Magnezone (QC 2/2) (GP 2/2)


Zone'd out!


[Overview]

<p>Magnezone certainly has the stats of a top contender, the highlight of which is its massive Special Attack stat which caps out at a whopping 200. Its Steel and Electric typing, makes it mortally weak to Earthquake and to a lesser extent Heat Wave, though Sturdy somewhat makes up for this. In light of this, you might ask yourself why Magnezone isn't used that often. The answer is simple: its movepool is woefully shallow. In fact, the extent of its coverage is its STAB and choice of Hidden Power, making Magnezone horribly predictable. It also faces competition from Eelecktross, for a slow Electric-type due to the eel's expansive movepool and a complete lack of weaknesses. However, Magnezone has the sheer power and bulk to make up for this, and is able to fulfill a very interesting niche as a reliable Gravity user.</p>

[SET]
name: Special Tank
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Ground
move 3: Thunder Wave / Signal Beam
move 4: Protect
item: Electric Gem / Sitrus Berry
nature: Modest
ability: Sturdy
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Since offensive coverage isn't Magnezone's strong suit, a slightly supportive set comes naturally to it. Magnezone is a reliable paralysis spreader with Thunder Wave, and is just fast enough to make good use of it itself. If you're not using Thunder Wave, Signal Beam is a suitable replacement, as it hits Psychic- and Grass-types harder than Magnezone's other moves. Thunderbolt is Magnezone's go-to Electric-type move, though with proper teammates, Discharge and Thunder are viable as well. Hidden Power Ice has good coverage with Magnezone's Electric-type STAB, and Hidden Power Ground hits Fire-types and opposing Electric-types. Protect is a given for the last slot, especially when using an Earthquake user alongside Magnezone. Item-wise, Electric Gem provides the necessary power for Thunderbolt to OHKO specially defensive Togekiss, whereas Sitrus Berry heals Magnezone enough to let it take a few more neutral hits.</p>

[ADDITIONAL COMMENTS]

<p>Magnezone has a few more notable options for items and moves. Light Screen and Reflect are great support moves to use in the third slot, though they aren't as effective together because of the loss of Protect or Hidden Power that is caused in order to make room for dual screens. Magnezone is a reliable user of Gravity due to Sturdy, and can make use of its own Gravity by using Thunder. Air Balloon is an option if you're not using Gravity, though it announces itself and gives your opponent more incentive to break Magnezone's Sturdy. Magnezone can also function admirably under Trick Room, provided it has a Quiet nature and isn't using Thunder Wave.</p>

<p>Reuniclus enjoys an accurate Focus Blast to take on Tyranitar and other Dark-types, provided Magnezone is using Gravity, and can set up Trick Room for Magnezone. Magnezone also appreciates Slowbro as a Trick Room using partner, since it is able to use Ice Beam or its choice of Water-type STAB moves to beat Fire- and Ground-types. Grass-types are also good partners for Magnezone because of Magnezone's inability to severely damage Gastrodon, Swampert or Rhyperior. Amoonguss is a fine example, as it is able to abuse the lack of Sleep Clause and can draw away Fighting-type moves, though it shares a Fire-type weakness with Magnezone. Ludicolo has no trouble beating down Magnezone checks with its superb Grass- and Water-type STAB combination, and if you're using Magnezone in rain, you have the option of using a Thunder that never misses. Ironically, while being Magnezone's greatest enemies, Garchomp and Mamoswine can make good partners for it too. They both enjoy paralysis and Gravity support, and in Mamoswine's case, can smack Ground-types with a STAB Icicle Crash. Be wary about using Earthquake around Magnezone however; a Protect and Earthquake combination can be easy to predict. Latios is also a good partner, as it can destroy the likes of Hitmontop, and is generally faster than Garchomp.</p>

[Other Options]

<p>Magnezone's movepool is comparable to a desert wasteland beyond the main options, but never fear, desert-dwellers! There are a few oases in Magnezone's movepool. Mirror Coat combined with Sturdy makes for a potent combination, but requires acute prediction and the right situation to be useful. Metal Sound is viable since switching is ill-advised most of the time, though the 85% accuracy really hurts its viability. Tri-Attack and Flash Cannon are basically the only other special moves Magnezone has, but they have decent neutral coverage. Flash Cannon still hits Ice- and Rock-types harder than Magnezone's other moves, most notably Abomasnow and Tyranitar. Magnezone can also set up Rain Dance, though it is outclassed by Politoed or Kingdra in doing so. Zap Cannon is best used in tandem with Gravity, a horseshoe and a four leaved clover because of its shaky accuracy even in Gravity, though the guaranteed paralysis is enough to consider it. Due to Sturdy, Magnezone can viably use multiple items such as Red Card and Leftovers. Red Card ejects Earthquake users as well as anything else that attacks Magnezone, and Leftovers protects the integrity of Sturdy from weak hits such as Fake Out and Rock Slide. If you're afraid of getting walled by Ferrothorn or Shedinja, Hidden Power Fire beats them both handily, though doesn't cover much besides them. Discharge, while not as effective as Zapdos's or Eelektross's Discharge because of their Ground immunities, can still prove effective as Magnezone's only spread move.</p>

