Magnezone (GP 2/2)

Psynergy

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[OVERVIEW]

Magnezone is a powerful special attacker in Battle Spot Singles, boasting the typing and power to function as an effective wallbreaker. Its Electric / Steel typing allows it to check bulky Water-types such as Suicune and Rotom-W and gives it a secondary STAB that allows it to threaten Ground-types such as Garchomp and Landorus-T without the need for Hidden Power Ice. This typing also lets it Magnezone check Fairy-types such as Sylveon and Gardevoir while giving it numerous resistances, making it easier for Magnezone to find opportunities to switch in. Analytic helps Magnezone capitalize on switches as well, allowing it to maintain momentum for its team while exerting great offensive pressure. Access to Sturdy allows Magnezone to function as a revenge killer without requiring a Focus Sash, despite its low Speed, and the immunity to OHKO moves also makes it one of few Moody Glalie checks that don't fear Sheer Cold. However, Magnezone's low Speed makes it easy to wear down, since it will often be attacking after the foe, making it prone to being revenge killed. While few Pokemon can safely switch into Magnezone, its typing also leaves it weak to common threats such as Garchomp, Landorus-T, Blaziken, Mamoswine, and Talonflame. Magnezone's movepool is also very shallow with few options outside of STAB moves and Hidden Power, so it has difficulty breaking through threats such as Swampert and Rotom-H that typically don't mind Magnezone's moves.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Specs
ability: Analytic / Sturdy
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest STAB move, offering great neutral coverage and consistent power. Flash Cannon gives Magnezone a secondary STAB attack that allows it to threaten Ground-types that could otherwise safely switch into Magnezone while also hitting Fairy-types harder. Volt Switch provides momentum and gives Magnezone the ability to function as a pivot, and due to its low Speed, it can be used to bring in a teammate safely. Hidden Power Ice gives Magnezone a better way to hit Garchomp, Mega Salamence, and Landorus-T on the switch, though it relies greatly on prediction or Sturdy, since they can all threaten to OHKO Magnezone with Earthquake. Hidden Power Fire is an alternative on teams that want a reliable answer to Ferrothorn and Scizor, and it is Magnezone's only way of hitting the former, while Hidden Power Ice isn't necessary to hit anything that its STAB moves can't.

Set Details
========

Choice Specs allows Magnezone to function as a wallbreaker, dealing huge damage to anything that doesn't resist its STAB combination. Maximum Special Attack and Speed investment with a Modest nature allows Magnezone to hit as hard as possible and outspeed Bold Suicune and fast Azumarill, while the leftover EVs are placed in HP. Magnezone can move all Speed investment into HP, since it often won't outspeed offensive threats anyway, though doing so puts Magnezone at risk of being outsped by a fast Azumarill. If you're running Hidden Power Fire, this can also allow Scizor to outspeed and KO Magnezone with Superpower. An alternative EV spread of 4 HP / 4 Def / 248 SpA / 4 SpD / 248 Spe should also be used with Hidden Power Fire to avoid wasting EVs.

Analytic is the preferred ability to boost Magnezone's power, since it will often move after the foe, and also allows it to effectively punish switches. However, Sturdy can let Magnezone function as an emergency check to a wider variety of threats such as Talonflame and Low Kick Greninja, which otherwise beat it. Sturdy is also the preferred ability with Hidden Power Ice in order to effectively lure Garchomp, Landorus-T, and Mega Salamence and eliminate them.

Usage Tips
========

Magnezone is best used early-game to break through bulkier Pokemon such as Cresselia, Suicune, and Rotom-W with its powerful STAB moves. Magnezone is particularly effective as a lead against teams that lack Ground-types or Thundurus-T, since this makes it easier for Magnezone to Volt Switch out and capitalize further on switches with Analytic. Common Ground-types such as Garchomp, Landorus-T, Hippowdon, Mamoswine, and Swampert are popular leads, though, so be careful leading Magnezone if you see one of them at Team Preview. If running Sturdy and Hidden Power Ice, Magnezone can surprise the former two, though otherwise consider leading something other than Magnezone or even benching it. Magnezone is difficult to switch into for many teams, though after it locks into a move, the opponent can more easily take advantage of it. Recognizing when it's safer to simply use Volt Switch or switch out directly is important, since both of its STAB moves lure in many dangerous threats once it locks into a move.

Team Options
========

Magnezone is commonly paired with Dragon-types such as Mega Salamence and Garchomp, since it can safely switch into Fairy-types and Ice-type moves. Mega Salamence in particular appreciates a teammate that can handle Thundurus, while Magnezone appreciates Mega Salamence's ability to switch into Fire-, Fighting-, and Ground-type moves. Cresselia also pairs well with Magnezone thanks to its ability to switch into Ground-types such as Landorus-T and Garchomp that beat Magnezone and threaten them with Ice Beam. Sturdy variants also benefit from Lunar Dance to bring Magnezone's HP back up if Sturdy is broken at any point. Azumarill also threatens Ground-, Fire-, and Fighting-types that trouble Magnezone, while Magnezone can reliably switch into Electric-, Poison-, and Grass-type moves for Azumarill. Gengar can switch into Ground- and Fighting-type moves aimed at Magnezone, while Magnezone handles Psychic-type moves aimed at Gengar. Mega Gengar can also trap and remove special walls that Magnezone can't beat, such as Chansey, though Mega Evolving also removes Gengar's ability to switch into Ground-type moves. Physical attackers such as Blaziken and Mega Kangaskhan benefit from Magnezone's ability to safely deal with physical walls such as Cresselia and Suicune, and they also appreciate having a slow Volt Switch user to bring them in safely. Magnezone also pairs well with common U-turn users, notably Landorus-T for its ability to switch into Ground-type moves and threaten Fire-types. Magnezone's ability to threaten bulky Water-types and switch into Ice-type moves helps Landorus-T as well.

[SET]
name: Assault Vest
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Fire / Hidden Power Ice
item: Assault Vest
ability: Analytic / Sturdy
nature: Modest
evs: 252 HP / 180 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest reliable STAB move, providing great coverage and consistent power. Flash Cannon functions as a secondary STAB move to deal with Fairy-types and hits Ground-types that otherwise can freely switch into Magnezone. Volt Switch allows Magnezone to pivot and maintain momentum for its team, and due to its low Speed, it will often move after the foe, which can help it bring in a teammate safely. Hidden Power Fire hits Ferrothorn and Scizor, which is useful on teams that struggle with them, though Hidden Power Ice is an alternative option that hits Garchomp, Landorus-T, and Mega Salamence harder.

Set Details
========

Assault Vest allows Magnezone to function as a bulky pivot, checking special attackers such as Mega Gardevoir and Rotom-W more effectively. The given EVs guarantee that Life Orb Thundurus will never KO with a combination of Thunderbolt and Focus Blast, allowing Magnezone to more safely deal with offensive Thundurus variants. The remaining EVs are placed in Special Attack, and a Modest nature is used to boost Magnezone's damage output further. Analytic allows Magnezone to take advantage of its low Speed and punish switches, letting it pivot in and out with Volt Switch while still dealing a lot of damage. While Assault Vest already helps Magnezone's special bulk, Sturdy is still useful for letting Magnezone survive physical attacks such as Earthquake and retaliate with an attack of its own.

Usage Tips
========

Assault Vest Magnezone is a bulky pivot, so it should be used to switch into special attackers such as Thundurus and Sylveon thanks to its increased Special Defense. Magnezone needs to stay healthy to check Focus Blast Thundurus, so if this is something that Magnezone's team is weak to, try to avoid letting Magnezone take any damage. Magnezone can also only survive one Focus Blast, so be careful if you think Thundurus might use Focus Blast as Magnezone switches in. Magnezone often forces switches due to its high power, so using Volt Switch is often very safe if the opponent lacks any Ground-types or Thundurus-T. However, Assault Vest Magnezone doesn't lose as much momentum as Choice Specs variants if it doesn't use Volt Switch, so using another move is often not too risky. Bluffing Choice Specs is also an effective approach that can allow Magnezone to surprise foes that think it's locked into a move; for example, using Hidden Power Fire on Ferrothorn.

