Hello everyone! I'll start off by saying that besides this, I've only made one other NU team (it was for a tournament) so I'm still having problems deciding what Pokemon I need to be able to counter/check, but I'm definitely coming along.
This is a team I tried to design around a late game Malamar Sweep, but the team kind of took its own shape in the process, which I'm not sure I like. I'd really like to get back to supporting/synergizing with Malamar, but I honestly don't really know what steps I would have to take to do that.
Maiamai (Malamar) (F) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Superpower
- Rest
- Night Slash
- Light Screen
I thought I was the one that created this set, but upon further inspection. it seems Smogon has something very similar. Ever since I started playing Pokemon I've dreamed of the "ultimate tank" Pokemon. However, boosting your defense, special defense, and recovery leaves you with one moveslot, and that usually doesn't work out well. However, Malamar's ability to beef up, on top of a 120 BP move, amends this to some extent. I like Light Screen over Sleep Talk because it immediately HALVES the damage you take from special attacks, and lets me just wait out the rest turns, as well as being able to support my team in a pinch. With 2-3 Superpowers, and Light Screen, Malamar really gets scary, as it can OHKO most Offensive Pokemon and live, and take on the tiers premier physical walls.
Would like to keep on team: Yes
Farenheit (Magmortar) (F) @ Choice Specs
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Focus Blast
- Thunderbolt
- Hidden Power [Grass]
I needed a fire type to deal with Bug/Fairy Typings, as well as a Pokemon that deals really high, initial Specially based damage. I went with Choice Specs. Magmortar, as it fits into that role pretty well. I'd have preferred a defensive fire type, but the tier lacks any good ones, although switching out Sandslash and Magmortar for Torkoal is a possibility to free up another slot. Moveset is standard covererage, with Overheat > Fire Blast for accuracy issues, and because it can outspeed and OHKO CB Adamant Sawk, who otherwise sweeps my team.
Would like to keep on team: Not Particularly
Sephora (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
EVs: 244 HP / 224 Def / 32 SpA / 8 Spe
Bold Nature
- Moonlight
- Sludge Bomb
- Giga Drain
- Sleep Powder
Vileplume is my Physical Wall, and almost my only poison type. I needed something to deal with all of the hard hitting physical threats in NU, like Sawk and Feraligatr. Unfortunately, coverage Ice moves really hit this thing hard, but Choice Scarf Sawk fails to 2HKO and I can Moonlight for Effect Spore, or Sleep Power. Vileplume is really handy on my team, as it takes care of most of the notable physical threats. I had Weezing on here before, but Mold Breaker Sawk with EQ became a serious problem, so I switched it out for something more reliable. I do have serious problems with Swellow, however, because it becomes immune to Sleep, and nothing on my team wants to take a Facade or Brave Bird.
Would like to keep on team: Yes
Creampuff (Lickilicky) (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Toxic
Lickilicky is a hit-or-miss Pokemon on this team. On one hand it's got that amazing Special Defense, HP, and ability to wish pass, but it seems to kill momentum if its not in a really good match up. I've considered replacing Toxic with EQ, to give me more offensive presence after I Knock Off, but then some of the bigger tank Pokemon can give me trouble without residual damage (EG., Seismitoad). Although I've never used it before, I'm considering trying Audino, because it fills a similar role, but doesn't need to gobble up all the wishes because of Regenerator, which, despite being even less offensively threatening, can support the Pokemon that are a little more efficiently. Another problem with this team is nowhere to fit Heal Bell/Aromatherapy. Protect also helps me scout Sawk sets.
Would like to keep on team: Not Particularly
Gaara (Sandslash) (M) @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Knock Off
- Earthquake
- Stealth Rock
Overall, Sandslash has been a good Pokemon in terms of filling its role, but it's lack of any useful resistances (to this team) really hurts the overall composition. It usually gets its rocks up, keeps theirs down, and gets off a few attacks or even a kill. Knock off is really great for utility and for dealing with spinblockers who think they can come in and make my Sandslash look silly. However, and I can't really find a better Spinner, and most Defoggers don't fit too well into the team, so if you can suggest a better one, then great, but for now Sandslash does his thing, and does it well.
