Mandibuzz [GP 2/2]


Mandibuzz

[Overview]

<p>Although she might not look the part, Mandibuzz has quite a bit of bulk under all of those feathers. With 110 / 105 / 95 defenses, an ideal support movepool, and a useful Dark typing, this vulture is one of the best walls in RU. At first glance, Mandibuzz might seem like an all-around monster with such great defenses, good Speed for a wall, and a powerful STAB Brave Bird; however, her low offenses make her much less intimidating. In addition, her Flying typing gives her a weakness to Stealth Rock, which is extremely unappealing for a wall. Nonetheless, Mandibuzz makes up for her weaknesses by being able to Roost off damage, Taunt opponents, and phaze them out with Whirlwind.</p>

[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Whirlwind
move 4: Brave Bird / Toxic
item: Leftovers
ability: Big Pecks
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Despite being a Flying-type and consequently weak to Stealth Rock, Mandibuzz is one of the best walls in the tier. Specially defensive Mandibuzz is in fact a counter to some of the most common special attackers in the tier: Cofagrigus, Sceptile, Lilligant, and Accelgor. Taunt is a great move that prevents Cofagrigus and Accelgor from setting up Nasty Plot and Spikes, respectively. It is also an answer to opposing stall teams, as Mandibuzz's base 80 Speed lets her outrun most walls in RU and prevent them from healing or spreading status. While the opponent is prohibited from healing, Mandibuzz can heal herself with Roost, which is especially helpful to mitigate Stealth Rock damage. In addition, Roost removes her Flying typing, allowing the vulture to take Rock-, Ice-, and Electric-type attacks more easily. Be careful, though, as this makes her more susceptible to Ground-, Bug-, and Fighting-type attacks. All in all, Taunt, Roost, and her two immunities—namely to Ground- and Psychic-type attacks—make Mandibuzz extremely hard to take down.</p>

<p>Despite the emphasis on her Special Defense, Mandibuzz is also able to take on physical attackers due to her high base Defense. This is especially useful as Whirlwind can force out set-up Feraligatr, Crawdaunt, Scyther, and Drapion, as well as special sweepers such as Omastar and Sigilyph, but note that Mandibuzz will take a lot of damage in the process. Brave Bird is the preferred move in the last slot, as Mandibuzz will otherwise become useless if Taunted. Brave Bird hits surprisingly hard even off Mandibuzz's base 65 Attack, OHKOing Sceptile and Lilligant after Stealth Rock damage. Brave Bird also lets Mandibuzz damage Pokemon that are immune to Toxic, such as Roselia, Clefable, and Qwilfish. As Taunt will prevent these Pokemon from healing, Brave Bird will eventually wear them down, allowing Mandibuzz to beat them one-on-one. Alternatively, Toxic can be used to cripple walls such as opposing Mandibuzz, Slowking, and Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used to minimize Stealth Rock damage and possibly give Mandibuzz one more switch-in, while 252 Special Defense EVs make the vulture as bulky as possible on the special side. The remaining EVs are put into Defense to help buffer hits against Feraligatr, Scyther, Drapion, and other physical threats. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used to let Mandibuzz play the role of a physical wall, countering Drapion, Crawdaunt, Scyther, Golurk, and Fighting-types.</p>

<p>As far as teammates go, a spinner is appreciated as Mandibuzz's Stealth Rock weakness hinders her ability to switch in multiple times. Cryogonal is an especially good partner; the two cover almost every special attacker in the tier bar Moltres. Cleric support from Pokemon such as Uxie and Roselia is also welcome, as Mandibuzz's ability to wall after becoming poisoned or burned is greatly hindered. Pokemon which can set up Spikes or Toxic Spikes are helpful, because Whirlwind enables Mandibuzz to force switches that rack up entry hazard damage on the opponent. Other useful partners include Fighting- and Water-types, such as Hitmonchan and Feraligatr, respectively, as Mandibuzz removes Trick Room Cofagrigus for Fighting-types and gets rid of the Grass-types that trouble her Water-type teammates.</p>

[Other Options]