[Checks and Counters]

<p>If you want to counter Magnezone, simply look over your team and see if you have a Ground-type. If you don't have a Ground-type, simply equip one of your Pokemon with Earthquake. Magnezone can live through at least one Earthquake, however, so make sure you can handle a powerful Thunderbolt or Hidden Power Ice should Sturdy activate. Mamoswine is a fine example of a strong, Earthquake-wielding Ground-type, that can also hit through Sturdy if a hailstorm is in effect, courtesy of its comrade Abomasnow. Pokemon with Mold Breaker, such as Haxorus, can use Earthquake without fear of Sturdy thanks to its effect. Faster Fire-types can roast Magnezone alive, though again, Sturdy allows Magnezone to live through one Flamethrower, provided it does not get burned. Infernape is able to use Fake Out to "break" Sturdy and proceed to melt Magnezone with its choice of STAB Fire move or Close Combat. Under the effects of Trick Room, Magnezone becomes a little more troublesome. Hitmontop has a respectable Special Defense stat, as well as Mach Punch, though it won't enjoy too many Thunderbolts. Slower Earthquake users come in handy here, though if you don't have a slow Earthquake user, you'll either have to try to stall out Trick Room or hope Magnezone doesn't KO your Earthquake user before you can use Earthquake. Outside of its obvious weaknesses, Shedinja and Ferrothorn make excellent Magnezone checks, provided Magnezone isn't using Hidden Power Fire. Shedinja walls each and every common Magnezone attack thanks to Wonder Guard, and actually appreciates Thunder Wave since it cannot be put to sleep or poisoned while it's paralyzed. Ferrothorn can get hit by Magnezone's attacks, even though they'll be fairly weak. However, Ferrothorn can't do much to Magnezone in return, outside of Leech Seed or the uncommon Bulldoze.</p>
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
No Mention of Discharge, it works well since you mention Mamoswine and Garchomp as partners. Also, giving Magnezone a spread move isn't that bad either.
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Yeah Discharge needs a spot, especially when you have Mamoswine and Garchomp as good partners. Mention HP Fire in OO to deal with the (rare but still) Ferrothorn and Shedinja (you mentioned those two need to watch out for it then don't list it as an option). Doesn't get much else aside from that :x, put in those changes and QC 1/2
 

TrollFreak

(╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
is a Contributor Alumnus
*Amerture GP Placeholder*

REMOVE ADD COMMENTS


Zone'd out!


[Overview]

<p>Magnezone certainly has the stats of a top contender, the highlight of which is its massive Special Attack which caps out at a whopping 200. Steel-Electric typing makes it mortally weak to Earthquake and to a lesser extent Heat Wave, though Sturdy makes up for this somewhat. In light of this, you might ask yourself why Manezone isn't used that often. The answer is simple: its movepool is woefully shallow. In fact, the extent of its coverage is its STAB and choice of Hidden Power, making Magnezone horribly predictable. It also faces competition from Eelectross for a slow Electric-type due to the eel's more expansive movepool and complete lack of weaknesses. Also, Steel-Electric typing makes it mortally weak to common spread moves such as Earthquake and to a lesser extent Heat Wave, though Sturdy makes up for this somewhat. However, Magnezone has its sheer power and bulk to make up for this, as well as fulfilling a very interesting niche a reliable Gravity user.</p>

[SET]
name: Special Tank
move 1: Thunderbolt / Thunder
move 2: Hidden Power Ice / Hidden Power Ground
move 3: Gravity / Thunder Wave / Signal Beam
move 4: Protect
item: Electric Gem / Sitrus Berry
nature: Modest
ability: Sturdy
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Since offensive coverage isn't Magnezone's strong suit, a slightly supportive set comes naturally to it. Magnezone is a reliable user of Gravity due to Sturdy, and can make use of its own Gravity using Thunder. Magnezone is also a reliable paralysis spreader with Thunder Wave, and is since its barely not very fast enough to it can make good use of it itself. If you're not using Gravity or Thunder Wave, Signal Beam is a suitable replacement, as it hits Psychic- and Grass-types harder than Magnezone's other moves. Thunderbolt is more reliable than Thunder, especially outside of Gravity, but the drop in power is noticeable. Hidden Power Ice has good coverage with Magnezone's Electric STAB, and Hidden Power Ground hits Fire-types and other Electric-types. Zapdos, Thundurus and Eelectross are also affected by Hidden Power Ground when forced to the ground by Gravity as well. Protect is a given for the last slot, especially when using an Earthquake user alongside Gravity Magnezone. Item-wise, Electric Gem provides the necessary power for Thunderbolt to OHKO specially defensive Togekiss, and Sitrus Berry heals Magnezone enough to take a few more neutral hits.</p>