Team Options
========

Dragon-types such as Mega Salamence, Garchomp, and Dragonite appreciate Magnezone's ability to safely switch into Fairy-types and common Ice Beam users, and they all greatly benefit from having a teammate capable of checking Thundurus with ease. Magnezone also offers the utility of a slow Volt Switch and appreciates Mega Salamence's ability to cover Magnezone's weaknesses to threats such as Mega Blaziken, Mega Heracross, and Volcarona. Levitate Pokemon such as Gengar and Latios cover Magnezone's Ground-type weakness, while Magnezone can reliably switch into most of the types that trouble them, notably Psychic- and Fairy-type moves, respectively. Both Gengar and Latios can also check Fighting-types for Magnezone, while Mega Gengar in particular can also trap and eliminate special walls that completely stop Magnezone, such as Chansey, at the cost of Levitate. Fire-types such as Blaziken appreciate Magnezone's ability to switch into bulky Water-types such as Suicune and Rotom-W, though this compounds a Ground-type weakness and Magnezone can't reliably beat common Flying-types such as Talonflame and Mega Salamence without Sturdy. Bulky Water-types such as Suicune and Slowbro are effective partners that can check Ground-types such as Garchomp, Landorus-T, and Hippowdon that Magnezone usually doesn't want to deal with, while Magnezone can handle Electric-types like Thundurus and Grass-types such as Serperior. Landorus-T can form a VoltTurn core with Magnezone thanks to its ability to switch into Ground-types that Magnezone has trouble with while also providing Intimidate support to help Magnezone take physical hits better. Meanwhile, Magnezone deals with Suicune and Rotom-W for Landorus-T and shrugs off Ice Beam from the likes of Cresselia.

[STRATEGY COMMENTS]
Other Options
=============

Other Hidden Power types can be used to hit specific threats if Fire- or Ice-type coverage isn't necessary, such as Hidden Power Ground for Heatran and Hidden Power Grass for Swampert. However, they're often less useful than Hidden Power Fire or Hidden Power Ice and should only be considered on teams that struggle with these threats. Substitute can take advantage of the many switches that Magnezone forces, giving it protection against Pokemon such as Garchomp that otherwise outspeed and easily OHKO it. Magnezone can use a Custap Berry with Sturdy in order to surprise foes with one last hit before it goes down, possibly getting a KO in the process. Thunder Wave is another option with Custap Berry as a last resort to help a teammate deal with a faster threat, though emergency paralysis is usually done better by Thundurus.

Mirror Coat in combination with Sturdy can surprise special attackers that otherwise beat Magnezone, such as Volcarona, Heatran, and Hydreigon. A more bulky approach with Assault Vest is also viable so that Magnezone isn't taking too much damage in the process. However, Mirror Coat is somewhat reliant on its surprise factor to be useful, and Magnezone has trouble giving up any of its moves for it. Magnet Pull is Magnezone's least useful ability, since trapping Steel-types doesn't provide as much utility as Analytic or Sturdy, but the ability to trap Scizor, Ferrothorn, and Skarmory can be useful on teams that struggle with them. Choice Scarf can be used to function as a revenge killer, though this gives up a lot of Magnezone's power, since it makes less effective use of Analytic. Choice Scarf Magnezone with a Timid nature can outspeed everything up to positive-natured base 115 Pokemon, which include Adamant Talonflame. Air Balloon is situational, though being able to avoid damage from a Ground-type move can force Garchomp or Landorus-T to switch out or hit Magnezone with a resisted move.

Checks and Counters
===================

**Ground-type Moves**: Magnezone's 4x weakness to Ground-type moves makes Ground-types such as Garchomp, Hippowdon, Swampert, and Landorus-T effective answers to it. Hydreigon also commonly runs Earth Power and resists Electric-type moves, while offensive Porygon2 occasionally runs Hidden Power Ground and can handle any of Magnezone's moves.

**Fire-types**: Fire-types such as Blaziken, Volcarona, Heatran, Talonflame, and Rotom-H resist Flash Cannon and outspeed Magnezone, OHKOing it with their respective Fire-type moves. Specially defensive Heatran in particular can shrug off most attacks from Magnezone, while Magma Storm variants can also mess with Sturdy. Rotom-H resists Electric-type moves as well, so Sturdy variants don't give it any trouble unless Magnezone runs Mirror Coat. However, Blaziken and Talonflame must be especially wary of Sturdy, since they both risk being KOed by Magnezone.

**Fighting-type Move Users**: While most Fighting-types can't switch into Magnezone directly, they can all threaten to OHKO Magnezone with their respective STAB moves. Mega Lucario, Mega Lopunny, Mega Heracross, and Breloom are all options that outspeed and OHKO Magnezone. Conkeldurr is outsped by Magnezone, though it often runs Assault Vest to handle special attacks and can still beat Sturdy Magnezone with Mach Punch. Low Kick Greninja can also take down Magnezone, and Focus Blast users such as Thundurus and Gengar beat Choice Specs variants.

**Special Walls**: Magnezone has no way to deal with Chansey or Blissey, which can easily heal any damage Magnezone does while slowly bringing it down with Seismic Toss. Specially defensive Mega Venusaur and Ferrothorn can also deal with Magnezone, though the latter must wary of Hidden Power Fire.
 
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Psynergy

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Alright, got this ready for QC. As mentioned in the OP I'm unsure which Hidden Power should be slashed first, not sure that either one is better than the other though. Fire hits Ferrothorn and Scizor but Ice has much better targets in Garchomp/Landorus-T/Salamence, though the latter is dependent on prediction unless you run Sturdy. Also Checks and Counters feels a little simple and short though I'm not sure what other categories are worth mentioning.
 

bobochan

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[SET]
name: Choice Specs

I personally feel HP Ice is more valued than Fire since without Magnet Pull you won't be able to click HP Fire freely and if you happen to lock yourself into it and they switch out, you'll be in a pretty bad position.

Set Details
========

-Magnezone can move all Speed investment into HP since Magnezone often won't outspeed offensive threats, though doing so puts Magnezone at risk of being outsped by a fast Azumarill.
When running HP Fire, Scizor is a relevant mention here in the risk part as they are likely to outspeed and carry Superpower, which will OHKO.

Usage Tips
========

-Magnezone is best used early-game to break through bulkier Pokemon with its powerful STAB moves.
Such as? Doesn't hurt to give an example or two for newer readers/players c:

Team Options
========

You can add Azumarill here for some solid SFD core, which you've personally used with much success. Azumarill can also revenge Blaziken with Aqua Jet.
When you talk about Mega Gengar in particular, it's useful for trapping things Magnezone might struggle with, such as the pink blobs.

[STRATEGY COMMENTS]
Other Options
=============

Mirror Coat currently sits at usage of 1.5%, I'm not sure if thats relevant to mention in Other Options, I'll leave that up to you and other QC members I guess.
Choice Scarf (2.6%) is there if you wanna surprise/heavily dent faster threats. Notable targets include Mega Charizard Y, Thundurus, Mega Lucario and Adamant Mega Salamence.
Situational but Air Balloon (2.5%) lets you fire off Analytic boosted moves for free or go behind a sub (5.9%) in case where Ground-types are locked into EQ.

Comments
=============

Thought you'd be rusty after going on vacation but I was wrong lol. There's really nothing much else I can add, and little minor thing or two we've already discussed on PS~

1/3
 

Psynergy

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Thanks, implemented all of that. Was going to say that I don't feel Scarf and Air Balloon would be items I'd run but then at the same time I think all of Magnezone's OOs are like that, niche moves that have legitimate viability but are rarely what you'll use Magnezone for. Specs Analytic is just so stupid strong.
 
  • While Assault Vest helps Magnezone on the special side, Sturdy is still useful for letting Magnezone survive physical attacks such as Earthquake and retaliate.
.
umm, what? Retaliate is normal. Sorry I don't have anything to add...but it is important to change that I think. Would just be misleading if it somehow got into an analysis lol.
 

