MAKE IT RAIN! hi there, what i want to present u is a pretty much standard rain team. first of all, english is not my first language, so im sorry if i make mistakes. the building phase is pretty much simple, i started with Politoed, obviously, trying a lot of sets. at first i tried Scarftoed, but then i realized that being locked in a move (such as surf or ibeam) was not good at all, because it could became setup fodder easily. then i tried an offensive set with max hp and max special atk, with surf, ibeam, hp grass and psong, but then i found hp grass almost useless, so i tried encore+psong. the thing is, politoed sucks, its ou just because of drizzle. for this reason i didnt want to have a pokemon that can be setup fodder of everything. the same thing is for tentacruel, the second mon i chose. i have always used it with toxic spikes, but in this team i didnt want to stall at all, so i tried ice beam instead of toxic spikes, avoiding being setup fodder of dragons, and grass types. at this point i had some eletric problems, so i put ferrothorn in it. ferrothorn is perfect here, also because it can setup both stealth rock and spikes, and its a nice switch-in on dragons moves. now, i needed something against subbeam magnezone, which otherwise would have destroyed my team. i tried lanturn first, but it wasnt very good because i also needed something "fast" and it clearly isnt. then i tried thundurus-t, and i have to admit it works. i tried nasty plot+3 atk first, and it sucked; 101 base speed its outspeeded by too much things. then i used it with substitute instead of focus blast, but then ferrothorn or tyranitar gave some problems. so i tried sub+3 atk, and it worked enough. at this point i needed something against sunny teams, and also something that could setup on ferrothron, on all the bulky waters with scald, toxic and staff like that, so i mindless added subddnite and, ahahah i got so many 6-0 just with this thing that i can say its the star of the team. for the last slot, i needed a generic scarf mon to revenge kill things, and after trying landorus, tornadus, i founded scarfrachi to be the best in this team. Team at a glance: In depth look: Politoed (F) @ Leftovers Trait: Drizzle EVs: 252 HP / 240 Def / 16 Spd Bold Nature (+Def, -Atk) - Scald - Ice Beam - Encore - Perish Song My weather setter, politoed. as i mentioned before, i didnt want to be setup fodder of everything. scald is the standard stab for defensive toed, which helps me dealing with tentacruel, ferrothorn, or others politoed (thanks to the burn) I have ice beam here, to hit dragon types and grass types switching in or trying to setup on me. where this two moves are not enough, i just mindless press encore (obviously, only if my opponent doesnt have others summoner) and laugh to their dragon dance/sword dance or something like that, then i perish song it be sure it will not sweep me. encore its also useful to stop some "slow" sweeper such as conkeldurr or reuniclus. The evs maximizes the defense to take less damages. Changes: i have some problem with wow/toxic ninetales, so im thinking about refresh, but i dont know which move i should remove. Tentacruel (M) @ Leftovers Trait: Rain Dish EVs: 252 HP / 236 Def / 20 Spd Timid Nature (+Spd, -Atk) - Scald - Ice Beam - Rapid Spin - Protect This is my spinner. it can look as a standard tentacruel but its a slightly different. first of all, it has timid nature and some evs in speed, enough to outspeed jolly breloom, adamant mamoswine and dragonite. in this way, i can revenge kill breloom, or just hit it before it can spore me, i can scald mamoswine and ice beam dragonite getting a surprise kill. protect is here for longevity, and scouting, rapid spin is for obvious reasons. I dont have toxic spikes because i found them useless, in fact almost an half of the metagame has flying types, levitate, poison type, steel type, or it can spin. also this is not a stall team, so i dont care about stalling thing with toxic. Changes: i found very difficult to spin against Jellicent, in fact some skilled stall players can destroy this team with he support and Jellicent, this is why i sometimes use toxic>protect. Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 248 HP / 132 Def / 128 SDef Impish Nature (+Def, -SAtk) - Spikes - Stealth Rock - Leech Seed - Power Whip ferrothorn is my answer to a lot of things, (maybe too much) and because of that, it always has a lot of switch-in, which is perfect because i can take advantage of this thanks to Stealth rock and Spikes. Power whip is the main stab that can hit water types, and leech seed is for recovery and avoiding being sitting duck. its my main switchin against latios, rotom, jolteon, jirachi, kindgra, dragonite, gastrodon, landorus and so on. the spread is pretty much random, because i dont know how to evs it... it does have to counter both phisical and special pokemon. Changes: thunder wave should be a better move instead of leech seed, because it does the job to stop sweepers better, but then i would be a little chansey weak and my ferrothorn would have shorter life. Dragonite (M) @ Leftovers Trait: Multiscale EVs: 248 HP / 72 Def / 4 SDef / 184 Spd Careful Nature (+SDef, -SAtk) - Substitute - Dragon Claw - Dragon Dance - Roost ahahah, this set is amazing. the speed evs can outspeed a lot of slow things, particularly special defense jirachi (which can not break the sub) meaning that i can setup on him. its my main answer to sunny teams (even tough i dont want to be statused) and also, its my main answer against stall teams. if i see i dont have any chance to win because they can phaze my dragonite out i let all my mon die, so that they cant do anything to beat me. even tough dragon claw fails at 2kos skarmory even at+6, it cant touch me and roost does actually have less pp, so its not a real problem. ice