[ADDITIONAL COMMENTS]

<p>Magnezone has a few more notable options for items and moves. Light Screen and Reflect are great supportive moves to use in the third slot, though they aren't as effective together because of the loss of Protect or Hidden Power to make room for dual screens. Air Balloon is an option if you're not using Gravity, though it announces itself and gives your opponent more incentive to break Magnezone's Sturdy. Magnezone can also function admirably in Trick Room, provided it has a Quiet nature and isn't using Thunder Wave. Reuniclus enjoys an accurate Focus Blast to take on Tyranitar and other Dark-types provided Magnezone is using Gravity, and can set up Trick Room for Magnezone. Magnezone also appreciates Slowbro as a Trick Room user as it is able to use Ice Beam or its choice of Water STAB to beat Fire- and Ground-types. Grass-types are also good partners for Magnezone because of its inability to severely damage Gastrodon, Swampert or Rhyperior. Amoonguss is a fine example as it is able to abuse the lack of Sleep Clause and can draw away Fighting-type moves, though it shares a Fire-type weakness with Magnezone. Ludicolo has no trouble beating down any and all Magnezone checks with its superb Grass-Water STAB combination, and if you're using Magnezone in rain, you have the option of a Thunder that never misses. Ironically, while being Magnezone's greatest enemies, Garchomp and Mamoswine can make good partners for Magnezone. They both enjoy Paralysis and Gravity support, and in Mamoswine's case, smack Ground-types with a STAB Icicle Crash. Be wary about using Earthquake around Magnezone however; a Protect-Earthquake combination can be easy to predict.</p>

[Other Options]

<p>Magnezone's movepool is comparable to a desert wasteland beyond the main options, but never fear, desert-dwellers! There are a few oases in Magnezone's movepool. Mirror Coat combined with Sturdy makes for a potent combination, but requires acute prediction and the right situation to be useful. Metal Sound is viable since switching is ill-advised most of the time, though the 85% accuracy really hurts its viability. Tri-Attack and Flash Cannon are basically the only other special moves Magnezone has, but they have decent neutral coverage. Magnezone can also set up Rain Dance, though this is usually better left to Politoed or Kingdra. Zap Cannon is best used in tandem with Gravity, a horseshoe and a four leaved clover because of but even with Gravity support, its shaky accuracy is still shaky, even in Gravity, though the guaranteed Paralysis is enough to consider it. Due to Sturdy, Magnezone can viably use multiple items such as Red Card and Leftovers. Red Card ejects Earthquake users as well as anything else that attacks Magnezone, and Leftovers protects the integrity of Sturdy from small hits such as Fake Out and Rock Slide. If you're afraid of getting walled by Ferrothorn or Shedinja, Hidden Power Fire beats them both handily, though doesn't cover much besides them. Discharge, while not as effective as Zapdos Zapdos' or Eelectross's Eelectross' because of their Ground immunities, can still prove effective as Magnezone's only spread move. only viable spread move.</p>

It also gets Explosion, js.

[Checks and Counters]

<p>If you want to counter Magnezone, simply look your team over to see if you have a Ground-type. If you don't have a Ground-type, simply equip one of your Pokemon with Earthquake. Magnezone can live through at least one Earthquake, however, so make sure you can handle a powerful Thunderbolt or Hidden Power Ice should Sturdy activate. Mamoswine is a fine example of a strong, Earthquake-wielding Ground-type, and can also hit through Sturdy if a hailstorm is in effect, courtesy of its comrade Abomasnow. Mold Breaker Pokemon such as Haxorus can use Earthquake without fear of Sturdy thanks to Mold Breaker's effects as well. Faster Fire-types can roast Magnezone alive, though again Sturdy allows Magnezone to live through one Flamethrower, provided it does not get Burned. Infernape is able to use Fake Out to 'break' Sturdy and proceed to melt Magnezone with its choice of STAB Fire move or Close Combat. Under the effects of Trick Room, Magnezone becomes a little more troublesome. Hitmontop has a respectable Special Defense as well as Mach Punch, though it won't enjoy too many Thunderbolts. Slower Earthquake users come in handy here, though if you don't have a slow Earthquake user, you'll either have to try to stall out Trick Room or hope Magnezone and it's ally doesn't don't KO your Earthquake user before you can use it. Outside of its obvious weaknesses, Shedinja and Ferrothorn make excellent Magnezone checks, provided it's not using Hidden Power Fire. Shedinja walls each and every common Magnezone attack thanks to Wonder Guard, and actually appreciates Thunder Wave since it cannot be put to sleep or poisoned while it's paralyzed. Ferrothorn can get hit by Magnezone's attacks, even though they'll be fairly weak. ; However however, Ferrothorn can't do much in return to Magnezone outside of Leech Seed or the uncommonly used Bulldoze.</p>
Nice, real nice.
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
move gravity to oo.
gravity + thunder = 120 over 2 turns
gravity + se hp ground = 140 over 2 turns
thunderbolt + thunderbolt = 190 over 2 turns
also it makes opponents moves hit more too and i definitely wouldnt risk that at all.
add latios as a good teammate, takes out fast fighting-type pokemon, immune to EQ, resists heat wave, beats garchomp. i know you have flash cannon in oo already, but mention that it does heavy damage to tyranitar.
 
