and kill KO Steel-types. Thunderbolt / or Volt Switch can be used to pick off a weakened Scizor if it is weakened enough to the point where you don't have to forfeit power or momentum with Hidden Power Fire. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull, and Magnezone should be alert for these forms of escape. Some examples of Pokemon that run those options are being Skarmory, Jirachi, and Scizor. Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for the win con a late-game sweep by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.

Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples being are Pokemon like Mega Altaria, Manaphy and Weavile. As Magnezone's main goal is to KO Steel-types, Fairies are able to roam free easier with its support;. Some examples are Choice Specs Sylveon, Mega Diancie, Calm Mind Clefable, and Dragon Dance Mega Altaria are good options. Magnezone dislikes Ground-types and Ground-type coverage in general, (AC) so Water-types like Manaphy, Azumarill and Arghonaught Arghonaut can help to deal with this. Not to mention Furthermore, these Water-types also abosrb can absorb Fire-type attacks, and Arghonaut Arghonaught also counters Collosoil who Colossoil, which gives Magnezone trouble. Flying-types as well as Ground-immune Pokemon, like Tomohawk and Rotom-W, also help give Magnezone a nice partner to switch into to escape Ground-type attacks. Some examples being Rotom-Wash and Tomohawk. Magnezone also helps to deal with Water-types, (AC) to so teammates that appreciate that like Collosoil Colossoil and Landorus-Therian work well. Magnezone also fits fairly well on VoltTurn teams with partners like Landorus-Therian, and Syclant (which especially dreads Steel-types), (AC) as the constant momentum can help Magnezone get in on Steel-types easier. Syclant specifically dreads Steel-types. This also means hazard setters such as Fidgit or and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners Pokemon on the team constantly apply pressure to the opponent's team. Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, with Pokemon being Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone to not threaten it, and it Crucibelle also helps Magnezone by U-turning, KOing Fire-types, and getting Magnezone in when it needs to.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type STAB move that helps create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantage of Magnezone's locked move. This is useful so it doesn't become provide a free turn for any Electric-resistant Pokemon coming in the next turn. Hidden Power Fire is used so Magnezone can super effectively hit Steel-types super-effectively that are either are not hit very hard by Thunderbolt or have a 4x weakness to Fire, most importantly: (RC) Scizor, Ferrothorn, (AC) and Cawmodore before it Belly Drums. Flash Cannon is a nice secondary STAB move that allows Magnezone to deal with Fairy-types like Mega Gardevoir, Clefable, Mega Diancie, and Mega Altaria better as well as Rock-types such as Crucibelle. Thunderbolt is Magnezone's most reliable way of spreading damage, (AC) as it doesn't force Magnezone to switch out, (AC) but should only be used if Volt Switch or Hidden Power Fire doesn't KO kill.

Set Details
========

252 Full investment into Special Attack and Speed with a Choice Scarf and a Timid nature allows Magnezone to do its job at of revenge killing and KOing trapped Pokemon a lot easier and also outspeed other Pokemon that who are weak to Magnezone's attacks like Mega Diancie, Crucibelle, Manaphy, and non-scarfedChoice Scarf Keldeo. Unfortunately. (AC) the limitations of its Magnezone's Speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem, which who can use super effective moves like Drain Punch and Earth Power against it, respectively. Magnet Pull gives is the ability of choice giving Magnezone the niche it needs to be viable, (AC) allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types and specifically faster ones with the this set. Anytime it It can come in whether it would be after a teammate has fallen or on a Steel-type that straight out doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed; (ASC) in this case, it you should try to come in on an expected Fairy-type move. Volt Switch should be used most of the time rather than Thunderbolt, (AC) as being locked into one move can derive deprive your team of momentum. It Note that Magnezone can't keep Pokemon with U-turn and Volt Switch trapped, (AC) as those moves ignore trapping. (AP) Magnezone should also be aware of Shed Shell users like Skarmory, (AC) as well even though it the item isn't too common. In order to get Magnezone in on Steel-types, (AC) you should attempt to pull double switches when you think your opponent might switch into a Steel-type. For example, you can switching Magnezone in when you have Clefable out to lure in Steel-types.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO Steel-types, Fairies are able to roam free easier. Some examples are like Choice Specs Sylveon, Calm Mind Clefable, Mega Diancie, and Dragon Dance Mega Altaria are able to roam free easier with its support. Magnezone dislikes Ground-types and Ground-type coverage in general, (AC) so Water-types like Manaphy, Azumarill, (AC) and Arghonaught can help to deal with this. Not to mention these Water-types also abosrb; (ASC) they can absorb Fire-type attacks as well. Ground-immune Pokemon immunities like Tomohawk and Tornadus-T also fit well with Magnezone, giving it a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps to deal with Water-types, (AC) to so teammates that appreciate that like Collosoil Colossoil and Landorus-Therian work well. Dragonite likes having Steel-types removed, (AC) as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Iron Head. Weavile can also drop Low Kick for coverage on Steel-types; it wants thanks to not being able to hit Steel-types, Weavile can also Pursuit trap Latios and Latias, which who come in on Magnezone safely; and remove while also removing Ground-types, (AC) making it easier for Magnezone to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams, (AC) as the constant momentum can help Magnezone get in on Steel-types easier. This also means hazard setters such as Fidgit or and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent's team.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran, Mollux, and Plasmanta super effectively, while Hidden Power Ice can be used to hit Dragonite, Gliscor, (AC) and Landorus-Therian; however, but neither don't do does much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Leftovers can also be used in conjunction of with Substitute, (AC) which allows Magnezone to set up Substitute on trapped Pokemon like against Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon**: (add colons after all of these) Magnezone is especially vulnerable to these prone to this due to the its 4x weakness to Ground. It must be wary of any Ground-type move like Earth Power and or Earthquake from Pokemon such as Strategem and Colossoil. Ground-types like Garchomp and Landorus-T can also switch into Magnezone pretty safely, (AC) not having to worry about much. especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon**: Most Fire-types like Mega Charizard X, Mollux, and Heatran resist half of Magnezone's moves and can either threaten it Magnezone with a Fire-type moves or, in the case of pokemon such as Mega Charizard X, (AC) can use it Magnzeone as setup bait.