Martin

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I've used resist berries on Magnezone before and like they way that they can either allow Magnezone to fill other roles on teams (allows it to be useful in the trapper role on Scizor/Tran weak teams or alongside fairies and/or dragons; allows it to check certain things that it can't normally check without sacrificing Analytic etc.) and I have been really happy with the results of my testing. I have concluded that the best ones are Chople and Occa (Shuca achieves nothing) and I think that these are worth mentioning in OO to let Magnezone take on stuff like Scizor, Tran, Gardevoir, Conkeldurr, Mega Lopunny, Mega Metagross, Superpower Tar and a buttload of other things without being forced to resort to Sturdy to take them on, and it opens up moveslots a bit for stuff like Mirror Coat and Thunder Wave which further increases Magnezone's customisability and versatility.

I'd say strengthen Mirror Coat's mention in general. I've used it a little on AV as for it's ability to lure stuff that it can't OHKO through AV in a similar vain to berries vs. special attackers, and it has put in work a number of times now. Just be aware that it can't take a -2 Overheat from Tran anywhere near as well as Occa can and it similarly can't use T-wave for further utility, but yeah it is still nice for it's ability to compress both Occa and Chople's roles really nicely vs. special attackers with AV while guaranteeing an OHKO on defensive StormTran variants regardless of if they run more HP investment (reflecting Magma Storm deals a nice 208 minimum, which is more than Tran's maximum HP of 198) as well as having a shot vs. Plume variants (Mirror Coat deals 168-204 damage when reflecting Lava Plume).

RE: Wording. I think just adding "with an attack of it's own" should suffice when you say "and retalliate."
 
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Hulavuta

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umm, actually it's fine. I just don't get enough sleep xd
Nah dude, don't sell yourself short if you are right for once. It should be "survive physical attacks, (comma) such as Earthquake, (comma) and retaliate" because without the comma it looks like Earthquake and retaliate are in a list together. So your criticism is fine. In the future though, you should probably only post comments you are gonna back up. No point in posting it if you yourself think it is a waste of time, right?
 
Psynergy, I think Thundurus, mostly Incanate, and possibly Zapdos are really good teammates to mention on both sets. Despite being electric too, they synergize very well, resisting fighting and immune to ground. Mag resists both elec/flyings weaknesses. Para support can really help Magnezone, especially if it isn't Analytic. Thundurus is extremely common in general too, and for good reason. Grass Knot can do a lot to Hippo and Swampert, while Zapdos can do pretty good with those too.

Both mons can handle Blaziken or at least cripple it, and Zapdos especially takes down the common 4x ice weaks.

Also, I'd mention a 0 Spe IV Magnezone in oo, to underspeed and thus 2hko P2 with Specs and Analytic. It helps with a few others too, mirrors and some Lapras. Could run less Spe too I suppose. imo Spe is better, but if you really hate P2...
 

cant say

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Make sure you state that Sturdy protects against Sheer Cold from Moody Glalie, while Steel lets you resist it's Frost Breath. Just watch out for the odd Earthquake ones that try to lure Heatran lol.

Possibly add Mamoswine to the list of common mons it's weak to in th overview

I literally have nothing else. Zone is straightforward and you've done good

 
[OVERVIEW]

Magnezone is a powerful special attacker in Battle Spot Singles, boasting the typing and power to function as an effective wallbreaker. Its Electric/Steel typing allows it to check bulky Water-types such as Suicune and Rotom-W, while giving it a secondary STAB that allows it to threaten Ground-types such as Garchomp and Landorus-T without the need for Hidden Power Ice. This typing also lets it check Fairy-types such as Sylveon and Gardevoir while giving it numerous resistances, making it easier for Magnezone to find opportunities to switch in. Low Speed in combination with (I think when talking about capitalizing on switches specifically the speed isnt really necessary to mention, unless you want to rephrase and talk about analytic more generally)Analytic help Magnezone capitalize on switches as well, allowing it maintain momentum for its team while exerting great offensive pressure. Access to Sturdy allows Magnezone to function as a revenge killer despite its low Speed without requiring a Focus Sash, and the immunity to OHKO moves also makes it one of few Moody Glalie checks that don't fear Sheer Cold. However, Magnezone's low Speed makes it easy to wear down since it will often be attacking after the foe, making it prone to being revenge killed. While few Pokemon can safely switch into Magnezone, its typing leaves also it weak to common threats such as Garchomp, Landorus-T, Blaziken, Mamoswine, and Talonflame. Magnezone's movepool is also very shallow with few options outside of STAB moves and Hidden Power, so it has difficulty breaking through threats such as Swampert(and Rotom-H) that typically don't mind Magnezone's moves.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Specs
ability: Analytic / Sturdy
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

Team Options
========

Magnezone is commonly paired with Dragon-types such as Mega Salamence and Garchomp since it can safely switch into Fairy-types and Ice-type moves(For mega salamence i'd also mention that mag helps with thundurus really well). Meanwhile Magnezone appreciates having a teammate that can switch into Fire-, Fighting-, and Ground-type moves(some examples here would be good).

[SET]
name: Assault Vest
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Fire / Hidden Power Ice
item: Assault Vest
ability: Analytic / Sturdy
nature: Modest
evs: 252 HP / 180 SpA / 76 SpD

Team Options
========

Dragon-types such as Mega Salamence appreciate Magnezone's ability to safely switch into Fairy-types and common Ice Beam users(again I'd mention being able to check Thund for salamence, especially with the help of AV). Magnezone also offers the utility of a slow Volt Switch and appreciates Mega Salamence's ability to cover Magnezone's weaknesses(i'd give a few examples of mons that mence helps with, like blaziken).

Checks and Counters
===================

**Fire-types**: Fire-types such as Blaziken, Volcarona, Heatran, Talonflame, and Rotom-H resist Flash Cannon and outspeed Magnezone, OHKOing it with their respective Fire-type moves. Rotom-H in particular resists Electric-type moves as well so Sturdy variants don't give it any trouble unless Magnezone runs Mirror Coat. Howeer, Blaziken and Talonflame must be especially wary of Sturdy since they both risk being KOed by Magnezone. (I'd make a mention of Heatran being preetty good against it cause a lot of them run spdef and a lot of them run magma storm which is like a good way to break sturdy, at the end of turn at least.)
Sorry you've been waiting so long & I don't have much to add here. Really nice work.

3/3
 

Lumari

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GP 1/2
[OVERVIEW]

Magnezone is a powerful special attacker in Battle Spot Singles, boasting the typing and power to function as an effective wallbreaker. Its Electric / Steel (spaces) typing allows it to check bulky Water-types such as Suicune and Rotom-W (RC) while giving and gives (repetition) it a secondary STAB that allows it to threaten Ground-types such as Garchomp and Landorus-T without the need for Hidden Power Ice. This typing also lets it check Fairy-types such as Sylveon and Gardevoir while giving it numerous resistances, making it easier for Magnezone to find opportunities to switch in. Analytic helps Magnezone capitalize on switches as well, allowing it maintain momentum for its team while exerting great offensive pressure. Access to Sturdy allows Magnezone to function as a revenge killer despite its low Speed without requiring a Focus Sash, and the immunity to OHKO moves also makes it one of few Moody Glalie checks that don't fear Sheer Cold. However, Magnezone's low Speed makes it easy to wear down, (AC) since it will often be attacking after the foe, making it prone to being revenge killed. While few Pokemon can safely switch into Magnezone, its typing leaves also it weak to common threats such as Garchomp, Landorus-T, Blaziken, Mamoswine, and Talonflame. Magnezone's movepool is also very shallow with few options outside of STAB moves and Hidden Power, so it has difficulty breaking through threats such as Swampert and Rotom-H that typically don't mind Magnezone's moves.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Specs
ability: Analytic / Sturdy
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest STAB move, offering great neutral coverage and consistent power. Flash Cannon gives Magnezone a secondary STAB attack that allows it to threaten Ground-types that could otherwise safely switch into Magnezone (RC) while also hitting Fairy-types harder. Volt Switch provides momentum that gives Magnezone the ability to function as a pivot, and due to its low Speed it can be used to bring in a teammate safely. Hidden Power Ice gives Magnezone a better way to hit Garchomp, Mega Salamence, (AC) and Landorus-T on the switch, though it relies greatly on prediction or Sturdy, (AC) since they can all threaten to OHKO Magnezone with Earthquake. Hidden Power Fire is an alternative on teams that want reliable answer to Ferrothorn and Scizor, and it is Magnezone's only way of hitting the former, (AC) while Hidden Power Ice isn't necessary to hit anything that its STAB moves can't hit.