I think flash cannon should be moved from oo. it has a chance of lowering sp.def so it can do a minor version of metal sound, and it can be used to take down rhyperiors, mamoswines(you get a hit after they activate sturdy) and other rock or ground types who thunderbolt and hp dont kill or harm that much. Also magnazone could trick room and then explosion, while hp grass can hurt gastrodon swapert. Also electric gemed thuderbolt does around the same to t-tar, but niether 2 flash cannons or thunderbolts can probably kill a tyranitar with hp ev's.
 
I think flash cannon should be moved from oo. it has a chance of lowering sp.def so it can do a minor version of metal sound, and it can be used to take down rhyperiors, mamoswines(you get a hit after they activate sturdy) and other rock or ground types who thunderbolt and hp dont kill or harm that much. Also magnazone could trick room and then explosion, while hp grass can hurt gastrodon swapert. Also electric gemed thuderbolt does around the same to t-tar, but niether 2 flash cannons or thunderbolts can probably kill a tyranitar with hp ev's.
Flash Cannon has overlapping coverage with HP Ice, so I think OO is where it should stay. If you elect to your HP Ground, which Latios should have, then Flash Cannon can be used.
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
The convention is to just list thunderbolt, and then say to use thunder if you are using rain, instead of slashing it in. Look at Zapdos.
 
got off my ass and updated stuff, but AC is the farthest gravity's going to drop (pun intended) since magnezone is one of the best users imo

666th post aaaaaaaaaaaa
 
[Overview]

<p>Magnezone certainly has the stats of a top contender, the highlight of which is its massive Special Attack stat, (comma) which caps out at a whopping 200. Steel- / Electric typing makes it mortally weak to Earthquake and, (comma) to a lesser extent, (comma) Heat Wave, though Sturdy makes up for this somewhat. In light of this, you might ask yourself why Manezone isn't used that often. The answer is simple: its movepool is woefully shallow. In fact, the extent of its coverage is its STAB and choice of Hidden Power, making Magnezone horribly predictable. It also faces competition from Eelecktross for a slow Electric-type due to the eel's more expansive movepool and complete lack of weaknesses. However, Magnezone has itsthe sheer power and bulk to make up for this, as well asnd is also able to fulfilling a very interesting niche as a reliable Gravity user.</p>

[SET]
name: Special Tank
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Ground
move 3: Thunder Wave / Signal Beam
move 4: Protect
item: Electric Gem / Sitrus Berry
nature: Modest
ability: Sturdy
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Since offensive coverage isn't Magnezone's strong suit, a slightly supportive set comes naturally to it. Magnezone is a reliable paralysis spreader with Thunder Wave, and is barelyjust fast enough to make good use of it itself. If you're not using Thunder Wave, Signal Beam is a suitable replacement, as it hits Psychic- and Grass-types harder than Magnezone's other moves. Thunderbolt is Magnezone's go-to Electric-(hyphen)type move, though with proper teammates, Discharge and Thunder are viable as well. Hidden Power Ice has good coverage with Magnezone's Electric-(hyphen)type STAB, and Hidden Power Ground hits Fire-types and otherpposing Electric-types. Protect is a given for the last slot, especially when using an Earthquake user alongside Magnezone. Item-wise, Electric Gem provides the necessary power for Thunderbolt to OHKO specially defensive Togekiss, andwhereas Sitrus Berry heals Magnezone enough to let it take a few more neutral hits.</p>

[ADDITIONAL COMMENTS]

<p>Magnezone has a few more notable options for items and moves. Light Screen and Reflect are great supportive moves to use in the third slot, though they aren't as effective together because of the loss of Protect or Hidden Power that is caused in order to make room for dual screens. Magnezone is a reliable user of Gravity due to Sturdy, and can make use of its own Gravity by using Thunder. Air Balloon is an option if you're not using Gravity, though it announces itself and gives your opponent more incentive to break Magnezone's Sturdy. Magnezone can also function admirably in Trick Room, provided it has a Quiet nature and isn't using Thunder Wave.</p>

