Doubles Manectric

BLOOD TOTEM

braine damaged
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

Overview
########
Mega Manectric is lightning fast, and with a base Speed of 135, it can outspeed some of the fastest threats in the Doubles metagame, including Mega Gengar and Shaymin-S. Its Electric typing means it can't be slowed down by Thunder Wave, which is often an issue for fast, frail threats. The combination of Intimidate and STAB Volt Switch allows Mega Manectric to maintain momentum very well throughout battle. Unfortunately, Mega Manectric has fairly subpar bulk and finds itself easily KOed after taking just a few hits, even with the help of Intimidate. Another shortcoming of Mega Manectric is that it faces stiff competition from other Mega Pokemon such as Charizard, Kangaskhan, and Mawile, which are often easier to fit onto a team.

Mega Special Attacker
########
name: Mega Special Attacker
move 1: Volt Switch / Overheat
move 2: Thunderbolt / Overheat
move 3: Hidden Power Ice
move 4: Protect
ability: Lightining Rod
item: Manectite
evs: 24 HP / 252 SpA / 232 Spe
nature: Timid

Moves
========
Volt Switch allows Manectric to build up momentum and pick off weakened threats. Thunderbolt provides a more powerful Electric-type STAB move for when more power is needed to break through an opposing Pokemon. Hidden Power Ice provides great coverage alongside Manectric's Electric-type moves, as it lets Manectric hit Ground- and Grass-type Pokemon such as Garchomp, Landorus-T, and Shaymin-S. Protect is a staple move in Doubles and allows Mega Manectric to stall out field conditions and avoid damage whilst its partner deals with the threat. Overheat is a useful move which allows Manectric to handle Steel- and Grass-type Pokemon such as Ferrothorn, Amoonguss, and Aegislash, which are hard to beat otherwise.

Set Details
========
The EV spread is designed to allow non-Mega Manectric to outspeed Garchomp so that it can safely go for the KO with Hidden Power Ice. If outspeeding Garchomp before Mega Evolution is not a problem, there are other possible EV spreads; 192 Speed outruns all variants of Shaymin-S, 216 outruns base 130 Speed Pokemon such as Mega Gengar while outrunning base 100s such as Salamence before Mega Evolution. Regardless of Speed investment, the remaining EVs should be invested in Special Attack first to do as much damage as possible, and the last several into HP to take hits better. A Modest Nature is an option over Timid for the higher power, while still letting 236 Speed Mega Manectric outspeed Choice Scarf Tyranitar; the inability to outspeed Shaymin-S and Mega Gengar can prove to be an issue, though. While it will change as soon as Mega Evolution occurs, Lightning Rod is by far the best ability to use on Manectric's base form, because it allows Manectric to redirect Electric-type moves like Thunder Wave to support its teammates and give itself a boost to its Special Attack in the process.

Usage Tips
========
Due to Manectric's low defenses, it is advised that Volt Switch is used, unless the power of Thunderbolt is needed, to avoid taking too many hits. Manectric likes a free switch so that it can act as a hit-and-run attacker and thus take minimal damage. Unlike other Intimidate users, Mega Manectric is much harder to switch into the field to provide the Attack drop. This strategy should only be used as a last resort, as Manectric will often take heavy damage in the process. Through the use of Lightning Rod, Manectric can easily switch into Pokemon such as Thundurus and gain a boost to its Special Attack, which enables it to become a large threat. Late-game, Manectric is easily capable of cleaning up a weakened team with its high Speed and decently powerful Thunderbolt. Due to its frailty, it may require some support even at this point in the battle, but a healthy Mega Manectric late-game is a force to be reckoned with.

Team Options
========
Mega Manectric is most at home on teams with minimal speed control that face issues with fast, frail attackers. Because it generally doesn't take hits very well, Manectric appreciates support from users of Follow Me and Fake Out, which can buy it extra turns on the field. Wide Guard from the likes of Hitmontop and Aegislash is also welcomed, as this protects Manectric from Earthquake. One particularly potent partner is Landorus-T; while it may seem redundant and somewhat risky due to Landorus-T's Earthquake, the two compliment each other well, and can shut down not only threats to the other Pokemon, but almost every physical attacker in the tier through double Intimidate. However, if using Mega Manectric with Landorus-T or another Intimidate user, Bisharp poses a serious threat with its Defiant ability and strong priority. Fast Fighting-types such as Keldeo therefore make excellent partners, as do bulkier Pokemon like Heatran that can take a hit and KO in return.