<p>Mandibuzz does have a few other support moves worth considering. Knock Off rids opponents of their Eviolite, Leftovers, or Choice items, but Mandibuzz's other moves are generally more useful. Tailwind and U-turn are also interesting options, as Mandibuzz can set up a sweep for one of her teammates. Although somewhat gimmicky, a Choice Band set can surprise the opponent; she can use Brave Bird to deal major damage, scout with U-turn, and still keep Nasty Plot Cofagrigus in check with Punishment.</p>

[Checks and Counters]

<p>Stealth Rock and status—mainly burns and Toxic—both limit Mandibuzz's longevity. Taunt will also annihilate Mandibuzz, as she will be unable to heal off damage from both Brave Bird recoil and opposing attacks. As for specific Pokemon, Rock-types are the number one counters. Aggron 4x resists Brave Bird, is immune to Toxic, and will OHKO Mandibuzz with Head Smash. Other physically attacking Rock-types, such as Rhydon and Kabutops, can hit Mandibuzz hard with STAB Stone Edge. Steel-types, most notably Steelix and Klinklang, completely wall Mandibuzz, but must be careful of Taunt and Whirlwind. Electric-types, such as Magneton, Rotom, and Manectric, resist Brave Bird and can hit very hard with a STAB Electric-type move. Mandibuzz also becomes vulnerable to Fighting-type attacks when using Roost; slower Fighting-types such as Hariyama or Poliwrath can take advantage of this and KO Mandibuzz with some prediction. Mandibuzz also cannot directly switch into most Fighting-types, as Medicham and Gallade will both 2HKO with Hi Jump Kick and Close Combat, respectively.</p>

[Unreleased]

<p>Mandibuzz gets Weak Armor from the Dream World, which boosts her Speed and lowers her Defense by one stage when she is hit by a physical move. This should not be used, as Mandibuzz needs her Defense.</p>
 
[Overview]

<p>Although it she might not look it the part, Mandibuzz has quite a bit of bulk under all of those feathers. With base 110 / 105 / 95 defensive stats ('or "With 110 / 105 / 95 defenses"; optional change though), an ideal supportive movepool, and a vicious Dark- typing, this vulture is one of the best walls in RU. At first glance, Mandibuzz may might seem like an all-around monster with such great defenses, good base 80 Speed for a wall, and a powerful STAB Brave Bird; however, her base 65 Attack and base 55 Special Attack low offenses make her much less intimidating. In addition, being a her Flying-type typing gives her a weakness to Stealth Rock, which is extremely unappealing for a wall. Nonetheless, Mandibuzz makes up for her weaknesses by being able to Roost off damage, Taunting the opponents, and phazing phaze them out with Whirlwind.</p>

[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Whirlwind
move 4: Brave Bird / Toxic
item: Leftovers
ability: Big Pecks
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Despite being a Flying-type and being consequently weak to Stealth Rock, Mandibuzz is one of the best walls in the tier. With the Specially Defensive set, Mandibuzz becomes is in fact a counter to some of the most common special attackers in the tier: Cofagrigus, Sceptile, Lilligant, and Accelgor. Taunt is a great move, preventing that prevents Cofagrigus and Accelgor from setting up Nasty Plot and Spikes respectively. Taunt It is also an answer to opposing stall teams, as with base 80 Speed, Mandibuzz outspeeds Mandibuzz's base 80 Speed lets her outrun most walls in RU, preventing them from healing or spreading status. While the opponent is prohibited from healing, Mandibuzz can heal herself with Roost, This which is especially helpful for healing Stealth Rock damage as well as to mitigate Stealth Rock damage. In addition, Roost removing removes her Flying-type typing, allowing the vulture to take on Pokemon with Rock-, Ice-, or and Electric-type attacks more easily. Be careful, though, as when her Flying-type is removed, Mandibuzz becomes this makes her more susceptible to Ground-, Bug-, and Fighting-type attacks. All in all, Taunt, Roost, and her two immunity immunities—namely to Ground- and Psychic-type moves allmake Mandibuzz extremely hard to take down.</p>