<p>Reuniclus enjoys an accurate Focus Blast to take on Tyranitar and other Dark-types, (comma) provided Magnezone is using Gravity, and can set up Trick Room for Magnezone. Magnezone also appreciates Slowbro as a Trick Room user assince it is able to use Ice Beam or its choice of Water STAB-(hyphen)type STAB moves to beat Fire- and Ground-types. Grass-types are also good partners for Magnezone because of itMagnezone's inability to severely damage Gastrodon, Swampert or Rhyperior. Amoonguss is a fine example as it is able to abuse the lack of Sleep Clause and can draw away Fighting-type moves, though it shares a Fire-type weakness with Magnezone. Ludicolo has no trouble beating down any and all Magnezone checks with its superb Grass-Water STAB combination, and if you're using Magnezone in rain, you have the option of using a Thunder that never misses. Ironically, while being Magnezone's greatest enemies, Garchomp and Mamoswine can make good partners for Magnezoneit. They both enjoy Pparalysis and Gravity support, and in Mamoswine's case, can smack Ground-types with a STAB Icicle Crash. Be wary about using Earthquake around Magnezone however; a Protect- + Earthquake combination can be easy to predict. Latios is also a good partner, (comma) as it can destroy the likes of Hitmontop, and can overtake Garchomp most of the time.</p>

[Other Options]

<p>Magnezone's movepool is comparable to a desert wasteland beyond the main options, but never fear, desert-dwellers! There are a few oases in Magnezone's movepool. Mirror Coat combined with Sturdy makes for a potent combination, but requires acute prediction and the right situation to be useful. Metal Sound is viable since switching is ill-advised most of the time, though the 85% accuracy really hurts its viability. Tri-Attack and Flash Cannon are basically the only other special moves Magnezone has, but they have decent neutral coverage. Flash Cannon still hits Ice- and Rock-types harder than Magnezone's other moves, most notably Abomasnow and Tyranitar, respectively, (comma) however. Magnezone can also set up Rain Dance, though this is usually better left to Politoed or Kingdra. Zap Cannon is best used in tandem with Gravity, a horseshoe and a four leaved clover because of its shaky accuracy even in Gravity, though the guaranteed Pparalysis is enough to consider it. Due to Sturdy, Magnezone can viably use multiple items such as Red Card and Leftovers. Red Card ejects Earthquake users as well as anything else that attacks Magnezone, and Leftovers protects the integrity of Sturdy from small hits such as Fake Out and Rock Slide. If you're afraid of getting walled by Ferrothorn or Shedinja, Hidden Power Fire beats them both handily, though doesn't cover much besides them. Discharge, while not as effective as Zapdos'(apostrophe)s or Eelecktross's Discharge because of their Ground immunities, can still prove effective as Magnezone's only spread move.</p>

[Checks and Counters]

<p>If you want to counter Magnezone, simply look your team over to see if you have a Ground-type. If you don't have a Ground-type, simply equip one of your Pokemon with Earthquake. Magnezone can live through at least one Earthquake, however, so make sure you can handle a powerful Thunderbolt or Hidden Power Ice should Sturdy activate. Mamoswine is a fine example of a strong, Earthquake-wielding Ground-type, and can also hit through Sturdy if a hailstorm is in effect, courtesy of its comrade Abomasnow. Mold Breaker PokemonPokemon with Mold Breaker, (comma) such as Haxorus, (comma) can use Earthquake without fear of Sturdy thanks to Mold Breaker's effects as wellits effect. Faster Fire-types can roast Magnezone alive, though again, (comma) Sturdy allows Magnezone to live through one Flamethrower, provided it does not get Bburned. Infernape is able to use Fake Out to 'break'"(double quotation mark)break"(double quotation mark) Sturdy and proceed to melt Magnezone with its choice of STAB Fire move or Close Combat. Under the effects of Trick Room, Magnezone becomes a little more troublesome. Hitmontop has a respectable Special Defense stat, (comma) as well as Mach Punch, though it won't enjoy too many Thunderbolts. Slower Earthquake users come in handy here, though if you don't have a slow Earthquake user, you'll either have to try to stall out Trick Room or hope Magnezone doesn't KO your Earthquake user before you can use itEarthquake. Outside of its obvious weaknesses, Shedinja and Ferrothorn make excellent Magnezone checks, provided it's not using Hidden Power Fire. Shedinja walls each and every common Magnezone attack thanks to Wonder Guard, and actually appreciates Thunder Wave since it cannot be put to sleep or poisoned while it's paralyzed. Ferrothorn can get hit by Magnezone's attacks, even though they'll be fairly weak. However, Ferrothorn can't do much in return to Magnezone in return outside of Leech Seed or the uncommonly used Bulldoze.</p>