Other Options
########
Thunder is a more powerful option for rain teams. Users should be wary that the low accuracy outside of rain makes it a risky choice. A supporting set with Thunder Wave and Snarl is also an option. This faces heavy competition from Raikou, which is typically the better choice thanks to its better bulk, movepool, and ability to use an item such as Sitrus Berry or Light Clay. Flamethrower is a usable option which avoids the issue of the Special Attack drop from Overheat, but it is noticeably weaker.

Checks & Counters
########

**Speed Control**: While Manectric is immune to paralysis, it is vulnerable to other methods of speed control. Icy Wind from Pokemon such as Jirachi and Tailwind from Pokemon such as Suicune and Hydreigon both allow Pokemon it would usually outspeed to outrun it, while under Trick Room it rarely gets the chance to move before taking serious damage.

**Type Advantage**: While it can often remove more offensive Electric resists with Hidden Power Ice, bulkier resists such as Mega Venusaur, Rotom-Heat, and Kyurem-Black all pose significant threats to Mega Manectric, as they can take anything it throws at them with ease and often OHKO in return. Offensive Ground-types not weak to Ice, such as Mamoswine and Sand Rush Excadrill, can still deal heavy damage after Intimidate, often still OHKOing Manectric regardless of their lowered Attack. Bisharp is a major threat because it gains an Attack boost from Intimidate and can KO Manectric with a Life Orb-boosted Sucker Punch.

**Bulky Pokemon**: Despite Manectric's power and Speed, several Pokemon can mostly shrug off its attacks and threaten it with either powerful attacks of their own or moves such as Icy Wind. Tyranitar, Mega Kangaskhan, and Cresselia spring to mind, although other Pokemon such as Rotom-W, Ludicolo, and Assault Vest Conkeldurr can also pose a threat in this manner.

**Utility Moves**: Because Manectric attacks primarily with single-target attacks, it is prone to having its moves redirected. Amoonguss, Jirachi, and opposing Manectric are the biggest threats in this regard.
 
Last edited by a moderator:

BLOOD TOTEM

braine damaged
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
I just collapsed the bullet points in team options and usage tips for the most point so if they're shit blame ablast.

pls gibe check
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
OVERVIEW
- Mention how it gets two nice abilities- Lightningrod, which is awesome for Rain teams, and Intimidate after it Mega Evos
- Its typing grants resistance to Electric-, Flying-, and Steel-, which is awesome. Sole weakness to Ground is great too but can also hurt (Scarf Lando-T, Sand Rush Exca)

MOVES
- Volt Switch also lets Manectric refresh Intimidate
- I would mention Flamethrower (but not slash it) because it is quite reliable as well, and doesn't cripple you. It OHKOs Mega Scizor and Ferrothorn anyway, and 2HKOs Aegislash in Blade forme

SET DETAILS
- Good

USAGE TIPS
- It has great coverage, so use them when possible. Other than that though, you're right just pivot in and out with VSwitch
- Sometimes it's a good idea to keep it from Mega Evolving. Lightningrod can be useful to counter Electric-types that need to be taken care of, and lack of Intimidate lets it beat Bisharps that run in expecting Defiant boost
- Good otherwise.

TEAM OPTIONS
- RAIN is like gold for Mega Manectric. Lightningrod beats Thundurus and Rotom-W, PLUS it can use Thunder which tears through stuff real easy if at +1. Also offers Intimidate. All in one package.
- Helping Hand makes its attacks very threatening
- Grass-types are cool partners. They can remove Ground-types and love Flying-types gone. Shaymin-S + Mega Manectric is a speedy special attacking core that offers 6 different types of coverage and is able to hit almost everything in the metagame fast and super effectively

OTHER OPTIONS
- If you move Flamethrower, take it out of here

CHECKS & COUNTERS
- Might want to mention priority in general. Won't hit it super effectively but will make a dent- Sucker Punch from MMawile / MKang, AJet / Mach Punch hurts. Fake Out is annoying as it ruins momentum


gj TOTE bag
 

Stratos

Banned deucer.
in the overview, can you be a little more explicit that manectric is an attacker used to check the faster pokemon in the Doubles metagame while providing consistent intimidate support? like you say all of these things somewhere but never in a cohesive manner.

don't stress volt switch as much as you do; often manectric faces no real threat from what's on the field and then it's better off staying in and koing something because it's hard to get in so when it switches it's out for a while.