<p>Despite having such a small amount of Defense EVs the special emphasis to this set, Mandibuzz is also able to take on physical attackers due to her high base Defense. This is especially useful for phazing, as Whirlwind can force out opposing set-up Feraligatr, Crawdaunt, Scyther, and Drapion with boosts. Whirlwind can also be used in a last-ditch effort to phaze Shell Smash , or even Omastar or Calm Mind Sigilyph, but note that Mandibuzz will take a lot of damage in the process. Brave Bird is the preferred move for in the last slot, as Mandibuzz will otherwise become useless if Taunted. Brave Bird hits surprisingly hard even with off Mandibuzz's base 65 Attack, OHKOing Sceptile and Lilligant after Stealth Rock damage. Brave Bird will also hit lets Mandibuzz damage Pokemon who that are immune to Toxic, such as Roselia, Clefable, and Qwilfish. These Pokemon are also prevented from healing due to Taunt, so Brave Bird will eventually wear them down. As Taunt will prevent these Pokemon from healing, Brave Bird will eventually wear them down, allowing Mandibuzz to beat them one-on-one. However Alternatively, Toxic can be used to cripple walls, such as opposing Mandibuzz, Slowking, and Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used to minimize Stealth Rock damage, possibly giving give Mandibuzz one more switch-in, and 252 Special Defense EVs are used to make the vulture as bulky as possible on the special side. The remaining EVs are put into Defense to help take buffer hits against Feraligatr, Scyther, Drapion, and other physical threats. Alternatively, and An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used so Mandibuzz becomes to let Mandibuzz play the role of a physical wall, countering Pokemon such as Drapion, Crawdaunt, Scyther, Golurk, and Fighting-types.</p>

<p>As far as teammates go, a Pokemon with Rapid Spin spinner is appreciated, as Mandibuzz's Stealth Rock weakness hinders her ability to switch in multiple times. Cryogonal is an especially good partner; the two cover almost every special attacker in the tier, bar Moltres. Cleric support is also acceptabl welcome, as Mandibuzz's ability to wall after becoming poisoned or burned is hindered. Pokemon with either Spikes or Toxic Spikes are helpful, because with Whirlwind, enables Mandibuzz can to force switches to that rack up entry hazard damage on the opponent. Other useful partners include Fighting- and Water-types, such as (examples) respectively, as Mandibuzz removes Trick Room Cofagrigus for Fighting-types, and gets rid of the Grass-types that trouble her Water-type teammates.</p>

[Other Options]

<p>Mandibuzz does have a few other supportive moves to be considered worth considering. Knock Off can be used to rid the rids opponents of their Eviolite, Leftovers, or Choice items, but her Mandibuzz's other moves are generally more useful. Tailwind and U-turn are also interesting options, as Mandibuzz can set up a sweep for one of her teammates. Although being somewhat gimmicky, a Choice Band set can be used to surprise the opponent; she can use Brave Bird to deal major damage, scout with U-turn, and still keep Nasty Plot Cofagrigus in check with Punishment.</p>

[Checks and Counters]

<p>Stealth Rock and statusmainly burns and Toxicboth limit Mandibuzz's longevity. Taunt will also annihilate Mandibuzz, as she will be taking damage from both Brave Bird recoil and opposing attacks. As for specific Pokemon, Rock-types are the number one counters. Aggron 4x resists Brave Bird, and will OHKO Mandibuzz with Head Smash. Other physically attacking Rock-types, such as Rhydon and Kabutops, can hit Mandibuzz hard with a STAB Stone Edge. Steel-types, most notably Steelix and Klinklang, completely wall Mandibuzz, but must be careful of Taunt and Whirlwind. Electric-types, such as Magneton, Rotom, and Manectric, resist Brave Bird and can hit very hard with a STAB Electric-type move. Mandibuzz also becomes vulnerable to Fighting- and Bug-type attacks when using Roost, so use it with caution (expand on how this is relevant to checks and counters - eg specific slower mons that have fighting/ bug attacks, if not remove altogether). Keep in mind that Mandibuzz cannot directly switch in to most Fighting-types, as Medicham or and Gallade will both 2HKO with Hi Jump Kick and Close Combat respectively.</p>

[Unreleased]

<p>Mandibuzz gets Weak Armor from the Dream World, which boosts her Speed by 1 stage and lowers her Defense by one stage when she is hit by a physical move. This should not be used, as Mandibuzz needs her Defense.</p>
[Overview]