GP Approved 1/2
 

Badal

Shit
is a Contributor Alumnus
remove
add

[Overview]

<p>Magnezone certainly has the stats of a top contender, the highlight of which is its massive Special Attack stat, (comma) which caps out at a whopping 200. Its Steel- / and Electric typing, makes it mortally weak to Earthquake and, (comma) to a lesser extent, (comma) Heat Wave, though Sturdy somewhat makes up for this somewhat. In light of this, you might ask yourself why Magnezone isn't used that often. The answer is simple: its movepool is woefully shallow. In fact, the extent of its coverage is its STAB and choice of Hidden Power, making Magnezone horribly predictable. It also faces competition from Eelecktross, for a slow Electric-type due to the eel's more expansive movepool and a complete lack of weaknesses. However, Magnezone has itsthe sheer power and bulk to make up for this, as well asnd is also able to fulfilling a very interesting niche as a reliable Gravity user.</p>

[SET]
name: Special Tank
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Ground
move 3: Thunder Wave / Signal Beam
move 4: Protect
item: Electric Gem / Sitrus Berry
nature: Modest
ability: Sturdy
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Since offensive coverage isn't Magnezone's strong suit, a slightly supportive set comes naturally to it. Magnezone is a reliable paralysis spreader with Thunder Wave, and is just fast enough to make good use of it itself. If you're not using Thunder Wave, Signal Beam is a suitable replacement, as it hits Psychic- and Grass-types harder than Magnezone's other moves. Thunderbolt is Magnezone's go-to Electric-type move, though with proper teammates, Discharge and Thunder are viable as well. Hidden Power Ice has good coverage with Magnezone's Electric-type STAB, and Hidden Power Ground hits Fire-types and opposing Electric-types. Protect is a given for the last slot, especially when using an Earthquake user alongside Magnezone. Item-wise, Electric Gem provides the necessary power for Thunderbolt to OHKO specially defensive Togekiss, whereas Sitrus Berry heals Magnezone enough to let it take a few more neutral hits.</p>

[ADDITIONAL COMMENTS]

<p>Magnezone has a few more notable options for items and moves. Light Screen and Reflect are great support moves to use in the third slot, though they aren't as effective together because of the loss of Protect or Hidden Power that is caused in order to make room for dual screens. Magnezone is a reliable user of Gravity due to Sturdy, and can make use of its own Gravity by using Thunder. Air Balloon is an option if you're not using Gravity, though it announces itself and gives your opponent more incentive to break Magnezone's Sturdy. Magnezone can also function admirably inunder Trick Room, provided it has a Quiet nature and isn't using Thunder Wave.</p>

<p>Reuniclus enjoys an accurate Focus Blast to take on Tyranitar and other Dark-types, provided Magnezone is using Gravity, and can set up Trick Room for Magnezone. Magnezone also appreciates Slowbro as a Trick Room using partner, since it is able to use Ice Beam or its choice of Water-type STAB moves to beat Fire- and Ground-types. Grass-types are also good partners for Magnezone because of Magnezone's inability to severely damage Gastrodon, Swampert or Rhyperior. Amoonguss is a fine example, as it is able to abuse the lack of Sleep Clause and can draw away Fighting-type moves, though it shares a Fire-type weakness with Magnezone. Ludicolo has no trouble beating down any and all Magnezone checks with its superb Grass-Water and Water-type STAB combination, and if you're using Magnezone in rain, you have the option of using a Thunder that never misses. Ironically, while being Magnezone's greatest enemies, Garchomp and Mamoswine can make good partners for it too. They both enjoy paralysis and Gravity support, and in Mamoswine's case, can smack Ground-types with a STAB Icicle Crash. Be wary about using Earthquake around Magnezone however; a Protect +and Earthquake combination can be easy to predict. Latios is also a good partner, as it can destroy the likes of Hitmontop, and can overtake Garchomp most of the timeis generally faster than Garchomp.</p>

[Other Options]

<p>Magnezone's movepool is comparable to a desert wasteland beyond the main options, but never fear, desert-dwellers! There are a few oases in Magnezone's movepool. Mirror Coat combined with Sturdy makes for a potent combination, but requires acute prediction and the right situation to be useful. Metal Sound is viable since switching is ill-advised most of the time, though the 85% accuracy really hurts its viability. Tri-Attack and Flash Cannon are basically the only other special moves Magnezone has, but they have decent neutral coverage. Flash Cannon still hits Ice- and Rock-types harder than Magnezone's other moves, most notably Abomasnow and Tyranitar, however. Magnezone can also set up Rain Dance, though this is usually better left toit is outclassed by Politoed or Kingdra in doing so. Zap Cannon is best used in tandem with Gravity, a horseshoe and a four leaved clover because of its shaky accuracy even in Gravity, though the guaranteed paralysis is enough to consider it. Due to Sturdy, Magnezone can viably use multiple items such as Red Card and Leftovers. Red Card ejects Earthquake users as well as anything else that attacks Magnezone, and Leftovers protects the integrity of Sturdy from smallweak hits such as Fake Out and Rock Slide. If you're afraid of getting walled by Ferrothorn or Shedinja, Hidden Power Fire beats them both handily, though doesn't cover much besides them. Discharge, while not as effective as Zapdos's or Eelektross's Discharge because of their Ground immunities, can still prove effective as Magnezone's only spread move.</p>