"no use outside of discharge teams" WHICH SUCK, dont let people come away thinking disspam is a valid strat

otherwise this looks good. i'll give this its third stamp. gj totem

QC 3/3
 
done. I moved some stuff around to the way i like it, so if any qc member actually wants to check it i will give you a couple days. But, it technically already has the third stamp so i am not gonna hold my breath lol.
 
Here's an AMcheck! ^_^

Additions
Deletions

Overview
########
Mega Manectric is lighting lightning fast, and with a base Speed of 135,(AC) it can outspeed some of the fastest threats in the Doubles metagame,(AC) including such as Mega Gengar and Shaymin-S. It's Electric typing means it can't be slowed down by Thunder Wave which is often an issue for fast, frail threats. The combination of STAB Volt Switch and Intimidate allows Mega Manectric to keep much maintain momentum very well throughout battle. Unfortunately,(AC) Mega Manectric has fairly sub-par bulk and finds itself easily KOed after taking just a few hits, even with the help of Intimidate. Another shortcoming of Mega Manectric is that it faces stiff competition from other Mega Pokemon such as Charizard, Kangaskhan, and Mawile,(AC) which are often easier to fit onto a team.

Mega Special Attacker
########
name: Mega Special Attacker
move 1: Volt Switch / Overheat
move 2: Thunderbolt / Overheat
move 3: Hidden Power Ice
move 4: Protect
ability: Lightiningrod
item: Manectite
evs: 24 HP / 252 SpA / 232 Spe
nature: Timid

Moves
========
Volt Switch is a useful move which allows Manectric to build up momentum and pick off weakened threats. Thunderbolt provides a more powerful Electric-type STAB move for when more power is needed to break through an opposing Pokemon. Hidden Power Ice provides great coverage alongside Manectric's Electric-type moves,(AC) as it lets it hit Ground-(add hyphen), and Grass-type Pokemon such as Garchomp, Landorus-T,(AC) and Shaymin-S. Protect is a staple move in Doubles and allows Mega Manectric to stall out field conditions and avoid damage whilst its partner deals with the threat. Overheat is a useful move which allows Manectric to handle Pokemon such as Ferrothorn, Amoonguss,(AC) and Aegislash,(AC) who which are hard to beat otherwise.

Set Details
========
The EV spread is designed to outspeed Garchomp before Mega Evolution - Speed changes due to Mega Evolution do not occur on the turn a Pokemon Mega Evolves, so Manectric must be able to outrun it to KO with Hidden Power Ice. so that it can safely go for the KO with Hidden Power Ice. If outspeeding Garchomp before Mega Evolution is not a problem, there are other possible EV spreads;(replace hyphen with semicolon) - 192 Speed outruns all variants of Shaymin-S, 216 outruns base 130s 130 Pokemon such as Mega Gengar while outrunning base 100s such as Salamence before Mega Evolution. Regardless of Speed investment, the remaining EVs should be placed invested in Special Attack first to do as much damage as possible, and the last several into HP to take hits better. Modest is an option over Timid for the higher power, still outrunning which still lets Mega Manectric outspeed Choice Scarf Tyranitar and below with 236 Speed EVs; the inability to outspeed Shaymin-S and Mega Gengar can prove to be an issue though. While it will change as soon as Mega Evolution occurs, Lightningrod is by far the best ability to use on Manectric's base form, as because that allows it to redirect Electric-type moves like Thunder Wave to support its teammates and give it a boost to its Special Attack in the process.