<p>Although she might not look the part, Mandibuzz has quite a bit of bulk under all of those feathers. With base 110 / 105 / 95 defensive stats ('or "With 110 / 105 / 95 defenses"; optional change though), an ideal supportive movepool, and a vicious Dark typing, this vulture is one of the best walls in RU. At first glance, Mandibuzz might seem like an all-around monster with such great defenses, good Speed for a wall, and a powerful STAB Brave Bird; however, her low offenses make her much less intimidating. In addition, her Flying typing gives her a weakness to Stealth Rock, which is extremely unappealing for a wall. Nonetheless, Mandibuzz makes up for her weaknesses by being able to Roost off damage, Taunt opponents, and phaze them out with Whirlwind.</p>

[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Whirlwind
move 4: Brave Bird / Toxic
item: Leftovers
ability: Big Pecks
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Despite being a Flying-type and consequently weak to Stealth Rock, Mandibuzz is one of the best walls in the tier. Specially Defensive Mandibuzz is in fact a counter to some of the most common special attackers in the tier: Cofagrigus, Sceptile, Lilligant, and Accelgor. Taunt is a great move that prevents Cofagrigus and Accelgor from setting up Nasty Plot and Spikes respectively. It is also an answer to opposing stall teams, as Mandibuzz's base 80 Speed lets her outrun most walls in RU, preventing them from healing or spreading status. While the opponent is prohibited from healing, Mandibuzz can heal herself with Roost, which is especially helpful to mitigate Stealth Rock damage. In addition, Roost removes her Flying typing, allowing the vulture to take Rock-, Ice-, and Electric-type attacks more easily. Be careful, though, as this makes her more susceptible to Ground-, Bug-, and Fighting-type attacks. All in all, Taunt, Roost, and her two immunities—namely to Ground and Psychic—make Mandibuzz extremely hard to take down.</p>

<p>Despite the special emphasis to this set, Mandibuzz is also able to take on physical attackers due to her high base Defense. This is especially useful as Whirlwind can force out set-up Feraligatr, Crawdaunt, Scyther, and Drapion, or even Omastar or Sigilyph, but note that Mandibuzz will take a lot of damage in the process. Brave Bird is the preferred move in the last slot, as Mandibuzz will otherwise become useless if Taunted. Brave Bird hits surprisingly hard even off Mandibuzz's base 65 Attack, OHKOing Sceptile and Lilligant after Stealth Rock damage. Brave Bird also lets Mandibuzz damage Pokemon that are immune to Toxic, such as Roselia, Clefable, and Qwilfish. As Taunt will prevent these Pokemon from healing, Brave Bird will eventually wear them down, allowing Mandibuzz to beat them one-on-one. Alternatively, Toxic can be used to cripple walls, such as opposing Mandibuzz, Slowking, and Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used to minimize Stealth Rock damage possibly give Mandibuzz one more switch-in, and 252 Special Defense EVs are used to make the vulture as bulky as possible on the special side. The remaining EVs are put into Defense to help buffer hits against Feraligatr, Scyther, Drapion, and other physical threats. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used to let Mandibuzz play the role of a physical wall, countering Pokemon such as Drapion, Crawdaunt, Scyther, Golurk, and Fighting-types.</p>

<p>As far as teammates go, a spinner is appreciated as Mandibuzz's Stealth Rock weakness hinders her ability to switch in multiple times. Cryogonal is an especially good partner; the two cover almost every special attacker in the tier bar Moltres. Cleric support is also welcome, as Mandibuzz's ability to wall after becoming poisoned or burned is hindered. Pokemon with either Spikes or Toxic Spikes are helpful, because Whirlwind enables Mandibuzz to force switches that rack up entry hazard damage on the opponent. Other useful partners include Fighting- and Water-types, such as (examples) respectively, as Mandibuzz removes Trick Room Cofagrigus for Fighting-types and gets rid of the Grass-types that trouble her Water-type teammates.</p>

[Other Options]