[Checks and Counters]

<p>If you want to counter Magnezone, simply look over your team over toand see if you have a Ground-type. If you don't have a Ground-type, simply equip one of your Pokemon with Earthquake. Magnezone can live through at least one Earthquake, however, so make sure you can handle a powerful Thunderbolt or Hidden Power Ice should Sturdy activate. Mamoswine is a fine example of a strong, Earthquake-wielding Ground-type, andthat can also hit through Sturdy if a hailstorm is in effect, courtesy of its comrade Abomasnow. Pokemon with Mold Breaker, such as Haxorus, can use Earthquake without fear of Sturdy thanks to its effect. Faster Fire-types can roast Magnezone alive, though again, Sturdy allows Magnezone to live through one Flamethrower, provided it does not get burned. Infernape is able to use Fake Out to "break" Sturdy and proceed to melt Magnezone with its choice of STAB Fire move or Close Combat. Under the effects of Trick Room, Magnezone becomes a little more troublesome. Hitmontop has a respectable Special Defense stat, as well as Mach Punch, though it won't enjoy too many Thunderbolts. Slower Earthquake users come in handy here, though if you don't have a slow Earthquake user, you'll either have to try to stall out Trick Room or hope Magnezone doesn't KO your Earthquake user before you can use Earthquake. Outside of its obvious weaknesses, Shedinja and Ferrothorn make excellent Magnezone checks, provided it's noMagnezone isn't using Hidden Power Fire. Shedinja walls each and every common Magnezone attack thanks to Wonder Guard, and actually appreciates Thunder Wave since it cannot be put to sleep or poisoned while it's paralyzed. Ferrothorn can get hit by Magnezone's attacks, even though they'll be fairly weak. However, Ferrothorn can't do much to Magnezone in return, outside of Leech Seed or the uncommonly used, Bulldoze.</p>
[Overview]

<p>Magnezone certainly has the stats of a top contender, the highlight of which is its massive Special Attack stat, which caps out at a whopping 200. Its Steel and Electric typing, makes it mortally weak to Earthquake and, to a lesser extent, Heat Wave, though Sturdy somewhat makes up for this. In light of this, you might ask yourself why Magnezone isn't used that often. The answer is simple: its movepool is woefully shallow. In fact, the extent of its coverage is its STAB and choice of Hidden Power, making Magnezone horribly predictable. It also faces competition from Eelecktross, for a slow Electric-type due to the eel's expansive movepool and a complete lack of weaknesses. However, Magnezone has the sheer power and bulk to make up for this, and is able to fulfill a very interesting niche as a reliable Gravity user.</p>

[SET]
name: Special Tank
move 1: Thunderbolt
move 2: Hidden Power Ice / Hidden Power Ground
move 3: Thunder Wave / Signal Beam
move 4: Protect
item: Electric Gem / Sitrus Berry
nature: Modest
ability: Sturdy
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]

<p>Since offensive coverage isn't Magnezone's strong suit, a slightly supportive set comes naturally to it. Magnezone is a reliable paralysis spreader with Thunder Wave, and is just fast enough to make good use of it itself. If you're not using Thunder Wave, Signal Beam is a suitable replacement, as it hits Psychic- and Grass-types harder than Magnezone's other moves. Thunderbolt is Magnezone's go-to Electric-type move, though with proper teammates, Discharge and Thunder are viable as well. Hidden Power Ice has good coverage with Magnezone's Electric-type STAB, and Hidden Power Ground hits Fire-types and opposing Electric-types. Protect is a given for the last slot, especially when using an Earthquake user alongside Magnezone. Item-wise, Electric Gem provides the necessary power for Thunderbolt to OHKO specially defensive Togekiss, whereas Sitrus Berry heals Magnezone enough to let it take a few more neutral hits.</p>

[ADDITIONAL COMMENTS]

<p>Magnezone has a few more notable options for items and moves. Light Screen and Reflect are great support moves to use in the third slot, though they aren't as effective together because of the loss of Protect or Hidden Power that is caused in order to make room for dual screens. Magnezone is a reliable user of Gravity due to Sturdy, and can make use of its own Gravity by using Thunder. Air Balloon is an option if you're not using Gravity, though it announces itself and gives your opponent more incentive to break Magnezone's Sturdy. Magnezone can also function admirably under Trick Room, provided it has a Quiet nature and isn't using Thunder Wave.</p>