Usage Tips
========
Due to Manectric's low defenses, it is advised that Volt Switch is used unless the power of Thunderbolt is needed to avoid taking too many hits. Manectric likes a free switch so that it can act as a hit-and-run attacker and thus take minimal damage. Unlike other Intimidate users, Mega Manectric is much harder to switch into the field to provide the attack drop. This strategy should only be used as a last resort,(AC) as Manectric will often take heavy damage in the process. Through the use of Lighningrod Lightningrod, Manectric can easily switch into Pokemon such as Thundurus and gain a boost to its Special Attack,(AC) which enables it to become a large threat. Late in the game, Manectric is easily capable of cleaning up a weakened team with its high Speed and decently powerful Thunderbolt. Due to its frailty,(AC) it may require some support even at this point in the battle, but a healthy Mega Manectric late-game is a force to be reckoned with.

Team Options
========
Mega Manectric is most at home on teams with minimal Speed control that face issues with fast, frail attackers. Due to its frailty Because it generally doesn't take hits very well, Manectric appreciates support from users of Follow Me and Fake Out, which can buy it extra turns on the field. Wide Guard from the likes of Hitmontop and Aegislash is also welcomed, as this protects Manectric from Earthquake. One particularly potent partner is Landorus-T;(replace hyphen with semicolon) - while it may seem redundant and somewhat risky due to Landorus-T's Earthquake, the two compliment each other well, and can shut down not only threats to the other Pokemon,(AC) but almost every physical attacker in the tier through double Intimidate. However, if If using Mega Manectric with Landorus-T or another Intimidate user, Bisharp poses a serious threat with its Defiant ability and strong priority. Fast Fighting-types such as Keldeo therefore make excellent partners, as do bulkier Pokemon like Heatran that can take a hit and KO in return.

Other Options
########
Thunder is a more powerful option for rain teams. Users should be wary that the low accuracy outside of rain makes it a risky choice. A supporting set with Thunder Wave and Snarl is also an option. This faces heavy competition from Raikou,(AC) which is typically the better choice thanks to its better bulk, movepool, and ability to use an item such as a Sitrus Berry or Light Clay. Flamethrower is a usable option which avoids the issue of the Special Attack drop from Overheat but is noticeably weaker.

Checks & Counters
########

**Speed Control**: While Manectric is immune to paralysis, it is vulnerable to other methods of speed control. Icy Wind and Tailwind both allow Pokemon it once outsped would usually outspeed to suddenly outrun it, while under Trick Room it rarely gets the chance to move before taking serious damage.

**Type Advantage**: While it can often remove more offensive Electric resists with Hidden Power Ice, bulkier resists such as Mega Venusaur, Rotom-Heat, and Kyurem-Black all pose significant threats to Mega Manectric, as they can take anything it throws at them with ease and often OHKO in return. Offensive Ground-types not weak to Ice such as Mamoswine and Sand Rush Excadrill can still deal heavy damage after Intimidate, often still OHKOing Manectric regardless of their lowered Attack. Bisharp is a major threat because it gains an Attack boost from Intimidate and can KO with Sucker Punch.

**Bulky Pokemon**: Despite Manectric's power and Speed, several Pokemon can mostly shrug off its attacks and threaten it with either powerful attacks of their own or moves such as Icy Wind. Tyranitar, Mega Kangaskhan, and Cresselia spring to mind, although other Pokemon such as Rotom-Wash, Ludicolo, and Assault Vest Conkeldurr can also pose a threat in this manner.

**Move Redirecting**: Because Manectric attacks primarily with single-target attacks, it is prone to having its moves redirected. Amoonguss, Jirachi, and ironically opposing Manectric are the biggest threats in this regard.
 

Goddess Briyella

Banned deucer.
Here's an AMcheck! ^_^

Additions
Deletions

Overview
########
Mega Manectric is lighting lightning fast, and with a base Speed of 135,(AC) it can outspeed some of the fastest threats in the Doubles metagame,(AC) including such as Mega Gengar and Shaymin-S. It's Electric typing means it can't be slowed down by Thunder Wave which is often an issue for fast, frail threats. The combination of STAB Volt Switch and Intimidate allows Mega Manectric to keep much maintain momentum very well throughout battle. Unfortunately,(AC) Mega Manectric has fairly sub-par bulk and finds itself easily KOed after taking just a few hits, even with the help of Intimidate. Another shortcoming of Mega Manectric is that it faces stiff competition from other Mega Pokemon such as Charizard, Kangaskhan, and Mawile,(AC) which are often easier to fit onto a team.