beam and stone edges can easily be stalled out by sub+roost, and the same goes for things like ferrothorn and forretress gyro ball. if you let this thing setup, you have lost the game. Jirachi @ Choice Scarf Trait: Serene Grace EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Trick - U-turn - Iron Head - Ice Punch Jirachi its a very important member in this team. his job is to counter tornadus-t, in primis, and then revenge kill all the staff that give me problems, such as gound types like landorus or mamoswine, terrakion, celebi, latios. Trick is a very very good move, it can make a wall useless, it can trick some dangerous pokemon to avoid being 6-0'ed, i think that a trick user its always welcomed in any type of team, because the support it can give is really important. U-turn can help me scouting and its my main answer to celebi, ice punch is for thundurus, tornadus, landorus, dragonite, salamence, and so on. iron head helps me dealing with gengar, terrakion, mamoswine, and with some hax support it can flinch things to death. i have used zen headbutt instead for a while, because u know zen headbutt does hit fire, water, and eletric types for neutral damage, which is good, but then i couldnt hit tyranitar and zen headbutt does have less chances to flinch and it misses too much. Thundurus-T (M) @ Leftovers Trait: Volt Absorb EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Thunder - Focus Blast - Hidden Power [Ice] well, not that much to say about this thing, but if you let it sub against something, then ill have at least one kill, no matter what happens. only special defense gastrodon and blissey can switch in safely, and only ferrothorn and tyranitar can beat me if i miss fail blast twice in a row. man i hate this move, really. just saying, ive NEVER used gengar just because of this move. speaking seriously, i tought about using superpower, but its too much weak, so i cant use it. Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Dragonite (M) @ Leftovers Trait: Multiscale EVs: 248 HP / 72 Def / 4 SDef / 184 Spd Careful Nature (+SDef, -SAtk) - Substitute - Dragon Claw - Dragon Dance - Roost Jirachi @ Choice Scarf Trait: Serene Grace EVs: 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Trick - U-turn - Iron Head - Ice Punch Politoed (F) @ Leftovers Trait: Drizzle EVs: 252 HP / 240 Def / 16 Spd Bold Nature (+Def, -Atk) - Scald - Ice Beam - Encore - Perish Song Tentacruel (M) @ Leftovers Trait: Rain Dish EVs: 252 HP / 236 Def / 20 Spd Timid Nature (+Spd, -Atk) - Scald - Ice Beam - Rapid Spin - Protect Ferrothorn (M) @ Leftovers Trait: Iron Barbs EVs: 248 HP / 132 Def / 128 SDef Impish Nature (+Def, -SAtk) - Spikes - Stealth Rock - Leech Seed - Power Whip Thundurus-T (M) @ Leftovers Trait: Volt Absorb EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Thunder - Focus Blast - Hidden Power [Ice] theathlist coming soon :3 Politoed: i have ferrothorn, tentacruel, my own politoed and thundurus to stop it. scizor: its stopped by tentacruel, even sd version will fail to do serious damage to it. cb versions also are thundurus weak ferrothorn: dragonite setup on it, thundurus has focus blast, toed and tentacruel can burn it. dragonite: it cant setup on anything, i can revenge kill it with jirachi or seed it with ferrothorn. heatran: i can stop it with politoed and tentacruel. jirachi: special defense jirachi cant do anything to ferrothorn, it risks the burn against tentacruel and politoed, dragonite can setup on it because iron head doesnt break substitute. sub cm variant are a pain tough, i can only trick it with my own jirachi and then seed it with ferrothorn. breloom: sd variants are stopped by dragonite and thundurus, same for subpunch and bulk up variants. gliscor: sub protect gliscor cant touch thundurus and dragonite which can both setup on him, also toed and tentacruel can scald him to death. taunt+sd variants are revengekilled by thundurus. tyranitar: i have jirachi, ferrothorn, politoed, focus blast thundurus so its not a problem. tornadus-t: i have scarfrachi and thundurus, also it fails to ko any of my pokemon with hurricane. starmie: ferrothorn does stop it rotom-w: it its a choice variant, i can deal with it with thundurus and ferrothorn, if its a defensive one it can wow my ferrothorn but then i can use it as a setup fodder for dragonite. thundurus-t: it doesnt have real counter, so i cant do that much against it. generally i revenge kill it with jirachi. salamence: it cant setup on anything, as for dragonite, also i can just force him to outrage so that ferrothorn can seed it. forretress: nothing much that this guy can do. latios: i have both ferrothorn and scarfrachi to deal with any version of latios. mamoswine: a little painfull, but it cant win the 1 vs 1 against toeed and ferrothorn, also tentacruel outspeed it and jirachi can flinch it. terrakion: i can revenge kill it with jirachi, also i can check it with tentacruel. gengar: generally tentacruel can beat it, anyway i can flinch it to death with jirachi. tentacruel: setup fodder of dragonite, thundurus does destroy it. ninetales: one of the biggest treath, because this team hates will-o-wisp. volcarona: i have both dragonite and tentacruel to stop it gyarados: i can psong it with toed, ferrothorn can take some hits, thundurus can shot him before it can do anything. haxorus: i can force it to outrage me, then i send out ferrothorn. i can rkill it with rachi. landorus: one of the biggest threat. with sand force it can really do some serious damge to all my team. i have to play right and rkill it with rachi. sub orb variants with sheer force are also a pain in the ass. keldeo: i can stop it with tentacruel and dragonite. jellicent: it cant do a lot, i also have toxic on tentacruel, so its not a problem. lucario: i can deal with it with tentacruel but its a serious threat.