Set Details
========

Choice Specs allows Magnezone to function as a wallbreaker, dealing huge damage to anything that doesn't resist its STAB combination. Maximum Special Attack and Speed investment with a Modest nature allows Magnezone to hit as hard as possible and outspeed Bold Suicune and fast Azumarill, while the leftover EVs are placed in HP. Magnezone can move all Speed investment into HP, (AC) since Magnezone it often won't outspeed offensive threats anyway, though doing so puts Magnezone at risk of being outsped by a fast Azumarill. If you're running HP Hidden Power Fire, this can also allow Scizor to outspeed and KO Magnezone with Superpower. An altnernative EV spread of 4 HP / 4 Def / 248 SpA / 4 SpD / 248 Spe should also be used with Hidden Power Fire to avoid wasting EVs.

Analytic is the preferred ability to boost Magnezone's power, (AC) since it will often move after the foe, and also allows it to effectively punish switches. However, Sturdy can let Magnezone function as an emergency check to a wider variety of threats such as Talonflame and Low Kick Greninja, (AC) which otherwise beat Magnezone it. Sturdy is also the preferred ability with Hidden Power Ice in order to effectively lure Garchomp, Landorus-T, and Mega Salamence.

Usage Tips
========

Magnezone is best used early-game to break through bulkier Pokemon such as Cresselia, Suicune, and Rotom-W with its powerful STAB moves. Magnezone is particularly effective as a lead against teams that lack Ground-types or Thundurus-T, since this makes it easier for Magnezone to Volt Switch out and capitalize further on switches with Analytic. Common Ground-types such as Garchomp, Landorus-T, Hippowdon, Mamoswne Mamoswine, (AC) and Swampert are popular leads, (AC) though, so be careful leading Magnezone if you see one of them at Team Preview. If running Sturdy and Hidden Power Ice, Magnezone can surprise the former two, though otherwise consider leading something other than Magnezone or even benching it. Magnezone is difficult to switch into for many teams, though after it locks into a move, the opponent can more easily take advantage of it. Recognizing when it's safer to simply use Volt Switch or switch out directly is important, (AC) since both of its STAB moves lure in many dangerous threats once it locks into a move.

Team Options
========

Magnezone is commonly paired with Dragon-types such as Mega Salamence and Garchomp, (AC) since it can safely switch into Fairy-types and Ice-type moves. Mega Salamence in particular appreciates a teammate that can handle Thundurus. Meanwhile, (AC) Magnezone appreciates Mega Salamence's ability to switch into Fire-, Fighting-, and Ground-type moves. Cresselia also pairs well with Magnezone thanks to its ability switch into Ground-types such as Landorus-T and Garchomp that beat Magnezone and threaten them with Ice Beam. Sturdy variants also benefit from Lunar Dance to bring Magnezone's HP back up if Sturdy is broken at any point. Azumarill also threatens Ground-, Fire-, (AC) and Fighting-types that trouble Magnezone, while Magnezone can reliably switch into Electric-, Poison-, and Grass-type moves for Azumarill. Gengar can switch into Ground- and Fighting-type moves aimed at Magnezone, while Magnezone handles Psychic-type moves aimed at Gengar. Mega Gengar can also trap and remove special walls that Magnezone can't beat, such as Chansey, though Mega Evolving also removes Gengar's ability to switch into Ground-type moves. Physical attackers such as Blaziken and Mega Kangaskhan benefit from Magnezone's ability to safely deal with physical walls such as Cresselia and Suicune, and they also appreciate having a slow Volt Switch user to bring them in safely. Magnezone also pairs well with common users of U-turn, and is often paired with notably Landorus-T for its ability to switch into(space)Ground-type moves and threaten Fire-types. Magnezone's ability to threaten bulky Water-types and switch into Ice-type moves also helps Landorus-T as well.

[SET]
name: Assault Vest
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Fire / Hidden Power Ice
item: Assault Vest
ability: Analytic / Sturdy
nature: Modest
evs: 252 HP / 180 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest reliable STAB move, providing great coverage and consistent power. Flash Cannon functions as a secondary STAB move to deal with Fairy-types and hits Ground-types that otherwise can freely switch into Magnezone. Volt Switch allows Magnezone to pivot and maintain momentum for its team, and due to its low Speed it will often move after the foe, (AC) which can help it bring in a teammate safely. Hidden Power Fire hits Ferrothorn and Scizor, which is useful on teams that struggle with them, though Hidden Power Ice is an alternative option that hits Garchomp, Landorus-T, and Mega Salamence harder.

Set Details
========

Assault Vest allows Magnezone to function as a bulky pivot, checking special attackers such as Mega Gardevoir and Rotom-W more effectively. The given EVs guarantee that Life Orb Thundurus will never KO with a combination of Thunderbolt and Focus Blast, allowing it Magnezone to more safely deal with offensive Thundurus variants. The remaining EVs are placed in Special Attack, and a Modest nature is used to boost Magnezone's damage output further. Analytic allows Magnezone to take advantage of its low Speed and punish switches, letting it quickly pivot in and out with Volt Switch while still dealing a lot of damage. While Assault Vest already helps Magnezone's on the special side bulk, Sturdy is still useful for letting Magnezone survive physical attacks (RC) such as Earthquake (RC) and retaliate with an attack of its own.

Usage Tips
========

Assault Vest Magnezone is a bulky pivot, so it should be used to switch into special attackers such as Thundurus and Sylveon thanks to its increased Special Defense. Magnezone needs to stay healthy to check Focus Blast Thundurus, so if this is something that Magnezone's team is weak to, try to avoid letting Magnezone take any damage. Magnezone can also only survive one Focus Blast, so be careful if you think Thundurus might use Focus Blast as Magnezone switches in. Magnezone often forces switches due to its high power, so using Volt Switch is often very safe if the opponent lacks any Ground-types or Thundurus-T. However, Assault Vest Magnezone doesn't lose as much momentum as Choice Specs variants if it doesn't use Volt Switch, so using another move is often not too risky. Bluffing Choice Specs is also an effective approach that can allow Magnezone to surprise foes that think it's locked into a move, such as Ferrothorn with Hidden Power Fire.

Team Options
========

Dragon-types such as Mega Salamence, Garchomp, and Dragonite appreciate Magnezone's ability to safely switch into Fairy-types and common Ice Beam users, and they all greatly benefit from having a teammate capable of checking Thundurus with ease. Magnezone also offers the utility of a slow Volt Switch and appreciates Mega Salamence's ability to cover Magnezone's weaknesses to threats such as Mega Blaziken, Mega Heracross, and Volcarona. Levitate Pokemon such as Gengar and Latios covers Magnezone's Ground-type weakness, while Magnezone can reliably switch into most of the types that trouble them, notably Psychic- and Fairy-type moves, (AC) respectively. Both Gengar and Latios can also check Fighting-types for Magnezone, while Mega Gengar in particular can also trap special walls that completely stop Magnezone such as Chansey at the cost of Levitate. Fire-types such as Blaziken appreciate Magnezone's ability to switch into bulky Water-types such as Suicune and Rotom-W, though this compounds a Ground-type weakness and Magnezone can't reliably beat common Flying-types such as Talonflame and Mega Salamence without Sturdy. Bulky Water-types such as Suicune and Slowbro are effective partners that can check Ground-types such as Garchomp, Landorus-T, and Hippowdon that Magnezone usually doesn't want to deal with, while Magnezone can handle Electric-types like Thundurus and Grass-types such as Serperior. Magnezone is also commonly paired with Landorus-T for its ability to switch into Ground-types that Magnezone has trouble with, and it also appreciates Intimidate to help bolster its Defense. Meanwhile, Magnezone deals with Suicune and Rotom-W for Landorus-T and shrugs off Ice Beam from the likes of Cresselia.