Mega Special Attacker
########
name: Mega Special Attacker
move 1: Volt Switch / Overheat
move 2: Thunderbolt / Overheat
move 3: Hidden Power Ice
move 4: Protect
ability: Lightiningrod
item: Manectite
evs: 24 HP / 252 SpA / 232 Spe
nature: Timid

Moves
========
Volt Switch is a useful move which allows Manectric to build up momentum and pick off weakened threats. Thunderbolt provides a more powerful Electric-type STAB move for when more power is needed to break through an opposing Pokemon. Hidden Power Ice provides great coverage alongside Manectric's Electric-type moves,(AC) as it lets it hit Ground-(add hyphen), and Grass-type Pokemon such as Garchomp, Landorus-T,(AC) and Shaymin-S. Protect is a staple move in Doubles and allows Mega Manectric to stall out field conditions and avoid damage whilst its partner deals with the threat. Overheat is a useful move which allows Manectric to handle Pokemon such as Ferrothorn, Amoonguss,(AC) and Aegislash,(AC) who which are hard to beat otherwise.

Set Details
========
The EV spread is designed to outspeed Garchomp before Mega Evolution - Speed changes due to Mega Evolution do not occur on the turn a Pokemon Mega Evolves, so Manectric must be able to outrun it to KO with Hidden Power Ice. so that it can safely go for the KO with Hidden Power Ice. If outspeeding Garchomp before Mega Evolution is not a problem, there are other possible EV spreads;(replace hyphen with semicolon) - 192 Speed outruns all variants of Shaymin-S, 216 outruns base 130s 130 Pokemon such as Mega Gengar while outrunning base 100s such as Salamence before Mega Evolution. Regardless of Speed investment, the remaining EVs should be placed invested in Special Attack first to do as much damage as possible, and the last several into HP to take hits better. Modest is an option over Timid for the higher power, still outrunning which still lets Mega Manectric outspeed Choice Scarf Tyranitar and below with 236 Speed EVs; the inability to outspeed Shaymin-S and Mega Gengar can prove to be an issue though. While it will change as soon as Mega Evolution occurs, Lightningrod is by far the best ability to use on Manectric's base form, as because that allows it to redirect Electric-type moves like Thunder Wave to support its teammates and give it a boost to its Special Attack in the process.

Usage Tips
========
Due to Manectric's low defenses, it is advised that Volt Switch is used unless the power of Thunderbolt is needed to avoid taking too many hits. Manectric likes a free switch so that it can act as a hit-and-run attacker and thus take minimal damage. Unlike other Intimidate users, Mega Manectric is much harder to switch into the field to provide the attack drop. This strategy should only be used as a last resort,(AC) as Manectric will often take heavy damage in the process. Through the use of Lighningrod Lightningrod, Manectric can easily switch into Pokemon such as Thundurus and gain a boost to its Special Attack,(AC) which enables it to become a large threat. Late in the game, Manectric is easily capable of cleaning up a weakened team with its high Speed and decently powerful Thunderbolt. Due to its frailty,(AC) it may require some support even at this point in the battle, but a healthy Mega Manectric late-game is a force to be reckoned with.

Team Options
========
Mega Manectric is most at home on teams with minimal Speed control that face issues with fast, frail attackers. Due to its frailty Because it generally doesn't take hits very well, Manectric appreciates support from users of Follow Me and Fake Out, which can buy it extra turns on the field. Wide Guard from the likes of Hitmontop and Aegislash is also welcomed, as this protects Manectric from Earthquake. One particularly potent partner is Landorus-T;(replace hyphen with semicolon) - while it may seem redundant and somewhat risky due to Landorus-T's Earthquake, the two compliment each other well, and can shut down not only threats to the other Pokemon,(AC) but almost every physical attacker in the tier through double Intimidate. However, if If using Mega Manectric with Landorus-T or another Intimidate user, Bisharp poses a serious threat with its Defiant ability and strong priority. Fast Fighting-types such as Keldeo therefore make excellent partners, as do bulkier Pokemon like Heatran that can take a hit and KO in return.