<p>Reuniclus enjoys an accurate Focus Blast to take on Tyranitar and other Dark-types, provided Magnezone is using Gravity, and can set up Trick Room for Magnezone. Magnezone also appreciates Slowbro as a Trick Room using partner, since it is able to use Ice Beam or its choice of Water-type STAB moves to beat Fire- and Ground-types. Grass-types are also good partners for Magnezone because of Magnezone's inability to severely damage Gastrodon, Swampert or Rhyperior. Amoonguss is a fine example, as it is able to abuse the lack of Sleep Clause and can draw away Fighting-type moves, though it shares a Fire-type weakness with Magnezone. Ludicolo has no trouble beating down Magnezone checks with its superb Grass- and Water-type STAB combination, and if you're using Magnezone in rain, you have the option of using a Thunder that never misses. Ironically, while being Magnezone's greatest enemies, Garchomp and Mamoswine can make good partners for it too. They both enjoy paralysis and Gravity support, and in Mamoswine's case, can smack Ground-types with a STAB Icicle Crash. Be wary about using Earthquake around Magnezone however; a Protect and Earthquake combination can be easy to predict. Latios is also a good partner, as it can destroy the likes of Hitmontop, and is generally faster than Garchomp.</p>

[Other Options]

<p>Magnezone's movepool is comparable to a desert wasteland beyond the main options, but never fear, desert-dwellers! There are a few oases in Magnezone's movepool. Mirror Coat combined with Sturdy makes for a potent combination, but requires acute prediction and the right situation to be useful. Metal Sound is viable since switching is ill-advised most of the time, though the 85% accuracy really hurts its viability. Tri-Attack and Flash Cannon are basically the only other special moves Magnezone has, but they have decent neutral coverage. Flash Cannon still hits Ice- and Rock-types harder than Magnezone's other moves, most notably Abomasnow and Tyranitar. Magnezone can also set up Rain Dance, though it is outclassed by Politoed or Kingdra in doing so. Zap Cannon is best used in tandem with Gravity, a horseshoe and a four leaved clover because of its shaky accuracy even in Gravity, though the guaranteed paralysis is enough to consider it. Due to Sturdy, Magnezone can viably use multiple items such as Red Card and Leftovers. Red Card ejects Earthquake users as well as anything else that attacks Magnezone, and Leftovers protects the integrity of Sturdy from weak hits such as Fake Out and Rock Slide. If you're afraid of getting walled by Ferrothorn or Shedinja, Hidden Power Fire beats them both handily, though doesn't cover much besides them. Discharge, while not as effective as Zapdos's or Eelektross's Discharge because of their Ground immunities, can still prove effective as Magnezone's only spread move.</p>

[Checks and Counters]

<p>If you want to counter Magnezone, simply look over your team and see if you have a Ground-type. If you don't have a Ground-type, simply equip one of your Pokemon with Earthquake. Magnezone can live through at least one Earthquake, however, so make sure you can handle a powerful Thunderbolt or Hidden Power Ice should Sturdy activate. Mamoswine is a fine example of a strong, Earthquake-wielding Ground-type, that can also hit through Sturdy if a hailstorm is in effect, courtesy of its comrade Abomasnow. Pokemon with Mold Breaker, such as Haxorus, can use Earthquake without fear of Sturdy thanks to its effect. Faster Fire-types can roast Magnezone alive, though again, Sturdy allows Magnezone to live through one Flamethrower, provided it does not get burned. Infernape is able to use Fake Out to "break" Sturdy and proceed to melt Magnezone with its choice of STAB Fire move or Close Combat. Under the effects of Trick Room, Magnezone becomes a little more troublesome. Hitmontop has a respectable Special Defense stat, as well as Mach Punch, though it won't enjoy too many Thunderbolts. Slower Earthquake users come in handy here, though if you don't have a slow Earthquake user, you'll either have to try to stall out Trick Room or hope Magnezone doesn't KO your Earthquake user before you can use Earthquake. Outside of its obvious weaknesses, Shedinja and Ferrothorn make excellent Magnezone checks, provided Magnezone isn't using Hidden Power Fire. Shedinja walls each and every common Magnezone attack thanks to Wonder Guard, and actually appreciates Thunder Wave since it cannot be put to sleep or poisoned while it's paralyzed. Ferrothorn can get hit by Magnezone's attacks, even though they'll be fairly weak. However, Ferrothorn can't do much to Magnezone in return, outside of Leech Seed or the uncommon, Bulldoze.</p>



GP 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top