[STRATEGY COMMENTS]
Other Options
=============

Other Hidden Power types can be used to hit specific threats if Fire- or Ice-type coverage isn't necessary, such as Ground for Heatran and Grass for Swampert. However, they're often less useful than Hidden Power Fire or Hidden Power Ice and should only be considered on teams that struggle with these threats. Substitute can take advantage of the many switches that Magnezone forces, giving it protection against Pokemon such as Garchomp that otherwise outspeed and easily OHKO Magnezone. Magnezone can use a Custap Berry with Sturdy in order to surprise foes with one last hit before it goes down, possibly getting a KO in the process. Thunder Wave is another option with Custap Berry as a last resort to help a teammate deal with a faster threat, though emergency paralysis is usually done better by Thundurus.

Mirror Coat in combination with Sturdy can surprise special attackers that otherwise beat Magnezone, such as Volcarona, Heatran, and Hydreigon. A more bulky approach with Assault Vest is also viable so that Magnezone isn't taking too much damage in the process. However, Mirror Coat is somewhat reliant on its surprise factor to be useful, and Magnezone has trouble giving up any of its moves for it. Magnet Pull is Magnezone's least useful ability, (AC) since trapping Steel-types doesn't provide as much utility as Analytic or Sturdy, but the ability to trap Scizor, Ferrothorn, and Skarmory can be useful on teams that struggle with these threats. Choice Scarf can be used to function as a revenge killer, (AC) though this gives up a lot of Magnezone's power, (AC) since it makes less effective use of Analytic. Choice Scarf Magnezone with a Timid nature can outspeed everything up to positive-natured base 115 Pokemon, which includes Adamant Talonflame. Air Balloon is situational, though being able to avoid damage from a Ground-type move can force Garchomp or Landorus-T to switch out or hit Magnezone with a resisted move.

Checks and Counters
===================

**Ground-type Moves**: Magnezone's 4x weakness to Ground-type moves makes Ground-types such as Garchomp, Hippowdon, Swampert, and Landorus-T effective answers to Magnezone it. Hydreigon also commonly runs Earth Power and resists Electric-type moves, while offensive Porygon2 occasionally runs Hidden Power Ground and can handle any of Magnezone's moves.

**Fire-types**: Fire-types such as Blaziken, Volcarona, Heatran, Talonflame, and Rotom-H resist Flash Cannon and outspeed Magnezone, OHKOing it with their respective Fire-type moves. Specially defensive Heatran in particular can shrug off most attacks from Magnezone, (AC) while Magma Storm variants can also mess with Sturdy. Rotom-H resists Electric-type moves as well, (AC) so Sturdy variants don't give it any trouble unless Magnezone runs Mirror Coat. However, Blaziken and Talonflame must be especially wary of Sturdy, (AC) since they both risk being KOed by Magnezone.

**Fighting-type Move Users**: While most Fighting-types can't switch into Magnezone directly, they can all threaten to OHKO Magnezone with their respective STAB moves. Mega Lucario, Mega Lopunny, Mega Heracross, and Breloom are all options that outspeed and OHKO Magnezone. Conkeldurr is outsped by Magnezone, though it often runs Assault Vest to handle special attacks and can still beat Sturdy Magnezone with Mach Punch. Low Kick Greninja can also take down Magnezone, and Focus Blast users such as Thundurus and Gengar beat Choice Specs variants.

**Special Walls**: Magnezone has no way to deal with Chansey or Blissey, which can easily heal any damage Magnezone does while slowly bringing it down with Seismic Toss. Specially defensive Mega Venusaur and Ferrothorn can also deal with Magnezone, though the latter must wary of Hidden Power Fire.
 
Last edited:

Psynergy

Triumph and Glory
is a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Tiering Contributoris a Contributor to Smogonis a Social Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Battle Stadium Head
Implemented everything, good to see half of it was just adding/removing commas.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
AMCHECK:
This will not count as one of the two required checks unless it is stamped by an official GP member.

Remove Add Comments (AC)= add comma (RC)= remove comma

[OVERVIEW]

Magnezone is a powerful special attacker in Battle Spot Singles, boasting the typing and power to function as an effective wallbreaker. Its Electric / Steel typing allows it to check bulky Water-types such as Suicune and Rotom-W and gives it a secondary STAB that allows it to threaten Ground-types such as Garchomp and Landorus-T without the need for Hidden Power Ice. This typing also lets it check Fairy-types such as Sylveon and Gardevoir while giving it numerous resistances, making it easier for Magnezone to find opportunities to switch in. Analytic helps Magnezone capitalize on switches as well, allowing it to maintain momentum for its team while exerting great offensive pressure. Access to Sturdy allows Magnezone to function as a revenge killer without requiring a Focus Sash,(AC) despite its low Speed without requiring a Focus Sash, and the immunity to OHKO moves also makes it one of few Moody Glalie checks that don't fear Sheer Cold (flows better). However, Magnezone's low Speed makes it easy to wear down, since it will often be attacking after the foe, making it prone to being revenge killed. While few Pokemon can safely switch into Magnezone, its typing also leaves also it weak to common threats such as Garchomp, Landorus-T, Blaziken, Mamoswine, and Talonflame. Magnezone's movepool is also very shallow with few options outside of STAB moves and Hidden Power, so it has difficulty breaking through threats such as Swampert and Rotom-H that typically don't mind Magnezone's moves.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Specs
ability: Analytic / Sturdy
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest STAB move, offering great neutral coverage and consistent power. Flash Cannon gives Magnezone a secondary STAB attack that allows it to threaten Ground-types that could otherwise safely switch into Magnezone while also hitting Fairy-types harder. Volt Switch provides momentum that and (the momentum doesn't make Magnezone a pivot, Volt Switch does) gives Magnezone the ability to function as a pivot, and due to its low Speed,(AC) it can be used to bring in a teammate safely. Hidden Power Ice gives Magnezone a better way to hit Garchomp, Mega Salamence, and Landorus-T on the switch, though it relies greatly on prediction or Sturdy, since they can all threaten to OHKO Magnezone with Earthquake. Hidden Power Fire is an alternative on teams that want a reliable answer to Ferrothorn and Scizor, and it is Magnezone's only way of hitting the former, while Hidden Power Ice isn't necessary to hit anything that its STAB moves can't hit.

Set Details
========

Choice Specs allows Magnezone to function as a wallbreaker, dealing huge damage to anything that doesn't resist its STAB combination. Maximum Special Attack and Speed investment with a Modest nature allows Magnezone to hit as hard as possible and outspeed Bold Suicune and fast Azumarill, while the leftover EVs are placed in HP. Magnezone can move all Speed investment into HP, since it often won't outspeed offensive threats anyway, though doing so puts Magnezone at risk of being outsped by a fast Azumarill. If you're running Hidden Power Fire, this can also allow Scizor to outspeed and KO Magnezone with Superpower. An altnernative EV spread of 4 HP / 4 Def / 248 SpA / 4 SpD / 248 Spe should also be used with Hidden Power Fire to avoid wasting EVs.

Analytic is the preferred ability to boost Magnezone's power, since it will often move after the foe, and also allows it to effectively punish switches. However, Sturdy can let Magnezone function as an emergency check to a wider variety of threats such as Talonflame and Low Kick Greninja, which otherwise beat it. Sturdy is also the preferred ability with Hidden Power Ice in order to effectively lure Garchomp, Landorus-T, and Mega Salamence.