Other Options
########
Thunder is a more powerful option for rain teams. Users should be wary that the low accuracy outside of rain makes it a risky choice. A supporting set with Thunder Wave and Snarl is also an option. This faces heavy competition from Raikou,(AC) which is typically the better choice thanks to its better bulk, movepool, and ability to use an item such as a Sitrus Berry or Light Clay. Flamethrower is a usable option which avoids the issue of the Special Attack drop from Overheat but is noticeably weaker.

Checks & Counters
########

**Speed Control**: While Manectric is immune to paralysis, it is vulnerable to other methods of speed control. Icy Wind and Tailwind both allow Pokemon it once outsped would usually outspeed to suddenly outrun it, while under Trick Room it rarely gets the chance to move before taking serious damage.

**Type Advantage**: While it can often remove more offensive Electric resists with Hidden Power Ice, bulkier resists such as Mega Venusaur, Rotom-Heat, and Kyurem-Black all pose significant threats to Mega Manectric, as they can take anything it throws at them with ease and often OHKO in return. Offensive Ground-types not weak to Ice such as Mamoswine and Sand Rush Excadrill can still deal heavy damage after Intimidate, often still OHKOing Manectric regardless of their lowered Attack. Bisharp is a major threat because it gains an Attack boost from Intimidate and can KO with Sucker Punch.

**Bulky Pokemon**: Despite Manectric's power and Speed, several Pokemon can mostly shrug off its attacks and threaten it with either powerful attacks of their own or moves such as Icy Wind. Tyranitar, Mega Kangaskhan, and Cresselia spring to mind, although other Pokemon such as Rotom-Wash, Ludicolo, and Assault Vest Conkeldurr can also pose a threat in this manner.

**Move Redirecting**: Because Manectric attacks primarily with single-target attacks, it is prone to having its moves redirected. Amoonguss, Jirachi, and ironically opposing Manectric are the biggest threats in this regard.
We went over this on IRC. This is a solid check; please implement it. :)

Very well written.


GP 1/2
 

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :)

add remove (comments)

Overview
########
Mega Manectric is lightning fast, and with a base Speed of 135, it can outspeed some of the fastest threats in the Doubles metagame, including Mega Gengar and Shaymin-S. Its (remove apostrophe) Electric typing means it can't be slowed down by Thunder Wave, (comma) which is often an issue for fast, frail threats. The combination of Intimidate and STAB Volt Switch and Intimidate allows Mega Manectric to maintain momentum very well throughout battle. Unfortunately, Mega Manectric has fairly subpar (remove dash) bulk and finds itself easily KOed after taking just a few hits, even with the help of Intimidate. Another shortcoming of Mega Manectric is that it faces stiff competition from other Mega Pokemon such as Charizard, Kangaskhan, and Mawile, which are often easier to fit onto a team.

Mega Special Attacker
########
name: Mega Special Attacker
move 1: Volt Switch / Overheat
move 2: Thunderbolt / Overheat
move 3: Hidden Power Ice
move 4: Protect
ability: Lightning Rod
item: Manectite
evs: 24 HP / 252 SpA / 232 Spe
nature: Timid

Moves
========
Volt Switch is a useful move which allows Manectric to build up momentum and pick off weakened threats. Thunderbolt provides a more powerful Electric-type STAB move for when more power is needed to break through an opposing Pokemon. Hidden Power Ice provides great coverage alongside Manectric's Electric-type moves, as it lets it Manectric hit Ground- and Grass-type Pokemon such as Garchomp, Landorus-T, and Shaymin-S. Protect is a staple move in Doubles and allows Mega Manectric to stall out field conditions and avoid damage whilst its partner deals with the threat. Overheat is a useful move which allows Manectric to handle Steel- and Grass-type Pokemon such as Ferrothorn, Amoonguss, and Aegislash, which are hard to beat otherwise.

Set Details
========
The EV spread is designed to allow non-Mega Manectric to outspeed Garchomp before Mega Evolution so that it can safely go for the KO with Hidden Power Ice. If outspeeding Garchomp before Mega Evolution is not a problem, there are other possible EV spreads; 192 Speed outruns all variants of Shaymin-S, 216 outruns base 130 Speed Pokemon such as Mega Gengar while outrunning base 100s such as Salamence before Mega Evolution. Regardless of Speed investment, the remaining EVs should be invested in Special Attack first to do as much damage as possible, and the last several into HP to take hits better. A Modest nature is an option over Timid for the higher power, which while still letting 236 Speed Mega Manectric outspeed everything up to Choice Scarf Tyranitar and below with 236 Speed EVs; the inability to outspeed Shaymin-S and Mega Gengar can prove to be an issue, (comma) though. While it will change as soon as Mega Evolution occurs, Lightning Rod is by far the best ability to use on Manectric's base form, because that it allows it Manectric to redirect Electric-type moves like Thunder Wave to support its teammates and give itself a boost to its Special Attack in the process.