**Fighting-type Pokemon**: These Pokemon scare Magnezone if they outspeed, (AC) as pretty much any Fighting-type move will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo, Mega Lopunny, and Mega Medicham. These Pokemon in generally do not appreciate switching into Magnezone's moves, however.

**Specially Defensive Pokemon**: Pokemon like Chansey, Colossoil, and Pyroak can freely come in on most of Magnezone's attacks and not feel threaten. They can then do whatever they would like, such as to do like set up hazards, attack, (AC) or set-up a use Wish.

**Electric-types**: They Electric-types resist Magnezone's STAB types and tend to carry a coverage move to hit Steel-types, such as like Mega Manectric carrying Flamethrower / or Overheat, Thundurus with Focus Blast, and Krillowatt with Earth Power. Raikou can outdamage Magnezone or set up Calm Mind of on it, (AC) and Cychlohm can wall it with Slack Off and Fire-type coverage.
 
Last edited:

Take Azelfie

More flags more fun
[OVERVIEW]

Magnezone doesn't seem like a likely candidate for a team slot at first until you look at its amazing ability to trap Steel-types like Scizor, Skarmory, and Ferrothorn, which is useful because they can threaten a lot of the metagame's most dangerous sweepers like Mega Diancie and Tail Glow Syclant, meaning Magnezone can form dangerous offensive cores. Sporting high Special Attack with two great STAB moves, Magnezone has good neutral coverage. Steel / Electric typing is wonderful for a pivot due to the many resistances it possesses, which let it get many safe switches against Fairy-types such as Clefable and Steel-types like Skarmory and Naviathan. Unfortunately, Magnezone is outshined by most Electric-types, which have more speed, coverage, and utility for teams. Magneton's higher Speed allows it to trap Cawmadore with a Choice Scarf; Zapdos and Cyclohm can serve as much better defensive pivots, with the former having Defog and the latter providing much more important resistances; and Mega Manectric has higher Speed even if Magnezone runs Choice Scarf, as well as access to more powerful Fire-type moves, allowing it to hit much harder. Krillowatt also gives Magnezone competition with its access to more powerful coverage moves and it not being forced to run a Choice item.

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Specs
ability: Magnet Pull
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is Magnezone's primary STAB move, being able to catch momentum for your team while dealing large amounts of damage. Hidden Power Fire is Magnezone's best bet for KOing Steel-types that have a dual weakness to Fire or resist Electric like Ferrothorn, Excadrill, and Mega Scizor. Flash Cannon is Magnezone's next go-to option for damage, as it is boosted by STAB and can help deal with Fairy- and Ice-types such as Clefable and Kyurem-B easier; it can even achieve a 2HKO on Gliscor and Landorus-T after Stealth Rock damage. Thunderbolt is a more powerful STAB attack than Volt Switch and doesn't force Magnezone to switch out while also securely 2HKOing Klefki and OHKOing +1 Mega Slowbro after Stealth Rock damage.