Usage Tips
========

Magnezone is best used early-game to break through bulkier Pokemon such as Cresselia, Suicune, and Rotom-W with its powerful STAB moves. Magnezone is particularly effective as a lead against teams that lack Ground-types or Thundurus-T, since this makes it easier for Magnezone to Volt Switch out and capitalize further on switches with Analytic. Common Ground-types such as Garchomp, Landorus-T, Hippowdon, Mamoswine, and Swampert are popular leads, though, so be careful leading Magnezone if you see one of them at Team Preview. If running Sturdy and Hidden Power Ice, Magnezone can surprise the former two, though otherwise consider leading something other than Magnezone or even benching it. Magnezone is difficult to switch into for many teams, though after it locks into a move, the opponent can more easily take advantage of it. Recognizing when it's safer to simply use Volt Switch or switch out directly is important, since both of its STAB moves lure in many dangerous threats once it locks into a move.

Team Options
========

Magnezone is commonly paired with Dragon-types such as Mega Salamence and Garchomp, since it can safely switch into Fairy-types and Ice-type moves. Mega Salamence in particular appreciates a teammate that can handle Thundurus,(AC) while.(remove period) Meanwhile,(RC) Magnezone appreciates Mega Salamence's ability to switch into Fire-, Fighting-, and Ground-type moves (more concise). Cresselia also pairs well with Magnezone thanks to its ability to switch into Ground-types such as Landorus-T and Garchomp that beat Magnezone and threaten them with Ice Beam. Sturdy variants also benefit from Lunar Dance to bring Magnezone's HP back up if Sturdy is broken at any point. Azumarill also threatens Ground-, Fire-, and Fighting-types that trouble Magnezone, while Magnezone can reliably switch into Electric-, Poison-, and Grass-type moves for Azumarill. Gengar can switch into Ground- and Fighting-type moves aimed at Magnezone, while Magnezone handles Psychic-type moves aimed at Gengar. Mega Gengar can also trap and remove special walls that Magnezone can't beat, such as Chansey, though Mega Evolving also removes Gengar's ability to switch into Ground-type moves. Physical attackers such as Blaziken and Mega Kangaskhan benefit from Magnezone's ability to safely deal with physical walls such as Cresselia and Suicune, and they also appreciate having a slow Volt Switch user to bring them in safely. Magnezone also pairs well with common users of U-turn users, notably Landorus-T for its ability to switch into Ground-type moves and threaten Fire-types. Magnezone's ability to threaten bulky Water-types and switch into Ice-type moves helps Landorus-T as well.

[SET]
name: Assault Vest
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Fire / Hidden Power Ice
item: Assault Vest
ability: Analytic / Sturdy
nature: Modest
evs: 252 HP / 180 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest reliable STAB move, providing great coverage and consistent power. Flash Cannon functions as a secondary STAB move to deal with Fairy-types and hits Ground-types that otherwise can freely switch into Magnezone. Volt Switch allows Magnezone to pivot and maintain momentum for its team, and due to its low Speed,(AC) it will often move after the foe, which can help it bring in a teammate safely. Hidden Power Fire hits Ferrothorn and Scizor, which is useful on teams that struggle with them, though Hidden Power Ice is an alternative option that hits Garchomp, Landorus-T, and Mega Salamence harder.

Set Details
========

Assault Vest allows Magnezone to function as a bulky pivot, checking special attackers such as Mega Gardevoir and Rotom-W more effectively. The given EVs guarantee that Life Orb Thundurus will never KO with a combination of Thunderbolt and Focus Blast, allowing Magnezone to more safely deal with offensive Thundurus variants. The remaining EVs are placed in Special Attack, and a Modest nature is used to boost Magnezone's damage output further. Analytic allows Magnezone to take advantage of its low Speed and punish switches, letting it quickly (you stressed its low speed at the beginning of the sentence, so "quickly" isn't the right word to describe Magnezone's pivoting. I would just get rid of the word.) pivot in and out with Volt Switch while still dealing a lot of damage. While Assault Vest already helps Magnezone's special bulk, Sturdy is still useful for letting Magnezone survive physical attacks such as Earthquake and retaliate with an attack of its own.

Usage Tips
========

Assault Vest Magnezone is a bulky pivot, so it should be used to switch into special attackers such as Thundurus and Sylveon thanks to its increased Special Defense. Magnezone needs to stay healthy to check Focus Blast Thundurus, so if this is something that Magnezone's team is weak to, try to avoid letting Magnezone take any damage. Magnezone can also only survive one Focus Blast, so be careful if you think Thundurus might use Focus Blast as Magnezone switches in. Magnezone often forces switches due to its high power, so using Volt Switch is often very safe if the opponent lacks any Ground-types or Thundurus-T. However, Assault Vest Magnezone doesn't lose as much momentum as Choice Specs variants if it doesn't use Volt Switch, so using another move is often not too risky. Bluffing Choice Specs is also an effective approach that can allow Magnezone to surprise foes that think it's locked into a move;(add semicolon) for example,(AC) using Hidden Power Fire on Ferrothorn.(end sentence),(RC) such as Ferrothorn with Hidden Power Fire. (The way this is worded, it sounds like Magnezone surprises Ferrothorn that are using HP Fire. I reworded it so it makes everything more clear)

Team Options
========

Dragon-types such as Mega Salamence, Garchomp, and Dragonite appreciate Magnezone's ability to safely switch into Fairy-types and common Ice Beam users, and they all greatly benefit from having a teammate capable of checking Thundurus with ease. Magnezone also offers the utility of a slow Volt Switch and appreciates Mega Salamence's ability to cover Magnezone's weaknesses to threats such as Mega Blaziken, Mega Heracross, and Volcarona. Levitate Pokemon such as Gengar and Latios covers Magnezone's Ground-type weakness, while Magnezone can reliably switch into most of the types that trouble them, notably Psychic- and Fairy-type moves, respectively. Both Gengar and Latios can also check Fighting-types for Magnezone, while Mega Gengar in particular can also trap special walls that completely stop Magnezone,(AC) such as Chansey,(AC) at the cost of Levitate. Fire-types such as Blaziken appreciate Magnezone's ability to switch into bulky Water-types such as Suicune and Rotom-W, though this compounds a Ground-type weakness and Magnezone can't reliably beat common Flying-types such as Talonflame and Mega Salamence without Sturdy. Bulky Water-types such as Suicune and Slowbro are effective partners that can check Ground-types such as Garchomp, Landorus-T, and Hippowdon that Magnezone usually doesn't want to deal with, while Magnezone can handle Electric-types like Thundurus and Grass-types such as Serperior. Magnezone is also commonly paired with Landorus-T for its ability to switch into Ground-types that Magnezone has trouble with, and it also appreciates Intimidate to help bolster its Defense (I don't like the wording of this because intimidate doesn't increase your defense, it lowers the foe's attack. And the "its" in "bolster its Defense" is very unclear, since it can be referring to Magnezone or Landorus-T). Meanwhile, Magnezone deals with Suicune and Rotom-W for Landorus-T and shrugs off Ice Beam from the likes of Cresselia. (You could mention that Landorus-T and Magnezone form a potent VoltTurn core due to their typings/resistances)

[STRATEGY COMMENTS]
Other Options
=============

Other Hidden Power types can be used to hit specific threats if Fire- or Ice-type coverage isn't necessary, such as Hidden Power Ground for Heatran and Hidden Power Grass for Swampert. However, they're often less useful than Hidden Power Fire or Hidden Power Ice and should only be considered on teams that struggle with these threats. Substitute can take advantage of the many switches that Magnezone forces, giving it protection against Pokemon such as Garchomp that otherwise outspeed and easily OHKO Magnezone. Magnezone can use a Custap Berry with Sturdy in order to surprise foes with one last hit before it goes down, possibly getting a KO in the process. Thunder Wave is another option with Custap Berry as a last resort to help a teammate deal with a faster threat, though emergency paralysis is usually done better by Thundurus.