Would like to keep on team: Not Particularly
Snapjaw (Feraligatr) (M) @ Leftovers
Ability: Torrent
EVs: 92 HP / 252 Atk / 164 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Earthquake
Feraligatr is ridiculous in NU. His buik almost always guarantees that he gets a DD off, and he usually proceeds to deal serious damage to other team. EVs are for added bulk, and the ability to outspeed positive base 125s after a DD, because Swellow has been a serious problem for me. Other than that, pretty self explanatory coverage moves. I don't know if I should keep leftovers, because the healing is nice, but it does lack some noticeable power. However, Life Orb takes my precious Gatr away from me too soon, so the only other items I can really think of are Lum/Mystic Water/Shell Bell.
Would like to keep on team: Yes
Overall, I would say the team performs pretty well, but weakness to Swellow, along with lack of any sort of priority/VoltTurn/Phazing are serious downsides that I'd like to mend, along with the fact that the team doesn't do much to lure out and deal with the Sp. Atkers/Fairies/Fighting/Bug types that Malamar needs gone kind of downplays the whole point of the team. I'd really like to keep the Pokemon I've indicated, but I can change the sets/EVs on them. I also feel like something like All-Out Attacker Kanga could fit well on this team, with hard dual priority and great damage, but I don't know where to fit it in.
Thanks for your time, and for future rates,
War
This is a team I tried to design around a late game Malamar Sweep, but the team kind of took its own shape in the process, which I'm not sure I like. I'd really like to get back to supporting/synergizing with Malamar, but I honestly don't really know what steps I would have to take to do that.
Maiamai (Malamar) (F) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Superpower
- Rest
- Night Slash
- Light Screen
I thought I was the one that created this set, but upon further inspection. it seems Smogon has something very similar. Ever since I started playing Pokemon I've dreamed of the "ultimate tank" Pokemon. However, boosting your defense, special defense, and recovery leaves you with one moveslot, and that usually doesn't work out well. However, Malamar's ability to beef up, on top of a 120 BP move, amends this to some extent. I like Light Screen over Sleep Talk because it immediately HALVES the damage you take from special attacks, and lets me just wait out the rest turns, as well as being able to support my team in a pinch. With 2-3 Superpowers, and Light Screen, Malamar really gets scary, as it can OHKO most Offensive Pokemon and live, and take on the tiers premier physical walls.
Would like to keep on team: Yes
Farenheit (Magmortar) (F) @ Choice Specs
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Focus Blast
- Thunderbolt
- Hidden Power [Grass]
Would like to keep on team: Not Particularly
Sephora (Vileplume) (F) @ Black Sludge
Ability: Effect Spore
EVs: 244 HP / 224 Def / 32 SpA / 8 Spe
Bold Nature
- Moonlight
- Sludge Bomb
- Giga Drain
- Sleep Powder
Would like to keep on team: Yes
Creampuff (Lickilicky) (F) @ Leftovers
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Protect
- Knock Off
- Toxic
Would like to keep on team: Not Particularly
Gaara (Sandslash) (M) @ Leftovers
Ability: Sand Rush
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Knock Off
- Earthquake
- Stealth Rock
Would like to keep on team: Not Particularly
Snapjaw (Feraligatr) (M) @ Leftovers
Ability: Torrent
EVs: 92 HP / 252 Atk / 164 Spe
Jolly Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Earthquake
Would like to keep on team: Yes
Overall, I would say the team performs pretty well, but weakness to Swellow, along with lack of any sort of priority/VoltTurn/Phazing are serious downsides that I'd like to mend, along with the fact that the team doesn't do much to lure out and deal with the Sp. Atkers/Fairies/Fighting/Bug types that Malamar needs gone kind of downplays the whole point of the team. I'd really like to keep the Pokemon I've indicated, but I can change the sets/EVs on them. I also feel like something like All-Out Attacker Kanga could fit well on this team, with hard dual priority and great damage, but I don't know where to fit it in.
Thanks for your time, and for future rates,
War
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