Set Details
========

Maximum investment into Special Sttack and Speed with Choice Specs makes Magnezone have an easier time eliminating bulkier Steel-types; for example, it is able to 2HKO Klefki and OHKO bulky Mega Scizor with Hidden Power Fire. Magnet Pull is the best option for being able to trap Steel-types for your team members.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types, and it can switch in to do so after a teammate has fallen or on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed like Clefable and specially offensive Mega Altaria; it should try to come in on an expected Fairy-type move. Thunderbolt should be used to threaten Water-types like Arghonaut and Starmie early-game while you wait for a chance to trap and KO Steel-types. Thunderbolt or Volt Switch can be used to pick off Scizor if it is weakened enough to the point where you don't have to forfeit power or momentum with Hidden Power Fire. U-turn, Volt Switch, and Shed Shell are all ways Pokemon can escape Magnet Pull, and Magnezone should be alert for these forms of escape. Some examples of Pokemon that run those options are Skarmory, Jirachi, and Scizor. Magnezone is used to switch into Pokemon it can threaten out and gain momentum with Volt Switch throughout the game, which will also help set up a sweeper for a late-game sweep by softening up the other team. You need to keep Magnezone healthy enough to trap and remove its intended target, so don't switch it in too many times.

Team Options
========

Magnezone works well on teams and cores that like having Steel-types removed in order to make sweeping or freeing up coverage easier. Some examples are Pokemon like Mega Altaria, Manaphy and Weavile. As Magnezone's main goal is to KO Steel-types, Fairies are able to roam free easier with its support; Choice Specs Sylveon, Mega Diancie, Calm Mind Clefable, and Dragon Dance Mega Altaria are good options. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill and Arghonaut can help to deal with this. Furthermore, these Water-types can absorb Fire-type attacks, and Arghonaut also counters Colossoil, which gives Magnezone trouble. Flying-types as well as Ground-immune Pokemon, like Tomohawk and Rotom-W, also help give Magnezone a nice partner to switch into to escape Ground-type attacks. Magnezone also helps deal with Water-types, so teammates that appreciate that like Colossoil and Landorus-T work well. Magnezone fits fairly well on VoltTurn teams with partners like Landorus-T and Syclant (which especially dreads Steel-types), as the constant momentum can help Magnezone get in on Steel-types easier. This also means hazard setters such as Fidgit and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurn Pokemon on the team constantly apply pressure to the opponent's team. Dragon-types also appreciate Magnezone's presence due to them not having to run Ground-type coverage for Steel-types, with Dragonite and Mega Altaria being the most notable examples. Crucibelle likes having Steel-types gone to not threaten it, and it also helps Magnezone by U-turning, KOing Fire-types, and getting Magnezone in when it needs to.

[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Flash Cannon
move 4: Thunderbolt
item: Choice Scarf
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Volt Switch is an Electric-type STAB move that helps create momentum in conjunction with Choice Scarf to prevent the opponent from taking advantage of Magnezone's locked move. This is useful so it doesn't provide a free turn for any Electric-resistant Pokemon coming in the next turn. Hidden Power Fire is used so Magnezone can super effectively hit Steel-types that either are not hit very hard by Thunderbolt or have a 4x weakness to Fire, most importantly Scizor, Ferrothorn, and Cawmodore before it Belly Drums. Flash Cannon is a nice secondary STAB move that allows Magnezone to deal with Fairy-types like Mega Gardevoir, Clefable, Mega Diancie, and Mega Altaria better as well as Rock-types such as Crucibelle. Thunderbolt is Magnezone's most reliable way of spreading damage, as it doesn't force Magnezone to switch out, but should only be used if Volt Switch or Hidden Power Fire doesn't KO.

Set Details
========

Full investment into Special Attack and Speed with a Choice Scarf and a Timid nature allows Magnezone to do its job of revenge killing and KOing trapped Pokemon a lot easier and also outspeed other Pokemon that are weak to Magnezone's attacks like Mega Diancie, Crucibelle, Manaphy, and non Choice Scarf Keldeo. Unfortunately, the limitations of Magnezone's Speed don't allow it to outspeed Pokemon like Cawmadore and Stratagem, which can use super effective moves like Drain Punch and Earth Power against it, respectively. Magnet Pull gives Magnezone the niche it needs to be viable, allowing it to trap Steel-types.