Mirror Coat in combination with Sturdy can surprise special attackers that otherwise beat Magnezone, such as Volcarona, Heatran, and Hydreigon. A more bulky approach with Assault Vest is also viable so that Magnezone isn't taking too much damage in the process. However, Mirror Coat is somewhat reliant on its surprise factor to be useful, and Magnezone has trouble giving up any of its moves for it. Magnet Pull is Magnezone's least useful ability, since trapping Steel-types doesn't provide as much utility as Analytic or Sturdy, but the ability to trap Scizor, Ferrothorn, and Skarmory can be useful on teams that struggle with these threats. Choice Scarf can be used to function as a revenge killer, though this gives up a lot of Magnezone's power, since it makes less effective use of Analytic. Choice Scarf Magnezone with a Timid nature can outspeed everything up to positive-natured base 115 Pokemon, which includes Adamant Talonflame. Air Balloon is situational, though being able to avoid damage from a Ground-type move can force Garchomp or Landorus-T to switch out or hit Magnezone with a resisted move.

Checks and Counters
===================

**Ground-type Moves**: Magnezone's 4x weakness to Ground-type moves makes Ground-types such as Garchomp, Hippowdon, Swampert, and Landorus-T effective answers to it. Hydreigon also commonly runs Earth Power and resists Electric-type moves, while offensive Porygon2 occasionally runs Hidden Power Ground and can handle any of Magnezone's moves.

**Fire-types**: Fire-types such as Blaziken, Volcarona, Heatran, Talonflame, and Rotom-H resist Flash Cannon and outspeed Magnezone, OHKOing it with their respective Fire-type moves. Specially defensive Heatran in particular can shrug off most attacks from Magnezone, while Magma Storm variants can also mess with Sturdy. Rotom-H resists Electric-type moves as well, so Sturdy variants don't give it any trouble unless Magnezone runs Mirror Coat. However, Blaziken and Talonflame must be especially wary of Sturdy, since they both risk being KOed by Magnezone.

**Fighting-type Move Users**: While most Fighting-types can't switch into Magnezone directly, they can all threaten to OHKO Magnezone with their respective STAB moves. Mega Lucario, Mega Lopunny, Mega Heracross, and Breloom are all options that outspeed and OHKO Magnezone. Conkeldurr is outsped by Magnezone, though it often runs Assault Vest to handle special attacks and can still beat Sturdy Magnezone with Mach Punch. Low Kick Greninja can also take down Magnezone, and Focus Blast users such as Thundurus and Gengar beat Choice Specs variants.

**Special Walls**: Magnezone has no way to deal with Chansey or Blissey, which can easily heal any damage Magnezone does while slowly bringing it down with Seismic Toss. Specially defensive Mega Venusaur and Ferrothorn can also deal with Magnezone, though the latter must wary of Hidden Power Fire.
 

Rare Poison

if im butter then ur a hot knife
is a Tiering Contributor Alumnus
GP 2/2

add/change; remove; (comment); (AC) = add comma; (RC) = remove comma
[OVERVIEW]

Magnezone is a powerful special attacker in Battle Spot Singles, boasting the typing and power to function as an effective wallbreaker. Its Electric / Steel typing allows it to check bulky Water-types such as Suicune and Rotom-W and gives it a secondary STAB that allows it to threaten Ground-types such as Garchomp and Landorus-T without the need for Hidden Power Ice. This typing also lets it Magnezone check Fairy-types such as Sylveon and Gardevoir while giving it numerous resistances, making it easier for Magnezone to find opportunities to switch in. Analytic helps Magnezone capitalize on switches as well, allowing it to maintain momentum for its team while exerting great offensive pressure. Access to Sturdy allows Magnezone to function as a revenge killer without requiring a Focus Sash, despite its low Speed, and the immunity to OHKO moves also makes it one of few Moody Glalie checks that don't fear Sheer Cold. However, Magnezone's low Speed makes it easy to wear down, since it will often be attacking after the foe, making it prone to being revenge killed. While few Pokemon can safely switch into Magnezone, its typing also leaves it weak to common threats such as Garchomp, Landorus-T, Blaziken, Mamoswine, and Talonflame. Magnezone's movepool is also very shallow with few options outside of STAB moves and Hidden Power, so it has difficulty breaking through threats such as Swampert and Rotom-H that typically don't mind Magnezone's moves.

[SET]
name: Choice Specs
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Ice / Hidden Power Fire
item: Choice Specs
ability: Analytic / Sturdy
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest STAB move, offering great neutral coverage and consistent power. Flash Cannon gives Magnezone a secondary STAB attack that allows it to threaten Ground-types that could otherwise safely switch into Magnezone while also hitting Fairy-types harder. Volt Switch provides momentum and gives Magnezone the ability to function as a pivot, and due to its low Speed, it can be used to bring in a teammate safely. Hidden Power Ice gives Magnezone a better way to hit Garchomp, Mega Salamence, and Landorus-T on the switch, though it relies greatly on prediction or Sturdy, since they can all threaten to OHKO Magnezone with Earthquake. Hidden Power Fire is an alternative on teams that want a reliable answer to Ferrothorn and Scizor, and it is Magnezone's only way of hitting the former, while Hidden Power Ice isn't necessary to hit anything that its STAB moves can't.

Set Details
========

Choice Specs allows Magnezone to function as a wallbreaker, dealing huge damage to anything that doesn't resist its STAB combination. Maximum Special Attack and Speed investment with a Modest nature allows Magnezone to hit as hard as possible and outspeed Bold Suicune and fast Azumarill, while the leftover EVs are placed in HP. Magnezone can move all Speed investment into HP, since it often won't outspeed offensive threats anyway, though doing so puts Magnezone at risk of being outsped by a fast Azumarill. If you're running Hidden Power Fire, this can also allow Scizor to outspeed and KO Magnezone with Superpower. An altnernative alternative EV spread of 4 HP / 4 Def / 248 SpA / 4 SpD / 248 Spe should also be used with Hidden Power Fire to avoid wasting EVs.

Analytic is the preferred ability to boost Magnezone's power, since it will often move after the foe, and also allows it to effectively punish switches. However, Sturdy can let Magnezone function as an emergency check to a wider variety of threats such as Talonflame and Low Kick Greninja, which otherwise beat it. Sturdy is also the preferred ability with Hidden Power Ice in order to effectively lure Garchomp, Landorus-T, and Mega Salamence and eliminate them.

Usage Tips
========

Magnezone is best used early-game to break through bulkier Pokemon such as Cresselia, Suicune, and Rotom-W with its powerful STAB moves. Magnezone is particularly effective as a lead against teams that lack Ground-types or Thundurus-T, since this makes it easier for Magnezone to Volt Switch out and capitalize further on switches with Analytic. Common Ground-types such as Garchomp, Landorus-T, Hippowdon, Mamoswine, and Swampert are popular leads, though, so be careful leading Magnezone if you see one of them at Team Preview. If running Sturdy and Hidden Power Ice, Magnezone can surprise the former two, though otherwise consider leading something other than Magnezone or even benching it. Magnezone is difficult to switch into for many teams, though after it locks into a move, the opponent can more easily take advantage of it. Recognizing when it's safer to simply use Volt Switch or switch out directly is important, since both of its STAB moves lure in many dangerous threats once it locks into a move.

Team Options
========

Magnezone is commonly paired with Dragon-types such as Mega Salamence and Garchomp, since it can safely switch into Fairy-types and Ice-type moves. Mega Salamence in particular appreciates a teammate that can handle Thundurus, while Magnezone appreciates Mega Salamence's ability to switch into Fire-, Fighting-, and Ground-type moves. Cresselia also pairs well with Magnezone thanks to its ability to switch into Ground-types such as Landorus-T and Garchomp that beat Magnezone and threaten them with Ice Beam. Sturdy variants also benefit from Lunar Dance to bring Magnezone's HP back up if Sturdy is broken at any point. Azumarill also threatens Ground-, Fire-, and Fighting-types that trouble Magnezone, while Magnezone can reliably switch into Electric-, Poison-, and Grass-type moves for Azumarill. Gengar can switch into Ground- and Fighting-type moves aimed at Magnezone, while Magnezone handles Psychic-type moves aimed at Gengar. Mega Gengar can also trap and remove special walls that Magnezone can't beat, such as Chansey, though Mega Evolving also removes Gengar's ability to switch into Ground-type moves. Physical attackers such as Blaziken and Mega Kangaskhan benefit from Magnezone's ability to safely deal with physical walls such as Cresselia and Suicune, and they also appreciate having a slow Volt Switch user to bring them in safely. Magnezone also pairs well with common U-turn users, notably Landorus-T for its ability to switch into Ground-type moves and threaten Fire-types. Magnezone's ability to threaten bulky Water-types and switch into Ice-type moves helps Landorus-T as well.