Usage Tips
========
Due to Manectric's low defenses, it is advised that Volt Switch is used unless the power of Thunderbolt is needed, (comma) to avoid taking too many hits. Manectric likes a free switch so that it can act as a hit-and-run attacker and thus take minimal damage. Unlike other Intimidate users, Mega Manectric is much harder to switch into the field to provide the Attack drop. This strategy should only be used as a last resort, as Manectric will often take heavy damage in the process. Through the use of Lightning Rod, Manectric can easily switch into Pokemon such as Thundurus and gain a boost to its Special Attack, which enables it to become a large threat. Late in the Late-game, Manectric is easily capable of cleaning up a weakened team with its high Speed and decently powerful Thunderbolt. Due to its frailty, it may require some support even at this point in the battle, but a healthy Mega Manectric late-game is a force to be reckoned with.

Team Options
========
Mega Manectric is most at home on teams with minimal speed control that face issues with fast, frail attackers. Because it generally doesn't take hits very well, Manectric appreciates support from users of Follow Me and Fake Out, which can buy it extra turns on the field. Wide Guard from the likes of Hitmontop and Aegislash is also welcomed, as this protects Manectric from Earthquake. One particularly potent partner is Landorus-T; while it may seem redundant and somewhat risky due to Landorus-T's Earthquake, the two compliment each other well, and can shut down not only threats to the other Pokemon, but almost every physical attacker in the tier through double Intimidate. However, if using Mega Manectric with Landorus-T or another Intimidate user, Bisharp poses a serious threat with its Defiant ability and strong priority. Fast Fighting-types such as Keldeo therefore make excellent partners, as do bulkier Pokemon like Heatran that can take a hit and KO in return.

Other Options
########
Thunder is a more powerful option for rain teams. Users should be wary that the low accuracy outside of rain makes it a risky choice. A supporting set with Thunder Wave and Snarl is also an option. This faces heavy competition from Raikou, which is typically the better choice thanks to its better bulk, movepool, and ability to use an item such as a Sitrus Berry or Light Clay. Flamethrower is a usable option which avoids the issue of the Special Attack drop from Overheat, (comma) but it is noticeably weaker.

Checks & Counters
########

**Speed Control**: While Manectric is immune to paralysis, it is vulnerable to other methods of speed control. Icy Wind from Pokemon such as Jirachi and Tailwind from Pokemon such as Suicune and Hydreigon both allow Pokemon it would usually outspeed to suddenly outrun it, while under Trick Room it rarely gets the chance to move before taking serious damage.

**Type Advantage**: While it Manectric can often remove more offensive Electric resists with Hidden Power Ice, bulkier resists such as Mega Venusaur, Rotom-Heat, and Kyurem-Black all pose significant threats to Mega Manectric, as they can take anything it throws at them with ease and often OHKO in return. Offensive Ground-types not weak to Ice, (comma) such as Mamoswine and Sand Rush Excadrill, (comma) can still deal heavy damage after Intimidate, often still OHKOing Manectric regardless of their lowered Attack. Bisharp is a major threat because it gains an Attack boost from Intimidate and can KO Manectric with a Life Orb-boosted (dash) Sucker Punch.

**Bulky Pokemon**: Despite Manectric's power and Speed, several Pokemon can mostly shrug off its attacks and threaten it with either powerful attacks of their own or moves such as Icy Wind. Tyranitar, Mega Kangaskhan, and Cresselia spring to mind, although other Pokemon such as Rotom-Wash, Ludicolo, and Assault Vest Conkeldurr can also pose a threat in this manner.

**Move Redirecting**: Because Manectric attacks primarily with single-target attacks, it is prone to having its moves redirected. Amoonguss, Jirachi, and ironically opposing Manectric are the biggest threats in this regard.
 

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