<p>Mandibuzz does have a few other support moves worth considering. Knock Off rids opponents of their Eviolite, Leftovers, or Choice items, but Mandibuzz's other moves are generally more useful. Tailwind and U-turn are also interesting options, as Mandibuzz can set up a sweep for one of her teammates. Although somewhat gimmicky, a Choice Band set can surprise the opponent; she can use Brave Bird to deal major damage, scout with U-turn, and still keep Nasty Plot Cofagrigus in check with Punishment.</p>

[Checks and Counters]

<p>Stealth Rock and status—mainly burns and Toxic—both limit Mandibuzz's longevity. Taunt will also annihilate Mandibuzz, as she will be taking damage from both Brave Bird recoil and opposing attacks. As for specific Pokemon, Rock-types are the number one counters. Aggron 4x resists Brave Bird and will OHKO Mandibuzz with Head Smash. Other physically attacking Rock-types, such as Rhydon and Kabutops, can hit Mandibuzz hard with a STAB Stone Edge. Steel-types, most notably Steelix and Klinklang, completely wall Mandibuzz, but must be careful of Taunt and Whirlwind. Electric-types, such as Magneton, Rotom, and Manectric, resist Brave Bird and can hit very hard with a STAB Electric-type move. Mandibuzz also becomes vulnerable to Fighting- and Bug-type attacks when using Roost, so use it with caution (expand on how this is relevant to checks and counters - eg specific slower mons that have fighting/ bug attacks, if not remove altogether). Keep in mind that Mandibuzz cannot directly switch into most Fighting-types, as Medicham and Gallade will both 2HKO with Hi Jump Kick and Close Combat respectively.</p>

[Unreleased]

<p>Mandibuzz gets Weak Armor from the Dream World, which boosts her Speed and lowers her Defense by one stage when she is hit by a physical move. This should not be used, as Mandibuzz needs her Defense.</p>




gp approved 1/2
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Although she might not look the part, Mandibuzz has quite a bit of bulk under all of those feathers. With base 110 / 105 / 95 defenses, an ideal support movepool, and a vicious (as an adjective, ''vicious'' signifies aggression, which is not an ideal description of a defensive typing) useful Dark typing, this vulture is one of the best walls in RU. At first glance, Mandibuzz might seem like an all-around monster with such great defenses, good Speed for a wall, and a powerful STAB Brave Bird; however, her low offenses make her much less intimidating. In addition, her Flying typing gives her a weakness to Stealth Rock, which is extremely unappealing for a wall. Nonetheless, Mandibuzz makes up for her weaknesses by being able to Roost off damage, Taunt opponents, and phaze them out with Whirlwind.</p>

[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Whirlwind
move 4: Brave Bird / Toxic
item: Leftovers
ability: Big Pecks
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Despite being a Flying-type and consequently weak to Stealth Rock, Mandibuzz is one of the best walls in the tier. Specially Defensive Mandibuzz is in fact a counter to some of the most common special attackers in the tier: Cofagrigus, Sceptile, Lilligant, and Accelgor. Taunt is a great move that prevents Cofagrigus and Accelgor from setting up Nasty Plot and Spikes, respectively. It is also an answer to opposing stall teams, as Mandibuzz's base 80 Speed lets her outrun most walls in RU, and prevent them from healing or spreading status. While the opponent is prohibited from healing, Mandibuzz can heal herself with Roost, which is especially helpful to mitigate Stealth Rock damage. In addition, Roost removes her Flying typing, allowing the vulture to take Rock-, Ice-, and Electric-type attacks more easily. Be careful, though, as this makes her more susceptible to Ground-, Bug-, and Fighting-type attacks. All in all, Taunt, Roost, and her two immunities—namely to Ground- and Psychic-type attacks (I know it's ok if you don't affix the ''-type'' at the end nowadays, but since there is an attack called ''Psychic'', I changed this to avoid confusion)—make Mandibuzz extremely hard to take down.</p>