[SET]
name: Assault Vest
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Volt Switch
move 4: Hidden Power Fire / Hidden Power Ice
item: Assault Vest
ability: Analytic / Sturdy
nature: Modest
evs: 252 HP / 180 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Thunderbolt is Magnezone's strongest reliable STAB move, providing great coverage and consistent power. Flash Cannon functions as a secondary STAB move to deal with Fairy-types and hits Ground-types that otherwise can freely switch into Magnezone. Volt Switch allows Magnezone to pivot and maintain momentum for its team, and due to its low Speed, it will often move after the foe, which can help it bring in a teammate safely. Hidden Power Fire hits Ferrothorn and Scizor, which is useful on teams that struggle with them, though Hidden Power Ice is an alternative option that hits Garchomp, Landorus-T, and Mega Salamence harder.

Set Details
========

Assault Vest allows Magnezone to function as a bulky pivot, checking special attackers such as Mega Gardevoir and Rotom-W more effectively. The given EVs guarantee that Life Orb Thundurus will never KO with a combination of Thunderbolt and Focus Blast, allowing Magnezone to more safely deal with offensive Thundurus variants. The remaining EVs are placed in Special Attack, and a Modest nature is used to boost Magnezone's damage output further. Analytic allows Magnezone to take advantage of its low Speed and punish switches, letting it pivot in and out with Volt Switch while still dealing a lot of damage. While Assault Vest already helps Magnezone's special bulk, Sturdy is still useful for letting Magnezone survive physical attacks such as Earthquake and retaliate with an attack of its own.

Usage Tips
========

Assault Vest Magnezone is a bulky pivot, so it should be used to switch into special attackers such as Thundurus and Sylveon thanks to its increased Special Defense. Magnezone needs to stay healthy to check Focus Blast Thundurus, so if this is something that Magnezone's team is weak to, try to avoid letting Magnezone take any damage. Magnezone can also only survive one Focus Blast, so be careful if you think Thundurus might use Focus Blast as Magnezone switches in. Magnezone often forces switches due to its high power, so using Volt Switch is often very safe if the opponent lacks any Ground-types or Thundurus-T. However, Assault Vest Magnezone doesn't lose as much momentum as Choice Specs variants if it doesn't use Volt Switch, so using another move is often not too risky. Bluffing Choice Specs is also an effective approach that can allow Magnezone to surprise foes that think it's locked into a move; for example, using Hidden Power Fire on Ferrothorn.

Team Options
========

Dragon-types such as Mega Salamence, Garchomp, and Dragonite appreciate Magnezone's ability to safely switch into Fairy-types and common Ice Beam users, and they all greatly benefit from having a teammate capable of checking Thundurus with ease. Magnezone also offers the utility of a slow Volt Switch and appreciates Mega Salamence's ability to cover Magnezone's weaknesses to threats such as Mega Blaziken, Mega Heracross, and Volcarona. Levitate Pokemon such as Gengar and Latios covers cover Magnezone's Ground-type weakness, while Magnezone can reliably switch into most of the types that trouble them, notably Psychic- and Fairy-type moves, respectively. Both Gengar and Latios can also check Fighting-types for Magnezone, while Mega Gengar in particular can also trap and eliminate special walls that completely stop Magnezone, such as Chansey, at the cost of Levitate. Fire-types such as Blaziken appreciate Magnezone's ability to switch into bulky Water-types such as Suicune and Rotom-W, though this compounds a Ground-type weakness and Magnezone can't reliably beat common Flying-types such as Talonflame and Mega Salamence without Sturdy. Bulky Water-types such as Suicune and Slowbro are effective partners that can check Ground-types such as Garchomp, Landorus-T, and Hippowdon that Magnezone usually doesn't want to deal with, while Magnezone can handle Electric-types like Thundurus and Grass-types such as Serperior. Landorus-T can form a VoltTurn core with Magnezone thanks to the its ability to switch into Ground-types that Magnezone has trouble with, (RC) while also providing Intimidate support to help Magnezone take physical hits better. Meanwhile, Magnezone deals with Suicune and Rotom-W for Landorus-T and shrugs off Ice Beam from the likes of Cresselia.

[STRATEGY COMMENTS]
Other Options
=============

Other Hidden Power types can be used to hit specific threats if Fire- or Ice-type coverage isn't necessary, such as Hidden Power Ground for Heatran and Hidden Power Grass for Swampert. However, they're often less useful than Hidden Power Fire or Hidden Power Ice and should only be considered on teams that struggle with these threats. Substitute can take advantage of the many switches that Magnezone forces, giving it protection against Pokemon such as Garchomp that otherwise outspeed and easily OHKO Magnezone it. Magnezone can use a Custap Berry with Sturdy in order to surprise foes with one last hit before it goes down, possibly getting a KO in the process. Thunder Wave is another option with Custap Berry as a last resort to help a teammate deal with a faster threat, though emergency paralysis is usually done better by Thundurus.

Mirror Coat in combination with Sturdy can surprise special attackers that otherwise beat Magnezone, such as Volcarona, Heatran, and Hydreigon. A more bulky approach with Assault Vest is also viable so that Magnezone isn't taking too much damage in the process. However, Mirror Coat is somewhat reliant on its surprise factor to be useful, and Magnezone has trouble giving up any of its moves for it. Magnet Pull is Magnezone's least useful ability, since trapping Steel-types doesn't provide as much utility as Analytic or Sturdy, but the ability to trap Scizor, Ferrothorn, and Skarmory can be useful on teams that struggle with these threats them. Choice Scarf can be used to function as a revenge killer, though this gives up a lot of Magnezone's power, since it makes less effective use of Analytic. Choice Scarf Magnezone with a Timid nature can outspeed everything up to positive-natured base 115 Pokemon, which includes Adamant Talonflame. Air Balloon is situational, though being able to avoid damage from a Ground-type move can force Garchomp or Landorus-T to switch out or hit Magnezone with a resisted move.

Checks and Counters
===================

**Ground-type Moves**: Magnezone's 4x weakness to Ground-type moves makes Ground-types such as Garchomp, Hippowdon, Swampert, and Landorus-T effective answers to it. Hydreigon also commonly runs Earth Power and resists Electric-type moves, while offensive Porygon2 occasionally runs Hidden Power Ground and can handle any of Magnezone's moves.

**Fire-types**: Fire-types such as Blaziken, Volcarona, Heatran, Talonflame, and Rotom-H resist Flash Cannon and outspeed Magnezone, OHKOing it with their respective Fire-type moves. Specially defensive Heatran in particular can shrug off most attacks from Magnezone, while Magma Storm variants can also mess with Sturdy. Rotom-H resists Electric-type moves as well, so Sturdy variants don't give it any trouble unless Magnezone runs Mirror Coat. However, Blaziken and Talonflame must be especially wary of Sturdy, since they both risk being KOed by Magnezone.

**Fighting-type Move Users**: While most Fighting-types can't switch into Magnezone directly, they can all threaten to OHKO Magnezone with their respective STAB moves. Mega Lucario, Mega Lopunny, Mega Heracross, and Breloom are all options that outspeed and OHKO Magnezone. Conkeldurr is outsped by Magnezone, though it often runs Assault Vest to handle special attacks and can still beat Sturdy Magnezone with Mach Punch. Low Kick Greninja can also take down Magnezone, and Focus Blast users such as Thundurus and Gengar beat Choice Specs variants.

**Special Walls**: Magnezone has no way to deal with Chansey or Blissey, which can easily heal any damage Magnezone does while slowly bringing it down with Seismic Toss. Specially defensive Mega Venusaur and Ferrothorn can also deal with Magnezone, though the latter must wary of Hidden Power Fire.


nice job
 
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Psynergy

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Thanks! Made those changes so this is now done. McDonald's water cup colors really are so much nicer.
 

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