Usage Tips
========

Magnezone's main purpose is to remove Steel-types and specifically faster ones with this set. It can come in after a teammate has fallen or on a Steel-type that doesn't threaten it like Skarmory. Magnezone can also be used to threaten Fairy-types that haven't boosted their Speed; in this case, it should try to come in on an expected Fairy-type move. Volt Switch should be used most of the time rather than Thunderbolt, as being locked into one move can deprive your team of momentum. Note that Magnezone can't keep Pokemon with U-turn and Volt Switch trapped, as those moves ignore trapping. Magnezone should also be aware of Shed Shell users like Skarmory, even though the item isn't too common. In order to get Magnezone in on Steel-types, you should attempt to pull double switches when you think your opponent might switch into a Steel-type. For example, you can switch Magnezone in when you have Clefable out to lure in Steel-types.

Team Options
========

Magnezone works well on teams that need a way to remove Steel-types for sweepers. As Magnezone's main goal is to KO Steel-types, Fairies like Choice Specs Sylveon, Calm Mind Clefable, Mega Diancie, and Dragon Dance Mega Altaria are able to roam free easier with its support. Magnezone dislikes Ground-types and Ground-type coverage in general, so Water-types like Manaphy, Azumarill, and Arghonaut can help to deal with this; they can absorb Fire-type attacks as well. Ground-immune Pokemon like Tomohawk and Tornadus-T also fit well with Magnezone, giving it a partner that can come in when Magnezone is being threatened by an Earthquake or Earth Power. Crucibelle likes having Steel-types removed and also helps to form a VoltTurn core alongside Magnezone. Magnezone also helps to deal with Water-types, (AC) to so teammates that appreciate that like Collosoil Colossoil and Landorus-Therian work well. Dragonite likes having Steel-types removed, (AC) as it makes it possible to ditch coverage for Steel-types like Earthquake in exchange for Roost or Iron Head. Weavile can also drop Low Kick for coverage on Steel-types; it wants thanks to not being able to hit Steel-types, Weavile can also Pursuit trap Latios and Latias, which who come in on Magnezone safely; and remove while also removing Ground-types, (AC) making it easier for Magnezone to use Thunderbolt. Magnezone also fits fairly well on VoltTurn teams, (AC) as the constant momentum can help Magnezone get in on Steel-types easier. This also means hazard setters such as Fidgit or and Klefki can help to get even more chip damage off as Magnezone and the other VoltTurners on the team constantly apply pressure to the opponent's team.

[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Ground is an alternative for the single purpose of trapping and hitting Heatran, Mollux, and Plasmanta super effectively, while Hidden Power Ice can be used to hit Dragonite, Gliscor, (AC) and Landorus-Therian; however, but neither don't do does much outside of that while also forfeiting important targets that you won't be able to KO without Hidden Power Fire. Leftovers can also be used in conjunction of with Substitute, (AC) which allows Magnezone to set up Substitute on trapped Pokemon like against Ferrothorn and Skarmory in order to not get revenge killed as easily.

Checks and Counters
===================

**Ground-type Moves and Pokemon**: (add colons after all of these) Magnezone is especially vulnerable to these prone to this due to the its 4x weakness to Ground. It must be wary of any Ground-type move like Earth Power and or Earthquake from Pokemon such as Strategem and Colossoil. Ground-types like Garchomp and Landorus-T can also switch into Magnezone pretty safely, (AC) not having to worry about much. especially if it has already locked itself into Thunderbolt or Volt Switch.

**Fire-type Pokemon**: Most Fire-types like Mega Charizard X, Mollux, and Heatran resist half of Magnezone's moves and can threaten it with a Fire-type move or, in the case of Mega Charizard X, use it as setup bait.

**Fighting-type Pokemon**: These Pokemon scare Magnezone if they outspeed, as pretty much any Fighting-type move will knock out Magnezone. Examples are Pokemon like Mega Gallade, Keldeo, Mega Lopunny, and Mega Medicham. These Pokemon generally do not appreciate switching into Magnezone's moves, however.

**Specially Defensive Pokemon**: Pokemon like Chansey, Colossoil, and Pyroak can freely come in on most of Magnezone's attacks. They can then do whatever they would like, such as set up hazards, attack, or use Wish.

**Electric-types**: Electric-types resist Magnezone's STAB types and tend to carry a coverage move to hit Steel-types, such as Mega Manectric carrying Flamethrower or Overheat, Thundurus with Focus Blast, and Krilowatt with Earth Power. Raikou can outdamage Magnezone or set up Calm Mind on it, and Cychlohm can wall it with Slack Off and Fire-type coverage.

My phone is being buggy and teleporting, duplicating, unbolding, etc. Right noe so I'm gonna let it rest and finish tomorrow
 

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