<p>Despite the special emphasis on her Special Defense to this set, Mandibuzz is also able to take on physical attackers due to her high base Defense. This is especially useful as Whirlwind can force out set-up Feraligatr, Crawdaunt, Scyther, and Drapion, or even as well as special sweepers such as Omastar or and Sigilyph, but note that Mandibuzz will take a lot of damage in the process. Brave Bird is the preferred move in the last slot, as Mandibuzz will otherwise become useless if Taunted. Brave Bird hits surprisingly hard even off Mandibuzz's base 65 Attack, OHKOing Sceptile and Lilligant after Stealth Rock damage. Brave Bird also lets Mandibuzz damage Pokemon that are immune to Toxic, such as Roselia, Clefable, and Qwilfish. As Taunt will prevent these Pokemon from healing, Brave Bird will eventually wear them down, allowing Mandibuzz to beat them one-on-one. Alternatively, Toxic can be used to cripple walls, such as opposing Mandibuzz, Slowking, and Cryogonal.</p>

[ADDITIONAL COMMENTS]

<p>248 HP EVs are used to minimize Stealth Rock damage and possibly give Mandibuzz one more switch-in, and while 252 Special Defense EVs are used to make the vulture as bulky as possible on the special side. The remaining EVs are put into Defense to help buffer hits against Feraligatr, Scyther, Drapion, and other physical threats. An alternative EV spread of 248 HP / 252 Def / 8 SpD can be used to let Mandibuzz play the role of a physical wall, countering Pokemon such as Drapion, Crawdaunt, Scyther, Golurk, and Fighting-types.</p>

<p>As far as teammates go, a spinner is appreciated as Mandibuzz's Stealth Rock weakness hinders her ability to switch in multiple times. Cryogonal is an especially good partner; the two cover almost every special attacker in the tier bar Moltres. Cleric support is also welcome, as Mandibuzz's ability to wall after becoming poisoned or burned is hindered. Pokemon with either which can set up Spikes or Toxic Spikes are helpful, because Whirlwind enables Mandibuzz to force switches that rack up entry hazard damage on the opponent. Other useful partners include Fighting- and Water-types, such as Hitmonchan and Feraligatr, respectively, as Mandibuzz removes Trick Room Cofagrigus for Fighting-types and gets rid of the Grass-types that trouble her Water-type teammates.</p>

[Other Options]

<p>Mandibuzz does have a few other support moves worth considering. Knock Off rids opponents of their Eviolite, Leftovers, or Choice items, but Mandibuzz's other moves are generally more useful. Tailwind and U-turn are also interesting options, as Mandibuzz can set up a sweep for one of her teammates. Although somewhat gimmicky, a Choice Band set can surprise the opponent; she can use Brave Bird to deal major damage, scout with U-turn, and still keep Nasty Plot Cofagrigus in check with Punishment.</p>

[Checks and Counters]

<p>Stealth Rock and status—mainly burns and Toxic—both limit Mandibuzz's longevity. Taunt will also annihilate Mandibuzz, as she will be taking unable to heal off damage from both Brave Bird recoil and opposing attacks. As for specific Pokemon, Rock-types are the number one counters. Aggron 4x resists Brave Bird and will OHKO Mandibuzz with Head Smash. Other physically attacking Rock-types, such as Rhydon and Kabutops, can hit Mandibuzz hard with a STAB Stone Edge. Steel-types, most notably Steelix and Klinklang, completely wall Mandibuzz, but must be careful of Taunt and Whirlwind. Electric-types, such as Magneton, Rotom, and Manectric, resist Brave Bird and can hit very hard with a STAB Electric-type move. Mandibuzz also becomes vulnerable to Fighting-type attacks when using Roost; so use it with caution. For example, using Roost against a slower Pokemon Fighting-types such as Hariyama or Poliwrath can take advantage of this and KO Mandibuzz with some prediction be fatal. Keep in mind that Mandibuzz also cannot directly switch into most Fighting-types, as Medicham and Gallade will both 2HKO with Hi Jump Kick and Close Combat, respectively.</p> (I reworded these as this section is supposed to be written from the viewpoint of someone who wishes to counter Mandibuzz. Thus, you should avoid phrases like ''be careful when switching Mandibuzz into xyz'' - that's advice for playing with Mandibuzz, not against it)

[Unreleased]

<p>Mandibuzz gets Weak Armor from the Dream World, which boosts her Speed and lowers her Defense by one stage when she is hit by a physical move. This should not be used, as Mandibuzz needs her Defense.</p>




GP 2 / 2
 

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